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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.46 by root, Wed Apr 9 14:36:47 2008 UTC vs.
Revision 1.56 by root, Mon Sep 29 10:20:49 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
126 { 126 {
127 if (tmp->arch != NULL) 127 if (tmp->arch != NULL)
128 { 128 {
129 if (flag == F_BUY) 129 if (flag == F_BUY)
130 { 130 {
131 LOG (llevError, "Asking for buy-value of unidentified object.\n"); 131 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object.\n");
132 val = tmp->arch->value * 50 * number; 132 val = tmp->arch->value * 50 * number;
133 } 133 }
134 else 134 else
135 { /* Trying to sell something, or get true value */ 135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION) 136 if (tmp->type == POTION)
150 else 150 else
151 { /* No archetype with this object */ 151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); 152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY) 153 if (flag == F_BUY)
154 { 154 {
155 LOG (llevError, "Asking for buy-value of unidentified object without arch.\n"); 155 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10; 156 val = number * tmp->value * 10;
157 } 157 }
158 else 158 else
159 val = number * tmp->value / 5; 159 val = number * tmp->value / 5;
160 } 160 }
206 * AND Cha = 30 will get optimal price. 206 * AND Cha = 30 will get optimal price.
207 * Thus charisma will never get useless. 207 * Thus charisma will never get useless.
208 * -b.e. edler@heydernet.de 208 * -b.e. edler@heydernet.de
209 */ 209 */
210 210
211 if (who != NULL && who->type == PLAYER) 211 if (who && who->type == PLAYER)
212 { 212 {
213 int lev_bargain = 0; 213 int lev_bargain = 0;
214 int lev_identify = 0; 214 int lev_identify = 0;
215 int idskill1 = 0;
216 int idskill2 = 0;
217 const typedata *tmptype;
218
219 tmptype = get_typedata (tmp->type);
220 215
221 if (find_skill_by_number (who, SK_BARGAINING)) 216 if (find_skill_by_number (who, SK_BARGAINING))
222 lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; 217 lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level;
223 218
224 if (tmptype) 219 if (const typedata *tmptype = get_typedata (tmp->type))
225 { 220 {
226 idskill1 = tmptype->identifyskill; 221 if (int idskill1 = tmptype->identifyskill)
227
228 if (idskill1)
229 { 222 {
230 idskill2 = tmptype->identifyskill2; 223 int idskill2 = tmptype->identifyskill2;
231 224
232 if (find_skill_by_number (who, idskill1)) 225 if (find_skill_by_number (who, idskill1))
233 lev_identify = find_skill_by_number (who, idskill1)->level; 226 lev_identify = find_skill_by_number (who, idskill1)->level;
234 227
235 if (idskill2 && find_skill_by_number (who, idskill2)) 228 if (idskill2 && find_skill_by_number (who, idskill2))
236 lev_identify += find_skill_by_number (who, idskill2)->level; 229 lev_identify += find_skill_by_number (who, idskill2)->level;
237 } 230 }
238 } 231 }
239 else
240 LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", tmp->debug_desc ());
241 232
242 /* ratio determines how much of the price modification 233 /* ratio determines how much of the price modification
243 * will come from the basic stat charisma 234 * will come from the basic stat charisma
244 * the rest will come from the level in bargaining skill 235 * the rest will come from the level in bargaining skill
245 */ 236 */
418 409
419 if (coin == NULL) 410 if (coin == NULL)
420 return "nothing"; 411 return "nothing";
421 412
422 num = real_value / coin->value; 413 num = real_value / coin->value;
414
423 if (num == 1) 415 if (num == 1)
424 sprintf (buf, "about one %s", &coin->object::name); 416 sprintf (buf, "about one %s", &coin->object::name);
425 else if (num < 5) 417 else if (num < 5)
426 sprintf (buf, "a few %s", &coin->object::name_pl); 418 sprintf (buf, "a few %s", &coin->object::name_pl);
427 else if (num < 10) 419 else if (num < 10)
432 sprintf (buf, "lots of %s", &coin->object::name_pl); 424 sprintf (buf, "lots of %s", &coin->object::name_pl);
433 else if (num < 1000) 425 else if (num < 1000)
434 sprintf (buf, "a great many %s", &coin->object::name_pl); 426 sprintf (buf, "a great many %s", &coin->object::name_pl);
435 else 427 else
436 sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); 428 sprintf (buf, "a vast quantity of %s", &coin->object::name_pl);
429
437 return buf; 430 return buf;
438 } 431 }
439 } 432 }
440 } 433 }
441 434
583 { 576 {
584 // This should not happen, but if it does, just merge the two. 577 // This should not happen, but if it does, just merge the two.
585 if (coin_objs [i]) 578 if (coin_objs [i])
586 { 579 {
587 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); 580 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]);
588 tmp->remove ();
589 coin_objs[i]->nrof += tmp->nrof; 581 coin_objs[i]->nrof += tmp->nrof;
590 esrv_del_item (pl->contr, tmp->count);
591 tmp->destroy (); 582 tmp->destroy (true);
592 } 583 }
593 else 584 else
594 { 585 {
595 tmp->remove (); 586 tmp->remove ();
596
597 if (pouch->type == PLAYER)
598 esrv_del_item (pl->contr, tmp->count);
599
600 coin_objs[i] = tmp; 587 coin_objs[i] = tmp;
601 } 588 }
602 589
603 break; 590 break;
604 } 591 }
644 count--; 631 count--;
645 } 632 }
646 } 633 }
647 634
648 for (i = 0; i < NUM_COINS; i++) 635 for (i = 0; i < NUM_COINS; i++)
649 {
650 if (coin_objs[i]->nrof) 636 if (coin_objs[i]->nrof)
651 {
652 object *tmp = insert_ob_in_ob (coin_objs[i], pouch); 637 insert_ob_in_ob (coin_objs [i], pouch);
653
654 esrv_send_item (pl, tmp);
655 esrv_send_item (pl, pouch);
656
657 if (pl != pouch)
658 esrv_update_item (UPD_WEIGHT, pl, pouch);
659
660 if (pl->type != PLAYER)
661 esrv_send_item (pl, pl);
662 }
663 else 638 else
664 coin_objs[i]->destroy (); 639 coin_objs[i]->destroy (true);
665 }
666} 640}
667 641
668/* Checks all unpaid items in op's inventory, adds up all the money they 642/* Checks all unpaid items in op's inventory, adds up all the money they
669 * have, and checks that they can actually afford what they want to buy. 643 * have, and checks that they can actually afford what they want to buy.
670 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message 644 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message
690 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 664 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
691 } 665 }
692 666
693 if (unpaid_price > player_wealth) 667 if (unpaid_price > player_wealth)
694 { 668 {
695 char buf[MAX_BUF]; 669 dynbuf_text buf;
696 char cost[MAX_BUF];
697 char missing[MAX_BUF];
698 670
699 snprintf (cost, MAX_BUF, "%s", cost_string_from_value (unpaid_price, 0)); 671 buf << "You have " << unpaid_count
700 snprintf (missing, MAX_BUF, "%s", cost_string_from_value (unpaid_price - player_wealth, 0)); 672 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
673 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
674 << " to be able to afford that.";
701 675
702 snprintf (buf, MAX_BUF, "You have %d unpaid items that would cost you %s. You need another %s to be able to afford that.", 676 pl->failmsg (buf);
703 unpaid_count, cost, missing);
704 new_draw_info (NDI_UNIQUE, 0, pl, buf);
705 677
706 return 0; 678 return 0;
707 } 679 }
708 else 680 else
709 return 1; 681 return 1;
738 SET_FLAG (op, FLAG_UNPAID); 710 SET_FLAG (op, FLAG_UNPAID);
739 return 0; 711 return 0;
740 } 712 }
741 else 713 else
742 { 714 {
743 object *tmp;
744
745 CLEAR_FLAG (op, FLAG_UNPAID); 715 CLEAR_FLAG (op, FLAG_UNPAID);
746 CLEAR_FLAG (op, FLAG_PLAYER_SOLD); 716 CLEAR_FLAG (op, FLAG_PLAYER_SOLD);
747 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); 717 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op));
748 tmp = merge_ob (op, NULL);
749 718
750 if (pl->type == PLAYER) 719 if (!merge_ob (op, op->env->inv))
751 {
752 if (tmp)
753 { /* it was merged */
754 esrv_del_item (pl->contr, op->count);
755 op = tmp;
756 }
757
758 esrv_send_item (pl, op); 720 esrv_update_item (UPD_FLAGS, pl, op);
759 }
760 721
761 goto next_item; 722 goto next_item;
762 } 723 }
763 } 724 }
764 } 725 }
806 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) 767 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit))
807 { 768 {
808 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) 769 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n)
809 n = (pouch->weight_limit - pouch->carrying) / w; 770 n = (pouch->weight_limit - pouch->carrying) / w;
810 771
811 tmp = arch_to_object (at); 772 object *tmp = arch_to_object (at);
812 tmp->nrof = n; 773 tmp->nrof = n;
813 amount -= tmp->nrof * tmp->value; 774 amount -= tmp->nrof * tmp->value;
814 tmp = insert_ob_in_ob (tmp, pouch); 775 pouch->insert (tmp);
815 esrv_send_item (pl, tmp);
816 esrv_send_item (pl, pouch);
817 esrv_update_item (UPD_WEIGHT, pl, pouch);
818 esrv_send_item (pl, pl);
819 } 776 }
820 } 777 }
821 } 778 }
822 779
823 if (amount / at->value > 0) 780 if (amount / at->value > 0)
824 { 781 {
825 tmp = arch_to_object (at); 782 object *tmp = arch_to_object (at);
826 tmp->nrof = amount / tmp->value; 783 tmp->nrof = amount / tmp->value;
827 amount -= tmp->nrof * tmp->value; 784 amount -= tmp->nrof * tmp->value;
828 tmp = insert_ob_in_ob (tmp, pl); 785 pl->insert (tmp);
829 esrv_send_item (pl, tmp);
830 esrv_send_item (pl, pl);
831 } 786 }
832 } 787 }
833 } 788 }
834 789
835 if (amount != 0) 790 if (amount != 0)
838 793
839/* elmex: this is for the bank plugin :( */ 794/* elmex: this is for the bank plugin :( */
840sint64 795sint64
841pay_player_arch (object *pl, const char *arch, sint64 amount) 796pay_player_arch (object *pl, const char *arch, sint64 amount)
842{ 797{
843 archetype *at = archetype::find (arch);
844 object *tmp = NULL;
845
846 if (at == NULL)
847 return 0;
848
849 if (amount > 0) 798 if (amount)
850 { 799 {
851 tmp = arch_to_object (at); 800 object *ob = archetype::get (arch);
801
802 if (!ob)
803 return 0;
804
852 tmp->nrof = amount; 805 ob->nrof = amount;
853 tmp = insert_ob_in_ob (tmp, pl); 806 pl->insert (ob);
854 esrv_send_item (pl, tmp);
855 esrv_send_item (pl, pl);
856 } 807 }
857 808
858 return 1; 809 return 1;
859} 810}
860 811
863 * buy item. 814 * buy item.
864 * 815 *
865 * Modified to fill available race: gold containers before dumping 816 * Modified to fill available race: gold containers before dumping
866 * remaining coins in character's inventory. 817 * remaining coins in character's inventory.
867 */ 818 */
868void 819bool
869sell_item (object *op, object *pl) 820sell_item (object *op, object *pl)
870{ 821{
871 sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; 822 sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain;
872 823
873 if (pl == NULL || pl->type != PLAYER) 824 if (pl == NULL || pl->type != PLAYER)
874 { 825 {
875 LOG (llevDebug, "Object other than player tried to sell something.\n"); 826 LOG (llevDebug, "Object other than player tried to sell something.\n");
876 return; 827 return false;
877 } 828 }
878 829
879 op->custom_name = 0; 830 op->custom_name = 0;
880 831
881 if (!amount) 832 if (!amount)
882 { 833 {
883 new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", query_name (op)); 834 new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.",
884 835 query_name (op));
885 /* Even if the character doesn't get anything for it, it may still be 836 // elmex: change: the player now gets the item back if the shop is not
886 * worth something. If so, make it unpaid 837 // interested in it.
887 */
888 if (op->value)
889 {
890 SET_FLAG (op, FLAG_UNPAID);
891 SET_FLAG (op, FLAG_PLAYER_SOLD);
892 }
893
894 identify (op);
895 return; 838 return false;
896 } 839 }
897 840
898 /* We compare the price with the one for a player 841 /* We compare the price with the one for a player
899 * without bargaining skill. 842 * without bargaining skill.
900 * This determins the amount of exp (if any) gained for bargaining. 843 * This determins the amount of exp (if any) gained for bargaining.
905 if (extra_gain > 0) 848 if (extra_gain > 0)
906 change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); 849 change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE);
907 850
908 pay_player (pl, amount); 851 pay_player (pl, amount);
909 852
910 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); 853 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.",
854 query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op));
911 pl->play_sound (sound_find ("shop_sell")); 855 pl->play_sound (sound_find ("shop_sell"));
912 856
913 SET_FLAG (op, FLAG_UNPAID); 857 SET_FLAG (op, FLAG_UNPAID);
914 identify (op); 858 identify (op);
859
860 return true;
915} 861}
916 862
917/* returns a double that is the ratio of the price that a shop will offer for 863/* returns a double that is the ratio of the price that a shop will offer for
918 * item based on the shops specialisation. Does not take account of greed, 864 * item based on the shops specialisation. Does not take account of greed,
919 * returned value is between SPECIALISATION_EFFECT and 1. 865 * returned value is between SPECIALISATION_EFFECT and 1.
1117{ 1063{
1118 shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; 1064 shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2;
1119 1065
1120 if (s1->type < s2->type) 1066 if (s1->type < s2->type)
1121 return -1; 1067 return -1;
1068
1122 if (s1->type > s2->type) 1069 if (s1->type > s2->type)
1123 return 1; 1070 return 1;
1124 1071
1125 /* the type is the same (what atoi gets), so do a strcasecmp to sort 1072 /* the type is the same (what atoi gets), so do a strcasecmp to sort
1126 * via alphabetical order 1073 * via alphabetical order
1176 1123
1177void 1124void
1178shop_listing (object *sign, object *op) 1125shop_listing (object *sign, object *op)
1179{ 1126{
1180 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1127 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2;
1181 const char *shop_coords = get_ob_key_value (sign, "shop_coords"); 1128 const char *shop_coords = sign->kv (shstr_shop_coords);
1182 object *stack; 1129 object *stack;
1183 shopinv *items; 1130 shopinv *items;
1184 1131
1185 /* Should never happen, but just in case a monster does apply a sign */ 1132 /* Should never happen, but just in case a monster does apply a sign */
1186 if (op->type != PLAYER) 1133 if (op->type != PLAYER)
1259 1206
1260/* elmex: this function checks whether the object is in a shop */ 1207/* elmex: this function checks whether the object is in a shop */
1261bool 1208bool
1262is_in_shop (object *o) 1209is_in_shop (object *o)
1263{ 1210{
1264 if (!o->map) 1211 if (!o->is_on_map ())
1265 return false; 1212 return false;
1266 1213
1267 return is_in_shop (o->map, o->x, o->y); 1214 return is_in_shop (o->map, o->x, o->y);
1268} 1215}
1269 1216
1277is_in_shop (maptile *map, int x, int y) 1224is_in_shop (maptile *map, int x, int y)
1278{ 1225{
1279 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) 1226 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above)
1280 if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) 1227 if (QUERY_FLAG (floor, FLAG_IS_FLOOR))
1281 return floor->type == SHOP_FLOOR; 1228 return floor->type == SHOP_FLOOR;
1229
1282 return false; 1230 return false;
1283} 1231}
1284 1232

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