1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <spells.h> |
26 | #include <spells.h> |
26 | #include <skills.h> |
27 | #include <skills.h> |
27 | #include <living.h> |
28 | #include <living.h> |
28 | #include <sproto.h> |
29 | #include <sproto.h> |
29 | #include <math.h> |
|
|
30 | |
30 | |
31 | /* this is a measure of how effective store specialisation is. A general store |
31 | /* this is a measure of how effective store specialisation is. A general store |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
33 | * offer a range of prices around it such that the maximum price is always one |
33 | * offer a range of prices around it such that the maximum price is always one |
34 | * therefore making this number higher, makes specialisation less effective. |
34 | * therefore making this number higher, makes specialisation less effective. |
… | |
… | |
42 | |
42 | |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
46 | static double shop_greed (const maptile *map); |
46 | static double shop_greed (const maptile *map); |
47 | |
|
|
48 | #define NUM_COINS 4 /* number of coin types */ |
|
|
49 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
|
|
50 | |
47 | |
51 | /* Added F_TRUE flag to define.h to mean that the price should not |
48 | /* Added F_TRUE flag to define.h to mean that the price should not |
52 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
49 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
53 | * that the item is worth, if it was sold, but unadjusted by charisma. |
50 | * that the item is worth, if it was sold, but unadjusted by charisma. |
54 | * This is needed for alchemy, to to determine what value of gold nuggets |
51 | * This is needed for alchemy, to to determine what value of gold nuggets |
… | |
… | |
77 | |
74 | |
78 | sint64 |
75 | sint64 |
79 | query_cost (const object *tmp, object *who, int flag) |
76 | query_cost (const object *tmp, object *who, int flag) |
80 | { |
77 | { |
81 | double val; |
78 | double val; |
82 | int number; /* used to better calculate value */ |
|
|
83 | int no_bargain; |
79 | int no_bargain; |
84 | int identified; |
80 | int identified; |
85 | int not_cursed; |
81 | int not_cursed; |
86 | int approximate; |
82 | int approximate; |
87 | int shop; |
83 | int shop; |
… | |
… | |
112 | |
108 | |
113 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
109 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
114 | return 0; |
110 | return 0; |
115 | } |
111 | } |
116 | |
112 | |
117 | number = tmp->nrof; |
113 | int number = tmp->number_of (); |
118 | if (number == 0) |
114 | |
119 | number = 1; |
|
|
120 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
115 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
121 | { |
116 | { |
122 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
117 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
123 | return 0; |
118 | return 0; |
124 | else |
119 | else |
125 | val = tmp->value * number; |
120 | val = tmp->value * number; |
126 | } |
121 | } |
127 | /* This area deals with objects that are not identified, but can be */ |
122 | /* This area deals with objects that are not identified, but can be */ |
128 | else |
123 | else |
129 | { |
124 | { |
130 | if (tmp->arch != NULL) |
|
|
131 | { |
|
|
132 | if (flag == F_BUY) |
125 | if (flag == F_BUY) |
|
|
126 | { |
|
|
127 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ()); |
|
|
128 | val = tmp->arch->value * 50 * number; |
|
|
129 | } |
|
|
130 | else |
|
|
131 | { /* Trying to sell something, or get true value */ |
|
|
132 | if (tmp->type == POTION) |
|
|
133 | val = number * 40; /* Don't want to give anything away */ |
|
|
134 | else |
133 | { |
135 | { |
134 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
136 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
135 | val = tmp->arch->value * 50 * number; |
137 | * unknown objects |
|
|
138 | */ |
|
|
139 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
|
|
140 | val = number * tmp->arch->value * 2 / 3; |
|
|
141 | else |
|
|
142 | val = number * tmp->arch->value / 3; |
136 | } |
143 | } |
137 | else |
|
|
138 | { /* Trying to sell something, or get true value */ |
|
|
139 | if (tmp->type == POTION) |
|
|
140 | val = number * 40; /* Don't want to give anything away */ |
|
|
141 | else |
|
|
142 | { |
|
|
143 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
|
|
144 | * unknown objects |
|
|
145 | */ |
|
|
146 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
|
|
147 | val = number * tmp->arch->value * 2 / 3; |
|
|
148 | else |
|
|
149 | val = number * tmp->arch->value / 3; |
|
|
150 | } |
|
|
151 | } |
|
|
152 | } |
|
|
153 | else |
|
|
154 | { /* No archetype with this object */ |
|
|
155 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
|
|
156 | if (flag == F_BUY) |
|
|
157 | { |
|
|
158 | LOG (llevError, "Asking for buy-value of unidentified object without arch.\n"); |
|
|
159 | val = number * tmp->value * 10; |
|
|
160 | } |
|
|
161 | else |
|
|
162 | val = number * tmp->value / 5; |
|
|
163 | } |
144 | } |
164 | } |
145 | } |
165 | |
146 | |
166 | /* If the item has been applied or identifed or does not need to be |
147 | /* If the item has been applied or identifed or does not need to be |
167 | * identified, AND the object is magical and the archetype is non |
148 | * identified, AND the object is magical and the archetype is non |
… | |
… | |
209 | * AND Cha = 30 will get optimal price. |
190 | * AND Cha = 30 will get optimal price. |
210 | * Thus charisma will never get useless. |
191 | * Thus charisma will never get useless. |
211 | * -b.e. edler@heydernet.de |
192 | * -b.e. edler@heydernet.de |
212 | */ |
193 | */ |
213 | |
194 | |
214 | if (who != NULL && who->type == PLAYER) |
195 | if (who && who->type == PLAYER) |
215 | { |
196 | { |
216 | int lev_bargain = 0; |
197 | int lev_bargain = 0; |
217 | int lev_identify = 0; |
198 | int lev_identify = 0; |
218 | int idskill1 = 0; |
|
|
219 | int idskill2 = 0; |
|
|
220 | const typedata *tmptype; |
|
|
221 | |
|
|
222 | tmptype = get_typedata (tmp->type); |
|
|
223 | |
199 | |
224 | if (find_skill_by_number (who, SK_BARGAINING)) |
200 | if (find_skill_by_number (who, SK_BARGAINING)) |
225 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
201 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
226 | |
202 | |
227 | if (tmptype) |
203 | if (const typedata *tmptype = get_typedata (tmp->type)) |
228 | { |
204 | { |
229 | idskill1 = tmptype->identifyskill; |
205 | if (int idskill1 = tmptype->identifyskill) |
230 | |
|
|
231 | if (idskill1) |
|
|
232 | { |
206 | { |
233 | idskill2 = tmptype->identifyskill2; |
207 | int idskill2 = tmptype->identifyskill2; |
234 | |
208 | |
235 | if (find_skill_by_number (who, idskill1)) |
209 | if (find_skill_by_number (who, idskill1)) |
236 | lev_identify = find_skill_by_number (who, idskill1)->level; |
210 | lev_identify = find_skill_by_number (who, idskill1)->level; |
237 | |
211 | |
238 | if (idskill2 && find_skill_by_number (who, idskill2)) |
212 | if (idskill2 && find_skill_by_number (who, idskill2)) |
239 | lev_identify += find_skill_by_number (who, idskill2)->level; |
213 | lev_identify += find_skill_by_number (who, idskill2)->level; |
240 | } |
214 | } |
241 | } |
215 | } |
242 | else |
|
|
243 | LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", tmp->debug_desc ()); |
|
|
244 | |
216 | |
245 | /* ratio determines how much of the price modification |
217 | /* ratio determines how much of the price modification |
246 | * will come from the basic stat charisma |
218 | * will come from the basic stat charisma |
247 | * the rest will come from the level in bargaining skill |
219 | * the rest will come from the level in bargaining skill |
248 | */ |
220 | */ |
… | |
… | |
421 | |
393 | |
422 | if (coin == NULL) |
394 | if (coin == NULL) |
423 | return "nothing"; |
395 | return "nothing"; |
424 | |
396 | |
425 | num = real_value / coin->value; |
397 | num = real_value / coin->value; |
|
|
398 | |
426 | if (num == 1) |
399 | if (num == 1) |
427 | sprintf (buf, "about one %s", &coin->object::name); |
400 | sprintf (buf, "about one %s", &coin->object::name); |
428 | else if (num < 5) |
401 | else if (num < 5) |
429 | sprintf (buf, "a few %s", &coin->object::name_pl); |
402 | sprintf (buf, "a few %s", &coin->object::name_pl); |
430 | else if (num < 10) |
403 | else if (num < 10) |
… | |
… | |
435 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
408 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
436 | else if (num < 1000) |
409 | else if (num < 1000) |
437 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
410 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
438 | else |
411 | else |
439 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
412 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
|
|
413 | |
440 | return buf; |
414 | return buf; |
441 | } |
415 | } |
442 | } |
416 | } |
443 | } |
417 | } |
444 | |
418 | |
… | |
… | |
475 | } |
449 | } |
476 | |
450 | |
477 | for (tmp = op->inv; tmp; tmp = tmp->below) |
451 | for (tmp = op->inv; tmp; tmp = tmp->below) |
478 | if (tmp->type == MONEY) |
452 | if (tmp->type == MONEY) |
479 | total += tmp->nrof * (sint64)tmp->value; |
453 | total += tmp->nrof * (sint64)tmp->value; |
480 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) |
454 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold"))) |
481 | total += query_money (tmp); |
455 | total += query_money (tmp); |
482 | |
456 | |
483 | return total; |
457 | return total; |
484 | } |
458 | } |
485 | |
459 | |
… | |
… | |
500 | return 0; |
474 | return 0; |
501 | |
475 | |
502 | pay_from_container (pl, pl, to_pay); |
476 | pay_from_container (pl, pl, to_pay); |
503 | |
477 | |
504 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
478 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
505 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
479 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
506 | pay_from_container (pl, pouch, to_pay); |
480 | pay_from_container (pl, pouch, to_pay); |
507 | |
481 | |
508 | pl->update_stats (); |
482 | pl->update_stats (); |
509 | return 1; |
483 | return 1; |
510 | } |
484 | } |
… | |
… | |
537 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
511 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
538 | |
512 | |
539 | pay_from_container (pl, pl, to_pay); |
513 | pay_from_container (pl, pl, to_pay); |
540 | |
514 | |
541 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
515 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
542 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
516 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
543 | pay_from_container (pl, pouch, to_pay); |
517 | pay_from_container (pl, pouch, to_pay); |
544 | |
518 | |
545 | pl->update_stats (); |
519 | pl->update_stats (); |
546 | |
520 | |
547 | return 1; |
521 | return 1; |
… | |
… | |
586 | { |
560 | { |
587 | // This should not happen, but if it does, just merge the two. |
561 | // This should not happen, but if it does, just merge the two. |
588 | if (coin_objs [i]) |
562 | if (coin_objs [i]) |
589 | { |
563 | { |
590 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
564 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
591 | tmp->remove (); |
|
|
592 | coin_objs[i]->nrof += tmp->nrof; |
565 | coin_objs[i]->nrof += tmp->nrof; |
593 | esrv_del_item (pl->contr, tmp->count); |
|
|
594 | tmp->destroy (); |
566 | tmp->destroy (); |
595 | } |
567 | } |
596 | else |
568 | else |
597 | { |
569 | { |
598 | tmp->remove (); |
570 | tmp->remove (); |
599 | |
|
|
600 | if (pouch->type == PLAYER) |
|
|
601 | esrv_del_item (pl->contr, tmp->count); |
|
|
602 | |
|
|
603 | coin_objs[i] = tmp; |
571 | coin_objs[i] = tmp; |
604 | } |
572 | } |
605 | |
573 | |
606 | break; |
574 | break; |
607 | } |
575 | } |
… | |
… | |
620 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
588 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
621 | |
589 | |
622 | if (at == NULL) |
590 | if (at == NULL) |
623 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
591 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
624 | |
592 | |
625 | coin_objs[i] = arch_to_object (at); |
593 | coin_objs[i] = at->instance (); |
626 | coin_objs[i]->nrof = 0; |
594 | coin_objs[i]->nrof = 0; |
627 | } |
595 | } |
628 | |
596 | |
629 | for (i = 0; i < NUM_COINS; i++) |
597 | for (i = 0; i < NUM_COINS; i++) |
630 | { |
598 | { |
631 | object &coin = *coin_objs[i]; |
599 | object &coin = *coin_objs[i]; |
632 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); |
600 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof); |
633 | to_pay -= num_coins * coin.value; |
601 | to_pay -= num_coins * coin.value; |
634 | |
602 | |
635 | coin.nrof -= num_coins; |
603 | coin.nrof -= num_coins; |
636 | /* Now start making change. Start at the coin value |
604 | /* Now start making change. Start at the coin value |
637 | * below the one we just did, and work down to |
605 | * below the one we just did, and work down to |
… | |
… | |
647 | count--; |
615 | count--; |
648 | } |
616 | } |
649 | } |
617 | } |
650 | |
618 | |
651 | for (i = 0; i < NUM_COINS; i++) |
619 | for (i = 0; i < NUM_COINS; i++) |
652 | { |
|
|
653 | if (coin_objs[i]->nrof) |
620 | if (coin_objs[i]->nrof) |
654 | { |
|
|
655 | object *tmp = insert_ob_in_ob (coin_objs[i], pouch); |
621 | insert_ob_in_ob (coin_objs [i], pouch); |
656 | |
|
|
657 | esrv_send_item (pl, tmp); |
|
|
658 | esrv_send_item (pl, pouch); |
|
|
659 | |
|
|
660 | if (pl != pouch) |
|
|
661 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
662 | |
|
|
663 | if (pl->type != PLAYER) |
|
|
664 | esrv_send_item (pl, pl); |
|
|
665 | } |
|
|
666 | else |
622 | else |
667 | coin_objs[i]->destroy (); |
623 | coin_objs[i]->destroy (); |
668 | } |
|
|
669 | } |
624 | } |
670 | |
625 | |
671 | /* Checks all unpaid items in op's inventory, adds up all the money they |
626 | /* Checks all unpaid items in op's inventory, adds up all the money they |
672 | * have, and checks that they can actually afford what they want to buy. |
627 | * have, and checks that they can actually afford what they want to buy. |
673 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
628 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
… | |
… | |
693 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
648 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
694 | } |
649 | } |
695 | |
650 | |
696 | if (unpaid_price > player_wealth) |
651 | if (unpaid_price > player_wealth) |
697 | { |
652 | { |
698 | char buf[MAX_BUF]; |
653 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
699 | char cost[MAX_BUF]; |
|
|
700 | char missing[MAX_BUF]; |
|
|
701 | |
654 | |
702 | snprintf (cost, MAX_BUF, "%s", cost_string_from_value (unpaid_price, 0)); |
655 | buf << "You have " << unpaid_count |
703 | snprintf (missing, MAX_BUF, "%s", cost_string_from_value (unpaid_price - player_wealth, 0)); |
656 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
|
|
657 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
|
|
658 | << " to be able to afford that. " |
|
|
659 | "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>"; |
704 | |
660 | |
705 | snprintf (buf, MAX_BUF, "You have %d unpaid items that would cost you %s. You need another %s to be able to afford that.", |
661 | pl->failmsg (buf); |
706 | unpaid_count, cost, missing); |
|
|
707 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
708 | |
662 | |
709 | return 0; |
663 | return 0; |
710 | } |
664 | } |
711 | else |
665 | else |
712 | return 1; |
666 | return 1; |
… | |
… | |
741 | SET_FLAG (op, FLAG_UNPAID); |
695 | SET_FLAG (op, FLAG_UNPAID); |
742 | return 0; |
696 | return 0; |
743 | } |
697 | } |
744 | else |
698 | else |
745 | { |
699 | { |
746 | object *tmp; |
|
|
747 | |
|
|
748 | CLEAR_FLAG (op, FLAG_UNPAID); |
700 | CLEAR_FLAG (op, FLAG_UNPAID); |
749 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
701 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
750 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
702 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
751 | tmp = merge_ob (op, NULL); |
|
|
752 | |
703 | |
753 | if (pl->type == PLAYER) |
704 | if (!merge_ob (op, op->env->inv)) |
754 | { |
|
|
755 | if (tmp) |
|
|
756 | { /* it was merged */ |
|
|
757 | esrv_del_item (pl->contr, op->count); |
|
|
758 | op = tmp; |
|
|
759 | } |
|
|
760 | |
|
|
761 | esrv_send_item (pl, op); |
705 | esrv_update_item (UPD_FLAGS, pl, op); |
762 | } |
|
|
763 | |
706 | |
764 | goto next_item; |
707 | goto next_item; |
765 | } |
708 | } |
766 | } |
709 | } |
767 | } |
710 | } |
… | |
… | |
796 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
739 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
797 | else if ((amount / at->value) > 0) |
740 | else if ((amount / at->value) > 0) |
798 | { |
741 | { |
799 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
742 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
800 | { |
743 | { |
801 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
744 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold")) |
802 | { |
745 | { |
803 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
746 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
804 | int n = amount / at->value; |
747 | int n = amount / at->value; |
805 | |
748 | |
806 | if (w == 0) |
749 | if (w == 0) |
… | |
… | |
809 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
752 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
810 | { |
753 | { |
811 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
754 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
812 | n = (pouch->weight_limit - pouch->carrying) / w; |
755 | n = (pouch->weight_limit - pouch->carrying) / w; |
813 | |
756 | |
814 | tmp = arch_to_object (at); |
757 | object *tmp = at->instance (); |
815 | tmp->nrof = n; |
758 | tmp->nrof = n; |
816 | amount -= tmp->nrof * tmp->value; |
759 | amount -= tmp->nrof * tmp->value; |
817 | tmp = insert_ob_in_ob (tmp, pouch); |
760 | pouch->insert (tmp); |
818 | esrv_send_item (pl, tmp); |
|
|
819 | esrv_send_item (pl, pouch); |
|
|
820 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
821 | esrv_send_item (pl, pl); |
|
|
822 | } |
761 | } |
823 | } |
762 | } |
824 | } |
763 | } |
825 | |
764 | |
826 | if (amount / at->value > 0) |
765 | if (amount / at->value > 0) |
827 | { |
766 | { |
828 | tmp = arch_to_object (at); |
767 | object *tmp = at->instance (); |
829 | tmp->nrof = amount / tmp->value; |
768 | tmp->nrof = amount / tmp->value; |
830 | amount -= tmp->nrof * tmp->value; |
769 | amount -= tmp->nrof * tmp->value; |
831 | tmp = insert_ob_in_ob (tmp, pl); |
770 | pl->insert (tmp); |
832 | esrv_send_item (pl, tmp); |
|
|
833 | esrv_send_item (pl, pl); |
|
|
834 | } |
771 | } |
835 | } |
772 | } |
836 | } |
773 | } |
837 | |
774 | |
838 | if (amount != 0) |
775 | if (amount != 0) |
… | |
… | |
841 | |
778 | |
842 | /* elmex: this is for the bank plugin :( */ |
779 | /* elmex: this is for the bank plugin :( */ |
843 | sint64 |
780 | sint64 |
844 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
781 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
845 | { |
782 | { |
846 | archetype *at = archetype::find (arch); |
|
|
847 | object *tmp = NULL; |
|
|
848 | |
|
|
849 | if (at == NULL) |
|
|
850 | return 0; |
|
|
851 | |
|
|
852 | if (amount > 0) |
783 | if (amount) |
853 | { |
784 | { |
854 | tmp = arch_to_object (at); |
785 | object *ob = archetype::get (arch); |
|
|
786 | |
|
|
787 | if (!ob) |
|
|
788 | return 0; |
|
|
789 | |
855 | tmp->nrof = amount; |
790 | ob->nrof = amount; |
856 | tmp = insert_ob_in_ob (tmp, pl); |
791 | pl->insert (ob); |
857 | esrv_send_item (pl, tmp); |
|
|
858 | esrv_send_item (pl, pl); |
|
|
859 | } |
792 | } |
860 | |
793 | |
861 | return 1; |
794 | return 1; |
862 | } |
795 | } |
863 | |
796 | |
… | |
… | |
866 | * buy item. |
799 | * buy item. |
867 | * |
800 | * |
868 | * Modified to fill available race: gold containers before dumping |
801 | * Modified to fill available race: gold containers before dumping |
869 | * remaining coins in character's inventory. |
802 | * remaining coins in character's inventory. |
870 | */ |
803 | */ |
871 | void |
804 | bool |
872 | sell_item (object *op, object *pl) |
805 | sell_item (object *op, object *pl) |
873 | { |
806 | { |
874 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
807 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
875 | |
808 | |
876 | if (pl == NULL || pl->type != PLAYER) |
809 | if (pl == NULL || pl->type != PLAYER) |
877 | { |
810 | { |
878 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
811 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
879 | return; |
812 | return false; |
880 | } |
813 | } |
881 | |
814 | |
882 | op->custom_name = 0; |
815 | op->custom_name = 0; |
883 | |
816 | |
884 | if (!amount) |
817 | if (!amount) |
885 | { |
818 | { |
886 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", query_name (op)); |
819 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", |
887 | |
820 | query_name (op)); |
888 | /* Even if the character doesn't get anything for it, it may still be |
821 | // elmex: change: the player now gets the item back if the shop is not |
889 | * worth something. If so, make it unpaid |
822 | // interested in it. |
890 | */ |
|
|
891 | if (op->value) |
|
|
892 | { |
|
|
893 | SET_FLAG (op, FLAG_UNPAID); |
|
|
894 | SET_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
895 | } |
|
|
896 | |
|
|
897 | identify (op); |
|
|
898 | return; |
823 | return false; |
899 | } |
824 | } |
900 | |
825 | |
901 | /* We compare the price with the one for a player |
826 | /* We compare the price with the one for a player |
902 | * without bargaining skill. |
827 | * without bargaining skill. |
903 | * This determins the amount of exp (if any) gained for bargaining. |
828 | * This determins the amount of exp (if any) gained for bargaining. |
… | |
… | |
908 | if (extra_gain > 0) |
833 | if (extra_gain > 0) |
909 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
834 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
910 | |
835 | |
911 | pay_player (pl, amount); |
836 | pay_player (pl, amount); |
912 | |
837 | |
913 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
838 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
|
|
839 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
914 | pl->play_sound (sound_find ("shop_sell")); |
840 | pl->play_sound (sound_find ("shop_sell")); |
915 | |
841 | |
916 | SET_FLAG (op, FLAG_UNPAID); |
842 | SET_FLAG (op, FLAG_UNPAID); |
917 | identify (op); |
843 | identify (op); |
|
|
844 | |
|
|
845 | return true; |
918 | } |
846 | } |
919 | |
847 | |
920 | /* returns a double that is the ratio of the price that a shop will offer for |
848 | /* returns a double that is the ratio of the price that a shop will offer for |
921 | * item based on the shops specialisation. Does not take account of greed, |
849 | * item based on the shops specialisation. Does not take account of greed, |
922 | * returned value is between SPECIALISATION_EFFECT and 1. |
850 | * returned value is between SPECIALISATION_EFFECT and 1. |
923 | */ |
851 | */ |
924 | static double |
852 | static double |
925 | shop_specialisation_ratio (const object *item, const maptile *map) |
853 | shop_specialisation_ratio (const object *item, const maptile *map) |
926 | { |
854 | { |
927 | shopitems *items = map->shopitems; |
855 | shopitems *items = map->shopitems; |
928 | double likedness = 0.; |
856 | int likedness = 0; |
929 | int i; |
857 | int i; |
930 | |
858 | |
931 | if (item == NULL) |
859 | if (item == NULL) |
932 | { |
860 | { |
933 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
861 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
… | |
… | |
943 | */ |
871 | */ |
944 | return SPECIALISATION_EFFECT; |
872 | return SPECIALISATION_EFFECT; |
945 | } |
873 | } |
946 | |
874 | |
947 | if (map->shopitems) |
875 | if (map->shopitems) |
948 | { |
|
|
949 | for (i = 0; i < items[0].index; i++) |
876 | for (i = 0; i < items[0].index; i++) |
950 | if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) |
877 | if (items[i].typenum == item->type || (!items[i].typenum && !likedness)) |
951 | likedness = items[i].strength / 100.0; |
878 | likedness = items[i].strength; |
952 | } |
|
|
953 | |
879 | |
954 | if (likedness > 1.0) |
880 | if (likedness > 100) |
955 | { /* someone has been rather silly with the map headers. */ |
881 | { /* someone has been rather silly with the map headers. */ |
956 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
882 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
957 | likedness = 1.0; |
883 | likedness = 100; |
958 | } |
884 | } |
959 | |
885 | |
960 | if (likedness < -1.0) |
886 | if (likedness < -100) |
961 | { |
887 | { |
962 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
888 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
963 | likedness = -1.0; |
889 | likedness = -100; |
964 | } |
890 | } |
965 | |
891 | |
966 | return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); |
892 | return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.); |
967 | } |
893 | } |
968 | |
894 | |
969 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
895 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
970 | static double |
896 | static double |
971 | shop_greed (const maptile *map) |
897 | shop_greed (const maptile *map) |
… | |
… | |
1021 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
947 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
1022 | |
948 | |
1023 | if (map->shopmin && unit_price < map->shopmin) |
949 | if (map->shopmin && unit_price < map->shopmin) |
1024 | return 0; |
950 | return 0; |
1025 | else if (unit_price > tmpshopmax / 2) |
951 | else if (unit_price > tmpshopmax / 2) |
1026 | newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
952 | newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
1027 | else |
953 | else |
1028 | newval = unit_price; |
954 | newval = unit_price; |
1029 | } |
955 | } |
1030 | |
956 | |
1031 | newval *= quantity; |
957 | newval *= quantity; |
… | |
… | |
1035 | |
961 | |
1036 | /* gives a desciption of the shop on their current map to the player op. */ |
962 | /* gives a desciption of the shop on their current map to the player op. */ |
1037 | int |
963 | int |
1038 | describe_shop (const object *op) |
964 | describe_shop (const object *op) |
1039 | { |
965 | { |
|
|
966 | dynbuf_text buf; |
1040 | maptile *map = op->map; |
967 | maptile *map = op->map; |
1041 | |
968 | |
1042 | /*shopitems *items=map->shopitems; */ |
969 | /*shopitems *items=map->shopitems; */ |
1043 | int pos = 0, i; |
970 | int pos = 0, i; |
1044 | double opinion = 0; |
971 | double opinion = 0; |
1045 | char tmp[MAX_BUF] = "\0"; |
|
|
1046 | |
972 | |
1047 | if (op->type != PLAYER) |
973 | if (op->type != PLAYER) |
1048 | return 0; |
974 | return 0; |
1049 | |
975 | |
1050 | /*check if there is a shop specified for this map */ |
976 | /*check if there is a shop specified for this map */ |
1051 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
977 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
1052 | { |
978 | { |
1053 | new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); |
979 | buf << "From looking at the nearby shop you determine that it trades in "; |
|
|
980 | int lastcomma = 0, prevcomma = 0; |
1054 | |
981 | |
1055 | if (map->shopitems) |
982 | if (map->shopitems) |
1056 | for (i = 0; i < map->shopitems[0].index; i++) |
983 | for (i = 0; i < map->shopitems[0].index; i++) |
1057 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
984 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
1058 | { |
985 | { |
1059 | snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); |
986 | buf << map->shopitems[i].name_pl; |
1060 | pos += strlen (tmp + pos); |
987 | prevcomma = lastcomma; |
|
|
988 | lastcomma = buf.size (); // remember offset |
|
|
989 | buf << ", "; |
1061 | } |
990 | } |
1062 | |
991 | |
1063 | if (!pos) |
992 | if (lastcomma) |
|
|
993 | { |
|
|
994 | buf.splice (lastcomma, 2); |
|
|
995 | |
|
|
996 | if (prevcomma) |
|
|
997 | buf.splice (prevcomma, 2, " and "); |
|
|
998 | } |
|
|
999 | else |
1064 | strcat (tmp, "a little of everything."); |
1000 | buf << "a little of everything."; |
1065 | |
1001 | |
1066 | /* format the string into a list */ |
1002 | buf << ".\n\n"; |
1067 | make_list_like (tmp); |
|
|
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp); |
|
|
1069 | |
1003 | |
1070 | if (map->shopmax) |
1004 | if (map->shopmax) |
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); |
1005 | buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n"; |
1072 | |
1006 | |
1073 | if (map->shopmin) |
1007 | if (map->shopmin) |
1074 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); |
1008 | buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n"; |
1075 | |
1009 | |
1076 | if (map->shopgreed) |
1010 | if (map->shopgreed) |
1077 | { |
1011 | { |
1078 | if (map->shopgreed > 2.0) |
1012 | if (map->shopgreed > 2.0) |
1079 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); |
1013 | buf << "It tends to overcharge massively.\n\n"; |
1080 | else if (map->shopgreed > 1.5) |
1014 | else if (map->shopgreed > 1.5) |
1081 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); |
1015 | buf << "It tends to overcharge substantially.\n\n"; |
1082 | else if (map->shopgreed > 1.1) |
1016 | else if (map->shopgreed > 1.1) |
1083 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); |
1017 | buf << "It tends to overcharge slightly.\n\n"; |
1084 | else if (map->shopgreed < 0.9) |
1018 | else if (map->shopgreed < 0.9) |
1085 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); |
1019 | buf << "It tends to undercharge.\n\n"; |
1086 | } |
1020 | } |
1087 | |
1021 | |
1088 | if (map->shoprace) |
1022 | if (map->shoprace) |
1089 | { |
1023 | { |
1090 | opinion = shopkeeper_approval (map, op); |
1024 | opinion = shopkeeper_approval (map, op); |
|
|
1025 | |
1091 | if (opinion > 0.8) |
1026 | if (opinion > 0.8) |
1092 | new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); |
1027 | buf << "You think the shopkeeper likes you.\n\n"; |
1093 | else if (opinion > 0.5) |
1028 | else if (opinion > 0.5) |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); |
1029 | buf << "The shopkeeper seems unconcerned by you.\n\n"; |
1095 | else |
1030 | else |
1096 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); |
1031 | buf << "The shopkeeper seems to have taken a dislike to you.\n\n"; |
1097 | } |
1032 | } |
1098 | } |
1033 | } |
1099 | else |
1034 | else |
1100 | new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); |
1035 | buf << "There is no shop nearby.\n\n"; |
|
|
1036 | |
|
|
1037 | op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf); |
1101 | |
1038 | |
1102 | return 1; |
1039 | return 1; |
1103 | } |
1040 | } |
1104 | |
1041 | |
1105 | struct shopinv |
1042 | struct shopinv |
… | |
… | |
1120 | { |
1057 | { |
1121 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1058 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1122 | |
1059 | |
1123 | if (s1->type < s2->type) |
1060 | if (s1->type < s2->type) |
1124 | return -1; |
1061 | return -1; |
|
|
1062 | |
1125 | if (s1->type > s2->type) |
1063 | if (s1->type > s2->type) |
1126 | return 1; |
1064 | return 1; |
1127 | |
1065 | |
1128 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1066 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1129 | * via alphabetical order |
1067 | * via alphabetical order |
… | |
… | |
1172 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1110 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1173 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1111 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1174 | (*numitems)++; |
1112 | (*numitems)++; |
1175 | break; |
1113 | break; |
1176 | } |
1114 | } |
|
|
1115 | |
1177 | SET_FLAG (tmp, FLAG_UNPAID); |
1116 | SET_FLAG (tmp, FLAG_UNPAID); |
1178 | } |
1117 | } |
1179 | |
1118 | |
1180 | void |
1119 | void |
1181 | shop_listing (object *sign, object *op) |
1120 | shop_listing (object *sign, object *op) |
1182 | { |
1121 | { |
1183 | int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; |
1122 | int i, j, x1, x2, y1, y2; |
1184 | const char *shop_coords = get_ob_key_value (sign, "shop_coords"); |
1123 | const char *shop_coords = sign->kv (shstr_shop_coords); |
1185 | object *stack; |
1124 | object *stack; |
1186 | shopinv *items; |
1125 | shopinv *items; |
1187 | |
1126 | |
1188 | /* Should never happen, but just in case a monster does apply a sign */ |
1127 | /* Should never happen, but just in case a monster does apply a sign */ |
1189 | if (op->type != PLAYER) |
1128 | if (!op->is_player ()) |
1190 | return; |
1129 | return; |
|
|
1130 | |
|
|
1131 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1191 | |
1132 | |
1192 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1133 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1193 | { |
1134 | { |
1194 | x1 = 0; |
1135 | x1 = 0; |
1195 | y1 = 0; |
1136 | y1 = 0; |
1196 | x2 = op->map->width - 1; |
1137 | x2 = op->map->width - 1; |
1197 | y2 = op->map->height - 1; |
1138 | y2 = op->map->height - 1; |
1198 | } |
1139 | } |
1199 | |
1140 | |
1200 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
|
|
1201 | numallocated = 40; |
1141 | int numallocated = 40; |
|
|
1142 | int numitems = 0; |
|
|
1143 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1202 | |
1144 | |
1203 | /* Find all the appropriate items */ |
1145 | /* Find all the appropriate items */ |
1204 | for (i = x1; i <= x2; i++) |
1146 | for (i = x1; i <= x2; i++) |
1205 | { |
|
|
1206 | for (j = y1; j < y2; j++) |
1147 | for (j = y1; j < y2; j++) |
1207 | { |
|
|
1208 | if (is_in_shop (op->map, i, j)) |
1148 | if (is_in_shop (op->map, i, j)) |
|
|
1149 | { |
|
|
1150 | stack = GET_MAP_OB (op->map, i, j); |
|
|
1151 | |
|
|
1152 | while (stack) |
1209 | { |
1153 | { |
1210 | stack = GET_MAP_OB (op->map, i, j); |
1154 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1211 | |
|
|
1212 | while (stack) |
|
|
1213 | { |
1155 | { |
1214 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
|
|
1215 | { |
|
|
1216 | if (numitems == numallocated) |
1156 | if (numitems == numallocated) |
1217 | { |
|
|
1218 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1157 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1219 | numallocated += 10; |
|
|
1220 | } |
|
|
1221 | |
1158 | |
1222 | add_shop_item (stack, items, &numitems, &numallocated); |
1159 | add_shop_item (stack, items, &numitems, &numallocated); |
1223 | } |
|
|
1224 | |
|
|
1225 | stack = stack->above; |
|
|
1226 | } |
1160 | } |
|
|
1161 | |
|
|
1162 | stack = stack->above; |
1227 | } |
1163 | } |
1228 | } |
1164 | } |
1229 | } |
|
|
1230 | |
1165 | |
1231 | if (numitems == 0) |
1166 | buf << (numitems ? "T<This shop contains:>\n\n" |
1232 | { |
1167 | : "T<This shop is currently empty.>"); |
1233 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
|
|
1234 | free (items); |
|
|
1235 | return; |
|
|
1236 | } |
|
|
1237 | |
1168 | |
1238 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1169 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1239 | |
|
|
1240 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
|
|
1241 | |
1170 | |
1242 | for (i = 0; i < numitems; i++) |
1171 | for (i = 0; i < numitems; i++) |
1243 | { |
1172 | { |
1244 | /* Collapse items of the same name together */ |
1173 | /* Collapse items of the same name together */ |
1245 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1174 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1246 | { |
|
|
1247 | items[i + 1].nrof += items[i].nrof; |
1175 | items[i + 1].nrof += items[i].nrof; |
1248 | free (items[i].item_sort); |
|
|
1249 | free (items[i].item_real); |
|
|
1250 | } |
|
|
1251 | else |
1176 | else |
1252 | { |
|
|
1253 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s", |
|
|
1254 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1177 | buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
|
|
1178 | |
1255 | free (items[i].item_sort); |
1179 | free (items[i].item_sort); |
1256 | free (items[i].item_real); |
1180 | free (items[i].item_real); |
1257 | } |
|
|
1258 | } |
1181 | } |
|
|
1182 | |
|
|
1183 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
1259 | |
1184 | |
1260 | free (items); |
1185 | free (items); |
1261 | } |
1186 | } |
1262 | |
1187 | |
1263 | /* elmex: this function checks whether the object is in a shop */ |
1188 | /* elmex: this function checks whether the object is in a shop */ |
1264 | bool |
1189 | bool |
1265 | is_in_shop (object *o) |
1190 | is_in_shop (object *o) |
1266 | { |
1191 | { |
1267 | if (!o->map) |
1192 | if (!o->is_on_map ()) |
1268 | return false; |
1193 | return false; |
1269 | |
1194 | |
1270 | return is_in_shop (o->map, o->x, o->y); |
1195 | return is_in_shop (o->map, o->x, o->y); |
1271 | } |
1196 | } |
1272 | |
1197 | |
… | |
… | |
1280 | is_in_shop (maptile *map, int x, int y) |
1205 | is_in_shop (maptile *map, int x, int y) |
1281 | { |
1206 | { |
1282 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1207 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1283 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1208 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1284 | return floor->type == SHOP_FLOOR; |
1209 | return floor->type == SHOP_FLOOR; |
|
|
1210 | |
1285 | return false; |
1211 | return false; |
1286 | } |
1212 | } |
1287 | |
1213 | |