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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.58 by root, Tue Dec 16 23:25:25 2008 UTC vs.
Revision 1.77 by root, Sun Apr 4 02:51:57 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <spells.h> 26#include <spells.h>
26#include <skills.h> 27#include <skills.h>
27#include <living.h> 28#include <living.h>
28#include <sproto.h> 29#include <sproto.h>
29#include <math.h>
30 30
31/* this is a measure of how effective store specialisation is. A general store 31/* this is a measure of how effective store specialisation is. A general store
32 * will offer this proportion of the 'maximum' price, a specialised store will 32 * will offer this proportion of the 'maximum' price, a specialised store will
33 * offer a range of prices around it such that the maximum price is always one 33 * offer a range of prices around it such that the maximum price is always one
34 * therefore making this number higher, makes specialisation less effective. 34 * therefore making this number higher, makes specialisation less effective.
74 74
75sint64 75sint64
76query_cost (const object *tmp, object *who, int flag) 76query_cost (const object *tmp, object *who, int flag)
77{ 77{
78 double val; 78 double val;
79 int number; /* used to better calculate value */
80 int no_bargain; 79 int no_bargain;
81 int identified; 80 int identified;
82 int not_cursed; 81 int not_cursed;
83 int approximate; 82 int approximate;
84 int shop; 83 int shop;
109 108
110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); 109 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
111 return 0; 110 return 0;
112 } 111 }
113 112
114 number = tmp->nrof; 113 int number = tmp->number_of ();
115 if (number == 0) 114
116 number = 1;
117 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 115 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified)
118 { 116 {
119 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) 117 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))
120 return 0; 118 return 0;
121 else 119 else
122 val = tmp->value * number; 120 val = tmp->value * number;
123 } 121 }
124 /* This area deals with objects that are not identified, but can be */ 122 /* This area deals with objects that are not identified, but can be */
125 else 123 else
126 { 124 {
127 if (tmp->arch != NULL)
128 {
129 if (flag == F_BUY) 125 if (flag == F_BUY)
126 {
127 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ());
128 val = tmp->arch->value * 50 * number;
129 }
130 else
131 { /* Trying to sell something, or get true value */
132 if (tmp->type == POTION)
133 val = number * 40; /* Don't want to give anything away */
134 else
130 { 135 {
131 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object.\n"); 136 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
132 val = tmp->arch->value * 50 * number; 137 * unknown objects
138 */
139 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
140 val = number * tmp->arch->value * 2 / 3;
141 else
142 val = number * tmp->arch->value / 3;
133 } 143 }
134 else
135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION)
137 val = number * 40; /* Don't want to give anything away */
138 else
139 {
140 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
141 * unknown objects
142 */
143 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
144 val = number * tmp->arch->value * 2 / 3;
145 else
146 val = number * tmp->arch->value / 3;
147 }
148 }
149 }
150 else
151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY)
154 {
155 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10;
157 }
158 else
159 val = number * tmp->value / 5;
160 } 144 }
161 } 145 }
162 146
163 /* If the item has been applied or identifed or does not need to be 147 /* If the item has been applied or identifed or does not need to be
164 * identified, AND the object is magical and the archetype is non 148 * identified, AND the object is magical and the archetype is non
465 } 449 }
466 450
467 for (tmp = op->inv; tmp; tmp = tmp->below) 451 for (tmp = op->inv; tmp; tmp = tmp->below)
468 if (tmp->type == MONEY) 452 if (tmp->type == MONEY)
469 total += tmp->nrof * (sint64)tmp->value; 453 total += tmp->nrof * (sint64)tmp->value;
470 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) 454 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold")))
471 total += query_money (tmp); 455 total += query_money (tmp);
472 456
473 return total; 457 return total;
474} 458}
475 459
490 return 0; 474 return 0;
491 475
492 pay_from_container (pl, pl, to_pay); 476 pay_from_container (pl, pl, to_pay);
493 477
494 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 478 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
495 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 479 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
496 pay_from_container (pl, pouch, to_pay); 480 pay_from_container (pl, pouch, to_pay);
497 481
498 pl->update_stats (); 482 pl->update_stats ();
499 return 1; 483 return 1;
500} 484}
527 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); 511 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE);
528 512
529 pay_from_container (pl, pl, to_pay); 513 pay_from_container (pl, pl, to_pay);
530 514
531 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 515 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
532 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 516 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
533 pay_from_container (pl, pouch, to_pay); 517 pay_from_container (pl, pouch, to_pay);
534 518
535 pl->update_stats (); 519 pl->update_stats ();
536 520
537 return 1; 521 return 1;
604 at = archetype::find (coins[NUM_COINS - 1 - i]); 588 at = archetype::find (coins[NUM_COINS - 1 - i]);
605 589
606 if (at == NULL) 590 if (at == NULL)
607 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); 591 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]);
608 592
609 coin_objs[i] = arch_to_object (at); 593 coin_objs[i] = at->instance ();
610 coin_objs[i]->nrof = 0; 594 coin_objs[i]->nrof = 0;
611 } 595 }
612 596
613 for (i = 0; i < NUM_COINS; i++) 597 for (i = 0; i < NUM_COINS; i++)
614 { 598 {
615 object &coin = *coin_objs[i]; 599 object &coin = *coin_objs[i];
616 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); 600 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof);
617 to_pay -= num_coins * coin.value; 601 to_pay -= num_coins * coin.value;
618 602
619 coin.nrof -= num_coins; 603 coin.nrof -= num_coins;
620 /* Now start making change. Start at the coin value 604 /* Now start making change. Start at the coin value
621 * below the one we just did, and work down to 605 * below the one we just did, and work down to
664 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 648 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
665 } 649 }
666 650
667 if (unpaid_price > player_wealth) 651 if (unpaid_price > player_wealth)
668 { 652 {
669 dynbuf_text buf; 653 dynbuf_text &buf = msg_dynbuf; buf.clear ();
670 654
671 buf << "You have " << unpaid_count 655 buf << "You have " << unpaid_count
672 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) 656 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
673 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) 657 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
674 << " to be able to afford that. " 658 << " to be able to afford that. "
675 "H<You cannot leave a shop with items you cannot pay - drop those unpaid items first.>"; 659 "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>";
676 660
677 pl->failmsg (buf); 661 pl->failmsg (buf);
678 662
679 return 0; 663 return 0;
680 } 664 }
755 LOG (llevError, "Could not find %s archetype\n", coins[count]); 739 LOG (llevError, "Could not find %s archetype\n", coins[count]);
756 else if ((amount / at->value) > 0) 740 else if ((amount / at->value) > 0)
757 { 741 {
758 for (pouch = pl->inv; pouch; pouch = pouch->below) 742 for (pouch = pl->inv; pouch; pouch = pouch->below)
759 { 743 {
760 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) 744 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold"))
761 { 745 {
762 int w = at->weight * (100 - pouch->stats.Str) / 100; 746 int w = at->weight * (100 - pouch->stats.Str) / 100;
763 int n = amount / at->value; 747 int n = amount / at->value;
764 748
765 if (w == 0) 749 if (w == 0)
768 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) 752 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit))
769 { 753 {
770 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) 754 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n)
771 n = (pouch->weight_limit - pouch->carrying) / w; 755 n = (pouch->weight_limit - pouch->carrying) / w;
772 756
773 object *tmp = arch_to_object (at); 757 object *tmp = at->instance ();
774 tmp->nrof = n; 758 tmp->nrof = n;
775 amount -= tmp->nrof * tmp->value; 759 amount -= tmp->nrof * tmp->value;
776 pouch->insert (tmp); 760 pouch->insert (tmp);
777 } 761 }
778 } 762 }
779 } 763 }
780 764
781 if (amount / at->value > 0) 765 if (amount / at->value > 0)
782 { 766 {
783 object *tmp = arch_to_object (at); 767 object *tmp = at->instance ();
784 tmp->nrof = amount / tmp->value; 768 tmp->nrof = amount / tmp->value;
785 amount -= tmp->nrof * tmp->value; 769 amount -= tmp->nrof * tmp->value;
786 pl->insert (tmp); 770 pl->insert (tmp);
787 } 771 }
788 } 772 }
867 */ 851 */
868static double 852static double
869shop_specialisation_ratio (const object *item, const maptile *map) 853shop_specialisation_ratio (const object *item, const maptile *map)
870{ 854{
871 shopitems *items = map->shopitems; 855 shopitems *items = map->shopitems;
872 double likedness = 0.; 856 int likedness = 0;
873 int i; 857 int i;
874 858
875 if (item == NULL) 859 if (item == NULL)
876 { 860 {
877 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); 861 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path);
887 */ 871 */
888 return SPECIALISATION_EFFECT; 872 return SPECIALISATION_EFFECT;
889 } 873 }
890 874
891 if (map->shopitems) 875 if (map->shopitems)
892 {
893 for (i = 0; i < items[0].index; i++) 876 for (i = 0; i < items[0].index; i++)
894 if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) 877 if (items[i].typenum == item->type || (!items[i].typenum && !likedness))
895 likedness = items[i].strength / 100.0; 878 likedness = items[i].strength;
896 }
897 879
898 if (likedness > 1.0) 880 if (likedness > 100)
899 { /* someone has been rather silly with the map headers. */ 881 { /* someone has been rather silly with the map headers. */
900 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); 882 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path);
901 likedness = 1.0; 883 likedness = 100;
902 } 884 }
903 885
904 if (likedness < -1.0) 886 if (likedness < -100)
905 { 887 {
906 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); 888 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path);
907 likedness = -1.0; 889 likedness = -100;
908 } 890 }
909 891
910 return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); 892 return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.);
911} 893}
912 894
913/*returns the greed of the shop on map, or 1 if it isn't specified. */ 895/*returns the greed of the shop on map, or 1 if it isn't specified. */
914static double 896static double
915shop_greed (const maptile *map) 897shop_greed (const maptile *map)
965 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default 947 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default
966 948
967 if (map->shopmin && unit_price < map->shopmin) 949 if (map->shopmin && unit_price < map->shopmin)
968 return 0; 950 return 0;
969 else if (unit_price > tmpshopmax / 2) 951 else if (unit_price > tmpshopmax / 2)
970 newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); 952 newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax);
971 else 953 else
972 newval = unit_price; 954 newval = unit_price;
973 } 955 }
974 956
975 newval *= quantity; 957 newval *= quantity;
979 961
980/* gives a desciption of the shop on their current map to the player op. */ 962/* gives a desciption of the shop on their current map to the player op. */
981int 963int
982describe_shop (const object *op) 964describe_shop (const object *op)
983{ 965{
966 dynbuf_text buf;
984 maptile *map = op->map; 967 maptile *map = op->map;
985 968
986 /*shopitems *items=map->shopitems; */ 969 /*shopitems *items=map->shopitems; */
987 int pos = 0, i; 970 int pos = 0, i;
988 double opinion = 0; 971 double opinion = 0;
989 char tmp[MAX_BUF] = "\0";
990 972
991 if (op->type != PLAYER) 973 if (op->type != PLAYER)
992 return 0; 974 return 0;
993 975
994 /*check if there is a shop specified for this map */ 976 /*check if there is a shop specified for this map */
995 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) 977 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax)
996 { 978 {
997 new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); 979 buf << "From looking at the nearby shop you determine that it trades in ";
980 int lastcomma = 0, prevcomma = 0;
998 981
999 if (map->shopitems) 982 if (map->shopitems)
1000 for (i = 0; i < map->shopitems[0].index; i++) 983 for (i = 0; i < map->shopitems[0].index; i++)
1001 if (map->shopitems[i].name && map->shopitems[i].strength > 10) 984 if (map->shopitems[i].name && map->shopitems[i].strength > 10)
1002 { 985 {
1003 snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); 986 buf << map->shopitems[i].name_pl;
1004 pos += strlen (tmp + pos); 987 prevcomma = lastcomma;
988 lastcomma = buf.size (); // remember offset
989 buf << ", ";
1005 } 990 }
1006 991
1007 if (!pos) 992 if (lastcomma)
993 {
994 buf.splice (lastcomma, 2);
995
996 if (prevcomma)
997 buf.splice (prevcomma, 2, " and ");
998 }
999 else
1008 strcat (tmp, "a little of everything."); 1000 buf << "a little of everything.";
1009 1001
1010 /* format the string into a list */ 1002 buf << ".\n\n";
1011 make_list_like (tmp);
1012 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp);
1013 1003
1014 if (map->shopmax) 1004 if (map->shopmax)
1015 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); 1005 buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n";
1016 1006
1017 if (map->shopmin) 1007 if (map->shopmin)
1018 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); 1008 buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n";
1019 1009
1020 if (map->shopgreed) 1010 if (map->shopgreed)
1021 { 1011 {
1022 if (map->shopgreed > 2.0) 1012 if (map->shopgreed > 2.0)
1023 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); 1013 buf << "It tends to overcharge massively.\n\n";
1024 else if (map->shopgreed > 1.5) 1014 else if (map->shopgreed > 1.5)
1025 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); 1015 buf << "It tends to overcharge substantially.\n\n";
1026 else if (map->shopgreed > 1.1) 1016 else if (map->shopgreed > 1.1)
1027 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); 1017 buf << "It tends to overcharge slightly.\n\n";
1028 else if (map->shopgreed < 0.9) 1018 else if (map->shopgreed < 0.9)
1029 new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); 1019 buf << "It tends to undercharge.\n\n";
1030 } 1020 }
1031 1021
1032 if (map->shoprace) 1022 if (map->shoprace)
1033 { 1023 {
1034 opinion = shopkeeper_approval (map, op); 1024 opinion = shopkeeper_approval (map, op);
1025
1035 if (opinion > 0.8) 1026 if (opinion > 0.8)
1036 new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); 1027 buf << "You think the shopkeeper likes you.\n\n";
1037 else if (opinion > 0.5) 1028 else if (opinion > 0.5)
1038 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); 1029 buf << "The shopkeeper seems unconcerned by you.\n\n";
1039 else 1030 else
1040 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); 1031 buf << "The shopkeeper seems to have taken a dislike to you.\n\n";
1041 } 1032 }
1042 } 1033 }
1043 else 1034 else
1044 new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); 1035 buf << "There is no shop nearby.\n\n";
1036
1037 op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf);
1045 1038
1046 return 1; 1039 return 1;
1047} 1040}
1048 1041
1049struct shopinv 1042struct shopinv
1117 items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); 1110 items[*numitems].item_sort = strdup (query_base_name (tmp, 0));
1118 items[*numitems].item_real = strdup (query_base_name (tmp, 1)); 1111 items[*numitems].item_real = strdup (query_base_name (tmp, 1));
1119 (*numitems)++; 1112 (*numitems)++;
1120 break; 1113 break;
1121 } 1114 }
1115
1122 SET_FLAG (tmp, FLAG_UNPAID); 1116 SET_FLAG (tmp, FLAG_UNPAID);
1123} 1117}
1124 1118
1125void 1119void
1126shop_listing (object *sign, object *op) 1120shop_listing (object *sign, object *op)
1127{ 1121{
1128 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1122 int i, j, x1, x2, y1, y2;
1129 const char *shop_coords = sign->kv (shstr_shop_coords); 1123 const char *shop_coords = sign->kv (shstr_shop_coords);
1130 object *stack; 1124 object *stack;
1131 shopinv *items; 1125 shopinv *items;
1132 1126
1133 /* Should never happen, but just in case a monster does apply a sign */ 1127 /* Should never happen, but just in case a monster does apply a sign */
1134 if (op->type != PLAYER) 1128 if (!op->is_player ())
1135 return; 1129 return;
1130
1131 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1136 1132
1137 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) 1133 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1138 { 1134 {
1139 x1 = 0; 1135 x1 = 0;
1140 y1 = 0; 1136 y1 = 0;
1141 x2 = op->map->width - 1; 1137 x2 = op->map->width - 1;
1142 y2 = op->map->height - 1; 1138 y2 = op->map->height - 1;
1143 } 1139 }
1144 1140
1145 items = (shopinv *) malloc (40 * sizeof (shopinv));
1146 numallocated = 40; 1141 int numallocated = 40;
1142 int numitems = 0;
1143 items = (shopinv *)malloc (sizeof (shopinv) * numallocated);
1147 1144
1148 /* Find all the appropriate items */ 1145 /* Find all the appropriate items */
1149 for (i = x1; i <= x2; i++) 1146 for (i = x1; i <= x2; i++)
1150 {
1151 for (j = y1; j < y2; j++) 1147 for (j = y1; j < y2; j++)
1148 if (op->map->is_in_shop (i, j))
1152 { 1149 {
1153 if (is_in_shop (op->map, i, j)) 1150 stack = GET_MAP_OB (op->map, i, j);
1151
1152 while (stack)
1154 { 1153 {
1155 stack = GET_MAP_OB (op->map, i, j); 1154 if (QUERY_FLAG (stack, FLAG_UNPAID))
1156
1157 while (stack)
1158 { 1155 {
1159 if (QUERY_FLAG (stack, FLAG_UNPAID))
1160 {
1161 if (numitems == numallocated) 1156 if (numitems == numallocated)
1162 {
1163 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1157 items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2));
1164 numallocated += 10;
1165 }
1166 1158
1167 add_shop_item (stack, items, &numitems, &numallocated); 1159 add_shop_item (stack, items, &numitems, &numallocated);
1168 }
1169
1170 stack = stack->above;
1171 } 1160 }
1161
1162 stack = stack->above;
1172 } 1163 }
1173 } 1164 }
1174 }
1175 1165
1176 if (numitems == 0) 1166 buf << (numitems ? "T<This shop contains:>\n\n"
1177 { 1167 : "T<This shop is currently empty.>");
1178 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1179 free (items);
1180 return;
1181 }
1182 1168
1183 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1169 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1184
1185 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1186 1170
1187 for (i = 0; i < numitems; i++) 1171 for (i = 0; i < numitems; i++)
1188 { 1172 {
1189 /* Collapse items of the same name together */ 1173 /* Collapse items of the same name together */
1190 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1174 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1191 {
1192 items[i + 1].nrof += items[i].nrof; 1175 items[i + 1].nrof += items[i].nrof;
1193 free (items[i].item_sort);
1194 free (items[i].item_real);
1195 }
1196 else 1176 else
1197 {
1198 new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s",
1199 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1177 buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1178
1200 free (items[i].item_sort); 1179 free (items[i].item_sort);
1201 free (items[i].item_real); 1180 free (items[i].item_real);
1202 }
1203 } 1181 }
1182
1183 op->contr->infobox (MSG_CHANNEL ("shopitems"), buf);
1204 1184
1205 free (items); 1185 free (items);
1206}
1207
1208/* elmex: this function checks whether the object is in a shop */
1209bool
1210is_in_shop (object *o)
1211{
1212 if (!o->is_on_map ())
1213 return false;
1214
1215 return is_in_shop (o->map, o->x, o->y);
1216} 1186}
1217 1187
1218/* elmex: this function checks whether we are in a shop or not 1188/* elmex: this function checks whether we are in a shop or not
1219 - change 2007-11-26: enhanced the O(n) case by stopping at the first 1189 - change 2007-11-26: enhanced the O(n) case by stopping at the first
1220 floor tile. this possibly will make map bugs where shopfloors are above 1190 floor tile. this possibly will make map bugs where shopfloors are above
1221 floors more obvious. 1191 floors more obvious.
1222*/ 1192*/
1223
1224bool 1193bool
1225is_in_shop (maptile *map, int x, int y) 1194maptile::is_in_shop (int x, int y) const
1226{ 1195{
1227 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) 1196 for (object *floor = at (x, y).bot; floor; floor = floor->above)
1228 if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) 1197 if (floor->flag [FLAG_IS_FLOOR])
1229 return floor->type == SHOP_FLOOR; 1198 return floor->type == SHOP_FLOOR;
1230 1199
1231 return false; 1200 return false;
1232} 1201}
1233 1202

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