… | |
… | |
797 | } |
797 | } |
798 | |
798 | |
799 | clear_win_info (op); |
799 | clear_win_info (op); |
800 | new_draw_info (NDI_UNIQUE, 0, op, "Player skills:"); |
800 | new_draw_info (NDI_UNIQUE, 0, op, "Player skills:"); |
801 | if (num_skills_found > 1) |
801 | if (num_skills_found > 1) |
802 | qsort (skills, num_skills_found, MAX_BUF, (int (*)(const void *, const void *)) strcmp); |
802 | qsort (skills, num_skills_found, MAX_BUF, (int (*)(const void *, const void *)) std::strcmp); |
803 | |
803 | |
804 | for (i = 0; i < num_skills_found; i++) |
804 | for (i = 0; i < num_skills_found; i++) |
805 | { |
|
|
806 | new_draw_info (NDI_UNIQUE, 0, op, skills[i]); |
805 | new_draw_info (NDI_UNIQUE, 0, op, skills[i]); |
807 | } |
|
|
808 | |
806 | |
809 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can handle %d weapon improvements.", op->level / 5 + 5); |
807 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can handle %d weapon improvements.", op->level / 5 + 5); |
810 | |
808 | |
811 | cp = determine_god (op); |
809 | cp = determine_god (op); |
812 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s.", cp ? cp : "no god at current time"); |
810 | new_draw_info_format (NDI_UNIQUE, 0, op, "You worship %s.", cp ? cp : "no god at current time"); |