1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
|
|
21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | #include <spells.h> |
27 | #include <spells.h> |
26 | #include <skills.h> |
28 | #include <skills.h> |
27 | #include <living.h> |
29 | #include <living.h> |
28 | #include <sproto.h> |
30 | #include <sproto.h> |
29 | #include <math.h> |
|
|
30 | |
31 | |
31 | /* this is a measure of how effective store specialisation is. A general store |
32 | /* this is a measure of how effective store specialisation is. A general store |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
33 | * will offer this proportion of the 'maximum' price, a specialised store will |
33 | * offer a range of prices around it such that the maximum price is always one |
34 | * offer a range of prices around it such that the maximum price is always one |
34 | * therefore making this number higher, makes specialisation less effective. |
35 | * therefore making this number higher, makes specialisation less effective. |
35 | * setting this value above 1 or to a negative value would have interesting, |
36 | * setting this value above 1 or to a negative value would have interesting, |
36 | * (though not useful) effects. |
37 | * (though not useful) effects. |
37 | */ |
38 | */ |
38 | #define SPECIALISATION_EFFECT .5 |
39 | #define SPECIALISATION_EFFECT .5 |
39 | |
40 | |
… | |
… | |
55 | * would not be done. |
56 | * would not be done. |
56 | * |
57 | * |
57 | * Added F_APPROX flag, which means that the price returned should be wrong by |
58 | * Added F_APPROX flag, which means that the price returned should be wrong by |
58 | * an amount related to the player's bargaining skill. |
59 | * an amount related to the player's bargaining skill. |
59 | * |
60 | * |
60 | * Added F_SHOP flag to mean that the specialisation of the shop on the player's |
61 | * Added F_SHOP flag to mean that the specialisation of the shop on the player's |
61 | * current map should be taken into account when determining the price. Shops that |
62 | * current map should be taken into account when determining the price. Shops that |
62 | * specialise in what is being traded will give better prices than those that do not. |
63 | * specialise in what is being traded will give better prices than those that do not. |
63 | * |
64 | * |
64 | * CF 0.91.4 - This function got changed around a bit. Now the |
65 | * CF 0.91.4 - This function got changed around a bit. Now the |
65 | * number of object is multiplied by the value early on. This fixes problems |
66 | * number of object is multiplied by the value early on. This fixes problems |
66 | * with items worth very little. What happened before is that various |
67 | * with items worth very little. What happened before is that various |
67 | * divisions took place, the value got rounded to 0 (Being an int), and |
68 | * divisions took place, the value got rounded to 0 (Being an int), and |
… | |
… | |
74 | |
75 | |
75 | sint64 |
76 | sint64 |
76 | query_cost (const object *tmp, object *who, int flag) |
77 | query_cost (const object *tmp, object *who, int flag) |
77 | { |
78 | { |
78 | double val; |
79 | double val; |
79 | int number; /* used to better calculate value */ |
|
|
80 | int no_bargain; |
80 | int no_bargain; |
81 | int identified; |
81 | int identified; |
82 | int not_cursed; |
82 | int not_cursed; |
83 | int approximate; |
83 | int approximate; |
84 | int shop; |
84 | int shop; |
85 | double diff; |
|
|
86 | |
85 | |
87 | approx_range = 0; |
86 | approx_range = 0; |
88 | |
87 | |
89 | no_bargain = flag & F_NO_BARGAIN; |
88 | no_bargain = flag & F_NO_BARGAIN; |
90 | identified = flag & F_IDENTIFIED; |
89 | identified = flag & F_IDENTIFIED; |
91 | not_cursed = flag & F_NOT_CURSED; |
90 | not_cursed = flag & F_NOT_CURSED; |
92 | approximate = flag & F_APPROX; |
91 | approximate = flag & F_APPROX; |
93 | shop = flag & F_SHOP; |
92 | shop = flag & F_SHOP; |
94 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
93 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
95 | |
94 | |
|
|
95 | int number = tmp->number_of (); |
|
|
96 | |
96 | if (tmp->type == MONEY) |
97 | if (tmp->type == MONEY) |
97 | return tmp->nrof * tmp->value; |
98 | return number * tmp->value; |
98 | |
99 | |
99 | if (tmp->type == GEM) |
100 | if (tmp->type == GEM) |
100 | { |
101 | { |
101 | if (flag == F_TRUE) |
102 | if (flag == F_TRUE) |
102 | return (tmp->nrof * tmp->value); |
103 | return number * tmp->value; |
103 | |
104 | |
104 | if (flag == F_BUY) |
105 | if (flag == F_BUY) |
105 | return (sint64) (1.03 * tmp->nrof * tmp->value); |
106 | return 1.03 * number * tmp->value; |
106 | |
107 | |
107 | if (flag == F_SELL) |
108 | if (flag == F_SELL) |
108 | return (sint64) (0.97 * tmp->nrof * tmp->value); |
109 | return 0.97 * number * tmp->value; |
109 | |
110 | |
110 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
111 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
111 | return 0; |
112 | return 0; |
112 | } |
113 | } |
113 | |
114 | |
114 | number = tmp->nrof; |
|
|
115 | if (number == 0) |
|
|
116 | number = 1; |
|
|
117 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
115 | if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified) |
118 | { |
116 | { |
119 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
117 | if (!not_cursed && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
120 | return 0; |
118 | return 0; |
121 | else |
119 | else |
122 | val = tmp->value * number; |
120 | val = number * tmp->value; |
123 | } |
121 | } |
124 | /* This area deals with objects that are not identified, but can be */ |
122 | /* This area deals with objects that are not identified, but can be */ |
125 | else |
123 | else |
126 | { |
124 | { |
127 | if (tmp->arch != NULL) |
|
|
128 | { |
|
|
129 | if (flag == F_BUY) |
125 | if (flag == F_BUY) |
|
|
126 | { |
|
|
127 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ()); |
|
|
128 | val = tmp->arch->value * 50 * number; |
|
|
129 | } |
|
|
130 | else |
|
|
131 | { /* Trying to sell something, or get true value */ |
|
|
132 | if (tmp->type == POTION) |
|
|
133 | val = number * 40; /* Don't want to give anything away */ |
|
|
134 | else |
130 | { |
135 | { |
131 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
136 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
132 | val = tmp->arch->value * 50 * number; |
137 | * unknown objects |
|
|
138 | */ |
|
|
139 | if (tmp->flag [FLAG_BEEN_APPLIED]) |
|
|
140 | val = number * tmp->arch->value * 2 / 3; |
|
|
141 | else |
|
|
142 | val = number * tmp->arch->value / 3; |
133 | } |
143 | } |
134 | else |
|
|
135 | { /* Trying to sell something, or get true value */ |
|
|
136 | if (tmp->type == POTION) |
|
|
137 | val = number * 40; /* Don't want to give anything away */ |
|
|
138 | else |
|
|
139 | { |
|
|
140 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
|
|
141 | * unknown objects |
|
|
142 | */ |
|
|
143 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
|
|
144 | val = number * tmp->arch->value * 2 / 3; |
|
|
145 | else |
|
|
146 | val = number * tmp->arch->value / 3; |
|
|
147 | } |
|
|
148 | } |
|
|
149 | } |
|
|
150 | else |
|
|
151 | { /* No archetype with this object */ |
|
|
152 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
|
|
153 | if (flag == F_BUY) |
|
|
154 | { |
|
|
155 | LOG (llevError, "Asking for buy-value of unidentified object without arch.\n"); |
|
|
156 | val = number * tmp->value * 10; |
|
|
157 | } |
|
|
158 | else |
|
|
159 | val = number * tmp->value / 5; |
|
|
160 | } |
144 | } |
161 | } |
145 | } |
162 | |
146 | |
163 | /* If the item has been applied or identifed or does not need to be |
147 | /* If the item has been applied or identifed or does not need to be |
164 | * identified, AND the object is magical and the archetype is non |
148 | * identified, AND the object is magical and the archetype is non |
… | |
… | |
167 | * tmp->arch->magic for any magic. The check for archetype |
151 | * tmp->arch->magic for any magic. The check for archetype |
168 | * magic is to not give extra money for archetypes that are by |
152 | * magic is to not give extra money for archetypes that are by |
169 | * default magical. This is because the archetype value should have |
153 | * default magical. This is because the archetype value should have |
170 | * already figured in that value. |
154 | * already figured in that value. |
171 | */ |
155 | */ |
172 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
156 | if ((tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified || tmp->flag [FLAG_BEEN_APPLIED]) |
173 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) |
157 | && tmp->magic && (!tmp->arch || !tmp->arch->magic)) |
174 | { |
158 | { |
175 | if (tmp->magic > 0) |
159 | if (tmp->magic > 0) |
176 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
160 | val *= 3 * tmp->magic * tmp->magic * tmp->magic; |
177 | else |
161 | else |
178 | /* Note that tmp->magic is negative, so that this |
162 | /* Note that tmp->magic is negative, so that this |
179 | * will actually be something like val /=2, /=3, etc. |
163 | * will actually be something like val /=2, /=3, etc. |
180 | */ |
164 | */ |
181 | val /= (1 - tmp->magic); |
165 | val /= 1 - tmp->magic; |
182 | } |
166 | } |
183 | |
167 | |
184 | if (tmp->type == WAND) |
168 | if (tmp->type == WAND) |
185 | { |
169 | { |
186 | /* Value of the wand is multiplied by the number of |
170 | /* Value of the wand is multiplied by the number of |
187 | * charges. the treasure code already sets up the value |
171 | * charges. the treasure code already sets up the value |
188 | * 50 charges is used as the baseline. |
172 | * 50 charges is used as the baseline. |
189 | */ |
173 | */ |
190 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
174 | if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified) |
191 | val = (val * tmp->stats.food) / 50; |
175 | val *= tmp->stats.food; |
192 | else /* if not identified, presume one charge */ |
176 | /* if not identified, presume one charge */ |
193 | val /= 50; |
177 | val /= 50; |
194 | } |
178 | } |
195 | |
179 | |
196 | /* Limit amount of money you can get for really great items. */ |
180 | /* Limit amount of money you can get for really great items. */ |
197 | if (flag == F_SELL) |
181 | if (flag == F_SELL) |
198 | val = value_limit ((sint64) val, number, who, shop); |
182 | val = value_limit (val, number, who, shop); |
199 | |
183 | |
200 | // use a nonlinear price adjustment. as my predecessor said, don't change |
184 | // use a nonlinear price adjustment. as my predecessor said, don't change |
201 | // the archetypes, its work required for balancing, and we don't care. |
185 | // the archetypes, its work required for balancing, and we don't care. |
202 | //val = pow (val, 1.05); |
186 | //val = pow (val, 1.05); |
203 | |
187 | |
… | |
… | |
206 | * AND Cha = 30 will get optimal price. |
190 | * AND Cha = 30 will get optimal price. |
207 | * Thus charisma will never get useless. |
191 | * Thus charisma will never get useless. |
208 | * -b.e. edler@heydernet.de |
192 | * -b.e. edler@heydernet.de |
209 | */ |
193 | */ |
210 | |
194 | |
211 | if (who && who->type == PLAYER) |
195 | if (who && who->is_player ()) |
212 | { |
196 | { |
213 | int lev_bargain = 0; |
197 | int lev_bargain = 0; |
214 | int lev_identify = 0; |
198 | int lev_identify = 0; |
215 | |
199 | |
216 | if (find_skill_by_number (who, SK_BARGAINING)) |
200 | if (!no_bargain) |
217 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
201 | if (object *skill = find_skill_by_name (who, shstr_bargaining)) |
|
|
202 | lev_bargain = skill->level; |
218 | |
203 | |
219 | if (const typedata *tmptype = get_typedata (tmp->type)) |
204 | if (const typedata *tmptype = get_typedata (tmp->type)) |
220 | { |
205 | { |
221 | if (int idskill1 = tmptype->identifyskill) |
206 | if (int idskill1 = tmptype->identifyskill) |
222 | { |
207 | { |
… | |
… | |
233 | /* ratio determines how much of the price modification |
218 | /* ratio determines how much of the price modification |
234 | * will come from the basic stat charisma |
219 | * will come from the basic stat charisma |
235 | * the rest will come from the level in bargaining skill |
220 | * the rest will come from the level in bargaining skill |
236 | */ |
221 | */ |
237 | const double cha_ratio = 0.40; |
222 | const double cha_ratio = 0.40; |
238 | |
223 | double bargaining = max (0., 1. - powf (double (lev_bargain) / MAXLEVEL_TREASURE, 0.25)); |
239 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
|
|
240 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
224 | double charisma = (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
241 | diff = .02 + (.80 - .02) * diff; |
225 | |
|
|
226 | double factor = (1. - cha_ratio) * bargaining + cha_ratio * charisma; |
|
|
227 | |
|
|
228 | // scale 0..1 to 2 .. 80% |
|
|
229 | factor = lerp (factor, 0., 1., 0.02, 0.80); |
242 | |
230 | |
243 | if (flag == F_BUY) |
231 | if (flag == F_BUY) |
244 | val += val * diff; |
232 | val += val * factor; |
245 | else if (flag == F_SELL) |
233 | else if (flag == F_SELL) |
246 | val -= val * diff; |
234 | val -= val * factor; |
247 | |
235 | |
248 | // now find a price range. the less good we can judge, the larger the range is |
236 | // now find a price range. the less good we can judge, the larger the range is |
249 | // then the range is adjusted randomly around the correct value |
237 | // then the range is adjusted randomly around the correct value |
250 | if (approximate) |
238 | if (approximate) |
251 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
239 | approx_range = val / sqrt (lev_identify * 3 + 1); |
252 | } |
240 | } |
253 | |
241 | |
254 | /* I don't think this should really happen - if it does, it indicates and |
242 | /* I don't think this should really happen - if it does, it indicates and |
255 | * overflow of diff above. That should only happen if |
243 | * overflow of diff above. That should only happen if |
256 | * we are selling objects - in that case, the person just |
244 | * we are selling objects - in that case, the person just |
257 | * gets no money. |
245 | * gets no money. |
258 | */ |
246 | */ |
259 | if ((sint64) val < 0) |
247 | if ((sint64) val < 0) |
260 | val = 0; |
248 | val = 0; |
261 | |
249 | |
262 | /* Unidentified stuff won't sell for more than 60gp */ |
250 | /* Unidentified stuff won't sell for more than 10gp */ |
263 | if (flag == F_SELL && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && need_identify (tmp) && !identified) |
251 | if (flag == F_SELL && !tmp->flag [FLAG_IDENTIFIED] && tmp->need_identify () && !identified) |
264 | { |
252 | min_it (val, 1000); |
265 | val = (val > 600) ? 600 : val; |
|
|
266 | } |
|
|
267 | |
253 | |
268 | /* if we are in a shop, check how the type of shop should affect the price */ |
254 | /* if we are in a shop, check how the type of shop should affect the price */ |
269 | if (shop && who) |
255 | if (shop && who) |
270 | { |
256 | { |
271 | if (flag == F_SELL) |
257 | if (flag == F_SELL) |
272 | val = (val * shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who) / shop_greed (who->map)); |
258 | val *= shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who) / shop_greed (who->map); |
273 | else if (flag == F_BUY) |
259 | else if (flag == F_BUY) |
274 | { |
260 | { |
275 | /* |
261 | /* |
276 | * when buying, if the item was sold by another player, it is ok to |
262 | * when buying, if the item was sold by another player, it is ok to |
277 | * let the item be sold cheaper, according to the specialisation of |
263 | * let the item be sold cheaper, according to the specialisation of |
278 | * the shop. If a player sold an item here, then his sale price was |
264 | * the shop. If a player sold an item here, then his sale price was |
279 | * multiplied by the specialisation ratio, to do the same to the buy |
265 | * multiplied by the specialisation ratio, to do the same to the buy |
280 | * price will not generate extra money. However, the |
266 | * price will not generate extra money. However, the |
281 | * same is not true of generated items, these have to /divide/ by the |
267 | * same is not true of generated items, these have to /divide/ by the |
282 | * specialisation, so that the price is never less than what they could |
268 | * specialisation, so that the price is never less than what they could |
283 | * be sold for (otherwise players could camp map resets to make money). |
269 | * be sold for (otherwise players could camp map resets to make money). |
284 | * In game terms, a non-specialist shop, might not recognise the true |
270 | * In game terms, a non-specialist shop, might not recognise the true |
285 | * value of the items they sell (much like how people sometimes find |
271 | * value of the items they sell (much like how people sometimes find |
286 | * antiques in a junk shop in real life). |
272 | * antiques in a junk shop in real life). |
287 | */ |
273 | */ |
288 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
274 | if (tmp->flag [FLAG_PLAYER_SOLD]) |
289 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
275 | val *= shop_specialisation_ratio (tmp, who->map); |
290 | else |
276 | else |
291 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
277 | val /= shop_specialisation_ratio (tmp, who->map); |
292 | } |
|
|
293 | |
278 | |
|
|
279 | val *= shop_greed (who->map) / shopkeeper_approval (who->map, who); |
|
|
280 | } |
|
|
281 | |
294 | /* we will also have an extra 0-5% variation between shops of the same type |
282 | /* we will also have an extra 0-5% variation between shops of the same type |
295 | * for valuable items (below a value of 50 this effect wouldn't be very |
283 | * for valuable items (below a value of 50 this effect wouldn't be very |
296 | * pointful, and could give fun with rounding. |
284 | * pointful, and could give fun with rounding. |
297 | */ |
285 | */ |
298 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
286 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
299 | if (val > 50) |
287 | if (val > 50) |
300 | val += float (val) * .05f * cosf ((tmp->uuid.seq & 0xffff) * float (M_PI * 2. / 0x10000)); |
288 | val *= 1 + .05f * cosf ((tmp->uuid.seq & 0xffff) * M_PI * 2. / 0x10000); |
301 | } |
289 | } |
302 | |
290 | |
303 | return (sint64) val; |
291 | return val; |
304 | } |
292 | } |
305 | |
293 | |
306 | /* Find the coin type that is worth more the 'c'. Starts at the |
294 | /* Find the coin type that is worth more the 'c'. Starts at the |
307 | * cointype placement. |
295 | * cointype placement. |
308 | */ |
296 | */ |
… | |
… | |
312 | { |
300 | { |
313 | archetype *coin; |
301 | archetype *coin; |
314 | |
302 | |
315 | do |
303 | do |
316 | { |
304 | { |
317 | if (coins[*cointype] == NULL) |
305 | if (!coins [*cointype]) |
318 | return NULL; |
306 | return 0; |
|
|
307 | |
319 | coin = archetype::find (coins[*cointype]); |
308 | coin = archetype::find (coins [*cointype]); |
|
|
309 | |
320 | if (coin == NULL) |
310 | if (!coin) |
321 | return NULL; |
311 | return 0; |
|
|
312 | |
322 | *cointype += 1; |
313 | *cointype += 1; |
323 | } |
314 | } |
324 | while (coin->value > c); |
315 | while (coin->value > c); |
325 | |
316 | |
326 | return coin; |
317 | return coin; |
… | |
… | |
337 | * 10,000 silver or something) |
328 | * 10,000 silver or something) |
338 | */ |
329 | */ |
339 | const char * |
330 | const char * |
340 | cost_string_from_value (sint64 cost, int approx) |
331 | cost_string_from_value (sint64 cost, int approx) |
341 | { |
332 | { |
342 | static char buf[MAX_BUF]; |
|
|
343 | archetype *coin, *next_coin; |
333 | archetype *coin, *next_coin; |
344 | int num, cointype = 0; |
334 | int num, cointype = 0; |
345 | |
335 | |
346 | coin = find_next_coin (cost, &cointype); |
336 | coin = find_next_coin (cost, &cointype); |
347 | if (coin == NULL) |
337 | if (!coin) |
348 | return "nothing"; |
338 | return "nothing"; |
349 | |
339 | |
350 | num = cost / coin->value; |
340 | num = cost / coin->value; |
351 | /* so long as nrof is 32 bit, this is true. |
341 | /* so long as nrof is 32 bit, this is true. |
352 | * If it takes more coins than a person can possibly carry, this |
342 | * If it takes more coins than a person can possibly carry, this |
353 | * is basically true. |
343 | * is basically true. |
354 | */ |
344 | */ |
355 | if ((cost / coin->value) > UINT32_MAX) |
345 | if (cost / coin->value > UINT32_MAX) |
356 | { |
|
|
357 | strcpy (buf, "an unimaginable sum of money"); |
346 | return "an unimaginable sum of money"; |
358 | return buf; |
|
|
359 | } |
|
|
360 | |
347 | |
361 | cost -= num * (sint64)coin->value; |
348 | cost -= num * (sint64)coin->value; |
362 | |
349 | |
363 | sprintf (buf, "%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
350 | char *buf = format ("%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
364 | |
351 | |
365 | next_coin = find_next_coin (cost, &cointype); |
352 | next_coin = find_next_coin (cost, &cointype); |
366 | if (next_coin == NULL || approx) |
353 | if (!next_coin || approx) |
367 | return buf; |
354 | return buf; |
368 | |
355 | |
369 | coin = next_coin; |
356 | coin = next_coin; |
370 | num = cost / coin->value; |
357 | num = cost / coin->value; |
371 | cost -= num * (sint64)coin->value; |
358 | cost -= num * (sint64)coin->value; |
372 | |
359 | |
373 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
360 | return format ("%s and %d %s", buf, num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
374 | |
|
|
375 | return buf; |
|
|
376 | } |
361 | } |
377 | |
362 | |
378 | const char * |
363 | const char * |
379 | query_cost_string (const object *tmp, object *who, int flag) |
364 | query_cost_string (const object *tmp, object *who, int flag) |
380 | { |
365 | { |
… | |
… | |
399 | { |
384 | { |
400 | if (!idskill1 || !find_skill_by_number (who, idskill1)) |
385 | if (!idskill1 || !find_skill_by_number (who, idskill1)) |
401 | { |
386 | { |
402 | if (!idskill2 || !find_skill_by_number (who, idskill2)) |
387 | if (!idskill2 || !find_skill_by_number (who, idskill2)) |
403 | { |
388 | { |
404 | if (!find_skill_by_number (who, SK_BARGAINING)) |
389 | if (!find_skill_by_name (who, shstr_bargaining)) |
405 | { |
390 | { |
406 | static char buf[MAX_BUF]; |
|
|
407 | int num, cointype = 0; |
391 | int num, cointype = 0; |
408 | archetype *coin = find_next_coin (real_value, &cointype); |
392 | archetype *coin = find_next_coin (real_value, &cointype); |
409 | |
393 | |
410 | if (coin == NULL) |
394 | if (!coin) |
411 | return "nothing"; |
395 | return "nothing"; |
412 | |
396 | |
413 | num = real_value / coin->value; |
397 | num = real_value / coin->value; |
414 | |
398 | |
415 | if (num == 1) |
399 | if (num == 1) |
416 | sprintf (buf, "about one %s", &coin->object::name); |
400 | return format ("about one %s", &coin->object::name); |
417 | else if (num < 5) |
401 | else if (num < 5) |
418 | sprintf (buf, "a few %s", &coin->object::name_pl); |
402 | return format ("a few %s", &coin->object::name_pl); |
419 | else if (num < 10) |
403 | else if (num < 10) |
420 | sprintf (buf, "several %s", &coin->object::name_pl); |
404 | return format ("several %s", &coin->object::name_pl); |
421 | else if (num < 25) |
405 | else if (num < 25) |
422 | sprintf (buf, "a moderate amount of %s", &coin->object::name_pl); |
406 | return format ("a moderate amount of %s", &coin->object::name_pl); |
423 | else if (num < 100) |
407 | else if (num < 100) |
424 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
408 | return format ("lots of %s", &coin->object::name_pl); |
425 | else if (num < 1000) |
409 | else if (num < 1000) |
426 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
410 | return format ("a great many %s", &coin->object::name_pl); |
427 | else |
411 | else |
428 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
412 | return format ("a vast quantity of %s", &coin->object::name_pl); |
429 | |
|
|
430 | return buf; |
|
|
431 | } |
413 | } |
432 | } |
414 | } |
433 | } |
415 | } |
434 | |
416 | |
435 | int hash = ((unsigned int) tmp->count * 174364621) & 1023; |
|
|
436 | |
|
|
437 | if (approx_range) |
417 | if (approx_range) |
438 | { |
418 | { |
|
|
419 | int hash = tmp->random_seed () & 1023; |
439 | sint64 lo = (sint64) real_value - (approx_range * hash >> 10); |
420 | sint64 lo = real_value - (approx_range * hash >> 10); |
440 | static char buf[MAX_BUF]; |
|
|
441 | |
421 | |
442 | sprintf (buf, "between %s", cost_string_from_value (lo, 1)); |
422 | return format ("between %s and %s", |
443 | sprintf (buf + strlen (buf), " and %s", cost_string_from_value (lo + approx_range, 1)); |
423 | cost_string_from_value (lo, 1), |
444 | |
424 | cost_string_from_value (lo + approx_range, 1)); |
445 | return buf; |
|
|
446 | } |
425 | } |
447 | } |
426 | } |
448 | |
427 | |
449 | return cost_string_from_value (real_value, 0); |
428 | return cost_string_from_value (real_value, 0); |
450 | } |
429 | } |
… | |
… | |
465 | } |
444 | } |
466 | |
445 | |
467 | for (tmp = op->inv; tmp; tmp = tmp->below) |
446 | for (tmp = op->inv; tmp; tmp = tmp->below) |
468 | if (tmp->type == MONEY) |
447 | if (tmp->type == MONEY) |
469 | total += tmp->nrof * (sint64)tmp->value; |
448 | total += tmp->nrof * (sint64)tmp->value; |
470 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) |
449 | else if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && (!tmp->race || tmp->race.contains (shstr_gold))) |
471 | total += query_money (tmp); |
450 | total += query_money (tmp); |
472 | |
451 | |
473 | return total; |
452 | return total; |
474 | } |
453 | } |
475 | |
454 | |
… | |
… | |
490 | return 0; |
469 | return 0; |
491 | |
470 | |
492 | pay_from_container (pl, pl, to_pay); |
471 | pay_from_container (pl, pl, to_pay); |
493 | |
472 | |
494 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
473 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
495 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
474 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains (shstr_gold))) |
496 | pay_from_container (pl, pouch, to_pay); |
475 | pay_from_container (pl, pouch, to_pay); |
497 | |
476 | |
498 | pl->update_stats (); |
477 | pl->update_stats (); |
499 | return 1; |
478 | return 1; |
500 | } |
479 | } |
… | |
… | |
522 | * This determins the amount of exp (if any) gained for bargaining. |
501 | * This determins the amount of exp (if any) gained for bargaining. |
523 | */ |
502 | */ |
524 | saved_money = query_cost (op, pl, F_BUY | F_NO_BARGAIN | F_SHOP) - to_pay; |
503 | saved_money = query_cost (op, pl, F_BUY | F_NO_BARGAIN | F_SHOP) - to_pay; |
525 | |
504 | |
526 | if (saved_money > 0) |
505 | if (saved_money > 0) |
527 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
506 | change_exp (pl, saved_money, shstr_bargaining, SK_EXP_NONE); |
528 | |
507 | |
529 | pay_from_container (pl, pl, to_pay); |
508 | pay_from_container (pl, pl, to_pay); |
530 | |
509 | |
531 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
510 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
532 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
511 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains (shstr_gold))) |
533 | pay_from_container (pl, pouch, to_pay); |
512 | pay_from_container (pl, pouch, to_pay); |
534 | |
513 | |
535 | pl->update_stats (); |
514 | pl->update_stats (); |
536 | |
515 | |
537 | return 1; |
516 | return 1; |
… | |
… | |
604 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
583 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
605 | |
584 | |
606 | if (at == NULL) |
585 | if (at == NULL) |
607 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
586 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
608 | |
587 | |
609 | coin_objs[i] = arch_to_object (at); |
588 | coin_objs[i] = at->instance (); |
610 | coin_objs[i]->nrof = 0; |
589 | coin_objs[i]->nrof = 0; |
611 | } |
590 | } |
612 | |
591 | |
613 | for (i = 0; i < NUM_COINS; i++) |
592 | for (i = 0; i < NUM_COINS; i++) |
614 | { |
593 | { |
615 | object &coin = *coin_objs[i]; |
594 | object &coin = *coin_objs[i]; |
616 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); |
595 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof); |
617 | to_pay -= num_coins * coin.value; |
596 | to_pay -= num_coins * coin.value; |
618 | |
597 | |
619 | coin.nrof -= num_coins; |
598 | coin.nrof -= num_coins; |
620 | /* Now start making change. Start at the coin value |
599 | /* Now start making change. Start at the coin value |
621 | * below the one we just did, and work down to |
600 | * below the one we just did, and work down to |
… | |
… | |
631 | count--; |
610 | count--; |
632 | } |
611 | } |
633 | } |
612 | } |
634 | |
613 | |
635 | for (i = 0; i < NUM_COINS; i++) |
614 | for (i = 0; i < NUM_COINS; i++) |
636 | { |
|
|
637 | if (coin_objs[i]->nrof) |
615 | if (coin_objs[i]->nrof) |
638 | insert_ob_in_ob (coin_objs [i], pouch); |
616 | insert_ob_in_ob (coin_objs [i], pouch); |
639 | else |
617 | else |
640 | coin_objs[i]->destroy (); |
618 | coin_objs[i]->destroy (); |
641 | } |
|
|
642 | } |
619 | } |
643 | |
620 | |
644 | /* Checks all unpaid items in op's inventory, adds up all the money they |
621 | /* Checks all unpaid items in op's inventory, adds up all the money they |
645 | * have, and checks that they can actually afford what they want to buy. |
622 | * have, and checks that they can actually afford what they want to buy. |
646 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
623 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
647 | * to the player |
624 | * to the player |
648 | */ |
625 | */ |
649 | int |
626 | int |
650 | can_pay (object *pl) |
627 | can_pay (object *pl) |
651 | { |
628 | { |
… | |
… | |
658 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
635 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
659 | return 0; |
636 | return 0; |
660 | } |
637 | } |
661 | |
638 | |
662 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
639 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
663 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
640 | if (item->flag [FLAG_UNPAID]) |
664 | { |
641 | { |
665 | unpaid_count++; |
642 | unpaid_count++; |
666 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
643 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
667 | } |
644 | } |
668 | |
645 | |
669 | if (unpaid_price > player_wealth) |
646 | if (unpaid_price > player_wealth) |
670 | { |
647 | { |
671 | dynbuf_text buf; |
648 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
672 | |
649 | |
673 | buf << "You have " << unpaid_count |
650 | buf << "You have " << unpaid_count |
674 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
651 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
675 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
652 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
676 | << " to be able to afford that."; |
653 | << " to be able to afford that. " |
|
|
654 | "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>"; |
677 | |
655 | |
678 | pl->failmsg (buf); |
656 | pl->failmsg (buf); |
679 | |
657 | |
680 | return 0; |
658 | return 0; |
681 | } |
659 | } |
… | |
… | |
696 | { |
674 | { |
697 | next_item: |
675 | next_item: |
698 | |
676 | |
699 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
677 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
700 | { |
678 | { |
701 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
679 | if (op->flag [FLAG_UNPAID]) |
702 | { |
680 | { |
703 | char buf[MAX_BUF]; |
|
|
704 | snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); |
681 | const char *buf = query_cost_string (op, pl, F_BUY | F_SHOP); |
705 | |
682 | |
706 | if (!pay_for_item (op, pl)) |
683 | if (!pay_for_item (op, pl)) |
707 | { |
684 | { |
708 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
685 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
709 | |
686 | |
710 | CLEAR_FLAG (op, FLAG_UNPAID); |
687 | op->clr_flag (FLAG_UNPAID); |
711 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
688 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
712 | SET_FLAG (op, FLAG_UNPAID); |
689 | op->set_flag (FLAG_UNPAID); |
713 | return 0; |
690 | return 0; |
714 | } |
691 | } |
715 | else |
692 | else |
716 | { |
693 | { |
717 | CLEAR_FLAG (op, FLAG_UNPAID); |
694 | op->clr_flag (FLAG_UNPAID); |
718 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
695 | op->clr_flag (FLAG_PLAYER_SOLD); |
719 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
696 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You paid %s for %s.", buf, query_name (op)); |
720 | |
697 | |
721 | if (!merge_ob (op, op->env->inv)) |
698 | if (!merge_ob (op, op->env->inv)) |
722 | esrv_update_item (UPD_FLAGS, pl, op); |
699 | esrv_update_item (UPD_FLAGS, pl, op); |
723 | |
700 | |
724 | goto next_item; |
701 | goto next_item; |
… | |
… | |
744 | void |
721 | void |
745 | pay_player (object *pl, sint64 amount) |
722 | pay_player (object *pl, sint64 amount) |
746 | { |
723 | { |
747 | int count = 0; |
724 | int count = 0; |
748 | archetype *at = 0; |
725 | archetype *at = 0; |
749 | object *pouch = 0, *tmp = 0; |
726 | object *pouch = 0; |
750 | |
727 | |
751 | for (count = 0; coins[count]; count++) |
728 | for (count = 0; coins[count]; count++) |
752 | { |
729 | { |
753 | at = archetype::find (coins[count]); |
730 | at = archetype::find (coins[count]); |
754 | |
731 | |
… | |
… | |
756 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
733 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
757 | else if ((amount / at->value) > 0) |
734 | else if ((amount / at->value) > 0) |
758 | { |
735 | { |
759 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
736 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
760 | { |
737 | { |
761 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
738 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && pouch->race.contains (shstr_gold)) |
762 | { |
739 | { |
763 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
740 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
764 | int n = amount / at->value; |
741 | int n = amount / at->value; |
765 | |
742 | |
766 | if (w == 0) |
743 | if (w == 0) |
… | |
… | |
769 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
746 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
770 | { |
747 | { |
771 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
748 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
772 | n = (pouch->weight_limit - pouch->carrying) / w; |
749 | n = (pouch->weight_limit - pouch->carrying) / w; |
773 | |
750 | |
774 | object *tmp = arch_to_object (at); |
751 | object *tmp = at->instance (); |
775 | tmp->nrof = n; |
752 | tmp->nrof = n; |
776 | amount -= tmp->nrof * tmp->value; |
753 | amount -= tmp->nrof * tmp->value; |
777 | pouch->insert (tmp); |
754 | pouch->insert (tmp); |
778 | } |
755 | } |
779 | } |
756 | } |
780 | } |
757 | } |
781 | |
758 | |
782 | if (amount / at->value > 0) |
759 | if (amount / at->value > 0) |
783 | { |
760 | { |
784 | object *tmp = arch_to_object (at); |
761 | object *tmp = at->instance (); |
785 | tmp->nrof = amount / tmp->value; |
762 | tmp->nrof = amount / tmp->value; |
786 | amount -= tmp->nrof * tmp->value; |
763 | amount -= tmp->nrof * tmp->value; |
787 | pl->insert (tmp); |
764 | pl->insert (tmp); |
788 | } |
765 | } |
789 | } |
766 | } |
… | |
… | |
846 | * exp/10 -> 1 for each gold coin |
823 | * exp/10 -> 1 for each gold coin |
847 | */ |
824 | */ |
848 | extra_gain = amount - query_cost (op, pl, F_SELL | F_NO_BARGAIN | F_SHOP); |
825 | extra_gain = amount - query_cost (op, pl, F_SELL | F_NO_BARGAIN | F_SHOP); |
849 | |
826 | |
850 | if (extra_gain > 0) |
827 | if (extra_gain > 0) |
851 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
828 | change_exp (pl, extra_gain / 10, shstr_bargaining, SK_EXP_NONE); |
852 | |
829 | |
853 | pay_player (pl, amount); |
830 | pay_player (pl, amount); |
854 | |
831 | |
855 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
832 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
856 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
833 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
857 | pl->play_sound (sound_find ("shop_sell")); |
834 | pl->play_sound (sound_find ("shop_sell")); |
858 | |
835 | |
859 | SET_FLAG (op, FLAG_UNPAID); |
836 | op->set_flag (FLAG_UNPAID); |
860 | identify (op); |
837 | identify (op); |
861 | |
838 | |
862 | return true; |
839 | return true; |
863 | } |
840 | } |
864 | |
841 | |
865 | /* returns a double that is the ratio of the price that a shop will offer for |
842 | /* returns a double that is the ratio of the price that a shop will offer for |
866 | * item based on the shops specialisation. Does not take account of greed, |
843 | * item based on the shops specialisation. Does not take account of greed, |
867 | * returned value is between SPECIALISATION_EFFECT and 1. |
844 | * returned value is between SPECIALISATION_EFFECT and 1. |
868 | */ |
845 | */ |
869 | static double |
846 | static double |
870 | shop_specialisation_ratio (const object *item, const maptile *map) |
847 | shop_specialisation_ratio (const object *item, const maptile *map) |
871 | { |
848 | { |
872 | shopitems *items = map->shopitems; |
849 | shopitems *items = map->shopitems; |
873 | double likedness = 0.; |
850 | int likedness = 0; |
874 | int i; |
851 | int i; |
875 | |
852 | |
876 | if (item == NULL) |
853 | if (item == NULL) |
877 | { |
854 | { |
878 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
855 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
879 | return 0; |
856 | return 0; |
880 | } |
857 | } |
881 | |
858 | |
882 | if (!item->type) |
859 | if (!item->type) |
883 | { |
860 | { |
884 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
861 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type: %s\n", item->debug_desc ()); |
885 | /* |
862 | /* |
886 | * I'm not really sure what the /right/ thing to do here is, these types of |
863 | * I'm not really sure what the /right/ thing to do here is, these types of |
887 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
864 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
888 | */ |
865 | */ |
889 | return SPECIALISATION_EFFECT; |
866 | return SPECIALISATION_EFFECT; |
890 | } |
867 | } |
891 | |
868 | |
892 | if (map->shopitems) |
869 | if (map->shopitems) |
893 | { |
|
|
894 | for (i = 0; i < items[0].index; i++) |
870 | for (i = 0; i < items[0].index; i++) |
895 | if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) |
871 | if (items[i].typenum == item->type || (!items[i].typenum && !likedness)) |
896 | likedness = items[i].strength / 100.0; |
872 | likedness = items[i].strength; |
897 | } |
|
|
898 | |
873 | |
899 | if (likedness > 1.0) |
874 | if (likedness > 100) |
900 | { /* someone has been rather silly with the map headers. */ |
875 | { /* someone has been rather silly with the map headers. */ |
901 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
876 | LOG (llevDebug, "shop_specialisation ratio: item %s on map %s is above 100%%\n", item->debug_desc (), &map->path); |
902 | likedness = 1.0; |
877 | likedness = 100; |
903 | } |
878 | } |
904 | |
879 | |
905 | if (likedness < -1.0) |
880 | if (likedness < -100) |
906 | { |
881 | { |
907 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
882 | LOG (llevDebug, "shop_specialisation ratio: item %s on map %s is below -100%%\n", item->debug_desc (), &map->path); |
908 | likedness = -1.0; |
883 | likedness = -100; |
909 | } |
884 | } |
910 | |
885 | |
911 | return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); |
886 | return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.); |
912 | } |
887 | } |
913 | |
888 | |
914 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
889 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
915 | static double |
890 | static double |
916 | shop_greed (const maptile *map) |
891 | shop_greed (const maptile *map) |
… | |
… | |
930 | ? DISLIKE_RATIO |
905 | ? DISLIKE_RATIO |
931 | : 1.; |
906 | : 1.; |
932 | } |
907 | } |
933 | |
908 | |
934 | /* limit the value of items based on the wealth of the shop. If the item is close |
909 | /* limit the value of items based on the wealth of the shop. If the item is close |
935 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
910 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
936 | * below the minimum value the shop is prepared to trade in, then we don't |
911 | * below the minimum value the shop is prepared to trade in, then we don't |
937 | * want it and offer nothing. If it isn't a shop, check whether we should do generic |
912 | * want it and offer nothing. If it isn't a shop, check whether we should do generic |
938 | * value reduction. |
913 | * value reduction. |
939 | * |
914 | * |
940 | */ |
915 | */ |
941 | static sint64 |
916 | static sint64 |
942 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
917 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
943 | { |
918 | { |
944 | sint64 newval, unit_price, tmpshopmax; |
919 | sint64 newval, unit_price, tmpshopmax; |
… | |
… | |
966 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
941 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
967 | |
942 | |
968 | if (map->shopmin && unit_price < map->shopmin) |
943 | if (map->shopmin && unit_price < map->shopmin) |
969 | return 0; |
944 | return 0; |
970 | else if (unit_price > tmpshopmax / 2) |
945 | else if (unit_price > tmpshopmax / 2) |
971 | newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
946 | newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
972 | else |
947 | else |
973 | newval = unit_price; |
948 | newval = unit_price; |
974 | } |
949 | } |
975 | |
950 | |
976 | newval *= quantity; |
951 | newval *= quantity; |
… | |
… | |
980 | |
955 | |
981 | /* gives a desciption of the shop on their current map to the player op. */ |
956 | /* gives a desciption of the shop on their current map to the player op. */ |
982 | int |
957 | int |
983 | describe_shop (const object *op) |
958 | describe_shop (const object *op) |
984 | { |
959 | { |
|
|
960 | dynbuf_text buf; |
985 | maptile *map = op->map; |
961 | maptile *map = op->map; |
986 | |
962 | |
987 | /*shopitems *items=map->shopitems; */ |
963 | /*shopitems *items=map->shopitems; */ |
988 | int pos = 0, i; |
964 | int i; |
989 | double opinion = 0; |
965 | double opinion = 0; |
990 | char tmp[MAX_BUF] = "\0"; |
|
|
991 | |
966 | |
992 | if (op->type != PLAYER) |
967 | if (op->type != PLAYER) |
993 | return 0; |
968 | return 0; |
994 | |
969 | |
995 | /*check if there is a shop specified for this map */ |
970 | /*check if there is a shop specified for this map */ |
996 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
971 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
997 | { |
972 | { |
998 | new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); |
973 | buf << "From looking at the nearby shop you determine that it trades in "; |
|
|
974 | int lastcomma = 0, prevcomma = 0; |
999 | |
975 | |
1000 | if (map->shopitems) |
976 | if (map->shopitems) |
1001 | for (i = 0; i < map->shopitems[0].index; i++) |
977 | for (i = 0; i < map->shopitems[0].index; i++) |
1002 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
978 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
1003 | { |
979 | { |
1004 | snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); |
980 | buf << map->shopitems[i].name_pl; |
1005 | pos += strlen (tmp + pos); |
981 | prevcomma = lastcomma; |
|
|
982 | lastcomma = buf.size (); // remember offset |
|
|
983 | buf << ", "; |
1006 | } |
984 | } |
1007 | |
985 | |
1008 | if (!pos) |
986 | if (lastcomma) |
|
|
987 | { |
|
|
988 | buf.splice (lastcomma, 2); |
|
|
989 | |
|
|
990 | if (prevcomma) |
|
|
991 | buf.splice (prevcomma, 2, " and "); |
|
|
992 | } |
|
|
993 | else |
1009 | strcat (tmp, "a little of everything."); |
994 | buf << "a little of everything."; |
1010 | |
995 | |
1011 | /* format the string into a list */ |
996 | buf << ".\n\n"; |
1012 | make_list_like (tmp); |
|
|
1013 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp); |
|
|
1014 | |
997 | |
1015 | if (map->shopmax) |
998 | if (map->shopmax) |
1016 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); |
999 | buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n"; |
1017 | |
1000 | |
1018 | if (map->shopmin) |
1001 | if (map->shopmin) |
1019 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); |
1002 | buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n"; |
1020 | |
1003 | |
1021 | if (map->shopgreed) |
1004 | if (map->shopgreed) |
1022 | { |
1005 | { |
1023 | if (map->shopgreed > 2.0) |
1006 | if (map->shopgreed > 2.0) |
1024 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); |
1007 | buf << "It tends to overcharge massively.\n\n"; |
1025 | else if (map->shopgreed > 1.5) |
1008 | else if (map->shopgreed > 1.5) |
1026 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); |
1009 | buf << "It tends to overcharge substantially.\n\n"; |
1027 | else if (map->shopgreed > 1.1) |
1010 | else if (map->shopgreed > 1.1) |
1028 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); |
1011 | buf << "It tends to overcharge slightly.\n\n"; |
1029 | else if (map->shopgreed < 0.9) |
1012 | else if (map->shopgreed < 0.9) |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); |
1013 | buf << "It tends to undercharge.\n\n"; |
1031 | } |
1014 | } |
1032 | |
1015 | |
1033 | if (map->shoprace) |
1016 | if (map->shoprace) |
1034 | { |
1017 | { |
1035 | opinion = shopkeeper_approval (map, op); |
1018 | opinion = shopkeeper_approval (map, op); |
|
|
1019 | |
1036 | if (opinion > 0.8) |
1020 | if (opinion > 0.8) |
1037 | new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); |
1021 | buf << "You think the shopkeeper likes you.\n\n"; |
1038 | else if (opinion > 0.5) |
1022 | else if (opinion > 0.5) |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); |
1023 | buf << "The shopkeeper seems unconcerned by you.\n\n"; |
1040 | else |
1024 | else |
1041 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); |
1025 | buf << "The shopkeeper seems to have taken a dislike to you.\n\n"; |
1042 | } |
1026 | } |
1043 | } |
1027 | } |
1044 | else |
1028 | else |
1045 | new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); |
1029 | buf << "There is no shop nearby.\n\n"; |
|
|
1030 | |
|
|
1031 | op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf); |
1046 | |
1032 | |
1047 | return 1; |
1033 | return 1; |
1048 | } |
1034 | } |
1049 | |
1035 | |
1050 | struct shopinv |
1036 | struct shopinv |
1051 | { |
1037 | { |
1052 | char *item_sort; |
1038 | char *item_sort; |
1053 | char *item_real; |
1039 | char *item_real; |
|
|
1040 | sint64 value; |
1054 | uint16 type; |
1041 | uint16 type; |
1055 | uint32 nrof; |
1042 | uint32 nrof; |
1056 | }; |
1043 | }; |
1057 | |
1044 | |
1058 | /* There are a lot fo extra casts in here just to suppress warnings - it |
1045 | /* There are a lot fo extra casts in here just to suppress warnings - it |
… | |
… | |
1078 | } |
1065 | } |
1079 | |
1066 | |
1080 | static void |
1067 | static void |
1081 | add_shop_item (object *tmp, shopinv * items, int *numitems, int *numallocated) |
1068 | add_shop_item (object *tmp, shopinv * items, int *numitems, int *numallocated) |
1082 | { |
1069 | { |
1083 | #if 0 |
|
|
1084 | char buf[MAX_BUF]; |
|
|
1085 | #endif |
|
|
1086 | /* clear unpaid flag so that doesn't come up in query |
1070 | /* clear unpaid flag so that doesn't come up in query |
1087 | * string. We clear nrof so that we can better sort |
1071 | * string. We clear nrof so that we can better sort |
1088 | * the object names. |
1072 | * the object names. |
1089 | */ |
1073 | */ |
1090 | |
1074 | |
1091 | CLEAR_FLAG (tmp, FLAG_UNPAID); |
1075 | tmp->clr_flag (FLAG_UNPAID); |
1092 | items[*numitems].nrof = tmp->nrof; |
1076 | items[*numitems].nrof = tmp->nrof; |
1093 | /* Non mergable items have nrof of 0, but count them as one |
1077 | /* Non mergable items have nrof of 0, but count them as one |
1094 | * so the display is properly. |
1078 | * so the display is properly. |
1095 | */ |
1079 | */ |
1096 | if (tmp->nrof == 0) |
1080 | if (tmp->nrof == 0) |
1097 | items[*numitems].nrof++; |
1081 | items[*numitems].nrof++; |
1098 | items[*numitems].type = tmp->type; |
1082 | items[*numitems].type = tmp->type; |
|
|
1083 | |
|
|
1084 | items[*numitems].value = tmp->value; |
1099 | |
1085 | |
1100 | switch (tmp->type) |
1086 | switch (tmp->type) |
1101 | { |
1087 | { |
1102 | #if 0 |
1088 | #if 0 |
1103 | case BOOTS: |
1089 | case BOOTS: |
… | |
… | |
1115 | #endif |
1101 | #endif |
1116 | |
1102 | |
1117 | default: |
1103 | default: |
1118 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1104 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1119 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1105 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
|
|
1106 | items[*numitems].value += tmp->value; |
1120 | (*numitems)++; |
1107 | (*numitems)++; |
1121 | break; |
1108 | break; |
1122 | } |
1109 | } |
1123 | SET_FLAG (tmp, FLAG_UNPAID); |
1110 | |
|
|
1111 | tmp->set_flag (FLAG_UNPAID); |
1124 | } |
1112 | } |
1125 | |
1113 | |
1126 | void |
1114 | void |
1127 | shop_listing (object *sign, object *op) |
1115 | shop_listing (object *sign, object *op) |
1128 | { |
1116 | { |
1129 | int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; |
1117 | int i, j, x1, x2, y1, y2; |
1130 | const char *shop_coords = sign->kv (shstr_shop_coords); |
1118 | const char *shop_coords = sign->kv [shstr_shop_coords]; |
1131 | object *stack; |
1119 | object *stack; |
1132 | shopinv *items; |
1120 | shopinv *items; |
1133 | |
1121 | |
1134 | /* Should never happen, but just in case a monster does apply a sign */ |
1122 | /* Should never happen, but just in case a monster does apply a sign */ |
1135 | if (op->type != PLAYER) |
1123 | if (!op->is_player ()) |
1136 | return; |
1124 | return; |
|
|
1125 | |
|
|
1126 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1137 | |
1127 | |
1138 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1128 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1139 | { |
1129 | { |
1140 | x1 = 0; |
1130 | x1 = 0; |
1141 | y1 = 0; |
1131 | y1 = 0; |
1142 | x2 = op->map->width - 1; |
1132 | x2 = op->map->width - 1; |
1143 | y2 = op->map->height - 1; |
1133 | y2 = op->map->height - 1; |
1144 | } |
1134 | } |
1145 | |
1135 | |
1146 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
|
|
1147 | numallocated = 40; |
1136 | int numallocated = 40; |
|
|
1137 | int numitems = 0; |
|
|
1138 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1148 | |
1139 | |
1149 | /* Find all the appropriate items */ |
1140 | /* Find all the appropriate items */ |
1150 | for (i = x1; i <= x2; i++) |
1141 | for (i = x1; i <= x2; i++) |
1151 | { |
|
|
1152 | for (j = y1; j < y2; j++) |
1142 | for (j = y1; j < y2; j++) |
|
|
1143 | if (op->map->is_in_shop (i, j)) |
1153 | { |
1144 | { |
1154 | if (is_in_shop (op->map, i, j)) |
1145 | stack = GET_MAP_OB (op->map, i, j); |
|
|
1146 | |
|
|
1147 | while (stack) |
1155 | { |
1148 | { |
1156 | stack = GET_MAP_OB (op->map, i, j); |
1149 | if (stack->flag [FLAG_UNPAID]) |
1157 | |
|
|
1158 | while (stack) |
|
|
1159 | { |
1150 | { |
1160 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
|
|
1161 | { |
|
|
1162 | if (numitems == numallocated) |
1151 | if (numitems == numallocated) |
1163 | { |
|
|
1164 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1152 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1165 | numallocated += 10; |
|
|
1166 | } |
|
|
1167 | |
1153 | |
1168 | add_shop_item (stack, items, &numitems, &numallocated); |
1154 | add_shop_item (stack, items, &numitems, &numallocated); |
1169 | } |
|
|
1170 | |
|
|
1171 | stack = stack->above; |
|
|
1172 | } |
1155 | } |
|
|
1156 | |
|
|
1157 | stack = stack->above; |
1173 | } |
1158 | } |
1174 | } |
1159 | } |
1175 | } |
|
|
1176 | |
1160 | |
1177 | if (numitems == 0) |
1161 | buf << (numitems ? "T<This shop contains:>\n\n" |
1178 | { |
1162 | : "T<This shop is currently empty.>"); |
1179 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
|
|
1180 | free (items); |
|
|
1181 | return; |
|
|
1182 | } |
|
|
1183 | |
1163 | |
1184 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1164 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1185 | |
|
|
1186 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
|
|
1187 | |
1165 | |
1188 | for (i = 0; i < numitems; i++) |
1166 | for (i = 0; i < numitems; i++) |
1189 | { |
1167 | { |
1190 | /* Collapse items of the same name together */ |
1168 | /* Collapse items of the same name together */ |
1191 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1169 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1192 | { |
|
|
1193 | items[i + 1].nrof += items[i].nrof; |
1170 | items[i + 1].nrof += items[i].nrof; |
1194 | free (items[i].item_sort); |
|
|
1195 | free (items[i].item_real); |
|
|
1196 | } |
|
|
1197 | else |
1171 | else |
1198 | { |
1172 | { |
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s", |
1173 | buf.printf ( |
1200 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1174 | " %4d %s\n for %s\n", |
|
|
1175 | items[i].nrof ? items[i].nrof : 1, |
|
|
1176 | items[i].nrof == 1 ? items[i].item_sort : items[i].item_real, |
|
|
1177 | cost_string_from_value (items[i].value, op->flag [FLAG_WIZ] ? 0 : 1)); |
|
|
1178 | } |
|
|
1179 | |
1201 | free (items[i].item_sort); |
1180 | free (items[i].item_sort); |
1202 | free (items[i].item_real); |
1181 | free (items[i].item_real); |
1203 | } |
|
|
1204 | } |
1182 | } |
|
|
1183 | |
|
|
1184 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
1205 | |
1185 | |
1206 | free (items); |
1186 | free (items); |
1207 | } |
|
|
1208 | |
|
|
1209 | /* elmex: this function checks whether the object is in a shop */ |
|
|
1210 | bool |
|
|
1211 | is_in_shop (object *o) |
|
|
1212 | { |
|
|
1213 | if (!o->is_on_map ()) |
|
|
1214 | return false; |
|
|
1215 | |
|
|
1216 | return is_in_shop (o->map, o->x, o->y); |
|
|
1217 | } |
1187 | } |
1218 | |
1188 | |
1219 | /* elmex: this function checks whether we are in a shop or not |
1189 | /* elmex: this function checks whether we are in a shop or not |
1220 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
1190 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
1221 | floor tile. this possibly will make map bugs where shopfloors are above |
1191 | floor tile. this possibly will make map bugs where shopfloors are above |
1222 | floors more obvious. |
1192 | floors more obvious. |
1223 | */ |
1193 | */ |
1224 | |
|
|
1225 | bool |
1194 | bool |
1226 | is_in_shop (maptile *map, int x, int y) |
1195 | maptile::is_in_shop (int x, int y) const |
1227 | { |
1196 | { |
1228 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1197 | for (object *floor = at (x, y).bot; floor; floor = floor->above) |
1229 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1198 | if (floor->flag [FLAG_IS_FLOOR]) |
1230 | return floor->type == SHOP_FLOOR; |
1199 | return floor->type == SHOP_FLOOR; |
1231 | |
1200 | |
1232 | return false; |
1201 | return false; |
1233 | } |
1202 | } |
1234 | |
1203 | |