1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Created July 95 to separate skill utilities from actual skills -b.t. */ |
25 | /* Created July 95 to separate skill utilities from actual skills -b.t. */ |
… | |
… | |
109 | } |
110 | } |
110 | } |
111 | } |
111 | } |
112 | } |
112 | |
113 | |
113 | static object * |
114 | static object * |
114 | find_skill (object *who, const shstr &sh) |
115 | find_skill (object *who, shstr_cmp name) |
115 | { |
116 | { |
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117 | if (who->chosen_skill |
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118 | && who->chosen_skill->skill == name |
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119 | && who->chosen_skill->type == SKILL) |
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120 | return who->chosen_skill; |
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121 | |
116 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
122 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
117 | if (tmp->skill == sh && tmp->type == SKILL) |
123 | if (tmp->skill == name && tmp->type == SKILL) |
118 | return tmp; |
124 | return splay (tmp); |
119 | |
125 | |
120 | return 0; |
126 | return 0; |
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127 | } |
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128 | |
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129 | object *player::find_skill (shstr_cmp name) const |
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130 | { |
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131 | // might want to use last_skill_obj at one point, or maybe not |
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132 | return ::find_skill (ob, name); |
121 | } |
133 | } |
122 | |
134 | |
123 | /* This returns the skill pointer of the given name (the |
135 | /* This returns the skill pointer of the given name (the |
124 | * one that accumulates exp, has the level, etc). |
136 | * one that accumulates exp, has the level, etc). |
125 | * |
137 | * |
126 | * It is presumed that the player will be needing to actually |
138 | * It is presumed that the player will be needing to actually |
127 | * use the skill, so thus if use of the skill requires a skill |
139 | * use the skill, so thus if use of the skill requires a skill |
128 | * tool, this code will equip it. |
140 | * tool, this code will equip it. |
129 | */ |
141 | */ |
130 | object * |
142 | object * |
131 | find_skill_by_name (object *who, const shstr &sh) |
143 | find_skill_by_name (object *who, shstr_cmp sh) |
132 | { |
144 | { |
133 | object *skill_tool = 0; |
145 | object *skill_tool = 0; |
134 | |
146 | |
135 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
147 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
136 | if (tmp->skill == sh) |
148 | if (tmp->skill == sh) |
… | |
… | |
163 | |
175 | |
164 | return splay (skill); |
176 | return splay (skill); |
165 | } |
177 | } |
166 | |
178 | |
167 | object * |
179 | object * |
168 | find_skill_by_name (object *who, const char *name) |
180 | find_skill_by_name_fuzzy (object *who, const char *name) |
169 | { |
181 | { |
170 | if (!name) |
182 | if (!name) |
171 | return 0; |
183 | return 0; |
172 | |
184 | |
173 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
185 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
174 | if ((tmp->type == SKILL || tmp->type == SKILL_TOOL) |
186 | if ((tmp->type == SKILL || tmp->type == SKILL_TOOL) |
175 | && tmp->skill.begins_with (name)) |
187 | && tmp->skill.starts_with (name)) |
176 | if (object *skop = find_skill_by_name (who, tmp->skill)) |
188 | if (object *skop = find_skill_by_name (who, tmp->skill)) |
177 | return skop; |
189 | return skop; |
178 | |
190 | |
179 | return 0; |
191 | return 0; |
180 | } |
192 | } |
… | |
… | |
249 | */ |
261 | */ |
250 | int |
262 | int |
251 | do_skill (object *op, object *part, object *skill, int dir, const char *string) |
263 | do_skill (object *op, object *part, object *skill, int dir, const char *string) |
252 | { |
264 | { |
253 | int success = 0, exp = 0; |
265 | int success = 0, exp = 0; |
254 | int did_alc = 0; |
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255 | |
266 | |
256 | if (!skill) |
267 | if (!skill) |
257 | return 0; |
268 | return 0; |
258 | |
269 | |
259 | /* The code below presumes that the skill points to the object that |
270 | /* The code below presumes that the skill points to the object that |
… | |
… | |
384 | case SK_LITERACY: |
395 | case SK_LITERACY: |
385 | case SK_WOODSMAN: |
396 | case SK_WOODSMAN: |
386 | /* first, we try to find a cauldron, and do the alchemy thing. |
397 | /* first, we try to find a cauldron, and do the alchemy thing. |
387 | * failing that, we go and identify stuff. |
398 | * failing that, we go and identify stuff. |
388 | */ |
399 | */ |
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400 | { |
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401 | bool found_cauldron = false; |
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402 | |
389 | for (object *next, *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = next) |
403 | for (object *next, *tmp = GET_MAP_OB (op->map, op->x, op->y); tmp; tmp = next) |
390 | { |
404 | { |
391 | next = tmp->above; |
405 | next = tmp->above; |
392 | |
406 | |
393 | if (QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
407 | if (QUERY_FLAG (tmp, FLAG_IS_CAULDRON)) |
394 | { |
408 | { |
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409 | found_cauldron = true; |
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410 | |
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411 | if (tmp->skill != skill->skill) |
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412 | { |
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413 | op->failmsg (format ("You can't use the %s with the %s skill!", |
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414 | query_name (tmp), |
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415 | query_name (skill))); |
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416 | break; |
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417 | } |
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418 | |
395 | attempt_do_alchemy (op, tmp); |
419 | attempt_do_alchemy (op, tmp, skill); |
396 | |
420 | |
397 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
421 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
398 | esrv_send_inventory (op, tmp); |
422 | esrv_send_inventory (op, tmp); |
399 | |
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400 | did_alc = 1; |
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401 | } |
423 | } |
402 | } |
424 | } |
403 | |
425 | |
404 | if (did_alc == 0) |
426 | if (!found_cauldron) |
405 | exp = success = skill_ident (op, skill); |
427 | exp = success = skill_ident (op, skill); |
406 | |
428 | } |
407 | break; |
429 | break; |
408 | |
430 | |
409 | case SK_DET_MAGIC: |
431 | case SK_DET_MAGIC: |
410 | case SK_DET_CURSE: |
432 | case SK_DET_CURSE: |
411 | exp = success = skill_ident (op, skill); |
433 | exp = success = skill_ident (op, skill); |
… | |
… | |
670 | |
692 | |
671 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
693 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
672 | { |
694 | { |
673 | if (tmp->type == SKILL) |
695 | if (tmp->type == SKILL) |
674 | { |
696 | { |
675 | if (search && !strstr (tmp->name, search)) |
697 | if (search && !tmp->name.contains (search)) |
676 | continue; |
698 | continue; |
677 | |
699 | |
678 | char buf[30]; |
700 | char buf[30]; |
679 | |
701 | |
680 | /* Basically want to fill this out to 30 spaces with periods */ |
702 | /* Basically want to fill this out to 30 spaces with periods */ |
… | |
… | |
694 | * it so it doesn't crash the server - otherwise, one character may |
716 | * it so it doesn't crash the server - otherwise, one character may |
695 | * crash the server numerous times. |
717 | * crash the server numerous times. |
696 | */ |
718 | */ |
697 | if (num_skills_found >= NUM_SKILLS) |
719 | if (num_skills_found >= NUM_SKILLS) |
698 | { |
720 | { |
699 | new_draw_info (NDI_RED, 0, op, "Your character has too many skills."); |
721 | new_draw_info (NDI_RED | NDI_REPLY, 0, op, "Your character has too many skills."); |
700 | new_draw_info (NDI_RED, 0, op, "Something isn't right - contact the server admin"); |
722 | new_draw_info (NDI_RED | NDI_REPLY, 0, op, "Something isn't right - contact the server admin"); |
701 | break; |
723 | break; |
702 | } |
724 | } |
703 | } |
725 | } |
704 | } |
726 | } |
705 | |
727 | |
706 | dynbuf_text msg (4096, 1024); |
728 | dynbuf_text &msg = msg_dynbuf; msg.clear (); |
707 | |
729 | |
708 | msg << "T<Player skills:>\n\n"; |
730 | msg << "T<Player skills:>\n\n"; |
709 | if (num_skills_found > 1) |
731 | if (num_skills_found > 1) |
710 | qsort (skills, num_skills_found, sizeof (skills [0]), (int (*)(const void *, const void *)) std::strcmp); |
732 | qsort (skills, num_skills_found, sizeof (skills [0]), (int (*)(const void *, const void *)) std::strcmp); |
711 | |
733 | |
… | |
… | |
741 | |
763 | |
742 | for (skop = op->inv; skop; skop = skop->below) |
764 | for (skop = op->inv; skop; skop = skop->below) |
743 | { |
765 | { |
744 | if (skop->type == SKILL |
766 | if (skop->type == SKILL |
745 | && QUERY_FLAG (skop, FLAG_CAN_USE_SKILL) |
767 | && QUERY_FLAG (skop, FLAG_CAN_USE_SKILL) |
746 | && !strncasecmp (string, skop->skill, MIN (strlen (string), (size_t) strlen (skop->skill)))) |
768 | && !strncasecmp (string, skop->skill, min (strlen (string), (size_t) strlen (skop->skill)))) |
747 | break; |
769 | break; |
748 | else if (skop->type == SKILL_TOOL |
770 | else if (skop->type == SKILL_TOOL |
749 | && !strncasecmp (string, skop->skill, MIN (strlen (string), (size_t) strlen (skop->skill)))) |
771 | && !strncasecmp (string, skop->skill, min (strlen (string), (size_t) strlen (skop->skill)))) |
750 | break; |
772 | break; |
751 | } |
773 | } |
752 | |
774 | |
753 | if (!skop) |
775 | if (!skop) |
754 | { |
776 | { |
… | |
… | |
880 | /* lose invisiblity/hiding status for running attacks */ |
902 | /* lose invisiblity/hiding status for running attacks */ |
881 | if (pl->tmp_invis) |
903 | if (pl->tmp_invis) |
882 | { |
904 | { |
883 | pl->tmp_invis = 0; |
905 | pl->tmp_invis = 0; |
884 | op->invisible = 0; |
906 | op->invisible = 0; |
885 | op->hide = 0; |
907 | op->flag [FLAG_HIDDEN] = 0; |
886 | update_object (op, UP_OBJ_CHANGE); |
908 | update_object (op, UP_OBJ_CHANGE); |
887 | } |
909 | } |
888 | } |
910 | } |
889 | |
911 | |
890 | int success = attack_ob (tmp, op); |
912 | int success = attack_ob (tmp, op); |