… | |
… | |
49 | return -1; |
49 | return -1; |
50 | } |
50 | } |
51 | |
51 | |
52 | /* ADJUSTMENTS */ |
52 | /* ADJUSTMENTS */ |
53 | |
53 | |
54 | /* Its harder to steal from hostile beings! */ |
54 | /* It's harder to steal from hostile beings! */ |
55 | if (!QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
55 | if (!QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
56 | roll = roll / 2; |
56 | roll = roll / 2; |
57 | |
57 | |
58 | /* Easier to steal from sleeping beings, or if the thief is |
58 | /* Easier to steal from sleeping beings, or if the thief is |
59 | * unseen */ |
59 | * unseen */ |
… | |
… | |
315 | // reduce monster experience by experience we gained, as to |
315 | // reduce monster experience by experience we gained, as to |
316 | // limit the amount of exp that can be gained by stealing from monsters |
316 | // limit the amount of exp that can be gained by stealing from monsters |
317 | // (jessies gave ~20,000,000 exp otherwise. |
317 | // (jessies gave ~20,000,000 exp otherwise. |
318 | int exp = calc_skill_exp (op, tmp, skill); |
318 | int exp = calc_skill_exp (op, tmp, skill); |
319 | |
319 | |
320 | exp = MIN (tmp->stats.exp, exp); |
320 | exp = min (tmp->stats.exp, exp); |
321 | tmp->stats.exp -= exp; |
321 | tmp->stats.exp -= exp; |
322 | return exp; |
322 | return exp; |
323 | } |
323 | } |
324 | } |
324 | } |
325 | return 0; |
325 | return 0; |
… | |
… | |
659 | } |
659 | } |
660 | |
660 | |
661 | /* Helper function for do_skill_ident, so that we can loop |
661 | /* Helper function for do_skill_ident, so that we can loop |
662 | * over inventory AND objects on the ground conveniently. |
662 | * over inventory AND objects on the ground conveniently. |
663 | */ |
663 | */ |
664 | int |
664 | static int |
665 | do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) |
665 | do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) |
666 | { |
666 | { |
667 | int success = 0, chance; |
667 | int success = 0, chance; |
668 | int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; |
668 | int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; |
669 | |
669 | |
… | |
… | |
925 | |
925 | |
926 | if (pl->type != PLAYER) |
926 | if (pl->type != PLAYER) |
927 | return 0; /* only players use this skill */ |
927 | return 0; /* only players use this skill */ |
928 | |
928 | |
929 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); |
929 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); |
930 | for (i = 0; i < MIN (skill->level, SIZEOFFREE); i++) |
930 | for (i = 0; i < min (skill->level, SIZEOFFREE); i++) |
931 | { |
931 | { |
932 | x = pl->x + freearr_x[i]; |
932 | x = pl->x + freearr_x[i]; |
933 | y = pl->y + freearr_y[i]; |
933 | y = pl->y + freearr_y[i]; |
934 | m = pl->map; |
934 | m = pl->map; |
935 | |
935 | |
… | |
… | |
1072 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1072 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1073 | if (mflags & P_OUT_OF_MAP) |
1073 | if (mflags & P_OUT_OF_MAP) |
1074 | continue; |
1074 | continue; |
1075 | |
1075 | |
1076 | /* Check everything in the square for trapness */ |
1076 | /* Check everything in the square for trapness */ |
1077 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1077 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1078 | { |
1078 | { |
1079 | /* And now we'd better do an inventory traversal of each |
1079 | /* And now we'd better do an inventory traversal of each |
1080 | * of these objects inventory. Like above, only |
1080 | * of these objects inventory. Like above, only |
1081 | * do this for interesting objects. |
1081 | * do this for interesting objects. |
1082 | */ |
1082 | */ |
1083 | |
1083 | |
1084 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1084 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1085 | { |
1085 | { |
1086 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1086 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1087 | if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) |
1087 | if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) |
1088 | { |
1088 | { |
1089 | trap_show (tmp2, tmp); |
1089 | trap_show (tmp2, tmp); |
|
|
1090 | |
1090 | if (trap_disarm (op, tmp2, 1, skill) && (!tmp2->owner || tmp2->owner->type != PLAYER)) |
1091 | if (trap_disarm (op, tmp2, 1, skill) && (!tmp2->owner || tmp2->owner->type != PLAYER)) |
1091 | { |
1092 | { |
1092 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1093 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1093 | success += calc_skill_exp (op, tmp2, skill); |
1094 | success += calc_skill_exp (op, tmp2, skill); |
1094 | } |
1095 | } |
1095 | } |
1096 | } |
1096 | } |
1097 | } |
|
|
1098 | |
1097 | if ((tmp->type == RUNE || tmp->type == TRAP) && tmp->stats.Cha <= 1) |
1099 | if ((tmp->type == RUNE || tmp->type == TRAP) && tmp->stats.Cha <= 1) |
1098 | { |
1100 | { |
1099 | trap_show (tmp, tmp); |
1101 | trap_show (tmp, tmp); |
1100 | |
1102 | |
1101 | if (trap_disarm (op, tmp, 1, skill) && (!tmp->owner || tmp->owner->type != PLAYER)) |
1103 | if (trap_disarm (op, tmp, 1, skill) && (!tmp->owner || tmp->owner->type != PLAYER)) |
… | |
… | |
1312 | |
1314 | |
1313 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1315 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1314 | |
1316 | |
1315 | if (!confused) |
1317 | if (!confused) |
1316 | { |
1318 | { |
1317 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1319 | newscroll->level = max (skill->level, chosen_spell->level); |
1318 | newscroll->flag [FLAG_IDENTIFIED] = true; |
1320 | newscroll->flag [FLAG_IDENTIFIED] = true; |
1319 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing the spell."); |
1321 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing the spell."); |
1320 | } |
1322 | } |
1321 | else |
1323 | else |
1322 | { |
1324 | { |
1323 | chosen_spell = find_random_spell_in_ob (pl, NULL); |
1325 | chosen_spell = find_random_spell_in_ob (pl, NULL); |
1324 | if (!chosen_spell) |
1326 | if (!chosen_spell) |
1325 | return 0; |
1327 | return 0; |
1326 | |
1328 | |
1327 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1329 | newscroll->level = max (skill->level, chosen_spell->level); |
1328 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1330 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1329 | } |
1331 | } |
1330 | |
1332 | |
1331 | object *tmp = chosen_spell->clone (); |
1333 | object *tmp = chosen_spell->clone (); |
1332 | insert_ob_in_ob (tmp, newscroll); |
1334 | insert_ob_in_ob (tmp, newscroll); |