… | |
… | |
168 | |
168 | |
169 | if (!skill) |
169 | if (!skill) |
170 | skill = give_skill_by_name (who, skill_tool->skill); |
170 | skill = give_skill_by_name (who, skill_tool->skill); |
171 | |
171 | |
172 | if (!skill_tool->flag [FLAG_APPLIED]) |
172 | if (!skill_tool->flag [FLAG_APPLIED]) |
173 | if (apply_special (who, splay (skill_tool), AP_APPLY)) |
173 | if (!who->apply (splay (skill_tool))) |
174 | return 0; |
174 | return 0; |
175 | |
175 | |
176 | return splay (skill); |
176 | return splay (skill); |
177 | } |
177 | } |
178 | |
178 | |
179 | object * |
179 | object * |
180 | find_skill_by_name_fuzzy (object *who, const char *name) |
180 | find_skill_by_name_fuzzy (object *who, const char *name) |
181 | { |
181 | { |
182 | if (!name) |
182 | if (name) |
183 | return 0; |
|
|
184 | |
|
|
185 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
183 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
186 | if ((tmp->type == SKILL || tmp->type == SKILL_TOOL) |
184 | if ((tmp->type == SKILL || tmp->type == SKILL_TOOL) |
187 | && tmp->skill.starts_with (name)) |
185 | && tmp->skill.starts_with (name)) |
188 | if (object *skop = find_skill_by_name (who, tmp->skill)) |
186 | if (object *skop = find_skill_by_name (who, tmp->skill)) |
189 | return skop; |
187 | return skop; |
190 | |
188 | |
191 | return 0; |
189 | return 0; |
192 | } |
190 | } |
193 | |
191 | |
194 | /* This returns the skill pointer of the given name (the |
192 | /* This returns the skill pointer of the given name (the |
… | |
… | |
209 | if (tmp->type == SKILL && tmp->subtype == skillno) |
207 | if (tmp->type == SKILL && tmp->subtype == skillno) |
210 | if (object *skop = find_skill_by_name (who, tmp->skill)) |
208 | if (object *skop = find_skill_by_name (who, tmp->skill)) |
211 | return skop; |
209 | return skop; |
212 | |
210 | |
213 | return 0; |
211 | return 0; |
214 | } |
|
|
215 | |
|
|
216 | /* This changes the objects chosen_skill to new_skill. |
|
|
217 | * return 1 on success, 0 on error |
|
|
218 | */ |
|
|
219 | bool |
|
|
220 | object::change_skill (object *new_skill) |
|
|
221 | { |
|
|
222 | if (type != PLAYER) |
|
|
223 | return 0; |
|
|
224 | |
|
|
225 | // optimise this supposedly common case |
|
|
226 | if (new_skill == chosen_skill) |
|
|
227 | return 1; |
|
|
228 | |
|
|
229 | if (chosen_skill) |
|
|
230 | { |
|
|
231 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
232 | change_abil (this, chosen_skill); |
|
|
233 | } |
|
|
234 | |
|
|
235 | chosen_skill = new_skill; |
|
|
236 | |
|
|
237 | if (chosen_skill) |
|
|
238 | { |
|
|
239 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
240 | change_abil (this, chosen_skill); |
|
|
241 | } |
|
|
242 | |
|
|
243 | // always clear current weapon, as the selected skill could |
|
|
244 | // conflict with the current weapon skill, which would go |
|
|
245 | // undetected and exp would be given to the wrong skill. |
|
|
246 | current_weapon = 0; |
|
|
247 | |
|
|
248 | update_stats (); |
|
|
249 | return 1; |
|
|
250 | } |
212 | } |
251 | |
213 | |
252 | /* do_skill() - Main skills use function-similar in scope to cast_spell(). |
214 | /* do_skill() - Main skills use function-similar in scope to cast_spell(). |
253 | * We handle all requests for skill use outside of some combat here. |
215 | * We handle all requests for skill use outside of some combat here. |
254 | * We require a separate routine outside of fire() so as to allow monsters |
216 | * We require a separate routine outside of fire() so as to allow monsters |
… | |
… | |
408 | { |
370 | { |
409 | found_cauldron = true; |
371 | found_cauldron = true; |
410 | |
372 | |
411 | if (tmp->skill != skill->skill) |
373 | if (tmp->skill != skill->skill) |
412 | { |
374 | { |
413 | op->failmsg (format ("You can't use the %s with the %s skill!", |
375 | op->failmsgf ("You can't use the %s with the %s skill!", |
414 | query_name (tmp), |
376 | query_name (tmp), |
415 | query_name (skill))); |
377 | query_name (skill)); |
416 | break; |
378 | break; |
417 | } |
379 | } |
418 | |
380 | |
419 | attempt_do_alchemy (op, tmp, skill); |
381 | attempt_do_alchemy (op, tmp, skill); |
420 | |
382 | |
… | |
… | |
768 | |
730 | |
769 | if (!string) |
731 | if (!string) |
770 | return 0; |
732 | return 0; |
771 | |
733 | |
772 | for (skop = op->inv; skop; skop = skop->below) |
734 | for (skop = op->inv; skop; skop = skop->below) |
773 | { |
735 | if ((skop->type == SKILL || skop->type == SKILL_TOOL) |
774 | if (skop->type == SKILL |
|
|
775 | && QUERY_FLAG (skop, FLAG_CAN_USE_SKILL) |
|
|
776 | && !strncasecmp (string, skop->skill, min (strlen (string), (size_t) strlen (skop->skill)))) |
736 | && !strncmp (string, skop->skill, min (strlen (string), strlen (skop->skill)))) |
|
|
737 | { |
|
|
738 | skop = find_skill_by_name (op, skop->skill); |
777 | break; |
739 | break; |
778 | else if (skop->type == SKILL_TOOL |
|
|
779 | && !strncasecmp (string, skop->skill, min (strlen (string), (size_t) strlen (skop->skill)))) |
|
|
780 | break; |
|
|
781 | } |
740 | } |
782 | |
741 | |
783 | if (!skop) |
742 | if (!skop) |
784 | { |
743 | { |
785 | new_draw_info_format (NDI_UNIQUE, 0, op, "Unable to find skill %s", string); |
744 | op->failmsgf ("Unable to find skill %s.", string); |
|
|
745 | return 0; |
|
|
746 | } |
|
|
747 | |
|
|
748 | if (!(skill_flags [skop->subtype] & SF_USE)) |
|
|
749 | { |
|
|
750 | op->failmsgf ( |
|
|
751 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
752 | "H<The %s skill cannot be C<use_skill>'ed - maybe you need to C<ready_skill> it, " |
|
|
753 | "use it with some item, or it's always active.>", |
|
|
754 | &skop->skill |
|
|
755 | ); |
786 | return 0; |
756 | return 0; |
787 | } |
757 | } |
788 | |
758 | |
789 | len = strlen (skop->skill); |
759 | len = strlen (skop->skill); |
790 | |
760 | |
… | |
… | |
855 | * through that code if skill is set to change to the skill. |
825 | * through that code if skill is set to change to the skill. |
856 | */ |
826 | */ |
857 | if (player *pl = op->contr) |
827 | if (player *pl = op->contr) |
858 | { |
828 | { |
859 | if (skill) |
829 | if (skill) |
860 | op->change_skill (skill); |
830 | { |
|
|
831 | if (!op->apply (skill)) |
|
|
832 | return 0; |
|
|
833 | } |
861 | else |
834 | else |
862 | { |
835 | { |
863 | if (!pl->combat_ob) |
836 | if (!pl->combat_ob) |
864 | { |
837 | { |
865 | if (QUERY_FLAG (op, FLAG_READY_WEAPON)) |
838 | if (QUERY_FLAG (op, FLAG_READY_WEAPON)) |