1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <object.h> |
26 | #include <object.h> |
26 | #ifndef __CEXTRACT__ |
|
|
27 | # include <sproto.h> |
27 | #include <sproto.h> |
28 | #endif |
|
|
29 | #include <living.h> |
28 | #include <living.h> |
30 | #include <skills.h> |
29 | #include <skills.h> |
31 | #include <spells.h> |
30 | #include <spells.h> |
32 | #include <book.h> |
31 | #include <book.h> |
33 | |
32 | |
… | |
… | |
41 | return -1; |
40 | return -1; |
42 | |
41 | |
43 | /* Only prohibit stealing if the player does not have a free |
42 | /* Only prohibit stealing if the player does not have a free |
44 | * hand available and in fact does have hands. |
43 | * hand available and in fact does have hands. |
45 | */ |
44 | */ |
46 | if (op->type == PLAYER && op->body_used[BODY_ARMS] <= 0 && op->body_info[BODY_ARMS]) |
45 | if (op->type == PLAYER && op->slot[body_arm].used <= 0 && op->slot[body_arm].info) |
47 | { |
46 | { |
48 | new_draw_info (NDI_UNIQUE, 0, op, "But you have no free hands to steal with!"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "But you have no free hands to steal with!"); |
49 | return -1; |
48 | return -1; |
50 | } |
49 | } |
51 | |
50 | |
… | |
… | |
94 | * or not. |
93 | * or not. |
95 | * op is the target (person being pilfered) |
94 | * op is the target (person being pilfered) |
96 | * who is the person doing the stealing. |
95 | * who is the person doing the stealing. |
97 | * skill is the skill object (stealing). |
96 | * skill is the skill object (stealing). |
98 | */ |
97 | */ |
99 | |
|
|
100 | static int |
98 | static int |
101 | attempt_steal (object *op, object *who, object *skill) |
99 | attempt_steal (object *op, object *who, object *skill) |
102 | { |
100 | { |
103 | object *success = NULL, *tmp = NULL, *next; |
101 | object *success = NULL, *tmp = NULL, *next; |
104 | int roll = 0, chance = 0, stats_value; |
102 | int roll = 0, chance = 0, stats_value; |
… | |
… | |
122 | else /* help npc to detect thief next time by raising its wisdom */ |
120 | else /* help npc to detect thief next time by raising its wisdom */ |
123 | op->stats.Wis += (op->stats.Int / 5) + 1; |
121 | op->stats.Wis += (op->stats.Int / 5) + 1; |
124 | if (op->stats.Wis > MAX_STAT) |
122 | if (op->stats.Wis > MAX_STAT) |
125 | op->stats.Wis = MAX_STAT; |
123 | op->stats.Wis = MAX_STAT; |
126 | } |
124 | } |
|
|
125 | |
127 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_WIZ)) |
126 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_WIZ)) |
128 | { |
127 | { |
129 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from the dungeon master!\n"); |
128 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from the dungeon master!\n"); |
130 | return 0; |
129 | return 0; |
131 | } |
130 | } |
132 | #ifdef PROHIBIT_PLAYERKILL |
131 | |
|
|
132 | // only allow stealing between hostile players (TODO: probably should change) |
133 | if (op->type == PLAYER && who->type == PLAYER && (who->contr->peaceful || op->contr->peaceful)) |
133 | if (op->type == PLAYER && who->type == PLAYER && (who->contr->peaceful || op->contr->peaceful)) |
134 | { |
134 | { |
135 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from other players!\n"); |
135 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from other players!\n"); |
136 | return 0; |
136 | return 0; |
137 | } |
137 | } |
138 | #else |
|
|
139 | if (op->type == PLAYER && who->type == PLAYER && settings.no_player_stealing) |
|
|
140 | { |
|
|
141 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from other players!\n"); |
|
|
142 | return 0; |
|
|
143 | } |
|
|
144 | #endif |
|
|
145 | |
|
|
146 | |
138 | |
147 | /* Ok then, go thru their inventory, stealing */ |
139 | /* Ok then, go thru their inventory, stealing */ |
148 | for (tmp = op->inv; tmp != NULL; tmp = next) |
140 | for (tmp = op->inv; tmp; tmp = next) |
149 | { |
141 | { |
150 | next = tmp->below; |
142 | next = tmp->below; |
151 | |
143 | |
152 | /* you can't steal worn items, starting items, wiz stuff, |
144 | /* you can't steal worn items, starting items, wiz stuff, |
153 | * innate abilities, or items w/o a type. Generally |
145 | * innate abilities, or items w/o a type. Generally |
… | |
… | |
157 | * future possible problems. -b.t. |
149 | * future possible problems. -b.t. |
158 | * Flesh items generated w/ fix_flesh_item should have FLAG_NO_STEAL |
150 | * Flesh items generated w/ fix_flesh_item should have FLAG_NO_STEAL |
159 | * already -b.t. |
151 | * already -b.t. |
160 | */ |
152 | */ |
161 | |
153 | |
162 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) || QUERY_FLAG (tmp, FLAG_APPLIED) |
154 | if (QUERY_FLAG (tmp, FLAG_APPLIED) |
163 | || !(tmp->type) |
155 | || !tmp->type |
164 | || tmp->type == SPELL |
156 | || tmp->type == SPELL |
165 | || QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_STEAL) || tmp->invisible) |
157 | || QUERY_FLAG (tmp, FLAG_STARTEQUIP) |
|
|
158 | || QUERY_FLAG (tmp, FLAG_NO_STEAL) |
|
|
159 | || tmp->invisible) |
166 | continue; |
160 | continue; |
167 | |
161 | |
168 | /* Okay, try stealing this item. Dependent on dexterity of thief, |
162 | /* Okay, try stealing this item. Dependent on dexterity of thief, |
169 | * skill level, see the adj_stealroll fctn for more detail. |
163 | * skill level, see the adj_stealroll fctn for more detail. |
170 | */ |
164 | */ |
… | |
… | |
261 | /* play_sound("stop! thief!"); kindofthing */ |
255 | /* play_sound("stop! thief!"); kindofthing */ |
262 | } /* if you weren't 100% successful */ |
256 | } /* if you weren't 100% successful */ |
263 | return success ? 1 : 0; |
257 | return success ? 1 : 0; |
264 | } |
258 | } |
265 | |
259 | |
266 | |
|
|
267 | int |
260 | int |
268 | steal (object *op, int dir, object *skill) |
261 | steal (object *op, int dir, object *skill) |
269 | { |
262 | { |
270 | object *tmp, *next; |
263 | object *tmp, *next; |
271 | sint16 x, y; |
264 | sint16 x, y; |
… | |
… | |
415 | { |
408 | { |
416 | new_draw_info (NDI_UNIQUE, 0, pl, "You fail to pick the lock."); |
409 | new_draw_info (NDI_UNIQUE, 0, pl, "You fail to pick the lock."); |
417 | return 0; |
410 | return 0; |
418 | } |
411 | } |
419 | } |
412 | } |
420 | |
|
|
421 | |
413 | |
422 | /* HIDE CODE. The user becomes undetectable (not just 'invisible') for |
414 | /* HIDE CODE. The user becomes undetectable (not just 'invisible') for |
423 | * a short while (success and duration dependant on player SK_level, |
415 | * a short while (success and duration dependant on player SK_level, |
424 | * dexterity, charisma, and map difficulty). |
416 | * dexterity, charisma, and map difficulty). |
425 | * Players have a good chance of becoming 'unhidden' if they move |
417 | * Players have a good chance of becoming 'unhidden' if they move |
426 | * and like invisiblity will be come visible if they attack |
418 | * and like invisiblity will be come visible if they attack |
427 | * Implemented by b.t. (thomas@astro.psu.edu) |
419 | * Implemented by b.t. (thomas@astro.psu.edu) |
428 | * July 7, 1995 - made hiding possible for monsters. -b.t. |
420 | * July 7, 1995 - made hiding possible for monsters. -b.t. |
429 | */ |
421 | */ |
430 | |
|
|
431 | static int |
422 | static int |
432 | attempt_hide (object *op, object *skill) |
423 | attempt_hide (object *op, object *skill) |
433 | { |
424 | { |
434 | int number, difficulty = op->map->difficulty; |
425 | int number, difficulty = op->map->difficulty; |
435 | int terrain = hideability (op); |
426 | int terrain = hideability (op); |
… | |
… | |
438 | return 0; |
429 | return 0; |
439 | |
430 | |
440 | /* Hiding success and duration dependant on skill level, |
431 | /* Hiding success and duration dependant on skill level, |
441 | * op->stats.Dex, map difficulty and terrain. |
432 | * op->stats.Dex, map difficulty and terrain. |
442 | */ |
433 | */ |
443 | |
|
|
444 | number = (die_roll (2, 25, op, PREFER_LOW) - 2) / 2; |
434 | number = (die_roll (2, 25, op, PREFER_LOW) - 2) / 2; |
|
|
435 | |
445 | if (!stand_near_hostile (op) && (number < (op->stats.Dex + skill->level + terrain - difficulty))) |
436 | if (!stand_near_hostile (op) && (number < (op->stats.Dex + skill->level + terrain - difficulty))) |
446 | { |
437 | { |
447 | op->invisible += 100; /* set the level of 'hiddeness' */ |
438 | op->invisible += 100; /* set the level of 'hiddeness' */ |
|
|
439 | |
448 | if (op->type == PLAYER) |
440 | if (op->type == PLAYER) |
449 | op->contr->tmp_invis = 1; |
441 | op->contr->tmp_invis = 1; |
|
|
442 | |
450 | op->hide = 1; |
443 | op->hide = 1; |
451 | return 1; |
444 | return 1; |
452 | } |
445 | } |
|
|
446 | |
453 | return 0; |
447 | return 0; |
454 | } |
448 | } |
455 | |
449 | |
456 | /* patched this to take terrain into consideration */ |
450 | /* patched this to take terrain into consideration */ |
457 | int |
451 | int |
458 | hide (object *op, object *skill) |
452 | hide (object *op, object *skill) |
459 | { |
453 | { |
460 | |
|
|
461 | /* the preliminaries -- Can we really hide now? */ |
454 | /* the preliminaries -- Can we really hide now? */ |
462 | /* this keeps monsters from using invisibilty spells and hiding */ |
455 | /* this keeps monsters from using invisibilty spells and hiding */ |
463 | |
456 | |
464 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
457 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
465 | { |
458 | { |
… | |
… | |
470 | { |
463 | { |
471 | new_draw_info (NDI_UNIQUE, 0, op, "Your attempt to hide breaks the invisibility spell!"); |
464 | new_draw_info (NDI_UNIQUE, 0, op, "Your attempt to hide breaks the invisibility spell!"); |
472 | make_visible (op); |
465 | make_visible (op); |
473 | } |
466 | } |
474 | |
467 | |
475 | if (op->invisible > (50 * skill->level)) |
468 | if (op->invisible > 50 * skill->level) |
476 | { |
469 | { |
477 | new_draw_info (NDI_UNIQUE, 0, op, "You are as hidden as you can get."); |
470 | new_draw_info (NDI_UNIQUE, 0, op, "You are as hidden as you can get."); |
478 | return 0; |
471 | return 0; |
479 | } |
472 | } |
480 | |
473 | |
… | |
… | |
482 | { |
475 | { |
483 | new_draw_info (NDI_UNIQUE, 0, op, "You hide in the shadows."); |
476 | new_draw_info (NDI_UNIQUE, 0, op, "You hide in the shadows."); |
484 | update_object (op, UP_OBJ_FACE); |
477 | update_object (op, UP_OBJ_FACE); |
485 | return calc_skill_exp (op, NULL, skill); |
478 | return calc_skill_exp (op, NULL, skill); |
486 | } |
479 | } |
|
|
480 | |
487 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to conceal yourself."); |
481 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to conceal yourself."); |
488 | return 0; |
482 | return 0; |
489 | } |
483 | } |
490 | |
|
|
491 | |
484 | |
492 | /* stop_jump() - End of jump. Clear flags, restore the map, and |
485 | /* stop_jump() - End of jump. Clear flags, restore the map, and |
493 | * freeze the jumper a while to simulate the exhaustion |
486 | * freeze the jumper a while to simulate the exhaustion |
494 | * of jumping. |
487 | * of jumping. |
495 | */ |
488 | */ |
496 | static void |
489 | static void |
497 | stop_jump (object *pl, int dist, int spaces) |
490 | stop_jump (object *pl, int dist, int spaces) |
498 | { |
491 | { |
499 | pl->update_stats (); |
492 | pl->update_stats (); |
500 | insert_ob_in_map (pl, pl->map, pl, 0); |
493 | pl->map->insert (pl, pl->x, pl->y, pl); |
501 | } |
494 | } |
502 | |
|
|
503 | |
495 | |
504 | static int |
496 | static int |
505 | attempt_jump (object *pl, int dir, int spaces, object *skill) |
497 | attempt_jump (object *pl, int dir, int spaces, object *skill) |
506 | { |
498 | { |
507 | object *tmp; |
499 | object *tmp; |
… | |
… | |
808 | new_draw_info (NDI_UNIQUE, 0, pl, "...and learn nothing more."); |
800 | new_draw_info (NDI_UNIQUE, 0, pl, "...and learn nothing more."); |
809 | } |
801 | } |
810 | return success; |
802 | return success; |
811 | } |
803 | } |
812 | |
804 | |
813 | |
|
|
814 | /* players using this skill can 'charm' a monster -- |
805 | /* players using this skill can 'charm' a monster -- |
815 | * into working for them. It can only be used on |
806 | * into working for them. It can only be used on |
816 | * non-special (see below) 'neutral' creatures. |
807 | * non-special (see below) 'neutral' creatures. |
817 | * -b.t. (thomas@astro.psu.edu) |
808 | * -b.t. (thomas@astro.psu.edu) |
818 | */ |
809 | */ |
819 | |
|
|
820 | int |
810 | int |
821 | use_oratory (object *pl, int dir, object *skill) |
811 | use_oratory (object *pl, int dir, object *skill) |
822 | { |
812 | { |
823 | sint16 x = pl->x + freearr_x[dir], y = pl->y + freearr_y[dir]; |
|
|
824 | int mflags, chance; |
|
|
825 | object *tmp; |
|
|
826 | maptile *m; |
|
|
827 | |
|
|
828 | if (pl->type != PLAYER) |
813 | if (pl->type != PLAYER) |
829 | return 0; /* only players use this skill */ |
814 | return 0; /* only players use this skill */ |
|
|
815 | |
|
|
816 | sint16 x = pl->x + freearr_x[dir], |
|
|
817 | y = pl->y + freearr_y[dir]; |
830 | m = pl->map; |
818 | maptile *m = pl->map; |
|
|
819 | |
831 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
820 | int mflags = get_map_flags (m, &m, x, y, &x, &y); |
832 | if (mflags & P_OUT_OF_MAP) |
821 | if (mflags & P_OUT_OF_MAP) |
833 | return 0; |
822 | return 0; |
834 | |
823 | |
835 | /* Save some processing - we have the flag already anyways |
824 | /* Save some processing - we have the flag already anyways |
836 | */ |
825 | */ |
… | |
… | |
838 | { |
827 | { |
839 | new_draw_info (NDI_UNIQUE, 0, pl, "There is nothing to orate to."); |
828 | new_draw_info (NDI_UNIQUE, 0, pl, "There is nothing to orate to."); |
840 | return 0; |
829 | return 0; |
841 | } |
830 | } |
842 | |
831 | |
|
|
832 | object *tmp; |
843 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
833 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
844 | { |
834 | { |
845 | /* can't persuade players - return because there is nothing else |
835 | /* can't persuade players - return because there is nothing else |
846 | * on that space to charm. Same for multi space monsters and |
836 | * on that space to charm. Same for multi space monsters and |
847 | * special monsters - we don't allow them to be charmed, and there |
837 | * special monsters - we don't allow them to be charmed, and there |
848 | * is no reason to do further processing since they should be the |
838 | * is no reason to do further processing since they should be the |
849 | * only monster on the space. |
839 | * only monster on the space. |
850 | */ |
840 | */ |
851 | if (tmp->type == PLAYER) |
841 | if (tmp->type == PLAYER |
852 | return 0; |
842 | || tmp->more || tmp->head_ () != tmp |
853 | if (tmp->more || tmp->head) |
843 | || tmp->msg) |
854 | return 0; |
|
|
855 | if (tmp->msg) |
|
|
856 | return 0; |
844 | return 0; |
857 | |
845 | |
858 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
846 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
859 | break; |
847 | break; |
860 | } |
848 | } |
… | |
… | |
875 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); |
863 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); |
876 | return 0; |
864 | return 0; |
877 | } |
865 | } |
878 | |
866 | |
879 | /* it's already allied! */ |
867 | /* it's already allied! */ |
880 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && (tmp->attack_movement == PETMOVE)) |
868 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
881 | { |
869 | { |
882 | if (tmp->owner == pl) |
870 | if (tmp->owner == pl) |
883 | { |
871 | { |
884 | new_draw_info (NDI_UNIQUE, 0, pl, "Your follower loves your speech.\n"); |
872 | new_draw_info (NDI_UNIQUE, 0, pl, "Your follower loves your speech.\n"); |
885 | return 0; |
873 | return 0; |
… | |
… | |
888 | { |
876 | { |
889 | /* you steal the follower. Perhaps we should really look at the |
877 | /* you steal the follower. Perhaps we should really look at the |
890 | * level of the owner above? |
878 | * level of the owner above? |
891 | */ |
879 | */ |
892 | tmp->set_owner (pl); |
880 | tmp->set_owner (pl); |
|
|
881 | tmp->skill = skill->skill; |
|
|
882 | |
893 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You convince the %s to follow you instead!\n", query_name (tmp)); |
883 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You convince the %s to follow you instead!\n", query_name (tmp)); |
894 | /* Abuse fix - don't give exp since this can otherwise |
884 | /* Abuse fix - don't give exp since this can otherwise |
895 | * be used by a couple players to gets lots of exp. |
885 | * be used by a couple players to gets lots of exp. |
896 | */ |
886 | */ |
897 | return 0; |
887 | return 0; |
… | |
… | |
901 | /* In this case, you can't steal it from the other player */ |
891 | /* In this case, you can't steal it from the other player */ |
902 | return 0; |
892 | return 0; |
903 | } |
893 | } |
904 | } /* Creature was already a pet of someone */ |
894 | } /* Creature was already a pet of someone */ |
905 | |
895 | |
906 | chance = skill->level * 2 + (pl->stats.Cha - 2 * tmp->stats.Int) / 2; |
896 | int level = skill->level + (pl->stats.Cha - tmp->stats.Int) / 2; |
907 | |
897 | |
908 | /* Ok, got a 'sucker' lets try to make them a follower */ |
898 | /* Ok, got a 'sucker' lets try to make them a follower */ |
909 | if (chance > 0 && tmp->level < (random_roll (0, chance - 1, pl, PREFER_HIGH) - 1)) |
899 | if (level > 0 && tmp->level < (random_roll (0, level - 1, pl, PREFER_HIGH) - 1)) |
910 | { |
900 | { |
911 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You convince the %s to become your follower.\n", query_name (tmp)); |
901 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You convince the %s to become your follower.\n", query_name (tmp)); |
912 | |
902 | |
913 | tmp->set_owner (pl); |
903 | tmp->set_owner (pl); |
|
|
904 | tmp->skill = skill->skill; |
914 | tmp->stats.exp = 0; |
905 | tmp->stats.exp = 0; |
915 | add_friendly_object (tmp); |
906 | add_friendly_object (tmp); |
916 | SET_FLAG (tmp, FLAG_FRIENDLY); |
|
|
917 | tmp->attack_movement = PETMOVE; |
907 | tmp->attack_movement = PETMOVE; |
918 | return calc_skill_exp (pl, tmp, skill); |
908 | return calc_skill_exp (pl, tmp, skill); |
919 | } |
909 | } |
920 | /* Charm failed. Creature may be angry now */ |
910 | /* Charm failed. Creature may be angry now */ |
921 | else if ((skill->level + ((pl->stats.Cha - 10) / 2)) < random_roll (1, 2 * tmp->level, pl, PREFER_LOW)) |
911 | else if ((skill->level + ((pl->stats.Cha - 10) / 2)) < random_roll (1, 2 * tmp->level, pl, PREFER_LOW)) |
… | |
… | |
925 | { |
915 | { |
926 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
916 | CLEAR_FLAG (tmp, FLAG_FRIENDLY); |
927 | remove_friendly_object (tmp); |
917 | remove_friendly_object (tmp); |
928 | tmp->attack_movement = 0; /* needed? */ |
918 | tmp->attack_movement = 0; /* needed? */ |
929 | } |
919 | } |
|
|
920 | |
930 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
921 | CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); |
931 | } |
922 | } |
|
|
923 | |
932 | return 0; /* Fall through - if we get here, we didn't charm anything */ |
924 | return 0; /* Fall through - if we get here, we didn't charm anything */ |
933 | } |
925 | } |
934 | |
926 | |
935 | /* Singing() -this skill allows the player to pacify nearby creatures. |
927 | /* Singing() -this skill allows the player to pacify nearby creatures. |
936 | * There are few limitations on who/what kind of |
928 | * There are few limitations on who/what kind of |
… | |
… | |
939 | * successfully pacified the creature gets Int=1. Thus, a player |
931 | * successfully pacified the creature gets Int=1. Thus, a player |
940 | * may only pacify a creature once. |
932 | * may only pacify a creature once. |
941 | * BTW, I appologize for the naming of the skill, I couldnt think |
933 | * BTW, I appologize for the naming of the skill, I couldnt think |
942 | * of anything better! -b.t. |
934 | * of anything better! -b.t. |
943 | */ |
935 | */ |
944 | |
|
|
945 | int |
936 | int |
946 | singing (object *pl, int dir, object *skill) |
937 | singing (object *pl, int dir, object *skill) |
947 | { |
938 | { |
948 | int i, exp = 0, chance, mflags; |
939 | int i, exp = 0; |
949 | object *tmp; |
940 | object *tmp; |
950 | maptile *m; |
941 | maptile *m; |
951 | sint16 x, y; |
942 | sint16 x, y; |
952 | |
943 | |
953 | if (pl->type != PLAYER) |
944 | if (pl->type != PLAYER) |
… | |
… | |
958 | { |
949 | { |
959 | x = pl->x + freearr_x[i]; |
950 | x = pl->x + freearr_x[i]; |
960 | y = pl->y + freearr_y[i]; |
951 | y = pl->y + freearr_y[i]; |
961 | m = pl->map; |
952 | m = pl->map; |
962 | |
953 | |
963 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
954 | int mflags = get_map_flags (m, &m, x, y, &x, &y); |
964 | if (mflags & P_OUT_OF_MAP) |
955 | if (mflags & P_OUT_OF_MAP) |
965 | continue; |
956 | continue; |
966 | if (!(mflags & P_IS_ALIVE)) |
957 | if (!(mflags & P_IS_ALIVE)) |
967 | continue; |
958 | continue; |
968 | |
959 | |
… | |
… | |
987 | |
978 | |
988 | /* stealing isn't really related (although, maybe it should |
979 | /* stealing isn't really related (although, maybe it should |
989 | * be). This is mainly to prevent singing to the same monster |
980 | * be). This is mainly to prevent singing to the same monster |
990 | * over and over again and getting exp for it. |
981 | * over and over again and getting exp for it. |
991 | */ |
982 | */ |
992 | chance = skill->level * 2 + (pl->stats.Cha - 5 - tmp->stats.Int) / 2; |
983 | int level = skill->level + (pl->stats.Cha - 5 - tmp->stats.Int) / 2; |
|
|
984 | |
993 | if (chance && tmp->level * 2 < random_roll (0, chance - 1, pl, PREFER_HIGH)) |
985 | if (level && tmp->level < random_roll (0, level - 1, pl, PREFER_HIGH)) |
994 | { |
986 | { |
995 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
987 | SET_FLAG (tmp, FLAG_UNAGGRESSIVE); |
996 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You calm down the %s\n", query_name (tmp)); |
988 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You calm down the %s\n", query_name (tmp)); |
997 | /* Give exp only if they are not aware */ |
989 | /* Give exp only if they are not aware */ |
|
|
990 | |
998 | if (!QUERY_FLAG (tmp, FLAG_NO_STEAL)) |
991 | if (!QUERY_FLAG (tmp, FLAG_NO_STEAL)) |
999 | exp += calc_skill_exp (pl, tmp, skill); |
992 | exp += calc_skill_exp (pl, tmp, skill); |
|
|
993 | |
1000 | SET_FLAG (tmp, FLAG_NO_STEAL); |
994 | SET_FLAG (tmp, FLAG_NO_STEAL); |
1001 | } |
995 | } |
1002 | else |
996 | else |
1003 | { |
997 | { |
1004 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); |
998 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); |
… | |
… | |
1201 | return; |
1195 | return; |
1202 | } |
1196 | } |
1203 | else |
1197 | else |
1204 | { |
1198 | { |
1205 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
1199 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
1206 | if (((tmp->type == ARMOUR && skill->level < 12) |
1200 | if (((tmp->type == ARMOUR && skill->level < 12) |
1207 | || (tmp->type == HELMET && skill->level < 10) |
1201 | || (tmp->type == HELMET && skill->level < 10) |
1208 | || (tmp->type == SHIELD && skill->level < 6) |
1202 | || (tmp->type == SHIELD && skill->level < 6) |
1209 | || (tmp->type == BOOTS && skill->level < 4) || (tmp->type == GLOVES && skill->level < 2)) && QUERY_FLAG (tmp, FLAG_APPLIED)) |
1203 | || (tmp->type == BOOTS && skill->level < 4) |
|
|
1204 | || (tmp->type == GLOVES && skill->level < 2)) |
|
|
1205 | && QUERY_FLAG (tmp, FLAG_APPLIED)) |
1210 | { |
1206 | { |
1211 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't concentrate while wearing so much armour!\n"); |
1207 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't concentrate while wearing so much armour!\n"); |
1212 | return; |
1208 | return; |
1213 | } |
1209 | } |
1214 | } |
1210 | } |
… | |
… | |
1236 | } |
1232 | } |
1237 | |
1233 | |
1238 | /* write_note() - this routine allows players to inscribe messages in |
1234 | /* write_note() - this routine allows players to inscribe messages in |
1239 | * ordinary 'books' (anything that is type BOOK). b.t. |
1235 | * ordinary 'books' (anything that is type BOOK). b.t. |
1240 | */ |
1236 | */ |
1241 | |
|
|
1242 | static int |
1237 | static int |
1243 | write_note (object *pl, object *item, const char *msg, object *skill) |
1238 | write_note (object *pl, object *item, const char *msg, object *skill) |
1244 | { |
1239 | { |
1245 | char buf[1024]; |
1240 | char buf[1024]; |
1246 | object *newBook = NULL; |
1241 | object *newBook = NULL; |
… | |
… | |
1253 | { |
1248 | { |
1254 | new_draw_info (NDI_UNIQUE, 0, pl, "No message to write!"); |
1249 | new_draw_info (NDI_UNIQUE, 0, pl, "No message to write!"); |
1255 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Usage: use_skill %s <message>", &skill->skill); |
1250 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Usage: use_skill %s <message>", &skill->skill); |
1256 | return 0; |
1251 | return 0; |
1257 | } |
1252 | } |
|
|
1253 | |
1258 | if (strcasestr_local (msg, "endmsg")) |
1254 | if (strcasestr_local (msg, "endmsg")) |
1259 | { |
1255 | { |
1260 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
1256 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
1261 | return 0; |
1257 | return 0; |
1262 | } |
1258 | } |
… | |
… | |
1288 | /* This shouldn't be necessary - the object hasn't changed in any |
1284 | /* This shouldn't be necessary - the object hasn't changed in any |
1289 | * visible way |
1285 | * visible way |
1290 | */ |
1286 | */ |
1291 | /* esrv_send_item(pl, item); */ |
1287 | /* esrv_send_item(pl, item); */ |
1292 | } |
1288 | } |
|
|
1289 | |
1293 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", query_short_name (item)); |
1290 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", query_short_name (item)); |
1294 | return strlen (msg); |
1291 | return strlen (msg); |
1295 | } |
1292 | } |
1296 | else |
1293 | else |
1297 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s!", query_short_name (item)); |
1294 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s!", query_short_name (item)); |
… | |
… | |
1317 | new_draw_info (NDI_UNIQUE, 0, pl, "A spell can only be inscribed into a scroll!"); |
1314 | new_draw_info (NDI_UNIQUE, 0, pl, "A spell can only be inscribed into a scroll!"); |
1318 | return 0; |
1315 | return 0; |
1319 | } |
1316 | } |
1320 | |
1317 | |
1321 | /* Check if we are ready to attempt inscription */ |
1318 | /* Check if we are ready to attempt inscription */ |
1322 | chosen_spell = pl->contr->ranges[range_magic]; |
1319 | chosen_spell = pl->contr->ranged_ob; |
1323 | if (!chosen_spell) |
1320 | if (!chosen_spell || chosen_spell->type != SPELL) |
1324 | { |
1321 | { |
1325 | new_draw_info (NDI_UNIQUE, 0, pl, "You need a spell readied in order to inscribe!"); |
1322 | new_draw_info (NDI_UNIQUE, 0, pl, "You need a spell readied in order to inscribe!"); |
1326 | return 0; |
1323 | return 0; |
1327 | } |
1324 | } |
|
|
1325 | |
1328 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE) > pl->stats.grace) |
1326 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE) > pl->stats.grace) |
1329 | { |
1327 | { |
1330 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough grace to write a scroll of %s.", &chosen_spell->name); |
1328 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough grace to write a scroll of %s.", &chosen_spell->name); |
1331 | return 0; |
1329 | return 0; |
1332 | } |
1330 | } |
|
|
1331 | |
1333 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA) > pl->stats.sp) |
1332 | if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA) > pl->stats.sp) |
1334 | { |
1333 | { |
1335 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough mana to write a scroll of %s.", &chosen_spell->name); |
1334 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough mana to write a scroll of %s.", &chosen_spell->name); |
1336 | return 0; |
1335 | return 0; |
1337 | } |
1336 | } |
… | |
… | |
1362 | newscroll = scroll->clone (); |
1361 | newscroll = scroll->clone (); |
1363 | decrease_ob (scroll); |
1362 | decrease_ob (scroll); |
1364 | newscroll->nrof = 1; |
1363 | newscroll->nrof = 1; |
1365 | } |
1364 | } |
1366 | else |
1365 | else |
1367 | { |
|
|
1368 | newscroll = scroll; |
1366 | newscroll = scroll; |
1369 | } |
|
|
1370 | |
1367 | |
1371 | if (!confused) |
1368 | if (!confused) |
1372 | { |
1369 | { |
1373 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1370 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1374 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing a new scroll."); |
1371 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing a new scroll."); |
… | |
… | |
1400 | { |
1397 | { |
1401 | /* Remove to correctly merge with other items which may exist in inventory */ |
1398 | /* Remove to correctly merge with other items which may exist in inventory */ |
1402 | newscroll->remove (); |
1399 | newscroll->remove (); |
1403 | esrv_del_item (pl->contr, newscroll->count); |
1400 | esrv_del_item (pl->contr, newscroll->count); |
1404 | } |
1401 | } |
|
|
1402 | |
1405 | newscroll = insert_ob_in_ob (newscroll, pl); |
1403 | newscroll = insert_ob_in_ob (newscroll, pl); |
1406 | esrv_send_item (pl, newscroll); |
1404 | esrv_send_item (pl, newscroll); |
1407 | success = calc_skill_exp (pl, newscroll, skill); |
1405 | success = calc_skill_exp (pl, newscroll, skill); |
1408 | if (!confused) |
1406 | if (!confused) |
1409 | success *= 2; |
1407 | success *= 2; |
… | |
… | |
1452 | if (!params) |
1450 | if (!params) |
1453 | { |
1451 | { |
1454 | params = ""; |
1452 | params = ""; |
1455 | string = params; |
1453 | string = params; |
1456 | } |
1454 | } |
|
|
1455 | |
1457 | skat = get_archetype_by_type_subtype (SKILL, SK_LITERACY); |
1456 | skat = get_archetype_by_type_subtype (SKILL, SK_LITERACY); |
1458 | |
1457 | |
1459 | /* Need to be able to read before we can write! */ |
1458 | /* Need to be able to read before we can write! */ |
1460 | if (!find_skill_by_name (pl, skat->clone.skill)) |
1459 | if (!find_skill_by_name (pl, skat->clone.skill)) |
1461 | { |
1460 | { |
… | |
… | |
1485 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no %s to write on", msgtype == BOOK ? "book" : "scroll"); |
1484 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no %s to write on", msgtype == BOOK ? "book" : "scroll"); |
1486 | return 0; |
1485 | return 0; |
1487 | } |
1486 | } |
1488 | |
1487 | |
1489 | if (msgtype == SCROLL) |
1488 | if (msgtype == SCROLL) |
1490 | { |
|
|
1491 | return write_scroll (pl, item, skill); |
1489 | return write_scroll (pl, item, skill); |
1492 | } |
|
|
1493 | else if (msgtype == BOOK) |
1490 | else if (msgtype == BOOK) |
1494 | { |
|
|
1495 | return write_note (pl, item, string, skill); |
1491 | return write_note (pl, item, string, skill); |
1496 | } |
1492 | |
1497 | return 0; |
1493 | return 0; |
1498 | } |
1494 | } |
1499 | |
|
|
1500 | |
|
|
1501 | |
1495 | |
1502 | /* find_throw_ob() - if we request an object, then |
1496 | /* find_throw_ob() - if we request an object, then |
1503 | * we search for it in the inventory of the owner (you've |
1497 | * we search for it in the inventory of the owner (you've |
1504 | * got to be carrying something in order to throw it!). |
1498 | * got to be carrying something in order to throw it!). |
1505 | * If we didnt request an object, then the top object in inventory |
1499 | * If we didnt request an object, then the top object in inventory |
1506 | * (that is "throwable", ie no throwing your skills away!) |
1500 | * (that is "throwable", ie no throwing your skills away!) |
1507 | * is the object of choice. Also check to see if object is |
1501 | * is the object of choice. Also check to see if object is |
1508 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1502 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1509 | */ |
1503 | */ |
1510 | |
|
|
1511 | static object * |
1504 | static object * |
1512 | find_throw_ob (object *op, const char *request) |
1505 | find_throw_ob (object *op, const char *request) |
1513 | { |
1506 | { |
1514 | object *tmp; |
1507 | object *tmp; |
1515 | |
1508 | |
… | |
… | |
1587 | |
1580 | |
1588 | /* make_throw_ob() We construct the 'carrier' object in |
1581 | /* make_throw_ob() We construct the 'carrier' object in |
1589 | * which we will insert the object that is being thrown. |
1582 | * which we will insert the object that is being thrown. |
1590 | * This combination becomes the 'thrown object'. -b.t. |
1583 | * This combination becomes the 'thrown object'. -b.t. |
1591 | */ |
1584 | */ |
1592 | |
|
|
1593 | static object * |
1585 | static object * |
1594 | make_throw_ob (object *orig) |
1586 | make_throw_ob (object *orig) |
1595 | { |
1587 | { |
1596 | if (!orig) |
1588 | if (!orig) |
1597 | return NULL; |
1589 | return NULL; |
… | |
… | |
1610 | toss_item->stats.dam = 0; /* default damage */ |
1602 | toss_item->stats.dam = 0; /* default damage */ |
1611 | insert_ob_in_ob (orig, toss_item); |
1603 | insert_ob_in_ob (orig, toss_item); |
1612 | return toss_item; |
1604 | return toss_item; |
1613 | } |
1605 | } |
1614 | |
1606 | |
1615 | |
|
|
1616 | /* do_throw() - op throws any object toss_item. This code |
1607 | /* do_throw() - op throws any object toss_item. This code |
1617 | * was borrowed from fire_bow. |
1608 | * was borrowed from fire_bow. |
1618 | * Returns 1 if skill was successfully used, 0 if not |
1609 | * Returns 1 if skill was successfully used, 0 if not |
1619 | */ |
1610 | */ |
1620 | |
|
|
1621 | static int |
1611 | static int |
1622 | do_throw (object *op, object *part, object *toss_item, int dir, object *skill) |
1612 | do_throw (object *op, object *part, object *toss_item, int dir, object *skill) |
1623 | { |
1613 | { |
1624 | object *throw_ob = toss_item, *left = NULL; |
1614 | object *throw_ob = toss_item, *left = NULL; |
1625 | int eff_str = 0, maxc, str = op->stats.Str, dam = 0; |
1615 | int eff_str = 0, maxc, str = op->stats.Str, dam = 0; |
… | |
… | |
1690 | */ |
1680 | */ |
1691 | mflags = get_map_flags (part->map, &m, part->x + freearr_x[dir], part->y + freearr_y[dir], &sx, &sy); |
1681 | mflags = get_map_flags (part->map, &m, part->x + freearr_x[dir], part->y + freearr_y[dir], &sx, &sy); |
1692 | |
1682 | |
1693 | if (!dir || (eff_str <= 1) || (mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, sx, sy) & MOVE_FLY_LOW)) |
1683 | if (!dir || (eff_str <= 1) || (mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, sx, sy) & MOVE_FLY_LOW)) |
1694 | { |
1684 | { |
1695 | |
|
|
1696 | /* bounces off 'wall', and drops to feet */ |
1685 | /* bounces off 'wall', and drops to feet */ |
1697 | throw_ob->remove (); |
1686 | throw_ob->insert_at (part, op); |
1698 | throw_ob->x = part->x; |
1687 | |
1699 | throw_ob->y = part->y; |
|
|
1700 | insert_ob_in_map (throw_ob, part->map, op, 0); |
|
|
1701 | if (op->type == PLAYER) |
1688 | if (op->type == PLAYER) |
1702 | { |
1689 | { |
1703 | if (eff_str <= 1) |
1690 | if (eff_str <= 1) |
1704 | { |
|
|
1705 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your load is so heavy you drop %s to the ground.", query_name (throw_ob)); |
1691 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your load is so heavy you drop %s to the ground.", query_name (throw_ob)); |
1706 | } |
|
|
1707 | else if (!dir) |
1692 | else if (!dir) |
1708 | { |
|
|
1709 | new_draw_info_format (NDI_UNIQUE, 0, op, "You throw %s at the ground.", query_name (throw_ob)); |
1693 | new_draw_info_format (NDI_UNIQUE, 0, op, "You throw %s at the ground.", query_name (throw_ob)); |
1710 | } |
|
|
1711 | else |
1694 | else |
1712 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1695 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1713 | } |
1696 | } |
|
|
1697 | |
1714 | return 0; |
1698 | return 0; |
1715 | } /* if object can't be thrown */ |
1699 | } /* if object can't be thrown */ |
1716 | |
1700 | |
1717 | left = throw_ob; /* these are throwing objects left to the player */ |
1701 | left = throw_ob; /* these are throwing objects left to the player */ |
1718 | |
1702 | |
… | |
… | |
1762 | * becomes the hitter. As such, we need to make sure that has a proper |
1746 | * becomes the hitter. As such, we need to make sure that has a proper |
1763 | * owner value so exp goes to the right place. |
1747 | * owner value so exp goes to the right place. |
1764 | */ |
1748 | */ |
1765 | throw_ob->inv->set_owner (op); |
1749 | throw_ob->inv->set_owner (op); |
1766 | throw_ob->direction = dir; |
1750 | throw_ob->direction = dir; |
1767 | throw_ob->x = part->x; |
|
|
1768 | throw_ob->y = part->y; |
|
|
1769 | |
1751 | |
1770 | /* the damage bonus from the force of the throw */ |
1752 | /* the damage bonus from the force of the throw */ |
1771 | dam = (int) (str_factor * dam_bonus[eff_str]); |
1753 | dam = (int) (str_factor * dam_bonus[eff_str]); |
1772 | |
1754 | |
1773 | /* Now, lets adjust the properties of the thrown_ob. */ |
1755 | /* Now, lets adjust the properties of the thrown_ob. */ |
… | |
… | |
1802 | if (GET_ANIM_ID (throw_ob) && NUM_ANIMATIONS (throw_ob)) |
1784 | if (GET_ANIM_ID (throw_ob) && NUM_ANIMATIONS (throw_ob)) |
1803 | SET_ANIMATION (throw_ob, dir); |
1785 | SET_ANIMATION (throw_ob, dir); |
1804 | } |
1786 | } |
1805 | else |
1787 | else |
1806 | { |
1788 | { |
|
|
1789 | uint16 mat = throw_ob->materials; |
|
|
1790 | |
1807 | /* some materials will adjust properties.. */ |
1791 | /* some materials will adjust properties.. */ |
1808 | if (throw_ob->material & M_LEATHER) |
1792 | if (mat & M_LEATHER) |
1809 | { |
1793 | { |
1810 | throw_ob->stats.dam -= 1; |
1794 | throw_ob->stats.dam -= 1; |
1811 | throw_ob->stats.food -= 10; |
1795 | throw_ob->stats.food -= 10; |
1812 | } |
1796 | } |
1813 | |
1797 | |
1814 | if (throw_ob->material & M_GLASS) |
1798 | if (mat & M_GLASS) |
1815 | throw_ob->stats.food += 60; |
1799 | throw_ob->stats.food += 60; |
1816 | |
1800 | |
1817 | if (throw_ob->material & M_ORGANIC) |
1801 | if (mat & M_ORGANIC) |
1818 | { |
1802 | { |
1819 | throw_ob->stats.dam -= 3; |
1803 | throw_ob->stats.dam -= 3; |
1820 | throw_ob->stats.food += 55; |
1804 | throw_ob->stats.food += 55; |
1821 | } |
1805 | } |
1822 | |
1806 | |
1823 | if (throw_ob->material & M_PAPER || throw_ob->material & M_CLOTH) |
1807 | if (mat & M_PAPER || mat & M_CLOTH) |
1824 | { |
1808 | { |
1825 | throw_ob->stats.dam -= 5; |
1809 | throw_ob->stats.dam -= 5; |
1826 | throw_ob->speed *= 0.8; |
1810 | throw_ob->speed *= 0.8; |
1827 | throw_ob->stats.wc += 3; |
1811 | throw_ob->stats.wc += 3; |
1828 | throw_ob->stats.food -= 30; |
1812 | throw_ob->stats.food -= 30; |
… | |
… | |
1880 | LOG (llevDebug, " pause_f=%d \n", pause_f); |
1864 | LOG (llevDebug, " pause_f=%d \n", pause_f); |
1881 | LOG (llevDebug, " %s stats: wc=%d dam=%d dist=%d spd=%f break=%d\n", |
1865 | LOG (llevDebug, " %s stats: wc=%d dam=%d dist=%d spd=%f break=%d\n", |
1882 | throw_ob->name, throw_ob->stats.wc, throw_ob->stats.dam, throw_ob->last_sp, throw_ob->speed, throw_ob->stats.food); |
1866 | throw_ob->name, throw_ob->stats.wc, throw_ob->stats.dam, throw_ob->last_sp, throw_ob->speed, throw_ob->stats.food); |
1883 | LOG (llevDebug, "inserting tossitem (%d) into map\n", throw_ob->count); |
1867 | LOG (llevDebug, "inserting tossitem (%d) into map\n", throw_ob->count); |
1884 | #endif |
1868 | #endif |
1885 | insert_ob_in_map (throw_ob, part->map, op, 0); |
1869 | |
|
|
1870 | throw_ob->insert_at (part, op); |
1886 | |
1871 | |
1887 | if (!throw_ob->destroyed ()) |
1872 | if (!throw_ob->destroyed ()) |
1888 | move_arrow (throw_ob); |
1873 | move_arrow (throw_ob); |
1889 | |
1874 | |
1890 | return 1; |
1875 | return 1; |