… | |
… | |
987 | if (op->type == PLAYER && op->contr->tmp_invis) |
987 | if (op->type == PLAYER && op->contr->tmp_invis) |
988 | { |
988 | { |
989 | op->contr->tmp_invis = 0; |
989 | op->contr->tmp_invis = 0; |
990 | op->invisible = 0; |
990 | op->invisible = 0; |
991 | op->hide = 0; |
991 | op->hide = 0; |
992 | update_object (op, UP_OBJ_FACE); |
992 | update_object (op, UP_OBJ_CHANGE); |
993 | } |
993 | } |
994 | |
994 | |
995 | success = attack_ob (tmp, op); |
995 | success = attack_ob (tmp, op); |
996 | |
996 | |
997 | /* print appropriate messages to the player */ |
997 | /* print appropriate messages to the player */ |