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Comparing deliantra/server/server/skill_util.C (file contents):
Revision 1.101 by root, Tue Feb 8 01:03:47 2011 UTC vs.
Revision 1.106 by root, Wed Nov 23 06:05:38 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* Created July 95 to separate skill utilities from actual skills -b.t. */ 25/* Created July 95 to separate skill utilities from actual skills -b.t. */
26 26
195 * one that accumulates exp, has the level, etc). 195 * one that accumulates exp, has the level, etc).
196 * 196 *
197 * It is presumed that the player will be needing to actually 197 * It is presumed that the player will be needing to actually
198 * use the skill, so thus if use of the skill requires a skill 198 * use the skill, so thus if use of the skill requires a skill
199 * tool, this code will equip it. 199 * tool, this code will equip it.
200 * 200 *
201 * This code is basically the same as find_skill_by_name() above, 201 * This code is basically the same as find_skill_by_name() above,
202 * but instead a skill name, we search by matching number. 202 * but instead a skill name, we search by matching number.
203 * this replaces find_skill. 203 * this replaces find_skill.
204 * 204 *
205 * MUST NOT BE USED IN NEW CODE! (schmorp) 205 * MUST NOT BE USED IN NEW CODE! (schmorp)
661/* show_skills() - Meant to allow players to examine 661/* show_skills() - Meant to allow players to examine
662 * their current skill list. 662 * their current skill list.
663 * This shows the amount of exp they have in the skills. 663 * This shows the amount of exp they have in the skills.
664 * we also include some other non skill related info (god, 664 * we also include some other non skill related info (god,
665 * max weapon improvments, item power). 665 * max weapon improvments, item power).
666 * Note this function is a bit more complicated becauase we 666 * Note this function is a bit more complicated because we
667 * we want ot sort the skills before printing them. If we 667 * we want to sort the skills before printing them. If we
668 * just dumped this as we found it, this would be a bit 668 * just dumped this as we found it, this would be a bit
669 * simpler. 669 * simpler.
670 */ 670 */
671void 671void
672show_skills (object *pl, const char *search) 672show_skills (object *pl, const char *search)

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