1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #ifndef __CEXTRACT__ |
|
|
27 | # include <sproto.h> |
27 | #include <sproto.h> |
28 | #endif |
|
|
29 | #include <living.h> |
28 | #include <living.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | #include <spells.h> |
30 | #include <spells.h> |
32 | #include <book.h> |
31 | #include <book.h> |
33 | |
32 | |
… | |
… | |
41 | return -1; |
40 | return -1; |
42 | |
41 | |
43 | /* Only prohibit stealing if the player does not have a free |
42 | /* Only prohibit stealing if the player does not have a free |
44 | * hand available and in fact does have hands. |
43 | * hand available and in fact does have hands. |
45 | */ |
44 | */ |
46 | if (op->type == PLAYER && op->body_used[BODY_ARMS] <= 0 && op->body_info[BODY_ARMS]) |
45 | if (op->type == PLAYER && op->slot[body_arm].used <= 0 && op->slot[body_arm].info) |
47 | { |
46 | { |
48 | new_draw_info (NDI_UNIQUE, 0, op, "But you have no free hands to steal with!"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "But you have no free hands to steal with!"); |
49 | return -1; |
48 | return -1; |
50 | } |
49 | } |
51 | |
50 | |
… | |
… | |
159 | * already -b.t. |
158 | * already -b.t. |
160 | */ |
159 | */ |
161 | |
160 | |
162 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) || QUERY_FLAG (tmp, FLAG_APPLIED) |
161 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) || QUERY_FLAG (tmp, FLAG_APPLIED) |
163 | || !(tmp->type) |
162 | || !(tmp->type) |
164 | || tmp->type == EXPERIENCE || tmp->type == SPELL |
163 | || tmp->type == SPELL |
165 | || QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_STEAL) || tmp->invisible) |
164 | || QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_STEAL) || tmp->invisible) |
166 | continue; |
165 | continue; |
167 | |
166 | |
168 | /* Okay, try stealing this item. Dependent on dexterity of thief, |
167 | /* Okay, try stealing this item. Dependent on dexterity of thief, |
169 | * skill level, see the adj_stealroll fctn for more detail. |
168 | * skill level, see the adj_stealroll fctn for more detail. |
… | |
… | |
261 | /* play_sound("stop! thief!"); kindofthing */ |
260 | /* play_sound("stop! thief!"); kindofthing */ |
262 | } /* if you weren't 100% successful */ |
261 | } /* if you weren't 100% successful */ |
263 | return success ? 1 : 0; |
262 | return success ? 1 : 0; |
264 | } |
263 | } |
265 | |
264 | |
266 | |
|
|
267 | int |
265 | int |
268 | steal (object *op, int dir, object *skill) |
266 | steal (object *op, int dir, object *skill) |
269 | { |
267 | { |
270 | object *tmp, *next; |
268 | object *tmp, *next; |
271 | sint16 x, y; |
269 | sint16 x, y; |
… | |
… | |
292 | /* If player can't move onto the space, can't steal from it. */ |
290 | /* If player can't move onto the space, can't steal from it. */ |
293 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
291 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
294 | return 0; |
292 | return 0; |
295 | |
293 | |
296 | /* Find the topmost object at this spot */ |
294 | /* Find the topmost object at this spot */ |
297 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
295 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
298 | |
296 | |
299 | /* For all the stacked objects at this point, attempt a steal */ |
297 | /* For all the stacked objects at this point, attempt a steal */ |
300 | for (; tmp != NULL; tmp = next) |
298 | for (; tmp != NULL; tmp = next) |
301 | { |
299 | { |
302 | next = tmp->below; |
300 | next = tmp->below; |
… | |
… | |
318 | return 0; |
316 | return 0; |
319 | |
317 | |
320 | /* no xp for stealing from pets (of players) */ |
318 | /* no xp for stealing from pets (of players) */ |
321 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
319 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
322 | { |
320 | { |
323 | object *owner = get_owner (tmp); |
321 | object *owner = tmp->owner; |
324 | |
322 | |
325 | if (owner != NULL && owner->type == PLAYER) |
323 | if (owner != NULL && owner->type == PLAYER) |
326 | return 0; |
324 | return 0; |
327 | } |
325 | } |
328 | |
326 | |
… | |
… | |
383 | { |
381 | { |
384 | new_draw_info (NDI_UNIQUE, 0, pl, "There is no lock there."); |
382 | new_draw_info (NDI_UNIQUE, 0, pl, "There is no lock there."); |
385 | return 0; |
383 | return 0; |
386 | } |
384 | } |
387 | |
385 | |
388 | for (tmp = get_map_ob (pl->map, x, y); tmp; tmp = tmp->above) |
386 | for (tmp = GET_MAP_OB (pl->map, x, y); tmp; tmp = tmp->above) |
389 | if (tmp->type == DOOR || tmp->type == LOCKED_DOOR) |
387 | if (tmp->type == DOOR || tmp->type == LOCKED_DOOR) |
390 | break; |
388 | break; |
391 | |
389 | |
392 | if (!tmp) |
390 | if (!tmp) |
393 | { |
391 | { |
… | |
… | |
494 | * of jumping. |
492 | * of jumping. |
495 | */ |
493 | */ |
496 | static void |
494 | static void |
497 | stop_jump (object *pl, int dist, int spaces) |
495 | stop_jump (object *pl, int dist, int spaces) |
498 | { |
496 | { |
499 | fix_player (pl); |
497 | pl->update_stats (); |
500 | insert_ob_in_map (pl, pl->map, pl, 0); |
498 | pl->map->insert (pl, pl->x, pl->y, pl); |
501 | } |
499 | } |
502 | |
|
|
503 | |
500 | |
504 | static int |
501 | static int |
505 | attempt_jump (object *pl, int dir, int spaces, object *skill) |
502 | attempt_jump (object *pl, int dir, int spaces, object *skill) |
506 | { |
503 | { |
507 | object *tmp; |
504 | object *tmp; |
… | |
… | |
514 | * temporarily to allow player to aviod exits/archs that are not |
511 | * temporarily to allow player to aviod exits/archs that are not |
515 | * fly_on, fly_off. This will also prevent pickup of objects |
512 | * fly_on, fly_off. This will also prevent pickup of objects |
516 | * while jumping over them. |
513 | * while jumping over them. |
517 | */ |
514 | */ |
518 | |
515 | |
519 | remove_ob (pl); |
516 | pl->remove (); |
520 | |
517 | |
521 | /* |
518 | /* |
522 | * I don't think this is actually needed - all the movement |
519 | * I don't think this is actually needed - all the movement |
523 | * code is handled in this function, and I don't see anyplace |
520 | * code is handled in this function, and I don't see anyplace |
524 | * that cares about the move_type being flying. |
521 | * that cares about the move_type being flying. |
… | |
… | |
543 | new_draw_info (NDI_UNIQUE, 0, pl, "Your jump is blocked."); |
540 | new_draw_info (NDI_UNIQUE, 0, pl, "Your jump is blocked."); |
544 | stop_jump (pl, i, spaces); |
541 | stop_jump (pl, i, spaces); |
545 | return 0; |
542 | return 0; |
546 | } |
543 | } |
547 | |
544 | |
548 | for (tmp = get_map_ob (m, x, y); tmp; tmp = tmp->above) |
545 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
549 | { |
546 | { |
550 | /* Jump into creature */ |
547 | /* Jump into creature */ |
551 | if (QUERY_FLAG (tmp, FLAG_MONSTER) || (tmp->type == PLAYER && (!QUERY_FLAG (tmp, FLAG_WIZ) || !tmp->contr->hidden))) |
548 | if (QUERY_FLAG (tmp, FLAG_MONSTER) || (tmp->type == PLAYER && (!QUERY_FLAG (tmp, FLAG_WIZ) || !tmp->contr->hidden))) |
552 | { |
549 | { |
553 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You jump into %s%s.", tmp->type == PLAYER ? "" : "the ", &tmp->name); |
550 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You jump into %s%s.", tmp->type == PLAYER ? "" : "the ", &tmp->name); |
… | |
… | |
638 | esrv_update_item (UPD_FLAGS, pl, tmp); |
635 | esrv_update_item (UPD_FLAGS, pl, tmp); |
639 | success += calc_skill_exp (pl, tmp, skill); |
636 | success += calc_skill_exp (pl, tmp, skill); |
640 | } |
637 | } |
641 | |
638 | |
642 | /* Check ground, too, but only objects the player could pick up */ |
639 | /* Check ground, too, but only objects the player could pick up */ |
643 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
640 | for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
644 | if (can_pick (pl, tmp) && |
641 | if (can_pick (pl, tmp) && |
645 | !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && |
642 | !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && |
646 | !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) |
643 | !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) |
647 | && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->item_power < skill->level) |
644 | && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->item_power < skill->level) |
648 | { |
645 | { |
… | |
… | |
669 | esrv_update_item (UPD_FLAGS, pl, tmp); |
666 | esrv_update_item (UPD_FLAGS, pl, tmp); |
670 | success += calc_skill_exp (pl, tmp, skill); |
667 | success += calc_skill_exp (pl, tmp, skill); |
671 | } |
668 | } |
672 | |
669 | |
673 | /* Check ground, too, but like above, only if the object can be picked up */ |
670 | /* Check ground, too, but like above, only if the object can be picked up */ |
674 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
671 | for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
675 | if (can_pick (pl, tmp) && |
672 | if (can_pick (pl, tmp) && |
676 | !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && (is_magical (tmp)) && tmp->item_power < skill->level) |
673 | !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && (is_magical (tmp)) && tmp->item_power < skill->level) |
677 | { |
674 | { |
678 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
675 | SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); |
679 | esrv_update_item (UPD_FLAGS, pl, tmp); |
676 | esrv_update_item (UPD_FLAGS, pl, tmp); |
… | |
… | |
734 | |
731 | |
735 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
732 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
736 | success += do_skill_ident2 (tmp, pl, obj_class, skill); |
733 | success += do_skill_ident2 (tmp, pl, obj_class, skill); |
737 | /* check the ground */ |
734 | /* check the ground */ |
738 | |
735 | |
739 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
736 | for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) |
740 | success += do_skill_ident2 (tmp, pl, obj_class, skill); |
737 | success += do_skill_ident2 (tmp, pl, obj_class, skill); |
741 | |
738 | |
742 | return success; |
739 | return success; |
743 | } |
740 | } |
744 | |
741 | |
… | |
… | |
808 | new_draw_info (NDI_UNIQUE, 0, pl, "...and learn nothing more."); |
805 | new_draw_info (NDI_UNIQUE, 0, pl, "...and learn nothing more."); |
809 | } |
806 | } |
810 | return success; |
807 | return success; |
811 | } |
808 | } |
812 | |
809 | |
813 | |
|
|
814 | /* players using this skill can 'charm' a monster -- |
810 | /* players using this skill can 'charm' a monster -- |
815 | * into working for them. It can only be used on |
811 | * into working for them. It can only be used on |
816 | * non-special (see below) 'neutral' creatures. |
812 | * non-special (see below) 'neutral' creatures. |
817 | * -b.t. (thomas@astro.psu.edu) |
813 | * -b.t. (thomas@astro.psu.edu) |
818 | */ |
814 | */ |
819 | |
|
|
820 | int |
815 | int |
821 | use_oratory (object *pl, int dir, object *skill) |
816 | use_oratory (object *pl, int dir, object *skill) |
822 | { |
817 | { |
823 | sint16 x = pl->x + freearr_x[dir], y = pl->y + freearr_y[dir]; |
818 | sint16 x = pl->x + freearr_x[dir], y = pl->y + freearr_y[dir]; |
824 | int mflags, chance; |
819 | int mflags, chance; |
… | |
… | |
838 | { |
833 | { |
839 | new_draw_info (NDI_UNIQUE, 0, pl, "There is nothing to orate to."); |
834 | new_draw_info (NDI_UNIQUE, 0, pl, "There is nothing to orate to."); |
840 | return 0; |
835 | return 0; |
841 | } |
836 | } |
842 | |
837 | |
843 | for (tmp = get_map_ob (m, x, y); tmp; tmp = tmp->above) |
838 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
844 | { |
839 | { |
845 | /* can't persuade players - return because there is nothing else |
840 | /* can't persuade players - return because there is nothing else |
846 | * on that space to charm. Same for multi space monsters and |
841 | * on that space to charm. Same for multi space monsters and |
847 | * special monsters - we don't allow them to be charmed, and there |
842 | * special monsters - we don't allow them to be charmed, and there |
848 | * is no reason to do further processing since they should be the |
843 | * is no reason to do further processing since they should be the |
… | |
… | |
877 | } |
872 | } |
878 | |
873 | |
879 | /* it's already allied! */ |
874 | /* it's already allied! */ |
880 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && (tmp->attack_movement == PETMOVE)) |
875 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && (tmp->attack_movement == PETMOVE)) |
881 | { |
876 | { |
882 | if (get_owner (tmp) == pl) |
877 | if (tmp->owner == pl) |
883 | { |
878 | { |
884 | new_draw_info (NDI_UNIQUE, 0, pl, "Your follower loves your speech.\n"); |
879 | new_draw_info (NDI_UNIQUE, 0, pl, "Your follower loves your speech.\n"); |
885 | return 0; |
880 | return 0; |
886 | } |
881 | } |
887 | else if (skill->level > tmp->level) |
882 | else if (skill->level > tmp->level) |
888 | { |
883 | { |
889 | /* you steal the follower. Perhaps we should really look at the |
884 | /* you steal the follower. Perhaps we should really look at the |
890 | * level of the owner above? |
885 | * level of the owner above? |
891 | */ |
886 | */ |
892 | set_owner (tmp, pl); |
887 | tmp->set_owner (pl); |
893 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You convince the %s to follow you instead!\n", query_name (tmp)); |
888 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You convince the %s to follow you instead!\n", query_name (tmp)); |
894 | /* Abuse fix - don't give exp since this can otherwise |
889 | /* Abuse fix - don't give exp since this can otherwise |
895 | * be used by a couple players to gets lots of exp. |
890 | * be used by a couple players to gets lots of exp. |
896 | */ |
891 | */ |
897 | return 0; |
892 | return 0; |
… | |
… | |
908 | /* Ok, got a 'sucker' lets try to make them a follower */ |
903 | /* Ok, got a 'sucker' lets try to make them a follower */ |
909 | if (chance > 0 && tmp->level < (random_roll (0, chance - 1, pl, PREFER_HIGH) - 1)) |
904 | if (chance > 0 && tmp->level < (random_roll (0, chance - 1, pl, PREFER_HIGH) - 1)) |
910 | { |
905 | { |
911 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You convince the %s to become your follower.\n", query_name (tmp)); |
906 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You convince the %s to become your follower.\n", query_name (tmp)); |
912 | |
907 | |
913 | set_owner (tmp, pl); |
908 | tmp->set_owner (pl); |
914 | tmp->stats.exp = 0; |
909 | tmp->stats.exp = 0; |
915 | add_friendly_object (tmp); |
910 | add_friendly_object (tmp); |
916 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
917 | tmp->attack_movement = PETMOVE; |
911 | tmp->attack_movement = PETMOVE; |
918 | return calc_skill_exp (pl, tmp, skill); |
912 | return calc_skill_exp (pl, tmp, skill); |
919 | } |
913 | } |
|
|
914 | |
920 | /* Charm failed. Creature may be angry now */ |
915 | /* Charm failed. Creature may be angry now */ |
921 | else if ((skill->level + ((pl->stats.Cha - 10) / 2)) < random_roll (1, 2 * tmp->level, pl, PREFER_LOW)) |
916 | else if ((skill->level + ((pl->stats.Cha - 10) / 2)) < random_roll (1, 2 * tmp->level, pl, PREFER_LOW)) |
922 | { |
917 | { |
923 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your speech angers the %s!\n", query_name (tmp)); |
918 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your speech angers the %s!\n", query_name (tmp)); |
924 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
919 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) |
925 | { |
920 | { |
926 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
921 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
927 | remove_friendly_object (tmp); |
922 | remove_friendly_object (tmp); |
928 | tmp->attack_movement = 0; /* needed? */ |
923 | tmp->attack_movement = 0; /* needed? */ |
929 | } |
924 | } |
|
|
925 | |
930 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
926 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
931 | } |
927 | } |
|
|
928 | |
932 | return 0; /* Fall through - if we get here, we didn't charm anything */ |
929 | return 0; /* Fall through - if we get here, we didn't charm anything */ |
933 | } |
930 | } |
934 | |
931 | |
935 | /* Singing() -this skill allows the player to pacify nearby creatures. |
932 | /* Singing() -this skill allows the player to pacify nearby creatures. |
936 | * There are few limitations on who/what kind of |
933 | * There are few limitations on who/what kind of |
… | |
… | |
964 | if (mflags & P_OUT_OF_MAP) |
961 | if (mflags & P_OUT_OF_MAP) |
965 | continue; |
962 | continue; |
966 | if (!(mflags & P_IS_ALIVE)) |
963 | if (!(mflags & P_IS_ALIVE)) |
967 | continue; |
964 | continue; |
968 | |
965 | |
969 | for (tmp = get_map_ob (m, x, y); tmp; tmp = tmp->above) |
966 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
970 | { |
967 | { |
971 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
968 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
972 | break; |
969 | break; |
973 | /* can't affect players */ |
970 | /* can't affect players */ |
974 | if (tmp->type == PLAYER) |
971 | if (tmp->type == PLAYER) |
… | |
… | |
1034 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1031 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1035 | if (mflags & P_OUT_OF_MAP) |
1032 | if (mflags & P_OUT_OF_MAP) |
1036 | continue; |
1033 | continue; |
1037 | |
1034 | |
1038 | /* Check everything in the square for trapness */ |
1035 | /* Check everything in the square for trapness */ |
1039 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
1036 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1040 | { |
1037 | { |
1041 | |
1038 | |
1042 | /* And now we'd better do an inventory traversal of each |
1039 | /* And now we'd better do an inventory traversal of each |
1043 | * of these objects' inventory |
1040 | * of these objects' inventory |
1044 | * We can narrow this down a bit - no reason to search through |
1041 | * We can narrow this down a bit - no reason to search through |
… | |
… | |
1097 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1094 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1098 | if (mflags & P_OUT_OF_MAP) |
1095 | if (mflags & P_OUT_OF_MAP) |
1099 | continue; |
1096 | continue; |
1100 | |
1097 | |
1101 | /* Check everything in the square for trapness */ |
1098 | /* Check everything in the square for trapness */ |
1102 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
1099 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1103 | { |
1100 | { |
1104 | /* And now we'd better do an inventory traversal of each |
1101 | /* And now we'd better do an inventory traversal of each |
1105 | * of these objects inventory. Like above, only |
1102 | * of these objects inventory. Like above, only |
1106 | * do this for interesting objects. |
1103 | * do this for interesting objects. |
1107 | */ |
1104 | */ |
… | |
… | |
1236 | } |
1233 | } |
1237 | |
1234 | |
1238 | /* write_note() - this routine allows players to inscribe messages in |
1235 | /* write_note() - this routine allows players to inscribe messages in |
1239 | * ordinary 'books' (anything that is type BOOK). b.t. |
1236 | * ordinary 'books' (anything that is type BOOK). b.t. |
1240 | */ |
1237 | */ |
1241 | |
|
|
1242 | static int |
1238 | static int |
1243 | write_note (object *pl, object *item, const char *msg, object *skill) |
1239 | write_note (object *pl, object *item, const char *msg, object *skill) |
1244 | { |
1240 | { |
1245 | char buf[1024]; |
1241 | char buf[1024]; |
1246 | object *newBook = NULL; |
1242 | object *newBook = NULL; |
… | |
… | |
1253 | { |
1249 | { |
1254 | new_draw_info (NDI_UNIQUE, 0, pl, "No message to write!"); |
1250 | new_draw_info (NDI_UNIQUE, 0, pl, "No message to write!"); |
1255 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Usage: use_skill %s <message>", &skill->skill); |
1251 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Usage: use_skill %s <message>", &skill->skill); |
1256 | return 0; |
1252 | return 0; |
1257 | } |
1253 | } |
|
|
1254 | |
1258 | if (strcasestr_local (msg, "endmsg")) |
1255 | if (strcasestr_local (msg, "endmsg")) |
1259 | { |
1256 | { |
1260 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
1257 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
1261 | return 0; |
1258 | return 0; |
1262 | } |
1259 | } |
… | |
… | |
1272 | |
1269 | |
1273 | strcat (buf, msg); |
1270 | strcat (buf, msg); |
1274 | strcat (buf, "\n"); /* new msg needs a LF */ |
1271 | strcat (buf, "\n"); /* new msg needs a LF */ |
1275 | if (item->nrof > 1) |
1272 | if (item->nrof > 1) |
1276 | { |
1273 | { |
1277 | newBook = get_object (); |
1274 | newBook = item->clone (); |
1278 | copy_object (item, newBook); |
|
|
1279 | decrease_ob (item); |
1275 | decrease_ob (item); |
1280 | esrv_send_item (pl, item); |
1276 | esrv_send_item (pl, item); |
1281 | newBook->nrof = 1; |
1277 | newBook->nrof = 1; |
1282 | newBook->msg = buf; |
1278 | newBook->msg = buf; |
1283 | newBook = insert_ob_in_ob (newBook, pl); |
1279 | newBook = insert_ob_in_ob (newBook, pl); |
… | |
… | |
1289 | /* This shouldn't be necessary - the object hasn't changed in any |
1285 | /* This shouldn't be necessary - the object hasn't changed in any |
1290 | * visible way |
1286 | * visible way |
1291 | */ |
1287 | */ |
1292 | /* esrv_send_item(pl, item); */ |
1288 | /* esrv_send_item(pl, item); */ |
1293 | } |
1289 | } |
|
|
1290 | |
1294 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", query_short_name (item)); |
1291 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", query_short_name (item)); |
1295 | return strlen (msg); |
1292 | return strlen (msg); |
1296 | } |
1293 | } |
1297 | else |
1294 | else |
1298 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s!", query_short_name (item)); |
1295 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s!", query_short_name (item)); |
… | |
… | |
1318 | new_draw_info (NDI_UNIQUE, 0, pl, "A spell can only be inscribed into a scroll!"); |
1315 | new_draw_info (NDI_UNIQUE, 0, pl, "A spell can only be inscribed into a scroll!"); |
1319 | return 0; |
1316 | return 0; |
1320 | } |
1317 | } |
1321 | |
1318 | |
1322 | /* Check if we are ready to attempt inscription */ |
1319 | /* Check if we are ready to attempt inscription */ |
1323 | chosen_spell = pl->contr->ranges[range_magic]; |
1320 | chosen_spell = pl->contr->ranged_ob; |
1324 | if (!chosen_spell) |
1321 | if (!chosen_spell || chosen_spell->type != SPELL) |
1325 | { |
1322 | { |
1326 | new_draw_info (NDI_UNIQUE, 0, pl, "You need a spell readied in order to inscribe!"); |
1323 | new_draw_info (NDI_UNIQUE, 0, pl, "You need a spell readied in order to inscribe!"); |
1327 | return 0; |
1324 | return 0; |
1328 | } |
1325 | } |
|
|
1326 | |
1329 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE) > pl->stats.grace) |
1327 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE) > pl->stats.grace) |
1330 | { |
1328 | { |
1331 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough grace to write a scroll of %s.", &chosen_spell->name); |
1329 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough grace to write a scroll of %s.", &chosen_spell->name); |
1332 | return 0; |
1330 | return 0; |
1333 | } |
1331 | } |
|
|
1332 | |
1334 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA) > pl->stats.sp) |
1333 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA) > pl->stats.sp) |
1335 | { |
1334 | { |
1336 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough mana to write a scroll of %s.", &chosen_spell->name); |
1335 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough mana to write a scroll of %s.", &chosen_spell->name); |
1337 | return 0; |
1336 | return 0; |
1338 | } |
1337 | } |
… | |
… | |
1358 | |
1357 | |
1359 | if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) |
1358 | if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) |
1360 | { |
1359 | { |
1361 | if (scroll->nrof > 1) |
1360 | if (scroll->nrof > 1) |
1362 | { |
1361 | { |
1363 | newscroll = get_object (); |
1362 | newscroll = scroll->clone (); |
1364 | copy_object (scroll, newscroll); |
|
|
1365 | decrease_ob (scroll); |
1363 | decrease_ob (scroll); |
1366 | newscroll->nrof = 1; |
1364 | newscroll->nrof = 1; |
1367 | } |
1365 | } |
1368 | else |
1366 | else |
1369 | { |
|
|
1370 | newscroll = scroll; |
1367 | newscroll = scroll; |
1371 | } |
|
|
1372 | |
1368 | |
1373 | if (!confused) |
1369 | if (!confused) |
1374 | { |
1370 | { |
1375 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1371 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1376 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing a new scroll."); |
1372 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing a new scroll."); |
… | |
… | |
1384 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1380 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1385 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1381 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1386 | } |
1382 | } |
1387 | |
1383 | |
1388 | if (newscroll->inv) |
1384 | if (newscroll->inv) |
1389 | { |
1385 | newscroll->inv->destroy (); |
1390 | object *ninv; |
|
|
1391 | |
1386 | |
1392 | ninv = newscroll->inv; |
1387 | tmp = chosen_spell->clone (); |
1393 | remove_ob (ninv); |
|
|
1394 | free_object (ninv); |
|
|
1395 | } |
|
|
1396 | tmp = get_object (); |
|
|
1397 | copy_object (chosen_spell, tmp); |
|
|
1398 | insert_ob_in_ob (tmp, newscroll); |
1388 | insert_ob_in_ob (tmp, newscroll); |
1399 | |
1389 | |
1400 | /* Same code as from treasure.c - so they can better merge. |
1390 | /* Same code as from treasure.c - so they can better merge. |
1401 | * if players want to sell them, so be it. |
1391 | * if players want to sell them, so be it. |
1402 | */ |
1392 | */ |
… | |
… | |
1405 | |
1395 | |
1406 | /* wait until finished manipulating the scroll before inserting it */ |
1396 | /* wait until finished manipulating the scroll before inserting it */ |
1407 | if (newscroll == scroll) |
1397 | if (newscroll == scroll) |
1408 | { |
1398 | { |
1409 | /* Remove to correctly merge with other items which may exist in inventory */ |
1399 | /* Remove to correctly merge with other items which may exist in inventory */ |
1410 | remove_ob (newscroll); |
1400 | newscroll->remove (); |
1411 | esrv_del_item (pl->contr, newscroll->count); |
1401 | esrv_del_item (pl->contr, newscroll->count); |
1412 | } |
1402 | } |
|
|
1403 | |
1413 | newscroll = insert_ob_in_ob (newscroll, pl); |
1404 | newscroll = insert_ob_in_ob (newscroll, pl); |
1414 | esrv_send_item (pl, newscroll); |
1405 | esrv_send_item (pl, newscroll); |
1415 | success = calc_skill_exp (pl, newscroll, skill); |
1406 | success = calc_skill_exp (pl, newscroll, skill); |
1416 | if (!confused) |
1407 | if (!confused) |
1417 | success *= 2; |
1408 | success *= 2; |
… | |
… | |
1424 | |
1415 | |
1425 | if (chosen_spell->level > skill->level || confused) |
1416 | if (chosen_spell->level > skill->level || confused) |
1426 | { /*backfire! */ |
1417 | { /*backfire! */ |
1427 | new_draw_info (NDI_UNIQUE, 0, pl, "Ouch! Your attempt to write a new scroll strains your mind!"); |
1418 | new_draw_info (NDI_UNIQUE, 0, pl, "Ouch! Your attempt to write a new scroll strains your mind!"); |
1428 | if (random_roll (0, 1, pl, PREFER_LOW) == 1) |
1419 | if (random_roll (0, 1, pl, PREFER_LOW) == 1) |
1429 | drain_specific_stat (pl, 4); |
1420 | pl->drain_specific_stat (4); |
1430 | else |
1421 | else |
1431 | { |
1422 | { |
1432 | confuse_player (pl, pl, 99); |
1423 | confuse_player (pl, pl, 99); |
1433 | return (-30 * chosen_spell->level); |
1424 | return (-30 * chosen_spell->level); |
1434 | } |
1425 | } |
… | |
… | |
1439 | confuse_player (pl, pl, 99); |
1430 | confuse_player (pl, pl, 99); |
1440 | } |
1431 | } |
1441 | else |
1432 | else |
1442 | new_draw_info (NDI_UNIQUE, 0, pl, "You fail to write a new scroll."); |
1433 | new_draw_info (NDI_UNIQUE, 0, pl, "You fail to write a new scroll."); |
1443 | } |
1434 | } |
|
|
1435 | |
1444 | return 0; |
1436 | return 0; |
1445 | } |
1437 | } |
1446 | |
1438 | |
1447 | /* write_on_item() - wrapper for write_note and write_scroll */ |
1439 | /* write_on_item() - wrapper for write_note and write_scroll */ |
1448 | int |
1440 | int |
… | |
… | |
1459 | if (!params) |
1451 | if (!params) |
1460 | { |
1452 | { |
1461 | params = ""; |
1453 | params = ""; |
1462 | string = params; |
1454 | string = params; |
1463 | } |
1455 | } |
|
|
1456 | |
1464 | skat = get_archetype_by_type_subtype (SKILL, SK_LITERACY); |
1457 | skat = get_archetype_by_type_subtype (SKILL, SK_LITERACY); |
1465 | |
1458 | |
1466 | /* Need to be able to read before we can write! */ |
1459 | /* Need to be able to read before we can write! */ |
1467 | if (!find_skill_by_name (pl, skat->clone.skill)) |
1460 | if (!find_skill_by_name (pl, skat->clone.skill)) |
1468 | { |
1461 | { |
… | |
… | |
1492 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no %s to write on", msgtype == BOOK ? "book" : "scroll"); |
1485 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no %s to write on", msgtype == BOOK ? "book" : "scroll"); |
1493 | return 0; |
1486 | return 0; |
1494 | } |
1487 | } |
1495 | |
1488 | |
1496 | if (msgtype == SCROLL) |
1489 | if (msgtype == SCROLL) |
1497 | { |
|
|
1498 | return write_scroll (pl, item, skill); |
1490 | return write_scroll (pl, item, skill); |
1499 | } |
|
|
1500 | else if (msgtype == BOOK) |
1491 | else if (msgtype == BOOK) |
1501 | { |
|
|
1502 | return write_note (pl, item, string, skill); |
1492 | return write_note (pl, item, string, skill); |
1503 | } |
1493 | |
1504 | return 0; |
1494 | return 0; |
1505 | } |
1495 | } |
1506 | |
|
|
1507 | |
|
|
1508 | |
1496 | |
1509 | /* find_throw_ob() - if we request an object, then |
1497 | /* find_throw_ob() - if we request an object, then |
1510 | * we search for it in the inventory of the owner (you've |
1498 | * we search for it in the inventory of the owner (you've |
1511 | * got to be carrying something in order to throw it!). |
1499 | * got to be carrying something in order to throw it!). |
1512 | * If we didnt request an object, then the top object in inventory |
1500 | * If we didnt request an object, then the top object in inventory |
1513 | * (that is "throwable", ie no throwing your skills away!) |
1501 | * (that is "throwable", ie no throwing your skills away!) |
1514 | * is the object of choice. Also check to see if object is |
1502 | * is the object of choice. Also check to see if object is |
1515 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1503 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1516 | */ |
1504 | */ |
1517 | |
|
|
1518 | static object * |
1505 | static object * |
1519 | find_throw_ob (object *op, const char *request) |
1506 | find_throw_ob (object *op, const char *request) |
1520 | { |
1507 | { |
1521 | object *tmp; |
1508 | object *tmp; |
1522 | |
1509 | |
… | |
… | |
1594 | |
1581 | |
1595 | /* make_throw_ob() We construct the 'carrier' object in |
1582 | /* make_throw_ob() We construct the 'carrier' object in |
1596 | * which we will insert the object that is being thrown. |
1583 | * which we will insert the object that is being thrown. |
1597 | * This combination becomes the 'thrown object'. -b.t. |
1584 | * This combination becomes the 'thrown object'. -b.t. |
1598 | */ |
1585 | */ |
1599 | |
|
|
1600 | static object * |
1586 | static object * |
1601 | make_throw_ob (object *orig) |
1587 | make_throw_ob (object *orig) |
1602 | { |
1588 | { |
1603 | object *toss_item; |
|
|
1604 | |
|
|
1605 | if (!orig) |
1589 | if (!orig) |
1606 | return NULL; |
1590 | return NULL; |
1607 | |
1591 | |
1608 | toss_item = get_object (); |
|
|
1609 | if (QUERY_FLAG (orig, FLAG_APPLIED)) |
1592 | if (QUERY_FLAG (orig, FLAG_APPLIED)) |
1610 | { |
1593 | { |
1611 | LOG (llevError, "BUG: make_throw_ob(): ob is applied\n"); |
1594 | LOG (llevError, "BUG: make_throw_ob(): ob is applied\n"); |
1612 | /* insufficient workaround, but better than nothing */ |
1595 | /* insufficient workaround, but better than nothing */ |
1613 | CLEAR_FLAG (orig, FLAG_APPLIED); |
1596 | CLEAR_FLAG (orig, FLAG_APPLIED); |
1614 | } |
1597 | } |
1615 | copy_object (orig, toss_item); |
1598 | |
|
|
1599 | object *toss_item = orig->clone (); |
|
|
1600 | |
1616 | toss_item->type = THROWN_OBJ; |
1601 | toss_item->type = THROWN_OBJ; |
1617 | CLEAR_FLAG (toss_item, FLAG_CHANGING); |
1602 | CLEAR_FLAG (toss_item, FLAG_CHANGING); |
1618 | toss_item->stats.dam = 0; /* default damage */ |
1603 | toss_item->stats.dam = 0; /* default damage */ |
1619 | insert_ob_in_ob (orig, toss_item); |
1604 | insert_ob_in_ob (orig, toss_item); |
1620 | return toss_item; |
1605 | return toss_item; |
1621 | } |
1606 | } |
1622 | |
1607 | |
1623 | |
|
|
1624 | /* do_throw() - op throws any object toss_item. This code |
1608 | /* do_throw() - op throws any object toss_item. This code |
1625 | * was borrowed from fire_bow. |
1609 | * was borrowed from fire_bow. |
1626 | * Returns 1 if skill was successfully used, 0 if not |
1610 | * Returns 1 if skill was successfully used, 0 if not |
1627 | */ |
1611 | */ |
1628 | |
|
|
1629 | static int |
1612 | static int |
1630 | do_throw (object *op, object *part, object *toss_item, int dir, object *skill) |
1613 | do_throw (object *op, object *part, object *toss_item, int dir, object *skill) |
1631 | { |
1614 | { |
1632 | object *throw_ob = toss_item, *left = NULL; |
1615 | object *throw_ob = toss_item, *left = NULL; |
1633 | int eff_str = 0, maxc, str = op->stats.Str, dam = 0; |
1616 | int eff_str = 0, maxc, str = op->stats.Str, dam = 0; |
… | |
… | |
1698 | */ |
1681 | */ |
1699 | mflags = get_map_flags (part->map, &m, part->x + freearr_x[dir], part->y + freearr_y[dir], &sx, &sy); |
1682 | mflags = get_map_flags (part->map, &m, part->x + freearr_x[dir], part->y + freearr_y[dir], &sx, &sy); |
1700 | |
1683 | |
1701 | if (!dir || (eff_str <= 1) || (mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, sx, sy) & MOVE_FLY_LOW)) |
1684 | if (!dir || (eff_str <= 1) || (mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, sx, sy) & MOVE_FLY_LOW)) |
1702 | { |
1685 | { |
1703 | |
|
|
1704 | /* bounces off 'wall', and drops to feet */ |
1686 | /* bounces off 'wall', and drops to feet */ |
1705 | remove_ob (throw_ob); |
1687 | throw_ob->insert_at (part, op); |
1706 | throw_ob->x = part->x; |
1688 | |
1707 | throw_ob->y = part->y; |
|
|
1708 | insert_ob_in_map (throw_ob, part->map, op, 0); |
|
|
1709 | if (op->type == PLAYER) |
1689 | if (op->type == PLAYER) |
1710 | { |
1690 | { |
1711 | if (eff_str <= 1) |
1691 | if (eff_str <= 1) |
1712 | { |
|
|
1713 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your load is so heavy you drop %s to the ground.", query_name (throw_ob)); |
1692 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your load is so heavy you drop %s to the ground.", query_name (throw_ob)); |
1714 | } |
|
|
1715 | else if (!dir) |
1693 | else if (!dir) |
1716 | { |
|
|
1717 | new_draw_info_format (NDI_UNIQUE, 0, op, "You throw %s at the ground.", query_name (throw_ob)); |
1694 | new_draw_info_format (NDI_UNIQUE, 0, op, "You throw %s at the ground.", query_name (throw_ob)); |
1718 | } |
|
|
1719 | else |
1695 | else |
1720 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1696 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1721 | } |
1697 | } |
|
|
1698 | |
1722 | return 0; |
1699 | return 0; |
1723 | } /* if object can't be thrown */ |
1700 | } /* if object can't be thrown */ |
1724 | |
1701 | |
1725 | left = throw_ob; /* these are throwing objects left to the player */ |
1702 | left = throw_ob; /* these are throwing objects left to the player */ |
1726 | |
1703 | |
… | |
… | |
1729 | */ |
1706 | */ |
1730 | |
1707 | |
1731 | if ((throw_ob = get_split_ob (throw_ob, 1)) == NULL) |
1708 | if ((throw_ob = get_split_ob (throw_ob, 1)) == NULL) |
1732 | { |
1709 | { |
1733 | throw_ob = left; |
1710 | throw_ob = left; |
1734 | remove_ob (left); |
1711 | left->remove (); |
1735 | if (op->type == PLAYER) |
1712 | if (op->type == PLAYER) |
1736 | esrv_del_item (op->contr, left->count); |
1713 | esrv_del_item (op->contr, left->count); |
1737 | } |
1714 | } |
1738 | else if (op->type == PLAYER) |
1715 | else if (op->type == PLAYER) |
1739 | { |
1716 | { |
… | |
… | |
1763 | { |
1740 | { |
1764 | insert_ob_in_ob (throw_ob, op); |
1741 | insert_ob_in_ob (throw_ob, op); |
1765 | return 0; |
1742 | return 0; |
1766 | } |
1743 | } |
1767 | |
1744 | |
1768 | set_owner (throw_ob, op); |
1745 | throw_ob->set_owner (op); |
1769 | /* At some point in the attack code, the actual real object (op->inv) |
1746 | /* At some point in the attack code, the actual real object (op->inv) |
1770 | * becomes the hitter. As such, we need to make sure that has a proper |
1747 | * becomes the hitter. As such, we need to make sure that has a proper |
1771 | * owner value so exp goes to the right place. |
1748 | * owner value so exp goes to the right place. |
1772 | */ |
1749 | */ |
1773 | set_owner (throw_ob->inv, op); |
1750 | throw_ob->inv->set_owner (op); |
1774 | throw_ob->direction = dir; |
1751 | throw_ob->direction = dir; |
1775 | throw_ob->x = part->x; |
|
|
1776 | throw_ob->y = part->y; |
|
|
1777 | |
1752 | |
1778 | /* the damage bonus from the force of the throw */ |
1753 | /* the damage bonus from the force of the throw */ |
1779 | dam = (int) (str_factor * dam_bonus[eff_str]); |
1754 | dam = (int) (str_factor * dam_bonus[eff_str]); |
1780 | |
1755 | |
1781 | /* Now, lets adjust the properties of the thrown_ob. */ |
1756 | /* Now, lets adjust the properties of the thrown_ob. */ |
1782 | |
1757 | |
1783 | /* how far to fly */ |
1758 | /* how far to fly */ |
1784 | throw_ob->last_sp = (eff_str * 3) / 5; |
1759 | throw_ob->last_sp = (eff_str * 3) / 5; |
1785 | |
1760 | |
1786 | /* speed */ |
1761 | /* speed */ |
1787 | throw_ob->speed = (speed_bonus[eff_str] + 1.0) / 1.5; |
1762 | throw_ob->set_speed (min (1.0, speed_bonus[eff_str] + 1.0) / 1.5); /* no faster than an arrow! */ |
1788 | throw_ob->speed = MIN (1.0, throw_ob->speed); /* no faster than an arrow! */ |
|
|
1789 | |
1763 | |
1790 | /* item damage. Eff_str and item weight influence damage done */ |
1764 | /* item damage. Eff_str and item weight influence damage done */ |
1791 | weight_f = (throw_ob->weight / 2000) > MAX_STAT ? MAX_STAT : (throw_ob->weight / 2000); |
1765 | weight_f = (throw_ob->weight / 2000) > MAX_STAT ? MAX_STAT : (throw_ob->weight / 2000); |
1792 | throw_ob->stats.dam += (dam / 3) + dam_bonus[weight_f] + (throw_ob->weight / 15000) - 2; |
1766 | throw_ob->stats.dam += (dam / 3) + dam_bonus[weight_f] + (throw_ob->weight / 15000) - 2; |
1793 | |
1767 | |
1794 | /* chance of breaking. Proportional to force used and weight of item */ |
1768 | /* chance of breaking. Proportional to force used and weight of item */ |
1795 | throw_ob->stats.food = (dam / 2) + (throw_ob->weight / 60000); |
1769 | throw_ob->stats.food = (dam / 2) + (throw_ob->weight / 60000); |
1796 | |
1770 | |
1797 | /* replace 25 with a call to clone.arch wc? messes up w/ NPC */ |
1771 | /* replace 25 with a call to clone.arch wc? messes up w/ NPC */ |
1798 | throw_ob->stats.wc = 25 - dex_bonus[op->stats.Dex] - thaco_bonus[eff_str] - skill->level; |
1772 | throw_ob->stats.wc = 25 - dex_bonus[op->stats.Dex] - thaco_bonus[eff_str] - skill->level; |
1799 | |
|
|
1800 | |
1773 | |
1801 | /* the properties of objects which are meant to be thrown (ie dart, |
1774 | /* the properties of objects which are meant to be thrown (ie dart, |
1802 | * throwing knife, etc) will differ from ordinary items. Lets tailor |
1775 | * throwing knife, etc) will differ from ordinary items. Lets tailor |
1803 | * this stuff in here. |
1776 | * this stuff in here. |
1804 | */ |
1777 | */ |
… | |
… | |
1812 | if (GET_ANIM_ID (throw_ob) && NUM_ANIMATIONS (throw_ob)) |
1785 | if (GET_ANIM_ID (throw_ob) && NUM_ANIMATIONS (throw_ob)) |
1813 | SET_ANIMATION (throw_ob, dir); |
1786 | SET_ANIMATION (throw_ob, dir); |
1814 | } |
1787 | } |
1815 | else |
1788 | else |
1816 | { |
1789 | { |
|
|
1790 | uint16 mat = throw_ob->materials; |
|
|
1791 | |
1817 | /* some materials will adjust properties.. */ |
1792 | /* some materials will adjust properties.. */ |
1818 | if (throw_ob->material & M_LEATHER) |
1793 | if (mat & M_LEATHER) |
1819 | { |
1794 | { |
1820 | throw_ob->stats.dam -= 1; |
1795 | throw_ob->stats.dam -= 1; |
1821 | throw_ob->stats.food -= 10; |
1796 | throw_ob->stats.food -= 10; |
1822 | } |
1797 | } |
|
|
1798 | |
1823 | if (throw_ob->material & M_GLASS) |
1799 | if (mat & M_GLASS) |
1824 | throw_ob->stats.food += 60; |
1800 | throw_ob->stats.food += 60; |
1825 | |
1801 | |
1826 | if (throw_ob->material & M_ORGANIC) |
1802 | if (mat & M_ORGANIC) |
1827 | { |
1803 | { |
1828 | throw_ob->stats.dam -= 3; |
1804 | throw_ob->stats.dam -= 3; |
1829 | throw_ob->stats.food += 55; |
1805 | throw_ob->stats.food += 55; |
1830 | } |
1806 | } |
1831 | if (throw_ob->material & M_PAPER || throw_ob->material & M_CLOTH) |
1807 | |
|
|
1808 | if (mat & M_PAPER || mat & M_CLOTH) |
1832 | { |
1809 | { |
1833 | throw_ob->stats.dam -= 5; |
1810 | throw_ob->stats.dam -= 5; |
1834 | throw_ob->speed *= 0.8; |
1811 | throw_ob->speed *= 0.8; |
1835 | throw_ob->stats.wc += 3; |
1812 | throw_ob->stats.wc += 3; |
1836 | throw_ob->stats.food -= 30; |
1813 | throw_ob->stats.food -= 30; |
1837 | } |
1814 | } |
|
|
1815 | |
1838 | /* light obj have more wind resistance, fly slower */ |
1816 | /* light obj have more wind resistance, fly slower */ |
1839 | if (throw_ob->weight > 500) |
1817 | if (throw_ob->weight > 500) |
1840 | throw_ob->speed *= 0.8; |
1818 | throw_ob->speed *= 0.8; |
|
|
1819 | |
1841 | if (throw_ob->weight > 50) |
1820 | if (throw_ob->weight > 50) |
1842 | throw_ob->speed *= 0.5; |
1821 | throw_ob->speed *= 0.5; |
1843 | |
|
|
1844 | } /* else tailor thrown object */ |
1822 | } /* else tailor thrown object */ |
1845 | |
1823 | |
1846 | /* some limits, and safeties (needed?) */ |
1824 | /* some limits, and safeties (needed?) */ |
1847 | if (throw_ob->stats.dam < 0) |
1825 | if (throw_ob->stats.dam < 0) |
1848 | throw_ob->stats.dam = 0; |
1826 | throw_ob->stats.dam = 0; |
… | |
… | |
1868 | * In short summary, a throw can take anywhere between speed 5 and |
1846 | * In short summary, a throw can take anywhere between speed 5 and |
1869 | * speed 0.5 |
1847 | * speed 0.5 |
1870 | */ |
1848 | */ |
1871 | op->speed_left -= 50 / pause_f; |
1849 | op->speed_left -= 50 / pause_f; |
1872 | |
1850 | |
1873 | update_ob_speed (throw_ob); |
|
|
1874 | throw_ob->speed_left = 0; |
1851 | throw_ob->speed_left = 0; |
1875 | throw_ob->map = part->map; |
1852 | throw_ob->map = part->map; |
1876 | |
1853 | |
1877 | throw_ob->move_type = MOVE_FLY_LOW; |
1854 | throw_ob->move_type = MOVE_FLY_LOW; |
1878 | throw_ob->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1855 | throw_ob->move_on = MOVE_FLY_LOW | MOVE_WALK; |
… | |
… | |
1888 | LOG (llevDebug, " pause_f=%d \n", pause_f); |
1865 | LOG (llevDebug, " pause_f=%d \n", pause_f); |
1889 | LOG (llevDebug, " %s stats: wc=%d dam=%d dist=%d spd=%f break=%d\n", |
1866 | LOG (llevDebug, " %s stats: wc=%d dam=%d dist=%d spd=%f break=%d\n", |
1890 | throw_ob->name, throw_ob->stats.wc, throw_ob->stats.dam, throw_ob->last_sp, throw_ob->speed, throw_ob->stats.food); |
1867 | throw_ob->name, throw_ob->stats.wc, throw_ob->stats.dam, throw_ob->last_sp, throw_ob->speed, throw_ob->stats.food); |
1891 | LOG (llevDebug, "inserting tossitem (%d) into map\n", throw_ob->count); |
1868 | LOG (llevDebug, "inserting tossitem (%d) into map\n", throw_ob->count); |
1892 | #endif |
1869 | #endif |
1893 | insert_ob_in_map (throw_ob, part->map, op, 0); |
1870 | |
|
|
1871 | throw_ob->insert_at (part, op); |
1894 | |
1872 | |
1895 | if (!throw_ob->destroyed ()) |
1873 | if (!throw_ob->destroyed ()) |
1896 | move_arrow (throw_ob); |
1874 | move_arrow (throw_ob); |
1897 | |
1875 | |
1898 | return 1; |
1876 | return 1; |