1 | |
1 | |
2 | /* |
2 | /* |
3 | * static char *rcsid_skill_util_c = |
3 | * static char *rcsid_skill_util_c = |
4 | * "$Id: skill_util.C,v 1.10 2006/09/12 00:26:16 root Exp $"; |
4 | * "$Id: skill_util.C,v 1.11 2006/09/12 00:53:57 root Exp $"; |
5 | */ |
5 | */ |
6 | |
6 | |
7 | /* |
7 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
9 | |
9 | |
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42 | */ |
42 | */ |
43 | |
43 | |
44 | /* define the following for skills utility debuging */ |
44 | /* define the following for skills utility debuging */ |
45 | |
45 | |
46 | /* #define SKILL_UTIL_DEBUG */ |
46 | /* #define SKILL_UTIL_DEBUG */ |
47 | |
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48 | #define WANT_UNARMED_SKILLS |
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49 | |
47 | |
50 | #include <global.h> |
48 | #include <global.h> |
51 | #include <object.h> |
49 | #include <object.h> |
52 | #ifndef __CEXTRACT__ |
50 | #ifndef __CEXTRACT__ |
53 | # include <sproto.h> |
51 | # include <sproto.h> |
54 | #endif |
52 | #endif |
55 | #include <living.h> /* for defs of STR,CON,DEX,etc. -b.t. */ |
53 | #include <living.h> /* for defs of STR,CON,DEX,etc. -b.t. */ |
56 | #include <spells.h> |
54 | #include <spells.h> |
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55 | |
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56 | /* Table of unarmed attack skills. Terminated by -1. This |
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57 | * is also the list that we should try to use skills when |
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58 | * automatically applying one for the player. |
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59 | * Note it is hardcoded in the skill_util.c that dragons always |
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60 | * want clawing if possible. |
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61 | */ |
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62 | static uint8 unarmed_skills[] = { |
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63 | SK_KARATE, |
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64 | SK_CLAWING, |
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65 | SK_FLAME_TOUCH, |
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66 | SK_SPARK_TOUCH, |
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67 | SK_SHIVER, |
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68 | SK_ACID_SPLASH, |
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69 | SK_POISON_NAIL, |
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70 | SK_PUNCHING, |
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71 | (uint8)-1 |
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72 | }; |
57 | |
73 | |
58 | static int attack_hth (object *pl, int dir, const char *string, object *skill); |
74 | static int attack_hth (object *pl, int dir, const char *string, object *skill); |
59 | static int attack_melee_weapon (object *op, int dir, const char *string, object *skill); |
75 | static int attack_melee_weapon (object *op, int dir, const char *string, object *skill); |
60 | |
76 | |
61 | /* init_skills basically just sets up the skill_names table |
77 | /* init_skills basically just sets up the skill_names table |