… | |
… | |
1053 | } |
1053 | } |
1054 | |
1054 | |
1055 | /* remove_trap() - This skill will disarm any previously discovered trap |
1055 | /* remove_trap() - This skill will disarm any previously discovered trap |
1056 | * the algorithm is based (almost totally) on the old command_disarm() - b.t. |
1056 | * the algorithm is based (almost totally) on the old command_disarm() - b.t. |
1057 | */ |
1057 | */ |
1058 | |
|
|
1059 | int |
1058 | int |
1060 | remove_trap (object *op, int dir, object *skill) |
1059 | remove_trap (object *op, int dir, object *skill) |
1061 | { |
1060 | { |
1062 | object *tmp, *tmp2; |
1061 | object *tmp, *tmp2; |
1063 | int i, success = 0, mflags; |
1062 | int i, success = 0, mflags; |
… | |
… | |
1096 | } |
1095 | } |
1097 | } |
1096 | } |
1098 | if ((tmp->type == RUNE || tmp->type == TRAP) && tmp->stats.Cha <= 1) |
1097 | if ((tmp->type == RUNE || tmp->type == TRAP) && tmp->stats.Cha <= 1) |
1099 | { |
1098 | { |
1100 | trap_show (tmp, tmp); |
1099 | trap_show (tmp, tmp); |
|
|
1100 | |
1101 | if (trap_disarm (op, tmp, 1, skill) && (!tmp->owner || tmp->owner->type != PLAYER)) |
1101 | if (trap_disarm (op, tmp, 1, skill) && (!tmp->owner || tmp->owner->type != PLAYER)) |
1102 | { |
1102 | { |
1103 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1103 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1104 | success += calc_skill_exp (op, tmp, skill); |
1104 | success += calc_skill_exp (op, tmp, skill); |
1105 | } |
1105 | } |
… | |
… | |
1131 | /* Check all objects - we could stop at floor objects, |
1131 | /* Check all objects - we could stop at floor objects, |
1132 | * but if someone buries an altar, I don't see a problem with |
1132 | * but if someone buries an altar, I don't see a problem with |
1133 | * going through all the objects, and it shouldn't be much slower |
1133 | * going through all the objects, and it shouldn't be much slower |
1134 | * than extra checks on object attributes. |
1134 | * than extra checks on object attributes. |
1135 | */ |
1135 | */ |
1136 | for (tmp = pl->below; tmp != NULL; tmp = tmp->below) |
1136 | for (tmp = pl->below; tmp; tmp = tmp->below) |
1137 | { |
1137 | { |
1138 | /* Only if the altar actually belongs to someone do you get special benefits */ |
1138 | /* Only if the altar actually belongs to someone do you get special benefits */ |
1139 | if (tmp && tmp->type == HOLY_ALTAR && tmp->other_arch) |
1139 | if (tmp && tmp->type == HOLY_ALTAR && tmp->other_arch) |
1140 | { |
1140 | { |
1141 | sprintf (buf, "You pray over the %s.", &tmp->name); |
1141 | sprintf (buf, "You pray over the %s.", &tmp->name); |
… | |
… | |
1234 | } |
1234 | } |
1235 | |
1235 | |
1236 | if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) |
1236 | if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) |
1237 | return RESULT_INT (0); |
1237 | return RESULT_INT (0); |
1238 | |
1238 | |
1239 | char buf[1024]; |
1239 | STRLEN char_len = utf8_length ((U8 *)msg, (U8 *)(msg+len)); |
1240 | |
1240 | |
1241 | if (len < sizeof (buf) - 2) |
1241 | if (char_len <= item->weight_limit) |
1242 | { |
1242 | { |
1243 | snprintf (buf, sizeof (buf), "%s\n", msg); |
|
|
1244 | |
|
|
1245 | object *newbook = arch_to_object (item->other_arch); |
1243 | object *newbook = arch_to_object (item->other_arch); |
1246 | item->decrease (); |
1244 | item->decrease (); |
1247 | newbook->nrof = 1; |
1245 | newbook->nrof = 1; |
1248 | newbook->msg = buf; |
1246 | newbook->msg = shstr (msg); |
1249 | newbook->flag [FLAG_IDENTIFIED] = true; |
1247 | newbook->flag [FLAG_IDENTIFIED] = true; |
1250 | |
1248 | |
1251 | if (item->subtype == 1) // mailscrolls |
1249 | if (item->subtype == 1) // mailscrolls |
1252 | { |
1250 | { |
1253 | newbook->name = item->name; |
1251 | newbook->name = item->name; |
… | |
… | |
1256 | |
1254 | |
1257 | pl->insert (newbook); |
1255 | pl->insert (newbook); |
1258 | |
1256 | |
1259 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1257 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1260 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", &item->name); |
1258 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", &item->name); |
1261 | return strlen (msg); |
1259 | return char_len; |
1262 | } |
1260 | } |
1263 | else |
1261 | else |
1264 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s!", &item->name); |
1262 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s! H<It is only big enough for %d characters, your message had %d characters.>", |
|
|
1263 | &item->name, item->weight_limit, char_len); |
1265 | |
1264 | |
1266 | return 0; |
1265 | return 0; |
1267 | } |
1266 | } |
1268 | |
1267 | |
1269 | /* write_scroll() - this routine allows players to inscribe spell scrolls |
1268 | /* write_scroll() - this routine allows players to inscribe spell scrolls |