1 | |
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2 | /* |
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3 | * static char *rcsid_skill_util_c = |
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4 | * "$Id: skill_util.C,v 1.9 2006/09/10 15:59:57 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copryight (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copryight (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /* Created July 95 to separate skill utilities from actual skills -b.t. */ |
24 | /* Created July 95 to separate skill utilities from actual skills -b.t. */ |
31 | |
25 | |
32 | /* Reconfigured skills code to allow linking of skills to experience |
26 | /* Reconfigured skills code to allow linking of skills to experience |
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42 | */ |
36 | */ |
43 | |
37 | |
44 | /* define the following for skills utility debuging */ |
38 | /* define the following for skills utility debuging */ |
45 | |
39 | |
46 | /* #define SKILL_UTIL_DEBUG */ |
40 | /* #define SKILL_UTIL_DEBUG */ |
47 | |
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48 | #define WANT_UNARMED_SKILLS |
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49 | |
41 | |
50 | #include <global.h> |
42 | #include <global.h> |
51 | #include <object.h> |
43 | #include <object.h> |
52 | #ifndef __CEXTRACT__ |
44 | #ifndef __CEXTRACT__ |
53 | # include <sproto.h> |
45 | # include <sproto.h> |
54 | #endif |
46 | #endif |
55 | #include <living.h> /* for defs of STR,CON,DEX,etc. -b.t. */ |
47 | #include <living.h> /* for defs of STR,CON,DEX,etc. -b.t. */ |
56 | #include <spells.h> |
48 | #include <spells.h> |
57 | |
49 | |
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50 | /* Table of unarmed attack skills. Terminated by -1. This |
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51 | * is also the list that we should try to use skills when |
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52 | * automatically applying one for the player. |
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53 | * Note it is hardcoded in the skill_util.c that dragons always |
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54 | * want clawing if possible. |
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55 | */ |
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56 | static uint8 unarmed_skills[] = { |
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57 | SK_KARATE, |
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58 | SK_CLAWING, |
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59 | SK_FLAME_TOUCH, |
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60 | SK_SPARK_TOUCH, |
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61 | SK_SHIVER, |
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62 | SK_ACID_SPLASH, |
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63 | SK_POISON_NAIL, |
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64 | SK_PUNCHING, |
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65 | (uint8)-1 |
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66 | }; |
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67 | |
58 | static int attack_hth (object *pl, int dir, const char *string, object *skill); |
68 | static int attack_hth (object *pl, int dir, const char *string, object *skill); |
59 | static int attack_melee_weapon (object *op, int dir, const char *string, object *skill); |
69 | static int attack_melee_weapon (object *op, int dir, const char *string, object *skill); |
60 | |
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61 | shstr skill_names[NUM_SKILLS]; |
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62 | |
70 | |
63 | /* init_skills basically just sets up the skill_names table |
71 | /* init_skills basically just sets up the skill_names table |
64 | * above. The index into the array is set up by the |
72 | * above. The index into the array is set up by the |
65 | * subtypes. |
73 | * subtypes. |
66 | */ |
74 | */ |
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69 | { |
77 | { |
70 | int i; |
78 | int i; |
71 | archetype *at; |
79 | archetype *at; |
72 | |
80 | |
73 | for (at = first_archetype; at != NULL; at = at->next) |
81 | for (at = first_archetype; at != NULL; at = at->next) |
74 | { |
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75 | if (at->clone.type == SKILL) |
82 | if (at->clone.type == SKILL) |
76 | { |
83 | { |
77 | if (skill_names[at->clone.subtype] != NULL) |
84 | if (skill_names[at->clone.subtype] != NULL) |
78 | { |
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79 | LOG (llevError, "init_skills: multiple skill using same subtype %d, %s, %s\n", |
85 | LOG (llevError, "init_skills: multiple skill using same subtype %d, %s, %s\n", |
80 | at->clone.subtype, &skill_names[at->clone.subtype], &at->clone.skill); |
86 | at->clone.subtype, &skill_names[at->clone.subtype], &at->clone.skill); |
81 | } |
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82 | else |
87 | else |
83 | { |
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84 | skill_names[at->clone.subtype] = at->clone.skill; |
88 | skill_names[at->clone.subtype] = at->clone.skill; |
85 | } |
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86 | } |
89 | } |
87 | } |
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88 | |
90 | |
89 | /* This isn't really an error if there is no skill subtype set, but |
91 | /* This isn't really an error if there is no skill subtype set, but |
90 | * checking for this may catch some user errors. |
92 | * checking for this may catch some user errors. |
91 | */ |
93 | */ |
92 | for (i = 1; i < NUM_SKILLS; i++) |
94 | for (i = 1; i < NUM_SKILLS; i++) |
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1068 | |
1070 | |
1069 | int |
1071 | int |
1070 | skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill) |
1072 | skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill) |
1071 | { |
1073 | { |
1072 | sint16 tx, ty; |
1074 | sint16 tx, ty; |
1073 | mapstruct *m; |
1075 | maptile *m; |
1074 | int mflags; |
1076 | int mflags; |
1075 | |
1077 | |
1076 | if (!dir) |
1078 | if (!dir) |
1077 | dir = pl->facing; |
1079 | dir = pl->facing; |
1078 | tx = freearr_x[dir]; |
1080 | tx = freearr_x[dir]; |