ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/shop.C
(Generate patch)

Comparing deliantra/server/server/shop.C (file contents):
Revision 1.54 by root, Sat Aug 30 02:26:46 2008 UTC vs.
Revision 1.79 by root, Thu Apr 15 02:51:40 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <spells.h> 26#include <spells.h>
26#include <skills.h> 27#include <skills.h>
27#include <living.h> 28#include <living.h>
28#include <sproto.h> 29#include <sproto.h>
29#include <math.h>
30 30
31/* this is a measure of how effective store specialisation is. A general store 31/* this is a measure of how effective store specialisation is. A general store
32 * will offer this proportion of the 'maximum' price, a specialised store will 32 * will offer this proportion of the 'maximum' price, a specialised store will
33 * offer a range of prices around it such that the maximum price is always one 33 * offer a range of prices around it such that the maximum price is always one
34 * therefore making this number higher, makes specialisation less effective. 34 * therefore making this number higher, makes specialisation less effective.
74 74
75sint64 75sint64
76query_cost (const object *tmp, object *who, int flag) 76query_cost (const object *tmp, object *who, int flag)
77{ 77{
78 double val; 78 double val;
79 int number; /* used to better calculate value */
80 int no_bargain; 79 int no_bargain;
81 int identified; 80 int identified;
82 int not_cursed; 81 int not_cursed;
83 int approximate; 82 int approximate;
84 int shop; 83 int shop;
109 108
110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); 109 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
111 return 0; 110 return 0;
112 } 111 }
113 112
114 number = tmp->nrof; 113 int number = tmp->number_of ();
115 if (number == 0) 114
116 number = 1;
117 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 115 if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified)
118 { 116 {
119 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) 117 if (!not_cursed && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]))
120 return 0; 118 return 0;
121 else 119 else
122 val = tmp->value * number; 120 val = tmp->value * number;
123 } 121 }
124 /* This area deals with objects that are not identified, but can be */ 122 /* This area deals with objects that are not identified, but can be */
125 else 123 else
126 { 124 {
127 if (tmp->arch != NULL)
128 {
129 if (flag == F_BUY) 125 if (flag == F_BUY)
126 {
127 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ());
128 val = tmp->arch->value * 50 * number;
129 }
130 else
131 { /* Trying to sell something, or get true value */
132 if (tmp->type == POTION)
133 val = number * 40; /* Don't want to give anything away */
134 else
130 { 135 {
131 LOG (llevError, "Asking for buy-value of unidentified object.\n"); 136 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
132 val = tmp->arch->value * 50 * number; 137 * unknown objects
138 */
139 if (tmp->flag [FLAG_BEEN_APPLIED])
140 val = number * tmp->arch->value * 2 / 3;
141 else
142 val = number * tmp->arch->value / 3;
133 } 143 }
134 else
135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION)
137 val = number * 40; /* Don't want to give anything away */
138 else
139 {
140 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
141 * unknown objects
142 */
143 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
144 val = number * tmp->arch->value * 2 / 3;
145 else
146 val = number * tmp->arch->value / 3;
147 }
148 }
149 }
150 else
151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY)
154 {
155 LOG (llevError, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10;
157 }
158 else
159 val = number * tmp->value / 5;
160 } 144 }
161 } 145 }
162 146
163 /* If the item has been applied or identifed or does not need to be 147 /* If the item has been applied or identifed or does not need to be
164 * identified, AND the object is magical and the archetype is non 148 * identified, AND the object is magical and the archetype is non
167 * tmp->arch->magic for any magic. The check for archetype 151 * tmp->arch->magic for any magic. The check for archetype
168 * magic is to not give extra money for archetypes that are by 152 * magic is to not give extra money for archetypes that are by
169 * default magical. This is because the archetype value should have 153 * default magical. This is because the archetype value should have
170 * already figured in that value. 154 * already figured in that value.
171 */ 155 */
172 if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || 156 if ((tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified || tmp->flag [FLAG_BEEN_APPLIED])
173 QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) 157 && tmp->magic && (!tmp->arch || !tmp->arch->magic))
174 { 158 {
175 if (tmp->magic > 0) 159 if (tmp->magic > 0)
176 val *= (3 * tmp->magic * tmp->magic * tmp->magic); 160 val *= (3 * tmp->magic * tmp->magic * tmp->magic);
177 else 161 else
178 /* Note that tmp->magic is negative, so that this 162 /* Note that tmp->magic is negative, so that this
185 { 169 {
186 /* Value of the wand is multiplied by the number of 170 /* Value of the wand is multiplied by the number of
187 * charges. the treasure code already sets up the value 171 * charges. the treasure code already sets up the value
188 * 50 charges is used as the baseline. 172 * 50 charges is used as the baseline.
189 */ 173 */
190 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 174 if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified)
191 val = (val * tmp->stats.food) / 50; 175 val = (val * tmp->stats.food) / 50;
192 else /* if not identified, presume one charge */ 176 else /* if not identified, presume one charge */
193 val /= 50; 177 val /= 50;
194 } 178 }
195 179
258 */ 242 */
259 if ((sint64) val < 0) 243 if ((sint64) val < 0)
260 val = 0; 244 val = 0;
261 245
262 /* Unidentified stuff won't sell for more than 60gp */ 246 /* Unidentified stuff won't sell for more than 60gp */
263 if (flag == F_SELL && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && need_identify (tmp) && !identified) 247 if (flag == F_SELL && !tmp->flag [FLAG_IDENTIFIED] && tmp->need_identify () && !identified)
264 { 248 min_it (val, 600);
265 val = (val > 600) ? 600 : val;
266 }
267 249
268 /* if we are in a shop, check how the type of shop should affect the price */ 250 /* if we are in a shop, check how the type of shop should affect the price */
269 if (shop && who) 251 if (shop && who)
270 { 252 {
271 if (flag == F_SELL) 253 if (flag == F_SELL)
283 * be sold for (otherwise players could camp map resets to make money). 265 * be sold for (otherwise players could camp map resets to make money).
284 * In game terms, a non-specialist shop, might not recognise the true 266 * In game terms, a non-specialist shop, might not recognise the true
285 * value of the items they sell (much like how people sometimes find 267 * value of the items they sell (much like how people sometimes find
286 * antiques in a junk shop in real life). 268 * antiques in a junk shop in real life).
287 */ 269 */
288 if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) 270 if (tmp->flag [FLAG_PLAYER_SOLD])
289 val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); 271 val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who));
290 else 272 else
291 val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); 273 val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who)));
292 } 274 }
293 275
465 } 447 }
466 448
467 for (tmp = op->inv; tmp; tmp = tmp->below) 449 for (tmp = op->inv; tmp; tmp = tmp->below)
468 if (tmp->type == MONEY) 450 if (tmp->type == MONEY)
469 total += tmp->nrof * (sint64)tmp->value; 451 total += tmp->nrof * (sint64)tmp->value;
470 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) 452 else if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && (!tmp->race || tmp->race.contains ("gold")))
471 total += query_money (tmp); 453 total += query_money (tmp);
472 454
473 return total; 455 return total;
474} 456}
475 457
490 return 0; 472 return 0;
491 473
492 pay_from_container (pl, pl, to_pay); 474 pay_from_container (pl, pl, to_pay);
493 475
494 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 476 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
495 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 477 if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains ("gold")))
496 pay_from_container (pl, pouch, to_pay); 478 pay_from_container (pl, pouch, to_pay);
497 479
498 pl->update_stats (); 480 pl->update_stats ();
499 return 1; 481 return 1;
500} 482}
527 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); 509 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE);
528 510
529 pay_from_container (pl, pl, to_pay); 511 pay_from_container (pl, pl, to_pay);
530 512
531 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 513 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
532 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 514 if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains ("gold")))
533 pay_from_container (pl, pouch, to_pay); 515 pay_from_container (pl, pouch, to_pay);
534 516
535 pl->update_stats (); 517 pl->update_stats ();
536 518
537 return 1; 519 return 1;
604 at = archetype::find (coins[NUM_COINS - 1 - i]); 586 at = archetype::find (coins[NUM_COINS - 1 - i]);
605 587
606 if (at == NULL) 588 if (at == NULL)
607 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); 589 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]);
608 590
609 coin_objs[i] = arch_to_object (at); 591 coin_objs[i] = at->instance ();
610 coin_objs[i]->nrof = 0; 592 coin_objs[i]->nrof = 0;
611 } 593 }
612 594
613 for (i = 0; i < NUM_COINS; i++) 595 for (i = 0; i < NUM_COINS; i++)
614 { 596 {
615 object &coin = *coin_objs[i]; 597 object &coin = *coin_objs[i];
616 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); 598 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof);
617 to_pay -= num_coins * coin.value; 599 to_pay -= num_coins * coin.value;
618 600
619 coin.nrof -= num_coins; 601 coin.nrof -= num_coins;
620 /* Now start making change. Start at the coin value 602 /* Now start making change. Start at the coin value
621 * below the one we just did, and work down to 603 * below the one we just did, and work down to
631 count--; 613 count--;
632 } 614 }
633 } 615 }
634 616
635 for (i = 0; i < NUM_COINS; i++) 617 for (i = 0; i < NUM_COINS; i++)
636 {
637 if (coin_objs[i]->nrof) 618 if (coin_objs[i]->nrof)
638 insert_ob_in_ob (coin_objs [i], pouch); 619 insert_ob_in_ob (coin_objs [i], pouch);
639 else 620 else
640 coin_objs[i]->destroy (); 621 coin_objs[i]->destroy ();
641 }
642} 622}
643 623
644/* Checks all unpaid items in op's inventory, adds up all the money they 624/* Checks all unpaid items in op's inventory, adds up all the money they
645 * have, and checks that they can actually afford what they want to buy. 625 * have, and checks that they can actually afford what they want to buy.
646 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message 626 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message
658 LOG (llevError, "can_pay(): called against something that isn't a player\n"); 638 LOG (llevError, "can_pay(): called against something that isn't a player\n");
659 return 0; 639 return 0;
660 } 640 }
661 641
662 for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) 642 for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item)
663 if (QUERY_FLAG (item, FLAG_UNPAID)) 643 if (item->flag [FLAG_UNPAID])
664 { 644 {
665 unpaid_count++; 645 unpaid_count++;
666 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 646 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
667 } 647 }
668 648
669 if (unpaid_price > player_wealth) 649 if (unpaid_price > player_wealth)
670 { 650 {
671 dynbuf_text buf; 651 dynbuf_text &buf = msg_dynbuf; buf.clear ();
672 652
673 buf << "You have " << unpaid_count 653 buf << "You have " << unpaid_count
674 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) 654 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
675 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) 655 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
676 << " to be able to afford that."; 656 << " to be able to afford that. "
657 "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>";
677 658
678 pl->failmsg (buf); 659 pl->failmsg (buf);
679 660
680 return 0; 661 return 0;
681 } 662 }
696 { 677 {
697 next_item: 678 next_item:
698 679
699 for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) 680 for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op)
700 { 681 {
701 if (QUERY_FLAG (op, FLAG_UNPAID)) 682 if (op->flag [FLAG_UNPAID])
702 { 683 {
703 char buf[MAX_BUF]; 684 char buf[MAX_BUF];
704 snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); 685 snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP));
705 686
706 if (!pay_for_item (op, pl)) 687 if (!pay_for_item (op, pl))
707 { 688 {
708 sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); 689 sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl);
709 690
710 CLEAR_FLAG (op, FLAG_UNPAID); 691 op->clr_flag (FLAG_UNPAID);
711 new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); 692 new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op));
712 SET_FLAG (op, FLAG_UNPAID); 693 op->set_flag (FLAG_UNPAID);
713 return 0; 694 return 0;
714 } 695 }
715 else 696 else
716 { 697 {
717 CLEAR_FLAG (op, FLAG_UNPAID); 698 op->clr_flag (FLAG_UNPAID);
718 CLEAR_FLAG (op, FLAG_PLAYER_SOLD); 699 op->clr_flag (FLAG_PLAYER_SOLD);
719 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); 700 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op));
720 701
721 if (!merge_ob (op, op->env->inv)) 702 if (!merge_ob (op, op->env->inv))
722 esrv_update_item (UPD_FLAGS, pl, op); 703 esrv_update_item (UPD_FLAGS, pl, op);
723 704
756 LOG (llevError, "Could not find %s archetype\n", coins[count]); 737 LOG (llevError, "Could not find %s archetype\n", coins[count]);
757 else if ((amount / at->value) > 0) 738 else if ((amount / at->value) > 0)
758 { 739 {
759 for (pouch = pl->inv; pouch; pouch = pouch->below) 740 for (pouch = pl->inv; pouch; pouch = pouch->below)
760 { 741 {
761 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) 742 if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && pouch->race.contains ("gold"))
762 { 743 {
763 int w = at->weight * (100 - pouch->stats.Str) / 100; 744 int w = at->weight * (100 - pouch->stats.Str) / 100;
764 int n = amount / at->value; 745 int n = amount / at->value;
765 746
766 if (w == 0) 747 if (w == 0)
769 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) 750 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit))
770 { 751 {
771 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) 752 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n)
772 n = (pouch->weight_limit - pouch->carrying) / w; 753 n = (pouch->weight_limit - pouch->carrying) / w;
773 754
774 object *tmp = arch_to_object (at); 755 object *tmp = at->instance ();
775 tmp->nrof = n; 756 tmp->nrof = n;
776 amount -= tmp->nrof * tmp->value; 757 amount -= tmp->nrof * tmp->value;
777 pouch->insert (tmp); 758 pouch->insert (tmp);
778 } 759 }
779 } 760 }
780 } 761 }
781 762
782 if (amount / at->value > 0) 763 if (amount / at->value > 0)
783 { 764 {
784 object *tmp = arch_to_object (at); 765 object *tmp = at->instance ();
785 tmp->nrof = amount / tmp->value; 766 tmp->nrof = amount / tmp->value;
786 amount -= tmp->nrof * tmp->value; 767 amount -= tmp->nrof * tmp->value;
787 pl->insert (tmp); 768 pl->insert (tmp);
788 } 769 }
789 } 770 }
854 835
855 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", 836 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.",
856 query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); 837 query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op));
857 pl->play_sound (sound_find ("shop_sell")); 838 pl->play_sound (sound_find ("shop_sell"));
858 839
859 SET_FLAG (op, FLAG_UNPAID); 840 op->set_flag (FLAG_UNPAID);
860 identify (op); 841 identify (op);
861 842
862 return true; 843 return true;
863} 844}
864 845
868 */ 849 */
869static double 850static double
870shop_specialisation_ratio (const object *item, const maptile *map) 851shop_specialisation_ratio (const object *item, const maptile *map)
871{ 852{
872 shopitems *items = map->shopitems; 853 shopitems *items = map->shopitems;
873 double likedness = 0.; 854 int likedness = 0;
874 int i; 855 int i;
875 856
876 if (item == NULL) 857 if (item == NULL)
877 { 858 {
878 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); 859 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path);
888 */ 869 */
889 return SPECIALISATION_EFFECT; 870 return SPECIALISATION_EFFECT;
890 } 871 }
891 872
892 if (map->shopitems) 873 if (map->shopitems)
893 {
894 for (i = 0; i < items[0].index; i++) 874 for (i = 0; i < items[0].index; i++)
895 if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) 875 if (items[i].typenum == item->type || (!items[i].typenum && !likedness))
896 likedness = items[i].strength / 100.0; 876 likedness = items[i].strength;
897 }
898 877
899 if (likedness > 1.0) 878 if (likedness > 100)
900 { /* someone has been rather silly with the map headers. */ 879 { /* someone has been rather silly with the map headers. */
901 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); 880 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path);
902 likedness = 1.0; 881 likedness = 100;
903 } 882 }
904 883
905 if (likedness < -1.0) 884 if (likedness < -100)
906 { 885 {
907 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); 886 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path);
908 likedness = -1.0; 887 likedness = -100;
909 } 888 }
910 889
911 return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); 890 return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.);
912} 891}
913 892
914/*returns the greed of the shop on map, or 1 if it isn't specified. */ 893/*returns the greed of the shop on map, or 1 if it isn't specified. */
915static double 894static double
916shop_greed (const maptile *map) 895shop_greed (const maptile *map)
966 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default 945 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default
967 946
968 if (map->shopmin && unit_price < map->shopmin) 947 if (map->shopmin && unit_price < map->shopmin)
969 return 0; 948 return 0;
970 else if (unit_price > tmpshopmax / 2) 949 else if (unit_price > tmpshopmax / 2)
971 newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); 950 newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax);
972 else 951 else
973 newval = unit_price; 952 newval = unit_price;
974 } 953 }
975 954
976 newval *= quantity; 955 newval *= quantity;
980 959
981/* gives a desciption of the shop on their current map to the player op. */ 960/* gives a desciption of the shop on their current map to the player op. */
982int 961int
983describe_shop (const object *op) 962describe_shop (const object *op)
984{ 963{
964 dynbuf_text buf;
985 maptile *map = op->map; 965 maptile *map = op->map;
986 966
987 /*shopitems *items=map->shopitems; */ 967 /*shopitems *items=map->shopitems; */
988 int pos = 0, i; 968 int pos = 0, i;
989 double opinion = 0; 969 double opinion = 0;
990 char tmp[MAX_BUF] = "\0";
991 970
992 if (op->type != PLAYER) 971 if (op->type != PLAYER)
993 return 0; 972 return 0;
994 973
995 /*check if there is a shop specified for this map */ 974 /*check if there is a shop specified for this map */
996 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) 975 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax)
997 { 976 {
998 new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); 977 buf << "From looking at the nearby shop you determine that it trades in ";
978 int lastcomma = 0, prevcomma = 0;
999 979
1000 if (map->shopitems) 980 if (map->shopitems)
1001 for (i = 0; i < map->shopitems[0].index; i++) 981 for (i = 0; i < map->shopitems[0].index; i++)
1002 if (map->shopitems[i].name && map->shopitems[i].strength > 10) 982 if (map->shopitems[i].name && map->shopitems[i].strength > 10)
1003 { 983 {
1004 snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); 984 buf << map->shopitems[i].name_pl;
1005 pos += strlen (tmp + pos); 985 prevcomma = lastcomma;
986 lastcomma = buf.size (); // remember offset
987 buf << ", ";
1006 } 988 }
1007 989
1008 if (!pos) 990 if (lastcomma)
991 {
992 buf.splice (lastcomma, 2);
993
994 if (prevcomma)
995 buf.splice (prevcomma, 2, " and ");
996 }
997 else
1009 strcat (tmp, "a little of everything."); 998 buf << "a little of everything.";
1010 999
1011 /* format the string into a list */ 1000 buf << ".\n\n";
1012 make_list_like (tmp);
1013 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp);
1014 1001
1015 if (map->shopmax) 1002 if (map->shopmax)
1016 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); 1003 buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n";
1017 1004
1018 if (map->shopmin) 1005 if (map->shopmin)
1019 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); 1006 buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n";
1020 1007
1021 if (map->shopgreed) 1008 if (map->shopgreed)
1022 { 1009 {
1023 if (map->shopgreed > 2.0) 1010 if (map->shopgreed > 2.0)
1024 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); 1011 buf << "It tends to overcharge massively.\n\n";
1025 else if (map->shopgreed > 1.5) 1012 else if (map->shopgreed > 1.5)
1026 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); 1013 buf << "It tends to overcharge substantially.\n\n";
1027 else if (map->shopgreed > 1.1) 1014 else if (map->shopgreed > 1.1)
1028 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); 1015 buf << "It tends to overcharge slightly.\n\n";
1029 else if (map->shopgreed < 0.9) 1016 else if (map->shopgreed < 0.9)
1030 new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); 1017 buf << "It tends to undercharge.\n\n";
1031 } 1018 }
1032 1019
1033 if (map->shoprace) 1020 if (map->shoprace)
1034 { 1021 {
1035 opinion = shopkeeper_approval (map, op); 1022 opinion = shopkeeper_approval (map, op);
1023
1036 if (opinion > 0.8) 1024 if (opinion > 0.8)
1037 new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); 1025 buf << "You think the shopkeeper likes you.\n\n";
1038 else if (opinion > 0.5) 1026 else if (opinion > 0.5)
1039 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); 1027 buf << "The shopkeeper seems unconcerned by you.\n\n";
1040 else 1028 else
1041 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); 1029 buf << "The shopkeeper seems to have taken a dislike to you.\n\n";
1042 } 1030 }
1043 } 1031 }
1044 else 1032 else
1045 new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); 1033 buf << "There is no shop nearby.\n\n";
1034
1035 op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf);
1046 1036
1047 return 1; 1037 return 1;
1048} 1038}
1049 1039
1050struct shopinv 1040struct shopinv
1086 /* clear unpaid flag so that doesn't come up in query 1076 /* clear unpaid flag so that doesn't come up in query
1087 * string. We clear nrof so that we can better sort 1077 * string. We clear nrof so that we can better sort
1088 * the object names. 1078 * the object names.
1089 */ 1079 */
1090 1080
1091 CLEAR_FLAG (tmp, FLAG_UNPAID); 1081 tmp->clr_flag (FLAG_UNPAID);
1092 items[*numitems].nrof = tmp->nrof; 1082 items[*numitems].nrof = tmp->nrof;
1093 /* Non mergable items have nrof of 0, but count them as one 1083 /* Non mergable items have nrof of 0, but count them as one
1094 * so the display is properly. 1084 * so the display is properly.
1095 */ 1085 */
1096 if (tmp->nrof == 0) 1086 if (tmp->nrof == 0)
1118 items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); 1108 items[*numitems].item_sort = strdup (query_base_name (tmp, 0));
1119 items[*numitems].item_real = strdup (query_base_name (tmp, 1)); 1109 items[*numitems].item_real = strdup (query_base_name (tmp, 1));
1120 (*numitems)++; 1110 (*numitems)++;
1121 break; 1111 break;
1122 } 1112 }
1123 SET_FLAG (tmp, FLAG_UNPAID); 1113
1114 tmp->set_flag (FLAG_UNPAID);
1124} 1115}
1125 1116
1126void 1117void
1127shop_listing (object *sign, object *op) 1118shop_listing (object *sign, object *op)
1128{ 1119{
1129 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1120 int i, j, x1, x2, y1, y2;
1130 const char *shop_coords = sign->kv (shstr_shop_coords); 1121 const char *shop_coords = sign->kv (shstr_shop_coords);
1131 object *stack; 1122 object *stack;
1132 shopinv *items; 1123 shopinv *items;
1133 1124
1134 /* Should never happen, but just in case a monster does apply a sign */ 1125 /* Should never happen, but just in case a monster does apply a sign */
1135 if (op->type != PLAYER) 1126 if (!op->is_player ())
1136 return; 1127 return;
1128
1129 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1137 1130
1138 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) 1131 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1139 { 1132 {
1140 x1 = 0; 1133 x1 = 0;
1141 y1 = 0; 1134 y1 = 0;
1142 x2 = op->map->width - 1; 1135 x2 = op->map->width - 1;
1143 y2 = op->map->height - 1; 1136 y2 = op->map->height - 1;
1144 } 1137 }
1145 1138
1146 items = (shopinv *) malloc (40 * sizeof (shopinv));
1147 numallocated = 40; 1139 int numallocated = 40;
1140 int numitems = 0;
1141 items = (shopinv *)malloc (sizeof (shopinv) * numallocated);
1148 1142
1149 /* Find all the appropriate items */ 1143 /* Find all the appropriate items */
1150 for (i = x1; i <= x2; i++) 1144 for (i = x1; i <= x2; i++)
1151 {
1152 for (j = y1; j < y2; j++) 1145 for (j = y1; j < y2; j++)
1146 if (op->map->is_in_shop (i, j))
1153 { 1147 {
1154 if (is_in_shop (op->map, i, j)) 1148 stack = GET_MAP_OB (op->map, i, j);
1149
1150 while (stack)
1155 { 1151 {
1156 stack = GET_MAP_OB (op->map, i, j); 1152 if (stack->flag [FLAG_UNPAID])
1157
1158 while (stack)
1159 { 1153 {
1160 if (QUERY_FLAG (stack, FLAG_UNPAID))
1161 {
1162 if (numitems == numallocated) 1154 if (numitems == numallocated)
1163 {
1164 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1155 items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2));
1165 numallocated += 10;
1166 }
1167 1156
1168 add_shop_item (stack, items, &numitems, &numallocated); 1157 add_shop_item (stack, items, &numitems, &numallocated);
1169 }
1170
1171 stack = stack->above;
1172 } 1158 }
1159
1160 stack = stack->above;
1173 } 1161 }
1174 } 1162 }
1175 }
1176 1163
1177 if (numitems == 0) 1164 buf << (numitems ? "T<This shop contains:>\n\n"
1178 { 1165 : "T<This shop is currently empty.>");
1179 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1180 free (items);
1181 return;
1182 }
1183 1166
1184 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1167 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1185
1186 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1187 1168
1188 for (i = 0; i < numitems; i++) 1169 for (i = 0; i < numitems; i++)
1189 { 1170 {
1190 /* Collapse items of the same name together */ 1171 /* Collapse items of the same name together */
1191 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1172 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1192 {
1193 items[i + 1].nrof += items[i].nrof; 1173 items[i + 1].nrof += items[i].nrof;
1194 free (items[i].item_sort);
1195 free (items[i].item_real);
1196 }
1197 else 1174 else
1198 {
1199 new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s",
1200 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1175 buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1176
1201 free (items[i].item_sort); 1177 free (items[i].item_sort);
1202 free (items[i].item_real); 1178 free (items[i].item_real);
1203 }
1204 } 1179 }
1180
1181 op->contr->infobox (MSG_CHANNEL ("shopitems"), buf);
1205 1182
1206 free (items); 1183 free (items);
1207}
1208
1209/* elmex: this function checks whether the object is in a shop */
1210bool
1211is_in_shop (object *o)
1212{
1213 if (!o->is_on_map ())
1214 return false;
1215
1216 return is_in_shop (o->map, o->x, o->y);
1217} 1184}
1218 1185
1219/* elmex: this function checks whether we are in a shop or not 1186/* elmex: this function checks whether we are in a shop or not
1220 - change 2007-11-26: enhanced the O(n) case by stopping at the first 1187 - change 2007-11-26: enhanced the O(n) case by stopping at the first
1221 floor tile. this possibly will make map bugs where shopfloors are above 1188 floor tile. this possibly will make map bugs where shopfloors are above
1222 floors more obvious. 1189 floors more obvious.
1223*/ 1190*/
1224
1225bool 1191bool
1226is_in_shop (maptile *map, int x, int y) 1192maptile::is_in_shop (int x, int y) const
1227{ 1193{
1228 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) 1194 for (object *floor = at (x, y).bot; floor; floor = floor->above)
1229 if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) 1195 if (floor->flag [FLAG_IS_FLOOR])
1230 return floor->type == SHOP_FLOOR; 1196 return floor->type == SHOP_FLOOR;
1231 1197
1232 return false; 1198 return false;
1233} 1199}
1234 1200

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines