ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/shop.C
(Generate patch)

Comparing deliantra/server/server/shop.C (file contents):
Revision 1.54 by root, Sat Aug 30 02:26:46 2008 UTC vs.
Revision 1.69 by root, Wed Sep 16 22:50:50 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
74 74
75sint64 75sint64
76query_cost (const object *tmp, object *who, int flag) 76query_cost (const object *tmp, object *who, int flag)
77{ 77{
78 double val; 78 double val;
79 int number; /* used to better calculate value */
80 int no_bargain; 79 int no_bargain;
81 int identified; 80 int identified;
82 int not_cursed; 81 int not_cursed;
83 int approximate; 82 int approximate;
84 int shop; 83 int shop;
109 108
110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); 109 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
111 return 0; 110 return 0;
112 } 111 }
113 112
114 number = tmp->nrof; 113 int number = tmp->number_of ();
115 if (number == 0) 114
116 number = 1;
117 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 115 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified)
118 { 116 {
119 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) 117 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))
120 return 0; 118 return 0;
121 else 119 else
122 val = tmp->value * number; 120 val = tmp->value * number;
123 } 121 }
124 /* This area deals with objects that are not identified, but can be */ 122 /* This area deals with objects that are not identified, but can be */
125 else 123 else
126 { 124 {
127 if (tmp->arch != NULL) 125 if (flag == F_BUY)
128 { 126 {
129 if (flag == F_BUY) 127 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ());
128 val = tmp->arch->value * 50 * number;
129 }
130 else
131 { /* Trying to sell something, or get true value */
132 if (tmp->type == POTION)
133 val = number * 40; /* Don't want to give anything away */
134 else
130 { 135 {
131 LOG (llevError, "Asking for buy-value of unidentified object.\n"); 136 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
132 val = tmp->arch->value * 50 * number; 137 * unknown objects
138 */
139 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
140 val = number * tmp->arch->value * 2 / 3;
141 else
142 val = number * tmp->arch->value / 3;
133 } 143 }
134 else
135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION)
137 val = number * 40; /* Don't want to give anything away */
138 else
139 {
140 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
141 * unknown objects
142 */
143 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
144 val = number * tmp->arch->value * 2 / 3;
145 else
146 val = number * tmp->arch->value / 3;
147 }
148 }
149 }
150 else
151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY)
154 {
155 LOG (llevError, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10;
157 }
158 else
159 val = number * tmp->value / 5;
160 } 144 }
161 } 145 }
162 146
163 /* If the item has been applied or identifed or does not need to be 147 /* If the item has been applied or identifed or does not need to be
164 * identified, AND the object is magical and the archetype is non 148 * identified, AND the object is magical and the archetype is non
465 } 449 }
466 450
467 for (tmp = op->inv; tmp; tmp = tmp->below) 451 for (tmp = op->inv; tmp; tmp = tmp->below)
468 if (tmp->type == MONEY) 452 if (tmp->type == MONEY)
469 total += tmp->nrof * (sint64)tmp->value; 453 total += tmp->nrof * (sint64)tmp->value;
470 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) 454 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold")))
471 total += query_money (tmp); 455 total += query_money (tmp);
472 456
473 return total; 457 return total;
474} 458}
475 459
490 return 0; 474 return 0;
491 475
492 pay_from_container (pl, pl, to_pay); 476 pay_from_container (pl, pl, to_pay);
493 477
494 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 478 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
495 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 479 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
496 pay_from_container (pl, pouch, to_pay); 480 pay_from_container (pl, pouch, to_pay);
497 481
498 pl->update_stats (); 482 pl->update_stats ();
499 return 1; 483 return 1;
500} 484}
527 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); 511 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE);
528 512
529 pay_from_container (pl, pl, to_pay); 513 pay_from_container (pl, pl, to_pay);
530 514
531 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 515 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
532 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 516 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
533 pay_from_container (pl, pouch, to_pay); 517 pay_from_container (pl, pouch, to_pay);
534 518
535 pl->update_stats (); 519 pl->update_stats ();
536 520
537 return 1; 521 return 1;
611 } 595 }
612 596
613 for (i = 0; i < NUM_COINS; i++) 597 for (i = 0; i < NUM_COINS; i++)
614 { 598 {
615 object &coin = *coin_objs[i]; 599 object &coin = *coin_objs[i];
616 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); 600 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof);
617 to_pay -= num_coins * coin.value; 601 to_pay -= num_coins * coin.value;
618 602
619 coin.nrof -= num_coins; 603 coin.nrof -= num_coins;
620 /* Now start making change. Start at the coin value 604 /* Now start making change. Start at the coin value
621 * below the one we just did, and work down to 605 * below the one we just did, and work down to
631 count--; 615 count--;
632 } 616 }
633 } 617 }
634 618
635 for (i = 0; i < NUM_COINS; i++) 619 for (i = 0; i < NUM_COINS; i++)
636 {
637 if (coin_objs[i]->nrof) 620 if (coin_objs[i]->nrof)
638 insert_ob_in_ob (coin_objs [i], pouch); 621 insert_ob_in_ob (coin_objs [i], pouch);
639 else 622 else
640 coin_objs[i]->destroy (); 623 coin_objs[i]->destroy ();
641 }
642} 624}
643 625
644/* Checks all unpaid items in op's inventory, adds up all the money they 626/* Checks all unpaid items in op's inventory, adds up all the money they
645 * have, and checks that they can actually afford what they want to buy. 627 * have, and checks that they can actually afford what they want to buy.
646 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message 628 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message
666 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 648 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
667 } 649 }
668 650
669 if (unpaid_price > player_wealth) 651 if (unpaid_price > player_wealth)
670 { 652 {
671 dynbuf_text buf; 653 dynbuf_text &buf = msg_dynbuf; buf.clear ();
672 654
673 buf << "You have " << unpaid_count 655 buf << "You have " << unpaid_count
674 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) 656 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
675 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) 657 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
676 << " to be able to afford that."; 658 << " to be able to afford that. "
659 "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>";
677 660
678 pl->failmsg (buf); 661 pl->failmsg (buf);
679 662
680 return 0; 663 return 0;
681 } 664 }
756 LOG (llevError, "Could not find %s archetype\n", coins[count]); 739 LOG (llevError, "Could not find %s archetype\n", coins[count]);
757 else if ((amount / at->value) > 0) 740 else if ((amount / at->value) > 0)
758 { 741 {
759 for (pouch = pl->inv; pouch; pouch = pouch->below) 742 for (pouch = pl->inv; pouch; pouch = pouch->below)
760 { 743 {
761 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) 744 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold"))
762 { 745 {
763 int w = at->weight * (100 - pouch->stats.Str) / 100; 746 int w = at->weight * (100 - pouch->stats.Str) / 100;
764 int n = amount / at->value; 747 int n = amount / at->value;
765 748
766 if (w == 0) 749 if (w == 0)
1118 items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); 1101 items[*numitems].item_sort = strdup (query_base_name (tmp, 0));
1119 items[*numitems].item_real = strdup (query_base_name (tmp, 1)); 1102 items[*numitems].item_real = strdup (query_base_name (tmp, 1));
1120 (*numitems)++; 1103 (*numitems)++;
1121 break; 1104 break;
1122 } 1105 }
1106
1123 SET_FLAG (tmp, FLAG_UNPAID); 1107 SET_FLAG (tmp, FLAG_UNPAID);
1124} 1108}
1125 1109
1126void 1110void
1127shop_listing (object *sign, object *op) 1111shop_listing (object *sign, object *op)
1128{ 1112{
1129 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1113 int i, j, x1, x2, y1, y2;
1130 const char *shop_coords = sign->kv (shstr_shop_coords); 1114 const char *shop_coords = sign->kv (shstr_shop_coords);
1131 object *stack; 1115 object *stack;
1132 shopinv *items; 1116 shopinv *items;
1133 1117
1134 /* Should never happen, but just in case a monster does apply a sign */ 1118 /* Should never happen, but just in case a monster does apply a sign */
1135 if (op->type != PLAYER) 1119 if (!op->is_player ())
1136 return; 1120 return;
1121
1122 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1137 1123
1138 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) 1124 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1139 { 1125 {
1140 x1 = 0; 1126 x1 = 0;
1141 y1 = 0; 1127 y1 = 0;
1142 x2 = op->map->width - 1; 1128 x2 = op->map->width - 1;
1143 y2 = op->map->height - 1; 1129 y2 = op->map->height - 1;
1144 } 1130 }
1145 1131
1146 items = (shopinv *) malloc (40 * sizeof (shopinv));
1147 numallocated = 40; 1132 int numallocated = 40;
1133 int numitems = 0;
1134 items = (shopinv *)malloc (sizeof (shopinv) * numallocated);
1148 1135
1149 /* Find all the appropriate items */ 1136 /* Find all the appropriate items */
1150 for (i = x1; i <= x2; i++) 1137 for (i = x1; i <= x2; i++)
1151 {
1152 for (j = y1; j < y2; j++) 1138 for (j = y1; j < y2; j++)
1139 if (is_in_shop (op->map, i, j))
1153 { 1140 {
1154 if (is_in_shop (op->map, i, j)) 1141 stack = GET_MAP_OB (op->map, i, j);
1142
1143 while (stack)
1155 { 1144 {
1156 stack = GET_MAP_OB (op->map, i, j); 1145 if (QUERY_FLAG (stack, FLAG_UNPAID))
1157
1158 while (stack)
1159 { 1146 {
1160 if (QUERY_FLAG (stack, FLAG_UNPAID))
1161 {
1162 if (numitems == numallocated) 1147 if (numitems == numallocated)
1163 {
1164 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1148 items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2));
1165 numallocated += 10;
1166 }
1167 1149
1168 add_shop_item (stack, items, &numitems, &numallocated); 1150 add_shop_item (stack, items, &numitems, &numallocated);
1169 }
1170
1171 stack = stack->above;
1172 } 1151 }
1152
1153 stack = stack->above;
1173 } 1154 }
1174 } 1155 }
1175 }
1176 1156
1177 if (numitems == 0) 1157 buf << (numitems ? "T<This shop contains:>\n\n"
1178 { 1158 : "T<This shop is currently empty.>");
1179 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1180 free (items);
1181 return;
1182 }
1183 1159
1184 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1160 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1185
1186 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1187 1161
1188 for (i = 0; i < numitems; i++) 1162 for (i = 0; i < numitems; i++)
1189 { 1163 {
1190 /* Collapse items of the same name together */ 1164 /* Collapse items of the same name together */
1191 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1165 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1192 {
1193 items[i + 1].nrof += items[i].nrof; 1166 items[i + 1].nrof += items[i].nrof;
1194 free (items[i].item_sort);
1195 free (items[i].item_real);
1196 }
1197 else 1167 else
1198 {
1199 new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s",
1200 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1168 buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1169
1201 free (items[i].item_sort); 1170 free (items[i].item_sort);
1202 free (items[i].item_real); 1171 free (items[i].item_real);
1203 }
1204 } 1172 }
1173
1174 op->contr->infobox (MSG_CHANNEL ("shopitems"), buf);
1205 1175
1206 free (items); 1176 free (items);
1207} 1177}
1208 1178
1209/* elmex: this function checks whether the object is in a shop */ 1179/* elmex: this function checks whether the object is in a shop */

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines