1 | |
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|
2 | /* |
1 | /* |
3 | * static char *rcsid_shop_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: shop.C,v 1.11 2006/09/11 20:26:41 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
|
|
7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <spells.h> |
26 | #include <spells.h> |
32 | #include <skills.h> |
27 | #include <skills.h> |
33 | #include <living.h> |
28 | #include <living.h> |
34 | #include <newclient.h> |
|
|
35 | #ifndef __CEXTRACT__ |
|
|
36 | # include <sproto.h> |
29 | #include <sproto.h> |
37 | #endif |
|
|
38 | #include <math.h> |
|
|
39 | |
30 | |
40 | /* this is a measure of how effective store specialisation is. A general store |
31 | /* this is a measure of how effective store specialisation is. A general store |
41 | * will offer this proportion of the 'maximum' price, a specialised store will |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
42 | * offer a range of prices around it such that the maximum price is always one |
33 | * offer a range of prices around it such that the maximum price is always one |
43 | * therefore making this number higher, makes specialisation less effective. |
34 | * therefore making this number higher, makes specialisation less effective. |
44 | * setting this value above 1 or to a negative value would have interesting, |
35 | * setting this value above 1 or to a negative value would have interesting, |
45 | * (though not useful) effects. |
36 | * (though not useful) effects. |
46 | */ |
37 | */ |
47 | #define SPECIALISATION_EFFECT 0.5 |
38 | #define SPECIALISATION_EFFECT .5 |
48 | |
39 | |
49 | /* price a shopkeeper will give someone they neither like nor dislike */ |
40 | // price a shopkeeper will give someone that is not of their race |
50 | #define NEUTRAL_RATIO 0.8 |
41 | #define DISLIKE_RATIO 0.8 |
51 | |
42 | |
52 | static uint64 pay_from_container (object *pl, object *pouch, uint64 to_pay); |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
53 | static uint64 value_limit (uint64 val, int quantity, const object *who, int isshop); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
54 | static double shop_specialisation_ratio (const object *item, const mapstruct *map); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
55 | static double shop_greed (const mapstruct *map); |
46 | static double shop_greed (const maptile *map); |
56 | |
|
|
57 | #define NUM_COINS 4 /* number of coin types */ |
|
|
58 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
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|
59 | |
47 | |
60 | /* Added F_TRUE flag to define.h to mean that the price should not |
48 | /* Added F_TRUE flag to define.h to mean that the price should not |
61 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
49 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
62 | * that the item is worth, if it was sold, but unadjusted by charisma. |
50 | * that the item is worth, if it was sold, but unadjusted by charisma. |
63 | * This is needed for alchemy, to to determine what value of gold nuggets |
51 | * This is needed for alchemy, to to determine what value of gold nuggets |
… | |
… | |
80 | * thus remained 0. |
68 | * thus remained 0. |
81 | * |
69 | * |
82 | * Mark Wedel (mwedel@pyramid.com) |
70 | * Mark Wedel (mwedel@pyramid.com) |
83 | */ |
71 | */ |
84 | |
72 | |
85 | static uint64 approx_range; |
73 | static sint64 approx_range; |
86 | |
74 | |
87 | uint64 |
75 | sint64 |
88 | query_cost (const object *tmp, object *who, int flag) |
76 | query_cost (const object *tmp, object *who, int flag) |
89 | { |
77 | { |
90 | double val; |
78 | double val; |
91 | int number; /* used to better calculate value */ |
|
|
92 | int no_bargain; |
79 | int no_bargain; |
93 | int identified; |
80 | int identified; |
94 | int not_cursed; |
81 | int not_cursed; |
95 | int approximate; |
82 | int approximate; |
96 | int shop; |
83 | int shop; |
… | |
… | |
104 | approximate = flag & F_APPROX; |
91 | approximate = flag & F_APPROX; |
105 | shop = flag & F_SHOP; |
92 | shop = flag & F_SHOP; |
106 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
93 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
107 | |
94 | |
108 | if (tmp->type == MONEY) |
95 | if (tmp->type == MONEY) |
109 | return (tmp->nrof * tmp->value); |
96 | return tmp->nrof * tmp->value; |
|
|
97 | |
110 | if (tmp->type == GEM) |
98 | if (tmp->type == GEM) |
111 | { |
99 | { |
112 | if (flag == F_TRUE) |
100 | if (flag == F_TRUE) |
113 | return (tmp->nrof * tmp->value); |
101 | return (tmp->nrof * tmp->value); |
|
|
102 | |
114 | if (flag == F_BUY) |
103 | if (flag == F_BUY) |
115 | return (uint64) (1.03 * tmp->nrof * tmp->value); |
104 | return (sint64) (1.03 * tmp->nrof * tmp->value); |
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|
105 | |
116 | if (flag == F_SELL) |
106 | if (flag == F_SELL) |
117 | return (uint64) (0.97 * tmp->nrof * tmp->value); |
107 | return (sint64) (0.97 * tmp->nrof * tmp->value); |
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|
108 | |
118 | LOG (llevError, "Query_cost: Gem type with unknown flag : %d\n", flag); |
109 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
119 | return 0; |
110 | return 0; |
120 | } |
111 | } |
|
|
112 | |
121 | number = tmp->nrof; |
113 | int number = tmp->number_of (); |
122 | if (number == 0) |
114 | |
123 | number = 1; |
|
|
124 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
115 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
125 | { |
116 | { |
126 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
117 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
127 | return 0; |
118 | return 0; |
128 | else |
119 | else |
129 | val = tmp->value * number; |
120 | val = tmp->value * number; |
130 | } |
121 | } |
131 | /* This area deals with objects that are not identified, but can be */ |
122 | /* This area deals with objects that are not identified, but can be */ |
132 | else |
123 | else |
133 | { |
124 | { |
134 | if (tmp->arch != NULL) |
|
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135 | { |
|
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136 | if (flag == F_BUY) |
125 | if (flag == F_BUY) |
|
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126 | { |
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127 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ()); |
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|
128 | val = tmp->arch->value * 50 * number; |
|
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129 | } |
|
|
130 | else |
|
|
131 | { /* Trying to sell something, or get true value */ |
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|
132 | if (tmp->type == POTION) |
|
|
133 | val = number * 40; /* Don't want to give anything away */ |
|
|
134 | else |
137 | { |
135 | { |
138 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
136 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
139 | val = tmp->arch->clone.value * 50 * number; |
137 | * unknown objects |
|
|
138 | */ |
|
|
139 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
|
|
140 | val = number * tmp->arch->value * 2 / 3; |
|
|
141 | else |
|
|
142 | val = number * tmp->arch->value / 3; |
140 | } |
143 | } |
141 | else |
|
|
142 | { /* Trying to sell something, or get true value */ |
|
|
143 | if (tmp->type == POTION) |
|
|
144 | val = number * 40; /* Don't want to give anything away */ |
|
|
145 | else |
|
|
146 | { |
|
|
147 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
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|
148 | * unknown objects |
|
|
149 | */ |
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150 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
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151 | val = number * tmp->arch->clone.value * 2 / 3; |
|
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152 | else |
|
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153 | val = number * tmp->arch->clone.value / 3; |
|
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154 | } |
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155 | } |
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156 | } |
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157 | else |
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158 | { /* No archetype with this object */ |
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159 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
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160 | if (flag == F_BUY) |
|
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161 | { |
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162 | LOG (llevError, "Asking for buy-value of unidentified object without arch.\n"); |
|
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163 | val = number * tmp->value * 10; |
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|
164 | } |
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165 | else |
|
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166 | val = number * tmp->value / 5; |
|
|
167 | } |
144 | } |
168 | } |
145 | } |
169 | |
146 | |
170 | /* If the item has been applied or identifed or does not need to be |
147 | /* If the item has been applied or identifed or does not need to be |
171 | * identified, AND the object is magical and the archetype is non |
148 | * identified, AND the object is magical and the archetype is non |
172 | * magical, then change values accordingly. The tmp->arch==NULL is |
149 | * magical, then change values accordingly. The tmp->arch==NULL is |
173 | * really just a check to prevent core dumps for when it checks |
150 | * really just a check to prevent core dumps for when it checks |
174 | * tmp->arch->clone.magic for any magic. The check for archetype |
151 | * tmp->arch->magic for any magic. The check for archetype |
175 | * magic is to not give extra money for archetypes that are by |
152 | * magic is to not give extra money for archetypes that are by |
176 | * default magical. This is because the archetype value should have |
153 | * default magical. This is because the archetype value should have |
177 | * already figured in that value. |
154 | * already figured in that value. |
178 | */ |
155 | */ |
179 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
156 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
180 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->clone.magic)) |
157 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) |
181 | { |
158 | { |
182 | if (tmp->magic > 0) |
159 | if (tmp->magic > 0) |
183 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
160 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
184 | else |
161 | else |
185 | /* Note that tmp->magic is negative, so that this |
162 | /* Note that tmp->magic is negative, so that this |
… | |
… | |
200 | val /= 50; |
177 | val /= 50; |
201 | } |
178 | } |
202 | |
179 | |
203 | /* Limit amount of money you can get for really great items. */ |
180 | /* Limit amount of money you can get for really great items. */ |
204 | if (flag == F_SELL) |
181 | if (flag == F_SELL) |
205 | val = value_limit ((uint64) val, number, who, shop); |
182 | val = value_limit ((sint64) val, number, who, shop); |
206 | |
183 | |
207 | // use a nonlinear price adjustment. as my predecessor said, don't change |
184 | // use a nonlinear price adjustment. as my predecessor said, don't change |
208 | // the archetypes, its work required for balancing, and we don't care. |
185 | // the archetypes, its work required for balancing, and we don't care. |
209 | //val = pow (val, 1.05); |
186 | //val = pow (val, 1.05); |
210 | |
187 | |
… | |
… | |
213 | * AND Cha = 30 will get optimal price. |
190 | * AND Cha = 30 will get optimal price. |
214 | * Thus charisma will never get useless. |
191 | * Thus charisma will never get useless. |
215 | * -b.e. edler@heydernet.de |
192 | * -b.e. edler@heydernet.de |
216 | */ |
193 | */ |
217 | |
194 | |
218 | if (who != NULL && who->type == PLAYER) |
195 | if (who && who->type == PLAYER) |
219 | { |
196 | { |
220 | int lev_bargain = 0; |
197 | int lev_bargain = 0; |
221 | int lev_identify = 0; |
198 | int lev_identify = 0; |
222 | int idskill1 = 0; |
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|
223 | int idskill2 = 0; |
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|
224 | const typedata *tmptype; |
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225 | |
|
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226 | tmptype = get_typedata (tmp->type); |
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227 | |
199 | |
228 | if (find_skill_by_number (who, SK_BARGAINING)) |
200 | if (find_skill_by_number (who, SK_BARGAINING)) |
229 | { |
|
|
230 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
201 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
|
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202 | |
|
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203 | if (const typedata *tmptype = get_typedata (tmp->type)) |
231 | } |
204 | { |
232 | if (tmptype) |
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233 | { |
|
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234 | idskill1 = tmptype->identifyskill; |
205 | if (int idskill1 = tmptype->identifyskill) |
235 | if (idskill1) |
|
|
236 | { |
206 | { |
237 | idskill2 = tmptype->identifyskill2; |
207 | int idskill2 = tmptype->identifyskill2; |
|
|
208 | |
238 | if (find_skill_by_number (who, idskill1)) |
209 | if (find_skill_by_number (who, idskill1)) |
239 | { |
|
|
240 | lev_identify = find_skill_by_number (who, idskill1)->level; |
210 | lev_identify = find_skill_by_number (who, idskill1)->level; |
241 | } |
211 | |
242 | if (idskill2 && find_skill_by_number (who, idskill2)) |
212 | if (idskill2 && find_skill_by_number (who, idskill2)) |
243 | { |
|
|
244 | lev_identify += find_skill_by_number (who, idskill2)->level; |
213 | lev_identify += find_skill_by_number (who, idskill2)->level; |
245 | } |
|
|
246 | } |
214 | } |
247 | } |
215 | } |
248 | else |
|
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249 | LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", &tmp->name); |
|
|
250 | |
216 | |
251 | /* ratio determines how much of the price modification |
217 | /* ratio determines how much of the price modification |
252 | * will come from the basic stat charisma |
218 | * will come from the basic stat charisma |
253 | * the rest will come from the level in bargaining skill |
219 | * the rest will come from the level in bargaining skill |
254 | */ |
220 | */ |
255 | const double cha_ratio = 0.40; |
221 | const double cha_ratio = 0.40; |
256 | |
222 | |
257 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
223 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
258 | |
|
|
259 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
224 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
260 | |
|
|
261 | diff = .02 + (.80 - .02) * diff; |
225 | diff = .02 + (.80 - .02) * diff; |
262 | |
226 | |
263 | if (flag == F_BUY) |
227 | if (flag == F_BUY) |
264 | val += (val * diff); |
228 | val += val * diff; |
265 | else if (flag == F_SELL) |
229 | else if (flag == F_SELL) |
266 | val -= (val * diff); |
230 | val -= val * diff; |
267 | |
231 | |
268 | // now find a price range. the less good we can judge, the larger the range is |
232 | // now find a price range. the less good we can judge, the larger the range is |
269 | // then the range is adjusted randomly around the correct value |
233 | // then the range is adjusted randomly around the correct value |
270 | if (approximate) |
234 | if (approximate) |
271 | approx_range = uint64 (val / sqrt (lev_identify * 3 + 1)); |
235 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
272 | } |
236 | } |
273 | |
237 | |
274 | /* I don't think this should really happen - if it does, it indicates and |
238 | /* I don't think this should really happen - if it does, it indicates and |
275 | * overflow of diff above. That shoudl only happen if |
239 | * overflow of diff above. That should only happen if |
276 | * we are selling objects - in that case, the person just |
240 | * we are selling objects - in that case, the person just |
277 | * gets no money. |
241 | * gets no money. |
278 | */ |
242 | */ |
279 | if ((sint64) val < 0) |
243 | if ((sint64) val < 0) |
280 | val = 0; |
244 | val = 0; |
… | |
… | |
308 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
272 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
309 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
273 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
310 | else |
274 | else |
311 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
275 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
312 | } |
276 | } |
|
|
277 | |
313 | /* we will also have an extra 0-5% variation between shops of the same type |
278 | /* we will also have an extra 0-5% variation between shops of the same type |
314 | * for valuable items (below a value of 50 this effect wouldn't be very |
279 | * for valuable items (below a value of 50 this effect wouldn't be very |
315 | * pointful, and could give fun with rounding. |
280 | * pointful, and could give fun with rounding. |
316 | */ |
281 | */ |
317 | if (who->map->path != NULL && val > 50) |
282 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
318 | val = (val + 0.05 * (sint64) val * cos (tmp->count + strlen (who->map->path))); |
283 | if (val > 50) |
|
|
284 | val += float (val) * .05f * cosf ((tmp->uuid.seq & 0xffff) * float (M_PI * 2. / 0x10000)); |
319 | } |
285 | } |
|
|
286 | |
320 | return (uint64) val; |
287 | return (sint64) val; |
321 | } |
288 | } |
322 | |
289 | |
323 | /* Find the coin type that is worth more the 'c'. Starts at the |
290 | /* Find the coin type that is worth more the 'c'. Starts at the |
324 | * cointype placement. |
291 | * cointype placement. |
325 | */ |
292 | */ |
326 | |
293 | |
327 | static archetype * |
294 | static archetype * |
328 | find_next_coin (uint64 c, int *cointype) |
295 | find_next_coin (sint64 c, int *cointype) |
329 | { |
296 | { |
330 | archetype *coin; |
297 | archetype *coin; |
331 | |
298 | |
332 | do |
299 | do |
333 | { |
300 | { |
334 | if (coins[*cointype] == NULL) |
301 | if (coins[*cointype] == NULL) |
335 | return NULL; |
302 | return NULL; |
336 | coin = find_archetype (coins[*cointype]); |
303 | coin = archetype::find (coins[*cointype]); |
337 | if (coin == NULL) |
304 | if (coin == NULL) |
338 | return NULL; |
305 | return NULL; |
339 | *cointype += 1; |
306 | *cointype += 1; |
340 | } |
307 | } |
341 | while ((uint64) coin->clone.value > c); |
308 | while (coin->value > c); |
342 | |
309 | |
343 | return coin; |
310 | return coin; |
344 | } |
311 | } |
345 | |
312 | |
346 | /* This returns a string of how much something is worth based on |
313 | /* This returns a string of how much something is worth based on |
… | |
… | |
352 | * coins, there are certainly issues - the easiest fix at that |
319 | * coins, there are certainly issues - the easiest fix at that |
353 | * time is to add a higher denomination (mithril piece with |
320 | * time is to add a higher denomination (mithril piece with |
354 | * 10,000 silver or something) |
321 | * 10,000 silver or something) |
355 | */ |
322 | */ |
356 | const char * |
323 | const char * |
357 | cost_string_from_value (uint64 cost, int approx) |
324 | cost_string_from_value (sint64 cost, int approx) |
358 | { |
325 | { |
359 | static char buf[MAX_BUF]; |
326 | static char buf[MAX_BUF]; |
360 | archetype *coin, *next_coin; |
327 | archetype *coin, *next_coin; |
361 | int num, cointype = 0; |
328 | int num, cointype = 0; |
362 | |
329 | |
363 | coin = find_next_coin (cost, &cointype); |
330 | coin = find_next_coin (cost, &cointype); |
364 | if (coin == NULL) |
331 | if (coin == NULL) |
365 | return "nothing"; |
332 | return "nothing"; |
366 | |
333 | |
367 | num = cost / coin->clone.value; |
334 | num = cost / coin->value; |
368 | /* so long as nrof is 32 bit, this is true. |
335 | /* so long as nrof is 32 bit, this is true. |
369 | * If it takes more coins than a person can possibly carry, this |
336 | * If it takes more coins than a person can possibly carry, this |
370 | * is basically true. |
337 | * is basically true. |
371 | */ |
338 | */ |
372 | if ((cost / coin->clone.value) > UINT32_MAX) |
339 | if ((cost / coin->value) > UINT32_MAX) |
373 | { |
340 | { |
374 | strcpy (buf, "an unimaginable sum of money"); |
341 | strcpy (buf, "an unimaginable sum of money"); |
375 | return buf; |
342 | return buf; |
376 | } |
343 | } |
377 | |
344 | |
378 | cost -= (uint64) num *(uint64) coin->clone.value; |
345 | cost -= num * (sint64)coin->value; |
379 | |
346 | |
380 | sprintf (buf, "%d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
347 | sprintf (buf, "%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
381 | |
348 | |
382 | next_coin = find_next_coin (cost, &cointype); |
349 | next_coin = find_next_coin (cost, &cointype); |
383 | if (next_coin == NULL || approx) |
350 | if (next_coin == NULL || approx) |
384 | return buf; |
351 | return buf; |
385 | |
352 | |
386 | coin = next_coin; |
353 | coin = next_coin; |
387 | num = cost / coin->clone.value; |
354 | num = cost / coin->value; |
388 | cost -= (uint64) num *(uint64) coin->clone.value; |
355 | cost -= num * (sint64)coin->value; |
389 | |
356 | |
390 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
357 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
391 | |
358 | |
392 | return buf; |
359 | return buf; |
393 | } |
360 | } |
394 | |
361 | |
395 | const char * |
362 | const char * |
396 | query_cost_string (const object *tmp, object *who, int flag) |
363 | query_cost_string (const object *tmp, object *who, int flag) |
397 | { |
364 | { |
398 | uint64 real_value = query_cost (tmp, who, flag); |
365 | sint64 real_value = query_cost (tmp, who, flag); |
399 | int idskill1 = 0; |
366 | int idskill1 = 0; |
400 | int idskill2 = 0; |
367 | int idskill2 = 0; |
401 | const typedata *tmptype; |
368 | const typedata *tmptype; |
402 | |
369 | |
403 | tmptype = get_typedata (tmp->type); |
370 | tmptype = get_typedata (tmp->type); |
… | |
… | |
425 | archetype *coin = find_next_coin (real_value, &cointype); |
392 | archetype *coin = find_next_coin (real_value, &cointype); |
426 | |
393 | |
427 | if (coin == NULL) |
394 | if (coin == NULL) |
428 | return "nothing"; |
395 | return "nothing"; |
429 | |
396 | |
430 | num = real_value / coin->clone.value; |
397 | num = real_value / coin->value; |
|
|
398 | |
431 | if (num == 1) |
399 | if (num == 1) |
432 | sprintf (buf, "about one %s", &coin->clone.name); |
400 | sprintf (buf, "about one %s", &coin->object::name); |
433 | else if (num < 5) |
401 | else if (num < 5) |
434 | sprintf (buf, "a few %s", &coin->clone.name_pl); |
402 | sprintf (buf, "a few %s", &coin->object::name_pl); |
435 | else if (num < 10) |
403 | else if (num < 10) |
436 | sprintf (buf, "several %s", &coin->clone.name_pl); |
404 | sprintf (buf, "several %s", &coin->object::name_pl); |
437 | else if (num < 25) |
405 | else if (num < 25) |
438 | sprintf (buf, "a moderate amount of %s", &coin->clone.name_pl); |
406 | sprintf (buf, "a moderate amount of %s", &coin->object::name_pl); |
439 | else if (num < 100) |
407 | else if (num < 100) |
440 | sprintf (buf, "lots of %s", &coin->clone.name_pl); |
408 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
441 | else if (num < 1000) |
409 | else if (num < 1000) |
442 | sprintf (buf, "a great many %s", &coin->clone.name_pl); |
410 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
443 | else |
411 | else |
444 | sprintf (buf, "a vast quantity of %s", &coin->clone.name_pl); |
412 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
|
|
413 | |
445 | return buf; |
414 | return buf; |
446 | } |
415 | } |
447 | } |
416 | } |
448 | } |
417 | } |
449 | |
418 | |
450 | int hash = ((unsigned int) tmp->count * 174364621) & 1023; |
419 | int hash = ((unsigned int) tmp->count * 174364621) & 1023; |
451 | |
420 | |
452 | if (approx_range) |
421 | if (approx_range) |
453 | { |
422 | { |
454 | uint64 lo = (sint64) real_value - (approx_range * hash >> 10); |
423 | sint64 lo = (sint64) real_value - (approx_range * hash >> 10); |
455 | static char buf[MAX_BUF]; |
424 | static char buf[MAX_BUF]; |
456 | |
425 | |
457 | sprintf (buf, "between %s", cost_string_from_value (lo, 1)); |
426 | sprintf (buf, "between %s", cost_string_from_value (lo, 1)); |
458 | sprintf (buf + strlen (buf), " and %s", cost_string_from_value (lo + approx_range, 1)); |
427 | sprintf (buf + strlen (buf), " and %s", cost_string_from_value (lo + approx_range, 1)); |
459 | |
428 | |
… | |
… | |
465 | } |
434 | } |
466 | |
435 | |
467 | /* This function finds out how much money the player is carrying, |
436 | /* This function finds out how much money the player is carrying, |
468 | * including what is in containers. |
437 | * including what is in containers. |
469 | */ |
438 | */ |
470 | uint64 |
439 | sint64 |
471 | query_money (const object *op) |
440 | query_money (const object *op) |
472 | { |
441 | { |
473 | object *tmp; |
442 | object *tmp; |
474 | uint64 total = 0; |
443 | sint64 total = 0; |
475 | |
444 | |
476 | if (op->type != PLAYER && op->type != CONTAINER) |
445 | if (op->type != PLAYER && op->type != CONTAINER) |
477 | { |
446 | { |
478 | LOG (llevError, "Query money called with non player/container\n"); |
447 | LOG (llevError, "Query money called with non player/container\n"); |
479 | return 0; |
448 | return 0; |
480 | } |
449 | } |
|
|
450 | |
481 | for (tmp = op->inv; tmp; tmp = tmp->below) |
451 | for (tmp = op->inv; tmp; tmp = tmp->below) |
482 | { |
|
|
483 | if (tmp->type == MONEY) |
452 | if (tmp->type == MONEY) |
484 | { |
|
|
485 | total += (uint64) tmp->nrof * (uint64) tmp->value; |
453 | total += tmp->nrof * (sint64)tmp->value; |
486 | } |
|
|
487 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) |
454 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold"))) |
488 | { |
|
|
489 | total += query_money (tmp); |
455 | total += query_money (tmp); |
490 | } |
456 | |
491 | } |
|
|
492 | return total; |
457 | return total; |
493 | } |
458 | } |
494 | |
459 | |
495 | /* TCHIZE: This function takes the amount of money from the |
460 | /* TCHIZE: This function takes the amount of money from the |
496 | * the player inventory and from it's various pouches using the |
461 | * the player inventory and from it's various pouches using the |
497 | * pay_from_container function. |
462 | * pay_from_container function. |
498 | * returns 0 if not possible. 1 if success |
463 | * returns 0 if not possible. 1 if success |
499 | */ |
464 | */ |
500 | int |
465 | int |
501 | pay_for_amount (uint64 to_pay, object *pl) |
466 | pay_for_amount (sint64 to_pay, object *pl) |
502 | { |
467 | { |
503 | object *pouch; |
468 | object *pouch; |
504 | |
469 | |
505 | if (to_pay == 0) |
470 | if (to_pay == 0) |
506 | return 1; |
471 | return 1; |
|
|
472 | |
507 | if (to_pay > query_money (pl)) |
473 | if (to_pay > query_money (pl)) |
508 | return 0; |
474 | return 0; |
509 | |
475 | |
510 | to_pay = pay_from_container (pl, pl, to_pay); |
476 | pay_from_container (pl, pl, to_pay); |
511 | |
477 | |
512 | for (pouch = pl->inv; (pouch != NULL) && (to_pay > 0); pouch = pouch->below) |
478 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
513 | { |
|
|
514 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
479 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
515 | { |
|
|
516 | to_pay = pay_from_container (pl, pouch, to_pay); |
480 | pay_from_container (pl, pouch, to_pay); |
517 | } |
481 | |
518 | } |
482 | pl->update_stats (); |
519 | fix_player (pl); |
|
|
520 | return 1; |
483 | return 1; |
521 | } |
484 | } |
522 | |
485 | |
523 | /* DAMN: This is now a wrapper for pay_from_container, which is |
486 | /* DAMN: This is now a wrapper for pay_from_container, which is |
524 | * called for the player, then for each active container that can hold |
487 | * called for the player, then for each active container that can hold |
… | |
… | |
526 | * of the price was paid from. |
489 | * of the price was paid from. |
527 | */ |
490 | */ |
528 | int |
491 | int |
529 | pay_for_item (object *op, object *pl) |
492 | pay_for_item (object *op, object *pl) |
530 | { |
493 | { |
531 | uint64 to_pay = query_cost (op, pl, F_BUY | F_SHOP); |
494 | sint64 to_pay = query_cost (op, pl, F_BUY | F_SHOP); |
532 | object *pouch; |
495 | object *pouch; |
533 | uint64 saved_money; |
496 | sint64 saved_money; |
534 | |
497 | |
535 | if (to_pay == 0) |
498 | if (to_pay == 0) |
536 | return 1; |
499 | return 1; |
|
|
500 | |
537 | if (to_pay > query_money (pl)) |
501 | if (to_pay > query_money (pl)) |
538 | return 0; |
502 | return 0; |
539 | |
503 | |
540 | /* We compare the paid price with the one for a player |
504 | /* We compare the paid price with the one for a player |
541 | * without bargaining skill. |
505 | * without bargaining skill. |
… | |
… | |
544 | saved_money = query_cost (op, pl, F_BUY | F_NO_BARGAIN | F_SHOP) - to_pay; |
508 | saved_money = query_cost (op, pl, F_BUY | F_NO_BARGAIN | F_SHOP) - to_pay; |
545 | |
509 | |
546 | if (saved_money > 0) |
510 | if (saved_money > 0) |
547 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
511 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
548 | |
512 | |
549 | to_pay = pay_from_container (pl, pl, to_pay); |
513 | pay_from_container (pl, pl, to_pay); |
550 | |
514 | |
551 | for (pouch = pl->inv; (pouch != NULL) && (to_pay > 0); pouch = pouch->below) |
515 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
552 | { |
|
|
553 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
516 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
554 | { |
|
|
555 | to_pay = pay_from_container (pl, pouch, to_pay); |
517 | pay_from_container (pl, pouch, to_pay); |
556 | } |
518 | |
557 | } |
519 | pl->update_stats (); |
558 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
520 | |
559 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
560 | fix_player (pl); |
|
|
561 | return 1; |
521 | return 1; |
562 | } |
522 | } |
563 | |
523 | |
564 | /* This pays for the item, and takes the proper amount of money off |
524 | /* This pays for the item, and takes the proper amount of money off |
565 | * the player. |
525 | * the player. |
… | |
… | |
573 | * |
533 | * |
574 | * pouch is the container (pouch or player) to remove the coins from. |
534 | * pouch is the container (pouch or player) to remove the coins from. |
575 | * to_pay is the required amount. |
535 | * to_pay is the required amount. |
576 | * returns the amount still missing after using "pouch". |
536 | * returns the amount still missing after using "pouch". |
577 | */ |
537 | */ |
578 | static uint64 |
538 | static void |
579 | pay_from_container (object *pl, object *pouch, uint64 to_pay) |
539 | pay_from_container (object *pl, object *pouch, sint64 &to_pay) |
580 | { |
540 | { |
581 | int count, i; |
541 | int count, i; |
582 | uint64 remain; |
542 | object *tmp, *next; |
583 | object *tmp, *coin_objs[NUM_COINS], *next; |
|
|
584 | archetype *at; |
543 | archetype *at; |
585 | |
544 | |
586 | if (pouch->type != PLAYER && pouch->type != CONTAINER) |
545 | if (pouch->type != PLAYER && pouch->type != CONTAINER) |
587 | return to_pay; |
546 | return; |
588 | |
547 | |
589 | remain = to_pay; |
548 | object *coin_objs[NUM_COINS] = { 0 }; |
590 | for (i = 0; i < NUM_COINS; i++) |
|
|
591 | coin_objs[i] = NULL; |
|
|
592 | |
549 | |
593 | /* This hunk should remove all the money objects from the player/container */ |
550 | /* This hunk should remove all the money objects from the player/container */ |
594 | for (tmp = pouch->inv; tmp; tmp = next) |
551 | for (tmp = pouch->inv; tmp; tmp = next) |
595 | { |
552 | { |
596 | next = tmp->below; |
553 | next = tmp->below; |
597 | |
554 | |
598 | if (tmp->type == MONEY) |
555 | if (tmp->type == MONEY) |
599 | { |
556 | { |
600 | for (i = 0; i < NUM_COINS; i++) |
557 | for (i = 0; i < NUM_COINS; i++) |
601 | { |
558 | { |
602 | if (!strcmp (coins[NUM_COINS - 1 - i], tmp->arch->name) && (tmp->value == tmp->arch->clone.value)) |
559 | if (tmp->value == tmp->arch->value && !strcmp (coins[NUM_COINS - 1 - i], tmp->arch->archname)) |
603 | { |
560 | { |
604 | |
|
|
605 | /* This should not happen, but if it does, just * |
561 | // This should not happen, but if it does, just merge the two. |
606 | * merge the two. */ |
|
|
607 | if (coin_objs[i] != NULL) |
562 | if (coin_objs [i]) |
608 | { |
563 | { |
609 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
564 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
610 | remove_ob (tmp); |
|
|
611 | coin_objs[i]->nrof += tmp->nrof; |
565 | coin_objs[i]->nrof += tmp->nrof; |
612 | esrv_del_item (pl->contr, tmp->count); |
566 | tmp->destroy (); |
613 | free_object (tmp); |
|
|
614 | } |
567 | } |
615 | else |
568 | else |
616 | { |
569 | { |
617 | remove_ob (tmp); |
570 | tmp->remove (); |
618 | if (pouch->type == PLAYER) |
|
|
619 | esrv_del_item (pl->contr, tmp->count); |
|
|
620 | coin_objs[i] = tmp; |
571 | coin_objs[i] = tmp; |
621 | } |
572 | } |
|
|
573 | |
622 | break; |
574 | break; |
623 | } |
575 | } |
624 | } |
576 | } |
|
|
577 | |
625 | if (i == NUM_COINS) |
578 | if (i == NUM_COINS) |
626 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->name); |
579 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->archname); |
627 | } |
580 | } |
628 | } |
581 | } |
629 | |
582 | |
630 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
583 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
631 | /* Note that the coin_objs array goes from least value to greatest value */ |
584 | /* Note that the coin_objs array goes from least value to greatest value */ |
632 | for (i = 0; i < NUM_COINS; i++) |
585 | for (i = 0; i < NUM_COINS; i++) |
633 | if (coin_objs[i] == NULL) |
586 | if (!coin_objs[i]) |
634 | { |
587 | { |
635 | at = find_archetype (coins[NUM_COINS - 1 - i]); |
588 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
|
|
589 | |
636 | if (at == NULL) |
590 | if (at == NULL) |
637 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
591 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
638 | coin_objs[i] = arch_to_object (at); |
592 | |
|
|
593 | coin_objs[i] = at->instance (); |
639 | coin_objs[i]->nrof = 0; |
594 | coin_objs[i]->nrof = 0; |
640 | } |
595 | } |
641 | |
596 | |
642 | for (i = 0; i < NUM_COINS; i++) |
597 | for (i = 0; i < NUM_COINS; i++) |
643 | { |
598 | { |
644 | int num_coins; |
599 | object &coin = *coin_objs[i]; |
|
|
600 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof); |
|
|
601 | to_pay -= num_coins * coin.value; |
645 | |
602 | |
646 | if (coin_objs[i]->nrof * coin_objs[i]->value > remain) |
|
|
647 | { |
|
|
648 | num_coins = remain / coin_objs[i]->value; |
|
|
649 | if ((uint64) num_coins * (uint64) coin_objs[i]->value < remain) |
|
|
650 | num_coins++; |
|
|
651 | } |
|
|
652 | else |
|
|
653 | { |
|
|
654 | num_coins = coin_objs[i]->nrof; |
|
|
655 | } |
|
|
656 | remain -= (sint64) num_coins *(sint64) coin_objs[i]->value; |
|
|
657 | |
|
|
658 | coin_objs[i]->nrof -= num_coins; |
603 | coin.nrof -= num_coins; |
659 | /* Now start making change. Start at the coin value |
604 | /* Now start making change. Start at the coin value |
660 | * below the one we just did, and work down to |
605 | * below the one we just did, and work down to |
661 | * the lowest value. |
606 | * the lowest value. |
662 | */ |
607 | */ |
663 | count = i - 1; |
608 | count = i - 1; |
|
|
609 | |
664 | while (remain < 0 && count >= 0) |
610 | while (to_pay < 0 && count >= 0) |
665 | { |
611 | { |
666 | num_coins = -remain / coin_objs[count]->value; |
612 | num_coins = (-to_pay) / coin_objs[count]->value; |
667 | coin_objs[count]->nrof += num_coins; |
613 | coin_objs[count]->nrof += num_coins; |
668 | remain += num_coins * coin_objs[count]->value; |
614 | to_pay += num_coins * coin_objs[count]->value; |
669 | count--; |
615 | count--; |
670 | } |
616 | } |
671 | } |
617 | } |
|
|
618 | |
672 | for (i = 0; i < NUM_COINS; i++) |
619 | for (i = 0; i < NUM_COINS; i++) |
673 | { |
|
|
674 | if (coin_objs[i]->nrof) |
620 | if (coin_objs[i]->nrof) |
675 | { |
|
|
676 | object *tmp = insert_ob_in_ob (coin_objs[i], pouch); |
621 | insert_ob_in_ob (coin_objs [i], pouch); |
677 | |
|
|
678 | esrv_send_item (pl, tmp); |
|
|
679 | esrv_send_item (pl, pouch); |
|
|
680 | |
|
|
681 | if (pl != pouch) |
|
|
682 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
683 | |
|
|
684 | if (pl->type != PLAYER) |
|
|
685 | esrv_send_item (pl, pl); |
|
|
686 | } |
|
|
687 | else |
622 | else |
688 | free_object (coin_objs[i]); |
623 | coin_objs[i]->destroy (); |
689 | } |
|
|
690 | |
|
|
691 | return (remain); |
|
|
692 | } |
624 | } |
693 | |
625 | |
694 | /* Checks all unpaid items in op's inventory, adds up all the money they |
626 | /* Checks all unpaid items in op's inventory, adds up all the money they |
695 | * have, and checks that they can actually afford what they want to buy. |
627 | * have, and checks that they can actually afford what they want to buy. |
696 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
628 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
697 | * to the player |
629 | * to the player |
698 | */ |
630 | */ |
699 | |
|
|
700 | int |
631 | int |
701 | can_pay (object *pl) |
632 | can_pay (object *pl) |
702 | { |
633 | { |
703 | int unpaid_count = 0, i; |
634 | int unpaid_count = 0; |
704 | uint64 unpaid_price = 0; |
635 | sint64 unpaid_price = 0; |
705 | uint64 player_wealth = query_money (pl); |
636 | sint64 player_wealth = query_money (pl); |
706 | object *item; |
|
|
707 | uint32 coincount[NUM_COINS]; |
|
|
708 | |
637 | |
709 | if (!pl || pl->type != PLAYER) |
638 | if (!pl || pl->type != PLAYER) |
710 | { |
639 | { |
711 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
640 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
712 | return 0; |
641 | return 0; |
713 | } |
642 | } |
714 | |
643 | |
715 | for (i = 0; i < NUM_COINS; i++) |
644 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
716 | coincount[i] = 0; |
|
|
717 | |
|
|
718 | for (item = pl->inv; item;) |
|
|
719 | { |
|
|
720 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
645 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
721 | { |
646 | { |
722 | unpaid_count++; |
647 | unpaid_count++; |
723 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
648 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
724 | } |
649 | } |
725 | |
|
|
726 | /* merely converting the player's monetary wealth won't do, if we did that, |
|
|
727 | * we could print the wrong numbers for the coins, so we count the money instead |
|
|
728 | */ |
|
|
729 | for (i = 0; i < NUM_COINS; i++) |
|
|
730 | if (!strcmp (coins[i], item->arch->name)) |
|
|
731 | coincount[i] += item->nrof; |
|
|
732 | |
|
|
733 | if (item->inv) |
|
|
734 | item = item->inv; |
|
|
735 | else if (item->below) |
|
|
736 | item = item->below; |
|
|
737 | else if (item->env && item->env != pl && item->env->below) |
|
|
738 | item = item->env->below; |
|
|
739 | else |
|
|
740 | item = NULL; |
|
|
741 | } |
|
|
742 | |
650 | |
743 | if (unpaid_price > player_wealth) |
651 | if (unpaid_price > player_wealth) |
744 | { |
652 | { |
745 | char buf[MAX_BUF]; |
653 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
746 | char cost[MAX_BUF]; |
|
|
747 | char missing[MAX_BUF]; |
|
|
748 | |
654 | |
749 | sprintf (cost, "%s", cost_string_from_value (unpaid_price, 0)); |
655 | buf << "You have " << unpaid_count |
750 | sprintf (missing, "%s", cost_string_from_value (unpaid_price - player_wealth, 0)); |
656 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
|
|
657 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
|
|
658 | << " to be able to afford that. " |
|
|
659 | "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>"; |
751 | |
660 | |
752 | sprintf (buf, "You have %d unpaid items that would cost you %s. You need another %s to be able to afford that.", |
661 | pl->failmsg (buf); |
753 | unpaid_count, cost, missing); |
662 | |
754 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
755 | return 0; |
663 | return 0; |
756 | } |
664 | } |
757 | else |
665 | else |
758 | return 1; |
666 | return 1; |
759 | } |
667 | } |
760 | |
|
|
761 | |
668 | |
762 | /* Better get_payment, descends containers looking for |
669 | /* Better get_payment, descends containers looking for |
763 | * unpaid items, and pays for them. |
670 | * unpaid items, and pays for them. |
764 | * returns 0 if the player still has unpaid items. |
671 | * returns 0 if the player still has unpaid items. |
765 | * returns 1 if the player has paid for everything. |
672 | * returns 1 if the player has paid for everything. |
766 | * pl is the player buying the stuff. |
673 | * pl is the player buying the stuff. |
767 | * op is the object we are examining. If op has |
|
|
768 | * and inventory, we examine that. IF there are objects |
|
|
769 | * below op, we descend down. |
|
|
770 | */ |
674 | */ |
771 | int |
675 | int |
772 | get_payment (object *pl, object *op) |
676 | get_payment (object *pl) |
773 | { |
677 | { |
774 | char buf[MAX_BUF]; |
678 | for (;;) |
775 | int ret = 1; |
|
|
776 | |
|
|
777 | if (op != NULL && op->inv) |
|
|
778 | ret = get_payment (pl, op->inv); |
|
|
779 | |
|
|
780 | if (!ret) |
|
|
781 | return 0; |
|
|
782 | |
|
|
783 | if (op != NULL && op->below) |
|
|
784 | ret = get_payment (pl, op->below); |
|
|
785 | |
|
|
786 | if (!ret) |
|
|
787 | return 0; |
|
|
788 | |
|
|
789 | if (op != NULL && QUERY_FLAG (op, FLAG_UNPAID)) |
|
|
790 | { |
679 | { |
791 | strncpy (buf, query_cost_string (op, pl, F_BUY | F_SHOP), MAX_BUF); |
680 | next_item: |
792 | buf[MAX_BUF - 1] = '\0'; |
|
|
793 | if (!pay_for_item (op, pl)) |
|
|
794 | { |
|
|
795 | uint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
|
|
796 | |
681 | |
797 | CLEAR_FLAG (op, FLAG_UNPAID); |
682 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
798 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
|
|
799 | SET_FLAG (op, FLAG_UNPAID); |
|
|
800 | return 0; |
|
|
801 | } |
683 | { |
802 | else |
|
|
803 | { |
|
|
804 | object *tmp; |
|
|
805 | tag_t c = op->count; |
|
|
806 | |
|
|
807 | CLEAR_FLAG (op, FLAG_UNPAID); |
684 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
808 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
809 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
|
|
810 | tmp = merge_ob (op, NULL); |
|
|
811 | if (pl->type == PLAYER) |
|
|
812 | { |
685 | { |
813 | if (tmp) |
686 | char buf[MAX_BUF]; |
814 | { /* it was merged */ |
687 | snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); |
815 | esrv_del_item (pl->contr, c); |
688 | |
816 | op = tmp; |
689 | if (!pay_for_item (op, pl)) |
|
|
690 | { |
|
|
691 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
|
|
692 | |
|
|
693 | CLEAR_FLAG (op, FLAG_UNPAID); |
|
|
694 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
|
|
695 | SET_FLAG (op, FLAG_UNPAID); |
|
|
696 | return 0; |
817 | } |
697 | } |
818 | esrv_send_item (pl, op); |
698 | else |
|
|
699 | { |
|
|
700 | CLEAR_FLAG (op, FLAG_UNPAID); |
|
|
701 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
702 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
|
|
703 | |
|
|
704 | if (!merge_ob (op, op->env->inv)) |
|
|
705 | esrv_update_item (UPD_FLAGS, pl, op); |
|
|
706 | |
|
|
707 | goto next_item; |
|
|
708 | } |
819 | } |
709 | } |
820 | } |
710 | } |
821 | } |
711 | |
822 | return 1; |
712 | return 1; |
|
|
713 | } |
823 | } |
714 | } |
824 | |
715 | |
825 | /* written by elmex: |
716 | /* written by elmex: |
826 | * moved this code from sell_item () here to have a function |
717 | * moved this code from sell_item () here to have a function |
827 | * that pays the player an amount. Mainly put the code here to |
718 | * that pays the player an amount. Mainly put the code here to |
… | |
… | |
832 | * or put it on the ground under the player. This way the player can still |
723 | * or put it on the ground under the player. This way the player can still |
833 | * go somewhere and unload the money at a safe place. |
724 | * go somewhere and unload the money at a safe place. |
834 | * |
725 | * |
835 | */ |
726 | */ |
836 | void |
727 | void |
837 | pay_player (object *pl, uint64 amount) |
728 | pay_player (object *pl, sint64 amount) |
838 | { |
729 | { |
839 | int count = 0; |
730 | int count = 0; |
840 | archetype *at = 0; |
731 | archetype *at = 0; |
841 | object *pouch = 0, *tmp = 0; |
732 | object *pouch = 0, *tmp = 0; |
842 | |
733 | |
843 | for (count = 0; coins[count] != NULL; count++) |
734 | for (count = 0; coins[count]; count++) |
844 | { |
735 | { |
845 | at = find_archetype (coins[count]); |
736 | at = archetype::find (coins[count]); |
846 | |
737 | |
847 | if (at == NULL) |
738 | if (at == NULL) |
848 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
739 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
849 | else if ((amount / at->clone.value) > 0) |
740 | else if ((amount / at->value) > 0) |
850 | { |
741 | { |
851 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
742 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
852 | { |
743 | { |
853 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
744 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold")) |
854 | { |
745 | { |
855 | int w = at->clone.weight * (100 - pouch->stats.Str) / 100; |
746 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
856 | int n = amount / at->clone.value; |
747 | int n = amount / at->value; |
857 | |
748 | |
858 | if (w == 0) |
749 | if (w == 0) |
859 | w = 1; /* Prevent divide by zero */ |
750 | w = 1; /* Prevent divide by zero */ |
860 | |
751 | |
861 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
752 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
862 | { |
753 | { |
863 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
754 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
864 | n = (pouch->weight_limit - pouch->carrying) / w; |
755 | n = (pouch->weight_limit - pouch->carrying) / w; |
865 | |
756 | |
866 | tmp = arch_to_object (at); |
757 | object *tmp = at->instance (); |
867 | tmp->nrof = n; |
758 | tmp->nrof = n; |
868 | amount -= (uint64) tmp->nrof * (uint64) tmp->value; |
759 | amount -= tmp->nrof * tmp->value; |
869 | tmp = insert_ob_in_ob (tmp, pouch); |
760 | pouch->insert (tmp); |
870 | esrv_send_item (pl, tmp); |
|
|
871 | esrv_send_item (pl, pouch); |
|
|
872 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
873 | esrv_send_item (pl, pl); |
|
|
874 | } |
761 | } |
875 | } |
762 | } |
876 | } |
763 | } |
877 | |
764 | |
878 | if (amount / at->clone.value > 0) |
765 | if (amount / at->value > 0) |
879 | { |
766 | { |
880 | tmp = arch_to_object (at); |
767 | object *tmp = at->instance (); |
881 | tmp->nrof = amount / tmp->value; |
768 | tmp->nrof = amount / tmp->value; |
882 | amount -= (uint64) tmp->nrof * (uint64) tmp->value; |
769 | amount -= tmp->nrof * tmp->value; |
883 | tmp = insert_ob_in_ob (tmp, pl); |
770 | pl->insert (tmp); |
884 | esrv_send_item (pl, tmp); |
|
|
885 | esrv_send_item (pl, pl); |
|
|
886 | } |
771 | } |
887 | } |
772 | } |
888 | } |
773 | } |
889 | |
774 | |
890 | if (amount != 0) |
775 | if (amount != 0) |
891 | #ifndef WIN32 |
|
|
892 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
776 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
893 | #else |
|
|
894 | LOG (llevError, "Warning - payment in pay_player () not zero: %I64u\n", amount); |
|
|
895 | #endif |
|
|
896 | } |
777 | } |
897 | |
778 | |
898 | /* elmex: this is for the bank plugin :( */ |
779 | /* elmex: this is for the bank plugin :( */ |
899 | uint64 |
780 | sint64 |
900 | pay_player_arch (object *pl, const char *arch, uint64 amount) |
781 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
901 | { |
782 | { |
902 | archetype *at = find_archetype (arch); |
|
|
903 | object *tmp = NULL; |
|
|
904 | |
|
|
905 | if (at == NULL) |
|
|
906 | return 0; |
|
|
907 | |
|
|
908 | if (amount > 0) |
783 | if (amount) |
909 | { |
784 | { |
910 | tmp = arch_to_object (at); |
785 | object *ob = archetype::get (arch); |
|
|
786 | |
|
|
787 | if (!ob) |
|
|
788 | return 0; |
|
|
789 | |
911 | tmp->nrof = amount; |
790 | ob->nrof = amount; |
912 | tmp = insert_ob_in_ob (tmp, pl); |
791 | pl->insert (ob); |
913 | esrv_send_item (pl, tmp); |
|
|
914 | esrv_send_item (pl, pl); |
|
|
915 | } |
792 | } |
916 | |
793 | |
917 | return 1; |
794 | return 1; |
918 | } |
795 | } |
919 | |
796 | |
… | |
… | |
922 | * buy item. |
799 | * buy item. |
923 | * |
800 | * |
924 | * Modified to fill available race: gold containers before dumping |
801 | * Modified to fill available race: gold containers before dumping |
925 | * remaining coins in character's inventory. |
802 | * remaining coins in character's inventory. |
926 | */ |
803 | */ |
927 | void |
804 | bool |
928 | sell_item (object *op, object *pl) |
805 | sell_item (object *op, object *pl) |
929 | { |
806 | { |
930 | uint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
807 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
931 | |
808 | |
932 | if (pl == NULL || pl->type != PLAYER) |
809 | if (pl == NULL || pl->type != PLAYER) |
933 | { |
810 | { |
934 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
811 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
935 | return; |
812 | return false; |
936 | } |
813 | } |
937 | |
814 | |
938 | op->custom_name = 0; |
815 | op->custom_name = 0; |
939 | |
816 | |
940 | if (!amount) |
817 | if (!amount) |
941 | { |
818 | { |
942 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", query_name (op)); |
819 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", |
943 | |
820 | query_name (op)); |
944 | /* Even if the character doesn't get anything for it, it may still be |
821 | // elmex: change: the player now gets the item back if the shop is not |
945 | * worth something. If so, make it unpaid |
822 | // interested in it. |
946 | */ |
|
|
947 | if (op->value) |
|
|
948 | { |
|
|
949 | SET_FLAG (op, FLAG_UNPAID); |
|
|
950 | SET_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
951 | } |
|
|
952 | |
|
|
953 | identify (op); |
|
|
954 | return; |
823 | return false; |
955 | } |
824 | } |
956 | |
825 | |
957 | /* We compare the price with the one for a player |
826 | /* We compare the price with the one for a player |
958 | * without bargaining skill. |
827 | * without bargaining skill. |
959 | * This determins the amount of exp (if any) gained for bargaining. |
828 | * This determins the amount of exp (if any) gained for bargaining. |
… | |
… | |
964 | if (extra_gain > 0) |
833 | if (extra_gain > 0) |
965 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
834 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
966 | |
835 | |
967 | pay_player (pl, amount); |
836 | pay_player (pl, amount); |
968 | |
837 | |
969 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
838 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
|
|
839 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
|
|
840 | pl->play_sound (sound_find ("shop_sell")); |
970 | |
841 | |
971 | SET_FLAG (op, FLAG_UNPAID); |
842 | SET_FLAG (op, FLAG_UNPAID); |
972 | identify (op); |
843 | identify (op); |
973 | } |
|
|
974 | |
844 | |
|
|
845 | return true; |
|
|
846 | } |
975 | |
847 | |
976 | /* returns a double that is the ratio of the price that a shop will offer for |
848 | /* returns a double that is the ratio of the price that a shop will offer for |
977 | * item based on the shops specialisation. Does not take account of greed, |
849 | * item based on the shops specialisation. Does not take account of greed, |
978 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
850 | * returned value is between SPECIALISATION_EFFECT and 1. |
979 | * event is never less than 0.1 (calling functions divide by it) |
|
|
980 | */ |
851 | */ |
981 | static double |
852 | static double |
982 | shop_specialisation_ratio (const object *item, const mapstruct *map) |
853 | shop_specialisation_ratio (const object *item, const maptile *map) |
983 | { |
854 | { |
984 | shopitems *items = map->shopitems; |
855 | shopitems *items = map->shopitems; |
985 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
856 | int likedness = 0; |
986 | int i; |
857 | int i; |
987 | |
858 | |
988 | if (item == NULL) |
859 | if (item == NULL) |
989 | { |
860 | { |
990 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", map->path); |
861 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
991 | return 0; |
862 | return 0; |
992 | } |
863 | } |
|
|
864 | |
993 | if (!item->type) |
865 | if (!item->type) |
994 | { |
866 | { |
995 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
867 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
996 | /* |
868 | /* |
997 | * I'm not really sure what the /right/ thing to do here is, these types of |
869 | * I'm not really sure what the /right/ thing to do here is, these types of |
998 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
870 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
999 | */ |
871 | */ |
1000 | return ratio; |
872 | return SPECIALISATION_EFFECT; |
1001 | } |
873 | } |
|
|
874 | |
1002 | if (map->shopitems) |
875 | if (map->shopitems) |
1003 | { |
|
|
1004 | for (i = 0; i < items[0].index; i++) |
876 | for (i = 0; i < items[0].index; i++) |
1005 | if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) |
877 | if (items[i].typenum == item->type || (!items[i].typenum && !likedness)) |
1006 | likedness = items[i].strength / 100.0; |
878 | likedness = items[i].strength; |
1007 | } |
879 | |
1008 | if (likedness > 1.0) |
880 | if (likedness > 100) |
1009 | { /* someone has been rather silly with the map headers. */ |
881 | { /* someone has been rather silly with the map headers. */ |
1010 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, map->path); |
882 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
1011 | likedness = 1.0; |
883 | likedness = 100; |
1012 | } |
884 | } |
|
|
885 | |
1013 | if (likedness < -1.0) |
886 | if (likedness < -100) |
1014 | { |
887 | { |
1015 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, map->path); |
888 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
1016 | likedness = -1.0; |
889 | likedness = -100; |
1017 | } |
890 | } |
1018 | ratio = ratio + (1.0 - ratio) * likedness; |
891 | |
1019 | if (ratio <= 0.1) |
892 | return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.); |
1020 | ratio = 0.1; /* if the ratio were much lower than this, we would get silly prices */ |
|
|
1021 | return ratio; |
|
|
1022 | } |
893 | } |
1023 | |
894 | |
1024 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
895 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
1025 | static double |
896 | static double |
1026 | shop_greed (const mapstruct *map) |
897 | shop_greed (const maptile *map) |
1027 | { |
898 | { |
1028 | double greed = 1.0; |
|
|
1029 | |
|
|
1030 | if (map->shopgreed) |
|
|
1031 | return map->shopgreed; |
899 | return map->shopgreed |
1032 | return greed; |
900 | ? map->shopgreed |
|
|
901 | : 1.; |
1033 | } |
902 | } |
1034 | |
903 | |
1035 | /* Returns a double based on how much the shopkeeper approves of the player. |
904 | /* Returns a double based on how much the shopkeeper approves of the player. |
1036 | * this is based on the race of the shopkeeper and that of the player. |
905 | * this is based on the race of the shopkeeper and that of the player. |
1037 | */ |
906 | */ |
1038 | double |
907 | double |
1039 | shopkeeper_approval (const mapstruct *map, const object *player) |
908 | shopkeeper_approval (const maptile *map, const object *player) |
1040 | { |
909 | { |
1041 | double approval = 1.0; |
910 | return map->shoprace && player->race != map->shoprace |
1042 | |
911 | ? DISLIKE_RATIO |
1043 | if (map->shoprace) |
912 | : 1.; |
1044 | { |
|
|
1045 | approval = NEUTRAL_RATIO; |
|
|
1046 | if (player->race && !strcmp (player->race, map->shoprace)) |
|
|
1047 | approval = 1.0; |
|
|
1048 | } |
|
|
1049 | return approval; |
|
|
1050 | } |
913 | } |
1051 | |
914 | |
1052 | /* limit the value of items based on the wealth of the shop. If the item is close |
915 | /* limit the value of items based on the wealth of the shop. If the item is close |
1053 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
916 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
1054 | * below the minimum value the shop is prepared to trade in, then we don't |
917 | * below the minimum value the shop is prepared to trade in, then we don't |
1055 | * want it and offer nothing. If it isn't a shop, check whether we should do generic |
918 | * want it and offer nothing. If it isn't a shop, check whether we should do generic |
1056 | * value reduction. |
919 | * value reduction. |
1057 | * |
920 | * |
1058 | */ |
921 | */ |
1059 | static uint64 |
922 | static sint64 |
1060 | value_limit (uint64 val, int quantity, const object *who, int isshop) |
923 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
1061 | { |
924 | { |
1062 | uint64 newval, unit_price, tmpshopmax; |
925 | sint64 newval, unit_price, tmpshopmax; |
1063 | mapstruct *map; |
926 | maptile *map; |
1064 | |
927 | |
1065 | unit_price = val / quantity; |
928 | unit_price = val / quantity; |
1066 | |
929 | |
1067 | if (!isshop || !who) |
930 | if (!isshop || !who) |
1068 | { |
931 | { |
1069 | if (unit_price > 250000) |
932 | if (unit_price > 250000) |
1070 | newval = (uint64) (250000. - pow (250000., .75) * 65. + pow (unit_price, .75) * 65.); |
933 | newval = (sint64) (250000. - pow (250000., .75) * 65. + pow (unit_price, .75) * 65.); |
1071 | else |
934 | else |
1072 | newval = unit_price; |
935 | newval = unit_price; |
1073 | } |
936 | } |
1074 | else |
937 | else |
1075 | { |
938 | { |
… | |
… | |
1084 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
947 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
1085 | |
948 | |
1086 | if (map->shopmin && unit_price < map->shopmin) |
949 | if (map->shopmin && unit_price < map->shopmin) |
1087 | return 0; |
950 | return 0; |
1088 | else if (unit_price > tmpshopmax / 2) |
951 | else if (unit_price > tmpshopmax / 2) |
1089 | newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
952 | newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
1090 | else |
953 | else |
1091 | newval = unit_price; |
954 | newval = unit_price; |
1092 | } |
955 | } |
1093 | |
956 | |
1094 | newval *= quantity; |
957 | newval *= quantity; |
… | |
… | |
1098 | |
961 | |
1099 | /* gives a desciption of the shop on their current map to the player op. */ |
962 | /* gives a desciption of the shop on their current map to the player op. */ |
1100 | int |
963 | int |
1101 | describe_shop (const object *op) |
964 | describe_shop (const object *op) |
1102 | { |
965 | { |
|
|
966 | dynbuf_text buf; |
1103 | mapstruct *map = op->map; |
967 | maptile *map = op->map; |
1104 | |
968 | |
1105 | /*shopitems *items=map->shopitems; */ |
969 | /*shopitems *items=map->shopitems; */ |
1106 | int pos = 0, i; |
970 | int pos = 0, i; |
1107 | double opinion = 0; |
971 | double opinion = 0; |
1108 | char tmp[MAX_BUF] = "\0"; |
|
|
1109 | |
972 | |
1110 | if (op->type != PLAYER) |
973 | if (op->type != PLAYER) |
1111 | return 0; |
974 | return 0; |
1112 | |
975 | |
1113 | /*check if there is a shop specified for this map */ |
976 | /*check if there is a shop specified for this map */ |
1114 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
977 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
1115 | { |
978 | { |
1116 | new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); |
979 | buf << "From looking at the nearby shop you determine that it trades in "; |
|
|
980 | int lastcomma = 0, prevcomma = 0; |
|
|
981 | |
1117 | if (map->shopitems) |
982 | if (map->shopitems) |
1118 | { |
|
|
1119 | for (i = 0; i < map->shopitems[0].index; i++) |
983 | for (i = 0; i < map->shopitems[0].index; i++) |
|
|
984 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
1120 | { |
985 | { |
1121 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
986 | buf << map->shopitems[i].name_pl; |
1122 | { |
987 | prevcomma = lastcomma; |
1123 | snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); |
988 | lastcomma = buf.size (); // remember offset |
1124 | pos += strlen (tmp + pos); |
989 | buf << ", "; |
1125 | } |
|
|
1126 | } |
990 | } |
|
|
991 | |
|
|
992 | if (lastcomma) |
1127 | } |
993 | { |
1128 | if (!pos) |
994 | buf.splice (lastcomma, 2); |
|
|
995 | |
|
|
996 | if (prevcomma) |
|
|
997 | buf.splice (prevcomma, 2, " and "); |
|
|
998 | } |
|
|
999 | else |
1129 | strcat (tmp, "a little of everything."); |
1000 | buf << "a little of everything."; |
1130 | |
1001 | |
1131 | /* format the string into a list */ |
1002 | buf << ".\n\n"; |
1132 | make_list_like (tmp); |
|
|
1133 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp); |
|
|
1134 | |
1003 | |
1135 | if (map->shopmax) |
1004 | if (map->shopmax) |
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); |
1005 | buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n"; |
|
|
1006 | |
1137 | if (map->shopmin) |
1007 | if (map->shopmin) |
1138 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); |
1008 | buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n"; |
|
|
1009 | |
1139 | if (map->shopgreed) |
1010 | if (map->shopgreed) |
1140 | { |
1011 | { |
1141 | if (map->shopgreed > 2.0) |
1012 | if (map->shopgreed > 2.0) |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); |
1013 | buf << "It tends to overcharge massively.\n\n"; |
1143 | else if (map->shopgreed > 1.5) |
1014 | else if (map->shopgreed > 1.5) |
1144 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); |
1015 | buf << "It tends to overcharge substantially.\n\n"; |
1145 | else if (map->shopgreed > 1.1) |
1016 | else if (map->shopgreed > 1.1) |
1146 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); |
1017 | buf << "It tends to overcharge slightly.\n\n"; |
1147 | else if (map->shopgreed < 0.9) |
1018 | else if (map->shopgreed < 0.9) |
1148 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); |
1019 | buf << "It tends to undercharge.\n\n"; |
1149 | } |
1020 | } |
|
|
1021 | |
1150 | if (map->shoprace) |
1022 | if (map->shoprace) |
1151 | { |
1023 | { |
1152 | opinion = shopkeeper_approval (map, op); |
1024 | opinion = shopkeeper_approval (map, op); |
|
|
1025 | |
1153 | if (opinion > 0.8) |
1026 | if (opinion > 0.8) |
1154 | new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); |
1027 | buf << "You think the shopkeeper likes you.\n\n"; |
1155 | else if (opinion > 0.5) |
1028 | else if (opinion > 0.5) |
1156 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); |
1029 | buf << "The shopkeeper seems unconcerned by you.\n\n"; |
1157 | else |
1030 | else |
1158 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); |
1031 | buf << "The shopkeeper seems to have taken a dislike to you.\n\n"; |
1159 | } |
1032 | } |
1160 | } |
1033 | } |
1161 | else |
1034 | else |
1162 | new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); |
1035 | buf << "There is no shop nearby.\n\n"; |
|
|
1036 | |
|
|
1037 | op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf); |
1163 | |
1038 | |
1164 | return 1; |
1039 | return 1; |
1165 | } |
1040 | } |
|
|
1041 | |
1166 | typedef struct shopinv |
1042 | struct shopinv |
1167 | { |
1043 | { |
1168 | char *item_sort; |
1044 | char *item_sort; |
1169 | char *item_real; |
1045 | char *item_real; |
1170 | uint16 type; |
1046 | uint16 type; |
1171 | uint32 nrof; |
1047 | uint32 nrof; |
1172 | } shopinv; |
1048 | }; |
1173 | |
1049 | |
1174 | /* There are a lot fo extra casts in here just to suppress warnings - it |
1050 | /* There are a lot fo extra casts in here just to suppress warnings - it |
1175 | * makes it look uglier than it really it. |
1051 | * makes it look uglier than it really it. |
1176 | * The format of the strings we get is type:name. So we first want to |
1052 | * The format of the strings we get is type:name. So we first want to |
1177 | * sort by type (numerical) - if the same type, then sort by name. |
1053 | * sort by type (numerical) - if the same type, then sort by name. |
… | |
… | |
1181 | { |
1057 | { |
1182 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1058 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1183 | |
1059 | |
1184 | if (s1->type < s2->type) |
1060 | if (s1->type < s2->type) |
1185 | return -1; |
1061 | return -1; |
|
|
1062 | |
1186 | if (s1->type > s2->type) |
1063 | if (s1->type > s2->type) |
1187 | return 1; |
1064 | return 1; |
|
|
1065 | |
1188 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1066 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1189 | * via alphabetical order |
1067 | * via alphabetical order |
1190 | */ |
1068 | */ |
1191 | return strcasecmp (s1->item_sort, s2->item_sort); |
1069 | return strcasecmp (s1->item_sort, s2->item_sort); |
1192 | } |
1070 | } |
… | |
… | |
1219 | case RING: |
1097 | case RING: |
1220 | case AMULET: |
1098 | case AMULET: |
1221 | case BRACERS: |
1099 | case BRACERS: |
1222 | case GIRDLE: |
1100 | case GIRDLE: |
1223 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1101 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1224 | items[*numitems].item_sort = strdup_local (buf); |
1102 | items[*numitems].item_sort = strdup (buf); |
1225 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1103 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1226 | items[*numitems].item_real = strdup_local (buf); |
1104 | items[*numitems].item_real = strdup (buf); |
1227 | (*numitems)++; |
1105 | (*numitems)++; |
1228 | break; |
1106 | break; |
1229 | #endif |
1107 | #endif |
1230 | |
1108 | |
1231 | default: |
1109 | default: |
1232 | items[*numitems].item_sort = strdup_local (query_base_name (tmp, 0)); |
1110 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1233 | items[*numitems].item_real = strdup_local (query_base_name (tmp, 1)); |
1111 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1234 | (*numitems)++; |
1112 | (*numitems)++; |
1235 | break; |
1113 | break; |
1236 | } |
1114 | } |
|
|
1115 | |
1237 | SET_FLAG (tmp, FLAG_UNPAID); |
1116 | SET_FLAG (tmp, FLAG_UNPAID); |
1238 | } |
1117 | } |
1239 | |
1118 | |
1240 | void |
1119 | void |
1241 | shop_listing (object *op) |
1120 | shop_listing (object *sign, object *op) |
1242 | { |
1121 | { |
1243 | int i, j, numitems = 0, numallocated = 0, nx, ny; |
1122 | int i, j, x1, x2, y1, y2; |
1244 | char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
1123 | const char *shop_coords = sign->kv (shstr_shop_coords); |
1245 | object *stack; |
1124 | object *stack; |
1246 | shopinv *items; |
1125 | shopinv *items; |
1247 | |
1126 | |
1248 | /* Should never happen, but just in case a monster does apply a sign */ |
1127 | /* Should never happen, but just in case a monster does apply a sign */ |
1249 | if (op->type != PLAYER) |
1128 | if (!op->is_player ()) |
1250 | return; |
1129 | return; |
1251 | |
1130 | |
1252 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
1131 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1253 | |
1132 | |
1254 | magic_mapping_mark (op, map_mark, 3); |
1133 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1255 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1134 | { |
|
|
1135 | x1 = 0; |
|
|
1136 | y1 = 0; |
|
|
1137 | x2 = op->map->width - 1; |
|
|
1138 | y2 = op->map->height - 1; |
|
|
1139 | } |
|
|
1140 | |
1256 | numallocated = 40; |
1141 | int numallocated = 40; |
|
|
1142 | int numitems = 0; |
|
|
1143 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1257 | |
1144 | |
1258 | /* Find all the appropriate items */ |
1145 | /* Find all the appropriate items */ |
1259 | for (i = 0; i < MAP_WIDTH (op->map); i++) |
1146 | for (i = x1; i <= x2; i++) |
1260 | { |
1147 | for (j = y1; j < y2; j++) |
1261 | for (j = 0; j < MAP_HEIGHT (op->map); j++) |
1148 | if (is_in_shop (op->map, i, j)) |
1262 | { |
|
|
1263 | /* magic map code now centers the map on the object at MAGIC_MAP_HALF. |
|
|
1264 | * |
1149 | { |
1265 | */ |
1150 | stack = GET_MAP_OB (op->map, i, j); |
1266 | nx = i - op->x + MAGIC_MAP_HALF; |
|
|
1267 | ny = j - op->y + MAGIC_MAP_HALF; |
|
|
1268 | /* unlikely, but really big shops could run into this issue */ |
|
|
1269 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
|
|
1270 | continue; |
|
|
1271 | |
1151 | |
1272 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
1152 | while (stack) |
1273 | { |
1153 | { |
1274 | stack = get_map_ob (op->map, i, j); |
1154 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1275 | |
|
|
1276 | while (stack) |
|
|
1277 | { |
1155 | { |
1278 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
|
|
1279 | { |
|
|
1280 | if (numitems == numallocated) |
1156 | if (numitems == numallocated) |
1281 | { |
|
|
1282 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1157 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1283 | numallocated += 10; |
1158 | |
1284 | } |
|
|
1285 | add_shop_item (stack, items, &numitems, &numallocated); |
1159 | add_shop_item (stack, items, &numitems, &numallocated); |
1286 | } |
|
|
1287 | stack = stack->above; |
|
|
1288 | } |
1160 | } |
|
|
1161 | |
|
|
1162 | stack = stack->above; |
1289 | } |
1163 | } |
1290 | } |
1164 | } |
1291 | } |
1165 | |
1292 | free (map_mark); |
1166 | buf << (numitems ? "T<This shop contains:>\n\n" |
1293 | if (numitems == 0) |
1167 | : "T<This shop is currently empty.>"); |
1294 | { |
1168 | |
1295 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
|
|
1296 | free (items); |
|
|
1297 | return; |
|
|
1298 | } |
|
|
1299 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1169 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1300 | |
1170 | |
1301 | for (i = 0; i < numitems; i++) |
1171 | for (i = 0; i < numitems; i++) |
1302 | { |
1172 | { |
1303 | /* Collapse items of the same name together */ |
1173 | /* Collapse items of the same name together */ |
1304 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1174 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1305 | { |
|
|
1306 | items[i + 1].nrof += items[i].nrof; |
1175 | items[i + 1].nrof += items[i].nrof; |
1307 | free (items[i].item_sort); |
|
|
1308 | free (items[i].item_real); |
|
|
1309 | } |
|
|
1310 | else |
1176 | else |
1311 | { |
|
|
1312 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s", |
|
|
1313 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1177 | buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
|
|
1178 | |
1314 | free (items[i].item_sort); |
1179 | free (items[i].item_sort); |
1315 | free (items[i].item_real); |
1180 | free (items[i].item_real); |
1316 | } |
|
|
1317 | } |
1181 | } |
|
|
1182 | |
|
|
1183 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
|
|
1184 | |
1318 | free (items); |
1185 | free (items); |
1319 | } |
1186 | } |
1320 | |
1187 | |
1321 | /* elmex: this function checks whether the object is in a shop */ |
1188 | /* elmex: this function checks whether the object is in a shop */ |
1322 | bool |
1189 | bool |
1323 | is_in_shop (object *o) |
1190 | is_in_shop (object *o) |
1324 | { |
1191 | { |
1325 | if (!o->map) |
1192 | if (!o->is_on_map ()) |
1326 | return false; |
1193 | return false; |
1327 | |
1194 | |
1328 | return is_in_shop (o->map, o->x, o->y); |
1195 | return is_in_shop (o->map, o->x, o->y); |
1329 | } |
1196 | } |
1330 | |
1197 | |
1331 | /* elmex: this function checks whether we are in a shop or not */ |
1198 | /* elmex: this function checks whether we are in a shop or not |
|
|
1199 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
|
|
1200 | floor tile. this possibly will make map bugs where shopfloors are above |
|
|
1201 | floors more obvious. |
|
|
1202 | */ |
|
|
1203 | |
1332 | bool |
1204 | bool |
1333 | is_in_shop (mapstruct *map, int x, int y) |
1205 | is_in_shop (maptile *map, int x, int y) |
1334 | { |
1206 | { |
1335 | for (object *floor = get_map_ob (map, x, y); floor; floor = floor->above) |
1207 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
|
|
1208 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1336 | if (floor->type == SHOP_FLOOR) |
1209 | return floor->type == SHOP_FLOOR; |
1337 | return true; |
|
|
1338 | |
1210 | |
1339 | return false; |
1211 | return false; |
1340 | } |
1212 | } |
|
|
1213 | |