1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
74 | |
74 | |
75 | sint64 |
75 | sint64 |
76 | query_cost (const object *tmp, object *who, int flag) |
76 | query_cost (const object *tmp, object *who, int flag) |
77 | { |
77 | { |
78 | double val; |
78 | double val; |
79 | int number; /* used to better calculate value */ |
|
|
80 | int no_bargain; |
79 | int no_bargain; |
81 | int identified; |
80 | int identified; |
82 | int not_cursed; |
81 | int not_cursed; |
83 | int approximate; |
82 | int approximate; |
84 | int shop; |
83 | int shop; |
… | |
… | |
109 | |
108 | |
110 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
109 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
111 | return 0; |
110 | return 0; |
112 | } |
111 | } |
113 | |
112 | |
114 | number = tmp->nrof; |
113 | int number = tmp->number_of (); |
115 | if (number == 0) |
114 | |
116 | number = 1; |
|
|
117 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
115 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
118 | { |
116 | { |
119 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
117 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
120 | return 0; |
118 | return 0; |
121 | else |
119 | else |
122 | val = tmp->value * number; |
120 | val = tmp->value * number; |
123 | } |
121 | } |
124 | /* This area deals with objects that are not identified, but can be */ |
122 | /* This area deals with objects that are not identified, but can be */ |
125 | else |
123 | else |
126 | { |
124 | { |
127 | if (tmp->arch != NULL) |
125 | if (flag == F_BUY) |
128 | { |
126 | { |
129 | if (flag == F_BUY) |
127 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ()); |
|
|
128 | val = tmp->arch->value * 50 * number; |
|
|
129 | } |
|
|
130 | else |
|
|
131 | { /* Trying to sell something, or get true value */ |
|
|
132 | if (tmp->type == POTION) |
|
|
133 | val = number * 40; /* Don't want to give anything away */ |
|
|
134 | else |
130 | { |
135 | { |
131 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
136 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
132 | val = tmp->arch->value * 50 * number; |
137 | * unknown objects |
|
|
138 | */ |
|
|
139 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
|
|
140 | val = number * tmp->arch->value * 2 / 3; |
|
|
141 | else |
|
|
142 | val = number * tmp->arch->value / 3; |
133 | } |
143 | } |
134 | else |
|
|
135 | { /* Trying to sell something, or get true value */ |
|
|
136 | if (tmp->type == POTION) |
|
|
137 | val = number * 40; /* Don't want to give anything away */ |
|
|
138 | else |
|
|
139 | { |
|
|
140 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
|
|
141 | * unknown objects |
|
|
142 | */ |
|
|
143 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
|
|
144 | val = number * tmp->arch->value * 2 / 3; |
|
|
145 | else |
|
|
146 | val = number * tmp->arch->value / 3; |
|
|
147 | } |
|
|
148 | } |
|
|
149 | } |
|
|
150 | else |
|
|
151 | { /* No archetype with this object */ |
|
|
152 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
|
|
153 | if (flag == F_BUY) |
|
|
154 | { |
|
|
155 | LOG (llevError, "Asking for buy-value of unidentified object without arch.\n"); |
|
|
156 | val = number * tmp->value * 10; |
|
|
157 | } |
|
|
158 | else |
|
|
159 | val = number * tmp->value / 5; |
|
|
160 | } |
144 | } |
161 | } |
145 | } |
162 | |
146 | |
163 | /* If the item has been applied or identifed or does not need to be |
147 | /* If the item has been applied or identifed or does not need to be |
164 | * identified, AND the object is magical and the archetype is non |
148 | * identified, AND the object is magical and the archetype is non |
… | |
… | |
206 | * AND Cha = 30 will get optimal price. |
190 | * AND Cha = 30 will get optimal price. |
207 | * Thus charisma will never get useless. |
191 | * Thus charisma will never get useless. |
208 | * -b.e. edler@heydernet.de |
192 | * -b.e. edler@heydernet.de |
209 | */ |
193 | */ |
210 | |
194 | |
211 | if (who != NULL && who->type == PLAYER) |
195 | if (who && who->type == PLAYER) |
212 | { |
196 | { |
213 | int lev_bargain = 0; |
197 | int lev_bargain = 0; |
214 | int lev_identify = 0; |
198 | int lev_identify = 0; |
215 | int idskill1 = 0; |
|
|
216 | int idskill2 = 0; |
|
|
217 | const typedata *tmptype; |
|
|
218 | |
|
|
219 | tmptype = get_typedata (tmp->type); |
|
|
220 | |
199 | |
221 | if (find_skill_by_number (who, SK_BARGAINING)) |
200 | if (find_skill_by_number (who, SK_BARGAINING)) |
222 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
201 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
223 | |
202 | |
224 | if (tmptype) |
203 | if (const typedata *tmptype = get_typedata (tmp->type)) |
225 | { |
204 | { |
226 | idskill1 = tmptype->identifyskill; |
205 | if (int idskill1 = tmptype->identifyskill) |
227 | |
|
|
228 | if (idskill1) |
|
|
229 | { |
206 | { |
230 | idskill2 = tmptype->identifyskill2; |
207 | int idskill2 = tmptype->identifyskill2; |
231 | |
208 | |
232 | if (find_skill_by_number (who, idskill1)) |
209 | if (find_skill_by_number (who, idskill1)) |
233 | lev_identify = find_skill_by_number (who, idskill1)->level; |
210 | lev_identify = find_skill_by_number (who, idskill1)->level; |
234 | |
211 | |
235 | if (idskill2 && find_skill_by_number (who, idskill2)) |
212 | if (idskill2 && find_skill_by_number (who, idskill2)) |
236 | lev_identify += find_skill_by_number (who, idskill2)->level; |
213 | lev_identify += find_skill_by_number (who, idskill2)->level; |
237 | } |
214 | } |
238 | } |
215 | } |
239 | else |
|
|
240 | LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", tmp->debug_desc ()); |
|
|
241 | |
216 | |
242 | /* ratio determines how much of the price modification |
217 | /* ratio determines how much of the price modification |
243 | * will come from the basic stat charisma |
218 | * will come from the basic stat charisma |
244 | * the rest will come from the level in bargaining skill |
219 | * the rest will come from the level in bargaining skill |
245 | */ |
220 | */ |
… | |
… | |
418 | |
393 | |
419 | if (coin == NULL) |
394 | if (coin == NULL) |
420 | return "nothing"; |
395 | return "nothing"; |
421 | |
396 | |
422 | num = real_value / coin->value; |
397 | num = real_value / coin->value; |
|
|
398 | |
423 | if (num == 1) |
399 | if (num == 1) |
424 | sprintf (buf, "about one %s", &coin->object::name); |
400 | sprintf (buf, "about one %s", &coin->object::name); |
425 | else if (num < 5) |
401 | else if (num < 5) |
426 | sprintf (buf, "a few %s", &coin->object::name_pl); |
402 | sprintf (buf, "a few %s", &coin->object::name_pl); |
427 | else if (num < 10) |
403 | else if (num < 10) |
… | |
… | |
432 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
408 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
433 | else if (num < 1000) |
409 | else if (num < 1000) |
434 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
410 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
435 | else |
411 | else |
436 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
412 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
|
|
413 | |
437 | return buf; |
414 | return buf; |
438 | } |
415 | } |
439 | } |
416 | } |
440 | } |
417 | } |
441 | |
418 | |
… | |
… | |
472 | } |
449 | } |
473 | |
450 | |
474 | for (tmp = op->inv; tmp; tmp = tmp->below) |
451 | for (tmp = op->inv; tmp; tmp = tmp->below) |
475 | if (tmp->type == MONEY) |
452 | if (tmp->type == MONEY) |
476 | total += tmp->nrof * (sint64)tmp->value; |
453 | total += tmp->nrof * (sint64)tmp->value; |
477 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) |
454 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold"))) |
478 | total += query_money (tmp); |
455 | total += query_money (tmp); |
479 | |
456 | |
480 | return total; |
457 | return total; |
481 | } |
458 | } |
482 | |
459 | |
… | |
… | |
497 | return 0; |
474 | return 0; |
498 | |
475 | |
499 | pay_from_container (pl, pl, to_pay); |
476 | pay_from_container (pl, pl, to_pay); |
500 | |
477 | |
501 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
478 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
502 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
479 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
503 | pay_from_container (pl, pouch, to_pay); |
480 | pay_from_container (pl, pouch, to_pay); |
504 | |
481 | |
505 | pl->update_stats (); |
482 | pl->update_stats (); |
506 | return 1; |
483 | return 1; |
507 | } |
484 | } |
… | |
… | |
534 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
511 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
535 | |
512 | |
536 | pay_from_container (pl, pl, to_pay); |
513 | pay_from_container (pl, pl, to_pay); |
537 | |
514 | |
538 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
515 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
539 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
516 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
540 | pay_from_container (pl, pouch, to_pay); |
517 | pay_from_container (pl, pouch, to_pay); |
541 | |
518 | |
542 | pl->update_stats (); |
519 | pl->update_stats (); |
543 | |
520 | |
544 | return 1; |
521 | return 1; |
… | |
… | |
583 | { |
560 | { |
584 | // This should not happen, but if it does, just merge the two. |
561 | // This should not happen, but if it does, just merge the two. |
585 | if (coin_objs [i]) |
562 | if (coin_objs [i]) |
586 | { |
563 | { |
587 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
564 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
588 | tmp->remove (); |
|
|
589 | coin_objs[i]->nrof += tmp->nrof; |
565 | coin_objs[i]->nrof += tmp->nrof; |
590 | esrv_del_item (pl->contr, tmp->count); |
|
|
591 | tmp->destroy (); |
566 | tmp->destroy (); |
592 | } |
567 | } |
593 | else |
568 | else |
594 | { |
569 | { |
595 | tmp->remove (); |
570 | tmp->remove (); |
596 | |
|
|
597 | if (pouch->type == PLAYER) |
|
|
598 | esrv_del_item (pl->contr, tmp->count); |
|
|
599 | |
|
|
600 | coin_objs[i] = tmp; |
571 | coin_objs[i] = tmp; |
601 | } |
572 | } |
602 | |
573 | |
603 | break; |
574 | break; |
604 | } |
575 | } |
… | |
… | |
644 | count--; |
615 | count--; |
645 | } |
616 | } |
646 | } |
617 | } |
647 | |
618 | |
648 | for (i = 0; i < NUM_COINS; i++) |
619 | for (i = 0; i < NUM_COINS; i++) |
649 | { |
|
|
650 | if (coin_objs[i]->nrof) |
620 | if (coin_objs[i]->nrof) |
651 | { |
|
|
652 | object *tmp = insert_ob_in_ob (coin_objs[i], pouch); |
621 | insert_ob_in_ob (coin_objs [i], pouch); |
653 | |
|
|
654 | esrv_send_item (pl, tmp); |
|
|
655 | esrv_send_item (pl, pouch); |
|
|
656 | |
|
|
657 | if (pl != pouch) |
|
|
658 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
659 | |
|
|
660 | if (pl->type != PLAYER) |
|
|
661 | esrv_send_item (pl, pl); |
|
|
662 | } |
|
|
663 | else |
622 | else |
664 | coin_objs[i]->destroy (); |
623 | coin_objs[i]->destroy (); |
665 | } |
|
|
666 | } |
624 | } |
667 | |
625 | |
668 | /* Checks all unpaid items in op's inventory, adds up all the money they |
626 | /* Checks all unpaid items in op's inventory, adds up all the money they |
669 | * have, and checks that they can actually afford what they want to buy. |
627 | * have, and checks that they can actually afford what they want to buy. |
670 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
628 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
… | |
… | |
690 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
648 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
691 | } |
649 | } |
692 | |
650 | |
693 | if (unpaid_price > player_wealth) |
651 | if (unpaid_price > player_wealth) |
694 | { |
652 | { |
695 | char buf[MAX_BUF]; |
653 | dynbuf_text buf; |
696 | char cost[MAX_BUF]; |
|
|
697 | char missing[MAX_BUF]; |
|
|
698 | |
654 | |
699 | snprintf (cost, MAX_BUF, "%s", cost_string_from_value (unpaid_price, 0)); |
655 | buf << "You have " << unpaid_count |
700 | snprintf (missing, MAX_BUF, "%s", cost_string_from_value (unpaid_price - player_wealth, 0)); |
656 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
|
|
657 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
|
|
658 | << " to be able to afford that. " |
|
|
659 | "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>"; |
701 | |
660 | |
702 | snprintf (buf, MAX_BUF, "You have %d unpaid items that would cost you %s. You need another %s to be able to afford that.", |
661 | pl->failmsg (buf); |
703 | unpaid_count, cost, missing); |
|
|
704 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
705 | |
662 | |
706 | return 0; |
663 | return 0; |
707 | } |
664 | } |
708 | else |
665 | else |
709 | return 1; |
666 | return 1; |
… | |
… | |
738 | SET_FLAG (op, FLAG_UNPAID); |
695 | SET_FLAG (op, FLAG_UNPAID); |
739 | return 0; |
696 | return 0; |
740 | } |
697 | } |
741 | else |
698 | else |
742 | { |
699 | { |
743 | object *tmp; |
|
|
744 | |
|
|
745 | CLEAR_FLAG (op, FLAG_UNPAID); |
700 | CLEAR_FLAG (op, FLAG_UNPAID); |
746 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
701 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
747 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
702 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
748 | tmp = merge_ob (op, NULL); |
|
|
749 | |
703 | |
750 | if (pl->type == PLAYER) |
704 | if (!merge_ob (op, op->env->inv)) |
751 | { |
|
|
752 | if (tmp) |
|
|
753 | { /* it was merged */ |
|
|
754 | esrv_del_item (pl->contr, op->count); |
|
|
755 | op = tmp; |
|
|
756 | } |
|
|
757 | |
|
|
758 | esrv_send_item (pl, op); |
705 | esrv_update_item (UPD_FLAGS, pl, op); |
759 | } |
|
|
760 | |
706 | |
761 | goto next_item; |
707 | goto next_item; |
762 | } |
708 | } |
763 | } |
709 | } |
764 | } |
710 | } |
… | |
… | |
793 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
739 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
794 | else if ((amount / at->value) > 0) |
740 | else if ((amount / at->value) > 0) |
795 | { |
741 | { |
796 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
742 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
797 | { |
743 | { |
798 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
744 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold")) |
799 | { |
745 | { |
800 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
746 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
801 | int n = amount / at->value; |
747 | int n = amount / at->value; |
802 | |
748 | |
803 | if (w == 0) |
749 | if (w == 0) |
… | |
… | |
806 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
752 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
807 | { |
753 | { |
808 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
754 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
809 | n = (pouch->weight_limit - pouch->carrying) / w; |
755 | n = (pouch->weight_limit - pouch->carrying) / w; |
810 | |
756 | |
811 | tmp = arch_to_object (at); |
757 | object *tmp = arch_to_object (at); |
812 | tmp->nrof = n; |
758 | tmp->nrof = n; |
813 | amount -= tmp->nrof * tmp->value; |
759 | amount -= tmp->nrof * tmp->value; |
814 | tmp = insert_ob_in_ob (tmp, pouch); |
760 | pouch->insert (tmp); |
815 | esrv_send_item (pl, tmp); |
|
|
816 | esrv_send_item (pl, pouch); |
|
|
817 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
818 | esrv_send_item (pl, pl); |
|
|
819 | } |
761 | } |
820 | } |
762 | } |
821 | } |
763 | } |
822 | |
764 | |
823 | if (amount / at->value > 0) |
765 | if (amount / at->value > 0) |
824 | { |
766 | { |
825 | tmp = arch_to_object (at); |
767 | object *tmp = arch_to_object (at); |
826 | tmp->nrof = amount / tmp->value; |
768 | tmp->nrof = amount / tmp->value; |
827 | amount -= tmp->nrof * tmp->value; |
769 | amount -= tmp->nrof * tmp->value; |
828 | tmp = insert_ob_in_ob (tmp, pl); |
770 | pl->insert (tmp); |
829 | esrv_send_item (pl, tmp); |
|
|
830 | esrv_send_item (pl, pl); |
|
|
831 | } |
771 | } |
832 | } |
772 | } |
833 | } |
773 | } |
834 | |
774 | |
835 | if (amount != 0) |
775 | if (amount != 0) |
… | |
… | |
838 | |
778 | |
839 | /* elmex: this is for the bank plugin :( */ |
779 | /* elmex: this is for the bank plugin :( */ |
840 | sint64 |
780 | sint64 |
841 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
781 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
842 | { |
782 | { |
843 | archetype *at = archetype::find (arch); |
|
|
844 | |
|
|
845 | if (!at) |
|
|
846 | return 0; |
|
|
847 | |
|
|
848 | if (amount > 0) |
783 | if (amount) |
849 | { |
784 | { |
850 | object *tmp = arch_to_object (at); |
785 | object *ob = archetype::get (arch); |
|
|
786 | |
|
|
787 | if (!ob) |
|
|
788 | return 0; |
|
|
789 | |
851 | tmp->nrof = amount; |
790 | ob->nrof = amount; |
852 | tmp = insert_ob_in_ob (tmp, pl); |
791 | pl->insert (ob); |
853 | esrv_send_item (pl, tmp); |
|
|
854 | esrv_send_item (pl, pl); |
|
|
855 | } |
792 | } |
856 | |
793 | |
857 | return 1; |
794 | return 1; |
858 | } |
795 | } |
859 | |
796 | |
… | |
… | |
862 | * buy item. |
799 | * buy item. |
863 | * |
800 | * |
864 | * Modified to fill available race: gold containers before dumping |
801 | * Modified to fill available race: gold containers before dumping |
865 | * remaining coins in character's inventory. |
802 | * remaining coins in character's inventory. |
866 | */ |
803 | */ |
867 | void |
804 | bool |
868 | sell_item (object *op, object *pl) |
805 | sell_item (object *op, object *pl) |
869 | { |
806 | { |
870 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
807 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
871 | |
808 | |
872 | if (pl == NULL || pl->type != PLAYER) |
809 | if (pl == NULL || pl->type != PLAYER) |
873 | { |
810 | { |
874 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
811 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
875 | return; |
812 | return false; |
876 | } |
813 | } |
877 | |
814 | |
878 | op->custom_name = 0; |
815 | op->custom_name = 0; |
879 | |
816 | |
880 | if (!amount) |
817 | if (!amount) |
881 | { |
818 | { |
882 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", query_name (op)); |
819 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", |
883 | |
820 | query_name (op)); |
884 | /* Even if the character doesn't get anything for it, it may still be |
821 | // elmex: change: the player now gets the item back if the shop is not |
885 | * worth something. If so, make it unpaid |
822 | // interested in it. |
886 | */ |
|
|
887 | if (op->value) |
|
|
888 | { |
|
|
889 | SET_FLAG (op, FLAG_UNPAID); |
|
|
890 | SET_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
891 | } |
|
|
892 | |
|
|
893 | identify (op); |
|
|
894 | return; |
823 | return false; |
895 | } |
824 | } |
896 | |
825 | |
897 | /* We compare the price with the one for a player |
826 | /* We compare the price with the one for a player |
898 | * without bargaining skill. |
827 | * without bargaining skill. |
899 | * This determins the amount of exp (if any) gained for bargaining. |
828 | * This determins the amount of exp (if any) gained for bargaining. |
… | |
… | |
904 | if (extra_gain > 0) |
833 | if (extra_gain > 0) |
905 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
834 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
906 | |
835 | |
907 | pay_player (pl, amount); |
836 | pay_player (pl, amount); |
908 | |
837 | |
909 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
838 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
|
|
839 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
910 | pl->play_sound (sound_find ("shop_sell")); |
840 | pl->play_sound (sound_find ("shop_sell")); |
911 | |
841 | |
912 | SET_FLAG (op, FLAG_UNPAID); |
842 | SET_FLAG (op, FLAG_UNPAID); |
913 | identify (op); |
843 | identify (op); |
|
|
844 | |
|
|
845 | return true; |
914 | } |
846 | } |
915 | |
847 | |
916 | /* returns a double that is the ratio of the price that a shop will offer for |
848 | /* returns a double that is the ratio of the price that a shop will offer for |
917 | * item based on the shops specialisation. Does not take account of greed, |
849 | * item based on the shops specialisation. Does not take account of greed, |
918 | * returned value is between SPECIALISATION_EFFECT and 1. |
850 | * returned value is between SPECIALISATION_EFFECT and 1. |
… | |
… | |
1116 | { |
1048 | { |
1117 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1049 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1118 | |
1050 | |
1119 | if (s1->type < s2->type) |
1051 | if (s1->type < s2->type) |
1120 | return -1; |
1052 | return -1; |
|
|
1053 | |
1121 | if (s1->type > s2->type) |
1054 | if (s1->type > s2->type) |
1122 | return 1; |
1055 | return 1; |
1123 | |
1056 | |
1124 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1057 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1125 | * via alphabetical order |
1058 | * via alphabetical order |
… | |
… | |
1174 | } |
1107 | } |
1175 | |
1108 | |
1176 | void |
1109 | void |
1177 | shop_listing (object *sign, object *op) |
1110 | shop_listing (object *sign, object *op) |
1178 | { |
1111 | { |
1179 | int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; |
1112 | int i, j, x1, x2, y1, y2; |
1180 | const char *shop_coords = get_ob_key_value (sign, "shop_coords"); |
1113 | const char *shop_coords = sign->kv (shstr_shop_coords); |
1181 | object *stack; |
1114 | object *stack; |
1182 | shopinv *items; |
1115 | shopinv *items; |
1183 | |
1116 | |
1184 | /* Should never happen, but just in case a monster does apply a sign */ |
1117 | /* Should never happen, but just in case a monster does apply a sign */ |
1185 | if (op->type != PLAYER) |
1118 | if (!op->is_player ()) |
1186 | return; |
1119 | return; |
|
|
1120 | |
|
|
1121 | dynbuf_text buf (4096, 4096); |
1187 | |
1122 | |
1188 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1123 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1189 | { |
1124 | { |
1190 | x1 = 0; |
1125 | x1 = 0; |
1191 | y1 = 0; |
1126 | y1 = 0; |
1192 | x2 = op->map->width - 1; |
1127 | x2 = op->map->width - 1; |
1193 | y2 = op->map->height - 1; |
1128 | y2 = op->map->height - 1; |
1194 | } |
1129 | } |
1195 | |
1130 | |
1196 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
|
|
1197 | numallocated = 40; |
1131 | int numallocated = 40; |
|
|
1132 | int numitems = 0; |
|
|
1133 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1198 | |
1134 | |
1199 | /* Find all the appropriate items */ |
1135 | /* Find all the appropriate items */ |
1200 | for (i = x1; i <= x2; i++) |
1136 | for (i = x1; i <= x2; i++) |
1201 | { |
|
|
1202 | for (j = y1; j < y2; j++) |
1137 | for (j = y1; j < y2; j++) |
|
|
1138 | if (is_in_shop (op->map, i, j)) |
1203 | { |
1139 | { |
1204 | if (is_in_shop (op->map, i, j)) |
1140 | stack = GET_MAP_OB (op->map, i, j); |
|
|
1141 | |
|
|
1142 | while (stack) |
1205 | { |
1143 | { |
1206 | stack = GET_MAP_OB (op->map, i, j); |
1144 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1207 | |
|
|
1208 | while (stack) |
|
|
1209 | { |
1145 | { |
1210 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
|
|
1211 | { |
|
|
1212 | if (numitems == numallocated) |
1146 | if (numitems == numallocated) |
1213 | { |
|
|
1214 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1147 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1215 | numallocated += 10; |
|
|
1216 | } |
|
|
1217 | |
1148 | |
1218 | add_shop_item (stack, items, &numitems, &numallocated); |
1149 | add_shop_item (stack, items, &numitems, &numallocated); |
1219 | } |
|
|
1220 | |
|
|
1221 | stack = stack->above; |
|
|
1222 | } |
1150 | } |
|
|
1151 | |
|
|
1152 | stack = stack->above; |
1223 | } |
1153 | } |
1224 | } |
1154 | } |
1225 | } |
|
|
1226 | |
1155 | |
1227 | if (numitems == 0) |
1156 | buf << (numitems ? "T<This shop contains:>\n\n" |
1228 | { |
1157 | : "T<This shop is currently empty.>"); |
1229 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
|
|
1230 | free (items); |
|
|
1231 | return; |
|
|
1232 | } |
|
|
1233 | |
1158 | |
1234 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1159 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1235 | |
|
|
1236 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
|
|
1237 | |
1160 | |
1238 | for (i = 0; i < numitems; i++) |
1161 | for (i = 0; i < numitems; i++) |
1239 | { |
1162 | { |
1240 | /* Collapse items of the same name together */ |
1163 | /* Collapse items of the same name together */ |
1241 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1164 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1242 | { |
|
|
1243 | items[i + 1].nrof += items[i].nrof; |
1165 | items[i + 1].nrof += items[i].nrof; |
1244 | free (items[i].item_sort); |
|
|
1245 | free (items[i].item_real); |
|
|
1246 | } |
|
|
1247 | else |
1166 | else |
1248 | { |
|
|
1249 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s", |
|
|
1250 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1167 | buf.printf (" C<%4d %s>\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
|
|
1168 | |
1251 | free (items[i].item_sort); |
1169 | free (items[i].item_sort); |
1252 | free (items[i].item_real); |
1170 | free (items[i].item_real); |
1253 | } |
|
|
1254 | } |
1171 | } |
|
|
1172 | |
|
|
1173 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
1255 | |
1174 | |
1256 | free (items); |
1175 | free (items); |
1257 | } |
1176 | } |
1258 | |
1177 | |
1259 | /* elmex: this function checks whether the object is in a shop */ |
1178 | /* elmex: this function checks whether the object is in a shop */ |
1260 | bool |
1179 | bool |
1261 | is_in_shop (object *o) |
1180 | is_in_shop (object *o) |
1262 | { |
1181 | { |
1263 | if (!o->map) |
1182 | if (!o->is_on_map ()) |
1264 | return false; |
1183 | return false; |
1265 | |
1184 | |
1266 | return is_in_shop (o->map, o->x, o->y); |
1185 | return is_in_shop (o->map, o->x, o->y); |
1267 | } |
1186 | } |
1268 | |
1187 | |
… | |
… | |
1276 | is_in_shop (maptile *map, int x, int y) |
1195 | is_in_shop (maptile *map, int x, int y) |
1277 | { |
1196 | { |
1278 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1197 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1279 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1198 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1280 | return floor->type == SHOP_FLOOR; |
1199 | return floor->type == SHOP_FLOOR; |
|
|
1200 | |
1281 | return false; |
1201 | return false; |
1282 | } |
1202 | } |
1283 | |
1203 | |