1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
27 | #include <skills.h> |
27 | #include <skills.h> |
28 | #include <living.h> |
28 | #include <living.h> |
29 | #include <sproto.h> |
29 | #include <sproto.h> |
30 | #include <math.h> |
|
|
31 | |
30 | |
32 | /* this is a measure of how effective store specialisation is. A general store |
31 | /* this is a measure of how effective store specialisation is. A general store |
33 | * will offer this proportion of the 'maximum' price, a specialised store will |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
34 | * offer a range of prices around it such that the maximum price is always one |
33 | * offer a range of prices around it such that the maximum price is always one |
35 | * therefore making this number higher, makes specialisation less effective. |
34 | * therefore making this number higher, makes specialisation less effective. |
36 | * setting this value above 1 or to a negative value would have interesting, |
35 | * setting this value above 1 or to a negative value would have interesting, |
37 | * (though not useful) effects. |
36 | * (though not useful) effects. |
38 | */ |
37 | */ |
39 | #define SPECIALISATION_EFFECT 0.5 |
38 | #define SPECIALISATION_EFFECT .5 |
40 | |
39 | |
41 | /* price a shopkeeper will give someone they neither like nor dislike */ |
40 | // price a shopkeeper will give someone that is not of their race |
42 | #define NEUTRAL_RATIO 0.8 |
41 | #define DISLIKE_RATIO 0.8 |
43 | |
42 | |
44 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
45 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
46 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
47 | static double shop_greed (const maptile *map); |
46 | static double shop_greed (const maptile *map); |
48 | |
|
|
49 | #define NUM_COINS 4 /* number of coin types */ |
|
|
50 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
|
|
51 | |
47 | |
52 | /* Added F_TRUE flag to define.h to mean that the price should not |
48 | /* Added F_TRUE flag to define.h to mean that the price should not |
53 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
49 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
54 | * that the item is worth, if it was sold, but unadjusted by charisma. |
50 | * that the item is worth, if it was sold, but unadjusted by charisma. |
55 | * This is needed for alchemy, to to determine what value of gold nuggets |
51 | * This is needed for alchemy, to to determine what value of gold nuggets |
… | |
… | |
78 | |
74 | |
79 | sint64 |
75 | sint64 |
80 | query_cost (const object *tmp, object *who, int flag) |
76 | query_cost (const object *tmp, object *who, int flag) |
81 | { |
77 | { |
82 | double val; |
78 | double val; |
83 | int number; /* used to better calculate value */ |
|
|
84 | int no_bargain; |
79 | int no_bargain; |
85 | int identified; |
80 | int identified; |
86 | int not_cursed; |
81 | int not_cursed; |
87 | int approximate; |
82 | int approximate; |
88 | int shop; |
83 | int shop; |
89 | double diff; |
|
|
90 | |
84 | |
91 | approx_range = 0; |
85 | approx_range = 0; |
92 | |
86 | |
93 | no_bargain = flag & F_NO_BARGAIN; |
87 | no_bargain = flag & F_NO_BARGAIN; |
94 | identified = flag & F_IDENTIFIED; |
88 | identified = flag & F_IDENTIFIED; |
95 | not_cursed = flag & F_NOT_CURSED; |
89 | not_cursed = flag & F_NOT_CURSED; |
96 | approximate = flag & F_APPROX; |
90 | approximate = flag & F_APPROX; |
97 | shop = flag & F_SHOP; |
91 | shop = flag & F_SHOP; |
98 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
92 | flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); |
99 | |
93 | |
|
|
94 | int number = tmp->number_of (); |
|
|
95 | |
100 | if (tmp->type == MONEY) |
96 | if (tmp->type == MONEY) |
101 | return tmp->nrof * tmp->value; |
97 | return number * tmp->value; |
102 | |
98 | |
103 | if (tmp->type == GEM) |
99 | if (tmp->type == GEM) |
104 | { |
100 | { |
105 | if (flag == F_TRUE) |
101 | if (flag == F_TRUE) |
106 | return (tmp->nrof * tmp->value); |
102 | return number * tmp->value; |
107 | |
103 | |
108 | if (flag == F_BUY) |
104 | if (flag == F_BUY) |
109 | return (sint64) (1.03 * tmp->nrof * tmp->value); |
105 | return 1.03 * number * tmp->value; |
110 | |
106 | |
111 | if (flag == F_SELL) |
107 | if (flag == F_SELL) |
112 | return (sint64) (0.97 * tmp->nrof * tmp->value); |
108 | return 0.97 * number * tmp->value; |
113 | |
109 | |
114 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
110 | LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); |
115 | return 0; |
111 | return 0; |
116 | } |
112 | } |
117 | |
113 | |
118 | number = tmp->nrof; |
|
|
119 | if (number == 0) |
|
|
120 | number = 1; |
|
|
121 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
114 | if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified) |
122 | { |
115 | { |
123 | if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) |
116 | if (!not_cursed && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])) |
124 | return 0; |
117 | return 0; |
125 | else |
118 | else |
126 | val = tmp->value * number; |
119 | val = number * tmp->value; |
127 | } |
120 | } |
128 | /* This area deals with objects that are not identified, but can be */ |
121 | /* This area deals with objects that are not identified, but can be */ |
129 | else |
122 | else |
130 | { |
123 | { |
131 | if (tmp->arch != NULL) |
|
|
132 | { |
|
|
133 | if (flag == F_BUY) |
124 | if (flag == F_BUY) |
|
|
125 | { |
|
|
126 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ()); |
|
|
127 | val = tmp->arch->value * 50 * number; |
|
|
128 | } |
|
|
129 | else |
|
|
130 | { /* Trying to sell something, or get true value */ |
|
|
131 | if (tmp->type == POTION) |
|
|
132 | val = number * 40; /* Don't want to give anything away */ |
|
|
133 | else |
134 | { |
134 | { |
135 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
135 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
136 | val = tmp->arch->clone.value * 50 * number; |
136 | * unknown objects |
|
|
137 | */ |
|
|
138 | if (tmp->flag [FLAG_BEEN_APPLIED]) |
|
|
139 | val = number * tmp->arch->value * 2 / 3; |
|
|
140 | else |
|
|
141 | val = number * tmp->arch->value / 3; |
137 | } |
142 | } |
138 | else |
|
|
139 | { /* Trying to sell something, or get true value */ |
|
|
140 | if (tmp->type == POTION) |
|
|
141 | val = number * 40; /* Don't want to give anything away */ |
|
|
142 | else |
|
|
143 | { |
|
|
144 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
|
|
145 | * unknown objects |
|
|
146 | */ |
|
|
147 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
|
|
148 | val = number * tmp->arch->clone.value * 2 / 3; |
|
|
149 | else |
|
|
150 | val = number * tmp->arch->clone.value / 3; |
|
|
151 | } |
|
|
152 | } |
|
|
153 | } |
|
|
154 | else |
|
|
155 | { /* No archetype with this object */ |
|
|
156 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
|
|
157 | if (flag == F_BUY) |
|
|
158 | { |
|
|
159 | LOG (llevError, "Asking for buy-value of unidentified object without arch.\n"); |
|
|
160 | val = number * tmp->value * 10; |
|
|
161 | } |
|
|
162 | else |
|
|
163 | val = number * tmp->value / 5; |
|
|
164 | } |
143 | } |
165 | } |
144 | } |
166 | |
145 | |
167 | /* If the item has been applied or identifed or does not need to be |
146 | /* If the item has been applied or identifed or does not need to be |
168 | * identified, AND the object is magical and the archetype is non |
147 | * identified, AND the object is magical and the archetype is non |
169 | * magical, then change values accordingly. The tmp->arch==NULL is |
148 | * magical, then change values accordingly. The tmp->arch==NULL is |
170 | * really just a check to prevent core dumps for when it checks |
149 | * really just a check to prevent core dumps for when it checks |
171 | * tmp->arch->clone.magic for any magic. The check for archetype |
150 | * tmp->arch->magic for any magic. The check for archetype |
172 | * magic is to not give extra money for archetypes that are by |
151 | * magic is to not give extra money for archetypes that are by |
173 | * default magical. This is because the archetype value should have |
152 | * default magical. This is because the archetype value should have |
174 | * already figured in that value. |
153 | * already figured in that value. |
175 | */ |
154 | */ |
176 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
155 | if ((tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified || tmp->flag [FLAG_BEEN_APPLIED]) |
177 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->clone.magic)) |
156 | && tmp->magic && (!tmp->arch || !tmp->arch->magic)) |
178 | { |
157 | { |
179 | if (tmp->magic > 0) |
158 | if (tmp->magic > 0) |
180 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
159 | val *= 3 * tmp->magic * tmp->magic * tmp->magic; |
181 | else |
160 | else |
182 | /* Note that tmp->magic is negative, so that this |
161 | /* Note that tmp->magic is negative, so that this |
183 | * will actually be something like val /=2, /=3, etc. |
162 | * will actually be something like val /=2, /=3, etc. |
184 | */ |
163 | */ |
185 | val /= (1 - tmp->magic); |
164 | val /= 1 - tmp->magic; |
186 | } |
165 | } |
187 | |
166 | |
188 | if (tmp->type == WAND) |
167 | if (tmp->type == WAND) |
189 | { |
168 | { |
190 | /* Value of the wand is multiplied by the number of |
169 | /* Value of the wand is multiplied by the number of |
191 | * charges. the treasure code already sets up the value |
170 | * charges. the treasure code already sets up the value |
192 | * 50 charges is used as the baseline. |
171 | * 50 charges is used as the baseline. |
193 | */ |
172 | */ |
194 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) |
173 | if (tmp->flag [FLAG_IDENTIFIED] || !tmp->need_identify () || identified) |
195 | val = (val * tmp->stats.food) / 50; |
174 | val *= tmp->stats.food; |
196 | else /* if not identified, presume one charge */ |
175 | /* if not identified, presume one charge */ |
197 | val /= 50; |
176 | val /= 50; |
198 | } |
177 | } |
199 | |
178 | |
200 | /* Limit amount of money you can get for really great items. */ |
179 | /* Limit amount of money you can get for really great items. */ |
201 | if (flag == F_SELL) |
180 | if (flag == F_SELL) |
202 | val = value_limit ((sint64) val, number, who, shop); |
181 | val = value_limit (val, number, who, shop); |
203 | |
182 | |
204 | // use a nonlinear price adjustment. as my predecessor said, don't change |
183 | // use a nonlinear price adjustment. as my predecessor said, don't change |
205 | // the archetypes, its work required for balancing, and we don't care. |
184 | // the archetypes, its work required for balancing, and we don't care. |
206 | //val = pow (val, 1.05); |
185 | //val = pow (val, 1.05); |
207 | |
186 | |
… | |
… | |
210 | * AND Cha = 30 will get optimal price. |
189 | * AND Cha = 30 will get optimal price. |
211 | * Thus charisma will never get useless. |
190 | * Thus charisma will never get useless. |
212 | * -b.e. edler@heydernet.de |
191 | * -b.e. edler@heydernet.de |
213 | */ |
192 | */ |
214 | |
193 | |
215 | if (who != NULL && who->type == PLAYER) |
194 | if (who && who->is_player ()) |
216 | { |
195 | { |
217 | int lev_bargain = 0; |
196 | int lev_bargain = 0; |
218 | int lev_identify = 0; |
197 | int lev_identify = 0; |
219 | int idskill1 = 0; |
|
|
220 | int idskill2 = 0; |
|
|
221 | const typedata *tmptype; |
|
|
222 | |
198 | |
|
|
199 | if (!no_bargain) |
|
|
200 | if (object *skill = find_skill_by_name (who, shstr_bargaining)) |
|
|
201 | lev_bargain = skill->level; |
|
|
202 | |
223 | tmptype = get_typedata (tmp->type); |
203 | if (const typedata *tmptype = get_typedata (tmp->type)) |
224 | |
|
|
225 | if (find_skill_by_number (who, SK_BARGAINING)) |
|
|
226 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
|
|
227 | |
|
|
228 | if (tmptype) |
|
|
229 | { |
204 | { |
230 | idskill1 = tmptype->identifyskill; |
205 | if (int idskill1 = tmptype->identifyskill) |
231 | |
|
|
232 | if (idskill1) |
|
|
233 | { |
206 | { |
234 | idskill2 = tmptype->identifyskill2; |
207 | int idskill2 = tmptype->identifyskill2; |
235 | |
208 | |
236 | if (find_skill_by_number (who, idskill1)) |
209 | if (find_skill_by_number (who, idskill1)) |
237 | lev_identify = find_skill_by_number (who, idskill1)->level; |
210 | lev_identify = find_skill_by_number (who, idskill1)->level; |
238 | |
211 | |
239 | if (idskill2 && find_skill_by_number (who, idskill2)) |
212 | if (idskill2 && find_skill_by_number (who, idskill2)) |
240 | lev_identify += find_skill_by_number (who, idskill2)->level; |
213 | lev_identify += find_skill_by_number (who, idskill2)->level; |
241 | } |
214 | } |
242 | } |
215 | } |
243 | else |
|
|
244 | LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", tmp->debug_desc ()); |
|
|
245 | |
216 | |
246 | /* ratio determines how much of the price modification |
217 | /* ratio determines how much of the price modification |
247 | * will come from the basic stat charisma |
218 | * will come from the basic stat charisma |
248 | * the rest will come from the level in bargaining skill |
219 | * the rest will come from the level in bargaining skill |
249 | */ |
220 | */ |
250 | const double cha_ratio = 0.40; |
221 | const double cha_ratio = 0.40; |
251 | |
222 | double bargaining = max (0., 1. - powf (double (lev_bargain) / MAXLEVEL_TREASURE, 0.25)); |
252 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
|
|
253 | |
|
|
254 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
223 | double charisma = (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
255 | |
224 | |
256 | diff = .02 + (.80 - .02) * diff; |
225 | double factor = (1. - cha_ratio) * bargaining + cha_ratio * charisma; |
|
|
226 | |
|
|
227 | // scale 0..1 to 2 .. 80% |
|
|
228 | factor = lerp (factor, 0., 1., 0.02, 0.80); |
257 | |
229 | |
258 | if (flag == F_BUY) |
230 | if (flag == F_BUY) |
259 | val += (val * diff); |
231 | val += val * factor; |
260 | else if (flag == F_SELL) |
232 | else if (flag == F_SELL) |
261 | val -= (val * diff); |
233 | val -= val * factor; |
262 | |
234 | |
263 | // now find a price range. the less good we can judge, the larger the range is |
235 | // now find a price range. the less good we can judge, the larger the range is |
264 | // then the range is adjusted randomly around the correct value |
236 | // then the range is adjusted randomly around the correct value |
265 | if (approximate) |
237 | if (approximate) |
266 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
238 | approx_range = val / sqrt (lev_identify * 3 + 1); |
267 | } |
239 | } |
268 | |
240 | |
269 | /* I don't think this should really happen - if it does, it indicates and |
241 | /* I don't think this should really happen - if it does, it indicates and |
270 | * overflow of diff above. That shoudl only happen if |
242 | * overflow of diff above. That should only happen if |
271 | * we are selling objects - in that case, the person just |
243 | * we are selling objects - in that case, the person just |
272 | * gets no money. |
244 | * gets no money. |
273 | */ |
245 | */ |
274 | if ((sint64) val < 0) |
246 | if ((sint64) val < 0) |
275 | val = 0; |
247 | val = 0; |
276 | |
248 | |
277 | /* Unidentified stuff won't sell for more than 60gp */ |
249 | /* Unidentified stuff won't sell for more than 10gp */ |
278 | if (flag == F_SELL && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && need_identify (tmp) && !identified) |
250 | if (flag == F_SELL && !tmp->flag [FLAG_IDENTIFIED] && tmp->need_identify () && !identified) |
279 | { |
251 | min_it (val, 1000); |
280 | val = (val > 600) ? 600 : val; |
|
|
281 | } |
|
|
282 | |
252 | |
283 | /* if we are in a shop, check how the type of shop should affect the price */ |
253 | /* if we are in a shop, check how the type of shop should affect the price */ |
284 | if (shop && who) |
254 | if (shop && who) |
285 | { |
255 | { |
286 | if (flag == F_SELL) |
256 | if (flag == F_SELL) |
287 | val = (val * shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who) / shop_greed (who->map)); |
257 | val *= shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who) / shop_greed (who->map); |
288 | else if (flag == F_BUY) |
258 | else if (flag == F_BUY) |
289 | { |
259 | { |
290 | /* |
260 | /* |
291 | * when buying, if the item was sold by another player, it is ok to |
261 | * when buying, if the item was sold by another player, it is ok to |
292 | * let the item be sold cheaper, according to the specialisation of |
262 | * let the item be sold cheaper, according to the specialisation of |
… | |
… | |
298 | * be sold for (otherwise players could camp map resets to make money). |
268 | * be sold for (otherwise players could camp map resets to make money). |
299 | * In game terms, a non-specialist shop, might not recognise the true |
269 | * In game terms, a non-specialist shop, might not recognise the true |
300 | * value of the items they sell (much like how people sometimes find |
270 | * value of the items they sell (much like how people sometimes find |
301 | * antiques in a junk shop in real life). |
271 | * antiques in a junk shop in real life). |
302 | */ |
272 | */ |
303 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
273 | if (tmp->flag [FLAG_PLAYER_SOLD]) |
304 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
274 | val *= shop_specialisation_ratio (tmp, who->map); |
305 | else |
275 | else |
306 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
276 | val /= shop_specialisation_ratio (tmp, who->map); |
|
|
277 | |
|
|
278 | val *= shop_greed (who->map) / shopkeeper_approval (who->map, who); |
307 | } |
279 | } |
|
|
280 | |
308 | /* we will also have an extra 0-5% variation between shops of the same type |
281 | /* we will also have an extra 0-5% variation between shops of the same type |
309 | * for valuable items (below a value of 50 this effect wouldn't be very |
282 | * for valuable items (below a value of 50 this effect wouldn't be very |
310 | * pointful, and could give fun with rounding. |
283 | * pointful, and could give fun with rounding. |
311 | */ |
284 | */ |
312 | if (who->map->path != NULL && val > 50) |
285 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
313 | val = (val + 0.05 * (sint64) val * cos (tmp->count + strlen (who->map->path))); |
286 | if (val > 50) |
|
|
287 | val *= 1 + .05f * cosf ((tmp->uuid.seq & 0xffff) * M_PI * 2. / 0x10000); |
314 | } |
288 | } |
315 | return (sint64) val; |
289 | |
|
|
290 | return val; |
316 | } |
291 | } |
317 | |
292 | |
318 | /* Find the coin type that is worth more the 'c'. Starts at the |
293 | /* Find the coin type that is worth more the 'c'. Starts at the |
319 | * cointype placement. |
294 | * cointype placement. |
320 | */ |
295 | */ |
… | |
… | |
324 | { |
299 | { |
325 | archetype *coin; |
300 | archetype *coin; |
326 | |
301 | |
327 | do |
302 | do |
328 | { |
303 | { |
329 | if (coins[*cointype] == NULL) |
304 | if (!coins [*cointype]) |
330 | return NULL; |
305 | return 0; |
|
|
306 | |
331 | coin = archetype::find (coins[*cointype]); |
307 | coin = archetype::find (coins [*cointype]); |
|
|
308 | |
332 | if (coin == NULL) |
309 | if (!coin) |
333 | return NULL; |
310 | return 0; |
|
|
311 | |
334 | *cointype += 1; |
312 | *cointype += 1; |
335 | } |
313 | } |
336 | while (coin->clone.value > c); |
314 | while (coin->value > c); |
337 | |
315 | |
338 | return coin; |
316 | return coin; |
339 | } |
317 | } |
340 | |
318 | |
341 | /* This returns a string of how much something is worth based on |
319 | /* This returns a string of how much something is worth based on |
… | |
… | |
349 | * 10,000 silver or something) |
327 | * 10,000 silver or something) |
350 | */ |
328 | */ |
351 | const char * |
329 | const char * |
352 | cost_string_from_value (sint64 cost, int approx) |
330 | cost_string_from_value (sint64 cost, int approx) |
353 | { |
331 | { |
354 | static char buf[MAX_BUF]; |
|
|
355 | archetype *coin, *next_coin; |
332 | archetype *coin, *next_coin; |
356 | int num, cointype = 0; |
333 | int num, cointype = 0; |
357 | |
334 | |
358 | coin = find_next_coin (cost, &cointype); |
335 | coin = find_next_coin (cost, &cointype); |
359 | if (coin == NULL) |
336 | if (!coin) |
360 | return "nothing"; |
337 | return "nothing"; |
361 | |
338 | |
362 | num = cost / coin->clone.value; |
339 | num = cost / coin->value; |
363 | /* so long as nrof is 32 bit, this is true. |
340 | /* so long as nrof is 32 bit, this is true. |
364 | * If it takes more coins than a person can possibly carry, this |
341 | * If it takes more coins than a person can possibly carry, this |
365 | * is basically true. |
342 | * is basically true. |
366 | */ |
343 | */ |
367 | if ((cost / coin->clone.value) > UINT32_MAX) |
344 | if (cost / coin->value > UINT32_MAX) |
368 | { |
|
|
369 | strcpy (buf, "an unimaginable sum of money"); |
345 | return "an unimaginable sum of money"; |
370 | return buf; |
|
|
371 | } |
|
|
372 | |
346 | |
373 | cost -= num * (sint64)coin->clone.value; |
347 | cost -= num * (sint64)coin->value; |
374 | |
348 | |
375 | sprintf (buf, "%d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
349 | char *buf = format ("%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
376 | |
350 | |
377 | next_coin = find_next_coin (cost, &cointype); |
351 | next_coin = find_next_coin (cost, &cointype); |
378 | if (next_coin == NULL || approx) |
352 | if (!next_coin || approx) |
379 | return buf; |
353 | return buf; |
380 | |
354 | |
381 | coin = next_coin; |
355 | coin = next_coin; |
382 | num = cost / coin->clone.value; |
356 | num = cost / coin->value; |
383 | cost -= num * (sint64)coin->clone.value; |
357 | cost -= num * (sint64)coin->value; |
384 | |
358 | |
385 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
359 | return format ("%s and %d %s", buf, num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
386 | |
|
|
387 | return buf; |
|
|
388 | } |
360 | } |
389 | |
361 | |
390 | const char * |
362 | const char * |
391 | query_cost_string (const object *tmp, object *who, int flag) |
363 | query_cost_string (const object *tmp, object *who, int flag) |
392 | { |
364 | { |
… | |
… | |
411 | { |
383 | { |
412 | if (!idskill1 || !find_skill_by_number (who, idskill1)) |
384 | if (!idskill1 || !find_skill_by_number (who, idskill1)) |
413 | { |
385 | { |
414 | if (!idskill2 || !find_skill_by_number (who, idskill2)) |
386 | if (!idskill2 || !find_skill_by_number (who, idskill2)) |
415 | { |
387 | { |
416 | if (!find_skill_by_number (who, SK_BARGAINING)) |
388 | if (!find_skill_by_name (who, shstr_bargaining)) |
417 | { |
389 | { |
418 | static char buf[MAX_BUF]; |
|
|
419 | int num, cointype = 0; |
390 | int num, cointype = 0; |
420 | archetype *coin = find_next_coin (real_value, &cointype); |
391 | archetype *coin = find_next_coin (real_value, &cointype); |
421 | |
392 | |
422 | if (coin == NULL) |
393 | if (!coin) |
423 | return "nothing"; |
394 | return "nothing"; |
424 | |
395 | |
425 | num = real_value / coin->clone.value; |
396 | num = real_value / coin->value; |
|
|
397 | |
426 | if (num == 1) |
398 | if (num == 1) |
427 | sprintf (buf, "about one %s", &coin->clone.name); |
399 | return format ("about one %s", &coin->object::name); |
428 | else if (num < 5) |
400 | else if (num < 5) |
429 | sprintf (buf, "a few %s", &coin->clone.name_pl); |
401 | return format ("a few %s", &coin->object::name_pl); |
430 | else if (num < 10) |
402 | else if (num < 10) |
431 | sprintf (buf, "several %s", &coin->clone.name_pl); |
403 | return format ("several %s", &coin->object::name_pl); |
432 | else if (num < 25) |
404 | else if (num < 25) |
433 | sprintf (buf, "a moderate amount of %s", &coin->clone.name_pl); |
405 | return format ("a moderate amount of %s", &coin->object::name_pl); |
434 | else if (num < 100) |
406 | else if (num < 100) |
435 | sprintf (buf, "lots of %s", &coin->clone.name_pl); |
407 | return format ("lots of %s", &coin->object::name_pl); |
436 | else if (num < 1000) |
408 | else if (num < 1000) |
437 | sprintf (buf, "a great many %s", &coin->clone.name_pl); |
409 | return format ("a great many %s", &coin->object::name_pl); |
438 | else |
410 | else |
439 | sprintf (buf, "a vast quantity of %s", &coin->clone.name_pl); |
411 | return format ("a vast quantity of %s", &coin->object::name_pl); |
440 | return buf; |
|
|
441 | } |
412 | } |
442 | } |
413 | } |
443 | } |
414 | } |
444 | |
415 | |
445 | int hash = ((unsigned int) tmp->count * 174364621) & 1023; |
|
|
446 | |
|
|
447 | if (approx_range) |
416 | if (approx_range) |
448 | { |
417 | { |
|
|
418 | int hash = tmp->random_seed () & 1023; |
449 | sint64 lo = (sint64) real_value - (approx_range * hash >> 10); |
419 | sint64 lo = real_value - (approx_range * hash >> 10); |
450 | static char buf[MAX_BUF]; |
|
|
451 | |
420 | |
452 | sprintf (buf, "between %s", cost_string_from_value (lo, 1)); |
421 | return format ("between %s and %s", |
453 | sprintf (buf + strlen (buf), " and %s", cost_string_from_value (lo + approx_range, 1)); |
422 | cost_string_from_value (lo, 1), |
454 | |
423 | cost_string_from_value (lo + approx_range, 1)); |
455 | return buf; |
|
|
456 | } |
424 | } |
457 | } |
425 | } |
458 | |
426 | |
459 | return cost_string_from_value (real_value, 0); |
427 | return cost_string_from_value (real_value, 0); |
460 | } |
428 | } |
… | |
… | |
475 | } |
443 | } |
476 | |
444 | |
477 | for (tmp = op->inv; tmp; tmp = tmp->below) |
445 | for (tmp = op->inv; tmp; tmp = tmp->below) |
478 | if (tmp->type == MONEY) |
446 | if (tmp->type == MONEY) |
479 | total += tmp->nrof * (sint64)tmp->value; |
447 | total += tmp->nrof * (sint64)tmp->value; |
480 | else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) |
448 | else if (tmp->type == CONTAINER && tmp->flag [FLAG_APPLIED] && (!tmp->race || tmp->race.contains (shstr_gold))) |
481 | total += query_money (tmp); |
449 | total += query_money (tmp); |
482 | |
450 | |
483 | return total; |
451 | return total; |
484 | } |
452 | } |
485 | |
453 | |
… | |
… | |
500 | return 0; |
468 | return 0; |
501 | |
469 | |
502 | pay_from_container (pl, pl, to_pay); |
470 | pay_from_container (pl, pl, to_pay); |
503 | |
471 | |
504 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
472 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
505 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
473 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains (shstr_gold))) |
506 | pay_from_container (pl, pouch, to_pay); |
474 | pay_from_container (pl, pouch, to_pay); |
507 | |
475 | |
508 | pl->update_stats (); |
476 | pl->update_stats (); |
509 | return 1; |
477 | return 1; |
510 | } |
478 | } |
… | |
… | |
532 | * This determins the amount of exp (if any) gained for bargaining. |
500 | * This determins the amount of exp (if any) gained for bargaining. |
533 | */ |
501 | */ |
534 | saved_money = query_cost (op, pl, F_BUY | F_NO_BARGAIN | F_SHOP) - to_pay; |
502 | saved_money = query_cost (op, pl, F_BUY | F_NO_BARGAIN | F_SHOP) - to_pay; |
535 | |
503 | |
536 | if (saved_money > 0) |
504 | if (saved_money > 0) |
537 | change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); |
505 | change_exp (pl, saved_money, shstr_bargaining, SK_EXP_NONE); |
538 | |
506 | |
539 | pay_from_container (pl, pl, to_pay); |
507 | pay_from_container (pl, pl, to_pay); |
540 | |
508 | |
541 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
509 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
542 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
510 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && (!pouch->race || pouch->race.contains (shstr_gold))) |
543 | pay_from_container (pl, pouch, to_pay); |
511 | pay_from_container (pl, pouch, to_pay); |
544 | |
512 | |
545 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
546 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
547 | |
|
|
548 | pl->update_stats (); |
513 | pl->update_stats (); |
|
|
514 | |
549 | return 1; |
515 | return 1; |
550 | } |
516 | } |
551 | |
517 | |
552 | /* This pays for the item, and takes the proper amount of money off |
518 | /* This pays for the item, and takes the proper amount of money off |
553 | * the player. |
519 | * the player. |
… | |
… | |
582 | |
548 | |
583 | if (tmp->type == MONEY) |
549 | if (tmp->type == MONEY) |
584 | { |
550 | { |
585 | for (i = 0; i < NUM_COINS; i++) |
551 | for (i = 0; i < NUM_COINS; i++) |
586 | { |
552 | { |
587 | if (tmp->value == tmp->arch->clone.value && !strcmp (coins[NUM_COINS - 1 - i], tmp->arch->name)) |
553 | if (tmp->value == tmp->arch->value && !strcmp (coins[NUM_COINS - 1 - i], tmp->arch->archname)) |
588 | { |
554 | { |
589 | // This should not happen, but if it does, just merge the two. |
555 | // This should not happen, but if it does, just merge the two. |
590 | if (coin_objs [i]) |
556 | if (coin_objs [i]) |
591 | { |
557 | { |
592 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
558 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
593 | tmp->remove (); |
|
|
594 | coin_objs[i]->nrof += tmp->nrof; |
559 | coin_objs[i]->nrof += tmp->nrof; |
595 | esrv_del_item (pl->contr, tmp->count); |
|
|
596 | tmp->destroy (); |
560 | tmp->destroy (); |
597 | } |
561 | } |
598 | else |
562 | else |
599 | { |
563 | { |
600 | tmp->remove (); |
564 | tmp->remove (); |
601 | |
|
|
602 | if (pouch->type == PLAYER) |
|
|
603 | esrv_del_item (pl->contr, tmp->count); |
|
|
604 | |
|
|
605 | coin_objs[i] = tmp; |
565 | coin_objs[i] = tmp; |
606 | } |
566 | } |
607 | |
567 | |
608 | break; |
568 | break; |
609 | } |
569 | } |
610 | } |
570 | } |
611 | |
571 | |
612 | if (i == NUM_COINS) |
572 | if (i == NUM_COINS) |
613 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->name); |
573 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->archname); |
614 | } |
574 | } |
615 | } |
575 | } |
616 | |
576 | |
617 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
577 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
618 | /* Note that the coin_objs array goes from least value to greatest value */ |
578 | /* Note that the coin_objs array goes from least value to greatest value */ |
… | |
… | |
622 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
582 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
623 | |
583 | |
624 | if (at == NULL) |
584 | if (at == NULL) |
625 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
585 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
626 | |
586 | |
627 | coin_objs[i] = arch_to_object (at); |
587 | coin_objs[i] = at->instance (); |
628 | coin_objs[i]->nrof = 0; |
588 | coin_objs[i]->nrof = 0; |
629 | } |
589 | } |
630 | |
590 | |
631 | for (i = 0; i < NUM_COINS; i++) |
591 | for (i = 0; i < NUM_COINS; i++) |
632 | { |
592 | { |
633 | object &coin = *coin_objs[i]; |
593 | object &coin = *coin_objs[i]; |
634 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); |
594 | sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof); |
635 | to_pay -= num_coins * coin.value; |
595 | to_pay -= num_coins * coin.value; |
636 | |
596 | |
637 | coin.nrof -= num_coins; |
597 | coin.nrof -= num_coins; |
638 | /* Now start making change. Start at the coin value |
598 | /* Now start making change. Start at the coin value |
639 | * below the one we just did, and work down to |
599 | * below the one we just did, and work down to |
… | |
… | |
649 | count--; |
609 | count--; |
650 | } |
610 | } |
651 | } |
611 | } |
652 | |
612 | |
653 | for (i = 0; i < NUM_COINS; i++) |
613 | for (i = 0; i < NUM_COINS; i++) |
654 | { |
|
|
655 | if (coin_objs[i]->nrof) |
614 | if (coin_objs[i]->nrof) |
656 | { |
|
|
657 | object *tmp = insert_ob_in_ob (coin_objs[i], pouch); |
615 | insert_ob_in_ob (coin_objs [i], pouch); |
658 | |
|
|
659 | esrv_send_item (pl, tmp); |
|
|
660 | esrv_send_item (pl, pouch); |
|
|
661 | |
|
|
662 | if (pl != pouch) |
|
|
663 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
664 | |
|
|
665 | if (pl->type != PLAYER) |
|
|
666 | esrv_send_item (pl, pl); |
|
|
667 | } |
|
|
668 | else |
616 | else |
669 | coin_objs[i]->destroy (); |
617 | coin_objs[i]->destroy (); |
670 | } |
|
|
671 | } |
618 | } |
672 | |
619 | |
673 | /* Checks all unpaid items in op's inventory, adds up all the money they |
620 | /* Checks all unpaid items in op's inventory, adds up all the money they |
674 | * have, and checks that they can actually afford what they want to buy. |
621 | * have, and checks that they can actually afford what they want to buy. |
675 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
622 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
… | |
… | |
687 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
634 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
688 | return 0; |
635 | return 0; |
689 | } |
636 | } |
690 | |
637 | |
691 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
638 | for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item) |
692 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
639 | if (item->flag [FLAG_UNPAID]) |
693 | { |
640 | { |
694 | unpaid_count++; |
641 | unpaid_count++; |
695 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
642 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
696 | } |
643 | } |
697 | |
644 | |
698 | if (unpaid_price > player_wealth) |
645 | if (unpaid_price > player_wealth) |
699 | { |
646 | { |
700 | char buf[MAX_BUF]; |
647 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
701 | char cost[MAX_BUF]; |
|
|
702 | char missing[MAX_BUF]; |
|
|
703 | |
648 | |
704 | snprintf (cost, MAX_BUF, "%s", cost_string_from_value (unpaid_price, 0)); |
649 | buf << "You have " << unpaid_count |
705 | snprintf (missing, MAX_BUF, "%s", cost_string_from_value (unpaid_price - player_wealth, 0)); |
650 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
|
|
651 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
|
|
652 | << " to be able to afford that. " |
|
|
653 | "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>"; |
706 | |
654 | |
707 | snprintf (buf, MAX_BUF, "You have %d unpaid items that would cost you %s. You need another %s to be able to afford that.", |
655 | pl->failmsg (buf); |
708 | unpaid_count, cost, missing); |
|
|
709 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
710 | |
656 | |
711 | return 0; |
657 | return 0; |
712 | } |
658 | } |
713 | else |
659 | else |
714 | return 1; |
660 | return 1; |
… | |
… | |
727 | { |
673 | { |
728 | next_item: |
674 | next_item: |
729 | |
675 | |
730 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
676 | for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op) |
731 | { |
677 | { |
732 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
678 | if (op->flag [FLAG_UNPAID]) |
733 | { |
679 | { |
734 | char buf[MAX_BUF]; |
|
|
735 | snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); |
680 | const char *buf = query_cost_string (op, pl, F_BUY | F_SHOP); |
736 | |
681 | |
737 | if (!pay_for_item (op, pl)) |
682 | if (!pay_for_item (op, pl)) |
738 | { |
683 | { |
739 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
684 | sint64 i = query_cost (op, pl, F_BUY | F_SHOP) - query_money (pl); |
740 | |
685 | |
741 | CLEAR_FLAG (op, FLAG_UNPAID); |
686 | op->clr_flag (FLAG_UNPAID); |
742 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
687 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You lack %s to buy %s.", cost_string_from_value (i, 0), query_name (op)); |
743 | SET_FLAG (op, FLAG_UNPAID); |
688 | op->set_flag (FLAG_UNPAID); |
744 | return 0; |
689 | return 0; |
745 | } |
690 | } |
746 | else |
691 | else |
747 | { |
692 | { |
748 | object *tmp; |
693 | op->clr_flag (FLAG_UNPAID); |
749 | |
694 | op->clr_flag (FLAG_PLAYER_SOLD); |
750 | CLEAR_FLAG (op, FLAG_UNPAID); |
|
|
751 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
752 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
695 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You paid %s for %s.", buf, query_name (op)); |
753 | tmp = merge_ob (op, NULL); |
|
|
754 | |
696 | |
755 | if (pl->type == PLAYER) |
697 | if (!merge_ob (op, op->env->inv)) |
756 | { |
|
|
757 | if (tmp) |
|
|
758 | { /* it was merged */ |
|
|
759 | esrv_del_item (pl->contr, op->count); |
|
|
760 | op = tmp; |
|
|
761 | } |
|
|
762 | |
|
|
763 | esrv_send_item (pl, op); |
698 | esrv_update_item (UPD_FLAGS, pl, op); |
764 | } |
|
|
765 | |
699 | |
766 | goto next_item; |
700 | goto next_item; |
767 | } |
701 | } |
768 | } |
702 | } |
769 | } |
703 | } |
… | |
… | |
786 | void |
720 | void |
787 | pay_player (object *pl, sint64 amount) |
721 | pay_player (object *pl, sint64 amount) |
788 | { |
722 | { |
789 | int count = 0; |
723 | int count = 0; |
790 | archetype *at = 0; |
724 | archetype *at = 0; |
791 | object *pouch = 0, *tmp = 0; |
725 | object *pouch = 0; |
792 | |
726 | |
793 | for (count = 0; coins[count] != NULL; count++) |
727 | for (count = 0; coins[count]; count++) |
794 | { |
728 | { |
795 | at = archetype::find (coins[count]); |
729 | at = archetype::find (coins[count]); |
796 | |
730 | |
797 | if (at == NULL) |
731 | if (at == NULL) |
798 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
732 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
799 | else if ((amount / at->clone.value) > 0) |
733 | else if ((amount / at->value) > 0) |
800 | { |
734 | { |
801 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
735 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
802 | { |
736 | { |
803 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
737 | if (pouch->type == CONTAINER && pouch->flag [FLAG_APPLIED] && pouch->race.contains (shstr_gold)) |
804 | { |
738 | { |
805 | int w = at->clone.weight * (100 - pouch->stats.Str) / 100; |
739 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
806 | int n = amount / at->clone.value; |
740 | int n = amount / at->value; |
807 | |
741 | |
808 | if (w == 0) |
742 | if (w == 0) |
809 | w = 1; /* Prevent divide by zero */ |
743 | w = 1; /* Prevent divide by zero */ |
810 | |
744 | |
811 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
745 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
812 | { |
746 | { |
813 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
747 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
814 | n = (pouch->weight_limit - pouch->carrying) / w; |
748 | n = (pouch->weight_limit - pouch->carrying) / w; |
815 | |
749 | |
816 | tmp = arch_to_object (at); |
750 | object *tmp = at->instance (); |
817 | tmp->nrof = n; |
751 | tmp->nrof = n; |
818 | amount -= tmp->nrof * tmp->value; |
752 | amount -= tmp->nrof * tmp->value; |
819 | tmp = insert_ob_in_ob (tmp, pouch); |
753 | pouch->insert (tmp); |
820 | esrv_send_item (pl, tmp); |
|
|
821 | esrv_send_item (pl, pouch); |
|
|
822 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
823 | esrv_send_item (pl, pl); |
|
|
824 | } |
754 | } |
825 | } |
755 | } |
826 | } |
756 | } |
827 | |
757 | |
828 | if (amount / at->clone.value > 0) |
758 | if (amount / at->value > 0) |
829 | { |
759 | { |
830 | tmp = arch_to_object (at); |
760 | object *tmp = at->instance (); |
831 | tmp->nrof = amount / tmp->value; |
761 | tmp->nrof = amount / tmp->value; |
832 | amount -= tmp->nrof * tmp->value; |
762 | amount -= tmp->nrof * tmp->value; |
833 | tmp = insert_ob_in_ob (tmp, pl); |
763 | pl->insert (tmp); |
834 | esrv_send_item (pl, tmp); |
|
|
835 | esrv_send_item (pl, pl); |
|
|
836 | } |
764 | } |
837 | } |
765 | } |
838 | } |
766 | } |
839 | |
767 | |
840 | if (amount != 0) |
768 | if (amount != 0) |
… | |
… | |
843 | |
771 | |
844 | /* elmex: this is for the bank plugin :( */ |
772 | /* elmex: this is for the bank plugin :( */ |
845 | sint64 |
773 | sint64 |
846 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
774 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
847 | { |
775 | { |
848 | archetype *at = archetype::find (arch); |
|
|
849 | object *tmp = NULL; |
|
|
850 | |
|
|
851 | if (at == NULL) |
|
|
852 | return 0; |
|
|
853 | |
|
|
854 | if (amount > 0) |
776 | if (amount) |
855 | { |
777 | { |
856 | tmp = arch_to_object (at); |
778 | object *ob = archetype::get (arch); |
|
|
779 | |
|
|
780 | if (!ob) |
|
|
781 | return 0; |
|
|
782 | |
857 | tmp->nrof = amount; |
783 | ob->nrof = amount; |
858 | tmp = insert_ob_in_ob (tmp, pl); |
784 | pl->insert (ob); |
859 | esrv_send_item (pl, tmp); |
|
|
860 | esrv_send_item (pl, pl); |
|
|
861 | } |
785 | } |
862 | |
786 | |
863 | return 1; |
787 | return 1; |
864 | } |
788 | } |
865 | |
789 | |
… | |
… | |
868 | * buy item. |
792 | * buy item. |
869 | * |
793 | * |
870 | * Modified to fill available race: gold containers before dumping |
794 | * Modified to fill available race: gold containers before dumping |
871 | * remaining coins in character's inventory. |
795 | * remaining coins in character's inventory. |
872 | */ |
796 | */ |
873 | void |
797 | bool |
874 | sell_item (object *op, object *pl) |
798 | sell_item (object *op, object *pl) |
875 | { |
799 | { |
876 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
800 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
877 | |
801 | |
878 | if (pl == NULL || pl->type != PLAYER) |
802 | if (pl == NULL || pl->type != PLAYER) |
879 | { |
803 | { |
880 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
804 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
881 | return; |
805 | return false; |
882 | } |
806 | } |
883 | |
807 | |
884 | op->custom_name = 0; |
808 | op->custom_name = 0; |
885 | |
809 | |
886 | if (!amount) |
810 | if (!amount) |
887 | { |
811 | { |
888 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", query_name (op)); |
812 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", |
889 | |
813 | query_name (op)); |
890 | /* Even if the character doesn't get anything for it, it may still be |
814 | // elmex: change: the player now gets the item back if the shop is not |
891 | * worth something. If so, make it unpaid |
815 | // interested in it. |
892 | */ |
|
|
893 | if (op->value) |
|
|
894 | { |
|
|
895 | SET_FLAG (op, FLAG_UNPAID); |
|
|
896 | SET_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
897 | } |
|
|
898 | |
|
|
899 | identify (op); |
|
|
900 | return; |
816 | return false; |
901 | } |
817 | } |
902 | |
818 | |
903 | /* We compare the price with the one for a player |
819 | /* We compare the price with the one for a player |
904 | * without bargaining skill. |
820 | * without bargaining skill. |
905 | * This determins the amount of exp (if any) gained for bargaining. |
821 | * This determins the amount of exp (if any) gained for bargaining. |
906 | * exp/10 -> 1 for each gold coin |
822 | * exp/10 -> 1 for each gold coin |
907 | */ |
823 | */ |
908 | extra_gain = amount - query_cost (op, pl, F_SELL | F_NO_BARGAIN | F_SHOP); |
824 | extra_gain = amount - query_cost (op, pl, F_SELL | F_NO_BARGAIN | F_SHOP); |
909 | |
825 | |
910 | if (extra_gain > 0) |
826 | if (extra_gain > 0) |
911 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
827 | change_exp (pl, extra_gain / 10, shstr_bargaining, SK_EXP_NONE); |
912 | |
828 | |
913 | pay_player (pl, amount); |
829 | pay_player (pl, amount); |
914 | |
830 | |
915 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
831 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
|
|
832 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
|
|
833 | pl->play_sound (sound_find ("shop_sell")); |
916 | |
834 | |
917 | SET_FLAG (op, FLAG_UNPAID); |
835 | op->set_flag (FLAG_UNPAID); |
918 | identify (op); |
836 | identify (op); |
919 | } |
|
|
920 | |
837 | |
|
|
838 | return true; |
|
|
839 | } |
921 | |
840 | |
922 | /* returns a double that is the ratio of the price that a shop will offer for |
841 | /* returns a double that is the ratio of the price that a shop will offer for |
923 | * item based on the shops specialisation. Does not take account of greed, |
842 | * item based on the shops specialisation. Does not take account of greed, |
924 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
843 | * returned value is between SPECIALISATION_EFFECT and 1. |
925 | * event is never less than 0.1 (calling functions divide by it) |
|
|
926 | */ |
844 | */ |
927 | static double |
845 | static double |
928 | shop_specialisation_ratio (const object *item, const maptile *map) |
846 | shop_specialisation_ratio (const object *item, const maptile *map) |
929 | { |
847 | { |
930 | shopitems *items = map->shopitems; |
848 | shopitems *items = map->shopitems; |
931 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
849 | int likedness = 0; |
932 | int i; |
850 | int i; |
933 | |
851 | |
934 | if (item == NULL) |
852 | if (item == NULL) |
935 | { |
853 | { |
936 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
854 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
937 | return 0; |
855 | return 0; |
938 | } |
856 | } |
939 | |
857 | |
940 | if (!item->type) |
858 | if (!item->type) |
941 | { |
859 | { |
942 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
860 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type: %s\n", item->debug_desc ()); |
943 | /* |
861 | /* |
944 | * I'm not really sure what the /right/ thing to do here is, these types of |
862 | * I'm not really sure what the /right/ thing to do here is, these types of |
945 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
863 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
946 | */ |
864 | */ |
947 | return ratio; |
865 | return SPECIALISATION_EFFECT; |
948 | } |
866 | } |
949 | |
867 | |
950 | if (map->shopitems) |
868 | if (map->shopitems) |
951 | { |
|
|
952 | for (i = 0; i < items[0].index; i++) |
869 | for (i = 0; i < items[0].index; i++) |
953 | if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) |
870 | if (items[i].typenum == item->type || (!items[i].typenum && !likedness)) |
954 | likedness = items[i].strength / 100.0; |
871 | likedness = items[i].strength; |
955 | } |
|
|
956 | |
872 | |
957 | if (likedness > 1.0) |
873 | if (likedness > 100) |
958 | { /* someone has been rather silly with the map headers. */ |
874 | { /* someone has been rather silly with the map headers. */ |
959 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
875 | LOG (llevDebug, "shop_specialisation ratio: item %s on map %s is above 100%%\n", item->debug_desc (), &map->path); |
960 | likedness = 1.0; |
876 | likedness = 100; |
961 | } |
877 | } |
962 | |
878 | |
963 | if (likedness < -1.0) |
879 | if (likedness < -100) |
964 | { |
880 | { |
965 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
881 | LOG (llevDebug, "shop_specialisation ratio: item %s on map %s is below -100%%\n", item->debug_desc (), &map->path); |
966 | likedness = -1.0; |
882 | likedness = -100; |
967 | } |
883 | } |
968 | |
884 | |
969 | ratio = ratio + (1.0 - ratio) * likedness; |
885 | return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.); |
970 | |
|
|
971 | if (ratio <= 0.1) |
|
|
972 | ratio = 0.1; /* if the ratio were much lower than this, we would get silly prices */ |
|
|
973 | |
|
|
974 | return ratio; |
|
|
975 | } |
886 | } |
976 | |
887 | |
977 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
888 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
978 | static double |
889 | static double |
979 | shop_greed (const maptile *map) |
890 | shop_greed (const maptile *map) |
980 | { |
891 | { |
981 | double greed = 1.0; |
|
|
982 | |
|
|
983 | if (map->shopgreed) |
|
|
984 | return map->shopgreed; |
892 | return map->shopgreed |
985 | return greed; |
893 | ? map->shopgreed |
|
|
894 | : 1.; |
986 | } |
895 | } |
987 | |
896 | |
988 | /* Returns a double based on how much the shopkeeper approves of the player. |
897 | /* Returns a double based on how much the shopkeeper approves of the player. |
989 | * this is based on the race of the shopkeeper and that of the player. |
898 | * this is based on the race of the shopkeeper and that of the player. |
990 | */ |
899 | */ |
991 | double |
900 | double |
992 | shopkeeper_approval (const maptile *map, const object *player) |
901 | shopkeeper_approval (const maptile *map, const object *player) |
993 | { |
902 | { |
994 | double approval = 1.0; |
903 | return map->shoprace && player->race != map->shoprace |
995 | |
904 | ? DISLIKE_RATIO |
996 | if (map->shoprace) |
905 | : 1.; |
997 | { |
|
|
998 | approval = NEUTRAL_RATIO; |
|
|
999 | if (player->race && !strcmp (player->race, map->shoprace)) |
|
|
1000 | approval = 1.0; |
|
|
1001 | } |
|
|
1002 | |
|
|
1003 | return approval; |
|
|
1004 | } |
906 | } |
1005 | |
907 | |
1006 | /* limit the value of items based on the wealth of the shop. If the item is close |
908 | /* limit the value of items based on the wealth of the shop. If the item is close |
1007 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
909 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
1008 | * below the minimum value the shop is prepared to trade in, then we don't |
910 | * below the minimum value the shop is prepared to trade in, then we don't |
1009 | * want it and offer nothing. If it isn't a shop, check whether we should do generic |
911 | * want it and offer nothing. If it isn't a shop, check whether we should do generic |
1010 | * value reduction. |
912 | * value reduction. |
1011 | * |
913 | * |
1012 | */ |
914 | */ |
1013 | static sint64 |
915 | static sint64 |
1014 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
916 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
1015 | { |
917 | { |
1016 | sint64 newval, unit_price, tmpshopmax; |
918 | sint64 newval, unit_price, tmpshopmax; |
… | |
… | |
1038 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
940 | tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default |
1039 | |
941 | |
1040 | if (map->shopmin && unit_price < map->shopmin) |
942 | if (map->shopmin && unit_price < map->shopmin) |
1041 | return 0; |
943 | return 0; |
1042 | else if (unit_price > tmpshopmax / 2) |
944 | else if (unit_price > tmpshopmax / 2) |
1043 | newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
945 | newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); |
1044 | else |
946 | else |
1045 | newval = unit_price; |
947 | newval = unit_price; |
1046 | } |
948 | } |
1047 | |
949 | |
1048 | newval *= quantity; |
950 | newval *= quantity; |
… | |
… | |
1052 | |
954 | |
1053 | /* gives a desciption of the shop on their current map to the player op. */ |
955 | /* gives a desciption of the shop on their current map to the player op. */ |
1054 | int |
956 | int |
1055 | describe_shop (const object *op) |
957 | describe_shop (const object *op) |
1056 | { |
958 | { |
|
|
959 | dynbuf_text buf; |
1057 | maptile *map = op->map; |
960 | maptile *map = op->map; |
1058 | |
961 | |
1059 | /*shopitems *items=map->shopitems; */ |
962 | /*shopitems *items=map->shopitems; */ |
1060 | int pos = 0, i; |
963 | int i; |
1061 | double opinion = 0; |
964 | double opinion = 0; |
1062 | char tmp[MAX_BUF] = "\0"; |
|
|
1063 | |
965 | |
1064 | if (op->type != PLAYER) |
966 | if (op->type != PLAYER) |
1065 | return 0; |
967 | return 0; |
1066 | |
968 | |
1067 | /*check if there is a shop specified for this map */ |
969 | /*check if there is a shop specified for this map */ |
1068 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
970 | if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) |
1069 | { |
971 | { |
1070 | new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); |
972 | buf << "From looking at the nearby shop you determine that it trades in "; |
|
|
973 | int lastcomma = 0, prevcomma = 0; |
1071 | |
974 | |
1072 | if (map->shopitems) |
975 | if (map->shopitems) |
1073 | for (i = 0; i < map->shopitems[0].index; i++) |
976 | for (i = 0; i < map->shopitems[0].index; i++) |
1074 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
977 | if (map->shopitems[i].name && map->shopitems[i].strength > 10) |
1075 | { |
978 | { |
1076 | snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); |
979 | buf << map->shopitems[i].name_pl; |
1077 | pos += strlen (tmp + pos); |
980 | prevcomma = lastcomma; |
|
|
981 | lastcomma = buf.size (); // remember offset |
|
|
982 | buf << ", "; |
1078 | } |
983 | } |
1079 | |
984 | |
1080 | if (!pos) |
985 | if (lastcomma) |
|
|
986 | { |
|
|
987 | buf.splice (lastcomma, 2); |
|
|
988 | |
|
|
989 | if (prevcomma) |
|
|
990 | buf.splice (prevcomma, 2, " and "); |
|
|
991 | } |
|
|
992 | else |
1081 | strcat (tmp, "a little of everything."); |
993 | buf << "a little of everything."; |
1082 | |
994 | |
1083 | /* format the string into a list */ |
995 | buf << ".\n\n"; |
1084 | make_list_like (tmp); |
|
|
1085 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp); |
|
|
1086 | |
996 | |
1087 | if (map->shopmax) |
997 | if (map->shopmax) |
1088 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); |
998 | buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n"; |
1089 | |
999 | |
1090 | if (map->shopmin) |
1000 | if (map->shopmin) |
1091 | new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); |
1001 | buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n"; |
1092 | |
1002 | |
1093 | if (map->shopgreed) |
1003 | if (map->shopgreed) |
1094 | { |
1004 | { |
1095 | if (map->shopgreed > 2.0) |
1005 | if (map->shopgreed > 2.0) |
1096 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); |
1006 | buf << "It tends to overcharge massively.\n\n"; |
1097 | else if (map->shopgreed > 1.5) |
1007 | else if (map->shopgreed > 1.5) |
1098 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); |
1008 | buf << "It tends to overcharge substantially.\n\n"; |
1099 | else if (map->shopgreed > 1.1) |
1009 | else if (map->shopgreed > 1.1) |
1100 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); |
1010 | buf << "It tends to overcharge slightly.\n\n"; |
1101 | else if (map->shopgreed < 0.9) |
1011 | else if (map->shopgreed < 0.9) |
1102 | new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); |
1012 | buf << "It tends to undercharge.\n\n"; |
1103 | } |
1013 | } |
1104 | |
1014 | |
1105 | if (map->shoprace) |
1015 | if (map->shoprace) |
1106 | { |
1016 | { |
1107 | opinion = shopkeeper_approval (map, op); |
1017 | opinion = shopkeeper_approval (map, op); |
|
|
1018 | |
1108 | if (opinion > 0.8) |
1019 | if (opinion > 0.8) |
1109 | new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); |
1020 | buf << "You think the shopkeeper likes you.\n\n"; |
1110 | else if (opinion > 0.5) |
1021 | else if (opinion > 0.5) |
1111 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); |
1022 | buf << "The shopkeeper seems unconcerned by you.\n\n"; |
1112 | else |
1023 | else |
1113 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); |
1024 | buf << "The shopkeeper seems to have taken a dislike to you.\n\n"; |
1114 | } |
1025 | } |
1115 | } |
1026 | } |
1116 | else |
1027 | else |
1117 | new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); |
1028 | buf << "There is no shop nearby.\n\n"; |
|
|
1029 | |
|
|
1030 | op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf); |
1118 | |
1031 | |
1119 | return 1; |
1032 | return 1; |
1120 | } |
1033 | } |
1121 | |
1034 | |
1122 | struct shopinv |
1035 | struct shopinv |
1123 | { |
1036 | { |
1124 | char *item_sort; |
1037 | char *item_sort; |
1125 | char *item_real; |
1038 | char *item_real; |
|
|
1039 | sint64 value; |
1126 | uint16 type; |
1040 | uint16 type; |
1127 | uint32 nrof; |
1041 | uint32 nrof; |
1128 | }; |
1042 | }; |
1129 | |
1043 | |
1130 | /* There are a lot fo extra casts in here just to suppress warnings - it |
1044 | /* There are a lot fo extra casts in here just to suppress warnings - it |
… | |
… | |
1137 | { |
1051 | { |
1138 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1052 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1139 | |
1053 | |
1140 | if (s1->type < s2->type) |
1054 | if (s1->type < s2->type) |
1141 | return -1; |
1055 | return -1; |
|
|
1056 | |
1142 | if (s1->type > s2->type) |
1057 | if (s1->type > s2->type) |
1143 | return 1; |
1058 | return 1; |
1144 | |
1059 | |
1145 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1060 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1146 | * via alphabetical order |
1061 | * via alphabetical order |
… | |
… | |
1149 | } |
1064 | } |
1150 | |
1065 | |
1151 | static void |
1066 | static void |
1152 | add_shop_item (object *tmp, shopinv * items, int *numitems, int *numallocated) |
1067 | add_shop_item (object *tmp, shopinv * items, int *numitems, int *numallocated) |
1153 | { |
1068 | { |
1154 | #if 0 |
|
|
1155 | char buf[MAX_BUF]; |
|
|
1156 | #endif |
|
|
1157 | /* clear unpaid flag so that doesn't come up in query |
1069 | /* clear unpaid flag so that doesn't come up in query |
1158 | * string. We clear nrof so that we can better sort |
1070 | * string. We clear nrof so that we can better sort |
1159 | * the object names. |
1071 | * the object names. |
1160 | */ |
1072 | */ |
1161 | |
1073 | |
1162 | CLEAR_FLAG (tmp, FLAG_UNPAID); |
1074 | tmp->clr_flag (FLAG_UNPAID); |
1163 | items[*numitems].nrof = tmp->nrof; |
1075 | items[*numitems].nrof = tmp->nrof; |
1164 | /* Non mergable items have nrof of 0, but count them as one |
1076 | /* Non mergable items have nrof of 0, but count them as one |
1165 | * so the display is properly. |
1077 | * so the display is properly. |
1166 | */ |
1078 | */ |
1167 | if (tmp->nrof == 0) |
1079 | if (tmp->nrof == 0) |
1168 | items[*numitems].nrof++; |
1080 | items[*numitems].nrof++; |
1169 | items[*numitems].type = tmp->type; |
1081 | items[*numitems].type = tmp->type; |
|
|
1082 | |
|
|
1083 | items[*numitems].value = tmp->value; |
1170 | |
1084 | |
1171 | switch (tmp->type) |
1085 | switch (tmp->type) |
1172 | { |
1086 | { |
1173 | #if 0 |
1087 | #if 0 |
1174 | case BOOTS: |
1088 | case BOOTS: |
… | |
… | |
1186 | #endif |
1100 | #endif |
1187 | |
1101 | |
1188 | default: |
1102 | default: |
1189 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1103 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1190 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1104 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
|
|
1105 | items[*numitems].value += tmp->value; |
1191 | (*numitems)++; |
1106 | (*numitems)++; |
1192 | break; |
1107 | break; |
1193 | } |
1108 | } |
1194 | SET_FLAG (tmp, FLAG_UNPAID); |
1109 | |
|
|
1110 | tmp->set_flag (FLAG_UNPAID); |
1195 | } |
1111 | } |
1196 | |
1112 | |
1197 | void |
1113 | void |
1198 | shop_listing (object *op) |
1114 | shop_listing (object *sign, object *op) |
1199 | { |
1115 | { |
1200 | int i, j, numitems = 0, numallocated = 0, nx, ny; |
1116 | int i, j, x1, x2, y1, y2; |
1201 | char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
1117 | const char *shop_coords = sign->kv [shstr_shop_coords]; |
1202 | object *stack; |
1118 | object *stack; |
1203 | shopinv *items; |
1119 | shopinv *items; |
1204 | |
1120 | |
1205 | /* Should never happen, but just in case a monster does apply a sign */ |
1121 | /* Should never happen, but just in case a monster does apply a sign */ |
1206 | if (op->type != PLAYER) |
1122 | if (!op->is_player ()) |
1207 | return; |
1123 | return; |
1208 | |
1124 | |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
1125 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
1210 | |
1126 | |
1211 | magic_mapping_mark (op, map_mark, 3); |
1127 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
1212 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1128 | { |
|
|
1129 | x1 = 0; |
|
|
1130 | y1 = 0; |
|
|
1131 | x2 = op->map->width - 1; |
|
|
1132 | y2 = op->map->height - 1; |
|
|
1133 | } |
|
|
1134 | |
1213 | numallocated = 40; |
1135 | int numallocated = 40; |
|
|
1136 | int numitems = 0; |
|
|
1137 | items = (shopinv *)malloc (sizeof (shopinv) * numallocated); |
1214 | |
1138 | |
1215 | /* Find all the appropriate items */ |
1139 | /* Find all the appropriate items */ |
1216 | for (i = 0; i < op->map->width; i++) |
1140 | for (i = x1; i <= x2; i++) |
1217 | { |
1141 | for (j = y1; j < y2; j++) |
1218 | for (j = 0; j < op->map->height; j++) |
1142 | if (op->map->is_in_shop (i, j)) |
1219 | { |
1143 | { |
1220 | // magic map code now centers the map on the object at MAGIC_MAP_HALF. |
1144 | stack = GET_MAP_OB (op->map, i, j); |
1221 | nx = i - op->x + MAGIC_MAP_HALF; |
|
|
1222 | ny = j - op->y + MAGIC_MAP_HALF; |
|
|
1223 | /* unlikely, but really big shops could run into this issue */ |
|
|
1224 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
|
|
1225 | continue; |
|
|
1226 | |
1145 | |
1227 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
1146 | while (stack) |
1228 | { |
1147 | { |
1229 | stack = GET_MAP_OB (op->map, i, j); |
1148 | if (stack->flag [FLAG_UNPAID]) |
1230 | |
|
|
1231 | while (stack) |
|
|
1232 | { |
1149 | { |
1233 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
|
|
1234 | { |
|
|
1235 | if (numitems == numallocated) |
1150 | if (numitems == numallocated) |
1236 | { |
|
|
1237 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1151 | items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2)); |
1238 | numallocated += 10; |
|
|
1239 | } |
|
|
1240 | |
1152 | |
1241 | add_shop_item (stack, items, &numitems, &numallocated); |
1153 | add_shop_item (stack, items, &numitems, &numallocated); |
1242 | } |
|
|
1243 | |
|
|
1244 | stack = stack->above; |
|
|
1245 | } |
1154 | } |
|
|
1155 | |
|
|
1156 | stack = stack->above; |
1246 | } |
1157 | } |
1247 | } |
1158 | } |
1248 | } |
|
|
1249 | |
1159 | |
1250 | free (map_mark); |
1160 | buf << (numitems ? "T<This shop contains:>\n\n" |
1251 | |
1161 | : "T<This shop is currently empty.>"); |
1252 | if (numitems == 0) |
|
|
1253 | { |
|
|
1254 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
|
|
1255 | free (items); |
|
|
1256 | return; |
|
|
1257 | } |
|
|
1258 | |
1162 | |
1259 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1163 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1260 | |
1164 | |
1261 | for (i = 0; i < numitems; i++) |
1165 | for (i = 0; i < numitems; i++) |
1262 | { |
1166 | { |
1263 | /* Collapse items of the same name together */ |
1167 | /* Collapse items of the same name together */ |
1264 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1168 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1265 | { |
|
|
1266 | items[i + 1].nrof += items[i].nrof; |
1169 | items[i + 1].nrof += items[i].nrof; |
1267 | free (items[i].item_sort); |
|
|
1268 | free (items[i].item_real); |
|
|
1269 | } |
|
|
1270 | else |
1170 | else |
1271 | { |
1171 | { |
1272 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s", |
1172 | buf.printf ( |
1273 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1173 | " %4d %s\n for %s\n", |
|
|
1174 | items[i].nrof ? items[i].nrof : 1, |
|
|
1175 | items[i].nrof == 1 ? items[i].item_sort : items[i].item_real, |
|
|
1176 | cost_string_from_value (items[i].value, op->flag [FLAG_WIZ] ? 0 : 1)); |
|
|
1177 | } |
|
|
1178 | |
1274 | free (items[i].item_sort); |
1179 | free (items[i].item_sort); |
1275 | free (items[i].item_real); |
1180 | free (items[i].item_real); |
1276 | } |
|
|
1277 | } |
1181 | } |
|
|
1182 | |
|
|
1183 | op->contr->infobox (MSG_CHANNEL ("shopitems"), buf); |
1278 | |
1184 | |
1279 | free (items); |
1185 | free (items); |
1280 | } |
1186 | } |
1281 | |
1187 | |
1282 | /* elmex: this function checks whether the object is in a shop */ |
1188 | /* elmex: this function checks whether we are in a shop or not |
|
|
1189 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
|
|
1190 | floor tile. this possibly will make map bugs where shopfloors are above |
|
|
1191 | floors more obvious. |
|
|
1192 | */ |
1283 | bool |
1193 | bool |
1284 | is_in_shop (object *o) |
1194 | maptile::is_in_shop (int x, int y) const |
1285 | { |
1195 | { |
1286 | if (!o->map) |
|
|
1287 | return false; |
|
|
1288 | |
|
|
1289 | return is_in_shop (o->map, o->x, o->y); |
|
|
1290 | } |
|
|
1291 | |
|
|
1292 | /* elmex: this function checks whether we are in a shop or not */ |
|
|
1293 | bool |
|
|
1294 | is_in_shop (maptile *map, int x, int y) |
|
|
1295 | { |
|
|
1296 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1196 | for (object *floor = at (x, y).bot; floor; floor = floor->above) |
|
|
1197 | if (floor->flag [FLAG_IS_FLOOR]) |
1297 | if (floor->type == SHOP_FLOOR) |
1198 | return floor->type == SHOP_FLOOR; |
1298 | return true; |
|
|
1299 | |
1199 | |
1300 | return false; |
1200 | return false; |
1301 | } |
1201 | } |
|
|
1202 | |