--- deliantra/server/server/skills.C 2012/11/26 15:12:16 1.107 +++ deliantra/server/server/skills.C 2012/12/12 02:13:05 1.108 @@ -1210,8 +1210,8 @@ * they are maxed we get back hp. Actual incrementing of values * is handled by the do_some_living() (in player.c). This way magical * bonuses for healing/sp regeneration are included properly - * No matter what, we will eat up some playing time trying to - * meditate. (see 'factor' variable for what sets the amount of time) + * No matter what, we will eat up some playing time trying to + * meditate. (see 'factor' variable for what sets the amount of time) */ new_draw_info (NDI_BLACK, 0, pl, "You meditate."); @@ -1228,7 +1228,7 @@ } } -/* write_note() - this routine allows players to inscribe messages in +/* write_note() - this routine allows players to inscribe messages in * ordinary inscribable 'books' (anything that is not a SPELL). b.t. */ static int @@ -1346,6 +1346,7 @@ } object *tmp = chosen_spell->clone (); + tmp->flag [FLAG_APPLIED] = false; insert_ob_in_ob (tmp, newscroll); /* Same code as from treasure.C - so they can better merge.