1 | |
|
|
2 | /* |
1 | /* |
3 | * static char *rcsid_shop_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: shop.C,v 1.11 2006/09/11 20:26:41 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
|
|
7 | /* |
|
|
8 | CrossFire, A Multiplayer game for X-windows |
|
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <spells.h> |
25 | #include <spells.h> |
32 | #include <skills.h> |
26 | #include <skills.h> |
33 | #include <living.h> |
27 | #include <living.h> |
34 | #include <newclient.h> |
|
|
35 | #ifndef __CEXTRACT__ |
|
|
36 | # include <sproto.h> |
28 | #include <sproto.h> |
37 | #endif |
|
|
38 | #include <math.h> |
29 | #include <math.h> |
39 | |
30 | |
40 | /* this is a measure of how effective store specialisation is. A general store |
31 | /* this is a measure of how effective store specialisation is. A general store |
41 | * will offer this proportion of the 'maximum' price, a specialised store will |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
42 | * offer a range of prices around it such that the maximum price is always one |
33 | * offer a range of prices around it such that the maximum price is always one |
43 | * therefore making this number higher, makes specialisation less effective. |
34 | * therefore making this number higher, makes specialisation less effective. |
44 | * setting this value above 1 or to a negative value would have interesting, |
35 | * setting this value above 1 or to a negative value would have interesting, |
45 | * (though not useful) effects. |
36 | * (though not useful) effects. |
46 | */ |
37 | */ |
47 | #define SPECIALISATION_EFFECT 0.5 |
38 | #define SPECIALISATION_EFFECT .5 |
48 | |
39 | |
49 | /* price a shopkeeper will give someone they neither like nor dislike */ |
40 | // price a shopkeeper will give someone that is not of their race |
50 | #define NEUTRAL_RATIO 0.8 |
41 | #define DISLIKE_RATIO 0.8 |
51 | |
42 | |
52 | static uint64 pay_from_container (object *pl, object *pouch, uint64 to_pay); |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
53 | static uint64 value_limit (uint64 val, int quantity, const object *who, int isshop); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
54 | static double shop_specialisation_ratio (const object *item, const mapstruct *map); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
55 | static double shop_greed (const mapstruct *map); |
46 | static double shop_greed (const maptile *map); |
56 | |
|
|
57 | #define NUM_COINS 4 /* number of coin types */ |
|
|
58 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
|
|
59 | |
47 | |
60 | /* Added F_TRUE flag to define.h to mean that the price should not |
48 | /* Added F_TRUE flag to define.h to mean that the price should not |
61 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
49 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
62 | * that the item is worth, if it was sold, but unadjusted by charisma. |
50 | * that the item is worth, if it was sold, but unadjusted by charisma. |
63 | * This is needed for alchemy, to to determine what value of gold nuggets |
51 | * This is needed for alchemy, to to determine what value of gold nuggets |
… | |
… | |
80 | * thus remained 0. |
68 | * thus remained 0. |
81 | * |
69 | * |
82 | * Mark Wedel (mwedel@pyramid.com) |
70 | * Mark Wedel (mwedel@pyramid.com) |
83 | */ |
71 | */ |
84 | |
72 | |
85 | static uint64 approx_range; |
73 | static sint64 approx_range; |
86 | |
74 | |
87 | uint64 |
75 | sint64 |
88 | query_cost (const object *tmp, object *who, int flag) |
76 | query_cost (const object *tmp, object *who, int flag) |
89 | { |
77 | { |
90 | double val; |
78 | double val; |
91 | int number; /* used to better calculate value */ |
79 | int number; /* used to better calculate value */ |
92 | int no_bargain; |
80 | int no_bargain; |
… | |
… | |
104 | approximate = flag & F_APPROX; |
92 | approximate = flag & F_APPROX; |
105 | shop = flag & F_SHOP; |
93 | shop = flag & F_SHOP; |
106 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
94 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
107 | |
95 | |
108 | if (tmp->type == MONEY) |
96 | if (tmp->type == MONEY) |
109 | return (tmp->nrof * tmp->value); |
97 | return tmp->nrof * tmp->value; |
|
|
98 | |
110 | if (tmp->type == GEM) |
99 | if (tmp->type == GEM) |
111 | { |
100 | { |
112 | if (flag == F_TRUE) |
101 | if (flag == F_TRUE) |
113 | return (tmp->nrof * tmp->value); |
102 | return (tmp->nrof * tmp->value); |
|
|
103 | |
114 | if (flag == F_BUY) |
104 | if (flag == F_BUY) |
115 | return (uint64) (1.03 * tmp->nrof * tmp->value); |
105 | return (sint64) (1.03 * tmp->nrof * tmp->value); |
|
|
106 | |
116 | if (flag == F_SELL) |
107 | if (flag == F_SELL) |
117 | return (uint64) (0.97 * tmp->nrof * tmp->value); |
108 | return (sint64) (0.97 * tmp->nrof * tmp->value); |
|
|
109 | |
118 | LOG (llevError, "Query_cost: Gem type with unknown flag : %d\n", flag); |
110 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
119 | return 0; |
111 | return 0; |
120 | } |
112 | } |
|
|
113 | |
121 | number = tmp->nrof; |
114 | number = tmp->nrof; |
122 | if (number == 0) |
115 | if (number == 0) |
123 | number = 1; |
116 | number = 1; |
124 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
117 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
125 | { |
118 | { |
… | |
… | |
133 | { |
126 | { |
134 | if (tmp->arch != NULL) |
127 | if (tmp->arch != NULL) |
135 | { |
128 | { |
136 | if (flag == F_BUY) |
129 | if (flag == F_BUY) |
137 | { |
130 | { |
138 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
131 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object.\n"); |
139 | val = tmp->arch->clone.value * 50 * number; |
132 | val = tmp->arch->value * 50 * number; |
140 | } |
133 | } |
141 | else |
134 | else |
142 | { /* Trying to sell something, or get true value */ |
135 | { /* Trying to sell something, or get true value */ |
143 | if (tmp->type == POTION) |
136 | if (tmp->type == POTION) |
144 | val = number * 40; /* Don't want to give anything away */ |
137 | val = number * 40; /* Don't want to give anything away */ |
… | |
… | |
146 | { |
139 | { |
147 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
140 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
148 | * unknown objects |
141 | * unknown objects |
149 | */ |
142 | */ |
150 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
143 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
151 | val = number * tmp->arch->clone.value * 2 / 3; |
144 | val = number * tmp->arch->value * 2 / 3; |
152 | else |
145 | else |
153 | val = number * tmp->arch->clone.value / 3; |
146 | val = number * tmp->arch->value / 3; |
154 | } |
147 | } |
155 | } |
148 | } |
156 | } |
149 | } |
157 | else |
150 | else |
158 | { /* No archetype with this object */ |
151 | { /* No archetype with this object */ |
159 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
152 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
160 | if (flag == F_BUY) |
153 | if (flag == F_BUY) |
161 | { |
154 | { |
162 | LOG (llevError, "Asking for buy-value of unidentified object without arch.\n"); |
155 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object without arch.\n"); |
163 | val = number * tmp->value * 10; |
156 | val = number * tmp->value * 10; |
164 | } |
157 | } |
165 | else |
158 | else |
166 | val = number * tmp->value / 5; |
159 | val = number * tmp->value / 5; |
167 | } |
160 | } |
… | |
… | |
169 | |
162 | |
170 | /* If the item has been applied or identifed or does not need to be |
163 | /* If the item has been applied or identifed or does not need to be |
171 | * identified, AND the object is magical and the archetype is non |
164 | * identified, AND the object is magical and the archetype is non |
172 | * magical, then change values accordingly. The tmp->arch==NULL is |
165 | * magical, then change values accordingly. The tmp->arch==NULL is |
173 | * really just a check to prevent core dumps for when it checks |
166 | * really just a check to prevent core dumps for when it checks |
174 | * tmp->arch->clone.magic for any magic. The check for archetype |
167 | * tmp->arch->magic for any magic. The check for archetype |
175 | * magic is to not give extra money for archetypes that are by |
168 | * magic is to not give extra money for archetypes that are by |
176 | * default magical. This is because the archetype value should have |
169 | * default magical. This is because the archetype value should have |
177 | * already figured in that value. |
170 | * already figured in that value. |
178 | */ |
171 | */ |
179 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
172 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
180 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->clone.magic)) |
173 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) |
181 | { |
174 | { |
182 | if (tmp->magic > 0) |
175 | if (tmp->magic > 0) |
183 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
176 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
184 | else |
177 | else |
185 | /* Note that tmp->magic is negative, so that this |
178 | /* Note that tmp->magic is negative, so that this |
… | |
… | |
200 | val /= 50; |
193 | val /= 50; |
201 | } |
194 | } |
202 | |
195 | |
203 | /* Limit amount of money you can get for really great items. */ |
196 | /* Limit amount of money you can get for really great items. */ |
204 | if (flag == F_SELL) |
197 | if (flag == F_SELL) |
205 | val = value_limit ((uint64) val, number, who, shop); |
198 | val = value_limit ((sint64) val, number, who, shop); |
206 | |
199 | |
207 | // use a nonlinear price adjustment. as my predecessor said, don't change |
200 | // use a nonlinear price adjustment. as my predecessor said, don't change |
208 | // the archetypes, its work required for balancing, and we don't care. |
201 | // the archetypes, its work required for balancing, and we don't care. |
209 | //val = pow (val, 1.05); |
202 | //val = pow (val, 1.05); |
210 | |
203 | |
… | |
… | |
213 | * AND Cha = 30 will get optimal price. |
206 | * AND Cha = 30 will get optimal price. |
214 | * Thus charisma will never get useless. |
207 | * Thus charisma will never get useless. |
215 | * -b.e. edler@heydernet.de |
208 | * -b.e. edler@heydernet.de |
216 | */ |
209 | */ |
217 | |
210 | |
218 | if (who != NULL && who->type == PLAYER) |
211 | if (who && who->type == PLAYER) |
219 | { |
212 | { |
220 | int lev_bargain = 0; |
213 | int lev_bargain = 0; |
221 | int lev_identify = 0; |
214 | int lev_identify = 0; |
222 | int idskill1 = 0; |
|
|
223 | int idskill2 = 0; |
|
|
224 | const typedata *tmptype; |
|
|
225 | |
|
|
226 | tmptype = get_typedata (tmp->type); |
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|
227 | |
215 | |
228 | if (find_skill_by_number (who, SK_BARGAINING)) |
216 | if (find_skill_by_number (who, SK_BARGAINING)) |
229 | { |
|
|
230 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
217 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
|
|
218 | |
|
|
219 | if (const typedata *tmptype = get_typedata (tmp->type)) |
231 | } |
220 | { |
232 | if (tmptype) |
|
|
233 | { |
|
|
234 | idskill1 = tmptype->identifyskill; |
221 | if (int idskill1 = tmptype->identifyskill) |
235 | if (idskill1) |
|
|
236 | { |
222 | { |
237 | idskill2 = tmptype->identifyskill2; |
223 | int idskill2 = tmptype->identifyskill2; |
|
|
224 | |
238 | if (find_skill_by_number (who, idskill1)) |
225 | if (find_skill_by_number (who, idskill1)) |
239 | { |
|
|
240 | lev_identify = find_skill_by_number (who, idskill1)->level; |
226 | lev_identify = find_skill_by_number (who, idskill1)->level; |
241 | } |
227 | |
242 | if (idskill2 && find_skill_by_number (who, idskill2)) |
228 | if (idskill2 && find_skill_by_number (who, idskill2)) |
243 | { |
|
|
244 | lev_identify += find_skill_by_number (who, idskill2)->level; |
229 | lev_identify += find_skill_by_number (who, idskill2)->level; |
245 | } |
|
|
246 | } |
230 | } |
247 | } |
231 | } |
248 | else |
|
|
249 | LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", &tmp->name); |
|
|
250 | |
232 | |
251 | /* ratio determines how much of the price modification |
233 | /* ratio determines how much of the price modification |
252 | * will come from the basic stat charisma |
234 | * will come from the basic stat charisma |
253 | * the rest will come from the level in bargaining skill |
235 | * the rest will come from the level in bargaining skill |
254 | */ |
236 | */ |
255 | const double cha_ratio = 0.40; |
237 | const double cha_ratio = 0.40; |
256 | |
238 | |
257 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
239 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
258 | |
|
|
259 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
240 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
260 | |
|
|
261 | diff = .02 + (.80 - .02) * diff; |
241 | diff = .02 + (.80 - .02) * diff; |
262 | |
242 | |
263 | if (flag == F_BUY) |
243 | if (flag == F_BUY) |
264 | val += (val * diff); |
244 | val += val * diff; |
265 | else if (flag == F_SELL) |
245 | else if (flag == F_SELL) |
266 | val -= (val * diff); |
246 | val -= val * diff; |
267 | |
247 | |
268 | // now find a price range. the less good we can judge, the larger the range is |
248 | // now find a price range. the less good we can judge, the larger the range is |
269 | // then the range is adjusted randomly around the correct value |
249 | // then the range is adjusted randomly around the correct value |
270 | if (approximate) |
250 | if (approximate) |
271 | approx_range = uint64 (val / sqrt (lev_identify * 3 + 1)); |
251 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
272 | } |
252 | } |
273 | |
253 | |
274 | /* I don't think this should really happen - if it does, it indicates and |
254 | /* I don't think this should really happen - if it does, it indicates and |
275 | * overflow of diff above. That shoudl only happen if |
255 | * overflow of diff above. That should only happen if |
276 | * we are selling objects - in that case, the person just |
256 | * we are selling objects - in that case, the person just |
277 | * gets no money. |
257 | * gets no money. |
278 | */ |
258 | */ |
279 | if ((sint64) val < 0) |
259 | if ((sint64) val < 0) |
280 | val = 0; |
260 | val = 0; |
… | |
… | |
308 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
288 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
309 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
289 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
310 | else |
290 | else |
311 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
291 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
312 | } |
292 | } |
|
|
293 | |
313 | /* we will also have an extra 0-5% variation between shops of the same type |
294 | /* we will also have an extra 0-5% variation between shops of the same type |
314 | * for valuable items (below a value of 50 this effect wouldn't be very |
295 | * for valuable items (below a value of 50 this effect wouldn't be very |
315 | * pointful, and could give fun with rounding. |
296 | * pointful, and could give fun with rounding. |
316 | */ |
297 | */ |
317 | if (who->map->path != NULL && val > 50) |
298 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
318 | val = (val + 0.05 * (sint64) val * cos (tmp->count + strlen (who->map->path))); |
299 | if (val > 50) |
|
|
300 | val += float (val) * .05f * cosf ((tmp->uuid.seq & 0xffff) * float (M_PI * 2. / 0x10000)); |
319 | } |
301 | } |
|
|
302 | |
320 | return (uint64) val; |
303 | return (sint64) val; |
321 | } |
304 | } |
322 | |
305 | |
323 | /* Find the coin type that is worth more the 'c'. Starts at the |
306 | /* Find the coin type that is worth more the 'c'. Starts at the |
324 | * cointype placement. |
307 | * cointype placement. |
325 | */ |
308 | */ |
326 | |
309 | |
327 | static archetype * |
310 | static archetype * |
328 | find_next_coin (uint64 c, int *cointype) |
311 | find_next_coin (sint64 c, int *cointype) |
329 | { |
312 | { |
330 | archetype *coin; |
313 | archetype *coin; |
331 | |
314 | |
332 | do |
315 | do |
333 | { |
316 | { |
334 | if (coins[*cointype] == NULL) |
317 | if (coins[*cointype] == NULL) |
335 | return NULL; |
318 | return NULL; |
336 | coin = find_archetype (coins[*cointype]); |
319 | coin = archetype::find (coins[*cointype]); |
337 | if (coin == NULL) |
320 | if (coin == NULL) |
338 | return NULL; |
321 | return NULL; |
339 | *cointype += 1; |
322 | *cointype += 1; |
340 | } |
323 | } |
341 | while ((uint64) coin->clone.value > c); |
324 | while (coin->value > c); |
342 | |
325 | |
343 | return coin; |
326 | return coin; |
344 | } |
327 | } |
345 | |
328 | |
346 | /* This returns a string of how much something is worth based on |
329 | /* This returns a string of how much something is worth based on |
… | |
… | |
352 | * coins, there are certainly issues - the easiest fix at that |
335 | * coins, there are certainly issues - the easiest fix at that |
353 | * time is to add a higher denomination (mithril piece with |
336 | * time is to add a higher denomination (mithril piece with |
354 | * 10,000 silver or something) |
337 | * 10,000 silver or something) |
355 | */ |
338 | */ |
356 | const char * |
339 | const char * |
357 | cost_string_from_value (uint64 cost, int approx) |
340 | cost_string_from_value (sint64 cost, int approx) |
358 | { |
341 | { |
359 | static char buf[MAX_BUF]; |
342 | static char buf[MAX_BUF]; |
360 | archetype *coin, *next_coin; |
343 | archetype *coin, *next_coin; |
361 | int num, cointype = 0; |
344 | int num, cointype = 0; |
362 | |
345 | |
363 | coin = find_next_coin (cost, &cointype); |
346 | coin = find_next_coin (cost, &cointype); |
364 | if (coin == NULL) |
347 | if (coin == NULL) |
365 | return "nothing"; |
348 | return "nothing"; |
366 | |
349 | |
367 | num = cost / coin->clone.value; |
350 | num = cost / coin->value; |
368 | /* so long as nrof is 32 bit, this is true. |
351 | /* so long as nrof is 32 bit, this is true. |
369 | * If it takes more coins than a person can possibly carry, this |
352 | * If it takes more coins than a person can possibly carry, this |
370 | * is basically true. |
353 | * is basically true. |
371 | */ |
354 | */ |
372 | if ((cost / coin->clone.value) > UINT32_MAX) |
355 | if ((cost / coin->value) > UINT32_MAX) |
373 | { |
356 | { |
374 | strcpy (buf, "an unimaginable sum of money"); |
357 | strcpy (buf, "an unimaginable sum of money"); |
375 | return buf; |
358 | return buf; |
376 | } |
359 | } |
377 | |
360 | |
378 | cost -= (uint64) num *(uint64) coin->clone.value; |
361 | cost -= num * (sint64)coin->value; |
379 | |
362 | |
380 | sprintf (buf, "%d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
363 | sprintf (buf, "%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
381 | |
364 | |
382 | next_coin = find_next_coin (cost, &cointype); |
365 | next_coin = find_next_coin (cost, &cointype); |
383 | if (next_coin == NULL || approx) |
366 | if (next_coin == NULL || approx) |
384 | return buf; |
367 | return buf; |
385 | |
368 | |
386 | coin = next_coin; |
369 | coin = next_coin; |
387 | num = cost / coin->clone.value; |
370 | num = cost / coin->value; |
388 | cost -= (uint64) num *(uint64) coin->clone.value; |
371 | cost -= num * (sint64)coin->value; |
389 | |
372 | |
390 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
373 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
391 | |
374 | |
392 | return buf; |
375 | return buf; |
393 | } |
376 | } |
394 | |
377 | |
395 | const char * |
378 | const char * |
396 | query_cost_string (const object *tmp, object *who, int flag) |
379 | query_cost_string (const object *tmp, object *who, int flag) |
397 | { |
380 | { |
398 | uint64 real_value = query_cost (tmp, who, flag); |
381 | sint64 real_value = query_cost (tmp, who, flag); |
399 | int idskill1 = 0; |
382 | int idskill1 = 0; |
400 | int idskill2 = 0; |
383 | int idskill2 = 0; |
401 | const typedata *tmptype; |
384 | const typedata *tmptype; |
402 | |
385 | |
403 | tmptype = get_typedata (tmp->type); |
386 | tmptype = get_typedata (tmp->type); |
… | |
… | |
425 | archetype *coin = find_next_coin (real_value, &cointype); |
408 | archetype *coin = find_next_coin (real_value, &cointype); |
426 | |
409 | |
427 | if (coin == NULL) |
410 | if (coin == NULL) |
428 | return "nothing"; |
411 | return "nothing"; |
429 | |
412 | |
430 | num = real_value / coin->clone.value; |
413 | num = real_value / coin->value; |
|
|
414 | |
431 | if (num == 1) |
415 | if (num == 1) |
432 | sprintf (buf, "about one %s", &coin->clone.name); |
416 | sprintf (buf, "about one %s", &coin->object::name); |
433 | else if (num < 5) |
417 | else if (num < 5) |
434 | sprintf (buf, "a few %s", &coin->clone.name_pl); |
418 | sprintf (buf, "a few %s", &coin->object::name_pl); |
435 | else if (num < 10) |
419 | else if (num < 10) |
436 | sprintf (buf, "several %s", &coin->clone.name_pl); |
420 | sprintf (buf, "several %s", &coin->object::name_pl); |
437 | else if (num < 25) |
421 | else if (num < 25) |
438 | sprintf (buf, "a moderate amount of %s", &coin->clone.name_pl); |
422 | sprintf (buf, "a moderate amount of %s", &coin->object::name_pl); |
439 | else if (num < 100) |
423 | else if (num < 100) |
440 | sprintf (buf, "lots of %s", &coin->clone.name_pl); |
424 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
441 | else if (num < 1000) |
425 | else if (num < 1000) |
442 | sprintf (buf, "a great many %s", &coin->clone.name_pl); |
426 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
443 | else |
427 | else |
444 | sprintf (buf, "a vast quantity of %s", &coin->clone.name_pl); |
428 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
|
|
429 | |
445 | return buf; |
430 | return buf; |
446 | } |
431 | } |
447 | } |
432 | } |
448 | } |
433 | } |
449 | |
434 | |
450 | int hash = ((unsigned int) tmp->count * 174364621) & 1023; |
435 | int hash = ((unsigned int) tmp->count * 174364621) & 1023; |
451 | |
436 | |
452 | if (approx_range) |
437 | if (approx_range) |
453 | { |
438 | { |
454 | uint64 lo = (sint64) real_value - (approx_range * hash >> 10); |
439 | sint64 lo = (sint64) real_value - (approx_range * hash >> 10); |
455 | static char buf[MAX_BUF]; |
440 | static char buf[MAX_BUF]; |
456 | |
441 | |
457 | sprintf (buf, "between %s", cost_string_from_value (lo, 1)); |
442 | sprintf (buf, "between %s", cost_string_from_value (lo, 1)); |
458 | sprintf (buf + strlen (buf), " and %s", cost_string_from_value (lo + approx_range, 1)); |
443 | sprintf (buf + strlen (buf), " and %s", cost_string_from_value (lo + approx_range, 1)); |
459 | |
444 | |
… | |
… | |
465 | } |
450 | } |
466 | |
451 | |
467 | /* This function finds out how much money the player is carrying, |
452 | /* This function finds out how much money the player is carrying, |
468 | * including what is in containers. |
453 | * including what is in containers. |
469 | */ |
454 | */ |
470 | uint64 |
455 | sint64 |
471 | query_money (const object *op) |
456 | query_money (const object *op) |
472 | { |
457 | { |
473 | object *tmp; |
458 | object *tmp; |
474 | uint64 total = 0; |
459 | sint64 total = 0; |
475 | |
460 | |
476 | if (op->type != PLAYER && op->type != CONTAINER) |
461 | if (op->type != PLAYER && op->type != CONTAINER) |
477 | { |
462 | { |
478 | LOG (llevError, "Query money called with non player/container\n"); |
463 | LOG (llevError, "Query money called with non player/container\n"); |
479 | return 0; |
464 | return 0; |
480 | } |
465 | } |
|
|
466 | |
481 | for (tmp = op->inv; tmp; tmp = tmp->below) |
467 | for (tmp = op->inv; tmp; tmp = tmp->below) |
482 | { |
|
|
483 | if (tmp->type == MONEY) |
468 | if (tmp->type == MONEY) |
484 | { |
|
|
485 | total += (uint64) tmp->nrof * (uint64) tmp->value; |
469 | total += tmp->nrof * (sint64)tmp->value; |
486 | } |
|
|
487 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) |
470 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) |
488 | { |
|
|
489 | total += query_money (tmp); |
471 | total += query_money (tmp); |
490 | } |
472 | |
491 | } |
|
|
492 | return total; |
473 | return total; |
493 | } |
474 | } |
494 | |
475 | |
495 | /* TCHIZE: This function takes the amount of money from the |
476 | /* TCHIZE: This function takes the amount of money from the |
496 | * the player inventory and from it's various pouches using the |
477 | * the player inventory and from it's various pouches using the |
497 | * pay_from_container function. |
478 | * pay_from_container function. |
498 | * returns 0 if not possible. 1 if success |
479 | * returns 0 if not possible. 1 if success |
499 | */ |
480 | */ |
500 | int |
481 | int |
501 | pay_for_amount (uint64 to_pay, object *pl) |
482 | pay_for_amount (sint64 to_pay, object *pl) |
502 | { |
483 | { |
503 | object *pouch; |
484 | object *pouch; |
504 | |
485 | |
505 | if (to_pay == 0) |
486 | if (to_pay == 0) |
506 | return 1; |
487 | return 1; |
|
|
488 | |
507 | if (to_pay > query_money (pl)) |
489 | if (to_pay > query_money (pl)) |
508 | return 0; |
490 | return 0; |
509 | |
491 | |
510 | to_pay = pay_from_container (pl, pl, to_pay); |
492 | pay_from_container (pl, pl, to_pay); |
511 | |
493 | |
512 | for (pouch = pl->inv; (pouch != NULL) && (to_pay > 0); pouch = pouch->below) |
494 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
513 | { |
|
|
514 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
495 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
515 | { |
|
|
516 | to_pay = pay_from_container (pl, pouch, to_pay); |
496 | pay_from_container (pl, pouch, to_pay); |
517 | } |
497 | |
518 | } |
498 | pl->update_stats (); |
519 | fix_player (pl); |
|
|
520 | return 1; |
499 | return 1; |
521 | } |
500 | } |
522 | |
501 | |
523 | /* DAMN: This is now a wrapper for pay_from_container, which is |
502 | /* DAMN: This is now a wrapper for pay_from_container, which is |
524 | * called for the player, then for each active container that can hold |
503 | * called for the player, then for each active container that can hold |
… | |
… | |
526 | * of the price was paid from. |
505 | * of the price was paid from. |
527 | */ |
506 | */ |
528 | int |
507 | int |
529 | pay_for_item (object *op, object *pl) |
508 | pay_for_item (object *op, object *pl) |
530 | { |
509 | { |
531 | uint64 to_pay = query_cost (op, pl, F_BUY | F_SHOP); |
510 | sint64 to_pay = query_cost (op, pl, F_BUY | F_SHOP); |
532 | object *pouch; |
511 | object *pouch; |
533 | uint64 saved_money; |
512 | sint64 saved_money; |
534 | |
513 | |
535 | if (to_pay == 0) |
514 | if (to_pay == 0) |
536 | return 1; |
515 | return 1; |
|
|
516 | |
537 | if (to_pay > query_money (pl)) |
517 | if (to_pay > query_money (pl)) |
538 | return 0; |
518 | return 0; |
539 | |
519 | |
540 | /* We compare the paid price with the one for a player |
520 | /* We compare the paid price with the one for a player |
541 | * without bargaining skill. |
521 | * without bargaining skill. |
… | |
… | |
544 | saved_money = query_cost (op, pl, F_BUY | F_NO_BARGAIN | F_SHOP) - to_pay; |
524 | saved_money = query_cost (op, pl, F_BUY | F_NO_BARGAIN | F_SHOP) - to_pay; |
545 | |
525 | |
546 | if (saved_money > 0) |
526 | if (saved_money > 0) |
547 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
527 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
548 | |
528 | |
549 | to_pay = pay_from_container (pl, pl, to_pay); |
529 | pay_from_container (pl, pl, to_pay); |
550 | |
530 | |
551 | for (pouch = pl->inv; (pouch != NULL) && (to_pay > 0); pouch = pouch->below) |
531 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
552 | { |
|
|
553 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
532 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
554 | { |
|
|
555 | to_pay = pay_from_container (pl, pouch, to_pay); |
533 | pay_from_container (pl, pouch, to_pay); |
556 | } |
534 | |
557 | } |
535 | pl->update_stats (); |
558 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
536 | |
559 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
560 | fix_player (pl); |
|
|
561 | return 1; |
537 | return 1; |
562 | } |
538 | } |
563 | |
539 | |
564 | /* This pays for the item, and takes the proper amount of money off |
540 | /* This pays for the item, and takes the proper amount of money off |
565 | * the player. |
541 | * the player. |
… | |
… | |
573 | * |
549 | * |
574 | * pouch is the container (pouch or player) to remove the coins from. |
550 | * pouch is the container (pouch or player) to remove the coins from. |
575 | * to_pay is the required amount. |
551 | * to_pay is the required amount. |
576 | * returns the amount still missing after using "pouch". |
552 | * returns the amount still missing after using "pouch". |
577 | */ |
553 | */ |
578 | static uint64 |
554 | static void |
579 | pay_from_container (object *pl, object *pouch, uint64 to_pay) |
555 | pay_from_container (object *pl, object *pouch, sint64 &to_pay) |
580 | { |
556 | { |
581 | int count, i; |
557 | int count, i; |
582 | uint64 remain; |
558 | object *tmp, *next; |
583 | object *tmp, *coin_objs[NUM_COINS], *next; |
|
|
584 | archetype *at; |
559 | archetype *at; |
585 | |
560 | |
586 | if (pouch->type != PLAYER && pouch->type != CONTAINER) |
561 | if (pouch->type != PLAYER && pouch->type != CONTAINER) |
587 | return to_pay; |
562 | return; |
588 | |
563 | |
589 | remain = to_pay; |
564 | object *coin_objs[NUM_COINS] = { 0 }; |
590 | for (i = 0; i < NUM_COINS; i++) |
|
|
591 | coin_objs[i] = NULL; |
|
|
592 | |
565 | |
593 | /* This hunk should remove all the money objects from the player/container */ |
566 | /* This hunk should remove all the money objects from the player/container */ |
594 | for (tmp = pouch->inv; tmp; tmp = next) |
567 | for (tmp = pouch->inv; tmp; tmp = next) |
595 | { |
568 | { |
596 | next = tmp->below; |
569 | next = tmp->below; |
597 | |
570 | |
598 | if (tmp->type == MONEY) |
571 | if (tmp->type == MONEY) |
599 | { |
572 | { |
600 | for (i = 0; i < NUM_COINS; i++) |
573 | for (i = 0; i < NUM_COINS; i++) |
601 | { |
574 | { |
602 | if (!strcmp (coins[NUM_COINS - 1 - i], tmp->arch->name) && (tmp->value == tmp->arch->clone.value)) |
575 | if (tmp->value == tmp->arch->value && !strcmp (coins[NUM_COINS - 1 - i], tmp->arch->archname)) |
603 | { |
576 | { |
604 | |
|
|
605 | /* This should not happen, but if it does, just * |
577 | // This should not happen, but if it does, just merge the two. |
606 | * merge the two. */ |
|
|
607 | if (coin_objs[i] != NULL) |
578 | if (coin_objs [i]) |
608 | { |
579 | { |
609 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
580 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
610 | remove_ob (tmp); |
|
|
611 | coin_objs[i]->nrof += tmp->nrof; |
581 | coin_objs[i]->nrof += tmp->nrof; |
612 | esrv_del_item (pl->contr, tmp->count); |
582 | tmp->destroy (true); |
613 | free_object (tmp); |
|
|
614 | } |
583 | } |
615 | else |
584 | else |
616 | { |
585 | { |
617 | remove_ob (tmp); |
586 | tmp->remove (); |
618 | if (pouch->type == PLAYER) |
|
|
619 | esrv_del_item (pl->contr, tmp->count); |
|
|
620 | coin_objs[i] = tmp; |
587 | coin_objs[i] = tmp; |
621 | } |
588 | } |
|
|
589 | |
622 | break; |
590 | break; |
623 | } |
591 | } |
624 | } |
592 | } |
|
|
593 | |
625 | if (i == NUM_COINS) |
594 | if (i == NUM_COINS) |
626 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->name); |
595 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->archname); |
627 | } |
596 | } |
628 | } |
597 | } |
629 | |
598 | |
630 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
599 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
631 | /* Note that the coin_objs array goes from least value to greatest value */ |
600 | /* Note that the coin_objs array goes from least value to greatest value */ |
632 | for (i = 0; i < NUM_COINS; i++) |
601 | for (i = 0; i < NUM_COINS; i++) |
633 | if (coin_objs[i] == NULL) |
602 | if (!coin_objs[i]) |
634 | { |
603 | { |
635 | at = find_archetype (coins[NUM_COINS - 1 - i]); |
604 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
|
|
605 | |
636 | if (at == NULL) |
606 | if (at == NULL) |
637 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
607 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
|
|
608 | |
638 | coin_objs[i] = arch_to_object (at); |
609 | coin_objs[i] = arch_to_object (at); |
639 | coin_objs[i]->nrof = 0; |
610 | coin_objs[i]->nrof = 0; |
640 | } |
611 | } |
641 | |
612 | |
642 | for (i = 0; i < NUM_COINS; i++) |
613 | for (i = 0; i < NUM_COINS; i++) |
643 | { |
614 | { |
644 | int num_coins; |
615 | object &coin = *coin_objs[i]; |
|
|
616 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); |
|
|
617 | to_pay -= num_coins * coin.value; |
645 | |
618 | |
646 | if (coin_objs[i]->nrof * coin_objs[i]->value > remain) |
|
|
647 | { |
|
|
648 | num_coins = remain / coin_objs[i]->value; |
|
|
649 | if ((uint64) num_coins * (uint64) coin_objs[i]->value < remain) |
|
|
650 | num_coins++; |
|
|
651 | } |
|
|
652 | else |
|
|
653 | { |
|
|
654 | num_coins = coin_objs[i]->nrof; |
|
|
655 | } |
|
|
656 | remain -= (sint64) num_coins *(sint64) coin_objs[i]->value; |
|
|
657 | |
|
|
658 | coin_objs[i]->nrof -= num_coins; |
619 | coin.nrof -= num_coins; |
659 | /* Now start making change. Start at the coin value |
620 | /* Now start making change. Start at the coin value |
660 | * below the one we just did, and work down to |
621 | * below the one we just did, and work down to |
661 | * the lowest value. |
622 | * the lowest value. |
662 | */ |
623 | */ |
663 | count = i - 1; |
624 | count = i - 1; |
|
|
625 | |
664 | while (remain < 0 && count >= 0) |
626 | while (to_pay < 0 && count >= 0) |
665 | { |
627 | { |
666 | num_coins = -remain / coin_objs[count]->value; |
628 | num_coins = (-to_pay) / coin_objs[count]->value; |
667 | coin_objs[count]->nrof += num_coins; |
629 | coin_objs[count]->nrof += num_coins; |
668 | remain += num_coins * coin_objs[count]->value; |
630 | to_pay += num_coins * coin_objs[count]->value; |
669 | count--; |
631 | count--; |
670 | } |
632 | } |
671 | } |
633 | } |
|
|
634 | |
672 | for (i = 0; i < NUM_COINS; i++) |
635 | for (i = 0; i < NUM_COINS; i++) |
673 | { |
|
|
674 | if (coin_objs[i]->nrof) |
636 | if (coin_objs[i]->nrof) |
675 | { |
|
|
676 | object *tmp = insert_ob_in_ob (coin_objs[i], pouch); |
637 | insert_ob_in_ob (coin_objs [i], pouch); |
677 | |
|
|
678 | esrv_send_item (pl, tmp); |
|
|
679 | esrv_send_item (pl, pouch); |
|
|
680 | |
|
|
681 | if (pl != pouch) |
|
|
682 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
683 | |
|
|
684 | if (pl->type != PLAYER) |
|
|
685 | esrv_send_item (pl, pl); |
|
|
686 | } |
|
|
687 | else |
638 | else |
688 | free_object (coin_objs[i]); |
639 | coin_objs[i]->destroy (true); |
689 | } |
|
|
690 | |
|
|
691 | return (remain); |
|
|
692 | } |
640 | } |
693 | |
641 | |
694 | /* Checks all unpaid items in op's inventory, adds up all the money they |
642 | /* Checks all unpaid items in op's inventory, adds up all the money they |
695 | * have, and checks that they can actually afford what they want to buy. |
643 | * have, and checks that they can actually afford what they want to buy. |
696 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
644 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
697 | * to the player |
645 | * to the player |
698 | */ |
646 | */ |
699 | |
|
|
700 | int |
647 | int |
701 | can_pay (object *pl) |
648 | can_pay (object *pl) |
702 | { |
649 | { |
703 | int unpaid_count = 0, i; |
650 | int unpaid_count = 0; |
704 | uint64 unpaid_price = 0; |
651 | sint64 unpaid_price = 0; |
705 | uint64 player_wealth = query_money (pl); |
652 | sint64 player_wealth = query_money (pl); |
706 | object *item; |
|
|
707 | uint32 coincount[NUM_COINS]; |
|
|
708 | |
653 | |
709 | if (!pl || pl->type != PLAYER) |
654 | if (!pl || pl->type != PLAYER) |
710 | { |
655 | { |
711 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
656 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
712 | return 0; |
657 | return 0; |
713 | } |
658 | } |
714 | |
659 | |
715 | for (i = 0; i < NUM_COINS; i++) |
660 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
716 | coincount[i] = 0; |
|
|
717 | |
|
|
718 | for (item = pl->inv; item;) |
|
|
719 | { |
|
|
720 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
661 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
721 | { |
662 | { |
722 | unpaid_count++; |
663 | unpaid_count++; |
723 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
664 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
724 | } |
665 | } |
725 | |
|
|
726 | /* merely converting the player's monetary wealth won't do, if we did that, |
|
|
727 | * we could print the wrong numbers for the coins, so we count the money instead |
|
|
728 | */ |
|
|
729 | for (i = 0; i < NUM_COINS; i++) |
|
|
730 | if (!strcmp (coins[i], item->arch->name)) |
|
|
731 | coincount[i] += item->nrof; |
|
|
732 | |
|
|
733 | if (item->inv) |
|
|
734 | item = item->inv; |
|
|
735 | else if (item->below) |
|
|
736 | item = item->below; |
|
|
737 | else if (item->env && item->env != pl && item->env->below) |
|
|
738 | item = item->env->below; |
|
|
739 | else |
|
|
740 | item = NULL; |
|
|
741 | } |
|
|
742 | |
666 | |
743 | if (unpaid_price > player_wealth) |
667 | if (unpaid_price > player_wealth) |
744 | { |
668 | { |
745 | char buf[MAX_BUF]; |
669 | dynbuf_text buf; |
746 | char cost[MAX_BUF]; |
|
|
747 | char missing[MAX_BUF]; |
|
|
748 | |
670 | |
749 | sprintf (cost, "%s", cost_string_from_value (unpaid_price, 0)); |
671 | buf << "You have " << unpaid_count |
750 | sprintf (missing, "%s", cost_string_from_value (unpaid_price - player_wealth, 0)); |
672 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
|
|
673 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
|
|
674 | << " to be able to afford that."; |
751 | |
675 | |
752 | sprintf (buf, "You have %d unpaid items that would cost you %s. You need another %s to be able to afford that.", |
676 | pl->failmsg (buf); |
753 | unpaid_count, cost, missing); |
677 | |
754 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
755 | return 0; |
678 | return 0; |
756 | } |
679 | } |
757 | else |
680 | else |
758 | return 1; |
681 | return 1; |
759 | } |
682 | } |
760 | |
|
|
761 | |
683 | |
762 | /* Better get_payment, descends containers looking for |
684 | /* Better get_payment, descends containers looking for |
763 | * unpaid items, and pays for them. |
685 | * unpaid items, and pays for them. |
764 | * returns 0 if the player still has unpaid items. |
686 | * returns 0 if the player still has unpaid items. |
765 | * returns 1 if the player has paid for everything. |
687 | * returns 1 if the player has paid for everything. |
766 | * pl is the player buying the stuff. |
688 | * pl is the player buying the stuff. |
767 | * op is the object we are examining. If op has |
|
|
768 | * and inventory, we examine that. IF there are objects |
|
|
769 | * below op, we descend down. |
|
|
770 | */ |
689 | */ |
771 | int |
690 | int |
772 | get_payment (object *pl, object *op) |
691 | get_payment (object *pl) |
773 | { |
692 | { |
774 | char buf[MAX_BUF]; |
693 | for (;;) |
775 | int ret = 1; |
|
|
776 | |
|
|
777 | if (op != NULL && op->inv) |
|
|
778 | ret = get_payment (pl, op->inv); |
|
|
779 | |
|
|
780 | if (!ret) |
|
|
781 | return 0; |
|
|
782 | |
|
|
783 | if (op != NULL && op->below) |
|
|
784 | ret = get_payment (pl, op->below); |
|
|
785 | |
|
|
786 | if (!ret) |
|
|
787 | return 0; |
|
|
788 | |
|
|
789 | if (op != NULL && QUERY_FLAG (op, FLAG_UNPAID)) |
|
|
790 | { |
694 | { |
791 | strncpy (buf, query_cost_string (op, pl, F_BUY | F_SHOP), MAX_BUF); |
695 | next_item: |
792 | buf[MAX_BUF - 1] = '\0'; |
|
|
793 | if (!pay_for_item (op, pl)) |
|
|
794 | { |
|
|
795 | uint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
|
|
796 | |
696 | |
797 | CLEAR_FLAG (op, FLAG_UNPAID); |
697 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
798 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
|
|
799 | SET_FLAG (op, FLAG_UNPAID); |
|
|
800 | return 0; |
|
|
801 | } |
698 | { |
802 | else |
|
|
803 | { |
|
|
804 | object *tmp; |
|
|
805 | tag_t c = op->count; |
|
|
806 | |
|
|
807 | CLEAR_FLAG (op, FLAG_UNPAID); |
699 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
808 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
809 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
|
|
810 | tmp = merge_ob (op, NULL); |
|
|
811 | if (pl->type == PLAYER) |
|
|
812 | { |
700 | { |
813 | if (tmp) |
701 | char buf[MAX_BUF]; |
814 | { /* it was merged */ |
702 | snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); |
815 | esrv_del_item (pl->contr, c); |
703 | |
816 | op = tmp; |
704 | if (!pay_for_item (op, pl)) |
|
|
705 | { |
|
|
706 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
|
|
707 | |
|
|
708 | CLEAR_FLAG (op, FLAG_UNPAID); |
|
|
709 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
|
|
710 | SET_FLAG (op, FLAG_UNPAID); |
|
|
711 | return 0; |
817 | } |
712 | } |
818 | esrv_send_item (pl, op); |
713 | else |
|
|
714 | { |
|
|
715 | CLEAR_FLAG (op, FLAG_UNPAID); |
|
|
716 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
717 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
|
|
718 | |
|
|
719 | if (!merge_ob (op, op->env->inv)) |
|
|
720 | esrv_update_item (UPD_FLAGS, pl, op); |
|
|
721 | |
|
|
722 | goto next_item; |
|
|
723 | } |
819 | } |
724 | } |
820 | } |
725 | } |
821 | } |
726 | |
822 | return 1; |
727 | return 1; |
|
|
728 | } |
823 | } |
729 | } |
824 | |
730 | |
825 | /* written by elmex: |
731 | /* written by elmex: |
826 | * moved this code from sell_item () here to have a function |
732 | * moved this code from sell_item () here to have a function |
827 | * that pays the player an amount. Mainly put the code here to |
733 | * that pays the player an amount. Mainly put the code here to |
… | |
… | |
832 | * or put it on the ground under the player. This way the player can still |
738 | * or put it on the ground under the player. This way the player can still |
833 | * go somewhere and unload the money at a safe place. |
739 | * go somewhere and unload the money at a safe place. |
834 | * |
740 | * |
835 | */ |
741 | */ |
836 | void |
742 | void |
837 | pay_player (object *pl, uint64 amount) |
743 | pay_player (object *pl, sint64 amount) |
838 | { |
744 | { |
839 | int count = 0; |
745 | int count = 0; |
840 | archetype *at = 0; |
746 | archetype *at = 0; |
841 | object *pouch = 0, *tmp = 0; |
747 | object *pouch = 0, *tmp = 0; |
842 | |
748 | |
843 | for (count = 0; coins[count] != NULL; count++) |
749 | for (count = 0; coins[count]; count++) |
844 | { |
750 | { |
845 | at = find_archetype (coins[count]); |
751 | at = archetype::find (coins[count]); |
846 | |
752 | |
847 | if (at == NULL) |
753 | if (at == NULL) |
848 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
754 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
849 | else if ((amount / at->clone.value) > 0) |
755 | else if ((amount / at->value) > 0) |
850 | { |
756 | { |
851 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
757 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
852 | { |
758 | { |
853 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
759 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
854 | { |
760 | { |
855 | int w = at->clone.weight * (100 - pouch->stats.Str) / 100; |
761 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
856 | int n = amount / at->clone.value; |
762 | int n = amount / at->value; |
857 | |
763 | |
858 | if (w == 0) |
764 | if (w == 0) |
859 | w = 1; /* Prevent divide by zero */ |
765 | w = 1; /* Prevent divide by zero */ |
860 | |
766 | |
861 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
767 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
862 | { |
768 | { |
863 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
769 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
864 | n = (pouch->weight_limit - pouch->carrying) / w; |
770 | n = (pouch->weight_limit - pouch->carrying) / w; |
865 | |
771 | |
866 | tmp = arch_to_object (at); |
772 | object *tmp = arch_to_object (at); |
867 | tmp->nrof = n; |
773 | tmp->nrof = n; |
868 | amount -= (uint64) tmp->nrof * (uint64) tmp->value; |
774 | amount -= tmp->nrof * tmp->value; |
869 | tmp = insert_ob_in_ob (tmp, pouch); |
775 | pouch->insert (tmp); |
870 | esrv_send_item (pl, tmp); |
|
|
871 | esrv_send_item (pl, pouch); |
|
|
872 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
873 | esrv_send_item (pl, pl); |
|
|
874 | } |
776 | } |
875 | } |
777 | } |
876 | } |
778 | } |
877 | |
779 | |
878 | if (amount / at->clone.value > 0) |
780 | if (amount / at->value > 0) |
879 | { |
781 | { |
880 | tmp = arch_to_object (at); |
782 | object *tmp = arch_to_object (at); |
881 | tmp->nrof = amount / tmp->value; |
783 | tmp->nrof = amount / tmp->value; |
882 | amount -= (uint64) tmp->nrof * (uint64) tmp->value; |
784 | amount -= tmp->nrof * tmp->value; |
883 | tmp = insert_ob_in_ob (tmp, pl); |
785 | pl->insert (tmp); |
884 | esrv_send_item (pl, tmp); |
|
|
885 | esrv_send_item (pl, pl); |
|
|
886 | } |
786 | } |
887 | } |
787 | } |
888 | } |
788 | } |
889 | |
789 | |
890 | if (amount != 0) |
790 | if (amount != 0) |
891 | #ifndef WIN32 |
|
|
892 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
791 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
893 | #else |
|
|
894 | LOG (llevError, "Warning - payment in pay_player () not zero: %I64u\n", amount); |
|
|
895 | #endif |
|
|
896 | } |
792 | } |
897 | |
793 | |
898 | /* elmex: this is for the bank plugin :( */ |
794 | /* elmex: this is for the bank plugin :( */ |
899 | uint64 |
795 | sint64 |
900 | pay_player_arch (object *pl, const char *arch, uint64 amount) |
796 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
901 | { |
797 | { |
902 | archetype *at = find_archetype (arch); |
|
|
903 | object *tmp = NULL; |
|
|
904 | |
|
|
905 | if (at == NULL) |
|
|
906 | return 0; |
|
|
907 | |
|
|
908 | if (amount > 0) |
798 | if (amount) |
909 | { |
799 | { |
910 | tmp = arch_to_object (at); |
800 | object *ob = archetype::get (arch); |
|
|
801 | |
|
|
802 | if (!ob) |
|
|
803 | return 0; |
|
|
804 | |
911 | tmp->nrof = amount; |
805 | ob->nrof = amount; |
912 | tmp = insert_ob_in_ob (tmp, pl); |
806 | pl->insert (ob); |
913 | esrv_send_item (pl, tmp); |
|
|
914 | esrv_send_item (pl, pl); |
|
|
915 | } |
807 | } |
916 | |
808 | |
917 | return 1; |
809 | return 1; |
918 | } |
810 | } |
919 | |
811 | |
… | |
… | |
922 | * buy item. |
814 | * buy item. |
923 | * |
815 | * |
924 | * Modified to fill available race: gold containers before dumping |
816 | * Modified to fill available race: gold containers before dumping |
925 | * remaining coins in character's inventory. |
817 | * remaining coins in character's inventory. |
926 | */ |
818 | */ |
927 | void |
819 | bool |
928 | sell_item (object *op, object *pl) |
820 | sell_item (object *op, object *pl) |
929 | { |
821 | { |
930 | uint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
822 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
931 | |
823 | |
932 | if (pl == NULL || pl->type != PLAYER) |
824 | if (pl == NULL || pl->type != PLAYER) |
933 | { |
825 | { |
934 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
826 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
935 | return; |
827 | return false; |
936 | } |
828 | } |
937 | |
829 | |
938 | op->custom_name = 0; |
830 | op->custom_name = 0; |
939 | |
831 | |
940 | if (!amount) |
832 | if (!amount) |
941 | { |
833 | { |
942 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", query_name (op)); |
834 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", |
943 | |
835 | query_name (op)); |
944 | /* Even if the character doesn't get anything for it, it may still be |
836 | // elmex: change: the player now gets the item back if the shop is not |
945 | * worth something. If so, make it unpaid |
837 | // interested in it. |
946 | */ |
|
|
947 | if (op->value) |
|
|
948 | { |
|
|
949 | SET_FLAG (op, FLAG_UNPAID); |
|
|
950 | SET_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
951 | } |
|
|
952 | |
|
|
953 | identify (op); |
|
|
954 | return; |
838 | return false; |
955 | } |
839 | } |
956 | |
840 | |
957 | /* We compare the price with the one for a player |
841 | /* We compare the price with the one for a player |
958 | * without bargaining skill. |
842 | * without bargaining skill. |
959 | * This determins the amount of exp (if any) gained for bargaining. |
843 | * This determins the amount of exp (if any) gained for bargaining. |
… | |
… | |
964 | if (extra_gain > 0) |
848 | if (extra_gain > 0) |
965 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
849 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
966 | |
850 | |
967 | pay_player (pl, amount); |
851 | pay_player (pl, amount); |
968 | |
852 | |
969 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
853 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
|
|
854 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
|
|
855 | pl->play_sound (sound_find ("shop_sell")); |
970 | |
856 | |
971 | SET_FLAG (op, FLAG_UNPAID); |
857 | SET_FLAG (op, FLAG_UNPAID); |
972 | identify (op); |
858 | identify (op); |
973 | } |
|
|
974 | |
859 | |
|
|
860 | return true; |
|
|
861 | } |
975 | |
862 | |
976 | /* returns a double that is the ratio of the price that a shop will offer for |
863 | /* returns a double that is the ratio of the price that a shop will offer for |
977 | * item based on the shops specialisation. Does not take account of greed, |
864 | * item based on the shops specialisation. Does not take account of greed, |
978 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
865 | * returned value is between SPECIALISATION_EFFECT and 1. |
979 | * event is never less than 0.1 (calling functions divide by it) |
|
|
980 | */ |
866 | */ |
981 | static double |
867 | static double |
982 | shop_specialisation_ratio (const object *item, const mapstruct *map) |
868 | shop_specialisation_ratio (const object *item, const maptile *map) |
983 | { |
869 | { |
984 | shopitems *items = map->shopitems; |
870 | shopitems *items = map->shopitems; |
985 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
871 | double likedness = 0.; |
986 | int i; |
872 | int i; |
987 | |
873 | |
988 | if (item == NULL) |
874 | if (item == NULL) |
989 | { |
875 | { |
990 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", map->path); |
876 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
991 | return 0; |
877 | return 0; |
992 | } |
878 | } |
|
|
879 | |
993 | if (!item->type) |
880 | if (!item->type) |
994 | { |
881 | { |
995 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
882 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
996 | /* |
883 | /* |
997 | * I'm not really sure what the /right/ thing to do here is, these types of |
884 | * I'm not really sure what the /right/ thing to do here is, these types of |
998 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
885 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
999 | */ |
886 | */ |
1000 | return ratio; |
887 | return SPECIALISATION_EFFECT; |
1001 | } |
888 | } |
|
|
889 | |
1002 | if (map->shopitems) |
890 | if (map->shopitems) |
1003 | { |
891 | { |
1004 | for (i = 0; i < items[0].index; i++) |
892 | for (i = 0; i < items[0].index; i++) |
1005 | if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) |
893 | if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) |
1006 | likedness = items[i].strength / 100.0; |
894 | likedness = items[i].strength / 100.0; |
1007 | } |
895 | } |
|
|
896 | |
1008 | if (likedness > 1.0) |
897 | if (likedness > 1.0) |
1009 | { /* someone has been rather silly with the map headers. */ |
898 | { /* someone has been rather silly with the map headers. */ |
1010 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, map->path); |
899 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
1011 | likedness = 1.0; |
900 | likedness = 1.0; |
1012 | } |
901 | } |
|
|
902 | |
1013 | if (likedness < -1.0) |
903 | if (likedness < -1.0) |
1014 | { |
904 | { |
1015 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, map->path); |
905 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
1016 | likedness = -1.0; |
906 | likedness = -1.0; |
1017 | } |
907 | } |
1018 | ratio = ratio + (1.0 - ratio) * likedness; |
908 | |
1019 | if (ratio <= 0.1) |
909 | return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); |
1020 | ratio = 0.1; /* if the ratio were much lower than this, we would get silly prices */ |
|
|
1021 | return ratio; |
|
|
1022 | } |
910 | } |
1023 | |
911 | |
1024 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
912 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
1025 | static double |
913 | static double |
1026 | shop_greed (const mapstruct *map) |
914 | shop_greed (const maptile *map) |
1027 | { |
915 | { |
1028 | double greed = 1.0; |
|
|
1029 | |
|
|
1030 | if (map->shopgreed) |
|
|
1031 | return map->shopgreed; |
916 | return map->shopgreed |
1032 | return greed; |
917 | ? map->shopgreed |
|
|
918 | : 1.; |
1033 | } |
919 | } |
1034 | |
920 | |
1035 | /* Returns a double based on how much the shopkeeper approves of the player. |
921 | /* Returns a double based on how much the shopkeeper approves of the player. |
1036 | * this is based on the race of the shopkeeper and that of the player. |
922 | * this is based on the race of the shopkeeper and that of the player. |
1037 | */ |
923 | */ |
1038 | double |
924 | double |
1039 | shopkeeper_approval (const mapstruct *map, const object *player) |
925 | shopkeeper_approval (const maptile *map, const object *player) |
1040 | { |
926 | { |
1041 | double approval = 1.0; |
927 | return map->shoprace && player->race != map->shoprace |
1042 | |
928 | ? DISLIKE_RATIO |
1043 | if (map->shoprace) |
929 | : 1.; |
1044 | { |
|
|
1045 | approval = NEUTRAL_RATIO; |
|
|
1046 | if (player->race && !strcmp (player->race, map->shoprace)) |
|
|
1047 | approval = 1.0; |
|
|
1048 | } |
|
|
1049 | return approval; |
|
|
1050 | } |
930 | } |
1051 | |
931 | |
1052 | /* limit the value of items based on the wealth of the shop. If the item is close |
932 | /* limit the value of items based on the wealth of the shop. If the item is close |
1053 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
933 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
1054 | * below the minimum value the shop is prepared to trade in, then we don't |
934 | * below the minimum value the shop is prepared to trade in, then we don't |
1055 | * want it and offer nothing. If it isn't a shop, check whether we should do generic |
935 | * want it and offer nothing. If it isn't a shop, check whether we should do generic |
1056 | * value reduction. |
936 | * value reduction. |
1057 | * |
937 | * |
1058 | */ |
938 | */ |
1059 | static uint64 |
939 | static sint64 |
1060 | value_limit (uint64 val, int quantity, const object *who, int isshop) |
940 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
1061 | { |
941 | { |
1062 | uint64 newval, unit_price, tmpshopmax; |
942 | sint64 newval, unit_price, tmpshopmax; |
1063 | mapstruct *map; |
943 | maptile *map; |
1064 | |
944 | |
1065 | unit_price = val / quantity; |
945 | unit_price = val / quantity; |
1066 | |
946 | |
1067 | if (!isshop || !who) |
947 | if (!isshop || !who) |
1068 | { |
948 | { |
1069 | if (unit_price > 250000) |
949 | if (unit_price > 250000) |
1070 | newval = (uint64) (250000. - pow (250000., .75) * 65. + pow (unit_price, .75) * 65.); |
950 | newval = (sint64) (250000. - pow (250000., .75) * 65. + pow (unit_price, .75) * 65.); |
1071 | else |
951 | else |
1072 | newval = unit_price; |
952 | newval = unit_price; |
1073 | } |
953 | } |
1074 | else |
954 | else |
1075 | { |
955 | { |
… | |
… | |
1098 | |
978 | |
1099 | /* gives a desciption of the shop on their current map to the player op. */ |
979 | /* gives a desciption of the shop on their current map to the player op. */ |
1100 | int |
980 | int |
1101 | describe_shop (const object *op) |
981 | describe_shop (const object *op) |
1102 | { |
982 | { |
1103 | mapstruct *map = op->map; |
983 | maptile *map = op->map; |
1104 | |
984 | |
1105 | /*shopitems *items=map->shopitems; */ |
985 | /*shopitems *items=map->shopitems; */ |
1106 | int pos = 0, i; |
986 | int pos = 0, i; |
1107 | double opinion = 0; |
987 | double opinion = 0; |
1108 | char tmp[MAX_BUF] = "\0"; |
988 | char tmp[MAX_BUF] = "\0"; |
… | |
… | |
1112 | |
992 | |
1113 | /*check if there is a shop specified for this map */ |
993 | /*check if there is a shop specified for this map */ |
1114 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
994 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
1115 | { |
995 | { |
1116 | new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); |
996 | new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); |
|
|
997 | |
1117 | if (map->shopitems) |
998 | if (map->shopitems) |
1118 | { |
|
|
1119 | for (i = 0; i < map->shopitems[0].index; i++) |
999 | for (i = 0; i < map->shopitems[0].index; i++) |
|
|
1000 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
1120 | { |
1001 | { |
1121 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
|
|
1122 | { |
|
|
1123 | snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); |
1002 | snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); |
1124 | pos += strlen (tmp + pos); |
1003 | pos += strlen (tmp + pos); |
1125 | } |
|
|
1126 | } |
1004 | } |
1127 | } |
1005 | |
1128 | if (!pos) |
1006 | if (!pos) |
1129 | strcat (tmp, "a little of everything."); |
1007 | strcat (tmp, "a little of everything."); |
1130 | |
1008 | |
1131 | /* format the string into a list */ |
1009 | /* format the string into a list */ |
1132 | make_list_like (tmp); |
1010 | make_list_like (tmp); |
1133 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp); |
1011 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp); |
1134 | |
1012 | |
1135 | if (map->shopmax) |
1013 | if (map->shopmax) |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); |
1014 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); |
|
|
1015 | |
1137 | if (map->shopmin) |
1016 | if (map->shopmin) |
1138 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); |
1017 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); |
|
|
1018 | |
1139 | if (map->shopgreed) |
1019 | if (map->shopgreed) |
1140 | { |
1020 | { |
1141 | if (map->shopgreed > 2.0) |
1021 | if (map->shopgreed > 2.0) |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); |
1022 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); |
1143 | else if (map->shopgreed > 1.5) |
1023 | else if (map->shopgreed > 1.5) |
… | |
… | |
1145 | else if (map->shopgreed > 1.1) |
1025 | else if (map->shopgreed > 1.1) |
1146 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); |
1026 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); |
1147 | else if (map->shopgreed < 0.9) |
1027 | else if (map->shopgreed < 0.9) |
1148 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); |
1028 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); |
1149 | } |
1029 | } |
|
|
1030 | |
1150 | if (map->shoprace) |
1031 | if (map->shoprace) |
1151 | { |
1032 | { |
1152 | opinion = shopkeeper_approval (map, op); |
1033 | opinion = shopkeeper_approval (map, op); |
1153 | if (opinion > 0.8) |
1034 | if (opinion > 0.8) |
1154 | new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); |
1035 | new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); |
… | |
… | |
1161 | else |
1042 | else |
1162 | new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); |
1043 | new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); |
1163 | |
1044 | |
1164 | return 1; |
1045 | return 1; |
1165 | } |
1046 | } |
|
|
1047 | |
1166 | typedef struct shopinv |
1048 | struct shopinv |
1167 | { |
1049 | { |
1168 | char *item_sort; |
1050 | char *item_sort; |
1169 | char *item_real; |
1051 | char *item_real; |
1170 | uint16 type; |
1052 | uint16 type; |
1171 | uint32 nrof; |
1053 | uint32 nrof; |
1172 | } shopinv; |
1054 | }; |
1173 | |
1055 | |
1174 | /* There are a lot fo extra casts in here just to suppress warnings - it |
1056 | /* There are a lot fo extra casts in here just to suppress warnings - it |
1175 | * makes it look uglier than it really it. |
1057 | * makes it look uglier than it really it. |
1176 | * The format of the strings we get is type:name. So we first want to |
1058 | * The format of the strings we get is type:name. So we first want to |
1177 | * sort by type (numerical) - if the same type, then sort by name. |
1059 | * sort by type (numerical) - if the same type, then sort by name. |
… | |
… | |
1181 | { |
1063 | { |
1182 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1064 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1183 | |
1065 | |
1184 | if (s1->type < s2->type) |
1066 | if (s1->type < s2->type) |
1185 | return -1; |
1067 | return -1; |
|
|
1068 | |
1186 | if (s1->type > s2->type) |
1069 | if (s1->type > s2->type) |
1187 | return 1; |
1070 | return 1; |
|
|
1071 | |
1188 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1072 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1189 | * via alphabetical order |
1073 | * via alphabetical order |
1190 | */ |
1074 | */ |
1191 | return strcasecmp (s1->item_sort, s2->item_sort); |
1075 | return strcasecmp (s1->item_sort, s2->item_sort); |
1192 | } |
1076 | } |
… | |
… | |
1219 | case RING: |
1103 | case RING: |
1220 | case AMULET: |
1104 | case AMULET: |
1221 | case BRACERS: |
1105 | case BRACERS: |
1222 | case GIRDLE: |
1106 | case GIRDLE: |
1223 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1107 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1224 | items[*numitems].item_sort = strdup_local (buf); |
1108 | items[*numitems].item_sort = strdup (buf); |
1225 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1109 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1226 | items[*numitems].item_real = strdup_local (buf); |
1110 | items[*numitems].item_real = strdup (buf); |
1227 | (*numitems)++; |
1111 | (*numitems)++; |
1228 | break; |
1112 | break; |
1229 | #endif |
1113 | #endif |
1230 | |
1114 | |
1231 | default: |
1115 | default: |
1232 | items[*numitems].item_sort = strdup_local (query_base_name (tmp, 0)); |
1116 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1233 | items[*numitems].item_real = strdup_local (query_base_name (tmp, 1)); |
1117 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1234 | (*numitems)++; |
1118 | (*numitems)++; |
1235 | break; |
1119 | break; |
1236 | } |
1120 | } |
1237 | SET_FLAG (tmp, FLAG_UNPAID); |
1121 | SET_FLAG (tmp, FLAG_UNPAID); |
1238 | } |
1122 | } |
1239 | |
1123 | |
1240 | void |
1124 | void |
1241 | shop_listing (object *op) |
1125 | shop_listing (object *sign, object *op) |
1242 | { |
1126 | { |
1243 | int i, j, numitems = 0, numallocated = 0, nx, ny; |
1127 | int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; |
1244 | char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
1128 | const char *shop_coords = sign->kv (shstr_shop_coords); |
1245 | object *stack; |
1129 | object *stack; |
1246 | shopinv *items; |
1130 | shopinv *items; |
1247 | |
1131 | |
1248 | /* Should never happen, but just in case a monster does apply a sign */ |
1132 | /* Should never happen, but just in case a monster does apply a sign */ |
1249 | if (op->type != PLAYER) |
1133 | if (op->type != PLAYER) |
1250 | return; |
1134 | return; |
1251 | |
1135 | |
1252 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
1136 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
|
|
1137 | { |
|
|
1138 | x1 = 0; |
|
|
1139 | y1 = 0; |
|
|
1140 | x2 = op->map->width - 1; |
|
|
1141 | y2 = op->map->height - 1; |
|
|
1142 | } |
1253 | |
1143 | |
1254 | magic_mapping_mark (op, map_mark, 3); |
|
|
1255 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1144 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1256 | numallocated = 40; |
1145 | numallocated = 40; |
1257 | |
1146 | |
1258 | /* Find all the appropriate items */ |
1147 | /* Find all the appropriate items */ |
1259 | for (i = 0; i < MAP_WIDTH (op->map); i++) |
1148 | for (i = x1; i <= x2; i++) |
1260 | { |
1149 | { |
1261 | for (j = 0; j < MAP_HEIGHT (op->map); j++) |
1150 | for (j = y1; j < y2; j++) |
1262 | { |
|
|
1263 | /* magic map code now centers the map on the object at MAGIC_MAP_HALF. |
|
|
1264 | * |
1151 | { |
1265 | */ |
1152 | if (is_in_shop (op->map, i, j)) |
1266 | nx = i - op->x + MAGIC_MAP_HALF; |
|
|
1267 | ny = j - op->y + MAGIC_MAP_HALF; |
|
|
1268 | /* unlikely, but really big shops could run into this issue */ |
|
|
1269 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
|
|
1270 | continue; |
|
|
1271 | |
|
|
1272 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
|
|
1273 | { |
1153 | { |
1274 | stack = get_map_ob (op->map, i, j); |
1154 | stack = GET_MAP_OB (op->map, i, j); |
1275 | |
1155 | |
1276 | while (stack) |
1156 | while (stack) |
1277 | { |
1157 | { |
1278 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1158 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1279 | { |
1159 | { |
1280 | if (numitems == numallocated) |
1160 | if (numitems == numallocated) |
1281 | { |
1161 | { |
1282 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1162 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1283 | numallocated += 10; |
1163 | numallocated += 10; |
1284 | } |
1164 | } |
|
|
1165 | |
1285 | add_shop_item (stack, items, &numitems, &numallocated); |
1166 | add_shop_item (stack, items, &numitems, &numallocated); |
1286 | } |
1167 | } |
|
|
1168 | |
1287 | stack = stack->above; |
1169 | stack = stack->above; |
1288 | } |
1170 | } |
1289 | } |
1171 | } |
1290 | } |
1172 | } |
1291 | } |
1173 | } |
1292 | free (map_mark); |
1174 | |
1293 | if (numitems == 0) |
1175 | if (numitems == 0) |
1294 | { |
1176 | { |
1295 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
1177 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
1296 | free (items); |
1178 | free (items); |
1297 | return; |
1179 | return; |
1298 | } |
1180 | } |
|
|
1181 | |
1299 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1182 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
|
|
1183 | |
|
|
1184 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
1300 | |
1185 | |
1301 | for (i = 0; i < numitems; i++) |
1186 | for (i = 0; i < numitems; i++) |
1302 | { |
1187 | { |
1303 | /* Collapse items of the same name together */ |
1188 | /* Collapse items of the same name together */ |
1304 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1189 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
… | |
… | |
1313 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1198 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1314 | free (items[i].item_sort); |
1199 | free (items[i].item_sort); |
1315 | free (items[i].item_real); |
1200 | free (items[i].item_real); |
1316 | } |
1201 | } |
1317 | } |
1202 | } |
|
|
1203 | |
1318 | free (items); |
1204 | free (items); |
1319 | } |
1205 | } |
1320 | |
1206 | |
1321 | /* elmex: this function checks whether the object is in a shop */ |
1207 | /* elmex: this function checks whether the object is in a shop */ |
1322 | bool |
1208 | bool |
1323 | is_in_shop (object *o) |
1209 | is_in_shop (object *o) |
1324 | { |
1210 | { |
1325 | if (!o->map) |
1211 | if (!o->is_on_map ()) |
1326 | return false; |
1212 | return false; |
1327 | |
1213 | |
1328 | return is_in_shop (o->map, o->x, o->y); |
1214 | return is_in_shop (o->map, o->x, o->y); |
1329 | } |
1215 | } |
1330 | |
1216 | |
1331 | /* elmex: this function checks whether we are in a shop or not */ |
1217 | /* elmex: this function checks whether we are in a shop or not |
|
|
1218 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
|
|
1219 | floor tile. this possibly will make map bugs where shopfloors are above |
|
|
1220 | floors more obvious. |
|
|
1221 | */ |
|
|
1222 | |
1332 | bool |
1223 | bool |
1333 | is_in_shop (mapstruct *map, int x, int y) |
1224 | is_in_shop (maptile *map, int x, int y) |
1334 | { |
1225 | { |
1335 | for (object *floor = get_map_ob (map, x, y); floor; floor = floor->above) |
1226 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
|
|
1227 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1336 | if (floor->type == SHOP_FLOOR) |
1228 | return floor->type == SHOP_FLOOR; |
1337 | return true; |
|
|
1338 | |
1229 | |
1339 | return false; |
1230 | return false; |
1340 | } |
1231 | } |
|
|
1232 | |