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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.56 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.67 by root, Mon Apr 27 01:38:49 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
74 74
75sint64 75sint64
76query_cost (const object *tmp, object *who, int flag) 76query_cost (const object *tmp, object *who, int flag)
77{ 77{
78 double val; 78 double val;
79 int number; /* used to better calculate value */
80 int no_bargain; 79 int no_bargain;
81 int identified; 80 int identified;
82 int not_cursed; 81 int not_cursed;
83 int approximate; 82 int approximate;
84 int shop; 83 int shop;
109 108
110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); 109 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
111 return 0; 110 return 0;
112 } 111 }
113 112
114 number = tmp->nrof; 113 int number = tmp->number_of ();
115 if (number == 0) 114
116 number = 1;
117 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 115 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified)
118 { 116 {
119 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) 117 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))
120 return 0; 118 return 0;
121 else 119 else
122 val = tmp->value * number; 120 val = tmp->value * number;
123 } 121 }
124 /* This area deals with objects that are not identified, but can be */ 122 /* This area deals with objects that are not identified, but can be */
125 else 123 else
126 { 124 {
127 if (tmp->arch != NULL) 125 if (flag == F_BUY)
128 { 126 {
129 if (flag == F_BUY) 127 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ());
128 val = tmp->arch->value * 50 * number;
129 }
130 else
131 { /* Trying to sell something, or get true value */
132 if (tmp->type == POTION)
133 val = number * 40; /* Don't want to give anything away */
134 else
130 { 135 {
131 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object.\n"); 136 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
132 val = tmp->arch->value * 50 * number; 137 * unknown objects
138 */
139 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
140 val = number * tmp->arch->value * 2 / 3;
141 else
142 val = number * tmp->arch->value / 3;
133 } 143 }
134 else
135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION)
137 val = number * 40; /* Don't want to give anything away */
138 else
139 {
140 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
141 * unknown objects
142 */
143 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
144 val = number * tmp->arch->value * 2 / 3;
145 else
146 val = number * tmp->arch->value / 3;
147 }
148 }
149 }
150 else
151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY)
154 {
155 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10;
157 }
158 else
159 val = number * tmp->value / 5;
160 } 144 }
161 } 145 }
162 146
163 /* If the item has been applied or identifed or does not need to be 147 /* If the item has been applied or identifed or does not need to be
164 * identified, AND the object is magical and the archetype is non 148 * identified, AND the object is magical and the archetype is non
465 } 449 }
466 450
467 for (tmp = op->inv; tmp; tmp = tmp->below) 451 for (tmp = op->inv; tmp; tmp = tmp->below)
468 if (tmp->type == MONEY) 452 if (tmp->type == MONEY)
469 total += tmp->nrof * (sint64)tmp->value; 453 total += tmp->nrof * (sint64)tmp->value;
470 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) 454 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold")))
471 total += query_money (tmp); 455 total += query_money (tmp);
472 456
473 return total; 457 return total;
474} 458}
475 459
490 return 0; 474 return 0;
491 475
492 pay_from_container (pl, pl, to_pay); 476 pay_from_container (pl, pl, to_pay);
493 477
494 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 478 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
495 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 479 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
496 pay_from_container (pl, pouch, to_pay); 480 pay_from_container (pl, pouch, to_pay);
497 481
498 pl->update_stats (); 482 pl->update_stats ();
499 return 1; 483 return 1;
500} 484}
527 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); 511 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE);
528 512
529 pay_from_container (pl, pl, to_pay); 513 pay_from_container (pl, pl, to_pay);
530 514
531 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 515 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
532 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 516 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
533 pay_from_container (pl, pouch, to_pay); 517 pay_from_container (pl, pouch, to_pay);
534 518
535 pl->update_stats (); 519 pl->update_stats ();
536 520
537 return 1; 521 return 1;
577 // This should not happen, but if it does, just merge the two. 561 // This should not happen, but if it does, just merge the two.
578 if (coin_objs [i]) 562 if (coin_objs [i])
579 { 563 {
580 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); 564 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]);
581 coin_objs[i]->nrof += tmp->nrof; 565 coin_objs[i]->nrof += tmp->nrof;
582 tmp->destroy (true); 566 tmp->destroy ();
583 } 567 }
584 else 568 else
585 { 569 {
586 tmp->remove (); 570 tmp->remove ();
587 coin_objs[i] = tmp; 571 coin_objs[i] = tmp;
634 618
635 for (i = 0; i < NUM_COINS; i++) 619 for (i = 0; i < NUM_COINS; i++)
636 if (coin_objs[i]->nrof) 620 if (coin_objs[i]->nrof)
637 insert_ob_in_ob (coin_objs [i], pouch); 621 insert_ob_in_ob (coin_objs [i], pouch);
638 else 622 else
639 coin_objs[i]->destroy (true); 623 coin_objs[i]->destroy ();
640} 624}
641 625
642/* Checks all unpaid items in op's inventory, adds up all the money they 626/* Checks all unpaid items in op's inventory, adds up all the money they
643 * have, and checks that they can actually afford what they want to buy. 627 * have, and checks that they can actually afford what they want to buy.
644 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message 628 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message
664 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 648 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
665 } 649 }
666 650
667 if (unpaid_price > player_wealth) 651 if (unpaid_price > player_wealth)
668 { 652 {
669 dynbuf_text buf; 653 dynbuf_text &buf = msg_dynbuf; buf.clear ();
670 654
671 buf << "You have " << unpaid_count 655 buf << "You have " << unpaid_count
672 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) 656 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
673 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) 657 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
674 << " to be able to afford that."; 658 << " to be able to afford that. "
659 "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>";
675 660
676 pl->failmsg (buf); 661 pl->failmsg (buf);
677 662
678 return 0; 663 return 0;
679 } 664 }
754 LOG (llevError, "Could not find %s archetype\n", coins[count]); 739 LOG (llevError, "Could not find %s archetype\n", coins[count]);
755 else if ((amount / at->value) > 0) 740 else if ((amount / at->value) > 0)
756 { 741 {
757 for (pouch = pl->inv; pouch; pouch = pouch->below) 742 for (pouch = pl->inv; pouch; pouch = pouch->below)
758 { 743 {
759 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) 744 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold"))
760 { 745 {
761 int w = at->weight * (100 - pouch->stats.Str) / 100; 746 int w = at->weight * (100 - pouch->stats.Str) / 100;
762 int n = amount / at->value; 747 int n = amount / at->value;
763 748
764 if (w == 0) 749 if (w == 0)
1122} 1107}
1123 1108
1124void 1109void
1125shop_listing (object *sign, object *op) 1110shop_listing (object *sign, object *op)
1126{ 1111{
1127 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1112 int i, j, x1, x2, y1, y2;
1128 const char *shop_coords = sign->kv (shstr_shop_coords); 1113 const char *shop_coords = sign->kv (shstr_shop_coords);
1129 object *stack; 1114 object *stack;
1130 shopinv *items; 1115 shopinv *items;
1131 1116
1132 /* Should never happen, but just in case a monster does apply a sign */ 1117 /* Should never happen, but just in case a monster does apply a sign */
1133 if (op->type != PLAYER) 1118 if (!op->is_player ())
1134 return; 1119 return;
1120
1121 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1135 1122
1136 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) 1123 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1137 { 1124 {
1138 x1 = 0; 1125 x1 = 0;
1139 y1 = 0; 1126 y1 = 0;
1140 x2 = op->map->width - 1; 1127 x2 = op->map->width - 1;
1141 y2 = op->map->height - 1; 1128 y2 = op->map->height - 1;
1142 } 1129 }
1143 1130
1144 items = (shopinv *) malloc (40 * sizeof (shopinv));
1145 numallocated = 40; 1131 int numallocated = 40;
1132 int numitems = 0;
1133 items = (shopinv *)malloc (sizeof (shopinv) * numallocated);
1146 1134
1147 /* Find all the appropriate items */ 1135 /* Find all the appropriate items */
1148 for (i = x1; i <= x2; i++) 1136 for (i = x1; i <= x2; i++)
1149 {
1150 for (j = y1; j < y2; j++) 1137 for (j = y1; j < y2; j++)
1138 if (is_in_shop (op->map, i, j))
1151 { 1139 {
1152 if (is_in_shop (op->map, i, j)) 1140 stack = GET_MAP_OB (op->map, i, j);
1141
1142 while (stack)
1153 { 1143 {
1154 stack = GET_MAP_OB (op->map, i, j); 1144 if (QUERY_FLAG (stack, FLAG_UNPAID))
1155
1156 while (stack)
1157 { 1145 {
1158 if (QUERY_FLAG (stack, FLAG_UNPAID))
1159 {
1160 if (numitems == numallocated) 1146 if (numitems == numallocated)
1161 {
1162 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1147 items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2));
1163 numallocated += 10;
1164 }
1165 1148
1166 add_shop_item (stack, items, &numitems, &numallocated); 1149 add_shop_item (stack, items, &numitems, &numallocated);
1167 }
1168
1169 stack = stack->above;
1170 } 1150 }
1151
1152 stack = stack->above;
1171 } 1153 }
1172 } 1154 }
1173 }
1174 1155
1175 if (numitems == 0) 1156 buf << (numitems ? "T<This shop contains:>\n\n"
1176 { 1157 : "T<This shop is currently empty.>");
1177 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1178 free (items);
1179 return;
1180 }
1181 1158
1182 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1159 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1183
1184 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1185 1160
1186 for (i = 0; i < numitems; i++) 1161 for (i = 0; i < numitems; i++)
1187 { 1162 {
1188 /* Collapse items of the same name together */ 1163 /* Collapse items of the same name together */
1189 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1164 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1190 {
1191 items[i + 1].nrof += items[i].nrof; 1165 items[i + 1].nrof += items[i].nrof;
1192 free (items[i].item_sort);
1193 free (items[i].item_real);
1194 }
1195 else 1166 else
1196 {
1197 new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s",
1198 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1167 buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1168
1199 free (items[i].item_sort); 1169 free (items[i].item_sort);
1200 free (items[i].item_real); 1170 free (items[i].item_real);
1201 }
1202 } 1171 }
1172
1173 op->contr->infobox (MSG_CHANNEL ("shopitems"), buf);
1203 1174
1204 free (items); 1175 free (items);
1205} 1176}
1206 1177
1207/* elmex: this function checks whether the object is in a shop */ 1178/* elmex: this function checks whether the object is in a shop */

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