… | |
… | |
110 | return 0; |
110 | return 0; |
111 | } |
111 | } |
112 | |
112 | |
113 | int number = tmp->number_of (); |
113 | int number = tmp->number_of (); |
114 | |
114 | |
115 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
115 | if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified) |
116 | { |
116 | { |
117 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
117 | if (!not_cursed && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
118 | return 0; |
118 | return 0; |
119 | else |
119 | else |
120 | val = tmp->value * number; |
120 | val = tmp->value * number; |
121 | } |
121 | } |
122 | /* This area deals with objects that are not identified, but can be */ |
122 | /* This area deals with objects that are not identified, but can be */ |
… | |
… | |
134 | else |
134 | else |
135 | { |
135 | { |
136 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
136 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
137 | * unknown objects |
137 | * unknown objects |
138 | */ |
138 | */ |
139 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
139 | if (tmp->flag [FLAG_BEEN_APPLIED]) |
140 | val = number * tmp->arch->value * 2 / 3; |
140 | val = number * tmp->arch->value * 2 / 3; |
141 | else |
141 | else |
142 | val = number * tmp->arch->value / 3; |
142 | val = number * tmp->arch->value / 3; |
143 | } |
143 | } |
144 | } |
144 | } |
… | |
… | |
151 | * tmp->arch->magic for any magic. The check for archetype |
151 | * tmp->arch->magic for any magic. The check for archetype |
152 | * magic is to not give extra money for archetypes that are by |
152 | * magic is to not give extra money for archetypes that are by |
153 | * default magical. This is because the archetype value should have |
153 | * default magical. This is because the archetype value should have |
154 | * already figured in that value. |
154 | * already figured in that value. |
155 | */ |
155 | */ |
156 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
156 | if ((tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified || tmp->flag [FLAG_BEEN_APPLIED]) |
157 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) |
157 | && tmp->magic && (!tmp->arch || !tmp->arch->magic)) |
158 | { |
158 | { |
159 | if (tmp->magic > 0) |
159 | if (tmp->magic > 0) |
160 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
160 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
161 | else |
161 | else |
162 | /* Note that tmp->magic is negative, so that this |
162 | /* Note that tmp->magic is negative, so that this |
… | |
… | |
169 | { |
169 | { |
170 | /* Value of the wand is multiplied by the number of |
170 | /* Value of the wand is multiplied by the number of |
171 | * charges. the treasure code already sets up the value |
171 | * charges. the treasure code already sets up the value |
172 | * 50 charges is used as the baseline. |
172 | * 50 charges is used as the baseline. |
173 | */ |
173 | */ |
174 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
174 | if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified) |
175 | val = (val * tmp->stats.food) / 50; |
175 | val = (val * tmp->stats.food) / 50; |
176 | else /* if not identified, presume one charge */ |
176 | else /* if not identified, presume one charge */ |
177 | val /= 50; |
177 | val /= 50; |
178 | } |
178 | } |
179 | |
179 | |
… | |
… | |
242 | */ |
242 | */ |
243 | if ((sint64) val < 0) |
243 | if ((sint64) val < 0) |
244 | val = 0; |
244 | val = 0; |
245 | |
245 | |
246 | /* Unidentified stuff won't sell for more than 60gp */ |
246 | /* Unidentified stuff won't sell for more than 60gp */ |
247 | if (flag == F_SELL && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && need_identify (tmp) && !identified) |
247 | if (flag == F_SELL && !tmp->flag [FLAG_IDENTIFIED] && tmp->need_identify () && !identified) |
248 | { |
248 | min_it (val, 600); |
249 | val = (val > 600) ? 600 : val; |
|
|
250 | } |
|
|
251 | |
249 | |
252 | /* if we are in a shop, check how the type of shop should affect the price */ |
250 | /* if we are in a shop, check how the type of shop should affect the price */ |
253 | if (shop && who) |
251 | if (shop && who) |
254 | { |
252 | { |
255 | if (flag == F_SELL) |
253 | if (flag == F_SELL) |
… | |
… | |
267 | * be sold for (otherwise players could camp map resets to make money). |
265 | * be sold for (otherwise players could camp map resets to make money). |
268 | * In game terms, a non-specialist shop, might not recognise the true |
266 | * In game terms, a non-specialist shop, might not recognise the true |
269 | * value of the items they sell (much like how people sometimes find |
267 | * value of the items they sell (much like how people sometimes find |
270 | * antiques in a junk shop in real life). |
268 | * antiques in a junk shop in real life). |
271 | */ |
269 | */ |
272 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
270 | if (tmp->flag [FLAG_PLAYER_SOLD]) |
273 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
271 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
274 | else |
272 | else |
275 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
273 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
276 | } |
274 | } |
277 | |
275 | |
… | |
… | |
449 | } |
447 | } |
450 | |
448 | |
451 | for (tmp = op->inv; tmp; tmp = tmp->below) |
449 | for (tmp = op->inv; tmp; tmp = tmp->below) |
452 | if (tmp->type == MONEY) |
450 | if (tmp->type == MONEY) |
453 | total += tmp->nrof * (sint64)tmp->value; |
451 | total += tmp->nrof * (sint64)tmp->value; |
454 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold"))) |
452 | else if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && (!tmp->race || tmp->race.contains ("gold"))) |
455 | total += query_money (tmp); |
453 | total += query_money (tmp); |
456 | |
454 | |
457 | return total; |
455 | return total; |
458 | } |
456 | } |
459 | |
457 | |
… | |
… | |
474 | return 0; |
472 | return 0; |
475 | |
473 | |
476 | pay_from_container (pl, pl, to_pay); |
474 | pay_from_container (pl, pl, to_pay); |
477 | |
475 | |
478 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
476 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
479 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
477 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains ("gold"))) |
480 | pay_from_container (pl, pouch, to_pay); |
478 | pay_from_container (pl, pouch, to_pay); |
481 | |
479 | |
482 | pl->update_stats (); |
480 | pl->update_stats (); |
483 | return 1; |
481 | return 1; |
484 | } |
482 | } |
… | |
… | |
511 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
509 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
512 | |
510 | |
513 | pay_from_container (pl, pl, to_pay); |
511 | pay_from_container (pl, pl, to_pay); |
514 | |
512 | |
515 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
513 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
516 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
514 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains ("gold"))) |
517 | pay_from_container (pl, pouch, to_pay); |
515 | pay_from_container (pl, pouch, to_pay); |
518 | |
516 | |
519 | pl->update_stats (); |
517 | pl->update_stats (); |
520 | |
518 | |
521 | return 1; |
519 | return 1; |
… | |
… | |
640 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
638 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
641 | return 0; |
639 | return 0; |
642 | } |
640 | } |
643 | |
641 | |
644 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
642 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
645 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
643 | if (item->flag [FLAG_UNPAID]) |
646 | { |
644 | { |
647 | unpaid_count++; |
645 | unpaid_count++; |
648 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
646 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
649 | } |
647 | } |
650 | |
648 | |
… | |
… | |
679 | { |
677 | { |
680 | next_item: |
678 | next_item: |
681 | |
679 | |
682 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
680 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
683 | { |
681 | { |
684 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
682 | if (op->flag [FLAG_UNPAID]) |
685 | { |
683 | { |
686 | char buf[MAX_BUF]; |
684 | char buf[MAX_BUF]; |
687 | snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); |
685 | snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); |
688 | |
686 | |
689 | if (!pay_for_item (op, pl)) |
687 | if (!pay_for_item (op, pl)) |
690 | { |
688 | { |
691 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
689 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
692 | |
690 | |
693 | CLEAR_FLAG (op, FLAG_UNPAID); |
691 | op->clr_flag (FLAG_UNPAID); |
694 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
692 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
695 | SET_FLAG (op, FLAG_UNPAID); |
693 | op->set_flag (FLAG_UNPAID); |
696 | return 0; |
694 | return 0; |
697 | } |
695 | } |
698 | else |
696 | else |
699 | { |
697 | { |
700 | CLEAR_FLAG (op, FLAG_UNPAID); |
698 | op->clr_flag (FLAG_UNPAID); |
701 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
699 | op->clr_flag (FLAG_PLAYER_SOLD); |
702 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
700 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
703 | |
701 | |
704 | if (!merge_ob (op, op->env->inv)) |
702 | if (!merge_ob (op, op->env->inv)) |
705 | esrv_update_item (UPD_FLAGS, pl, op); |
703 | esrv_update_item (UPD_FLAGS, pl, op); |
706 | |
704 | |
… | |
… | |
739 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
737 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
740 | else if ((amount / at->value) > 0) |
738 | else if ((amount / at->value) > 0) |
741 | { |
739 | { |
742 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
740 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
743 | { |
741 | { |
744 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold")) |
742 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && pouch->race.contains ("gold")) |
745 | { |
743 | { |
746 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
744 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
747 | int n = amount / at->value; |
745 | int n = amount / at->value; |
748 | |
746 | |
749 | if (w == 0) |
747 | if (w == 0) |
… | |
… | |
837 | |
835 | |
838 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
836 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
839 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
837 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
840 | pl->play_sound (sound_find ("shop_sell")); |
838 | pl->play_sound (sound_find ("shop_sell")); |
841 | |
839 | |
842 | SET_FLAG (op, FLAG_UNPAID); |
840 | op->set_flag (FLAG_UNPAID); |
843 | identify (op); |
841 | identify (op); |
844 | |
842 | |
845 | return true; |
843 | return true; |
846 | } |
844 | } |
847 | |
845 | |
… | |
… | |
1078 | /* clear unpaid flag so that doesn't come up in query |
1076 | /* clear unpaid flag so that doesn't come up in query |
1079 | * string. We clear nrof so that we can better sort |
1077 | * string. We clear nrof so that we can better sort |
1080 | * the object names. |
1078 | * the object names. |
1081 | */ |
1079 | */ |
1082 | |
1080 | |
1083 | CLEAR_FLAG (tmp, FLAG_UNPAID); |
1081 | tmp->clr_flag (FLAG_UNPAID); |
1084 | items[*numitems].nrof = tmp->nrof; |
1082 | items[*numitems].nrof = tmp->nrof; |
1085 | /* Non mergable items have nrof of 0, but count them as one |
1083 | /* Non mergable items have nrof of 0, but count them as one |
1086 | * so the display is properly. |
1084 | * so the display is properly. |
1087 | */ |
1085 | */ |
1088 | if (tmp->nrof == 0) |
1086 | if (tmp->nrof == 0) |
… | |
… | |
1111 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1109 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1112 | (*numitems)++; |
1110 | (*numitems)++; |
1113 | break; |
1111 | break; |
1114 | } |
1112 | } |
1115 | |
1113 | |
1116 | SET_FLAG (tmp, FLAG_UNPAID); |
1114 | tmp->set_flag (FLAG_UNPAID); |
1117 | } |
1115 | } |
1118 | |
1116 | |
1119 | void |
1117 | void |
1120 | shop_listing (object *sign, object *op) |
1118 | shop_listing (object *sign, object *op) |
1121 | { |
1119 | { |
… | |
… | |
1143 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1141 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1144 | |
1142 | |
1145 | /* Find all the appropriate items */ |
1143 | /* Find all the appropriate items */ |
1146 | for (i = x1; i <= x2; i++) |
1144 | for (i = x1; i <= x2; i++) |
1147 | for (j = y1; j < y2; j++) |
1145 | for (j = y1; j < y2; j++) |
1148 | if (is_in_shop (op->map, i, j)) |
1146 | if (op->map->is_in_shop (i, j)) |
1149 | { |
1147 | { |
1150 | stack = GET_MAP_OB (op->map, i, j); |
1148 | stack = GET_MAP_OB (op->map, i, j); |
1151 | |
1149 | |
1152 | while (stack) |
1150 | while (stack) |
1153 | { |
1151 | { |
1154 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1152 | if (stack->flag [FLAG_UNPAID]) |
1155 | { |
1153 | { |
1156 | if (numitems == numallocated) |
1154 | if (numitems == numallocated) |
1157 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1155 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1158 | |
1156 | |
1159 | add_shop_item (stack, items, &numitems, &numallocated); |
1157 | add_shop_item (stack, items, &numitems, &numallocated); |
… | |
… | |
1183 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
1181 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
1184 | |
1182 | |
1185 | free (items); |
1183 | free (items); |
1186 | } |
1184 | } |
1187 | |
1185 | |
1188 | /* elmex: this function checks whether the object is in a shop */ |
|
|
1189 | bool |
|
|
1190 | is_in_shop (object *o) |
|
|
1191 | { |
|
|
1192 | if (!o->is_on_map ()) |
|
|
1193 | return false; |
|
|
1194 | |
|
|
1195 | return is_in_shop (o->map, o->x, o->y); |
|
|
1196 | } |
|
|
1197 | |
|
|
1198 | /* elmex: this function checks whether we are in a shop or not |
1186 | /* elmex: this function checks whether we are in a shop or not |
1199 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
1187 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
1200 | floor tile. this possibly will make map bugs where shopfloors are above |
1188 | floor tile. this possibly will make map bugs where shopfloors are above |
1201 | floors more obvious. |
1189 | floors more obvious. |
1202 | */ |
1190 | */ |
1203 | |
|
|
1204 | bool |
1191 | bool |
1205 | is_in_shop (maptile *map, int x, int y) |
1192 | maptile::is_in_shop (int x, int y) const |
1206 | { |
1193 | { |
1207 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1194 | for (object *floor = at (x, y).bot; floor; floor = floor->above) |
1208 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1195 | if (floor->flag [FLAG_IS_FLOOR]) |
1209 | return floor->type == SHOP_FLOOR; |
1196 | return floor->type == SHOP_FLOOR; |
1210 | |
1197 | |
1211 | return false; |
1198 | return false; |
1212 | } |
1199 | } |
1213 | |
1200 | |