1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <spells.h> |
26 | #include <spells.h> |
26 | #include <skills.h> |
27 | #include <skills.h> |
27 | #include <living.h> |
28 | #include <living.h> |
28 | #include <sproto.h> |
29 | #include <sproto.h> |
29 | #include <math.h> |
|
|
30 | |
30 | |
31 | /* this is a measure of how effective store specialisation is. A general store |
31 | /* this is a measure of how effective store specialisation is. A general store |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
33 | * offer a range of prices around it such that the maximum price is always one |
33 | * offer a range of prices around it such that the maximum price is always one |
34 | * therefore making this number higher, makes specialisation less effective. |
34 | * therefore making this number higher, makes specialisation less effective. |
… | |
… | |
90 | not_cursed = flag & F_NOT_CURSED; |
90 | not_cursed = flag & F_NOT_CURSED; |
91 | approximate = flag & F_APPROX; |
91 | approximate = flag & F_APPROX; |
92 | shop = flag & F_SHOP; |
92 | shop = flag & F_SHOP; |
93 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
93 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
94 | |
94 | |
|
|
95 | int number = tmp->number_of (); |
|
|
96 | |
95 | if (tmp->type == MONEY) |
97 | if (tmp->type == MONEY) |
96 | return tmp->nrof * tmp->value; |
98 | return number * tmp->value; |
97 | |
99 | |
98 | if (tmp->type == GEM) |
100 | if (tmp->type == GEM) |
99 | { |
101 | { |
100 | if (flag == F_TRUE) |
102 | if (flag == F_TRUE) |
101 | return (tmp->nrof * tmp->value); |
103 | return number * tmp->value; |
102 | |
104 | |
103 | if (flag == F_BUY) |
105 | if (flag == F_BUY) |
104 | return (sint64) (1.03 * tmp->nrof * tmp->value); |
106 | return 1.03 * number * tmp->value; |
105 | |
107 | |
106 | if (flag == F_SELL) |
108 | if (flag == F_SELL) |
107 | return (sint64) (0.97 * tmp->nrof * tmp->value); |
109 | return 0.97 * number * tmp->value; |
108 | |
110 | |
109 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
111 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
110 | return 0; |
112 | return 0; |
111 | } |
113 | } |
112 | |
114 | |
113 | int number = tmp->number_of (); |
|
|
114 | |
|
|
115 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
115 | if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified) |
116 | { |
116 | { |
117 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
117 | if (!not_cursed && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
118 | return 0; |
118 | return 0; |
119 | else |
119 | else |
120 | val = tmp->value * number; |
120 | val = number * tmp->value; |
121 | } |
121 | } |
122 | /* This area deals with objects that are not identified, but can be */ |
122 | /* This area deals with objects that are not identified, but can be */ |
123 | else |
123 | else |
124 | { |
124 | { |
125 | if (flag == F_BUY) |
125 | if (flag == F_BUY) |
… | |
… | |
134 | else |
134 | else |
135 | { |
135 | { |
136 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
136 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
137 | * unknown objects |
137 | * unknown objects |
138 | */ |
138 | */ |
139 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
139 | if (tmp->flag [FLAG_BEEN_APPLIED]) |
140 | val = number * tmp->arch->value * 2 / 3; |
140 | val = number * tmp->arch->value * 2 / 3; |
141 | else |
141 | else |
142 | val = number * tmp->arch->value / 3; |
142 | val = number * tmp->arch->value / 3; |
143 | } |
143 | } |
144 | } |
144 | } |
145 | } |
145 | } |
146 | |
146 | |
147 | /* If the item has been applied or identifed or does not need to be |
147 | /* If the item has been applied or identifed or does not need to be |
… | |
… | |
151 | * tmp->arch->magic for any magic. The check for archetype |
151 | * tmp->arch->magic for any magic. The check for archetype |
152 | * magic is to not give extra money for archetypes that are by |
152 | * magic is to not give extra money for archetypes that are by |
153 | * default magical. This is because the archetype value should have |
153 | * default magical. This is because the archetype value should have |
154 | * already figured in that value. |
154 | * already figured in that value. |
155 | */ |
155 | */ |
156 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
156 | if ((tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified || tmp->flag [FLAG_BEEN_APPLIED]) |
157 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) |
157 | && tmp->magic && (!tmp->arch || !tmp->arch->magic)) |
158 | { |
158 | { |
159 | if (tmp->magic > 0) |
159 | if (tmp->magic > 0) |
160 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
160 | val *= 3 * tmp->magic * tmp->magic * tmp->magic; |
161 | else |
161 | else |
162 | /* Note that tmp->magic is negative, so that this |
162 | /* Note that tmp->magic is negative, so that this |
163 | * will actually be something like val /=2, /=3, etc. |
163 | * will actually be something like val /=2, /=3, etc. |
164 | */ |
164 | */ |
165 | val /= (1 - tmp->magic); |
165 | val /= 1 - tmp->magic; |
166 | } |
166 | } |
167 | |
167 | |
168 | if (tmp->type == WAND) |
168 | if (tmp->type == WAND) |
169 | { |
169 | { |
170 | /* Value of the wand is multiplied by the number of |
170 | /* Value of the wand is multiplied by the number of |
171 | * charges. the treasure code already sets up the value |
171 | * charges. the treasure code already sets up the value |
172 | * 50 charges is used as the baseline. |
172 | * 50 charges is used as the baseline. |
173 | */ |
173 | */ |
174 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
174 | if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified) |
175 | val = (val * tmp->stats.food) / 50; |
175 | val *= tmp->stats.food / 50; |
176 | else /* if not identified, presume one charge */ |
176 | else /* if not identified, presume one charge */ |
177 | val /= 50; |
177 | val /= 50; |
178 | } |
178 | } |
179 | |
179 | |
180 | /* Limit amount of money you can get for really great items. */ |
180 | /* Limit amount of money you can get for really great items. */ |
181 | if (flag == F_SELL) |
181 | if (flag == F_SELL) |
182 | val = value_limit ((sint64) val, number, who, shop); |
182 | val = value_limit (val, number, who, shop); |
183 | |
183 | |
184 | // use a nonlinear price adjustment. as my predecessor said, don't change |
184 | // use a nonlinear price adjustment. as my predecessor said, don't change |
185 | // the archetypes, its work required for balancing, and we don't care. |
185 | // the archetypes, its work required for balancing, and we don't care. |
186 | //val = pow (val, 1.05); |
186 | //val = pow (val, 1.05); |
187 | |
187 | |
… | |
… | |
218 | * will come from the basic stat charisma |
218 | * will come from the basic stat charisma |
219 | * the rest will come from the level in bargaining skill |
219 | * the rest will come from the level in bargaining skill |
220 | */ |
220 | */ |
221 | const double cha_ratio = 0.40; |
221 | const double cha_ratio = 0.40; |
222 | |
222 | |
223 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
223 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / MAXLEVEL_TREASURE, 0.25); |
224 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
224 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
225 | diff = .02 + (.80 - .02) * diff; |
225 | diff = .02 + (.80 - .02) * diff; |
226 | |
226 | |
227 | if (flag == F_BUY) |
227 | if (flag == F_BUY) |
228 | val += val * diff; |
228 | val += val * diff; |
… | |
… | |
230 | val -= val * diff; |
230 | val -= val * diff; |
231 | |
231 | |
232 | // now find a price range. the less good we can judge, the larger the range is |
232 | // now find a price range. the less good we can judge, the larger the range is |
233 | // then the range is adjusted randomly around the correct value |
233 | // then the range is adjusted randomly around the correct value |
234 | if (approximate) |
234 | if (approximate) |
235 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
235 | approx_range = val / sqrt (lev_identify * 3 + 1); |
236 | } |
236 | } |
237 | |
237 | |
238 | /* I don't think this should really happen - if it does, it indicates and |
238 | /* I don't think this should really happen - if it does, it indicates and |
239 | * overflow of diff above. That should only happen if |
239 | * overflow of diff above. That should only happen if |
240 | * we are selling objects - in that case, the person just |
240 | * we are selling objects - in that case, the person just |
241 | * gets no money. |
241 | * gets no money. |
242 | */ |
242 | */ |
243 | if ((sint64) val < 0) |
243 | if ((sint64) val < 0) |
244 | val = 0; |
244 | val = 0; |
245 | |
245 | |
246 | /* Unidentified stuff won't sell for more than 60gp */ |
246 | /* Unidentified stuff won't sell for more than 10gp */ |
247 | if (flag == F_SELL && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && need_identify (tmp) && !identified) |
247 | if (flag == F_SELL && !tmp->flag [FLAG_IDENTIFIED] && tmp->need_identify () && !identified) |
248 | { |
248 | min_it (val, 1000); |
249 | val = (val > 600) ? 600 : val; |
|
|
250 | } |
|
|
251 | |
249 | |
252 | /* if we are in a shop, check how the type of shop should affect the price */ |
250 | /* if we are in a shop, check how the type of shop should affect the price */ |
253 | if (shop && who) |
251 | if (shop && who) |
254 | { |
252 | { |
255 | if (flag == F_SELL) |
253 | if (flag == F_SELL) |
256 | val = (val * shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who) / shop_greed (who->map)); |
254 | val *= shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who) / shop_greed (who->map); |
257 | else if (flag == F_BUY) |
255 | else if (flag == F_BUY) |
258 | { |
256 | { |
259 | /* |
257 | /* |
260 | * when buying, if the item was sold by another player, it is ok to |
258 | * when buying, if the item was sold by another player, it is ok to |
261 | * let the item be sold cheaper, according to the specialisation of |
259 | * let the item be sold cheaper, according to the specialisation of |
… | |
… | |
267 | * be sold for (otherwise players could camp map resets to make money). |
265 | * be sold for (otherwise players could camp map resets to make money). |
268 | * In game terms, a non-specialist shop, might not recognise the true |
266 | * In game terms, a non-specialist shop, might not recognise the true |
269 | * value of the items they sell (much like how people sometimes find |
267 | * value of the items they sell (much like how people sometimes find |
270 | * antiques in a junk shop in real life). |
268 | * antiques in a junk shop in real life). |
271 | */ |
269 | */ |
272 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
270 | if (tmp->flag [FLAG_PLAYER_SOLD]) |
273 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
271 | val *= shop_specialisation_ratio (tmp, who->map); |
274 | else |
272 | else |
275 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
273 | val /= shop_specialisation_ratio (tmp, who->map); |
|
|
274 | |
|
|
275 | val *= shop_greed (who->map) / shopkeeper_approval (who->map, who); |
276 | } |
276 | } |
277 | |
277 | |
278 | /* we will also have an extra 0-5% variation between shops of the same type |
278 | /* we will also have an extra 0-5% variation between shops of the same type |
279 | * for valuable items (below a value of 50 this effect wouldn't be very |
279 | * for valuable items (below a value of 50 this effect wouldn't be very |
280 | * pointful, and could give fun with rounding. |
280 | * pointful, and could give fun with rounding. |
281 | */ |
281 | */ |
282 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
282 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
283 | if (val > 50) |
283 | if (val > 50) |
284 | val += float (val) * .05f * cosf ((tmp->uuid.seq & 0xffff) * float (M_PI * 2. / 0x10000)); |
284 | val *= 1 + .05f * cosf ((tmp->uuid.seq & 0xffff) * M_PI * 2. / 0x10000); |
285 | } |
285 | } |
286 | |
286 | |
287 | return (sint64) val; |
287 | return val; |
288 | } |
288 | } |
289 | |
289 | |
290 | /* Find the coin type that is worth more the 'c'. Starts at the |
290 | /* Find the coin type that is worth more the 'c'. Starts at the |
291 | * cointype placement. |
291 | * cointype placement. |
292 | */ |
292 | */ |
… | |
… | |
296 | { |
296 | { |
297 | archetype *coin; |
297 | archetype *coin; |
298 | |
298 | |
299 | do |
299 | do |
300 | { |
300 | { |
301 | if (coins[*cointype] == NULL) |
301 | if (!coins [*cointype]) |
302 | return NULL; |
302 | return 0; |
|
|
303 | |
303 | coin = archetype::find (coins[*cointype]); |
304 | coin = archetype::find (coins [*cointype]); |
|
|
305 | |
304 | if (coin == NULL) |
306 | if (!coin) |
305 | return NULL; |
307 | return 0; |
|
|
308 | |
306 | *cointype += 1; |
309 | *cointype += 1; |
307 | } |
310 | } |
308 | while (coin->value > c); |
311 | while (coin->value > c); |
309 | |
312 | |
310 | return coin; |
313 | return coin; |
… | |
… | |
321 | * 10,000 silver or something) |
324 | * 10,000 silver or something) |
322 | */ |
325 | */ |
323 | const char * |
326 | const char * |
324 | cost_string_from_value (sint64 cost, int approx) |
327 | cost_string_from_value (sint64 cost, int approx) |
325 | { |
328 | { |
326 | static char buf[MAX_BUF]; |
|
|
327 | archetype *coin, *next_coin; |
329 | archetype *coin, *next_coin; |
328 | int num, cointype = 0; |
330 | int num, cointype = 0; |
329 | |
331 | |
330 | coin = find_next_coin (cost, &cointype); |
332 | coin = find_next_coin (cost, &cointype); |
331 | if (coin == NULL) |
333 | if (!coin) |
332 | return "nothing"; |
334 | return "nothing"; |
333 | |
335 | |
334 | num = cost / coin->value; |
336 | num = cost / coin->value; |
335 | /* so long as nrof is 32 bit, this is true. |
337 | /* so long as nrof is 32 bit, this is true. |
336 | * If it takes more coins than a person can possibly carry, this |
338 | * If it takes more coins than a person can possibly carry, this |
337 | * is basically true. |
339 | * is basically true. |
338 | */ |
340 | */ |
339 | if ((cost / coin->value) > UINT32_MAX) |
341 | if (cost / coin->value > UINT32_MAX) |
340 | { |
|
|
341 | strcpy (buf, "an unimaginable sum of money"); |
342 | return "an unimaginable sum of money"; |
342 | return buf; |
|
|
343 | } |
|
|
344 | |
343 | |
345 | cost -= num * (sint64)coin->value; |
344 | cost -= num * (sint64)coin->value; |
346 | |
345 | |
347 | sprintf (buf, "%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
346 | char *buf = format ("%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
348 | |
347 | |
349 | next_coin = find_next_coin (cost, &cointype); |
348 | next_coin = find_next_coin (cost, &cointype); |
350 | if (next_coin == NULL || approx) |
349 | if (!next_coin || approx) |
351 | return buf; |
350 | return buf; |
352 | |
351 | |
353 | coin = next_coin; |
352 | coin = next_coin; |
354 | num = cost / coin->value; |
353 | num = cost / coin->value; |
355 | cost -= num * (sint64)coin->value; |
354 | cost -= num * (sint64)coin->value; |
356 | |
355 | |
357 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
356 | return format ("%s and %d %s", buf, num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
358 | |
|
|
359 | return buf; |
|
|
360 | } |
357 | } |
361 | |
358 | |
362 | const char * |
359 | const char * |
363 | query_cost_string (const object *tmp, object *who, int flag) |
360 | query_cost_string (const object *tmp, object *who, int flag) |
364 | { |
361 | { |
… | |
… | |
385 | { |
382 | { |
386 | if (!idskill2 || !find_skill_by_number (who, idskill2)) |
383 | if (!idskill2 || !find_skill_by_number (who, idskill2)) |
387 | { |
384 | { |
388 | if (!find_skill_by_number (who, SK_BARGAINING)) |
385 | if (!find_skill_by_number (who, SK_BARGAINING)) |
389 | { |
386 | { |
390 | static char buf[MAX_BUF]; |
|
|
391 | int num, cointype = 0; |
387 | int num, cointype = 0; |
392 | archetype *coin = find_next_coin (real_value, &cointype); |
388 | archetype *coin = find_next_coin (real_value, &cointype); |
393 | |
389 | |
394 | if (coin == NULL) |
390 | if (!coin) |
395 | return "nothing"; |
391 | return "nothing"; |
396 | |
392 | |
397 | num = real_value / coin->value; |
393 | num = real_value / coin->value; |
398 | |
394 | |
399 | if (num == 1) |
395 | if (num == 1) |
400 | sprintf (buf, "about one %s", &coin->object::name); |
396 | return format ("about one %s", &coin->object::name); |
401 | else if (num < 5) |
397 | else if (num < 5) |
402 | sprintf (buf, "a few %s", &coin->object::name_pl); |
398 | return format ("a few %s", &coin->object::name_pl); |
403 | else if (num < 10) |
399 | else if (num < 10) |
404 | sprintf (buf, "several %s", &coin->object::name_pl); |
400 | return format ("several %s", &coin->object::name_pl); |
405 | else if (num < 25) |
401 | else if (num < 25) |
406 | sprintf (buf, "a moderate amount of %s", &coin->object::name_pl); |
402 | return format ("a moderate amount of %s", &coin->object::name_pl); |
407 | else if (num < 100) |
403 | else if (num < 100) |
408 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
404 | return format ("lots of %s", &coin->object::name_pl); |
409 | else if (num < 1000) |
405 | else if (num < 1000) |
410 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
406 | return format ("a great many %s", &coin->object::name_pl); |
411 | else |
407 | else |
412 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
408 | return format ("a vast quantity of %s", &coin->object::name_pl); |
413 | |
|
|
414 | return buf; |
|
|
415 | } |
409 | } |
416 | } |
410 | } |
417 | } |
411 | } |
418 | |
412 | |
419 | int hash = ((unsigned int) tmp->count * 174364621) & 1023; |
|
|
420 | |
|
|
421 | if (approx_range) |
413 | if (approx_range) |
422 | { |
414 | { |
|
|
415 | int hash = tmp->random_seed () & 1023; |
423 | sint64 lo = (sint64) real_value - (approx_range * hash >> 10); |
416 | sint64 lo = real_value - (approx_range * hash >> 10); |
424 | static char buf[MAX_BUF]; |
|
|
425 | |
417 | |
426 | sprintf (buf, "between %s", cost_string_from_value (lo, 1)); |
418 | return format ("between %s and %s", |
427 | sprintf (buf + strlen (buf), " and %s", cost_string_from_value (lo + approx_range, 1)); |
419 | cost_string_from_value (lo, 1), |
428 | |
420 | cost_string_from_value (lo + approx_range, 1)); |
429 | return buf; |
|
|
430 | } |
421 | } |
431 | } |
422 | } |
432 | |
423 | |
433 | return cost_string_from_value (real_value, 0); |
424 | return cost_string_from_value (real_value, 0); |
434 | } |
425 | } |
… | |
… | |
449 | } |
440 | } |
450 | |
441 | |
451 | for (tmp = op->inv; tmp; tmp = tmp->below) |
442 | for (tmp = op->inv; tmp; tmp = tmp->below) |
452 | if (tmp->type == MONEY) |
443 | if (tmp->type == MONEY) |
453 | total += tmp->nrof * (sint64)tmp->value; |
444 | total += tmp->nrof * (sint64)tmp->value; |
454 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold"))) |
445 | else if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && (!tmp->race || tmp->race.contains ("gold"))) |
455 | total += query_money (tmp); |
446 | total += query_money (tmp); |
456 | |
447 | |
457 | return total; |
448 | return total; |
458 | } |
449 | } |
459 | |
450 | |
… | |
… | |
474 | return 0; |
465 | return 0; |
475 | |
466 | |
476 | pay_from_container (pl, pl, to_pay); |
467 | pay_from_container (pl, pl, to_pay); |
477 | |
468 | |
478 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
469 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
479 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
470 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains ("gold"))) |
480 | pay_from_container (pl, pouch, to_pay); |
471 | pay_from_container (pl, pouch, to_pay); |
481 | |
472 | |
482 | pl->update_stats (); |
473 | pl->update_stats (); |
483 | return 1; |
474 | return 1; |
484 | } |
475 | } |
… | |
… | |
511 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
502 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
512 | |
503 | |
513 | pay_from_container (pl, pl, to_pay); |
504 | pay_from_container (pl, pl, to_pay); |
514 | |
505 | |
515 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
506 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
516 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold"))) |
507 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains ("gold"))) |
517 | pay_from_container (pl, pouch, to_pay); |
508 | pay_from_container (pl, pouch, to_pay); |
518 | |
509 | |
519 | pl->update_stats (); |
510 | pl->update_stats (); |
520 | |
511 | |
521 | return 1; |
512 | return 1; |
… | |
… | |
588 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
579 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
589 | |
580 | |
590 | if (at == NULL) |
581 | if (at == NULL) |
591 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
582 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
592 | |
583 | |
593 | coin_objs[i] = arch_to_object (at); |
584 | coin_objs[i] = at->instance (); |
594 | coin_objs[i]->nrof = 0; |
585 | coin_objs[i]->nrof = 0; |
595 | } |
586 | } |
596 | |
587 | |
597 | for (i = 0; i < NUM_COINS; i++) |
588 | for (i = 0; i < NUM_COINS; i++) |
598 | { |
589 | { |
599 | object &coin = *coin_objs[i]; |
590 | object &coin = *coin_objs[i]; |
600 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); |
591 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof); |
601 | to_pay -= num_coins * coin.value; |
592 | to_pay -= num_coins * coin.value; |
602 | |
593 | |
603 | coin.nrof -= num_coins; |
594 | coin.nrof -= num_coins; |
604 | /* Now start making change. Start at the coin value |
595 | /* Now start making change. Start at the coin value |
605 | * below the one we just did, and work down to |
596 | * below the one we just did, and work down to |
… | |
… | |
640 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
631 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
641 | return 0; |
632 | return 0; |
642 | } |
633 | } |
643 | |
634 | |
644 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
635 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
645 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
636 | if (item->flag [FLAG_UNPAID]) |
646 | { |
637 | { |
647 | unpaid_count++; |
638 | unpaid_count++; |
648 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
639 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
649 | } |
640 | } |
650 | |
641 | |
651 | if (unpaid_price > player_wealth) |
642 | if (unpaid_price > player_wealth) |
652 | { |
643 | { |
653 | dynbuf_text buf; |
644 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
654 | |
645 | |
655 | buf << "You have " << unpaid_count |
646 | buf << "You have " << unpaid_count |
656 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
647 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
657 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
648 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
658 | << " to be able to afford that. " |
649 | << " to be able to afford that. " |
… | |
… | |
679 | { |
670 | { |
680 | next_item: |
671 | next_item: |
681 | |
672 | |
682 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
673 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
683 | { |
674 | { |
684 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
675 | if (op->flag [FLAG_UNPAID]) |
685 | { |
676 | { |
686 | char buf[MAX_BUF]; |
|
|
687 | snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); |
677 | const char *buf = query_cost_string (op, pl, F_BUY | F_SHOP); |
688 | |
678 | |
689 | if (!pay_for_item (op, pl)) |
679 | if (!pay_for_item (op, pl)) |
690 | { |
680 | { |
691 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
681 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
692 | |
682 | |
693 | CLEAR_FLAG (op, FLAG_UNPAID); |
683 | op->clr_flag (FLAG_UNPAID); |
694 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
684 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
695 | SET_FLAG (op, FLAG_UNPAID); |
685 | op->set_flag (FLAG_UNPAID); |
696 | return 0; |
686 | return 0; |
697 | } |
687 | } |
698 | else |
688 | else |
699 | { |
689 | { |
700 | CLEAR_FLAG (op, FLAG_UNPAID); |
690 | op->clr_flag (FLAG_UNPAID); |
701 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
691 | op->clr_flag (FLAG_PLAYER_SOLD); |
702 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
692 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You paid %s for %s.", buf, query_name (op)); |
703 | |
693 | |
704 | if (!merge_ob (op, op->env->inv)) |
694 | if (!merge_ob (op, op->env->inv)) |
705 | esrv_update_item (UPD_FLAGS, pl, op); |
695 | esrv_update_item (UPD_FLAGS, pl, op); |
706 | |
696 | |
707 | goto next_item; |
697 | goto next_item; |
… | |
… | |
739 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
729 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
740 | else if ((amount / at->value) > 0) |
730 | else if ((amount / at->value) > 0) |
741 | { |
731 | { |
742 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
732 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
743 | { |
733 | { |
744 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold")) |
734 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && pouch->race.contains ("gold")) |
745 | { |
735 | { |
746 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
736 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
747 | int n = amount / at->value; |
737 | int n = amount / at->value; |
748 | |
738 | |
749 | if (w == 0) |
739 | if (w == 0) |
… | |
… | |
752 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
742 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
753 | { |
743 | { |
754 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
744 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
755 | n = (pouch->weight_limit - pouch->carrying) / w; |
745 | n = (pouch->weight_limit - pouch->carrying) / w; |
756 | |
746 | |
757 | object *tmp = arch_to_object (at); |
747 | object *tmp = at->instance (); |
758 | tmp->nrof = n; |
748 | tmp->nrof = n; |
759 | amount -= tmp->nrof * tmp->value; |
749 | amount -= tmp->nrof * tmp->value; |
760 | pouch->insert (tmp); |
750 | pouch->insert (tmp); |
761 | } |
751 | } |
762 | } |
752 | } |
763 | } |
753 | } |
764 | |
754 | |
765 | if (amount / at->value > 0) |
755 | if (amount / at->value > 0) |
766 | { |
756 | { |
767 | object *tmp = arch_to_object (at); |
757 | object *tmp = at->instance (); |
768 | tmp->nrof = amount / tmp->value; |
758 | tmp->nrof = amount / tmp->value; |
769 | amount -= tmp->nrof * tmp->value; |
759 | amount -= tmp->nrof * tmp->value; |
770 | pl->insert (tmp); |
760 | pl->insert (tmp); |
771 | } |
761 | } |
772 | } |
762 | } |
… | |
… | |
837 | |
827 | |
838 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
828 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
839 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
829 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
840 | pl->play_sound (sound_find ("shop_sell")); |
830 | pl->play_sound (sound_find ("shop_sell")); |
841 | |
831 | |
842 | SET_FLAG (op, FLAG_UNPAID); |
832 | op->set_flag (FLAG_UNPAID); |
843 | identify (op); |
833 | identify (op); |
844 | |
834 | |
845 | return true; |
835 | return true; |
846 | } |
836 | } |
847 | |
837 | |
… | |
… | |
851 | */ |
841 | */ |
852 | static double |
842 | static double |
853 | shop_specialisation_ratio (const object *item, const maptile *map) |
843 | shop_specialisation_ratio (const object *item, const maptile *map) |
854 | { |
844 | { |
855 | shopitems *items = map->shopitems; |
845 | shopitems *items = map->shopitems; |
856 | double likedness = 0.; |
846 | int likedness = 0; |
857 | int i; |
847 | int i; |
858 | |
848 | |
859 | if (item == NULL) |
849 | if (item == NULL) |
860 | { |
850 | { |
861 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
851 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
… | |
… | |
871 | */ |
861 | */ |
872 | return SPECIALISATION_EFFECT; |
862 | return SPECIALISATION_EFFECT; |
873 | } |
863 | } |
874 | |
864 | |
875 | if (map->shopitems) |
865 | if (map->shopitems) |
876 | { |
|
|
877 | for (i = 0; i < items[0].index; i++) |
866 | for (i = 0; i < items[0].index; i++) |
878 | if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) |
867 | if (items[i].typenum == item->type || (!items[i].typenum && !likedness)) |
879 | likedness = items[i].strength / 100.0; |
868 | likedness = items[i].strength; |
880 | } |
|
|
881 | |
869 | |
882 | if (likedness > 1.0) |
870 | if (likedness > 100) |
883 | { /* someone has been rather silly with the map headers. */ |
871 | { /* someone has been rather silly with the map headers. */ |
884 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
872 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
885 | likedness = 1.0; |
873 | likedness = 100; |
886 | } |
874 | } |
887 | |
875 | |
888 | if (likedness < -1.0) |
876 | if (likedness < -100) |
889 | { |
877 | { |
890 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
878 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
891 | likedness = -1.0; |
879 | likedness = -100; |
892 | } |
880 | } |
893 | |
881 | |
894 | return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); |
882 | return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.); |
895 | } |
883 | } |
896 | |
884 | |
897 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
885 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
898 | static double |
886 | static double |
899 | shop_greed (const maptile *map) |
887 | shop_greed (const maptile *map) |
… | |
… | |
949 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
937 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
950 | |
938 | |
951 | if (map->shopmin && unit_price < map->shopmin) |
939 | if (map->shopmin && unit_price < map->shopmin) |
952 | return 0; |
940 | return 0; |
953 | else if (unit_price > tmpshopmax / 2) |
941 | else if (unit_price > tmpshopmax / 2) |
954 | newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
942 | newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
955 | else |
943 | else |
956 | newval = unit_price; |
944 | newval = unit_price; |
957 | } |
945 | } |
958 | |
946 | |
959 | newval *= quantity; |
947 | newval *= quantity; |
… | |
… | |
963 | |
951 | |
964 | /* gives a desciption of the shop on their current map to the player op. */ |
952 | /* gives a desciption of the shop on their current map to the player op. */ |
965 | int |
953 | int |
966 | describe_shop (const object *op) |
954 | describe_shop (const object *op) |
967 | { |
955 | { |
|
|
956 | dynbuf_text buf; |
968 | maptile *map = op->map; |
957 | maptile *map = op->map; |
969 | |
958 | |
970 | /*shopitems *items=map->shopitems; */ |
959 | /*shopitems *items=map->shopitems; */ |
971 | int pos = 0, i; |
960 | int pos = 0, i; |
972 | double opinion = 0; |
961 | double opinion = 0; |
973 | char tmp[MAX_BUF] = "\0"; |
|
|
974 | |
962 | |
975 | if (op->type != PLAYER) |
963 | if (op->type != PLAYER) |
976 | return 0; |
964 | return 0; |
977 | |
965 | |
978 | /*check if there is a shop specified for this map */ |
966 | /*check if there is a shop specified for this map */ |
979 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
967 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
980 | { |
968 | { |
981 | new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); |
969 | buf << "From looking at the nearby shop you determine that it trades in "; |
|
|
970 | int lastcomma = 0, prevcomma = 0; |
982 | |
971 | |
983 | if (map->shopitems) |
972 | if (map->shopitems) |
984 | for (i = 0; i < map->shopitems[0].index; i++) |
973 | for (i = 0; i < map->shopitems[0].index; i++) |
985 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
974 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
986 | { |
975 | { |
987 | snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); |
976 | buf << map->shopitems[i].name_pl; |
988 | pos += strlen (tmp + pos); |
977 | prevcomma = lastcomma; |
|
|
978 | lastcomma = buf.size (); // remember offset |
|
|
979 | buf << ", "; |
989 | } |
980 | } |
990 | |
981 | |
991 | if (!pos) |
982 | if (lastcomma) |
|
|
983 | { |
|
|
984 | buf.splice (lastcomma, 2); |
|
|
985 | |
|
|
986 | if (prevcomma) |
|
|
987 | buf.splice (prevcomma, 2, " and "); |
|
|
988 | } |
|
|
989 | else |
992 | strcat (tmp, "a little of everything."); |
990 | buf << "a little of everything."; |
993 | |
991 | |
994 | /* format the string into a list */ |
992 | buf << ".\n\n"; |
995 | make_list_like (tmp); |
|
|
996 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp); |
|
|
997 | |
993 | |
998 | if (map->shopmax) |
994 | if (map->shopmax) |
999 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); |
995 | buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n"; |
1000 | |
996 | |
1001 | if (map->shopmin) |
997 | if (map->shopmin) |
1002 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); |
998 | buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n"; |
1003 | |
999 | |
1004 | if (map->shopgreed) |
1000 | if (map->shopgreed) |
1005 | { |
1001 | { |
1006 | if (map->shopgreed > 2.0) |
1002 | if (map->shopgreed > 2.0) |
1007 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); |
1003 | buf << "It tends to overcharge massively.\n\n"; |
1008 | else if (map->shopgreed > 1.5) |
1004 | else if (map->shopgreed > 1.5) |
1009 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); |
1005 | buf << "It tends to overcharge substantially.\n\n"; |
1010 | else if (map->shopgreed > 1.1) |
1006 | else if (map->shopgreed > 1.1) |
1011 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); |
1007 | buf << "It tends to overcharge slightly.\n\n"; |
1012 | else if (map->shopgreed < 0.9) |
1008 | else if (map->shopgreed < 0.9) |
1013 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); |
1009 | buf << "It tends to undercharge.\n\n"; |
1014 | } |
1010 | } |
1015 | |
1011 | |
1016 | if (map->shoprace) |
1012 | if (map->shoprace) |
1017 | { |
1013 | { |
1018 | opinion = shopkeeper_approval (map, op); |
1014 | opinion = shopkeeper_approval (map, op); |
|
|
1015 | |
1019 | if (opinion > 0.8) |
1016 | if (opinion > 0.8) |
1020 | new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); |
1017 | buf << "You think the shopkeeper likes you.\n\n"; |
1021 | else if (opinion > 0.5) |
1018 | else if (opinion > 0.5) |
1022 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); |
1019 | buf << "The shopkeeper seems unconcerned by you.\n\n"; |
1023 | else |
1020 | else |
1024 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); |
1021 | buf << "The shopkeeper seems to have taken a dislike to you.\n\n"; |
1025 | } |
1022 | } |
1026 | } |
1023 | } |
1027 | else |
1024 | else |
1028 | new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); |
1025 | buf << "There is no shop nearby.\n\n"; |
|
|
1026 | |
|
|
1027 | op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf); |
1029 | |
1028 | |
1030 | return 1; |
1029 | return 1; |
1031 | } |
1030 | } |
1032 | |
1031 | |
1033 | struct shopinv |
1032 | struct shopinv |
… | |
… | |
1061 | } |
1060 | } |
1062 | |
1061 | |
1063 | static void |
1062 | static void |
1064 | add_shop_item (object *tmp, shopinv * items, int *numitems, int *numallocated) |
1063 | add_shop_item (object *tmp, shopinv * items, int *numitems, int *numallocated) |
1065 | { |
1064 | { |
1066 | #if 0 |
|
|
1067 | char buf[MAX_BUF]; |
|
|
1068 | #endif |
|
|
1069 | /* clear unpaid flag so that doesn't come up in query |
1065 | /* clear unpaid flag so that doesn't come up in query |
1070 | * string. We clear nrof so that we can better sort |
1066 | * string. We clear nrof so that we can better sort |
1071 | * the object names. |
1067 | * the object names. |
1072 | */ |
1068 | */ |
1073 | |
1069 | |
1074 | CLEAR_FLAG (tmp, FLAG_UNPAID); |
1070 | tmp->clr_flag (FLAG_UNPAID); |
1075 | items[*numitems].nrof = tmp->nrof; |
1071 | items[*numitems].nrof = tmp->nrof; |
1076 | /* Non mergable items have nrof of 0, but count them as one |
1072 | /* Non mergable items have nrof of 0, but count them as one |
1077 | * so the display is properly. |
1073 | * so the display is properly. |
1078 | */ |
1074 | */ |
1079 | if (tmp->nrof == 0) |
1075 | if (tmp->nrof == 0) |
… | |
… | |
1101 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1097 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1102 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1098 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1103 | (*numitems)++; |
1099 | (*numitems)++; |
1104 | break; |
1100 | break; |
1105 | } |
1101 | } |
1106 | SET_FLAG (tmp, FLAG_UNPAID); |
1102 | |
|
|
1103 | tmp->set_flag (FLAG_UNPAID); |
1107 | } |
1104 | } |
1108 | |
1105 | |
1109 | void |
1106 | void |
1110 | shop_listing (object *sign, object *op) |
1107 | shop_listing (object *sign, object *op) |
1111 | { |
1108 | { |
… | |
… | |
1116 | |
1113 | |
1117 | /* Should never happen, but just in case a monster does apply a sign */ |
1114 | /* Should never happen, but just in case a monster does apply a sign */ |
1118 | if (!op->is_player ()) |
1115 | if (!op->is_player ()) |
1119 | return; |
1116 | return; |
1120 | |
1117 | |
1121 | dynbuf_text buf (4096, 4096); |
1118 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1122 | |
1119 | |
1123 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1120 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1124 | { |
1121 | { |
1125 | x1 = 0; |
1122 | x1 = 0; |
1126 | y1 = 0; |
1123 | y1 = 0; |
… | |
… | |
1133 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1130 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1134 | |
1131 | |
1135 | /* Find all the appropriate items */ |
1132 | /* Find all the appropriate items */ |
1136 | for (i = x1; i <= x2; i++) |
1133 | for (i = x1; i <= x2; i++) |
1137 | for (j = y1; j < y2; j++) |
1134 | for (j = y1; j < y2; j++) |
1138 | if (is_in_shop (op->map, i, j)) |
1135 | if (op->map->is_in_shop (i, j)) |
1139 | { |
1136 | { |
1140 | stack = GET_MAP_OB (op->map, i, j); |
1137 | stack = GET_MAP_OB (op->map, i, j); |
1141 | |
1138 | |
1142 | while (stack) |
1139 | while (stack) |
1143 | { |
1140 | { |
1144 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1141 | if (stack->flag [FLAG_UNPAID]) |
1145 | { |
1142 | { |
1146 | if (numitems == numallocated) |
1143 | if (numitems == numallocated) |
1147 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1144 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1148 | |
1145 | |
1149 | add_shop_item (stack, items, &numitems, &numallocated); |
1146 | add_shop_item (stack, items, &numitems, &numallocated); |
… | |
… | |
1162 | { |
1159 | { |
1163 | /* Collapse items of the same name together */ |
1160 | /* Collapse items of the same name together */ |
1164 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1161 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1165 | items[i + 1].nrof += items[i].nrof; |
1162 | items[i + 1].nrof += items[i].nrof; |
1166 | else |
1163 | else |
1167 | buf.printf (" C<%4d %s>\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1164 | buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1168 | |
1165 | |
1169 | free (items[i].item_sort); |
1166 | free (items[i].item_sort); |
1170 | free (items[i].item_real); |
1167 | free (items[i].item_real); |
1171 | } |
1168 | } |
1172 | |
1169 | |
1173 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
1170 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
1174 | |
1171 | |
1175 | free (items); |
1172 | free (items); |
1176 | } |
|
|
1177 | |
|
|
1178 | /* elmex: this function checks whether the object is in a shop */ |
|
|
1179 | bool |
|
|
1180 | is_in_shop (object *o) |
|
|
1181 | { |
|
|
1182 | if (!o->is_on_map ()) |
|
|
1183 | return false; |
|
|
1184 | |
|
|
1185 | return is_in_shop (o->map, o->x, o->y); |
|
|
1186 | } |
1173 | } |
1187 | |
1174 | |
1188 | /* elmex: this function checks whether we are in a shop or not |
1175 | /* elmex: this function checks whether we are in a shop or not |
1189 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
1176 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
1190 | floor tile. this possibly will make map bugs where shopfloors are above |
1177 | floor tile. this possibly will make map bugs where shopfloors are above |
1191 | floors more obvious. |
1178 | floors more obvious. |
1192 | */ |
1179 | */ |
1193 | |
|
|
1194 | bool |
1180 | bool |
1195 | is_in_shop (maptile *map, int x, int y) |
1181 | maptile::is_in_shop (int x, int y) const |
1196 | { |
1182 | { |
1197 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1183 | for (object *floor = at (x, y).bot; floor; floor = floor->above) |
1198 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1184 | if (floor->flag [FLAG_IS_FLOOR]) |
1199 | return floor->type == SHOP_FLOOR; |
1185 | return floor->type == SHOP_FLOOR; |
1200 | |
1186 | |
1201 | return false; |
1187 | return false; |
1202 | } |
1188 | } |
1203 | |
1189 | |