1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <object.h> |
26 | #include <object.h> |
… | |
… | |
42 | /* Only prohibit stealing if the player does not have a free |
42 | /* Only prohibit stealing if the player does not have a free |
43 | * hand available and in fact does have hands. |
43 | * hand available and in fact does have hands. |
44 | */ |
44 | */ |
45 | if (op->type == PLAYER && op->slot[body_arm].used <= 0 && op->slot[body_arm].info) |
45 | if (op->type == PLAYER && op->slot[body_arm].used <= 0 && op->slot[body_arm].info) |
46 | { |
46 | { |
47 | new_draw_info (NDI_UNIQUE, 0, op, "But you have no free hands to steal with! " |
47 | op->failmsg ("But you have no free hands to steal with! " |
48 | "H<Try to unapply weapons or things you hold in your hands, use the C<body> command.>"); |
48 | "H<Try to unapply weapons or things you hold in your hands, use the C<body> command.>"); |
49 | return -1; |
49 | return -1; |
50 | } |
50 | } |
51 | |
51 | |
52 | /* ADJUSTMENTS */ |
52 | /* ADJUSTMENTS */ |
53 | |
53 | |
54 | /* It's harder to steal from hostile beings! */ |
54 | /* It's harder to steal from hostile beings! */ |
55 | if (!QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
55 | if (!victim->flag [FLAG_UNAGGRESSIVE]) |
56 | roll = roll / 2; |
56 | roll = roll / 2; |
57 | |
57 | |
58 | /* Easier to steal from sleeping beings, or if the thief is |
58 | /* Easier to steal from sleeping beings, or if the thief is |
59 | * unseen */ |
59 | * unseen */ |
60 | if (QUERY_FLAG (victim, FLAG_SLEEP)) |
60 | if (victim->flag [FLAG_SLEEP]) |
61 | roll = roll * 3; |
61 | roll = roll * 3; |
62 | else if (op->invisible) |
62 | else if (op->invisible) |
63 | roll = roll * 2; |
63 | roll = roll * 2; |
64 | |
64 | |
65 | /* check stealing 'encumberance'. Having this equipment applied makes |
65 | /* check stealing 'encumberance'. Having this equipment applied makes |
66 | * it quite a bit harder to steal. |
66 | * it quite a bit harder to steal. |
67 | */ |
67 | */ |
68 | for (equip = op->inv; equip; equip = equip->below) |
68 | for (equip = op->inv; equip; equip = equip->below) |
69 | { |
69 | { |
70 | if (equip->type == WEAPON && QUERY_FLAG (equip, FLAG_APPLIED)) |
70 | if (equip->type == WEAPON && equip->flag [FLAG_APPLIED]) |
71 | roll -= equip->weight / 10000; |
71 | roll -= equip->weight / 10000; |
72 | |
72 | |
73 | if (equip->type == BOW && QUERY_FLAG (equip, FLAG_APPLIED)) |
73 | if (equip->type == BOW && equip->flag [FLAG_APPLIED]) |
74 | roll -= equip->weight / 5000; |
74 | roll -= equip->weight / 5000; |
75 | |
75 | |
76 | if (equip->type == SHIELD && QUERY_FLAG (equip, FLAG_APPLIED)) |
76 | if (equip->type == SHIELD && equip->flag [FLAG_APPLIED]) |
77 | roll -= equip->weight / 2000; |
77 | roll -= equip->weight / 2000; |
78 | |
78 | |
79 | if (equip->type == ARMOUR && QUERY_FLAG (equip, FLAG_APPLIED)) |
79 | if (equip->type == ARMOUR && equip->flag [FLAG_APPLIED]) |
80 | roll -= equip->weight / 5000; |
80 | roll -= equip->weight / 5000; |
81 | |
81 | |
82 | if (equip->type == GLOVES && QUERY_FLAG (equip, FLAG_APPLIED)) |
82 | if (equip->type == GLOVES && equip->flag [FLAG_APPLIED]) |
83 | roll -= equip->weight / 100; |
83 | roll -= equip->weight / 100; |
84 | } |
84 | } |
85 | |
85 | |
86 | if (roll < 0) |
86 | if (roll < 0) |
87 | roll = 0; |
87 | roll = 0; |
… | |
… | |
114 | if (!op->is_player () && op->flag [FLAG_NO_STEAL]) |
114 | if (!op->is_player () && op->flag [FLAG_NO_STEAL]) |
115 | { |
115 | { |
116 | if (can_detect_enemy (op, who, &rv)) |
116 | if (can_detect_enemy (op, who, &rv)) |
117 | { |
117 | { |
118 | npc_call_help (op); |
118 | npc_call_help (op); |
119 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
119 | op->clr_flag (FLAG_UNAGGRESSIVE); |
120 | new_draw_info (NDI_UNIQUE, 0, who, "Your attempt is prevented!"); |
120 | who->failmsg ("Your attempt is prevented!"); |
121 | return 0; |
121 | return 0; |
122 | } |
122 | } |
123 | else /* help npc to detect thief next time by raising its wisdom */ |
123 | else /* help npc to detect thief next time by raising its wisdom */ |
124 | op->stats.Wis += (op->stats.Int / 5) + 1; |
124 | op->stats.Wis += (op->stats.Int / 5) + 1; |
125 | |
125 | |
… | |
… | |
127 | op->stats.Wis = MAX_STAT; |
127 | op->stats.Wis = MAX_STAT; |
128 | } |
128 | } |
129 | |
129 | |
130 | if (op->is_player () && op->flag [FLAG_WIZ]) |
130 | if (op->is_player () && op->flag [FLAG_WIZ]) |
131 | { |
131 | { |
132 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from the dungeon master!\n"); |
132 | who->failmsg ("You can't steal from the dungeon master!\n"); |
133 | return 0; |
133 | return 0; |
134 | } |
134 | } |
135 | |
135 | |
136 | // only allow stealing between hostile players (TODO: probably should change) |
136 | // only allow stealing between hostile players (TODO: probably should change) |
137 | if (op->is_player () && who->is_player () && (who->contr->peaceful || op->contr->peaceful)) |
137 | if (op->is_player () && who->is_player () && (who->contr->peaceful || op->contr->peaceful)) |
138 | { |
138 | { |
139 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from other players!\n"); |
139 | who->failmsg ("You can't steal from other players!\n"); |
140 | return 0; |
140 | return 0; |
141 | } |
141 | } |
142 | |
142 | |
143 | /* Ok then, go through their inventory, stealing */ |
143 | /* Ok then, go through their inventory, stealing */ |
144 | for (tmp = op->inv; tmp; tmp = next) |
144 | for (tmp = op->inv; tmp; tmp = next) |
… | |
… | |
153 | * future possible problems. -b.t. |
153 | * future possible problems. -b.t. |
154 | * Flesh items generated w/ fix_flesh_item should have FLAG_NO_STEAL |
154 | * Flesh items generated w/ fix_flesh_item should have FLAG_NO_STEAL |
155 | * already -b.t. |
155 | * already -b.t. |
156 | */ |
156 | */ |
157 | |
157 | |
158 | if (QUERY_FLAG (tmp, FLAG_APPLIED) |
158 | if (tmp->flag [FLAG_APPLIED] |
159 | || !tmp->type |
159 | || !tmp->type |
160 | || tmp->type == SPELL |
160 | || tmp->type == SPELL |
161 | || QUERY_FLAG (tmp, FLAG_STARTEQUIP) |
161 | || tmp->flag [FLAG_STARTEQUIP] |
162 | || QUERY_FLAG (tmp, FLAG_NO_STEAL) |
162 | || tmp->flag [FLAG_NO_STEAL] |
163 | || tmp->invisible) |
163 | || tmp->invisible) |
164 | continue; |
164 | continue; |
165 | |
165 | |
166 | /* Okay, try stealing this item. Dependent on dexterity of thief, |
166 | /* Okay, try stealing this item. Dependent on dexterity of thief, |
167 | * skill level, see the adj_stealroll fctn for more detail. |
167 | * skill level, see the adj_stealroll fctn for more detail. |
… | |
… | |
181 | */ |
181 | */ |
182 | if (tmp->destroyed () || tmp->env != op) |
182 | if (tmp->destroyed () || tmp->env != op) |
183 | { |
183 | { |
184 | /* for players, play_sound: steals item */ |
184 | /* for players, play_sound: steals item */ |
185 | success = tmp; |
185 | success = tmp; |
186 | CLEAR_FLAG (tmp, FLAG_INV_LOCKED); |
186 | tmp->clr_flag (FLAG_INV_LOCKED); |
187 | } |
187 | } |
188 | |
188 | |
189 | break; |
189 | break; |
190 | } |
190 | } |
191 | } /* for loop looking for an item */ |
191 | } /* for loop looking for an item */ |
… | |
… | |
215 | { |
215 | { |
216 | npc_call_help (op); |
216 | npc_call_help (op); |
217 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s notices your attempted pilfering!", query_name (op)); |
217 | new_draw_info_format (NDI_UNIQUE, 0, who, "%s notices your attempted pilfering!", query_name (op)); |
218 | } |
218 | } |
219 | |
219 | |
220 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
220 | op->clr_flag (FLAG_UNAGGRESSIVE); |
221 | /* all remaining npc items are guarded now. Set flag NO_STEAL |
221 | /* all remaining npc items are guarded now. Set flag NO_STEAL |
222 | * on the victim. |
222 | * on the victim. |
223 | */ |
223 | */ |
224 | SET_FLAG (op, FLAG_NO_STEAL); |
224 | op->set_flag (FLAG_NO_STEAL); |
225 | } |
225 | } |
226 | else |
226 | else |
227 | { /* stealing from another player */ |
227 | { /* stealing from another player */ |
228 | char buf[MAX_BUF]; |
228 | char buf[MAX_BUF]; |
229 | |
229 | |
… | |
… | |
281 | |
281 | |
282 | /* For all the stacked objects at this point, attempt a steal */ |
282 | /* For all the stacked objects at this point, attempt a steal */ |
283 | for (; tmp; tmp = next) |
283 | for (; tmp; tmp = next) |
284 | { |
284 | { |
285 | next = tmp->below; |
285 | next = tmp->below; |
286 | /* Minor hack--for multi square beings - make sure we get |
286 | /* Minor hack--for multi square beings - make sure we get |
287 | * the 'head' coz 'tail' objects have no inventory! - b.t. |
287 | * the 'head' coz 'tail' objects have no inventory! - b.t. |
288 | */ |
288 | */ |
289 | if (tmp->head) |
289 | if (tmp->head) |
290 | tmp = tmp->head; |
290 | tmp = tmp->head; |
291 | |
291 | |
292 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
292 | if (tmp->type != PLAYER && !tmp->flag [FLAG_MONSTER]) |
293 | continue; |
|
|
294 | |
|
|
295 | /* do not reveal hidden DMs */ |
|
|
296 | if (tmp->type == PLAYER && QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden) |
|
|
297 | continue; |
293 | continue; |
298 | |
294 | |
299 | if (attempt_steal (tmp, op, skill)) |
295 | if (attempt_steal (tmp, op, skill)) |
300 | { |
296 | { |
301 | if (tmp->type == PLAYER) /* no xp for stealing from another player */ |
297 | if (tmp->type == PLAYER) /* no xp for stealing from another player */ |
302 | return 0; |
298 | return 0; |
303 | |
299 | |
304 | /* no xp for stealing from pets (of players) */ |
300 | /* no xp for stealing from pets (of players) */ |
305 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
301 | if (tmp->flag [FLAG_FRIENDLY] && tmp->attack_movement == PETMOVE) |
306 | { |
302 | { |
307 | object *owner = tmp->owner; |
303 | object *owner = tmp->owner; |
308 | |
304 | |
309 | if (owner && owner->type == PLAYER) |
305 | if (owner && owner->type == PLAYER) |
310 | return 0; |
306 | return 0; |
… | |
… | |
355 | |
351 | |
356 | int |
352 | int |
357 | pick_lock (object *pl, int dir, object *skill) |
353 | pick_lock (object *pl, int dir, object *skill) |
358 | { |
354 | { |
359 | object *tmp; |
355 | object *tmp; |
360 | int x = pl->x + freearr_x[dir]; |
|
|
361 | int y = pl->y + freearr_y[dir]; |
|
|
362 | |
356 | |
363 | if (!dir) |
357 | if (!dir) |
364 | dir = pl->facing; |
358 | dir = pl->facing; |
365 | |
359 | |
|
|
360 | mapxy pos (pl); pos.move (dir); |
|
|
361 | |
366 | /* For all the stacked objects at this point find a door */ |
362 | /* For all the stacked objects at this point find a door */ |
367 | if (out_of_map (pl->map, x, y)) |
363 | if (!pos.normalise ()) |
368 | { |
|
|
369 | new_draw_info (NDI_UNIQUE, 0, pl, "There is no lock there."); |
|
|
370 | return 0; |
|
|
371 | } |
364 | { |
|
|
365 | pl->failmsg ("There is no lock there."); |
|
|
366 | return 0; |
|
|
367 | } |
372 | |
368 | |
373 | for (tmp = GET_MAP_OB (pl->map, x, y); tmp; tmp = tmp->above) |
369 | for (tmp = pos->bot; tmp; tmp = tmp->above) |
374 | if (tmp->type == DOOR || tmp->type == LOCKED_DOOR) |
370 | if (tmp->type == DOOR || tmp->type == LOCKED_DOOR) |
375 | break; |
371 | break; |
376 | |
372 | |
377 | if (!tmp) |
373 | if (!tmp) |
378 | { |
374 | { |
379 | new_draw_info (NDI_UNIQUE, 0, pl, "There is no lock there."); |
375 | pl->failmsg ("There is no lock there."); |
380 | return 0; |
376 | return 0; |
381 | } |
377 | } |
|
|
378 | |
382 | if (tmp->type == LOCKED_DOOR) |
379 | if (tmp->type == LOCKED_DOOR) |
383 | { |
380 | { |
384 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't pick that lock!"); |
381 | pl->failmsg ("You can't pick that lock! H<You need the right key, no matter how skilled you might be.>"); |
385 | return 0; |
382 | return 0; |
386 | } |
383 | } |
387 | |
384 | |
388 | if (!tmp->move_block) |
385 | if (!tmp->move_block) |
389 | { |
386 | { |
390 | new_draw_info (NDI_UNIQUE, 0, pl, "The door has no lock!"); |
387 | pl->failmsg ("The door has no lock!"); |
391 | return 0; |
388 | return 0; |
392 | } |
389 | } |
393 | |
390 | |
394 | if (attempt_pick_lock (tmp, pl, skill)) |
391 | if (attempt_pick_lock (tmp, pl, skill)) |
395 | { |
392 | { |
… | |
… | |
444 | hide (object *op, object *skill) |
441 | hide (object *op, object *skill) |
445 | { |
442 | { |
446 | /* the preliminaries -- Can we really hide now? */ |
443 | /* the preliminaries -- Can we really hide now? */ |
447 | /* this keeps monsters from using invisibilty spells and hiding */ |
444 | /* this keeps monsters from using invisibilty spells and hiding */ |
448 | |
445 | |
449 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
446 | if (op->flag [FLAG_MAKE_INVIS]) |
450 | { |
447 | { |
451 | new_draw_info (NDI_UNIQUE, 0, op, "You don't need to hide while invisible!"); |
448 | new_draw_info (NDI_UNIQUE, 0, op, "You don't need to hide while invisible!"); |
452 | return 0; |
449 | return 0; |
453 | } |
450 | } |
454 | else if (!op->flag [FLAG_HIDDEN] && op->invisible > 0 && op->type == PLAYER) |
451 | else if (!op->flag [FLAG_HIDDEN] && op->invisible > 0 && op->type == PLAYER) |
… | |
… | |
518 | } |
515 | } |
519 | |
516 | |
520 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
517 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
521 | { |
518 | { |
522 | /* Jump into creature */ |
519 | /* Jump into creature */ |
523 | if (QUERY_FLAG (tmp, FLAG_MONSTER) |
520 | if (tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
524 | || (tmp->type == PLAYER && (!QUERY_FLAG (tmp, FLAG_WIZ) || !tmp->contr->hidden))) |
|
|
525 | { |
521 | { |
526 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You jump into %s%s.", tmp->type == PLAYER ? "" : "the ", &tmp->name); |
522 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You jump into %s%s.", tmp->type == PLAYER ? "" : "the ", &tmp->name); |
527 | |
523 | |
528 | stop_jump (pl, i, spaces); |
524 | stop_jump (pl, i, spaces); |
529 | |
525 | |
… | |
… | |
579 | int stats = str * str * str * dex * skill->level; |
575 | int stats = str * str * str * dex * skill->level; |
580 | int spaces = min (3, skill->level, stats / (pl->carrying + 1)); |
576 | int spaces = min (3, skill->level, stats / (pl->carrying + 1)); |
581 | |
577 | |
582 | if (spaces == 0) |
578 | if (spaces == 0) |
583 | { |
579 | { |
584 | new_draw_info (NDI_UNIQUE, 0, pl, "You are carrying too much weight to jump."); |
580 | pl->failmsg ("You are carrying too much weight to jump."); |
585 | return 0; |
581 | return 0; |
586 | } |
582 | } |
587 | |
583 | |
588 | return attempt_jump (pl, dir, spaces, skill); |
584 | return attempt_jump (pl, dir, spaces, skill); |
589 | } |
585 | } |
590 | |
586 | |
591 | /* skill_ident() - this code is supposed to allow players to identify |
587 | /* skill_ident() - this code is supposed to allow players to identify |
592 | * classes of objects with the various "auto-ident" skills. Player must |
588 | * classes of objects with the various "auto-ident" skills. Player must |
593 | * have unidentified objects of the right type in order for the skill |
589 | * have unidentified objects of the right type in order for the skill |
594 | * to work. While multiple classes of objects may be identified, |
590 | * to work. While multiple classes of objects may be identified, |
595 | * this code is kind of yucky -- it would be nice to make it a bit |
591 | * this code is kind of yucky -- it would be nice to make it a bit |
596 | * more generalized. Right now, skill indices are embedded in this routine. |
592 | * more generalized. Right now, skill indices are embedded in this routine. |
597 | * Returns amount of experience gained (on successful ident). |
593 | * Returns amount of experience gained (on successful ident). |
598 | * - b.t. (thomas@astro.psu.edu) |
594 | * - b.t. (thomas@astro.psu.edu) |
599 | */ |
595 | */ |
600 | static int |
596 | static int |
601 | do_skill_detect_curse (object *pl, object *skill) |
597 | do_skill_detect_curse (object *pl, object *skill) |
602 | { |
598 | { |
603 | object *tmp; |
|
|
604 | int success = 0; |
599 | int success = 0; |
605 | |
600 | |
606 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
601 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
607 | if (!tmp->invisible |
602 | if (!tmp->invisible |
608 | && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) |
603 | && tmp->need_identify () |
609 | && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->item_power < skill->level) |
604 | && !tmp->flag [FLAG_IDENTIFIED] && !tmp->flag [FLAG_KNOWN_CURSED] |
|
|
605 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]) |
|
|
606 | && tmp->item_power < skill->level) |
610 | { |
607 | { |
611 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
608 | tmp->set_flag (FLAG_KNOWN_CURSED); |
612 | esrv_update_item (UPD_FLAGS, pl, tmp); |
609 | esrv_update_item (UPD_FLAGS, pl, tmp); |
613 | success += calc_skill_exp (pl, tmp, skill); |
610 | success += calc_skill_exp (pl, tmp, skill); |
614 | } |
611 | } |
615 | |
612 | |
616 | /* Check ground, too, but only objects the player could pick up */ |
613 | /* Check ground, too, but only objects the player could pick up */ |
617 | for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
614 | for (object *tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
618 | if (can_pick (pl, tmp) && |
615 | if (can_pick (pl, tmp) |
619 | !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && |
616 | && tmp->need_identify () |
620 | !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) |
617 | && !tmp->flag [FLAG_IDENTIFIED] && !tmp->flag [FLAG_KNOWN_CURSED] |
621 | && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->item_power < skill->level) |
618 | && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]) |
|
|
619 | && tmp->item_power < skill->level) |
622 | { |
620 | { |
623 | SET_FLAG (tmp, FLAG_KNOWN_CURSED); |
621 | tmp->set_flag (FLAG_KNOWN_CURSED); |
624 | esrv_update_item (UPD_FLAGS, pl, tmp); |
622 | esrv_update_item (UPD_FLAGS, pl, tmp); |
625 | success += calc_skill_exp (pl, tmp, skill); |
623 | success += calc_skill_exp (pl, tmp, skill); |
626 | } |
624 | } |
627 | |
625 | |
628 | return success; |
626 | return success; |
629 | } |
627 | } |
630 | |
628 | |
631 | static int |
629 | static int |
632 | do_skill_detect_magic (object *pl, object *skill) |
630 | do_skill_detect_magic (object *pl, object *skill) |
633 | { |
631 | { |
634 | object *tmp; |
|
|
635 | int success = 0; |
632 | int success = 0; |
636 | |
633 | |
637 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
634 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
638 | if (!tmp->invisible |
635 | if (!tmp->invisible |
639 | && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) |
636 | && tmp->need_identify () |
|
|
637 | && !tmp->flag [FLAG_IDENTIFIED] && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
638 | && is_magical (tmp) |
640 | && (is_magical (tmp)) && tmp->item_power < skill->level) |
639 | && tmp->item_power < skill->level) |
641 | { |
640 | { |
642 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
641 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
643 | esrv_update_item (UPD_FLAGS, pl, tmp); |
642 | esrv_update_item (UPD_FLAGS, pl, tmp); |
644 | success += calc_skill_exp (pl, tmp, skill); |
643 | success += calc_skill_exp (pl, tmp, skill); |
645 | } |
644 | } |
646 | |
645 | |
647 | /* Check ground, too, but like above, only if the object can be picked up */ |
646 | /* Check ground, too, but like above, only if the object can be picked up */ |
648 | for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
647 | for (object *tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
649 | if (can_pick (pl, tmp) && |
648 | if (can_pick (pl, tmp) |
650 | !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && (is_magical (tmp)) && tmp->item_power < skill->level) |
649 | && tmp->need_identify () |
|
|
650 | && !tmp->flag [FLAG_IDENTIFIED] && !tmp->flag [FLAG_KNOWN_MAGICAL] |
|
|
651 | && is_magical (tmp) |
|
|
652 | && tmp->item_power < skill->level) |
651 | { |
653 | { |
652 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
654 | tmp->set_flag (FLAG_KNOWN_MAGICAL); |
653 | esrv_update_item (UPD_FLAGS, pl, tmp); |
655 | esrv_update_item (UPD_FLAGS, pl, tmp); |
654 | success += calc_skill_exp (pl, tmp, skill); |
656 | success += calc_skill_exp (pl, tmp, skill); |
655 | } |
657 | } |
656 | |
658 | |
657 | return success; |
659 | return success; |
… | |
… | |
664 | do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) |
666 | do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) |
665 | { |
667 | { |
666 | int success = 0, chance; |
668 | int success = 0, chance; |
667 | int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; |
669 | int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; |
668 | |
670 | |
669 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT) |
671 | if (!tmp->flag [FLAG_IDENTIFIED] |
670 | && need_identify (tmp) && !tmp->invisible && tmp->type == obj_class) |
672 | && !tmp->flag [FLAG_NO_SKILL_IDENT] |
|
|
673 | && tmp->need_identify () |
|
|
674 | && !tmp->invisible |
|
|
675 | && tmp->type == obj_class) |
671 | { |
676 | { |
672 | chance = die_roll (3, 10, pl, PREFER_LOW) - 3 + rndm (0, (tmp->magic ? tmp->magic * 5 : 1) - 1); |
677 | chance = die_roll (3, 10, pl, PREFER_LOW) - 3 + rndm (0, (tmp->magic ? tmp->magic * 5 : 1) - 1); |
673 | |
678 | |
674 | if (skill_value >= chance) |
679 | if (skill_value >= chance) |
675 | { |
680 | { |
… | |
… | |
687 | } |
692 | } |
688 | |
693 | |
689 | success += calc_skill_exp (pl, tmp, skill); |
694 | success += calc_skill_exp (pl, tmp, skill); |
690 | } |
695 | } |
691 | else |
696 | else |
692 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); |
697 | tmp->set_flag (FLAG_NO_SKILL_IDENT); |
693 | } |
698 | } |
694 | |
699 | |
695 | return success; |
700 | return success; |
696 | } |
701 | } |
697 | |
702 | |
… | |
… | |
757 | break; |
762 | break; |
758 | |
763 | |
759 | case SK_DET_CURSE: |
764 | case SK_DET_CURSE: |
760 | success = do_skill_detect_curse (pl, skill); |
765 | success = do_skill_detect_curse (pl, skill); |
761 | if (success) |
766 | if (success) |
762 | new_draw_info (NDI_UNIQUE, 0, pl, "...and discover cursed items!"); |
767 | new_draw_info (NDI_UNIQUE, 0, pl, "... and discover cursed items!"); |
763 | break; |
768 | break; |
764 | |
769 | |
765 | case SK_DET_MAGIC: |
770 | case SK_DET_MAGIC: |
766 | success = do_skill_detect_magic (pl, skill); |
771 | success = do_skill_detect_magic (pl, skill); |
767 | if (success) |
772 | if (success) |
768 | new_draw_info (NDI_UNIQUE, 0, pl, "...and discover items imbued with mystic forces!"); |
773 | new_draw_info (NDI_UNIQUE, 0, pl, "... and discover items imbued with mystic forces!"); |
769 | break; |
774 | break; |
770 | |
775 | |
771 | default: |
776 | default: |
772 | LOG (llevError, "Error: bad call to skill_ident()\n"); |
777 | LOG (llevError, "Error: bad call to skill_ident()\n"); |
773 | return 0; |
778 | return 0; |
774 | break; |
|
|
775 | } |
779 | } |
776 | |
780 | |
777 | if (!success) |
781 | if (!success) |
778 | new_draw_info (NDI_UNIQUE, 0, pl, "...and learn nothing more."); |
782 | new_draw_info (NDI_UNIQUE, 0, pl, "... and learn nothing more."); |
779 | |
783 | |
780 | return success; |
784 | return success; |
781 | } |
785 | } |
782 | |
786 | |
783 | /* players using this skill can 'charm' a monster -- |
787 | /* players using this skill can 'charm' a monster -- |
… | |
… | |
807 | |
811 | |
808 | /* Save some processing - we have the flag already anyways |
812 | /* Save some processing - we have the flag already anyways |
809 | */ |
813 | */ |
810 | if (!(mflags & P_IS_ALIVE)) |
814 | if (!(mflags & P_IS_ALIVE)) |
811 | { |
815 | { |
812 | new_draw_info (NDI_UNIQUE, 0, pl, "There is nothing to orate to."); |
816 | pl->failmsg ("There is nothing to orate to."); |
813 | return 0; |
817 | return 0; |
814 | } |
818 | } |
815 | |
819 | |
816 | object *tmp; |
820 | object *tmp; |
817 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
821 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
… | |
… | |
825 | if (tmp->type == PLAYER |
829 | if (tmp->type == PLAYER |
826 | || tmp->more || tmp->head_ () != tmp |
830 | || tmp->more || tmp->head_ () != tmp |
827 | || tmp->msg) |
831 | || tmp->msg) |
828 | return 0; |
832 | return 0; |
829 | |
833 | |
830 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
834 | if (tmp->flag [FLAG_MONSTER]) |
831 | break; |
835 | break; |
832 | } |
836 | } |
833 | |
837 | |
834 | if (!tmp) |
838 | if (!tmp) |
835 | { |
839 | { |
836 | new_draw_info (NDI_UNIQUE, 0, pl, "There is nothing to orate to."); |
840 | pl->failmsg ("There is nothing to orate to."); |
837 | return 0; |
841 | return 0; |
838 | } |
842 | } |
839 | |
843 | |
840 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You orate to the %s.", query_name (tmp)); |
844 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You orate to the %s.", query_name (tmp)); |
841 | |
845 | |
842 | /* the following conditions limit who may be 'charmed' */ |
846 | /* the following conditions limit who may be 'charmed' */ |
843 | |
847 | |
844 | /* it's hostile! */ |
848 | /* it's hostile! */ |
845 | if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
849 | if (!tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY]) |
846 | { |
850 | { |
847 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); |
851 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); |
848 | return 0; |
852 | return 0; |
849 | } |
853 | } |
850 | |
854 | |
851 | /* it's already allied! */ |
855 | /* it's already allied! */ |
852 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
856 | if (tmp->flag [FLAG_FRIENDLY] && tmp->attack_movement == PETMOVE) |
853 | { |
857 | { |
854 | if (tmp->owner == pl) |
858 | if (tmp->owner == pl) |
855 | { |
859 | { |
856 | new_draw_info (NDI_UNIQUE, 0, pl, "Your follower loves your speech.\n"); |
860 | new_draw_info (NDI_UNIQUE, 0, pl, "Your follower loves your speech.\n"); |
857 | return 0; |
861 | return 0; |
… | |
… | |
888 | tmp->set_owner (pl); |
892 | tmp->set_owner (pl); |
889 | tmp->skill = skill->skill; |
893 | tmp->skill = skill->skill; |
890 | tmp->stats.exp = 0; |
894 | tmp->stats.exp = 0; |
891 | tmp->attack_movement = PETMOVE; |
895 | tmp->attack_movement = PETMOVE; |
892 | |
896 | |
893 | if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
897 | if (!tmp->flag [FLAG_FRIENDLY]) |
894 | add_friendly_object (tmp); |
898 | add_friendly_object (tmp); |
895 | |
899 | |
896 | return calc_skill_exp (pl, tmp, skill); |
900 | return calc_skill_exp (pl, tmp, skill); |
897 | } |
901 | } |
898 | /* Charm failed. Creature may be angry now */ |
902 | /* Charm failed. Creature may be angry now */ |
899 | else if ((skill->level + ((pl->stats.Cha - 10) / 2)) < random_roll (1, 2 * tmp->level, pl, PREFER_LOW)) |
903 | else if ((skill->level + ((pl->stats.Cha - 10) / 2)) < random_roll (1, 2 * tmp->level, pl, PREFER_LOW)) |
900 | { |
904 | { |
901 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your speech angers the %s!\n", query_name (tmp)); |
905 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your speech angers the %s!\n", query_name (tmp)); |
902 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
906 | if (tmp->flag [FLAG_FRIENDLY]) |
903 | { |
907 | { |
904 | remove_friendly_object (tmp); |
908 | remove_friendly_object (tmp); |
905 | tmp->attack_movement = 0; /* needed? */ |
909 | tmp->attack_movement = 0; /* needed? */ |
906 | } |
910 | } |
907 | |
911 | |
908 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
912 | tmp->clr_flag (FLAG_UNAGGRESSIVE); |
909 | } |
913 | } |
910 | |
914 | |
911 | return 0; /* Fall through - if we get here, we didn't charm anything */ |
915 | return 0; /* Fall through - if we get here, we didn't charm anything */ |
912 | } |
916 | } |
913 | |
917 | |
… | |
… | |
921 | * of anything better! -b.t. |
925 | * of anything better! -b.t. |
922 | */ |
926 | */ |
923 | int |
927 | int |
924 | singing (object *pl, int dir, object *skill) |
928 | singing (object *pl, int dir, object *skill) |
925 | { |
929 | { |
926 | int i, exp = 0; |
930 | int exp = 0; |
927 | object *tmp; |
931 | object *tmp; |
928 | maptile *m; |
932 | maptile *m; |
929 | sint16 x, y; |
933 | sint16 x, y; |
930 | |
934 | |
931 | if (pl->type != PLAYER) |
935 | if (pl->type != PLAYER) |
… | |
… | |
952 | if (!(mflags & P_IS_ALIVE)) |
956 | if (!(mflags & P_IS_ALIVE)) |
953 | continue; |
957 | continue; |
954 | |
958 | |
955 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
959 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
956 | { |
960 | { |
957 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
961 | if (tmp->flag [FLAG_MONSTER]) |
958 | break; |
962 | break; |
959 | /* can't affect players */ |
963 | /* can't affect players */ |
960 | if (tmp->type == PLAYER) |
964 | if (tmp->type == PLAYER) |
961 | break; |
965 | break; |
962 | } |
966 | } |
963 | |
967 | |
964 | /* Whole bunch of checks to see if this is a type of monster that would |
968 | /* Whole bunch of checks to see if this is a type of monster that would |
965 | * listen to singing. |
969 | * listen to singing. |
966 | */ |
970 | */ |
967 | if (tmp && QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_NO_STEAL) && /* Been charmed or abused before */ |
971 | if (tmp && tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_NO_STEAL] && /* Been charmed or abused before */ |
968 | !QUERY_FLAG (tmp, FLAG_SPLITTING) && /* no ears */ |
972 | !tmp->flag [FLAG_SPLITTING] && /* no ears */ |
969 | !QUERY_FLAG (tmp, FLAG_HITBACK) && /* was here before */ |
973 | !tmp->flag [FLAG_HITBACK] && /* was here before */ |
970 | (tmp->level <= skill->level) && (!tmp->head) && !QUERY_FLAG (tmp, FLAG_UNDEAD) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && /* already calm */ |
974 | (tmp->level <= skill->level) && (!tmp->head) && !tmp->flag [FLAG_UNDEAD] && !tmp->flag [FLAG_UNAGGRESSIVE] && /* already calm */ |
971 | !QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
975 | !tmp->flag [FLAG_FRIENDLY]) |
972 | { /* already calm */ |
976 | { /* already calm */ |
973 | |
977 | |
974 | /* stealing isn't really related (although, maybe it should |
978 | /* stealing isn't really related (although, maybe it should |
975 | * be). This is mainly to prevent singing to the same monster |
979 | * be). This is mainly to prevent singing to the same monster |
976 | * over and over again and getting exp for it. |
980 | * over and over again and getting exp for it. |
977 | */ |
981 | */ |
978 | int level = skill->level + (pl->stats.Cha - 5 - tmp->stats.Int) / 2; |
982 | int level = skill->level + (pl->stats.Cha - 5 - tmp->stats.Int) / 2; |
979 | |
983 | |
980 | if (level && tmp->level < random_roll (0, level - 1, pl, PREFER_HIGH)) |
984 | if (level && tmp->level < random_roll (0, level - 1, pl, PREFER_HIGH)) |
981 | { |
985 | { |
982 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
986 | tmp->set_flag (FLAG_UNAGGRESSIVE); |
983 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You calm down the %s\n", query_name (tmp)); |
987 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You calm down the %s\n", query_name (tmp)); |
984 | /* Give exp only if they are not aware */ |
988 | /* Give exp only if they are not aware */ |
985 | |
989 | |
986 | if (!QUERY_FLAG (tmp, FLAG_NO_STEAL)) |
990 | if (!tmp->flag [FLAG_NO_STEAL]) |
987 | exp += calc_skill_exp (pl, tmp, skill); |
991 | exp += calc_skill_exp (pl, tmp, skill); |
988 | |
992 | |
989 | SET_FLAG (tmp, FLAG_NO_STEAL); |
993 | tmp->set_flag (FLAG_NO_STEAL); |
990 | } |
994 | } |
991 | else |
995 | else |
992 | { |
996 | { |
993 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); |
997 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); |
994 | SET_FLAG (tmp, FLAG_NO_STEAL); |
998 | tmp->set_flag (FLAG_NO_STEAL); |
995 | } |
999 | } |
996 | } |
1000 | } |
997 | } |
1001 | } |
998 | return exp; |
1002 | return exp; |
999 | } |
1003 | } |
… | |
… | |
1028 | /* And now we'd better do an inventory traversal of each |
1032 | /* And now we'd better do an inventory traversal of each |
1029 | * of these objects' inventory |
1033 | * of these objects' inventory |
1030 | * We can narrow this down a bit - no reason to search through |
1034 | * We can narrow this down a bit - no reason to search through |
1031 | * the players inventory or monsters for that matter. |
1035 | * the players inventory or monsters for that matter. |
1032 | */ |
1036 | */ |
1033 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1037 | if (tmp->type != PLAYER && !tmp->flag [FLAG_MONSTER]) |
1034 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1038 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1035 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
1039 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
1036 | if (trap_see (pl, tmp2)) |
1040 | if (trap_see (pl, tmp2)) |
1037 | { |
1041 | { |
1038 | trap_show (tmp2, tmp); |
1042 | trap_show (tmp2, tmp); |
… | |
… | |
1089 | /* And now we'd better do an inventory traversal of each |
1093 | /* And now we'd better do an inventory traversal of each |
1090 | * of these objects inventory. Like above, only |
1094 | * of these objects inventory. Like above, only |
1091 | * do this for interesting objects. |
1095 | * do this for interesting objects. |
1092 | */ |
1096 | */ |
1093 | |
1097 | |
1094 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1098 | if (tmp->type != PLAYER && !tmp->flag [FLAG_MONSTER]) |
1095 | { |
1099 | { |
1096 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1100 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1097 | if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) |
1101 | if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) |
1098 | { |
1102 | { |
1099 | trap_show (tmp2, tmp); |
1103 | trap_show (tmp2, tmp); |
… | |
… | |
1180 | |
1184 | |
1181 | if (pl->type != PLAYER) |
1185 | if (pl->type != PLAYER) |
1182 | return; /* players only */ |
1186 | return; /* players only */ |
1183 | |
1187 | |
1184 | /* check if pl has removed encumbering armour and weapons */ |
1188 | /* check if pl has removed encumbering armour and weapons */ |
1185 | if (QUERY_FLAG (pl, FLAG_READY_WEAPON) && (skill->level < 6)) |
1189 | if (pl->flag [FLAG_READY_WEAPON] && skill->level < 6) |
1186 | { |
1190 | { |
1187 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't concentrate while wielding a weapon!\n"); |
1191 | pl->failmsg ("You can't concentrate while wielding a weapon!\n"); |
1188 | return; |
1192 | return; |
1189 | } |
1193 | } |
1190 | else |
1194 | else |
1191 | { |
1195 | { |
1192 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
1196 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
1193 | if (((tmp->type == ARMOUR && skill->level < 12) |
1197 | if (((tmp->type == ARMOUR && skill->level < 12) |
1194 | || (tmp->type == HELMET && skill->level < 10) |
1198 | || (tmp->type == HELMET && skill->level < 10) |
1195 | || (tmp->type == SHIELD && skill->level < 6) |
1199 | || (tmp->type == SHIELD && skill->level < 6) |
1196 | || (tmp->type == BOOTS && skill->level < 4) |
1200 | || (tmp->type == BOOTS && skill->level < 4) |
1197 | || (tmp->type == GLOVES && skill->level < 2)) |
1201 | || (tmp->type == GLOVES && skill->level < 2)) |
1198 | && QUERY_FLAG (tmp, FLAG_APPLIED)) |
1202 | && tmp->flag [FLAG_APPLIED]) |
1199 | { |
1203 | { |
1200 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't concentrate while wearing so much armour!\n"); |
1204 | pl->failmsg ("You can't concentrate while wearing so much armour!\n"); |
1201 | return; |
1205 | return; |
1202 | } |
1206 | } |
1203 | } |
1207 | } |
1204 | |
1208 | |
1205 | /* ok let's meditate! Spell points are regained first, then once |
1209 | /* ok let's meditate! Spell points are regained first, then once |
1206 | * they are maxed we get back hp. Actual incrementing of values |
1210 | * they are maxed we get back hp. Actual incrementing of values |
1207 | * is handled by the do_some_living() (in player.c). This way magical |
1211 | * is handled by the do_some_living() (in player.c). This way magical |
1208 | * bonuses for healing/sp regeneration are included properly |
1212 | * bonuses for healing/sp regeneration are included properly |
1209 | * No matter what, we will eat up some playing time trying to |
1213 | * No matter what, we will eat up some playing time trying to |
1210 | * meditate. (see 'factor' variable for what sets the amount of time) |
1214 | * meditate. (see 'factor' variable for what sets the amount of time) |
1211 | */ |
1215 | */ |
1212 | |
1216 | |
1213 | new_draw_info (NDI_BLACK, 0, pl, "You meditate."); |
1217 | new_draw_info (NDI_BLACK, 0, pl, "You meditate."); |
1214 | |
1218 | |
1215 | if (pl->stats.sp < pl->stats.maxsp) |
1219 | if (pl->stats.sp < pl->stats.maxsp) |
… | |
… | |
1222 | pl->stats.hp++; |
1226 | pl->stats.hp++; |
1223 | pl->last_heal = -1; |
1227 | pl->last_heal = -1; |
1224 | } |
1228 | } |
1225 | } |
1229 | } |
1226 | |
1230 | |
1227 | /* write_note() - this routine allows players to inscribe messages in |
1231 | /* write_note() - this routine allows players to inscribe messages in |
1228 | * ordinary inscribable 'books' (anything that is not a SPELL). b.t. |
1232 | * ordinary inscribable 'books' (anything that is not a SPELL). b.t. |
1229 | */ |
1233 | */ |
1230 | static int |
1234 | static int |
1231 | write_note (object *pl, object *item, const char *msg, object *skill) |
1235 | write_note (object *pl, object *item, const char *msg, object *skill) |
1232 | { |
1236 | { |
1233 | if (!msg_is_safe (msg)) |
1237 | if (!msg_is_safe (msg)) |
1234 | { |
1238 | { |
1235 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
1239 | pl->failmsg ("Trying to cheat now are we? H<@-signs are not allowed in notes.>"); |
1236 | LOG (llevInfo, "write_note: player %s tried to write bogus note %s\n", &pl->name, msg); |
1240 | LOG (llevInfo, "write_note: player %s tried to write bogus note %s\n", &pl->name, msg); |
1237 | return 0; |
1241 | return 0; |
1238 | } |
1242 | } |
1239 | |
1243 | |
1240 | int len = strlen (msg); |
1244 | int len = strlen (msg); |
1241 | |
1245 | |
1242 | if (!is_utf8_string ((U8 *)msg, len)) |
1246 | if (!is_utf8_string ((U8 *)msg, len)) |
1243 | { |
1247 | { |
1244 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message is garbled (text must be UTF-8, client-bug)!"); |
1248 | pl->failmsg ("Your message is garbled (text must be UTF-8, client-bug)!"); |
1245 | return 0; |
1249 | return 0; |
1246 | } |
1250 | } |
1247 | |
1251 | |
1248 | if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) |
1252 | if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) |
1249 | return RESULT_INT (0); |
1253 | return RESULT_INT (0); |
… | |
… | |
1277 | return 0; |
1281 | return 0; |
1278 | } |
1282 | } |
1279 | |
1283 | |
1280 | /* write_scroll() - this routine allows players to inscribe spell scrolls |
1284 | /* write_scroll() - this routine allows players to inscribe spell scrolls |
1281 | * of spells which they know. Backfire effects are possible with the |
1285 | * of spells which they know. Backfire effects are possible with the |
1282 | * severity of the backlash correlated with the difficulty of the scroll |
1286 | * severity of the backlash correlated with the difficulty of the scroll |
1283 | * that is attempted. -b.t. thomas@astro.psu.edu |
1287 | * that is attempted. -b.t. thomas@astro.psu.edu |
1284 | */ |
1288 | */ |
1285 | static int |
1289 | static int |
1286 | write_scroll (object *pl, object *scroll, object *skill) |
1290 | write_scroll (object *pl, object *scroll, object *skill) |
1287 | { |
1291 | { |
… | |
… | |
1290 | /* Check if we are ready to attempt inscription */ |
1294 | /* Check if we are ready to attempt inscription */ |
1291 | object *chosen_spell = pl->contr->ranged_ob; |
1295 | object *chosen_spell = pl->contr->ranged_ob; |
1292 | |
1296 | |
1293 | if (!chosen_spell || chosen_spell->type != SPELL) |
1297 | if (!chosen_spell || chosen_spell->type != SPELL) |
1294 | { |
1298 | { |
1295 | new_draw_info (NDI_UNIQUE, 0, pl, "You need a spell readied in order to inscribe!"); |
1299 | pl->failmsg ("You need a spell readied in order to inscribe!"); |
1296 | return 0; |
1300 | return 0; |
1297 | } |
1301 | } |
1298 | |
1302 | |
1299 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE) > pl->stats.grace) |
1303 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE) > pl->stats.grace) |
1300 | { |
1304 | { |
1301 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough grace to write a scroll of %s.", &chosen_spell->name); |
1305 | pl->failmsgf ("You don't have enough grace to write a scroll of %s.", &chosen_spell->name); |
1302 | return 0; |
1306 | return 0; |
1303 | } |
1307 | } |
1304 | |
1308 | |
1305 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA) > pl->stats.sp) |
1309 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA) > pl->stats.sp) |
1306 | { |
1310 | { |
1307 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough mana to write a scroll of %s.", &chosen_spell->name); |
1311 | pl->failmsgf ("You don't have enough mana to write a scroll of %s.", &chosen_spell->name); |
1308 | return 0; |
1312 | return 0; |
1309 | } |
1313 | } |
1310 | |
1314 | |
1311 | /* ok, we are ready to try inscription */ |
1315 | /* ok, we are ready to try inscription */ |
1312 | if (QUERY_FLAG (pl, FLAG_CONFUSED)) |
1316 | if (pl->flag [FLAG_CONFUSED]) |
1313 | confused = 1; |
1317 | confused = 1; |
1314 | |
1318 | |
1315 | /* Lost mana/grace no matter what */ |
1319 | /* Lost mana/grace no matter what */ |
1316 | pl->stats.grace -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE); |
1320 | pl->stats.grace -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE); |
1317 | pl->stats.sp -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA); |
1321 | pl->stats.sp -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA); |
… | |
… | |
1319 | if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) |
1323 | if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) |
1320 | { |
1324 | { |
1321 | object *newscroll = scroll->other_arch->instance (); |
1325 | object *newscroll = scroll->other_arch->instance (); |
1322 | scroll->decrease (); |
1326 | scroll->decrease (); |
1323 | newscroll->nrof = 1; |
1327 | newscroll->nrof = 1; |
|
|
1328 | newscroll->randomitems = 0; // make sure randomitems doesn't destroy the scroll |
1324 | |
1329 | |
1325 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1330 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1326 | |
1331 | |
1327 | if (!confused) |
1332 | if (!confused) |
1328 | { |
1333 | { |
… | |
… | |
1339 | newscroll->level = max (skill->level, chosen_spell->level); |
1344 | newscroll->level = max (skill->level, chosen_spell->level); |
1340 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1345 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1341 | } |
1346 | } |
1342 | |
1347 | |
1343 | object *tmp = chosen_spell->clone (); |
1348 | object *tmp = chosen_spell->clone (); |
|
|
1349 | tmp->flag [FLAG_APPLIED] = false; |
1344 | insert_ob_in_ob (tmp, newscroll); |
1350 | insert_ob_in_ob (tmp, newscroll); |
1345 | |
1351 | |
1346 | /* Same code as from treasure.C - so they can better merge. |
1352 | /* Same code as from treasure.C - so they can better merge. |
1347 | * if players want to sell them, so be it. |
1353 | * if players want to sell them, so be it. |
1348 | */ |
1354 | */ |
… | |
… | |
1405 | { |
1411 | { |
1406 | new_draw_info (NDI_UNIQUE, 0, pl, "You must learn to read before you can write! H<You lack the literacy skill.>"); |
1412 | new_draw_info (NDI_UNIQUE, 0, pl, "You must learn to read before you can write! H<You lack the literacy skill.>"); |
1407 | return 0; |
1413 | return 0; |
1408 | } |
1414 | } |
1409 | |
1415 | |
1410 | object *item = find_marked_object (pl); |
1416 | object *item = pl->mark (); |
1411 | |
1417 | |
1412 | /* find an item of correct type to write on */ |
1418 | /* find an item of correct type to write on */ |
1413 | if (!item) |
1419 | if (!item) |
1414 | { |
1420 | { |
1415 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't have any marked item to write on. H<Use the mark command or the popup menu to make an item.>"); |
1421 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't have any marked item to write on. H<Use the mark command or the popup menu to make an item.>"); |
… | |
… | |
1420 | { |
1426 | { |
1421 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You cannot inscribe this! H<You can only inscribe empty scrolls and books.>"); |
1427 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You cannot inscribe this! H<You can only inscribe empty scrolls and books.>"); |
1422 | return 0; |
1428 | return 0; |
1423 | } |
1429 | } |
1424 | |
1430 | |
1425 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
1431 | if (item->flag [FLAG_UNPAID]) |
1426 | { |
1432 | { |
1427 | new_draw_info (NDI_UNIQUE, 0, pl, "You had better pay for that before you write on it."); |
1433 | new_draw_info (NDI_UNIQUE, 0, pl, "You had better pay for that before you write on it."); |
1428 | return 0; |
1434 | return 0; |
1429 | } |
1435 | } |
1430 | |
1436 | |
1431 | if (item->other_arch->type == SCROLL) |
1437 | if (item->other_arch->type == SCROLL) |
1432 | { |
1438 | { |
1433 | if (*params) |
1439 | if (*params) |
1434 | { |
1440 | { |
1435 | // check readied scroll |
1441 | // check readied scroll |
1436 | new_draw_info_format (NDI_UNIQUE, 0, pl, |
|
|
1437 | "When inscribing spells you need to ready a spell and do not specify a string argument.\n" |
1442 | pl->failmsgf ("When inscribing spells you need to ready a spell and do not specify a string argument.\n" |
1438 | "Usage: cast [spell name]; use_skill %s", &skill->skill); |
1443 | "Usage: cast [spell name]; use_skill %s", &skill->skill); |
1439 | return 0; |
1444 | return 0; |
1440 | } |
1445 | } |
1441 | |
1446 | |
1442 | return write_scroll (pl, item, skill); |
1447 | return write_scroll (pl, item, skill); |
1443 | } |
1448 | } |
1444 | else |
1449 | else |
1445 | { |
1450 | { |
1446 | if (!*params) |
1451 | if (!*params) |
1447 | { |
1452 | { |
1448 | new_draw_info_format (NDI_UNIQUE, 0, pl, |
|
|
1449 | "When inscribing books you need to specify the words you want to inscribe as command argument.\n" |
1453 | pl->failmsgf ("When inscribing books you need to specify the words you want to inscribe as command argument.\n" |
1450 | "Usage: use_skill %s <message>", &skill->skill); |
1454 | "Usage: use_skill %s <message>", &skill->skill); |
1451 | return 0; |
1455 | return 0; |
1452 | } |
1456 | } |
1453 | |
1457 | |
1454 | return write_note (pl, item, params, skill); |
1458 | return write_note (pl, item, params, skill); |
1455 | } |
1459 | } |
… | |
… | |
1466 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1470 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1467 | */ |
1471 | */ |
1468 | static object * |
1472 | static object * |
1469 | find_throw_ob (object *op, const char *request) |
1473 | find_throw_ob (object *op, const char *request) |
1470 | { |
1474 | { |
1471 | object *tmp; |
|
|
1472 | |
|
|
1473 | if (!op) |
|
|
1474 | { /* safety */ |
|
|
1475 | LOG (llevError, "find_throw_ob(): confused! have a NULL thrower!\n"); |
|
|
1476 | return (object *) NULL; |
|
|
1477 | } |
|
|
1478 | |
|
|
1479 | /* prefer marked item */ |
1475 | /* prefer marked item */ |
1480 | tmp = find_marked_object (op); |
1476 | object *tmp = op->mark (); |
1481 | if (tmp != NULL) |
1477 | |
1482 | { |
|
|
1483 | /* can't toss invisible or inv-locked items */ |
1478 | /* can't toss invisible or inv-locked items */ |
1484 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1479 | if (tmp && (tmp->invisible || tmp->flag [FLAG_INV_LOCKED])) |
1485 | { |
1480 | tmp = 0; |
1486 | tmp = NULL; |
|
|
1487 | } |
|
|
1488 | } |
|
|
1489 | |
1481 | |
1490 | /* look through the inventory */ |
1482 | /* look through the inventory */ |
1491 | if (tmp == NULL) |
1483 | if (!tmp) |
1492 | { |
|
|
1493 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1484 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1494 | { |
1485 | { |
1495 | /* can't toss invisible or inv-locked items */ |
1486 | /* can't toss invisible or inv-locked items */ |
1496 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1487 | if (tmp->invisible || tmp->flag [FLAG_INV_LOCKED]) |
1497 | continue; |
1488 | continue; |
|
|
1489 | |
1498 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1490 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1499 | break; |
1491 | break; |
1500 | } |
1492 | } |
1501 | } |
|
|
1502 | |
1493 | |
1503 | /* this should prevent us from throwing away |
1494 | /* this should prevent us from throwing away |
1504 | * cursed items, worn armour, etc. Only weapons |
1495 | * cursed items, worn armour, etc. Only weapons |
1505 | * can be thrown from 'hand'. |
1496 | * can be thrown from 'hand'. |
1506 | */ |
1497 | */ |
1507 | if (!tmp) |
1498 | if (!tmp) |
1508 | return NULL; |
1499 | return 0; |
1509 | |
1500 | |
1510 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
1501 | if (tmp->flag [FLAG_APPLIED]) |
1511 | { |
1502 | { |
1512 | if (tmp->type != WEAPON) |
1503 | if (tmp->type != WEAPON) |
1513 | { |
1504 | { |
1514 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.", query_name (tmp)); |
1505 | op->failmsgf ("You can't throw %s. H<Unapply it first.>", query_name (tmp)); |
1515 | tmp = NULL; |
1506 | tmp = 0; |
1516 | } |
|
|
1517 | else if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
1518 | { |
1507 | } |
|
|
1508 | else if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED]) |
|
|
1509 | { |
1519 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand!", query_name (tmp)); |
1510 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand! H<Cursed or damned items cannot be removed.>", query_name (tmp)); |
1520 | tmp = NULL; |
1511 | tmp = 0; |
1521 | } |
1512 | } |
1522 | else |
1513 | else |
1523 | { |
1514 | { |
1524 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
1515 | if (!op->apply (tmp, AP_UNAPPLY)) |
1525 | { |
1516 | { |
1526 | LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); |
1517 | LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); |
1527 | tmp = NULL; |
1518 | tmp = 0; |
1528 | } |
1519 | } |
1529 | } |
1520 | } |
1530 | } |
1521 | } |
1531 | else if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1522 | else if (tmp->flag [FLAG_UNPAID]) |
1532 | { |
1523 | { |
1533 | new_draw_info_format (NDI_UNIQUE, 0, op, "You should pay for the %s first.", query_name (tmp)); |
1524 | op->failmsgf ("You should pay for the %s first.", query_name (tmp)); |
1534 | tmp = NULL; |
1525 | tmp = 0; |
1535 | } |
1526 | } |
1536 | |
1527 | |
1537 | if (tmp && QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1528 | //TODO: why not chekc first and give sensible message to player? |
|
|
1529 | if (tmp && tmp->flag [FLAG_INV_LOCKED]) |
1538 | { |
1530 | { |
1539 | LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); |
1531 | LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); |
1540 | tmp = NULL; |
1532 | tmp = 0; |
1541 | } |
1533 | } |
|
|
1534 | |
1542 | return tmp; |
1535 | return tmp; |
1543 | } |
1536 | } |
1544 | |
1537 | |
1545 | /* make_throw_ob() We construct the 'carrier' object in |
1538 | /* make_throw_ob() We construct the 'carrier' object in |
1546 | * which we will insert the object that is being thrown. |
1539 | * which we will insert the object that is being thrown. |
… | |
… | |
1550 | make_throw_ob (object *orig) |
1543 | make_throw_ob (object *orig) |
1551 | { |
1544 | { |
1552 | if (!orig) |
1545 | if (!orig) |
1553 | return 0; |
1546 | return 0; |
1554 | |
1547 | |
1555 | if (QUERY_FLAG (orig, FLAG_APPLIED)) |
1548 | if (orig->flag [FLAG_APPLIED]) |
1556 | { |
1549 | { |
1557 | LOG (llevError, "BUG: make_throw_ob(): ob is applied\n"); |
1550 | LOG (llevError, "BUG: make_throw_ob(): ob is applied\n"); |
1558 | /* insufficient workaround, but better than nothing */ |
1551 | /* insufficient workaround, but better than nothing */ |
1559 | CLEAR_FLAG (orig, FLAG_APPLIED); |
1552 | orig->clr_flag (FLAG_APPLIED); |
1560 | } |
1553 | } |
1561 | |
1554 | |
1562 | object *toss_item = orig->clone (); |
1555 | object *toss_item = orig->clone (); |
1563 | |
1556 | |
1564 | toss_item->type = THROWN_OBJ; |
1557 | toss_item->type = THROWN_OBJ; |
1565 | CLEAR_FLAG (toss_item, FLAG_CHANGING); |
1558 | toss_item->clr_flag (FLAG_CHANGING); |
1566 | toss_item->stats.dam = 0; /* default damage */ |
1559 | toss_item->stats.dam = 0; /* default damage */ |
1567 | toss_item->insert (orig); |
1560 | toss_item->insert (orig); |
1568 | |
1561 | |
1569 | return toss_item; |
1562 | return toss_item; |
1570 | } |
1563 | } |
… | |
… | |
1581 | int pause_f, weight_f = 0, mflags; |
1574 | int pause_f, weight_f = 0, mflags; |
1582 | float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; |
1575 | float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; |
1583 | maptile *m; |
1576 | maptile *m; |
1584 | sint16 sx, sy; |
1577 | sint16 sx, sy; |
1585 | |
1578 | |
1586 | if (throw_ob == NULL) |
1579 | if (!throw_ob) |
1587 | { |
|
|
1588 | if (op->type == PLAYER) |
|
|
1589 | new_draw_info (NDI_UNIQUE, 0, op, "You have nothing to throw."); |
|
|
1590 | |
|
|
1591 | return 0; |
|
|
1592 | } |
1580 | { |
1593 | if (QUERY_FLAG (throw_ob, FLAG_STARTEQUIP)) |
1581 | op->failmsg ("You have nothing to throw."); |
|
|
1582 | return 0; |
1594 | { |
1583 | } |
1595 | if (op->type == PLAYER) |
1584 | |
1596 | new_draw_info (NDI_UNIQUE, 0, op, "The gods won't let you throw that."); |
1585 | if (throw_ob->flag [FLAG_STARTEQUIP]) |
|
|
1586 | { |
|
|
1587 | op->failmsg ("The gods won't let you throw that. " |
|
|
1588 | "H<Well, they would, but they would retrieve it " |
|
|
1589 | "- you wouldn't want that, would you?>"); |
1597 | |
1590 | |
1598 | return 0; |
1591 | return 0; |
1599 | } |
1592 | } |
1600 | |
1593 | |
1601 | /* Because throwing effectiveness must be reduced by the |
1594 | /* Because throwing effectiveness must be reduced by the |
… | |
… | |
1618 | /* lighter items are thrown harder, farther, faster */ |
1611 | /* lighter items are thrown harder, farther, faster */ |
1619 | if (throw_ob->weight > 0) |
1612 | if (throw_ob->weight > 0) |
1620 | item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); |
1613 | item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); |
1621 | else |
1614 | else |
1622 | { /* 0 or negative weight?!? Odd object, can't throw it */ |
1615 | { /* 0 or negative weight?!? Odd object, can't throw it */ |
1623 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.\n", query_name (throw_ob)); |
1616 | op->failmsgf ("You can't throw %s. H<Better report this to your dungeon master.>\n", query_name (throw_ob)); |
1624 | return 0; |
1617 | return 0; |
1625 | } |
1618 | } |
1626 | |
1619 | |
1627 | eff_str = (int) (str * (load_factor < 1.0 ? load_factor : 1.0)); |
1620 | eff_str = (str * (load_factor < 1.0 ? load_factor : 1.0)) |
1628 | eff_str = (int) ((float) eff_str * item_factor * str_factor); |
1621 | * item_factor * str_factor; |
1629 | |
1622 | |
1630 | /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to |
1623 | /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to |
1631 | * account for super-strong throwers. */ |
1624 | * account for super-strong throwers. */ |
1632 | if (eff_str > MAX_STAT) |
1625 | min_it (eff_str, MAX_STAT); |
1633 | eff_str = MAX_STAT; |
|
|
1634 | |
1626 | |
1635 | #ifdef DEBUG_THROW |
1627 | #ifdef DEBUG_THROW |
1636 | LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); |
1628 | LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); |
1637 | LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); |
1629 | LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); |
1638 | LOG (llevDebug, " str_factor=%f\n", str_factor); |
1630 | LOG (llevDebug, " str_factor=%f\n", str_factor); |
… | |
… | |
1728 | /* the properties of objects which are meant to be thrown (ie dart, |
1720 | /* the properties of objects which are meant to be thrown (ie dart, |
1729 | * throwing knife, etc) will differ from ordinary items. Lets tailor |
1721 | * throwing knife, etc) will differ from ordinary items. Lets tailor |
1730 | * this stuff in here. |
1722 | * this stuff in here. |
1731 | */ |
1723 | */ |
1732 | |
1724 | |
1733 | if (QUERY_FLAG (throw_ob->inv, FLAG_IS_THROWN)) |
1725 | if (throw_ob->inv->flag [FLAG_IS_THROWN]) |
1734 | { |
1726 | { |
1735 | throw_ob->last_sp += eff_str / 3; /* fly a little further */ |
1727 | throw_ob->last_sp += eff_str / 3; /* fly a little further */ |
1736 | throw_ob->stats.dam += throw_ob->inv->stats.dam + throw_ob->magic + 2; |
1728 | throw_ob->stats.dam += throw_ob->inv->stats.dam + throw_ob->magic + 2; |
1737 | throw_ob->stats.wc -= throw_ob->magic + throw_ob->inv->stats.wc; |
1729 | throw_ob->stats.wc -= throw_ob->magic + throw_ob->inv->stats.wc; |
1738 | /* only throw objects get directional faces */ |
1730 | /* only throw objects get directional faces */ |
… | |
… | |
1774 | if (throw_ob->weight > 50) |
1766 | if (throw_ob->weight > 50) |
1775 | throw_ob->speed *= 0.5; |
1767 | throw_ob->speed *= 0.5; |
1776 | } /* else tailor thrown object */ |
1768 | } /* else tailor thrown object */ |
1777 | |
1769 | |
1778 | /* some limits, and safeties (needed?) */ |
1770 | /* some limits, and safeties (needed?) */ |
1779 | if (throw_ob->stats.dam < 0) |
1771 | max_it (throw_ob->stats.dam, 0); |
1780 | throw_ob->stats.dam = 0; |
|
|
1781 | if (throw_ob->last_sp > eff_str) |
1772 | min_it (throw_ob->last_sp, eff_str); |
1782 | throw_ob->last_sp = eff_str; |
|
|
1783 | if (throw_ob->stats.food < 0) |
1773 | max_it (throw_ob->stats.food, 0); |
1784 | throw_ob->stats.food = 0; |
|
|
1785 | if (throw_ob->stats.food > 100) |
|
|
1786 | throw_ob->stats.food = 100; |
|
|
1787 | if (throw_ob->stats.wc > 30) |
1774 | min_it (throw_ob->stats.wc, 30); |
1788 | throw_ob->stats.wc = 30; |
|
|
1789 | |
1775 | |
1790 | /* how long to pause the thrower. Higher values mean less pause */ |
1776 | /* how long to pause the thrower. Higher values mean less pause */ |
1791 | pause_f = ((2 * eff_str) / 3) + 20 + skill->level; |
1777 | pause_f = ((2 * eff_str) / 3) + 20 + skill->level; |
1792 | |
1778 | |
1793 | /* Put a lower limit on this */ |
1779 | /* Put a lower limit on this */ |
1794 | if (pause_f < 10) |
1780 | clamp_it (pause_f, 10, 100); |
1795 | pause_f = 10; |
|
|
1796 | if (pause_f > 100) |
|
|
1797 | pause_f = 100; |
|
|
1798 | |
1781 | |
1799 | /* Changed in 0.94.2 - the calculation before was really goofy. |
1782 | /* Changed in 0.94.2 - the calculation before was really goofy. |
1800 | * In short summary, a throw can take anywhere between speed 5 and |
1783 | * In short summary, a throw can take anywhere between speed 5 and |
1801 | * speed 0.5 |
1784 | * speed 0.5 |
1802 | */ |
1785 | */ |
… | |
… | |
1805 | throw_ob->speed_left = 0; |
1788 | throw_ob->speed_left = 0; |
1806 | throw_ob->map = part->map; |
1789 | throw_ob->map = part->map; |
1807 | |
1790 | |
1808 | throw_ob->move_type = MOVE_FLY_LOW; |
1791 | throw_ob->move_type = MOVE_FLY_LOW; |
1809 | throw_ob->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1792 | throw_ob->move_on = MOVE_FLY_LOW | MOVE_WALK; |
|
|
1793 | |
|
|
1794 | throw_ob->set_speed (throw_ob->speed); |
1810 | |
1795 | |
1811 | #if 0 |
1796 | #if 0 |
1812 | /* need to put in a good sound for this */ |
1797 | /* need to put in a good sound for this */ |
1813 | play_sound_map (op->map, op->x, op->y, SOUND_THROW_OBJ); |
1798 | play_sound_map (op->map, op->x, op->y, SOUND_THROW_OBJ); |
1814 | #endif |
1799 | #endif |
… | |
… | |
1841 | throw_ob = find_mon_throw_ob (op); |
1826 | throw_ob = find_mon_throw_ob (op); |
1842 | |
1827 | |
1843 | return do_throw (op, part, throw_ob, dir, skill); |
1828 | return do_throw (op, part, throw_ob, dir, skill); |
1844 | } |
1829 | } |
1845 | |
1830 | |
|
|
1831 | static void |
|
|
1832 | give_player_quad_material_for (object *pl, object *ob) |
|
|
1833 | { |
|
|
1834 | if (!ob->flag [FLAG_IS_QUAD] || !ob->other_arch) |
|
|
1835 | return; |
|
|
1836 | |
|
|
1837 | object *t = ob->other_arch->instance (); |
|
|
1838 | pl->insert (t); |
|
|
1839 | } |
|
|
1840 | |
1846 | bool |
1841 | bool |
1847 | skill_mining (object *who, object *tool, object *skill, int dir, const char *string) |
1842 | skill_mining (object *who, object *tool, object *skill, int dir, const char *string) |
1848 | { |
1843 | { |
1849 | printf ("******** mining\n"); |
1844 | if (!who->is_player ()) |
|
|
1845 | return 0; |
|
|
1846 | |
|
|
1847 | if (!dir) |
|
|
1848 | { |
|
|
1849 | who->failmsg ("In what direction?"); |
|
|
1850 | return 0; |
|
|
1851 | } |
|
|
1852 | |
|
|
1853 | mapxy pos (who); pos.move (dir); |
|
|
1854 | |
|
|
1855 | if (!pos.normalise ()) |
|
|
1856 | { |
|
|
1857 | who->failmsgf ( |
|
|
1858 | "You brandish your %s, with not so convincing results. " |
|
|
1859 | "H<There is nothing in this direction.>", |
|
|
1860 | &tool->name |
|
|
1861 | ); |
|
|
1862 | return 0; |
|
|
1863 | } |
|
|
1864 | |
|
|
1865 | mapspace &ms = pos.ms (); |
|
|
1866 | |
|
|
1867 | for (object *mine_obj = pos.ms ().top; mine_obj; mine_obj = mine_obj->below) |
|
|
1868 | if (mine_obj->type == VEIN) |
|
|
1869 | { |
|
|
1870 | who->speed_left -= who->speed / tool->speed; |
|
|
1871 | |
|
|
1872 | who->play_sound (tool->sound); |
|
|
1873 | |
|
|
1874 | if (rndm (100 - mine_obj->stats.ac) > rndm (tool->stats.wc)) |
|
|
1875 | who->failmsgf ( |
|
|
1876 | "You use your %s.... nothing. " |
|
|
1877 | "H<Try again, perhaps?>", |
|
|
1878 | &tool->name |
|
|
1879 | ); |
|
|
1880 | else if (mine_obj->race != tool->race) |
|
|
1881 | who->failmsgf ( |
|
|
1882 | "You use your %s.... but it doesn't work. " |
|
|
1883 | "H<Maybe you are using the wrong tool?>", |
|
|
1884 | &tool->name |
|
|
1885 | ); |
|
|
1886 | else if (!mine_obj->stats.food) |
|
|
1887 | who->failmsgf ( |
|
|
1888 | "You use your %s.... but there is nothing. " |
|
|
1889 | "H<This space is exhausted, you should try somewhere else.>", |
|
|
1890 | &tool->name |
|
|
1891 | ); |
|
|
1892 | else |
|
|
1893 | { |
|
|
1894 | --mine_obj->stats.food; |
|
|
1895 | |
|
|
1896 | object *ore = mine_obj->other_arch->instance (); |
|
|
1897 | |
|
|
1898 | who->statusmsg (format ( |
|
|
1899 | "You use your %s.... and find some %s!", |
|
|
1900 | &tool->name, &ore->name |
|
|
1901 | )); |
|
|
1902 | |
|
|
1903 | ore->insert_at (who); |
|
|
1904 | |
|
|
1905 | return true; |
|
|
1906 | } |
|
|
1907 | } |
|
|
1908 | else if (mine_obj->flag [FLAG_IS_QUAD]) |
|
|
1909 | { |
|
|
1910 | if (mine_obj->flag [FLAG_IS_FLOOR]) |
|
|
1911 | { |
|
|
1912 | maptile *lower_floor = pos.m->tile_available (TILE_DOWN); |
|
|
1913 | |
|
|
1914 | if (!lower_floor) |
|
|
1915 | { |
|
|
1916 | who->failmsgf ( |
|
|
1917 | "Whoops, you failed to remove the %s. H<You may try again.>", |
|
|
1918 | &mine_obj->name |
|
|
1919 | ); |
|
|
1920 | return false; |
|
|
1921 | } |
|
|
1922 | |
|
|
1923 | mapxy below_pos (lower_floor, pos.x, pos.y); |
|
|
1924 | |
|
|
1925 | if (!below_pos.normalise ()) |
|
|
1926 | { |
|
|
1927 | who->failmsgf ( |
|
|
1928 | "Whoops, you failed to remove the %s. H<You may try again.>", |
|
|
1929 | &mine_obj->name |
|
|
1930 | ); |
|
|
1931 | return false; |
|
|
1932 | } |
|
|
1933 | |
|
|
1934 | // first insert open space here: |
|
|
1935 | object *open_space_floor = archetype::get (shstr_quad_open_space); |
|
|
1936 | open_space_floor->stats.hp = pos.x; |
|
|
1937 | open_space_floor->stats.sp = pos.y; |
|
|
1938 | insert_ob_in_map_at (open_space_floor, pos.m, mine_obj, |
|
|
1939 | INS_BELOW_ORIGINATOR, pos.x, pos.y); |
|
|
1940 | |
|
|
1941 | // next we will remove the wall in the lower layer: |
|
|
1942 | mapspace &below_ms = below_pos.ms (); |
|
|
1943 | for (object *quad_obj = below_ms.top; quad_obj; quad_obj = quad_obj->below) |
|
|
1944 | { |
|
|
1945 | if (quad_obj->flag [FLAG_IS_FLOOR]) |
|
|
1946 | break; |
|
|
1947 | |
|
|
1948 | if (quad_obj->flag [FLAG_IS_QUAD]) |
|
|
1949 | { |
|
|
1950 | quad_obj->map->queue_physics_at (quad_obj->x, quad_obj->y); |
|
|
1951 | give_player_quad_material_for (who, quad_obj); |
|
|
1952 | quad_obj->destroy (); |
|
|
1953 | break; |
|
|
1954 | } |
|
|
1955 | } |
|
|
1956 | } |
|
|
1957 | |
|
|
1958 | mine_obj->map->queue_physics_at (mine_obj->x, mine_obj->y); |
|
|
1959 | |
|
|
1960 | // FIXME: there should be chance assigned, like above with veins! |
|
|
1961 | who->play_sound (tool->sound); |
|
|
1962 | give_player_quad_material_for (who, mine_obj); |
|
|
1963 | mine_obj->destroy (); |
|
|
1964 | who->contr->fire_on = 0; // TODO: stopgap, do not remove more than one per keypress |
|
|
1965 | return true; |
|
|
1966 | } |
|
|
1967 | |
1850 | return false; |
1968 | return false; |
1851 | } |
1969 | } |
1852 | |
1970 | |
1853 | bool |
|
|
1854 | skill_fishing (object *who, object *tool, object *skill, int dir, const char *string) |
|
|
1855 | { |
|
|
1856 | printf ("******** fishing\n"); |
|
|
1857 | return false; |
|
|
1858 | } |
|
|