1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
41 | /* Only prohibit stealing if the player does not have a free |
42 | /* Only prohibit stealing if the player does not have a free |
42 | * hand available and in fact does have hands. |
43 | * hand available and in fact does have hands. |
43 | */ |
44 | */ |
44 | if (op->type == PLAYER && op->slot[body_arm].used <= 0 && op->slot[body_arm].info) |
45 | if (op->type == PLAYER && op->slot[body_arm].used <= 0 && op->slot[body_arm].info) |
45 | { |
46 | { |
46 | new_draw_info (NDI_UNIQUE, 0, op, "But you have no free hands to steal with!"); |
47 | new_draw_info (NDI_UNIQUE, 0, op, "But you have no free hands to steal with! " |
|
|
48 | "H<Try to unapply weapons or things you hold in your hands, use the C<body> command.>"); |
47 | return -1; |
49 | return -1; |
48 | } |
50 | } |
49 | |
51 | |
50 | /* ADJUSTMENTS */ |
52 | /* ADJUSTMENTS */ |
51 | |
53 | |
52 | /* Its harder to steal from hostile beings! */ |
54 | /* It's harder to steal from hostile beings! */ |
53 | if (!QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
55 | if (!QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
54 | roll = roll / 2; |
56 | roll = roll / 2; |
55 | |
57 | |
56 | /* Easier to steal from sleeping beings, or if the thief is |
58 | /* Easier to steal from sleeping beings, or if the thief is |
57 | * unseen */ |
59 | * unseen */ |
… | |
… | |
101 | { |
103 | { |
102 | object *success = NULL, *tmp = NULL, *next; |
104 | object *success = NULL, *tmp = NULL, *next; |
103 | int roll = 0, chance = 0, stats_value; |
105 | int roll = 0, chance = 0, stats_value; |
104 | rv_vector rv; |
106 | rv_vector rv; |
105 | |
107 | |
106 | stats_value = ((who->stats.Dex + who->stats.Int) * 3) / 2; |
108 | stats_value = (who->stats.Dex + who->stats.Int) * 3 / 2; |
107 | |
109 | |
108 | /* if the victim is aware of a thief in the area (FLAG_NO_STEAL set on them) |
110 | /* if the victim is aware of a thief in the area (FLAG_NO_STEAL set on them) |
109 | * they will try to prevent stealing if they can. Only unseen theives will |
111 | * they will try to prevent stealing if they can. Only unseen theives will |
110 | * have much chance of success. |
112 | * have much chance of success. |
111 | */ |
113 | */ |
112 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_NO_STEAL)) |
114 | if (!op->is_player () && op->flag [FLAG_NO_STEAL]) |
113 | { |
115 | { |
114 | if (can_detect_enemy (op, who, &rv)) |
116 | if (can_detect_enemy (op, who, &rv)) |
115 | { |
117 | { |
116 | npc_call_help (op); |
118 | npc_call_help (op); |
117 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
119 | CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); |
118 | new_draw_info (NDI_UNIQUE, 0, who, "Your attempt is prevented!"); |
120 | new_draw_info (NDI_UNIQUE, 0, who, "Your attempt is prevented!"); |
119 | return 0; |
121 | return 0; |
120 | } |
122 | } |
121 | else /* help npc to detect thief next time by raising its wisdom */ |
123 | else /* help npc to detect thief next time by raising its wisdom */ |
122 | op->stats.Wis += (op->stats.Int / 5) + 1; |
124 | op->stats.Wis += (op->stats.Int / 5) + 1; |
|
|
125 | |
123 | if (op->stats.Wis > MAX_STAT) |
126 | if (op->stats.Wis > MAX_STAT) |
124 | op->stats.Wis = MAX_STAT; |
127 | op->stats.Wis = MAX_STAT; |
125 | } |
128 | } |
126 | |
129 | |
127 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_WIZ)) |
130 | if (op->is_player () && op->flag [FLAG_WIZ]) |
128 | { |
131 | { |
129 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from the dungeon master!\n"); |
132 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from the dungeon master!\n"); |
130 | return 0; |
133 | return 0; |
131 | } |
134 | } |
132 | |
135 | |
133 | // only allow stealing between hostile players (TODO: probably should change) |
136 | // only allow stealing between hostile players (TODO: probably should change) |
134 | if (op->type == PLAYER && who->type == PLAYER && (who->contr->peaceful || op->contr->peaceful)) |
137 | if (op->is_player () && who->is_player () && (who->contr->peaceful || op->contr->peaceful)) |
135 | { |
138 | { |
136 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from other players!\n"); |
139 | new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from other players!\n"); |
137 | return 0; |
140 | return 0; |
138 | } |
141 | } |
139 | |
142 | |
… | |
… | |
544 | } |
547 | } |
545 | |
548 | |
546 | pl->x = x; |
549 | pl->x = x; |
547 | pl->y = y; |
550 | pl->y = y; |
548 | pl->map = m; |
551 | pl->map = m; |
|
|
552 | |
|
|
553 | if (m->at (x, y).move_on & pl->move_type) |
|
|
554 | { |
|
|
555 | new_draw_info (NDI_UNIQUE, 0, pl, "Your jump is stopped."); |
|
|
556 | stop_jump (pl, i, spaces); |
|
|
557 | return 0; |
|
|
558 | } |
549 | } |
559 | } |
550 | |
560 | |
551 | stop_jump (pl, i, spaces); |
561 | stop_jump (pl, i, spaces); |
552 | |
562 | |
553 | return calc_skill_exp (pl, NULL, skill); |
563 | return calc_skill_exp (pl, NULL, skill); |
… | |
… | |
649 | } |
659 | } |
650 | |
660 | |
651 | /* Helper function for do_skill_ident, so that we can loop |
661 | /* Helper function for do_skill_ident, so that we can loop |
652 | * over inventory AND objects on the ground conveniently. |
662 | * over inventory AND objects on the ground conveniently. |
653 | */ |
663 | */ |
654 | int |
664 | static int |
655 | do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) |
665 | do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) |
656 | { |
666 | { |
657 | int success = 0, chance; |
667 | int success = 0, chance; |
658 | int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; |
668 | int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; |
659 | |
669 | |
… | |
… | |
1043 | } |
1053 | } |
1044 | |
1054 | |
1045 | /* remove_trap() - This skill will disarm any previously discovered trap |
1055 | /* remove_trap() - This skill will disarm any previously discovered trap |
1046 | * the algorithm is based (almost totally) on the old command_disarm() - b.t. |
1056 | * the algorithm is based (almost totally) on the old command_disarm() - b.t. |
1047 | */ |
1057 | */ |
1048 | |
|
|
1049 | int |
1058 | int |
1050 | remove_trap (object *op, int dir, object *skill) |
1059 | remove_trap (object *op, int dir, object *skill) |
1051 | { |
1060 | { |
1052 | object *tmp, *tmp2; |
1061 | object *tmp, *tmp2; |
1053 | int i, success = 0, mflags; |
1062 | int i, success = 0, mflags; |
… | |
… | |
1063 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1072 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1064 | if (mflags & P_OUT_OF_MAP) |
1073 | if (mflags & P_OUT_OF_MAP) |
1065 | continue; |
1074 | continue; |
1066 | |
1075 | |
1067 | /* Check everything in the square for trapness */ |
1076 | /* Check everything in the square for trapness */ |
1068 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1077 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1069 | { |
1078 | { |
1070 | /* And now we'd better do an inventory traversal of each |
1079 | /* And now we'd better do an inventory traversal of each |
1071 | * of these objects inventory. Like above, only |
1080 | * of these objects inventory. Like above, only |
1072 | * do this for interesting objects. |
1081 | * do this for interesting objects. |
1073 | */ |
1082 | */ |
1074 | |
1083 | |
1075 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1084 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1076 | { |
1085 | { |
1077 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1086 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
1078 | if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) |
1087 | if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) |
1079 | { |
1088 | { |
1080 | trap_show (tmp2, tmp); |
1089 | trap_show (tmp2, tmp); |
|
|
1090 | |
1081 | if (trap_disarm (op, tmp2, 1, skill) && (!tmp2->owner || tmp2->owner->type != PLAYER)) |
1091 | if (trap_disarm (op, tmp2, 1, skill) && (!tmp2->owner || tmp2->owner->type != PLAYER)) |
1082 | { |
1092 | { |
1083 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1093 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1084 | success += calc_skill_exp (op, tmp2, skill); |
1094 | success += calc_skill_exp (op, tmp2, skill); |
1085 | } |
1095 | } |
1086 | } |
1096 | } |
1087 | } |
1097 | } |
|
|
1098 | |
1088 | if ((tmp->type == RUNE || tmp->type == TRAP) && tmp->stats.Cha <= 1) |
1099 | if ((tmp->type == RUNE || tmp->type == TRAP) && tmp->stats.Cha <= 1) |
1089 | { |
1100 | { |
1090 | trap_show (tmp, tmp); |
1101 | trap_show (tmp, tmp); |
|
|
1102 | |
1091 | if (trap_disarm (op, tmp, 1, skill) && (!tmp->owner || tmp->owner->type != PLAYER)) |
1103 | if (trap_disarm (op, tmp, 1, skill) && (!tmp->owner || tmp->owner->type != PLAYER)) |
1092 | { |
1104 | { |
1093 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1105 | tmp->stats.exp = tmp->stats.Cha * tmp->level; |
1094 | success += calc_skill_exp (op, tmp, skill); |
1106 | success += calc_skill_exp (op, tmp, skill); |
1095 | } |
1107 | } |
… | |
… | |
1121 | /* Check all objects - we could stop at floor objects, |
1133 | /* Check all objects - we could stop at floor objects, |
1122 | * but if someone buries an altar, I don't see a problem with |
1134 | * but if someone buries an altar, I don't see a problem with |
1123 | * going through all the objects, and it shouldn't be much slower |
1135 | * going through all the objects, and it shouldn't be much slower |
1124 | * than extra checks on object attributes. |
1136 | * than extra checks on object attributes. |
1125 | */ |
1137 | */ |
1126 | for (tmp = pl->below; tmp != NULL; tmp = tmp->below) |
1138 | for (tmp = pl->below; tmp; tmp = tmp->below) |
1127 | { |
1139 | { |
1128 | /* Only if the altar actually belongs to someone do you get special benefits */ |
1140 | /* Only if the altar actually belongs to someone do you get special benefits */ |
1129 | if (tmp && tmp->type == HOLY_ALTAR && tmp->other_arch) |
1141 | if (tmp && tmp->type == HOLY_ALTAR && tmp->other_arch) |
1130 | { |
1142 | { |
1131 | sprintf (buf, "You pray over the %s.", &tmp->name); |
1143 | sprintf (buf, "You pray over the %s.", &tmp->name); |
… | |
… | |
1206 | * ordinary inscribable 'books' (anything that is not a SPELL). b.t. |
1218 | * ordinary inscribable 'books' (anything that is not a SPELL). b.t. |
1207 | */ |
1219 | */ |
1208 | static int |
1220 | static int |
1209 | write_note (object *pl, object *item, const char *msg, object *skill) |
1221 | write_note (object *pl, object *item, const char *msg, object *skill) |
1210 | { |
1222 | { |
1211 | if (strstr (msg, "\nendmsg")) |
1223 | if (!msg_is_safe (msg)) |
1212 | { |
1224 | { |
1213 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
1225 | new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); |
|
|
1226 | LOG (llevInfo, "write_note: player %s tried to write bogus note %s\n", &pl->name, msg); |
1214 | return 0; |
1227 | return 0; |
1215 | } |
1228 | } |
1216 | |
1229 | |
1217 | int len = strlen (msg); |
1230 | int len = strlen (msg); |
1218 | |
1231 | |
… | |
… | |
1223 | } |
1236 | } |
1224 | |
1237 | |
1225 | if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) |
1238 | if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) |
1226 | return RESULT_INT (0); |
1239 | return RESULT_INT (0); |
1227 | |
1240 | |
1228 | char buf[1024]; |
1241 | STRLEN char_len = utf8_length ((U8 *)msg, (U8 *)(msg+len)); |
1229 | |
1242 | |
1230 | if (len < sizeof (buf) - 2) |
1243 | if (char_len <= item->weight_limit) |
1231 | { |
1244 | { |
1232 | snprintf (buf, sizeof (buf), "%s\n", msg); |
|
|
1233 | |
|
|
1234 | object *newbook = arch_to_object (item->other_arch); |
1245 | object *newbook = arch_to_object (item->other_arch); |
1235 | item->decrease (); |
1246 | item->decrease (); |
1236 | newbook->nrof = 1; |
1247 | newbook->nrof = 1; |
1237 | newbook->msg = buf; |
1248 | newbook->msg = shstr (msg); |
1238 | newbook->flag [FLAG_IDENTIFIED] = true; |
1249 | newbook->flag [FLAG_IDENTIFIED] = true; |
1239 | |
1250 | |
1240 | if (item->subtype == 1) // mailscrolls |
1251 | if (item->subtype == 1) // mailscrolls |
1241 | { |
1252 | { |
1242 | newbook->name = item->name; |
1253 | newbook->name = item->name; |
… | |
… | |
1245 | |
1256 | |
1246 | pl->insert (newbook); |
1257 | pl->insert (newbook); |
1247 | |
1258 | |
1248 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1259 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1249 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", &item->name); |
1260 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You write in the %s.", &item->name); |
1250 | return strlen (msg); |
1261 | return char_len; |
1251 | } |
1262 | } |
1252 | else |
1263 | else |
1253 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s!", &item->name); |
1264 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message won't fit in the %s! H<It is only big enough for %d characters, your message had %d characters.>", |
|
|
1265 | &item->name, item->weight_limit, char_len); |
1254 | |
1266 | |
1255 | return 0; |
1267 | return 0; |
1256 | } |
1268 | } |
1257 | |
1269 | |
1258 | /* write_scroll() - this routine allows players to inscribe spell scrolls |
1270 | /* write_scroll() - this routine allows players to inscribe spell scrolls |
… | |
… | |
1471 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1483 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1472 | { |
1484 | { |
1473 | /* can't toss invisible or inv-locked items */ |
1485 | /* can't toss invisible or inv-locked items */ |
1474 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1486 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1475 | continue; |
1487 | continue; |
1476 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (tmp->name, request)) |
1488 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1477 | break; |
1489 | break; |
1478 | } |
1490 | } |
1479 | } |
1491 | } |
1480 | |
1492 | |
1481 | /* this should prevent us from throwing away |
1493 | /* this should prevent us from throwing away |
… | |
… | |
1712 | { |
1724 | { |
1713 | throw_ob->last_sp += eff_str / 3; /* fly a little further */ |
1725 | throw_ob->last_sp += eff_str / 3; /* fly a little further */ |
1714 | throw_ob->stats.dam += throw_ob->inv->stats.dam + throw_ob->magic + 2; |
1726 | throw_ob->stats.dam += throw_ob->inv->stats.dam + throw_ob->magic + 2; |
1715 | throw_ob->stats.wc -= throw_ob->magic + throw_ob->inv->stats.wc; |
1727 | throw_ob->stats.wc -= throw_ob->magic + throw_ob->inv->stats.wc; |
1716 | /* only throw objects get directional faces */ |
1728 | /* only throw objects get directional faces */ |
1717 | if (GET_ANIM_ID (throw_ob) && NUM_ANIMATIONS (throw_ob)) |
1729 | if (throw_ob->has_anim () && throw_ob->anim_frames ()) |
1718 | SET_ANIMATION (throw_ob, dir); |
1730 | throw_ob->set_anim_frame (dir); |
1719 | } |
1731 | } |
1720 | else |
1732 | else |
1721 | { |
1733 | { |
1722 | uint16 mat = throw_ob->materials; |
1734 | uint16 mat = throw_ob->materials; |
1723 | |
1735 | |