ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/skill_util.C
(Generate patch)

Comparing deliantra/server/server/skill_util.C (file contents):
Revision 1.79 by root, Sat Nov 7 18:30:06 2009 UTC vs.
Revision 1.85 by root, Sat Apr 3 03:35:33 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
59/* init_skills basically just sets up the skill_names table 59/* init_skills basically just sets up the skill_names table
60 * above. The index into the array is set up by the 60 * above. The index into the array is set up by the
61 * subtypes. 61 * subtypes.
62 */ 62 */
63void 63void
64init_skills (void) 64init_skills ()
65{ 65{
66 for_all_archetypes (at) 66 for_all_archetypes (at)
67 if (at->type == SKILL) 67 if (at->type == SKILL)
68 { 68 {
69 if (skill_names[at->subtype]) 69 if (skill_names[at->subtype])
168 168
169 if (!skill) 169 if (!skill)
170 skill = give_skill_by_name (who, skill_tool->skill); 170 skill = give_skill_by_name (who, skill_tool->skill);
171 171
172 if (!skill_tool->flag [FLAG_APPLIED]) 172 if (!skill_tool->flag [FLAG_APPLIED])
173 if (apply_special (who, splay (skill_tool), AP_APPLY | AP_NO_READY)) 173 if (apply_special (who, splay (skill_tool), AP_APPLY))
174 return 0; 174 return 0;
175 175
176 return splay (skill); 176 return splay (skill);
177} 177}
178 178
808} 808}
809 809
810static bool 810static bool
811hth_skill_p (object *skill) 811hth_skill_p (object *skill)
812{ 812{
813 return (skill_flags [skill->subtype] & (SF_COMBAT | SF_NEED_WEAPON)) == SF_COMBAT; 813 return (skill_flags [skill->subtype] & (SF_COMBAT | SF_NEED_ITEM)) == SF_COMBAT;
814} 814}
815 815
816/* This finds the first unarmed skill the player has, and returns it. 816/* This finds the first unarmed skill the player has, and returns it.
817 */ 817 */
818static object * 818static object *
879 879
880 if (!skill) 880 if (!skill)
881 new_draw_info (NDI_BLACK, 0, op, "You have no unarmed combat skills!"); 881 new_draw_info (NDI_BLACK, 0, op, "You have no unarmed combat skills!");
882 } 882 }
883 883
884 if (skill) 884 op->apply (skill);
885 {
886 op->change_skill (0);
887 apply_special (op, skill, AP_APPLY);
888 }
889 } 885 }
890 886
891 if (!pl->combat_ob) 887 if (!pl->combat_ob)
892 { 888 {
893 LOG (llevError, "Could not find anything to attack on %s\n", &op->name); 889 LOG (llevError, "Could not find anything to attack on %s\n", &op->name);
894 return 0; 890 return 0;
895 } 891 }
896 } 892 }
897 893
898 if (!op->change_weapon (pl->combat_ob)) 894 if (!op->apply (pl->combat_ob))
899 return 0; 895 return 0;
900 } 896 }
901 897
902 /* lose invisiblity/hiding status for running attacks */ 898 /* lose invisiblity/hiding status for running attacks */
903 if (pl->tmp_invis) 899 if (pl->tmp_invis)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines