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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.58 by root, Tue Dec 16 23:25:25 2008 UTC vs.
Revision 1.71 by root, Fri Oct 16 01:56:42 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
74 75
75sint64 76sint64
76query_cost (const object *tmp, object *who, int flag) 77query_cost (const object *tmp, object *who, int flag)
77{ 78{
78 double val; 79 double val;
79 int number; /* used to better calculate value */
80 int no_bargain; 80 int no_bargain;
81 int identified; 81 int identified;
82 int not_cursed; 82 int not_cursed;
83 int approximate; 83 int approximate;
84 int shop; 84 int shop;
109 109
110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); 110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
111 return 0; 111 return 0;
112 } 112 }
113 113
114 number = tmp->nrof; 114 int number = tmp->number_of ();
115 if (number == 0) 115
116 number = 1;
117 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 116 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified)
118 { 117 {
119 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) 118 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))
120 return 0; 119 return 0;
121 else 120 else
122 val = tmp->value * number; 121 val = tmp->value * number;
123 } 122 }
124 /* This area deals with objects that are not identified, but can be */ 123 /* This area deals with objects that are not identified, but can be */
125 else 124 else
126 { 125 {
127 if (tmp->arch != NULL) 126 if (flag == F_BUY)
128 { 127 {
129 if (flag == F_BUY) 128 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ());
129 val = tmp->arch->value * 50 * number;
130 }
131 else
132 { /* Trying to sell something, or get true value */
133 if (tmp->type == POTION)
134 val = number * 40; /* Don't want to give anything away */
135 else
130 { 136 {
131 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object.\n"); 137 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
132 val = tmp->arch->value * 50 * number; 138 * unknown objects
139 */
140 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
141 val = number * tmp->arch->value * 2 / 3;
142 else
143 val = number * tmp->arch->value / 3;
133 } 144 }
134 else
135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION)
137 val = number * 40; /* Don't want to give anything away */
138 else
139 {
140 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
141 * unknown objects
142 */
143 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
144 val = number * tmp->arch->value * 2 / 3;
145 else
146 val = number * tmp->arch->value / 3;
147 }
148 }
149 }
150 else
151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY)
154 {
155 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10;
157 }
158 else
159 val = number * tmp->value / 5;
160 } 145 }
161 } 146 }
162 147
163 /* If the item has been applied or identifed or does not need to be 148 /* If the item has been applied or identifed or does not need to be
164 * identified, AND the object is magical and the archetype is non 149 * identified, AND the object is magical and the archetype is non
465 } 450 }
466 451
467 for (tmp = op->inv; tmp; tmp = tmp->below) 452 for (tmp = op->inv; tmp; tmp = tmp->below)
468 if (tmp->type == MONEY) 453 if (tmp->type == MONEY)
469 total += tmp->nrof * (sint64)tmp->value; 454 total += tmp->nrof * (sint64)tmp->value;
470 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) 455 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold")))
471 total += query_money (tmp); 456 total += query_money (tmp);
472 457
473 return total; 458 return total;
474} 459}
475 460
490 return 0; 475 return 0;
491 476
492 pay_from_container (pl, pl, to_pay); 477 pay_from_container (pl, pl, to_pay);
493 478
494 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 479 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
495 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 480 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
496 pay_from_container (pl, pouch, to_pay); 481 pay_from_container (pl, pouch, to_pay);
497 482
498 pl->update_stats (); 483 pl->update_stats ();
499 return 1; 484 return 1;
500} 485}
527 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); 512 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE);
528 513
529 pay_from_container (pl, pl, to_pay); 514 pay_from_container (pl, pl, to_pay);
530 515
531 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 516 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
532 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 517 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
533 pay_from_container (pl, pouch, to_pay); 518 pay_from_container (pl, pouch, to_pay);
534 519
535 pl->update_stats (); 520 pl->update_stats ();
536 521
537 return 1; 522 return 1;
611 } 596 }
612 597
613 for (i = 0; i < NUM_COINS; i++) 598 for (i = 0; i < NUM_COINS; i++)
614 { 599 {
615 object &coin = *coin_objs[i]; 600 object &coin = *coin_objs[i];
616 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); 601 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof);
617 to_pay -= num_coins * coin.value; 602 to_pay -= num_coins * coin.value;
618 603
619 coin.nrof -= num_coins; 604 coin.nrof -= num_coins;
620 /* Now start making change. Start at the coin value 605 /* Now start making change. Start at the coin value
621 * below the one we just did, and work down to 606 * below the one we just did, and work down to
664 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 649 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
665 } 650 }
666 651
667 if (unpaid_price > player_wealth) 652 if (unpaid_price > player_wealth)
668 { 653 {
669 dynbuf_text buf; 654 dynbuf_text &buf = msg_dynbuf; buf.clear ();
670 655
671 buf << "You have " << unpaid_count 656 buf << "You have " << unpaid_count
672 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) 657 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
673 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) 658 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
674 << " to be able to afford that. " 659 << " to be able to afford that. "
675 "H<You cannot leave a shop with items you cannot pay - drop those unpaid items first.>"; 660 "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>";
676 661
677 pl->failmsg (buf); 662 pl->failmsg (buf);
678 663
679 return 0; 664 return 0;
680 } 665 }
755 LOG (llevError, "Could not find %s archetype\n", coins[count]); 740 LOG (llevError, "Could not find %s archetype\n", coins[count]);
756 else if ((amount / at->value) > 0) 741 else if ((amount / at->value) > 0)
757 { 742 {
758 for (pouch = pl->inv; pouch; pouch = pouch->below) 743 for (pouch = pl->inv; pouch; pouch = pouch->below)
759 { 744 {
760 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) 745 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold"))
761 { 746 {
762 int w = at->weight * (100 - pouch->stats.Str) / 100; 747 int w = at->weight * (100 - pouch->stats.Str) / 100;
763 int n = amount / at->value; 748 int n = amount / at->value;
764 749
765 if (w == 0) 750 if (w == 0)
979 964
980/* gives a desciption of the shop on their current map to the player op. */ 965/* gives a desciption of the shop on their current map to the player op. */
981int 966int
982describe_shop (const object *op) 967describe_shop (const object *op)
983{ 968{
969 dynbuf_text buf;
984 maptile *map = op->map; 970 maptile *map = op->map;
985 971
986 /*shopitems *items=map->shopitems; */ 972 /*shopitems *items=map->shopitems; */
987 int pos = 0, i; 973 int pos = 0, i;
988 double opinion = 0; 974 double opinion = 0;
989 char tmp[MAX_BUF] = "\0";
990 975
991 if (op->type != PLAYER) 976 if (op->type != PLAYER)
992 return 0; 977 return 0;
993 978
994 /*check if there is a shop specified for this map */ 979 /*check if there is a shop specified for this map */
995 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) 980 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax)
996 { 981 {
997 new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); 982 buf << "From looking at the nearby shop you determine that it trades in ";
983
984 char tmp[MAX_BUF];
998 985
999 if (map->shopitems) 986 if (map->shopitems)
1000 for (i = 0; i < map->shopitems[0].index; i++) 987 for (i = 0; i < map->shopitems[0].index; i++)
1001 if (map->shopitems[i].name && map->shopitems[i].strength > 10) 988 if (map->shopitems[i].name && map->shopitems[i].strength > 10)
1002 { 989 {
1003 snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); 990 snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl);
1004 pos += strlen (tmp + pos); 991 pos += strlen (tmp + pos);
1005 } 992 }
1006 993
1007 if (!pos) 994 if (pos)
995 make_list_like (tmp);
996 else
1008 strcat (tmp, "a little of everything."); 997 strcat (tmp, "a little of everything.");
1009 998
1010 /* format the string into a list */ 999 /* format the string into a list */
1011 make_list_like (tmp); 1000 buf << tmp << "\n\n";
1012 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp);
1013 1001
1014 if (map->shopmax) 1002 if (map->shopmax)
1015 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); 1003 buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n";
1016 1004
1017 if (map->shopmin) 1005 if (map->shopmin)
1018 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); 1006 buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n";
1019 1007
1020 if (map->shopgreed) 1008 if (map->shopgreed)
1021 { 1009 {
1022 if (map->shopgreed > 2.0) 1010 if (map->shopgreed > 2.0)
1023 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); 1011 buf << "It tends to overcharge massively.\n\n";
1024 else if (map->shopgreed > 1.5) 1012 else if (map->shopgreed > 1.5)
1025 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); 1013 buf << "It tends to overcharge substantially.\n\n";
1026 else if (map->shopgreed > 1.1) 1014 else if (map->shopgreed > 1.1)
1027 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); 1015 buf << "It tends to overcharge slightly.\n\n";
1028 else if (map->shopgreed < 0.9) 1016 else if (map->shopgreed < 0.9)
1029 new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); 1017 buf << "It tends to undercharge.\n\n";
1030 } 1018 }
1031 1019
1032 if (map->shoprace) 1020 if (map->shoprace)
1033 { 1021 {
1034 opinion = shopkeeper_approval (map, op); 1022 opinion = shopkeeper_approval (map, op);
1023
1035 if (opinion > 0.8) 1024 if (opinion > 0.8)
1036 new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); 1025 buf << "You think the shopkeeper likes you.\n\n";
1037 else if (opinion > 0.5) 1026 else if (opinion > 0.5)
1038 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); 1027 buf << "The shopkeeper seems unconcerned by you.\n\n";
1039 else 1028 else
1040 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); 1029 buf << "The shopkeeper seems to have taken a dislike to you.\n\n";
1041 } 1030 }
1042 } 1031 }
1043 else 1032 else
1044 new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); 1033 buf << "There is no shop nearby.\n\n";
1034
1035 op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf);
1045 1036
1046 return 1; 1037 return 1;
1047} 1038}
1048 1039
1049struct shopinv 1040struct shopinv
1117 items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); 1108 items[*numitems].item_sort = strdup (query_base_name (tmp, 0));
1118 items[*numitems].item_real = strdup (query_base_name (tmp, 1)); 1109 items[*numitems].item_real = strdup (query_base_name (tmp, 1));
1119 (*numitems)++; 1110 (*numitems)++;
1120 break; 1111 break;
1121 } 1112 }
1113
1122 SET_FLAG (tmp, FLAG_UNPAID); 1114 SET_FLAG (tmp, FLAG_UNPAID);
1123} 1115}
1124 1116
1125void 1117void
1126shop_listing (object *sign, object *op) 1118shop_listing (object *sign, object *op)
1127{ 1119{
1128 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1120 int i, j, x1, x2, y1, y2;
1129 const char *shop_coords = sign->kv (shstr_shop_coords); 1121 const char *shop_coords = sign->kv (shstr_shop_coords);
1130 object *stack; 1122 object *stack;
1131 shopinv *items; 1123 shopinv *items;
1132 1124
1133 /* Should never happen, but just in case a monster does apply a sign */ 1125 /* Should never happen, but just in case a monster does apply a sign */
1134 if (op->type != PLAYER) 1126 if (!op->is_player ())
1135 return; 1127 return;
1128
1129 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1136 1130
1137 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) 1131 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1138 { 1132 {
1139 x1 = 0; 1133 x1 = 0;
1140 y1 = 0; 1134 y1 = 0;
1141 x2 = op->map->width - 1; 1135 x2 = op->map->width - 1;
1142 y2 = op->map->height - 1; 1136 y2 = op->map->height - 1;
1143 } 1137 }
1144 1138
1145 items = (shopinv *) malloc (40 * sizeof (shopinv));
1146 numallocated = 40; 1139 int numallocated = 40;
1140 int numitems = 0;
1141 items = (shopinv *)malloc (sizeof (shopinv) * numallocated);
1147 1142
1148 /* Find all the appropriate items */ 1143 /* Find all the appropriate items */
1149 for (i = x1; i <= x2; i++) 1144 for (i = x1; i <= x2; i++)
1150 {
1151 for (j = y1; j < y2; j++) 1145 for (j = y1; j < y2; j++)
1146 if (is_in_shop (op->map, i, j))
1152 { 1147 {
1153 if (is_in_shop (op->map, i, j)) 1148 stack = GET_MAP_OB (op->map, i, j);
1149
1150 while (stack)
1154 { 1151 {
1155 stack = GET_MAP_OB (op->map, i, j); 1152 if (QUERY_FLAG (stack, FLAG_UNPAID))
1156
1157 while (stack)
1158 { 1153 {
1159 if (QUERY_FLAG (stack, FLAG_UNPAID))
1160 {
1161 if (numitems == numallocated) 1154 if (numitems == numallocated)
1162 {
1163 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1155 items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2));
1164 numallocated += 10;
1165 }
1166 1156
1167 add_shop_item (stack, items, &numitems, &numallocated); 1157 add_shop_item (stack, items, &numitems, &numallocated);
1168 }
1169
1170 stack = stack->above;
1171 } 1158 }
1159
1160 stack = stack->above;
1172 } 1161 }
1173 } 1162 }
1174 }
1175 1163
1176 if (numitems == 0) 1164 buf << (numitems ? "T<This shop contains:>\n\n"
1177 { 1165 : "T<This shop is currently empty.>");
1178 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1179 free (items);
1180 return;
1181 }
1182 1166
1183 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1167 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1184
1185 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1186 1168
1187 for (i = 0; i < numitems; i++) 1169 for (i = 0; i < numitems; i++)
1188 { 1170 {
1189 /* Collapse items of the same name together */ 1171 /* Collapse items of the same name together */
1190 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1172 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1191 {
1192 items[i + 1].nrof += items[i].nrof; 1173 items[i + 1].nrof += items[i].nrof;
1193 free (items[i].item_sort);
1194 free (items[i].item_real);
1195 }
1196 else 1174 else
1197 {
1198 new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s",
1199 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1175 buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1176
1200 free (items[i].item_sort); 1177 free (items[i].item_sort);
1201 free (items[i].item_real); 1178 free (items[i].item_real);
1202 }
1203 } 1179 }
1180
1181 op->contr->infobox (MSG_CHANNEL ("shopitems"), buf);
1204 1182
1205 free (items); 1183 free (items);
1206} 1184}
1207 1185
1208/* elmex: this function checks whether the object is in a shop */ 1186/* elmex: this function checks whether the object is in a shop */

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