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51 | # define def(uc, flags) flags, |
51 | # define def(uc, flags) flags, |
52 | # include "skillinc.h" |
52 | # include "skillinc.h" |
53 | # undef def |
53 | # undef def |
54 | }; |
54 | }; |
55 | |
55 | |
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56 | vector<object_ptr> skillvec; |
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57 | |
56 | static int attack_hth (object *pl, int dir, const char *string, object *skill); |
58 | static int attack_hth (object *pl, int dir, const char *string, object *skill); |
57 | static int attack_melee_weapon (object *op, int dir, const char *string, object *skill); |
59 | static int attack_melee_weapon (object *op, int dir, const char *string, object *skill); |
58 | |
60 | |
59 | /* init_skills basically just sets up the skill_names table |
61 | /* init_skills basically just sets up the skill_names table |
60 | * above. The index into the array is set up by the |
62 | * above. The index into the array is set up by the |
61 | * subtypes. |
63 | * subtypes. |
62 | */ |
64 | */ |
63 | void |
65 | void |
64 | init_skills () |
66 | init_skills () |
65 | { |
67 | { |
66 | for_all_archetypes (at) |
68 | // nop |
67 | if (at->type == SKILL) |
69 | } |
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70 | |
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71 | void |
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72 | add_skill_archetype (object *o) |
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73 | { |
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74 | printf ("<%s><%s>\n", &o->name, &o->skill);//D |
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75 | |
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76 | assert (("skill name must equal skill skill", o->name == o->skill)); |
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77 | |
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78 | for (vector<object_ptr>::iterator i = skillvec.begin (); i != skillvec.end (); ++i) |
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79 | if ((*i)->name == o->name) |
68 | { |
80 | { |
69 | if (skill_names[at->subtype]) |
81 | // replace existing entry |
70 | LOG (llevError, "init_skills: multiple skill using same subtype %d, %s, %s\n", |
82 | SKILL_INDEX (o) = i - skillvec.begin (); |
71 | at->subtype, &skill_names[at->subtype], &at->skill); |
83 | *i = o; |
72 | else |
84 | return; |
73 | skill_names[at->subtype] = at->skill; |
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74 | } |
85 | } |
75 | |
86 | |
76 | /* This isn't really an error if there is no skill subtype set, but |
87 | // add new entry |
77 | * checking for this may catch some user errors. |
88 | assert (("only CS_NUM_SKILLS skills supported by client protocol", skillvec.size () < CS_NUM_SKILLS)); |
78 | */ |
89 | SKILL_INDEX (o) = skillvec.size (); |
79 | for (int i = 1; i < NUM_SKILLS; i++) |
90 | skillvec.push_back (o); |
80 | if (!skill_names[i]) |
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81 | LOG (llevError, "init_skills: skill subtype %d doesn't have a name?\n", i); |
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82 | } |
91 | } |
83 | |
92 | |
84 | /* This function goes through the player inventory and sets |
93 | /* This function goes through the player inventory and sets |
85 | * up the last_skills[] array in the player object. |
94 | * up the last_skills[] array in the player object. |
86 | * the last_skills[] is used to more quickly lookup skills - |
95 | * the last_skills[] is used to more quickly lookup skills - |
87 | * mostly used for sending exp. |
96 | * mostly used for sending exp. |
88 | */ |
97 | */ |
89 | void |
98 | void |
90 | player::link_skills () |
99 | player::link_skills () |
91 | { |
100 | { |
92 | for (int i = 0; i < NUM_SKILLS; ++i) |
101 | for (int i = 0; i < CS_NUM_SKILLS; ++i) |
93 | last_skill_ob [i] = 0; |
102 | last_skill_ob [i] = 0; |
94 | |
103 | |
95 | for (object *tmp = ob->inv; tmp; tmp = tmp->below) |
104 | for (object *tmp = ob->inv; tmp; tmp = tmp->below) |
96 | if (tmp->type == SKILL) |
105 | if (tmp->type == SKILL) |
97 | { |
106 | { |
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107 | int idx = SKILL_INDEX (tmp); |
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108 | |
98 | assert (IN_RANGE_EXC (tmp->subtype, 0, NUM_SKILLS)); |
109 | assert (IN_RANGE_EXC (idx, 0, CS_NUM_SKILLS)); |
99 | |
110 | |
100 | if (last_skill_ob [tmp->subtype] != tmp) |
111 | if (last_skill_ob [idx] != tmp) |
101 | { |
112 | { |
102 | /* This is really a warning, hence no else below */ |
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103 | if (last_skill_ob [tmp->subtype]) |
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104 | LOG (llevError, "Multiple skills with the same subtype? %s, %s\n", |
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105 | &last_skill_ob [tmp->subtype]->skill, &tmp->skill); |
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106 | |
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107 | last_skill_ob [tmp->subtype] = tmp; |
113 | last_skill_ob [idx] = tmp; |
108 | if (ns) |
114 | if (ns) |
109 | ns->last_skill_exp [tmp->subtype] = -1; |
115 | ns->last_skill_exp [idx] = -1; |
110 | } |
116 | } |
111 | } |
117 | } |
112 | } |
118 | } |
113 | |
119 | |
114 | static object * |
120 | static object * |
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195 | * tool, this code will equip it. |
201 | * tool, this code will equip it. |
196 | * |
202 | * |
197 | * This code is basically the same as find_skill_by_name() above, |
203 | * This code is basically the same as find_skill_by_name() above, |
198 | * but instead a skill name, we search by matching number. |
204 | * but instead a skill name, we search by matching number. |
199 | * this replaces find_skill. |
205 | * this replaces find_skill. |
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206 | * |
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207 | * MUST NOT BE USED IN NEW CODE! (schmorp) |
200 | */ |
208 | */ |
201 | object * |
209 | object * |
202 | find_skill_by_number (object *who, int skillno) |
210 | find_skill_by_number (object *who, int skillno) |
203 | { |
211 | { |
204 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
212 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |