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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.58 by root, Tue Dec 16 23:25:25 2008 UTC vs.
Revision 1.73 by root, Sat Nov 7 18:30:06 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <spells.h> 26#include <spells.h>
26#include <skills.h> 27#include <skills.h>
27#include <living.h> 28#include <living.h>
28#include <sproto.h> 29#include <sproto.h>
29#include <math.h>
30 30
31/* this is a measure of how effective store specialisation is. A general store 31/* this is a measure of how effective store specialisation is. A general store
32 * will offer this proportion of the 'maximum' price, a specialised store will 32 * will offer this proportion of the 'maximum' price, a specialised store will
33 * offer a range of prices around it such that the maximum price is always one 33 * offer a range of prices around it such that the maximum price is always one
34 * therefore making this number higher, makes specialisation less effective. 34 * therefore making this number higher, makes specialisation less effective.
74 74
75sint64 75sint64
76query_cost (const object *tmp, object *who, int flag) 76query_cost (const object *tmp, object *who, int flag)
77{ 77{
78 double val; 78 double val;
79 int number; /* used to better calculate value */
80 int no_bargain; 79 int no_bargain;
81 int identified; 80 int identified;
82 int not_cursed; 81 int not_cursed;
83 int approximate; 82 int approximate;
84 int shop; 83 int shop;
109 108
110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); 109 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
111 return 0; 110 return 0;
112 } 111 }
113 112
114 number = tmp->nrof; 113 int number = tmp->number_of ();
115 if (number == 0) 114
116 number = 1;
117 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 115 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified)
118 { 116 {
119 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) 117 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))
120 return 0; 118 return 0;
121 else 119 else
122 val = tmp->value * number; 120 val = tmp->value * number;
123 } 121 }
124 /* This area deals with objects that are not identified, but can be */ 122 /* This area deals with objects that are not identified, but can be */
125 else 123 else
126 { 124 {
127 if (tmp->arch != NULL)
128 {
129 if (flag == F_BUY) 125 if (flag == F_BUY)
126 {
127 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ());
128 val = tmp->arch->value * 50 * number;
129 }
130 else
131 { /* Trying to sell something, or get true value */
132 if (tmp->type == POTION)
133 val = number * 40; /* Don't want to give anything away */
134 else
130 { 135 {
131 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object.\n"); 136 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
132 val = tmp->arch->value * 50 * number; 137 * unknown objects
138 */
139 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
140 val = number * tmp->arch->value * 2 / 3;
141 else
142 val = number * tmp->arch->value / 3;
133 } 143 }
134 else
135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION)
137 val = number * 40; /* Don't want to give anything away */
138 else
139 {
140 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
141 * unknown objects
142 */
143 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
144 val = number * tmp->arch->value * 2 / 3;
145 else
146 val = number * tmp->arch->value / 3;
147 }
148 }
149 }
150 else
151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY)
154 {
155 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10;
157 }
158 else
159 val = number * tmp->value / 5;
160 } 144 }
161 } 145 }
162 146
163 /* If the item has been applied or identifed or does not need to be 147 /* If the item has been applied or identifed or does not need to be
164 * identified, AND the object is magical and the archetype is non 148 * identified, AND the object is magical and the archetype is non
465 } 449 }
466 450
467 for (tmp = op->inv; tmp; tmp = tmp->below) 451 for (tmp = op->inv; tmp; tmp = tmp->below)
468 if (tmp->type == MONEY) 452 if (tmp->type == MONEY)
469 total += tmp->nrof * (sint64)tmp->value; 453 total += tmp->nrof * (sint64)tmp->value;
470 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) 454 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold")))
471 total += query_money (tmp); 455 total += query_money (tmp);
472 456
473 return total; 457 return total;
474} 458}
475 459
490 return 0; 474 return 0;
491 475
492 pay_from_container (pl, pl, to_pay); 476 pay_from_container (pl, pl, to_pay);
493 477
494 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 478 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
495 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 479 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
496 pay_from_container (pl, pouch, to_pay); 480 pay_from_container (pl, pouch, to_pay);
497 481
498 pl->update_stats (); 482 pl->update_stats ();
499 return 1; 483 return 1;
500} 484}
527 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); 511 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE);
528 512
529 pay_from_container (pl, pl, to_pay); 513 pay_from_container (pl, pl, to_pay);
530 514
531 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 515 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
532 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 516 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
533 pay_from_container (pl, pouch, to_pay); 517 pay_from_container (pl, pouch, to_pay);
534 518
535 pl->update_stats (); 519 pl->update_stats ();
536 520
537 return 1; 521 return 1;
611 } 595 }
612 596
613 for (i = 0; i < NUM_COINS; i++) 597 for (i = 0; i < NUM_COINS; i++)
614 { 598 {
615 object &coin = *coin_objs[i]; 599 object &coin = *coin_objs[i];
616 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); 600 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof);
617 to_pay -= num_coins * coin.value; 601 to_pay -= num_coins * coin.value;
618 602
619 coin.nrof -= num_coins; 603 coin.nrof -= num_coins;
620 /* Now start making change. Start at the coin value 604 /* Now start making change. Start at the coin value
621 * below the one we just did, and work down to 605 * below the one we just did, and work down to
664 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 648 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
665 } 649 }
666 650
667 if (unpaid_price > player_wealth) 651 if (unpaid_price > player_wealth)
668 { 652 {
669 dynbuf_text buf; 653 dynbuf_text &buf = msg_dynbuf; buf.clear ();
670 654
671 buf << "You have " << unpaid_count 655 buf << "You have " << unpaid_count
672 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) 656 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
673 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) 657 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
674 << " to be able to afford that. " 658 << " to be able to afford that. "
675 "H<You cannot leave a shop with items you cannot pay - drop those unpaid items first.>"; 659 "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>";
676 660
677 pl->failmsg (buf); 661 pl->failmsg (buf);
678 662
679 return 0; 663 return 0;
680 } 664 }
755 LOG (llevError, "Could not find %s archetype\n", coins[count]); 739 LOG (llevError, "Could not find %s archetype\n", coins[count]);
756 else if ((amount / at->value) > 0) 740 else if ((amount / at->value) > 0)
757 { 741 {
758 for (pouch = pl->inv; pouch; pouch = pouch->below) 742 for (pouch = pl->inv; pouch; pouch = pouch->below)
759 { 743 {
760 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) 744 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold"))
761 { 745 {
762 int w = at->weight * (100 - pouch->stats.Str) / 100; 746 int w = at->weight * (100 - pouch->stats.Str) / 100;
763 int n = amount / at->value; 747 int n = amount / at->value;
764 748
765 if (w == 0) 749 if (w == 0)
867 */ 851 */
868static double 852static double
869shop_specialisation_ratio (const object *item, const maptile *map) 853shop_specialisation_ratio (const object *item, const maptile *map)
870{ 854{
871 shopitems *items = map->shopitems; 855 shopitems *items = map->shopitems;
872 double likedness = 0.; 856 int likedness = 0;
873 int i; 857 int i;
874 858
875 if (item == NULL) 859 if (item == NULL)
876 { 860 {
877 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); 861 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path);
887 */ 871 */
888 return SPECIALISATION_EFFECT; 872 return SPECIALISATION_EFFECT;
889 } 873 }
890 874
891 if (map->shopitems) 875 if (map->shopitems)
892 {
893 for (i = 0; i < items[0].index; i++) 876 for (i = 0; i < items[0].index; i++)
894 if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) 877 if (items[i].typenum == item->type || (!items[i].typenum && !likedness))
895 likedness = items[i].strength / 100.0; 878 likedness = items[i].strength;
896 }
897 879
898 if (likedness > 1.0) 880 if (likedness > 100)
899 { /* someone has been rather silly with the map headers. */ 881 { /* someone has been rather silly with the map headers. */
900 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); 882 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path);
901 likedness = 1.0; 883 likedness = 100;
902 } 884 }
903 885
904 if (likedness < -1.0) 886 if (likedness < -100)
905 { 887 {
906 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); 888 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path);
907 likedness = -1.0; 889 likedness = -100;
908 } 890 }
909 891
910 return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); 892 return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.);
911} 893}
912 894
913/*returns the greed of the shop on map, or 1 if it isn't specified. */ 895/*returns the greed of the shop on map, or 1 if it isn't specified. */
914static double 896static double
915shop_greed (const maptile *map) 897shop_greed (const maptile *map)
965 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default 947 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default
966 948
967 if (map->shopmin && unit_price < map->shopmin) 949 if (map->shopmin && unit_price < map->shopmin)
968 return 0; 950 return 0;
969 else if (unit_price > tmpshopmax / 2) 951 else if (unit_price > tmpshopmax / 2)
970 newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); 952 newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax);
971 else 953 else
972 newval = unit_price; 954 newval = unit_price;
973 } 955 }
974 956
975 newval *= quantity; 957 newval *= quantity;
979 961
980/* gives a desciption of the shop on their current map to the player op. */ 962/* gives a desciption of the shop on their current map to the player op. */
981int 963int
982describe_shop (const object *op) 964describe_shop (const object *op)
983{ 965{
966 dynbuf_text buf;
984 maptile *map = op->map; 967 maptile *map = op->map;
985 968
986 /*shopitems *items=map->shopitems; */ 969 /*shopitems *items=map->shopitems; */
987 int pos = 0, i; 970 int pos = 0, i;
988 double opinion = 0; 971 double opinion = 0;
989 char tmp[MAX_BUF] = "\0";
990 972
991 if (op->type != PLAYER) 973 if (op->type != PLAYER)
992 return 0; 974 return 0;
993 975
994 /*check if there is a shop specified for this map */ 976 /*check if there is a shop specified for this map */
995 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) 977 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax)
996 { 978 {
997 new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); 979 buf << "From looking at the nearby shop you determine that it trades in ";
980 int lastcomma = 0, prevcomma = 0;
998 981
999 if (map->shopitems) 982 if (map->shopitems)
1000 for (i = 0; i < map->shopitems[0].index; i++) 983 for (i = 0; i < map->shopitems[0].index; i++)
1001 if (map->shopitems[i].name && map->shopitems[i].strength > 10) 984 if (map->shopitems[i].name && map->shopitems[i].strength > 10)
1002 { 985 {
1003 snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); 986 buf << map->shopitems[i].name_pl;
1004 pos += strlen (tmp + pos); 987 prevcomma = lastcomma;
988 lastcomma = buf.size (); // remember offset
989 buf << ", ";
1005 } 990 }
1006 991
1007 if (!pos) 992 if (lastcomma)
993 {
994 buf.splice (lastcomma, 2);
995
996 if (prevcomma)
997 buf.splice (prevcomma, 2, " and ");
998 }
999 else
1008 strcat (tmp, "a little of everything."); 1000 buf << "a little of everything.";
1009 1001
1010 /* format the string into a list */ 1002 buf << ".\n\n";
1011 make_list_like (tmp);
1012 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp);
1013 1003
1014 if (map->shopmax) 1004 if (map->shopmax)
1015 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); 1005 buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n";
1016 1006
1017 if (map->shopmin) 1007 if (map->shopmin)
1018 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); 1008 buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n";
1019 1009
1020 if (map->shopgreed) 1010 if (map->shopgreed)
1021 { 1011 {
1022 if (map->shopgreed > 2.0) 1012 if (map->shopgreed > 2.0)
1023 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); 1013 buf << "It tends to overcharge massively.\n\n";
1024 else if (map->shopgreed > 1.5) 1014 else if (map->shopgreed > 1.5)
1025 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); 1015 buf << "It tends to overcharge substantially.\n\n";
1026 else if (map->shopgreed > 1.1) 1016 else if (map->shopgreed > 1.1)
1027 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); 1017 buf << "It tends to overcharge slightly.\n\n";
1028 else if (map->shopgreed < 0.9) 1018 else if (map->shopgreed < 0.9)
1029 new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); 1019 buf << "It tends to undercharge.\n\n";
1030 } 1020 }
1031 1021
1032 if (map->shoprace) 1022 if (map->shoprace)
1033 { 1023 {
1034 opinion = shopkeeper_approval (map, op); 1024 opinion = shopkeeper_approval (map, op);
1025
1035 if (opinion > 0.8) 1026 if (opinion > 0.8)
1036 new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); 1027 buf << "You think the shopkeeper likes you.\n\n";
1037 else if (opinion > 0.5) 1028 else if (opinion > 0.5)
1038 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); 1029 buf << "The shopkeeper seems unconcerned by you.\n\n";
1039 else 1030 else
1040 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); 1031 buf << "The shopkeeper seems to have taken a dislike to you.\n\n";
1041 } 1032 }
1042 } 1033 }
1043 else 1034 else
1044 new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); 1035 buf << "There is no shop nearby.\n\n";
1036
1037 op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf);
1045 1038
1046 return 1; 1039 return 1;
1047} 1040}
1048 1041
1049struct shopinv 1042struct shopinv
1117 items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); 1110 items[*numitems].item_sort = strdup (query_base_name (tmp, 0));
1118 items[*numitems].item_real = strdup (query_base_name (tmp, 1)); 1111 items[*numitems].item_real = strdup (query_base_name (tmp, 1));
1119 (*numitems)++; 1112 (*numitems)++;
1120 break; 1113 break;
1121 } 1114 }
1115
1122 SET_FLAG (tmp, FLAG_UNPAID); 1116 SET_FLAG (tmp, FLAG_UNPAID);
1123} 1117}
1124 1118
1125void 1119void
1126shop_listing (object *sign, object *op) 1120shop_listing (object *sign, object *op)
1127{ 1121{
1128 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1122 int i, j, x1, x2, y1, y2;
1129 const char *shop_coords = sign->kv (shstr_shop_coords); 1123 const char *shop_coords = sign->kv (shstr_shop_coords);
1130 object *stack; 1124 object *stack;
1131 shopinv *items; 1125 shopinv *items;
1132 1126
1133 /* Should never happen, but just in case a monster does apply a sign */ 1127 /* Should never happen, but just in case a monster does apply a sign */
1134 if (op->type != PLAYER) 1128 if (!op->is_player ())
1135 return; 1129 return;
1130
1131 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1136 1132
1137 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) 1133 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1138 { 1134 {
1139 x1 = 0; 1135 x1 = 0;
1140 y1 = 0; 1136 y1 = 0;
1141 x2 = op->map->width - 1; 1137 x2 = op->map->width - 1;
1142 y2 = op->map->height - 1; 1138 y2 = op->map->height - 1;
1143 } 1139 }
1144 1140
1145 items = (shopinv *) malloc (40 * sizeof (shopinv));
1146 numallocated = 40; 1141 int numallocated = 40;
1142 int numitems = 0;
1143 items = (shopinv *)malloc (sizeof (shopinv) * numallocated);
1147 1144
1148 /* Find all the appropriate items */ 1145 /* Find all the appropriate items */
1149 for (i = x1; i <= x2; i++) 1146 for (i = x1; i <= x2; i++)
1150 {
1151 for (j = y1; j < y2; j++) 1147 for (j = y1; j < y2; j++)
1152 {
1153 if (is_in_shop (op->map, i, j)) 1148 if (is_in_shop (op->map, i, j))
1149 {
1150 stack = GET_MAP_OB (op->map, i, j);
1151
1152 while (stack)
1154 { 1153 {
1155 stack = GET_MAP_OB (op->map, i, j); 1154 if (QUERY_FLAG (stack, FLAG_UNPAID))
1156
1157 while (stack)
1158 { 1155 {
1159 if (QUERY_FLAG (stack, FLAG_UNPAID))
1160 {
1161 if (numitems == numallocated) 1156 if (numitems == numallocated)
1162 {
1163 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1157 items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2));
1164 numallocated += 10;
1165 }
1166 1158
1167 add_shop_item (stack, items, &numitems, &numallocated); 1159 add_shop_item (stack, items, &numitems, &numallocated);
1168 }
1169
1170 stack = stack->above;
1171 } 1160 }
1161
1162 stack = stack->above;
1172 } 1163 }
1173 } 1164 }
1174 }
1175 1165
1176 if (numitems == 0) 1166 buf << (numitems ? "T<This shop contains:>\n\n"
1177 { 1167 : "T<This shop is currently empty.>");
1178 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1179 free (items);
1180 return;
1181 }
1182 1168
1183 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1169 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1184
1185 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1186 1170
1187 for (i = 0; i < numitems; i++) 1171 for (i = 0; i < numitems; i++)
1188 { 1172 {
1189 /* Collapse items of the same name together */ 1173 /* Collapse items of the same name together */
1190 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1174 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1191 {
1192 items[i + 1].nrof += items[i].nrof; 1175 items[i + 1].nrof += items[i].nrof;
1193 free (items[i].item_sort);
1194 free (items[i].item_real);
1195 }
1196 else 1176 else
1197 {
1198 new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s",
1199 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1177 buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1178
1200 free (items[i].item_sort); 1179 free (items[i].item_sort);
1201 free (items[i].item_real); 1180 free (items[i].item_real);
1202 }
1203 } 1181 }
1182
1183 op->contr->infobox (MSG_CHANNEL ("shopitems"), buf);
1204 1184
1205 free (items); 1185 free (items);
1206} 1186}
1207 1187
1208/* elmex: this function checks whether the object is in a shop */ 1188/* elmex: this function checks whether the object is in a shop */

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