1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
48 | return -1; |
49 | return -1; |
49 | } |
50 | } |
50 | |
51 | |
51 | /* ADJUSTMENTS */ |
52 | /* ADJUSTMENTS */ |
52 | |
53 | |
53 | /* Its harder to steal from hostile beings! */ |
54 | /* It's harder to steal from hostile beings! */ |
54 | if (!QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
55 | if (!victim->flag [FLAG_UNAGGRESSIVE]) |
55 | roll = roll / 2; |
56 | roll = roll / 2; |
56 | |
57 | |
57 | /* Easier to steal from sleeping beings, or if the thief is |
58 | /* Easier to steal from sleeping beings, or if the thief is |
58 | * unseen */ |
59 | * unseen */ |
59 | if (QUERY_FLAG (victim, FLAG_SLEEP)) |
60 | if (victim->flag [FLAG_SLEEP]) |
60 | roll = roll * 3; |
61 | roll = roll * 3; |
61 | else if (op->invisible) |
62 | else if (op->invisible) |
62 | roll = roll * 2; |
63 | roll = roll * 2; |
63 | |
64 | |
64 | /* check stealing 'encumberance'. Having this equipment applied makes |
65 | /* check stealing 'encumberance'. Having this equipment applied makes |
… | |
… | |
259 | |
260 | |
260 | x = op->x + freearr_x[dir]; |
261 | x = op->x + freearr_x[dir]; |
261 | y = op->y + freearr_y[dir]; |
262 | y = op->y + freearr_y[dir]; |
262 | |
263 | |
263 | if (dir == 0) |
264 | if (dir == 0) |
264 | { |
265 | return 0; // you can't steal from ourself! |
265 | /* Can't steal from ourself! */ |
|
|
266 | return 0; |
|
|
267 | } |
|
|
268 | |
266 | |
269 | m = op->map; |
267 | m = op->map; |
270 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
268 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
271 | /* Out of map - can't do it. If nothing alive on this space, |
269 | /* Out of map - can't do it. If nothing alive on this space, |
272 | * don't need to look any further. |
270 | * don't need to look any further. |
… | |
… | |
280 | |
278 | |
281 | /* Find the topmost object at this spot */ |
279 | /* Find the topmost object at this spot */ |
282 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
280 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
283 | |
281 | |
284 | /* For all the stacked objects at this point, attempt a steal */ |
282 | /* For all the stacked objects at this point, attempt a steal */ |
285 | for (; tmp != NULL; tmp = next) |
283 | for (; tmp; tmp = next) |
286 | { |
284 | { |
287 | next = tmp->below; |
285 | next = tmp->below; |
288 | /* Minor hack--for multi square beings - make sure we get |
286 | /* Minor hack--for multi square beings - make sure we get |
289 | * the 'head' coz 'tail' objects have no inventory! - b.t. |
287 | * the 'head' coz 'tail' objects have no inventory! - b.t. |
290 | */ |
288 | */ |
… | |
… | |
295 | continue; |
293 | continue; |
296 | |
294 | |
297 | /* do not reveal hidden DMs */ |
295 | /* do not reveal hidden DMs */ |
298 | if (tmp->type == PLAYER && QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden) |
296 | if (tmp->type == PLAYER && QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden) |
299 | continue; |
297 | continue; |
|
|
298 | |
300 | if (attempt_steal (tmp, op, skill)) |
299 | if (attempt_steal (tmp, op, skill)) |
301 | { |
300 | { |
302 | if (tmp->type == PLAYER) /* no xp for stealing from another player */ |
301 | if (tmp->type == PLAYER) /* no xp for stealing from another player */ |
303 | return 0; |
302 | return 0; |
304 | |
303 | |
305 | /* no xp for stealing from pets (of players) */ |
304 | /* no xp for stealing from pets (of players) */ |
306 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
305 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
307 | { |
306 | { |
308 | object *owner = tmp->owner; |
307 | object *owner = tmp->owner; |
309 | |
308 | |
310 | if (owner != NULL && owner->type == PLAYER) |
309 | if (owner && owner->type == PLAYER) |
311 | return 0; |
310 | return 0; |
312 | } |
311 | } |
313 | |
312 | |
314 | // reduce monster experience by experience we gained, as to |
313 | // reduce monster experience by experience we gained, as to |
315 | // limit the amount of exp that can be gained by stealing from monsters |
314 | // limit the amount of exp that can be gained by stealing from monsters |
316 | // (jessies gave ~20,000,000 exp otherwise. |
315 | // (jessies gave ~20,000,000 exp otherwise. |
317 | int exp = calc_skill_exp (op, tmp, skill); |
316 | int exp = calc_skill_exp (op, tmp, skill); |
318 | |
317 | |
319 | exp = MIN (tmp->stats.exp, exp); |
318 | exp = min (tmp->stats.exp, exp); |
320 | tmp->stats.exp -= exp; |
319 | tmp->stats.exp -= exp; |
321 | return exp; |
320 | return exp; |
322 | } |
321 | } |
323 | } |
322 | } |
|
|
323 | |
324 | return 0; |
324 | return 0; |
325 | } |
325 | } |
326 | |
326 | |
327 | static int |
327 | static int |
328 | attempt_pick_lock (object *door, object *pl, object *skill) |
328 | attempt_pick_lock (object *door, object *pl, object *skill) |
… | |
… | |
481 | static void |
481 | static void |
482 | stop_jump (object *pl, int dist, int spaces) |
482 | stop_jump (object *pl, int dist, int spaces) |
483 | { |
483 | { |
484 | pl->update_stats (); |
484 | pl->update_stats (); |
485 | pl->map->insert (pl, pl->x, pl->y, pl); |
485 | pl->map->insert (pl, pl->x, pl->y, pl); |
486 | pl->speed_left -= fabs (pl->speed * 8); |
486 | pl->speed_left -= pl->speed * 8.; |
487 | } |
487 | } |
488 | |
488 | |
489 | static int |
489 | static int |
490 | attempt_jump (object *pl, int dir, int spaces, object *skill) |
490 | attempt_jump (object *pl, int dir, int spaces, object *skill) |
491 | { |
491 | { |
… | |
… | |
658 | } |
658 | } |
659 | |
659 | |
660 | /* Helper function for do_skill_ident, so that we can loop |
660 | /* Helper function for do_skill_ident, so that we can loop |
661 | * over inventory AND objects on the ground conveniently. |
661 | * over inventory AND objects on the ground conveniently. |
662 | */ |
662 | */ |
663 | int |
663 | static int |
664 | do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) |
664 | do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) |
665 | { |
665 | { |
666 | int success = 0, chance; |
666 | int success = 0, chance; |
667 | int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; |
667 | int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; |
668 | |
668 | |
… | |
… | |
788 | int |
788 | int |
789 | use_oratory (object *pl, int dir, object *skill) |
789 | use_oratory (object *pl, int dir, object *skill) |
790 | { |
790 | { |
791 | if (pl->type != PLAYER) |
791 | if (pl->type != PLAYER) |
792 | return 0; /* only players use this skill */ |
792 | return 0; /* only players use this skill */ |
|
|
793 | |
|
|
794 | if (!dir) |
|
|
795 | { |
|
|
796 | pl->failmsg ("In what direction?"); |
|
|
797 | return 0; |
|
|
798 | } |
793 | |
799 | |
794 | sint16 x = pl->x + freearr_x[dir], |
800 | sint16 x = pl->x + freearr_x[dir], |
795 | y = pl->y + freearr_y[dir]; |
801 | y = pl->y + freearr_y[dir]; |
796 | maptile *m = pl->map; |
802 | maptile *m = pl->map; |
797 | |
803 | |
… | |
… | |
923 | sint16 x, y; |
929 | sint16 x, y; |
924 | |
930 | |
925 | if (pl->type != PLAYER) |
931 | if (pl->type != PLAYER) |
926 | return 0; /* only players use this skill */ |
932 | return 0; /* only players use this skill */ |
927 | |
933 | |
|
|
934 | if (!dir) |
|
|
935 | { |
|
|
936 | pl->failmsg ("In what direction?"); |
|
|
937 | return 0; |
|
|
938 | } |
|
|
939 | |
928 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); |
940 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); |
929 | for (i = 0; i < MIN (skill->level, SIZEOFFREE); i++) |
941 | for (int i = skill->level >= SIZEOFFREE1 ? 0 : dir; |
|
|
942 | i < min (skill->level, SIZEOFFREE); |
|
|
943 | i++) |
930 | { |
944 | { |
931 | x = pl->x + freearr_x[i]; |
945 | x = pl->x + freearr_x[i]; |
932 | y = pl->y + freearr_y[i]; |
946 | y = pl->y + freearr_y[i]; |
933 | m = pl->map; |
947 | m = pl->map; |
934 | |
948 | |
… | |
… | |
985 | } |
999 | } |
986 | |
1000 | |
987 | /* The find_traps skill (aka, search). Checks for traps |
1001 | /* The find_traps skill (aka, search). Checks for traps |
988 | * on the spaces or in certain objects |
1002 | * on the spaces or in certain objects |
989 | */ |
1003 | */ |
990 | |
|
|
991 | int |
1004 | int |
992 | find_traps (object *pl, object *skill) |
1005 | find_traps (object *pl, object *skill) |
993 | { |
1006 | { |
994 | object *tmp, *tmp2; |
1007 | object *tmp, *tmp2; |
995 | int i, expsum = 0, mflags; |
1008 | int i, expsum = 0, mflags; |
… | |
… | |
997 | maptile *m; |
1010 | maptile *m; |
998 | |
1011 | |
999 | /* First we search all around us for runes and traps, which are |
1012 | /* First we search all around us for runes and traps, which are |
1000 | * all type RUNE |
1013 | * all type RUNE |
1001 | */ |
1014 | */ |
1002 | |
|
|
1003 | for (i = 0; i < 9; i++) |
1015 | for (i = 0; i < 9; i++) |
1004 | { |
1016 | { |
1005 | x = pl->x + freearr_x[i]; |
1017 | x = pl->x + freearr_x[i]; |
1006 | y = pl->y + freearr_y[i]; |
1018 | y = pl->y + freearr_y[i]; |
1007 | m = pl->map; |
1019 | m = pl->map; |
… | |
… | |
1009 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1021 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1010 | if (mflags & P_OUT_OF_MAP) |
1022 | if (mflags & P_OUT_OF_MAP) |
1011 | continue; |
1023 | continue; |
1012 | |
1024 | |
1013 | /* Check everything in the square for trapness */ |
1025 | /* Check everything in the square for trapness */ |
1014 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1026 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1015 | { |
1027 | { |
1016 | |
|
|
1017 | /* And now we'd better do an inventory traversal of each |
1028 | /* And now we'd better do an inventory traversal of each |
1018 | * of these objects' inventory |
1029 | * of these objects' inventory |
1019 | * We can narrow this down a bit - no reason to search through |
1030 | * We can narrow this down a bit - no reason to search through |
1020 | * the players inventory or monsters for that matter. |
1031 | * the players inventory or monsters for that matter. |
1021 | */ |
1032 | */ |
1022 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1033 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1023 | { |
|
|
1024 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1034 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1025 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
1035 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
1026 | if (trap_see (pl, tmp2)) |
1036 | if (trap_see (pl, tmp2)) |
1027 | { |
1037 | { |
1028 | trap_show (tmp2, tmp); |
1038 | trap_show (tmp2, tmp); |
1029 | if (tmp2->stats.Cha > 1) |
1039 | if (tmp2->stats.Cha > 1) |
1030 | { |
1040 | { |
1031 | if (!tmp2->owner || tmp2->owner->type != PLAYER) |
1041 | if (!tmp2->owner || tmp2->owner->type != PLAYER) |
1032 | expsum += calc_skill_exp (pl, tmp2, skill); |
1042 | expsum += calc_skill_exp (pl, tmp2, skill); |
1033 | |
1043 | |
1034 | tmp2->stats.Cha = 1; /* unhide the trap */ |
1044 | tmp2->stats.Cha = 1; /* unhide the trap */ |
1035 | } |
1045 | } |
1036 | } |
1046 | } |
1037 | } |
1047 | |
1038 | if ((tmp->type == RUNE || tmp->type == TRAP) && trap_see (pl, tmp)) |
1048 | if ((tmp->type == RUNE || tmp->type == TRAP) && trap_see (pl, tmp)) |
1039 | { |
1049 | { |
1040 | trap_show (tmp, tmp); |
1050 | trap_show (tmp, tmp); |
1041 | if (tmp->stats.Cha > 1) |
1051 | if (tmp->stats.Cha > 1) |
1042 | { |
1052 | { |
… | |
… | |
1045 | tmp->stats.Cha = 1; /* unhide the trap */ |
1055 | tmp->stats.Cha = 1; /* unhide the trap */ |
1046 | } |
1056 | } |
1047 | } |
1057 | } |
1048 | } |
1058 | } |
1049 | } |
1059 | } |
|
|
1060 | |
1050 | new_draw_info (NDI_BLACK, 0, pl, "You search the area."); |
1061 | new_draw_info (NDI_BLACK, 0, pl, "You search the area."); |
1051 | return expsum; |
1062 | return expsum; |
1052 | } |
1063 | } |
1053 | |
1064 | |
1054 | /* remove_trap() - This skill will disarm any previously discovered trap |
1065 | /* remove_trap() - This skill will disarm any previously discovered trap |
1055 | * the algorithm is based (almost totally) on the old command_disarm() - b.t. |
1066 | * the algorithm is based (almost totally) on the old command_disarm() - b.t. |
1056 | */ |
1067 | */ |
1057 | |
|
|
1058 | int |
1068 | int |
1059 | remove_trap (object *op, int dir, object *skill) |
1069 | remove_trap (object *op, int dir, object *skill) |
1060 | { |
1070 | { |
1061 | object *tmp, *tmp2; |
1071 | object *tmp, *tmp2; |
1062 | int i, success = 0, mflags; |
1072 | int i, success = 0, mflags; |
… | |
… | |
1072 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1082 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1073 | if (mflags & P_OUT_OF_MAP) |
1083 | if (mflags & P_OUT_OF_MAP) |
1074 | continue; |
1084 | continue; |
1075 | |
1085 | |
1076 | /* Check everything in the square for trapness */ |
1086 | /* Check everything in the square for trapness */ |
1077 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1087 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1078 | { |
1088 | { |
1079 | /* And now we'd better do an inventory traversal of each |
1089 | /* And now we'd better do an inventory traversal of each |
1080 | * of these objects inventory. Like above, only |
1090 | * of these objects inventory. Like above, only |
1081 | * do this for interesting objects. |
1091 | * do this for interesting objects. |
1082 | */ |
1092 | */ |
1083 | |
1093 | |
1084 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1094 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1085 | { |
1095 | { |
1086 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1096 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1087 | if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) |
1097 | if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) |
1088 | { |
1098 | { |
1089 | trap_show (tmp2, tmp); |
1099 | trap_show (tmp2, tmp); |
|
|
1100 | |
1090 | if (trap_disarm (op, tmp2, 1, skill) && (!tmp2->owner || tmp2->owner->type != PLAYER)) |
1101 | if (trap_disarm (op, tmp2, 1, skill) && (!tmp2->owner || tmp2->owner->type != PLAYER)) |
1091 | { |
1102 | { |
1092 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1103 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1093 | success += calc_skill_exp (op, tmp2, skill); |
1104 | success += calc_skill_exp (op, tmp2, skill); |
1094 | } |
1105 | } |
1095 | } |
1106 | } |
1096 | } |
1107 | } |
|
|
1108 | |
1097 | if ((tmp->type == RUNE || tmp->type == TRAP) && tmp->stats.Cha <= 1) |
1109 | if ((tmp->type == RUNE || tmp->type == TRAP) && tmp->stats.Cha <= 1) |
1098 | { |
1110 | { |
1099 | trap_show (tmp, tmp); |
1111 | trap_show (tmp, tmp); |
|
|
1112 | |
1100 | if (trap_disarm (op, tmp, 1, skill) && (!tmp->owner || tmp->owner->type != PLAYER)) |
1113 | if (trap_disarm (op, tmp, 1, skill) && (!tmp->owner || tmp->owner->type != PLAYER)) |
1101 | { |
1114 | { |
1102 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1115 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1103 | success += calc_skill_exp (op, tmp, skill); |
1116 | success += calc_skill_exp (op, tmp, skill); |
1104 | } |
1117 | } |
… | |
… | |
1130 | /* Check all objects - we could stop at floor objects, |
1143 | /* Check all objects - we could stop at floor objects, |
1131 | * but if someone buries an altar, I don't see a problem with |
1144 | * but if someone buries an altar, I don't see a problem with |
1132 | * going through all the objects, and it shouldn't be much slower |
1145 | * going through all the objects, and it shouldn't be much slower |
1133 | * than extra checks on object attributes. |
1146 | * than extra checks on object attributes. |
1134 | */ |
1147 | */ |
1135 | for (tmp = pl->below; tmp != NULL; tmp = tmp->below) |
1148 | for (tmp = pl->below; tmp; tmp = tmp->below) |
1136 | { |
1149 | { |
1137 | /* Only if the altar actually belongs to someone do you get special benefits */ |
1150 | /* Only if the altar actually belongs to someone do you get special benefits */ |
1138 | if (tmp && tmp->type == HOLY_ALTAR && tmp->other_arch) |
1151 | if (tmp && tmp->type == HOLY_ALTAR && tmp->other_arch) |
1139 | { |
1152 | { |
1140 | sprintf (buf, "You pray over the %s.", &tmp->name); |
1153 | sprintf (buf, "You pray over the %s.", &tmp->name); |
… | |
… | |
1215 | * ordinary inscribable 'books' (anything that is not a SPELL). b.t. |
1228 | * ordinary inscribable 'books' (anything that is not a SPELL). b.t. |
1216 | */ |
1229 | */ |
1217 | static int |
1230 | static int |
1218 | write_note (object *pl, object *item, const char *msg, object *skill) |
1231 | write_note (object *pl, object *item, const char *msg, object *skill) |
1219 | { |
1232 | { |
1220 | if (strstr (msg, "\nendmsg")) |
1233 | if (!msg_is_safe (msg)) |
1221 | { |
1234 | { |
1222 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
1235 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
|
|
1236 | LOG (llevInfo, "write_note: player %s tried to write bogus note %s\n", &pl->name, msg); |
1223 | return 0; |
1237 | return 0; |
1224 | } |
1238 | } |
1225 | |
1239 | |
1226 | int len = strlen (msg); |
1240 | int len = strlen (msg); |
1227 | |
1241 | |
… | |
… | |
1232 | } |
1246 | } |
1233 | |
1247 | |
1234 | if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) |
1248 | if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) |
1235 | return RESULT_INT (0); |
1249 | return RESULT_INT (0); |
1236 | |
1250 | |
1237 | char buf[1024]; |
1251 | STRLEN char_len = utf8_length ((U8 *)msg, (U8 *)(msg+len)); |
1238 | |
1252 | |
1239 | if (len < sizeof (buf) - 2) |
1253 | if (char_len <= item->weight_limit) |
1240 | { |
1254 | { |
1241 | snprintf (buf, sizeof (buf), "%s\n", msg); |
|
|
1242 | |
|
|
1243 | object *newbook = arch_to_object (item->other_arch); |
1255 | object *newbook = item->other_arch->instance (); |
1244 | item->decrease (); |
1256 | item->decrease (); |
1245 | newbook->nrof = 1; |
1257 | newbook->nrof = 1; |
1246 | newbook->msg = buf; |
1258 | newbook->msg = shstr (msg); |
1247 | newbook->flag [FLAG_IDENTIFIED] = true; |
1259 | newbook->flag [FLAG_IDENTIFIED] = true; |
1248 | |
1260 | |
1249 | if (item->subtype == 1) // mailscrolls |
1261 | if (item->subtype == 1) // mailscrolls |
1250 | { |
1262 | { |
1251 | newbook->name = item->name; |
1263 | newbook->name = item->name; |
… | |
… | |
1254 | |
1266 | |
1255 | pl->insert (newbook); |
1267 | pl->insert (newbook); |
1256 | |
1268 | |
1257 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1269 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1258 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", &item->name); |
1270 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", &item->name); |
1259 | return strlen (msg); |
1271 | return char_len; |
1260 | } |
1272 | } |
1261 | else |
1273 | else |
1262 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s!", &item->name); |
1274 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s! H<It is only big enough for %d characters, your message had %d characters.>", |
|
|
1275 | &item->name, item->weight_limit, char_len); |
1263 | |
1276 | |
1264 | return 0; |
1277 | return 0; |
1265 | } |
1278 | } |
1266 | |
1279 | |
1267 | /* write_scroll() - this routine allows players to inscribe spell scrolls |
1280 | /* write_scroll() - this routine allows players to inscribe spell scrolls |
… | |
… | |
1303 | pl->stats.grace -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE); |
1316 | pl->stats.grace -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE); |
1304 | pl->stats.sp -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA); |
1317 | pl->stats.sp -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA); |
1305 | |
1318 | |
1306 | if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) |
1319 | if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) |
1307 | { |
1320 | { |
1308 | object *newscroll = arch_to_object (scroll->other_arch); |
1321 | object *newscroll = scroll->other_arch->instance (); |
1309 | scroll->decrease (); |
1322 | scroll->decrease (); |
1310 | newscroll->nrof = 1; |
1323 | newscroll->nrof = 1; |
1311 | |
1324 | |
1312 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1325 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1313 | |
1326 | |
1314 | if (!confused) |
1327 | if (!confused) |
1315 | { |
1328 | { |
1316 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1329 | newscroll->level = max (skill->level, chosen_spell->level); |
1317 | newscroll->flag [FLAG_IDENTIFIED] = true; |
1330 | newscroll->flag [FLAG_IDENTIFIED] = true; |
1318 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing the spell."); |
1331 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing the spell."); |
1319 | } |
1332 | } |
1320 | else |
1333 | else |
1321 | { |
1334 | { |
1322 | chosen_spell = find_random_spell_in_ob (pl, NULL); |
1335 | chosen_spell = find_random_spell_in_ob (pl, NULL); |
1323 | if (!chosen_spell) |
1336 | if (!chosen_spell) |
1324 | return 0; |
1337 | return 0; |
1325 | |
1338 | |
1326 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1339 | newscroll->level = max (skill->level, chosen_spell->level); |
1327 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1340 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1328 | } |
1341 | } |
1329 | |
1342 | |
1330 | object *tmp = chosen_spell->clone (); |
1343 | object *tmp = chosen_spell->clone (); |
1331 | insert_ob_in_ob (tmp, newscroll); |
1344 | insert_ob_in_ob (tmp, newscroll); |
… | |
… | |
1349 | { /* Inscription has failed */ |
1362 | { /* Inscription has failed */ |
1350 | pl->contr->play_sound (sound_find ("inscribe_fail")); |
1363 | pl->contr->play_sound (sound_find ("inscribe_fail")); |
1351 | |
1364 | |
1352 | if (chosen_spell->level > skill->level || confused) |
1365 | if (chosen_spell->level > skill->level || confused) |
1353 | { /*backfire! */ |
1366 | { /*backfire! */ |
1354 | new_draw_info (NDI_UNIQUE, 0, pl, "Ouch! Your attempt to write a new scroll strains your mind!"); |
1367 | new_draw_info (NDI_UNIQUE, 0, pl, "Ouch! Your attempt to write a new scroll strains your mind! H<The spell level is too high for your inscription skill.>"); |
1355 | |
1368 | |
1356 | if (random_roll (0, 1, pl, PREFER_LOW) == 1) |
1369 | if (random_roll (0, 1, pl, PREFER_LOW) == 1) |
1357 | pl->drain_specific_stat (4); |
1370 | pl->drain_specific_stat (4); |
1358 | else |
1371 | else |
1359 | { |
1372 | { |
… | |
… | |
1453 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1466 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1454 | */ |
1467 | */ |
1455 | static object * |
1468 | static object * |
1456 | find_throw_ob (object *op, const char *request) |
1469 | find_throw_ob (object *op, const char *request) |
1457 | { |
1470 | { |
1458 | object *tmp; |
|
|
1459 | |
|
|
1460 | if (!op) |
|
|
1461 | { /* safety */ |
|
|
1462 | LOG (llevError, "find_throw_ob(): confused! have a NULL thrower!\n"); |
|
|
1463 | return (object *) NULL; |
|
|
1464 | } |
|
|
1465 | |
|
|
1466 | /* prefer marked item */ |
1471 | /* prefer marked item */ |
1467 | tmp = find_marked_object (op); |
1472 | object *tmp = find_marked_object (op); |
1468 | if (tmp != NULL) |
1473 | |
1469 | { |
|
|
1470 | /* can't toss invisible or inv-locked items */ |
1474 | /* can't toss invisible or inv-locked items */ |
1471 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1475 | if (tmp && (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED))) |
1472 | { |
1476 | tmp = 0; |
1473 | tmp = NULL; |
|
|
1474 | } |
|
|
1475 | } |
|
|
1476 | |
1477 | |
1477 | /* look through the inventory */ |
1478 | /* look through the inventory */ |
1478 | if (tmp == NULL) |
1479 | if (tmp) |
1479 | { |
|
|
1480 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1480 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1481 | { |
1481 | { |
1482 | /* can't toss invisible or inv-locked items */ |
1482 | /* can't toss invisible or inv-locked items */ |
1483 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1483 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1484 | continue; |
1484 | continue; |
|
|
1485 | |
1485 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1486 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1486 | break; |
1487 | break; |
1487 | } |
1488 | } |
1488 | } |
|
|
1489 | |
1489 | |
1490 | /* this should prevent us from throwing away |
1490 | /* this should prevent us from throwing away |
1491 | * cursed items, worn armour, etc. Only weapons |
1491 | * cursed items, worn armour, etc. Only weapons |
1492 | * can be thrown from 'hand'. |
1492 | * can be thrown from 'hand'. |
1493 | */ |
1493 | */ |
1494 | if (!tmp) |
1494 | if (!tmp) |
1495 | return NULL; |
1495 | return 0; |
1496 | |
1496 | |
1497 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
1497 | if (tmp->flag [FLAG_APPLIED]) |
1498 | { |
1498 | { |
1499 | if (tmp->type != WEAPON) |
1499 | if (tmp->type != WEAPON) |
1500 | { |
1500 | { |
1501 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.", query_name (tmp)); |
1501 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s. H<Unapply it first.>", query_name (tmp)); |
1502 | tmp = NULL; |
1502 | tmp = 0; |
1503 | } |
1503 | } |
1504 | else if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
1504 | else if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
1505 | { |
1505 | { |
1506 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand!", query_name (tmp)); |
1506 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand! H<Cursed or damned items cannot be removed.>", query_name (tmp)); |
1507 | tmp = NULL; |
1507 | tmp = 0; |
1508 | } |
1508 | } |
1509 | else |
1509 | else |
1510 | { |
1510 | { |
1511 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
1511 | if (!op->apply (tmp, AP_UNAPPLY)) |
1512 | { |
1512 | { |
1513 | LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); |
1513 | LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); |
1514 | tmp = NULL; |
1514 | tmp = 0; |
1515 | } |
1515 | } |
1516 | } |
1516 | } |
1517 | } |
1517 | } |
1518 | else if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1518 | else if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1519 | { |
1519 | { |
1520 | new_draw_info_format (NDI_UNIQUE, 0, op, "You should pay for the %s first.", query_name (tmp)); |
1520 | new_draw_info_format (NDI_UNIQUE, 0, op, "You should pay for the %s first.", query_name (tmp)); |
1521 | tmp = NULL; |
1521 | tmp = 0; |
1522 | } |
1522 | } |
1523 | |
1523 | |
|
|
1524 | //TODO: why not chekc first and give sensible message to player? |
1524 | if (tmp && QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1525 | if (tmp && QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1525 | { |
1526 | { |
1526 | LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); |
1527 | LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); |
1527 | tmp = NULL; |
1528 | tmp = 0; |
1528 | } |
1529 | } |
|
|
1530 | |
1529 | return tmp; |
1531 | return tmp; |
1530 | } |
1532 | } |
1531 | |
1533 | |
1532 | /* make_throw_ob() We construct the 'carrier' object in |
1534 | /* make_throw_ob() We construct the 'carrier' object in |
1533 | * which we will insert the object that is being thrown. |
1535 | * which we will insert the object that is being thrown. |
… | |
… | |
1568 | int pause_f, weight_f = 0, mflags; |
1570 | int pause_f, weight_f = 0, mflags; |
1569 | float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; |
1571 | float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; |
1570 | maptile *m; |
1572 | maptile *m; |
1571 | sint16 sx, sy; |
1573 | sint16 sx, sy; |
1572 | |
1574 | |
1573 | if (throw_ob == NULL) |
1575 | if (!throw_ob) |
1574 | { |
1576 | { |
1575 | if (op->type == PLAYER) |
1577 | if (op->type == PLAYER) |
1576 | new_draw_info (NDI_UNIQUE, 0, op, "You have nothing to throw."); |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "You have nothing to throw."); |
1577 | |
1579 | |
1578 | return 0; |
1580 | return 0; |
1579 | } |
1581 | } |
|
|
1582 | |
1580 | if (QUERY_FLAG (throw_ob, FLAG_STARTEQUIP)) |
1583 | if (QUERY_FLAG (throw_ob, FLAG_STARTEQUIP)) |
1581 | { |
1584 | { |
1582 | if (op->type == PLAYER) |
1585 | if (op->type == PLAYER) |
1583 | new_draw_info (NDI_UNIQUE, 0, op, "The gods won't let you throw that."); |
1586 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
1587 | "The gods won't let you throw that. " |
|
|
1588 | "H<Well, they would, but they would retrieve it " |
|
|
1589 | "- you wouldn't want that, would you?>"); |
1584 | |
1590 | |
1585 | return 0; |
1591 | return 0; |
1586 | } |
1592 | } |
1587 | |
1593 | |
1588 | /* Because throwing effectiveness must be reduced by the |
1594 | /* Because throwing effectiveness must be reduced by the |
… | |
… | |
1605 | /* lighter items are thrown harder, farther, faster */ |
1611 | /* lighter items are thrown harder, farther, faster */ |
1606 | if (throw_ob->weight > 0) |
1612 | if (throw_ob->weight > 0) |
1607 | item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); |
1613 | item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); |
1608 | else |
1614 | else |
1609 | { /* 0 or negative weight?!? Odd object, can't throw it */ |
1615 | { /* 0 or negative weight?!? Odd object, can't throw it */ |
1610 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.\n", query_name (throw_ob)); |
1616 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s. H<Better report this to your dungeon master.>\n", query_name (throw_ob)); |
1611 | return 0; |
1617 | return 0; |
1612 | } |
1618 | } |
1613 | |
1619 | |
1614 | eff_str = (int) (str * (load_factor < 1.0 ? load_factor : 1.0)); |
1620 | eff_str = (str * (load_factor < 1.0 ? load_factor : 1.0)) |
1615 | eff_str = (int) ((float) eff_str * item_factor * str_factor); |
1621 | * item_factor * str_factor; |
1616 | |
1622 | |
1617 | /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to |
1623 | /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to |
1618 | * account for super-strong throwers. */ |
1624 | * account for super-strong throwers. */ |
1619 | if (eff_str > MAX_STAT) |
1625 | min_it (eff_str, MAX_STAT); |
1620 | eff_str = MAX_STAT; |
|
|
1621 | |
1626 | |
1622 | #ifdef DEBUG_THROW |
1627 | #ifdef DEBUG_THROW |
1623 | LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); |
1628 | LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); |
1624 | LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); |
1629 | LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); |
1625 | LOG (llevDebug, " str_factor=%f\n", str_factor); |
1630 | LOG (llevDebug, " str_factor=%f\n", str_factor); |
… | |
… | |
1761 | if (throw_ob->weight > 50) |
1766 | if (throw_ob->weight > 50) |
1762 | throw_ob->speed *= 0.5; |
1767 | throw_ob->speed *= 0.5; |
1763 | } /* else tailor thrown object */ |
1768 | } /* else tailor thrown object */ |
1764 | |
1769 | |
1765 | /* some limits, and safeties (needed?) */ |
1770 | /* some limits, and safeties (needed?) */ |
1766 | if (throw_ob->stats.dam < 0) |
1771 | max_it (throw_ob->stats.dam, 0); |
1767 | throw_ob->stats.dam = 0; |
|
|
1768 | if (throw_ob->last_sp > eff_str) |
1772 | min_it (throw_ob->last_sp, eff_str); |
1769 | throw_ob->last_sp = eff_str; |
|
|
1770 | if (throw_ob->stats.food < 0) |
1773 | max_it (throw_ob->stats.food, 0); |
1771 | throw_ob->stats.food = 0; |
|
|
1772 | if (throw_ob->stats.food > 100) |
|
|
1773 | throw_ob->stats.food = 100; |
|
|
1774 | if (throw_ob->stats.wc > 30) |
1774 | min_it (throw_ob->stats.wc, 30); |
1775 | throw_ob->stats.wc = 30; |
|
|
1776 | |
1775 | |
1777 | /* how long to pause the thrower. Higher values mean less pause */ |
1776 | /* how long to pause the thrower. Higher values mean less pause */ |
1778 | pause_f = ((2 * eff_str) / 3) + 20 + skill->level; |
1777 | pause_f = ((2 * eff_str) / 3) + 20 + skill->level; |
1779 | |
1778 | |
1780 | /* Put a lower limit on this */ |
1779 | /* Put a lower limit on this */ |
1781 | if (pause_f < 10) |
1780 | clamp_it (pause_f, 10, 100); |
1782 | pause_f = 10; |
|
|
1783 | if (pause_f > 100) |
|
|
1784 | pause_f = 100; |
|
|
1785 | |
1781 | |
1786 | /* Changed in 0.94.2 - the calculation before was really goofy. |
1782 | /* Changed in 0.94.2 - the calculation before was really goofy. |
1787 | * In short summary, a throw can take anywhere between speed 5 and |
1783 | * In short summary, a throw can take anywhere between speed 5 and |
1788 | * speed 0.5 |
1784 | * speed 0.5 |
1789 | */ |
1785 | */ |
… | |
… | |
1827 | else |
1823 | else |
1828 | throw_ob = find_mon_throw_ob (op); |
1824 | throw_ob = find_mon_throw_ob (op); |
1829 | |
1825 | |
1830 | return do_throw (op, part, throw_ob, dir, skill); |
1826 | return do_throw (op, part, throw_ob, dir, skill); |
1831 | } |
1827 | } |
|
|
1828 | |
|
|
1829 | bool |
|
|
1830 | skill_mining (object *who, object *tool, object *skill, int dir, const char *string) |
|
|
1831 | { |
|
|
1832 | if (!who->is_player ()) |
|
|
1833 | return 0; |
|
|
1834 | |
|
|
1835 | if (!dir) |
|
|
1836 | { |
|
|
1837 | who->failmsg ("In what direction?"); |
|
|
1838 | return 0; |
|
|
1839 | } |
|
|
1840 | |
|
|
1841 | mapxy pos (who); pos.move (dir); |
|
|
1842 | |
|
|
1843 | if (!pos.normalise ()) |
|
|
1844 | { |
|
|
1845 | who->failmsg (format ( |
|
|
1846 | "You brandish your %s, with not so convincing results. " |
|
|
1847 | "H<There is nothing in this direction.>", |
|
|
1848 | &tool->name |
|
|
1849 | )); |
|
|
1850 | return 0; |
|
|
1851 | } |
|
|
1852 | |
|
|
1853 | mapspace &ms = pos.ms (); |
|
|
1854 | |
|
|
1855 | for (object *vein = pos.ms ().top; vein; vein = vein->below) |
|
|
1856 | if (vein->type == VEIN) |
|
|
1857 | { |
|
|
1858 | who->speed_left -= who->speed / tool->speed; |
|
|
1859 | |
|
|
1860 | who->play_sound (tool->sound); |
|
|
1861 | |
|
|
1862 | if (rndm (100 - vein->stats.ac) > rndm (tool->stats.wc)) |
|
|
1863 | who->failmsg (format ( |
|
|
1864 | "You use your %s.... nothing. " |
|
|
1865 | "H<Try again, perhaps?>", |
|
|
1866 | &tool->name |
|
|
1867 | )); |
|
|
1868 | else if (vein->race != tool->race) |
|
|
1869 | who->failmsg (format ( |
|
|
1870 | "You use your %s.... but it doesn't work. " |
|
|
1871 | "H<Maybe you are using the wrong tool?>", |
|
|
1872 | &tool->name |
|
|
1873 | )); |
|
|
1874 | else if (!vein->stats.food) |
|
|
1875 | who->failmsg (format ( |
|
|
1876 | "You use your %s.... but there is nothing. " |
|
|
1877 | "H<This space is exhausted, you should try somewhere else.>", |
|
|
1878 | &tool->name |
|
|
1879 | )); |
|
|
1880 | else |
|
|
1881 | { |
|
|
1882 | --vein->stats.food; |
|
|
1883 | |
|
|
1884 | object *ore = vein->other_arch->instance (); |
|
|
1885 | |
|
|
1886 | who->statusmsg (format ( |
|
|
1887 | "You use your %s.... and find some %s!", |
|
|
1888 | &tool->name, &ore->name |
|
|
1889 | )); |
|
|
1890 | |
|
|
1891 | ore->insert_at (who); |
|
|
1892 | |
|
|
1893 | return true; |
|
|
1894 | } |
|
|
1895 | } |
|
|
1896 | |
|
|
1897 | return false; |
|
|
1898 | } |
|
|
1899 | |
|
|
1900 | bool |
|
|
1901 | skill_fishing (object *who, object *tool, object *skill, int dir, const char *string) |
|
|
1902 | { |
|
|
1903 | printf ("******** fishing\n"); |
|
|
1904 | return false; |
|
|
1905 | } |