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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.54 by root, Sat Aug 30 02:26:46 2008 UTC vs.
Revision 1.78 by root, Sun Apr 11 00:34:06 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <spells.h> 26#include <spells.h>
26#include <skills.h> 27#include <skills.h>
27#include <living.h> 28#include <living.h>
28#include <sproto.h> 29#include <sproto.h>
29#include <math.h>
30 30
31/* this is a measure of how effective store specialisation is. A general store 31/* this is a measure of how effective store specialisation is. A general store
32 * will offer this proportion of the 'maximum' price, a specialised store will 32 * will offer this proportion of the 'maximum' price, a specialised store will
33 * offer a range of prices around it such that the maximum price is always one 33 * offer a range of prices around it such that the maximum price is always one
34 * therefore making this number higher, makes specialisation less effective. 34 * therefore making this number higher, makes specialisation less effective.
74 74
75sint64 75sint64
76query_cost (const object *tmp, object *who, int flag) 76query_cost (const object *tmp, object *who, int flag)
77{ 77{
78 double val; 78 double val;
79 int number; /* used to better calculate value */
80 int no_bargain; 79 int no_bargain;
81 int identified; 80 int identified;
82 int not_cursed; 81 int not_cursed;
83 int approximate; 82 int approximate;
84 int shop; 83 int shop;
109 108
110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); 109 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
111 return 0; 110 return 0;
112 } 111 }
113 112
114 number = tmp->nrof; 113 int number = tmp->number_of ();
115 if (number == 0) 114
116 number = 1;
117 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 115 if (tmp->flag [FLAG_IDENTIFIED] || !need_identify (tmp) || identified)
118 { 116 {
119 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) 117 if (!not_cursed && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]))
120 return 0; 118 return 0;
121 else 119 else
122 val = tmp->value * number; 120 val = tmp->value * number;
123 } 121 }
124 /* This area deals with objects that are not identified, but can be */ 122 /* This area deals with objects that are not identified, but can be */
125 else 123 else
126 { 124 {
127 if (tmp->arch != NULL)
128 {
129 if (flag == F_BUY) 125 if (flag == F_BUY)
126 {
127 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ());
128 val = tmp->arch->value * 50 * number;
129 }
130 else
131 { /* Trying to sell something, or get true value */
132 if (tmp->type == POTION)
133 val = number * 40; /* Don't want to give anything away */
134 else
130 { 135 {
131 LOG (llevError, "Asking for buy-value of unidentified object.\n"); 136 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
132 val = tmp->arch->value * 50 * number; 137 * unknown objects
138 */
139 if (tmp->flag [FLAG_BEEN_APPLIED])
140 val = number * tmp->arch->value * 2 / 3;
141 else
142 val = number * tmp->arch->value / 3;
133 } 143 }
134 else
135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION)
137 val = number * 40; /* Don't want to give anything away */
138 else
139 {
140 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
141 * unknown objects
142 */
143 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
144 val = number * tmp->arch->value * 2 / 3;
145 else
146 val = number * tmp->arch->value / 3;
147 }
148 }
149 }
150 else
151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY)
154 {
155 LOG (llevError, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10;
157 }
158 else
159 val = number * tmp->value / 5;
160 } 144 }
161 } 145 }
162 146
163 /* If the item has been applied or identifed or does not need to be 147 /* If the item has been applied or identifed or does not need to be
164 * identified, AND the object is magical and the archetype is non 148 * identified, AND the object is magical and the archetype is non
167 * tmp->arch->magic for any magic. The check for archetype 151 * tmp->arch->magic for any magic. The check for archetype
168 * magic is to not give extra money for archetypes that are by 152 * magic is to not give extra money for archetypes that are by
169 * default magical. This is because the archetype value should have 153 * default magical. This is because the archetype value should have
170 * already figured in that value. 154 * already figured in that value.
171 */ 155 */
172 if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || 156 if ((tmp->flag [FLAG_IDENTIFIED] || !need_identify (tmp) || identified ||
173 QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) 157 tmp->flag [FLAG_BEEN_APPLIED]) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic))
174 { 158 {
175 if (tmp->magic > 0) 159 if (tmp->magic > 0)
176 val *= (3 * tmp->magic * tmp->magic * tmp->magic); 160 val *= (3 * tmp->magic * tmp->magic * tmp->magic);
177 else 161 else
178 /* Note that tmp->magic is negative, so that this 162 /* Note that tmp->magic is negative, so that this
185 { 169 {
186 /* Value of the wand is multiplied by the number of 170 /* Value of the wand is multiplied by the number of
187 * charges. the treasure code already sets up the value 171 * charges. the treasure code already sets up the value
188 * 50 charges is used as the baseline. 172 * 50 charges is used as the baseline.
189 */ 173 */
190 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 174 if (tmp->flag [FLAG_IDENTIFIED] || !need_identify (tmp) || identified)
191 val = (val * tmp->stats.food) / 50; 175 val = (val * tmp->stats.food) / 50;
192 else /* if not identified, presume one charge */ 176 else /* if not identified, presume one charge */
193 val /= 50; 177 val /= 50;
194 } 178 }
195 179
258 */ 242 */
259 if ((sint64) val < 0) 243 if ((sint64) val < 0)
260 val = 0; 244 val = 0;
261 245
262 /* Unidentified stuff won't sell for more than 60gp */ 246 /* Unidentified stuff won't sell for more than 60gp */
263 if (flag == F_SELL && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && need_identify (tmp) && !identified) 247 if (flag == F_SELL && !tmp->flag [FLAG_IDENTIFIED] && need_identify (tmp) && !identified)
264 { 248 {
265 val = (val > 600) ? 600 : val; 249 val = (val > 600) ? 600 : val;
266 } 250 }
267 251
268 /* if we are in a shop, check how the type of shop should affect the price */ 252 /* if we are in a shop, check how the type of shop should affect the price */
283 * be sold for (otherwise players could camp map resets to make money). 267 * be sold for (otherwise players could camp map resets to make money).
284 * In game terms, a non-specialist shop, might not recognise the true 268 * In game terms, a non-specialist shop, might not recognise the true
285 * value of the items they sell (much like how people sometimes find 269 * value of the items they sell (much like how people sometimes find
286 * antiques in a junk shop in real life). 270 * antiques in a junk shop in real life).
287 */ 271 */
288 if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) 272 if (tmp->flag [FLAG_PLAYER_SOLD])
289 val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); 273 val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who));
290 else 274 else
291 val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); 275 val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who)));
292 } 276 }
293 277
465 } 449 }
466 450
467 for (tmp = op->inv; tmp; tmp = tmp->below) 451 for (tmp = op->inv; tmp; tmp = tmp->below)
468 if (tmp->type == MONEY) 452 if (tmp->type == MONEY)
469 total += tmp->nrof * (sint64)tmp->value; 453 total += tmp->nrof * (sint64)tmp->value;
470 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) 454 else if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && (!tmp->race || tmp->race.contains ("gold")))
471 total += query_money (tmp); 455 total += query_money (tmp);
472 456
473 return total; 457 return total;
474} 458}
475 459
490 return 0; 474 return 0;
491 475
492 pay_from_container (pl, pl, to_pay); 476 pay_from_container (pl, pl, to_pay);
493 477
494 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 478 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
495 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 479 if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains ("gold")))
496 pay_from_container (pl, pouch, to_pay); 480 pay_from_container (pl, pouch, to_pay);
497 481
498 pl->update_stats (); 482 pl->update_stats ();
499 return 1; 483 return 1;
500} 484}
527 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); 511 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE);
528 512
529 pay_from_container (pl, pl, to_pay); 513 pay_from_container (pl, pl, to_pay);
530 514
531 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 515 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
532 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 516 if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains ("gold")))
533 pay_from_container (pl, pouch, to_pay); 517 pay_from_container (pl, pouch, to_pay);
534 518
535 pl->update_stats (); 519 pl->update_stats ();
536 520
537 return 1; 521 return 1;
604 at = archetype::find (coins[NUM_COINS - 1 - i]); 588 at = archetype::find (coins[NUM_COINS - 1 - i]);
605 589
606 if (at == NULL) 590 if (at == NULL)
607 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); 591 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]);
608 592
609 coin_objs[i] = arch_to_object (at); 593 coin_objs[i] = at->instance ();
610 coin_objs[i]->nrof = 0; 594 coin_objs[i]->nrof = 0;
611 } 595 }
612 596
613 for (i = 0; i < NUM_COINS; i++) 597 for (i = 0; i < NUM_COINS; i++)
614 { 598 {
615 object &coin = *coin_objs[i]; 599 object &coin = *coin_objs[i];
616 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); 600 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof);
617 to_pay -= num_coins * coin.value; 601 to_pay -= num_coins * coin.value;
618 602
619 coin.nrof -= num_coins; 603 coin.nrof -= num_coins;
620 /* Now start making change. Start at the coin value 604 /* Now start making change. Start at the coin value
621 * below the one we just did, and work down to 605 * below the one we just did, and work down to
631 count--; 615 count--;
632 } 616 }
633 } 617 }
634 618
635 for (i = 0; i < NUM_COINS; i++) 619 for (i = 0; i < NUM_COINS; i++)
636 {
637 if (coin_objs[i]->nrof) 620 if (coin_objs[i]->nrof)
638 insert_ob_in_ob (coin_objs [i], pouch); 621 insert_ob_in_ob (coin_objs [i], pouch);
639 else 622 else
640 coin_objs[i]->destroy (); 623 coin_objs[i]->destroy ();
641 }
642} 624}
643 625
644/* Checks all unpaid items in op's inventory, adds up all the money they 626/* Checks all unpaid items in op's inventory, adds up all the money they
645 * have, and checks that they can actually afford what they want to buy. 627 * have, and checks that they can actually afford what they want to buy.
646 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message 628 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message
658 LOG (llevError, "can_pay(): called against something that isn't a player\n"); 640 LOG (llevError, "can_pay(): called against something that isn't a player\n");
659 return 0; 641 return 0;
660 } 642 }
661 643
662 for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) 644 for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item)
663 if (QUERY_FLAG (item, FLAG_UNPAID)) 645 if (item->flag [FLAG_UNPAID])
664 { 646 {
665 unpaid_count++; 647 unpaid_count++;
666 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 648 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
667 } 649 }
668 650
669 if (unpaid_price > player_wealth) 651 if (unpaid_price > player_wealth)
670 { 652 {
671 dynbuf_text buf; 653 dynbuf_text &buf = msg_dynbuf; buf.clear ();
672 654
673 buf << "You have " << unpaid_count 655 buf << "You have " << unpaid_count
674 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) 656 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
675 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) 657 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
676 << " to be able to afford that."; 658 << " to be able to afford that. "
659 "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>";
677 660
678 pl->failmsg (buf); 661 pl->failmsg (buf);
679 662
680 return 0; 663 return 0;
681 } 664 }
696 { 679 {
697 next_item: 680 next_item:
698 681
699 for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) 682 for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op)
700 { 683 {
701 if (QUERY_FLAG (op, FLAG_UNPAID)) 684 if (op->flag [FLAG_UNPAID])
702 { 685 {
703 char buf[MAX_BUF]; 686 char buf[MAX_BUF];
704 snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); 687 snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP));
705 688
706 if (!pay_for_item (op, pl)) 689 if (!pay_for_item (op, pl))
707 { 690 {
708 sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); 691 sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl);
709 692
710 CLEAR_FLAG (op, FLAG_UNPAID); 693 op->clr_flag (FLAG_UNPAID);
711 new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); 694 new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op));
712 SET_FLAG (op, FLAG_UNPAID); 695 op->set_flag (FLAG_UNPAID);
713 return 0; 696 return 0;
714 } 697 }
715 else 698 else
716 { 699 {
717 CLEAR_FLAG (op, FLAG_UNPAID); 700 op->clr_flag (FLAG_UNPAID);
718 CLEAR_FLAG (op, FLAG_PLAYER_SOLD); 701 op->clr_flag (FLAG_PLAYER_SOLD);
719 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); 702 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op));
720 703
721 if (!merge_ob (op, op->env->inv)) 704 if (!merge_ob (op, op->env->inv))
722 esrv_update_item (UPD_FLAGS, pl, op); 705 esrv_update_item (UPD_FLAGS, pl, op);
723 706
756 LOG (llevError, "Could not find %s archetype\n", coins[count]); 739 LOG (llevError, "Could not find %s archetype\n", coins[count]);
757 else if ((amount / at->value) > 0) 740 else if ((amount / at->value) > 0)
758 { 741 {
759 for (pouch = pl->inv; pouch; pouch = pouch->below) 742 for (pouch = pl->inv; pouch; pouch = pouch->below)
760 { 743 {
761 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) 744 if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && pouch->race.contains ("gold"))
762 { 745 {
763 int w = at->weight * (100 - pouch->stats.Str) / 100; 746 int w = at->weight * (100 - pouch->stats.Str) / 100;
764 int n = amount / at->value; 747 int n = amount / at->value;
765 748
766 if (w == 0) 749 if (w == 0)
769 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) 752 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit))
770 { 753 {
771 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) 754 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n)
772 n = (pouch->weight_limit - pouch->carrying) / w; 755 n = (pouch->weight_limit - pouch->carrying) / w;
773 756
774 object *tmp = arch_to_object (at); 757 object *tmp = at->instance ();
775 tmp->nrof = n; 758 tmp->nrof = n;
776 amount -= tmp->nrof * tmp->value; 759 amount -= tmp->nrof * tmp->value;
777 pouch->insert (tmp); 760 pouch->insert (tmp);
778 } 761 }
779 } 762 }
780 } 763 }
781 764
782 if (amount / at->value > 0) 765 if (amount / at->value > 0)
783 { 766 {
784 object *tmp = arch_to_object (at); 767 object *tmp = at->instance ();
785 tmp->nrof = amount / tmp->value; 768 tmp->nrof = amount / tmp->value;
786 amount -= tmp->nrof * tmp->value; 769 amount -= tmp->nrof * tmp->value;
787 pl->insert (tmp); 770 pl->insert (tmp);
788 } 771 }
789 } 772 }
854 837
855 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", 838 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.",
856 query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); 839 query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op));
857 pl->play_sound (sound_find ("shop_sell")); 840 pl->play_sound (sound_find ("shop_sell"));
858 841
859 SET_FLAG (op, FLAG_UNPAID); 842 op->set_flag (FLAG_UNPAID);
860 identify (op); 843 identify (op);
861 844
862 return true; 845 return true;
863} 846}
864 847
868 */ 851 */
869static double 852static double
870shop_specialisation_ratio (const object *item, const maptile *map) 853shop_specialisation_ratio (const object *item, const maptile *map)
871{ 854{
872 shopitems *items = map->shopitems; 855 shopitems *items = map->shopitems;
873 double likedness = 0.; 856 int likedness = 0;
874 int i; 857 int i;
875 858
876 if (item == NULL) 859 if (item == NULL)
877 { 860 {
878 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); 861 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path);
888 */ 871 */
889 return SPECIALISATION_EFFECT; 872 return SPECIALISATION_EFFECT;
890 } 873 }
891 874
892 if (map->shopitems) 875 if (map->shopitems)
893 {
894 for (i = 0; i < items[0].index; i++) 876 for (i = 0; i < items[0].index; i++)
895 if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) 877 if (items[i].typenum == item->type || (!items[i].typenum && !likedness))
896 likedness = items[i].strength / 100.0; 878 likedness = items[i].strength;
897 }
898 879
899 if (likedness > 1.0) 880 if (likedness > 100)
900 { /* someone has been rather silly with the map headers. */ 881 { /* someone has been rather silly with the map headers. */
901 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); 882 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path);
902 likedness = 1.0; 883 likedness = 100;
903 } 884 }
904 885
905 if (likedness < -1.0) 886 if (likedness < -100)
906 { 887 {
907 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); 888 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path);
908 likedness = -1.0; 889 likedness = -100;
909 } 890 }
910 891
911 return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); 892 return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.);
912} 893}
913 894
914/*returns the greed of the shop on map, or 1 if it isn't specified. */ 895/*returns the greed of the shop on map, or 1 if it isn't specified. */
915static double 896static double
916shop_greed (const maptile *map) 897shop_greed (const maptile *map)
966 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default 947 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default
967 948
968 if (map->shopmin && unit_price < map->shopmin) 949 if (map->shopmin && unit_price < map->shopmin)
969 return 0; 950 return 0;
970 else if (unit_price > tmpshopmax / 2) 951 else if (unit_price > tmpshopmax / 2)
971 newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); 952 newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax);
972 else 953 else
973 newval = unit_price; 954 newval = unit_price;
974 } 955 }
975 956
976 newval *= quantity; 957 newval *= quantity;
980 961
981/* gives a desciption of the shop on their current map to the player op. */ 962/* gives a desciption of the shop on their current map to the player op. */
982int 963int
983describe_shop (const object *op) 964describe_shop (const object *op)
984{ 965{
966 dynbuf_text buf;
985 maptile *map = op->map; 967 maptile *map = op->map;
986 968
987 /*shopitems *items=map->shopitems; */ 969 /*shopitems *items=map->shopitems; */
988 int pos = 0, i; 970 int pos = 0, i;
989 double opinion = 0; 971 double opinion = 0;
990 char tmp[MAX_BUF] = "\0";
991 972
992 if (op->type != PLAYER) 973 if (op->type != PLAYER)
993 return 0; 974 return 0;
994 975
995 /*check if there is a shop specified for this map */ 976 /*check if there is a shop specified for this map */
996 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) 977 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax)
997 { 978 {
998 new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); 979 buf << "From looking at the nearby shop you determine that it trades in ";
980 int lastcomma = 0, prevcomma = 0;
999 981
1000 if (map->shopitems) 982 if (map->shopitems)
1001 for (i = 0; i < map->shopitems[0].index; i++) 983 for (i = 0; i < map->shopitems[0].index; i++)
1002 if (map->shopitems[i].name && map->shopitems[i].strength > 10) 984 if (map->shopitems[i].name && map->shopitems[i].strength > 10)
1003 { 985 {
1004 snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); 986 buf << map->shopitems[i].name_pl;
1005 pos += strlen (tmp + pos); 987 prevcomma = lastcomma;
988 lastcomma = buf.size (); // remember offset
989 buf << ", ";
1006 } 990 }
1007 991
1008 if (!pos) 992 if (lastcomma)
993 {
994 buf.splice (lastcomma, 2);
995
996 if (prevcomma)
997 buf.splice (prevcomma, 2, " and ");
998 }
999 else
1009 strcat (tmp, "a little of everything."); 1000 buf << "a little of everything.";
1010 1001
1011 /* format the string into a list */ 1002 buf << ".\n\n";
1012 make_list_like (tmp);
1013 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp);
1014 1003
1015 if (map->shopmax) 1004 if (map->shopmax)
1016 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); 1005 buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n";
1017 1006
1018 if (map->shopmin) 1007 if (map->shopmin)
1019 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); 1008 buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n";
1020 1009
1021 if (map->shopgreed) 1010 if (map->shopgreed)
1022 { 1011 {
1023 if (map->shopgreed > 2.0) 1012 if (map->shopgreed > 2.0)
1024 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); 1013 buf << "It tends to overcharge massively.\n\n";
1025 else if (map->shopgreed > 1.5) 1014 else if (map->shopgreed > 1.5)
1026 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); 1015 buf << "It tends to overcharge substantially.\n\n";
1027 else if (map->shopgreed > 1.1) 1016 else if (map->shopgreed > 1.1)
1028 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); 1017 buf << "It tends to overcharge slightly.\n\n";
1029 else if (map->shopgreed < 0.9) 1018 else if (map->shopgreed < 0.9)
1030 new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); 1019 buf << "It tends to undercharge.\n\n";
1031 } 1020 }
1032 1021
1033 if (map->shoprace) 1022 if (map->shoprace)
1034 { 1023 {
1035 opinion = shopkeeper_approval (map, op); 1024 opinion = shopkeeper_approval (map, op);
1025
1036 if (opinion > 0.8) 1026 if (opinion > 0.8)
1037 new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); 1027 buf << "You think the shopkeeper likes you.\n\n";
1038 else if (opinion > 0.5) 1028 else if (opinion > 0.5)
1039 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); 1029 buf << "The shopkeeper seems unconcerned by you.\n\n";
1040 else 1030 else
1041 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); 1031 buf << "The shopkeeper seems to have taken a dislike to you.\n\n";
1042 } 1032 }
1043 } 1033 }
1044 else 1034 else
1045 new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); 1035 buf << "There is no shop nearby.\n\n";
1036
1037 op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf);
1046 1038
1047 return 1; 1039 return 1;
1048} 1040}
1049 1041
1050struct shopinv 1042struct shopinv
1086 /* clear unpaid flag so that doesn't come up in query 1078 /* clear unpaid flag so that doesn't come up in query
1087 * string. We clear nrof so that we can better sort 1079 * string. We clear nrof so that we can better sort
1088 * the object names. 1080 * the object names.
1089 */ 1081 */
1090 1082
1091 CLEAR_FLAG (tmp, FLAG_UNPAID); 1083 tmp->clr_flag (FLAG_UNPAID);
1092 items[*numitems].nrof = tmp->nrof; 1084 items[*numitems].nrof = tmp->nrof;
1093 /* Non mergable items have nrof of 0, but count them as one 1085 /* Non mergable items have nrof of 0, but count them as one
1094 * so the display is properly. 1086 * so the display is properly.
1095 */ 1087 */
1096 if (tmp->nrof == 0) 1088 if (tmp->nrof == 0)
1118 items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); 1110 items[*numitems].item_sort = strdup (query_base_name (tmp, 0));
1119 items[*numitems].item_real = strdup (query_base_name (tmp, 1)); 1111 items[*numitems].item_real = strdup (query_base_name (tmp, 1));
1120 (*numitems)++; 1112 (*numitems)++;
1121 break; 1113 break;
1122 } 1114 }
1123 SET_FLAG (tmp, FLAG_UNPAID); 1115
1116 tmp->set_flag (FLAG_UNPAID);
1124} 1117}
1125 1118
1126void 1119void
1127shop_listing (object *sign, object *op) 1120shop_listing (object *sign, object *op)
1128{ 1121{
1129 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1122 int i, j, x1, x2, y1, y2;
1130 const char *shop_coords = sign->kv (shstr_shop_coords); 1123 const char *shop_coords = sign->kv (shstr_shop_coords);
1131 object *stack; 1124 object *stack;
1132 shopinv *items; 1125 shopinv *items;
1133 1126
1134 /* Should never happen, but just in case a monster does apply a sign */ 1127 /* Should never happen, but just in case a monster does apply a sign */
1135 if (op->type != PLAYER) 1128 if (!op->is_player ())
1136 return; 1129 return;
1130
1131 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1137 1132
1138 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) 1133 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1139 { 1134 {
1140 x1 = 0; 1135 x1 = 0;
1141 y1 = 0; 1136 y1 = 0;
1142 x2 = op->map->width - 1; 1137 x2 = op->map->width - 1;
1143 y2 = op->map->height - 1; 1138 y2 = op->map->height - 1;
1144 } 1139 }
1145 1140
1146 items = (shopinv *) malloc (40 * sizeof (shopinv));
1147 numallocated = 40; 1141 int numallocated = 40;
1142 int numitems = 0;
1143 items = (shopinv *)malloc (sizeof (shopinv) * numallocated);
1148 1144
1149 /* Find all the appropriate items */ 1145 /* Find all the appropriate items */
1150 for (i = x1; i <= x2; i++) 1146 for (i = x1; i <= x2; i++)
1151 {
1152 for (j = y1; j < y2; j++) 1147 for (j = y1; j < y2; j++)
1148 if (op->map->is_in_shop (i, j))
1153 { 1149 {
1154 if (is_in_shop (op->map, i, j)) 1150 stack = GET_MAP_OB (op->map, i, j);
1151
1152 while (stack)
1155 { 1153 {
1156 stack = GET_MAP_OB (op->map, i, j); 1154 if (stack->flag [FLAG_UNPAID])
1157
1158 while (stack)
1159 { 1155 {
1160 if (QUERY_FLAG (stack, FLAG_UNPAID))
1161 {
1162 if (numitems == numallocated) 1156 if (numitems == numallocated)
1163 {
1164 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1157 items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2));
1165 numallocated += 10;
1166 }
1167 1158
1168 add_shop_item (stack, items, &numitems, &numallocated); 1159 add_shop_item (stack, items, &numitems, &numallocated);
1169 }
1170
1171 stack = stack->above;
1172 } 1160 }
1161
1162 stack = stack->above;
1173 } 1163 }
1174 } 1164 }
1175 }
1176 1165
1177 if (numitems == 0) 1166 buf << (numitems ? "T<This shop contains:>\n\n"
1178 { 1167 : "T<This shop is currently empty.>");
1179 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1180 free (items);
1181 return;
1182 }
1183 1168
1184 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1169 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1185
1186 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1187 1170
1188 for (i = 0; i < numitems; i++) 1171 for (i = 0; i < numitems; i++)
1189 { 1172 {
1190 /* Collapse items of the same name together */ 1173 /* Collapse items of the same name together */
1191 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1174 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1192 {
1193 items[i + 1].nrof += items[i].nrof; 1175 items[i + 1].nrof += items[i].nrof;
1194 free (items[i].item_sort);
1195 free (items[i].item_real);
1196 }
1197 else 1176 else
1198 {
1199 new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s",
1200 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1177 buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1178
1201 free (items[i].item_sort); 1179 free (items[i].item_sort);
1202 free (items[i].item_real); 1180 free (items[i].item_real);
1203 }
1204 } 1181 }
1182
1183 op->contr->infobox (MSG_CHANNEL ("shopitems"), buf);
1205 1184
1206 free (items); 1185 free (items);
1207}
1208
1209/* elmex: this function checks whether the object is in a shop */
1210bool
1211is_in_shop (object *o)
1212{
1213 if (!o->is_on_map ())
1214 return false;
1215
1216 return is_in_shop (o->map, o->x, o->y);
1217} 1186}
1218 1187
1219/* elmex: this function checks whether we are in a shop or not 1188/* elmex: this function checks whether we are in a shop or not
1220 - change 2007-11-26: enhanced the O(n) case by stopping at the first 1189 - change 2007-11-26: enhanced the O(n) case by stopping at the first
1221 floor tile. this possibly will make map bugs where shopfloors are above 1190 floor tile. this possibly will make map bugs where shopfloors are above
1222 floors more obvious. 1191 floors more obvious.
1223*/ 1192*/
1224
1225bool 1193bool
1226is_in_shop (maptile *map, int x, int y) 1194maptile::is_in_shop (int x, int y) const
1227{ 1195{
1228 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) 1196 for (object *floor = at (x, y).bot; floor; floor = floor->above)
1229 if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) 1197 if (floor->flag [FLAG_IS_FLOOR])
1230 return floor->type == SHOP_FLOOR; 1198 return floor->type == SHOP_FLOOR;
1231 1199
1232 return false; 1200 return false;
1233} 1201}
1234 1202

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