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/cvs/deliantra/server/server/skill_util.C
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Comparing deliantra/server/server/skill_util.C (file contents):
Revision 1.36 by root, Thu May 3 04:50:27 2007 UTC vs.
Revision 1.37 by root, Thu May 3 09:39:56 2007 UTC

918 } 918 }
919 919
920 /* now try to ready the new skill */ 920 /* now try to ready the new skill */
921 if (!change_skill (op, skill, 0)) 921 if (!change_skill (op, skill, 0))
922 { /* oh oh, trouble! */ 922 { /* oh oh, trouble! */
923 new_draw_info_format (NDI_UNIQUE, 0, tmp, "Couldn't change to skill %s", &skill->name); 923 new_draw_info_format (NDI_UNIQUE, 0, op, "Couldn't change to skill %s", &skill->name);
924 return 0; 924 return 0;
925 } 925 }
926 } 926 }
927 927
928 if (!pl->combat_ob) 928 if (!pl->combat_ob)
933 } 933 }
934 934
935 if (op->current_weapon != pl->combat_ob) 935 if (op->current_weapon != pl->combat_ob)
936 { 936 {
937 op->current_weapon = pl->combat_ob; 937 op->current_weapon = pl->combat_ob;
938 new_draw_info_format (NDI_UNIQUE, 0, op, "You switch to your %s.", &op->current_weapon->name);
938 op->update_stats (); 939 op->update_stats ();
939 } 940 }
940 941
941 /* lose invisiblity/hiding status for running attacks */ 942 /* lose invisiblity/hiding status for running attacks */
942 943
1025 } 1026 }
1026 1027
1027 return do_skill_attack (tmp, pl, string, skill); 1028 return do_skill_attack (tmp, pl, string, skill);
1028} 1029}
1029 1030
1030
1031/* attack_hth() - this handles all hand-to-hand attacks -b.t. */ 1031/* attack_hth() - this handles all hand-to-hand attacks -b.t. */
1032 1032
1033/* July 5, 1995 - I broke up attack_hth() into 2 parts. In the first 1033/* July 5, 1995 - I broke up attack_hth() into 2 parts. In the first
1034 * (attack_hth) we check for weapon use, etc in the second (the new 1034 * (attack_hth) we check for weapon use, etc in the second (the new
1035 * function skill_attack() we actually attack. 1035 * function skill_attack() we actually attack.
1036 */ 1036 */
1037
1038static int 1037static int
1039attack_hth (object *pl, int dir, const char *string, object *skill) 1038attack_hth (object *pl, int dir, const char *string, object *skill)
1040{ 1039{
1041 object *enemy = NULL, *weapon; 1040 object *enemy = NULL, *weapon;
1042 1041
1051 if (pl->type == PLAYER) 1050 if (pl->type == PLAYER)
1052 { 1051 {
1053 new_draw_info (NDI_UNIQUE, 0, pl, "You unwield your weapon in order to attack."); 1052 new_draw_info (NDI_UNIQUE, 0, pl, "You unwield your weapon in order to attack.");
1054 esrv_update_item (UPD_FLAGS, pl, weapon); 1053 esrv_update_item (UPD_FLAGS, pl, weapon);
1055 } 1054 }
1055
1056 break; 1056 break;
1057 } 1057 }
1058 } 1058 }
1059 1059
1060 return skill_attack (enemy, pl, dir, string, skill); 1060 return skill_attack (enemy, pl, dir, string, skill);

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