1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
50 | } |
50 | } |
51 | |
51 | |
52 | /* ADJUSTMENTS */ |
52 | /* ADJUSTMENTS */ |
53 | |
53 | |
54 | /* It's harder to steal from hostile beings! */ |
54 | /* It's harder to steal from hostile beings! */ |
55 | if (!QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) |
55 | if (!victim->flag [FLAG_UNAGGRESSIVE]) |
56 | roll = roll / 2; |
56 | roll = roll / 2; |
57 | |
57 | |
58 | /* Easier to steal from sleeping beings, or if the thief is |
58 | /* Easier to steal from sleeping beings, or if the thief is |
59 | * unseen */ |
59 | * unseen */ |
60 | if (QUERY_FLAG (victim, FLAG_SLEEP)) |
60 | if (victim->flag [FLAG_SLEEP]) |
61 | roll = roll * 3; |
61 | roll = roll * 3; |
62 | else if (op->invisible) |
62 | else if (op->invisible) |
63 | roll = roll * 2; |
63 | roll = roll * 2; |
64 | |
64 | |
65 | /* check stealing 'encumberance'. Having this equipment applied makes |
65 | /* check stealing 'encumberance'. Having this equipment applied makes |
… | |
… | |
260 | |
260 | |
261 | x = op->x + freearr_x[dir]; |
261 | x = op->x + freearr_x[dir]; |
262 | y = op->y + freearr_y[dir]; |
262 | y = op->y + freearr_y[dir]; |
263 | |
263 | |
264 | if (dir == 0) |
264 | if (dir == 0) |
265 | { |
265 | return 0; // you can't steal from ourself! |
266 | /* Can't steal from ourself! */ |
|
|
267 | return 0; |
|
|
268 | } |
|
|
269 | |
266 | |
270 | m = op->map; |
267 | m = op->map; |
271 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
268 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
272 | /* Out of map - can't do it. If nothing alive on this space, |
269 | /* Out of map - can't do it. If nothing alive on this space, |
273 | * don't need to look any further. |
270 | * don't need to look any further. |
… | |
… | |
281 | |
278 | |
282 | /* Find the topmost object at this spot */ |
279 | /* Find the topmost object at this spot */ |
283 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
280 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
284 | |
281 | |
285 | /* For all the stacked objects at this point, attempt a steal */ |
282 | /* For all the stacked objects at this point, attempt a steal */ |
286 | for (; tmp != NULL; tmp = next) |
283 | for (; tmp; tmp = next) |
287 | { |
284 | { |
288 | next = tmp->below; |
285 | next = tmp->below; |
289 | /* Minor hack--for multi square beings - make sure we get |
286 | /* Minor hack--for multi square beings - make sure we get |
290 | * the 'head' coz 'tail' objects have no inventory! - b.t. |
287 | * the 'head' coz 'tail' objects have no inventory! - b.t. |
291 | */ |
288 | */ |
… | |
… | |
296 | continue; |
293 | continue; |
297 | |
294 | |
298 | /* do not reveal hidden DMs */ |
295 | /* do not reveal hidden DMs */ |
299 | if (tmp->type == PLAYER && QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden) |
296 | if (tmp->type == PLAYER && QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden) |
300 | continue; |
297 | continue; |
|
|
298 | |
301 | if (attempt_steal (tmp, op, skill)) |
299 | if (attempt_steal (tmp, op, skill)) |
302 | { |
300 | { |
303 | if (tmp->type == PLAYER) /* no xp for stealing from another player */ |
301 | if (tmp->type == PLAYER) /* no xp for stealing from another player */ |
304 | return 0; |
302 | return 0; |
305 | |
303 | |
306 | /* no xp for stealing from pets (of players) */ |
304 | /* no xp for stealing from pets (of players) */ |
307 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
305 | if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) |
308 | { |
306 | { |
309 | object *owner = tmp->owner; |
307 | object *owner = tmp->owner; |
310 | |
308 | |
311 | if (owner != NULL && owner->type == PLAYER) |
309 | if (owner && owner->type == PLAYER) |
312 | return 0; |
310 | return 0; |
313 | } |
311 | } |
314 | |
312 | |
315 | // reduce monster experience by experience we gained, as to |
313 | // reduce monster experience by experience we gained, as to |
316 | // limit the amount of exp that can be gained by stealing from monsters |
314 | // limit the amount of exp that can be gained by stealing from monsters |
317 | // (jessies gave ~20,000,000 exp otherwise. |
315 | // (jessies gave ~20,000,000 exp otherwise. |
318 | int exp = calc_skill_exp (op, tmp, skill); |
316 | int exp = calc_skill_exp (op, tmp, skill); |
319 | |
317 | |
320 | exp = MIN (tmp->stats.exp, exp); |
318 | exp = min (tmp->stats.exp, exp); |
321 | tmp->stats.exp -= exp; |
319 | tmp->stats.exp -= exp; |
322 | return exp; |
320 | return exp; |
323 | } |
321 | } |
324 | } |
322 | } |
|
|
323 | |
325 | return 0; |
324 | return 0; |
326 | } |
325 | } |
327 | |
326 | |
328 | static int |
327 | static int |
329 | attempt_pick_lock (object *door, object *pl, object *skill) |
328 | attempt_pick_lock (object *door, object *pl, object *skill) |
… | |
… | |
482 | static void |
481 | static void |
483 | stop_jump (object *pl, int dist, int spaces) |
482 | stop_jump (object *pl, int dist, int spaces) |
484 | { |
483 | { |
485 | pl->update_stats (); |
484 | pl->update_stats (); |
486 | pl->map->insert (pl, pl->x, pl->y, pl); |
485 | pl->map->insert (pl, pl->x, pl->y, pl); |
487 | pl->speed_left -= fabs (pl->speed * 8); |
486 | pl->speed_left -= pl->speed * 8.; |
488 | } |
487 | } |
489 | |
488 | |
490 | static int |
489 | static int |
491 | attempt_jump (object *pl, int dir, int spaces, object *skill) |
490 | attempt_jump (object *pl, int dir, int spaces, object *skill) |
492 | { |
491 | { |
… | |
… | |
790 | use_oratory (object *pl, int dir, object *skill) |
789 | use_oratory (object *pl, int dir, object *skill) |
791 | { |
790 | { |
792 | if (pl->type != PLAYER) |
791 | if (pl->type != PLAYER) |
793 | return 0; /* only players use this skill */ |
792 | return 0; /* only players use this skill */ |
794 | |
793 | |
|
|
794 | if (!dir) |
|
|
795 | { |
|
|
796 | pl->failmsg ("In what direction?"); |
|
|
797 | return 0; |
|
|
798 | } |
|
|
799 | |
795 | sint16 x = pl->x + freearr_x[dir], |
800 | sint16 x = pl->x + freearr_x[dir], |
796 | y = pl->y + freearr_y[dir]; |
801 | y = pl->y + freearr_y[dir]; |
797 | maptile *m = pl->map; |
802 | maptile *m = pl->map; |
798 | |
803 | |
799 | int mflags = get_map_flags (m, &m, x, y, &x, &y); |
804 | int mflags = get_map_flags (m, &m, x, y, &x, &y); |
… | |
… | |
924 | sint16 x, y; |
929 | sint16 x, y; |
925 | |
930 | |
926 | if (pl->type != PLAYER) |
931 | if (pl->type != PLAYER) |
927 | return 0; /* only players use this skill */ |
932 | return 0; /* only players use this skill */ |
928 | |
933 | |
|
|
934 | if (!dir) |
|
|
935 | { |
|
|
936 | pl->failmsg ("In what direction?"); |
|
|
937 | return 0; |
|
|
938 | } |
|
|
939 | |
929 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); |
940 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); |
930 | for (i = 0; i < MIN (skill->level, SIZEOFFREE); i++) |
941 | for (int i = skill->level >= SIZEOFFREE1 ? 0 : dir; |
|
|
942 | i < min (skill->level, SIZEOFFREE); |
|
|
943 | i++) |
931 | { |
944 | { |
932 | x = pl->x + freearr_x[i]; |
945 | x = pl->x + freearr_x[i]; |
933 | y = pl->y + freearr_y[i]; |
946 | y = pl->y + freearr_y[i]; |
934 | m = pl->map; |
947 | m = pl->map; |
935 | |
948 | |
… | |
… | |
986 | } |
999 | } |
987 | |
1000 | |
988 | /* The find_traps skill (aka, search). Checks for traps |
1001 | /* The find_traps skill (aka, search). Checks for traps |
989 | * on the spaces or in certain objects |
1002 | * on the spaces or in certain objects |
990 | */ |
1003 | */ |
991 | |
|
|
992 | int |
1004 | int |
993 | find_traps (object *pl, object *skill) |
1005 | find_traps (object *pl, object *skill) |
994 | { |
1006 | { |
995 | object *tmp, *tmp2; |
1007 | object *tmp, *tmp2; |
996 | int i, expsum = 0, mflags; |
1008 | int i, expsum = 0, mflags; |
… | |
… | |
998 | maptile *m; |
1010 | maptile *m; |
999 | |
1011 | |
1000 | /* First we search all around us for runes and traps, which are |
1012 | /* First we search all around us for runes and traps, which are |
1001 | * all type RUNE |
1013 | * all type RUNE |
1002 | */ |
1014 | */ |
1003 | |
|
|
1004 | for (i = 0; i < 9; i++) |
1015 | for (i = 0; i < 9; i++) |
1005 | { |
1016 | { |
1006 | x = pl->x + freearr_x[i]; |
1017 | x = pl->x + freearr_x[i]; |
1007 | y = pl->y + freearr_y[i]; |
1018 | y = pl->y + freearr_y[i]; |
1008 | m = pl->map; |
1019 | m = pl->map; |
… | |
… | |
1010 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1021 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1011 | if (mflags & P_OUT_OF_MAP) |
1022 | if (mflags & P_OUT_OF_MAP) |
1012 | continue; |
1023 | continue; |
1013 | |
1024 | |
1014 | /* Check everything in the square for trapness */ |
1025 | /* Check everything in the square for trapness */ |
1015 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1026 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
1016 | { |
1027 | { |
1017 | |
|
|
1018 | /* And now we'd better do an inventory traversal of each |
1028 | /* And now we'd better do an inventory traversal of each |
1019 | * of these objects' inventory |
1029 | * of these objects' inventory |
1020 | * We can narrow this down a bit - no reason to search through |
1030 | * We can narrow this down a bit - no reason to search through |
1021 | * the players inventory or monsters for that matter. |
1031 | * the players inventory or monsters for that matter. |
1022 | */ |
1032 | */ |
1023 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1033 | if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) |
1024 | { |
|
|
1025 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1034 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
1026 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
1035 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
1027 | if (trap_see (pl, tmp2)) |
1036 | if (trap_see (pl, tmp2)) |
1028 | { |
1037 | { |
1029 | trap_show (tmp2, tmp); |
1038 | trap_show (tmp2, tmp); |
1030 | if (tmp2->stats.Cha > 1) |
1039 | if (tmp2->stats.Cha > 1) |
1031 | { |
1040 | { |
1032 | if (!tmp2->owner || tmp2->owner->type != PLAYER) |
1041 | if (!tmp2->owner || tmp2->owner->type != PLAYER) |
1033 | expsum += calc_skill_exp (pl, tmp2, skill); |
1042 | expsum += calc_skill_exp (pl, tmp2, skill); |
1034 | |
1043 | |
1035 | tmp2->stats.Cha = 1; /* unhide the trap */ |
1044 | tmp2->stats.Cha = 1; /* unhide the trap */ |
1036 | } |
1045 | } |
1037 | } |
1046 | } |
1038 | } |
1047 | |
1039 | if ((tmp->type == RUNE || tmp->type == TRAP) && trap_see (pl, tmp)) |
1048 | if ((tmp->type == RUNE || tmp->type == TRAP) && trap_see (pl, tmp)) |
1040 | { |
1049 | { |
1041 | trap_show (tmp, tmp); |
1050 | trap_show (tmp, tmp); |
1042 | if (tmp->stats.Cha > 1) |
1051 | if (tmp->stats.Cha > 1) |
1043 | { |
1052 | { |
… | |
… | |
1046 | tmp->stats.Cha = 1; /* unhide the trap */ |
1055 | tmp->stats.Cha = 1; /* unhide the trap */ |
1047 | } |
1056 | } |
1048 | } |
1057 | } |
1049 | } |
1058 | } |
1050 | } |
1059 | } |
|
|
1060 | |
1051 | new_draw_info (NDI_BLACK, 0, pl, "You search the area."); |
1061 | new_draw_info (NDI_BLACK, 0, pl, "You search the area."); |
1052 | return expsum; |
1062 | return expsum; |
1053 | } |
1063 | } |
1054 | |
1064 | |
1055 | /* remove_trap() - This skill will disarm any previously discovered trap |
1065 | /* remove_trap() - This skill will disarm any previously discovered trap |
… | |
… | |
1240 | |
1250 | |
1241 | STRLEN char_len = utf8_length ((U8 *)msg, (U8 *)(msg+len)); |
1251 | STRLEN char_len = utf8_length ((U8 *)msg, (U8 *)(msg+len)); |
1242 | |
1252 | |
1243 | if (char_len <= item->weight_limit) |
1253 | if (char_len <= item->weight_limit) |
1244 | { |
1254 | { |
1245 | object *newbook = arch_to_object (item->other_arch); |
1255 | object *newbook = item->other_arch->instance (); |
1246 | item->decrease (); |
1256 | item->decrease (); |
1247 | newbook->nrof = 1; |
1257 | newbook->nrof = 1; |
1248 | newbook->msg = shstr (msg); |
1258 | newbook->msg = shstr (msg); |
1249 | newbook->flag [FLAG_IDENTIFIED] = true; |
1259 | newbook->flag [FLAG_IDENTIFIED] = true; |
1250 | |
1260 | |
… | |
… | |
1306 | pl->stats.grace -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE); |
1316 | pl->stats.grace -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE); |
1307 | pl->stats.sp -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA); |
1317 | pl->stats.sp -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA); |
1308 | |
1318 | |
1309 | if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) |
1319 | if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) |
1310 | { |
1320 | { |
1311 | object *newscroll = arch_to_object (scroll->other_arch); |
1321 | object *newscroll = scroll->other_arch->instance (); |
1312 | scroll->decrease (); |
1322 | scroll->decrease (); |
1313 | newscroll->nrof = 1; |
1323 | newscroll->nrof = 1; |
1314 | |
1324 | |
1315 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1325 | pl->contr->play_sound (sound_find ("inscribe_success")); |
1316 | |
1326 | |
1317 | if (!confused) |
1327 | if (!confused) |
1318 | { |
1328 | { |
1319 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1329 | newscroll->level = max (skill->level, chosen_spell->level); |
1320 | newscroll->flag [FLAG_IDENTIFIED] = true; |
1330 | newscroll->flag [FLAG_IDENTIFIED] = true; |
1321 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing the spell."); |
1331 | new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing the spell."); |
1322 | } |
1332 | } |
1323 | else |
1333 | else |
1324 | { |
1334 | { |
1325 | chosen_spell = find_random_spell_in_ob (pl, NULL); |
1335 | chosen_spell = find_random_spell_in_ob (pl, NULL); |
1326 | if (!chosen_spell) |
1336 | if (!chosen_spell) |
1327 | return 0; |
1337 | return 0; |
1328 | |
1338 | |
1329 | newscroll->level = MAX (skill->level, chosen_spell->level); |
1339 | newscroll->level = max (skill->level, chosen_spell->level); |
1330 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1340 | new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); |
1331 | } |
1341 | } |
1332 | |
1342 | |
1333 | object *tmp = chosen_spell->clone (); |
1343 | object *tmp = chosen_spell->clone (); |
1334 | insert_ob_in_ob (tmp, newscroll); |
1344 | insert_ob_in_ob (tmp, newscroll); |
… | |
… | |
1352 | { /* Inscription has failed */ |
1362 | { /* Inscription has failed */ |
1353 | pl->contr->play_sound (sound_find ("inscribe_fail")); |
1363 | pl->contr->play_sound (sound_find ("inscribe_fail")); |
1354 | |
1364 | |
1355 | if (chosen_spell->level > skill->level || confused) |
1365 | if (chosen_spell->level > skill->level || confused) |
1356 | { /*backfire! */ |
1366 | { /*backfire! */ |
1357 | new_draw_info (NDI_UNIQUE, 0, pl, "Ouch! Your attempt to write a new scroll strains your mind!"); |
1367 | new_draw_info (NDI_UNIQUE, 0, pl, "Ouch! Your attempt to write a new scroll strains your mind! H<The spell level is too high for your inscription skill.>"); |
1358 | |
1368 | |
1359 | if (random_roll (0, 1, pl, PREFER_LOW) == 1) |
1369 | if (random_roll (0, 1, pl, PREFER_LOW) == 1) |
1360 | pl->drain_specific_stat (4); |
1370 | pl->drain_specific_stat (4); |
1361 | else |
1371 | else |
1362 | { |
1372 | { |
… | |
… | |
1456 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1466 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1457 | */ |
1467 | */ |
1458 | static object * |
1468 | static object * |
1459 | find_throw_ob (object *op, const char *request) |
1469 | find_throw_ob (object *op, const char *request) |
1460 | { |
1470 | { |
1461 | object *tmp; |
|
|
1462 | |
|
|
1463 | if (!op) |
|
|
1464 | { /* safety */ |
|
|
1465 | LOG (llevError, "find_throw_ob(): confused! have a NULL thrower!\n"); |
|
|
1466 | return (object *) NULL; |
|
|
1467 | } |
|
|
1468 | |
|
|
1469 | /* prefer marked item */ |
1471 | /* prefer marked item */ |
1470 | tmp = find_marked_object (op); |
1472 | object *tmp = find_marked_object (op); |
1471 | if (tmp != NULL) |
1473 | |
1472 | { |
|
|
1473 | /* can't toss invisible or inv-locked items */ |
1474 | /* can't toss invisible or inv-locked items */ |
1474 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1475 | if (tmp && (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED))) |
1475 | { |
1476 | tmp = 0; |
1476 | tmp = NULL; |
|
|
1477 | } |
|
|
1478 | } |
|
|
1479 | |
1477 | |
1480 | /* look through the inventory */ |
1478 | /* look through the inventory */ |
1481 | if (tmp == NULL) |
1479 | if (tmp) |
1482 | { |
|
|
1483 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1480 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1484 | { |
1481 | { |
1485 | /* can't toss invisible or inv-locked items */ |
1482 | /* can't toss invisible or inv-locked items */ |
1486 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1483 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1487 | continue; |
1484 | continue; |
|
|
1485 | |
1488 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1486 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1489 | break; |
1487 | break; |
1490 | } |
1488 | } |
1491 | } |
|
|
1492 | |
1489 | |
1493 | /* this should prevent us from throwing away |
1490 | /* this should prevent us from throwing away |
1494 | * cursed items, worn armour, etc. Only weapons |
1491 | * cursed items, worn armour, etc. Only weapons |
1495 | * can be thrown from 'hand'. |
1492 | * can be thrown from 'hand'. |
1496 | */ |
1493 | */ |
1497 | if (!tmp) |
1494 | if (!tmp) |
1498 | return NULL; |
1495 | return 0; |
1499 | |
1496 | |
1500 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
1497 | if (tmp->flag [FLAG_APPLIED]) |
1501 | { |
1498 | { |
1502 | if (tmp->type != WEAPON) |
1499 | if (tmp->type != WEAPON) |
1503 | { |
1500 | { |
1504 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.", query_name (tmp)); |
1501 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s. H<Unapply it first.>", query_name (tmp)); |
1505 | tmp = NULL; |
1502 | tmp = 0; |
1506 | } |
1503 | } |
1507 | else if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
1504 | else if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
1508 | { |
1505 | { |
1509 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand!", query_name (tmp)); |
1506 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand! H<Cursed or damned items cannot be removed.>", query_name (tmp)); |
1510 | tmp = NULL; |
1507 | tmp = 0; |
1511 | } |
1508 | } |
1512 | else |
1509 | else |
1513 | { |
1510 | { |
1514 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
1511 | if (!op->apply (tmp, AP_UNAPPLY)) |
1515 | { |
1512 | { |
1516 | LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); |
1513 | LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); |
1517 | tmp = NULL; |
1514 | tmp = 0; |
1518 | } |
1515 | } |
1519 | } |
1516 | } |
1520 | } |
1517 | } |
1521 | else if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1518 | else if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1522 | { |
1519 | { |
1523 | new_draw_info_format (NDI_UNIQUE, 0, op, "You should pay for the %s first.", query_name (tmp)); |
1520 | new_draw_info_format (NDI_UNIQUE, 0, op, "You should pay for the %s first.", query_name (tmp)); |
1524 | tmp = NULL; |
1521 | tmp = 0; |
1525 | } |
1522 | } |
1526 | |
1523 | |
|
|
1524 | //TODO: why not chekc first and give sensible message to player? |
1527 | if (tmp && QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1525 | if (tmp && QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1528 | { |
1526 | { |
1529 | LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); |
1527 | LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); |
1530 | tmp = NULL; |
1528 | tmp = 0; |
1531 | } |
1529 | } |
|
|
1530 | |
1532 | return tmp; |
1531 | return tmp; |
1533 | } |
1532 | } |
1534 | |
1533 | |
1535 | /* make_throw_ob() We construct the 'carrier' object in |
1534 | /* make_throw_ob() We construct the 'carrier' object in |
1536 | * which we will insert the object that is being thrown. |
1535 | * which we will insert the object that is being thrown. |
… | |
… | |
1571 | int pause_f, weight_f = 0, mflags; |
1570 | int pause_f, weight_f = 0, mflags; |
1572 | float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; |
1571 | float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; |
1573 | maptile *m; |
1572 | maptile *m; |
1574 | sint16 sx, sy; |
1573 | sint16 sx, sy; |
1575 | |
1574 | |
1576 | if (throw_ob == NULL) |
1575 | if (!throw_ob) |
1577 | { |
1576 | { |
1578 | if (op->type == PLAYER) |
1577 | if (op->type == PLAYER) |
1579 | new_draw_info (NDI_UNIQUE, 0, op, "You have nothing to throw."); |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "You have nothing to throw."); |
1580 | |
1579 | |
1581 | return 0; |
1580 | return 0; |
1582 | } |
1581 | } |
|
|
1582 | |
1583 | if (QUERY_FLAG (throw_ob, FLAG_STARTEQUIP)) |
1583 | if (QUERY_FLAG (throw_ob, FLAG_STARTEQUIP)) |
1584 | { |
1584 | { |
1585 | if (op->type == PLAYER) |
1585 | if (op->type == PLAYER) |
1586 | new_draw_info (NDI_UNIQUE, 0, op, "The gods won't let you throw that."); |
1586 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
1587 | "The gods won't let you throw that. " |
|
|
1588 | "H<Well, they would, but they would retrieve it " |
|
|
1589 | "- you wouldn't want that, would you?>"); |
1587 | |
1590 | |
1588 | return 0; |
1591 | return 0; |
1589 | } |
1592 | } |
1590 | |
1593 | |
1591 | /* Because throwing effectiveness must be reduced by the |
1594 | /* Because throwing effectiveness must be reduced by the |
… | |
… | |
1608 | /* lighter items are thrown harder, farther, faster */ |
1611 | /* lighter items are thrown harder, farther, faster */ |
1609 | if (throw_ob->weight > 0) |
1612 | if (throw_ob->weight > 0) |
1610 | item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); |
1613 | item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); |
1611 | else |
1614 | else |
1612 | { /* 0 or negative weight?!? Odd object, can't throw it */ |
1615 | { /* 0 or negative weight?!? Odd object, can't throw it */ |
1613 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.\n", query_name (throw_ob)); |
1616 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s. H<Better report this to your dungeon master.>\n", query_name (throw_ob)); |
1614 | return 0; |
1617 | return 0; |
1615 | } |
1618 | } |
1616 | |
1619 | |
1617 | eff_str = (int) (str * (load_factor < 1.0 ? load_factor : 1.0)); |
1620 | eff_str = (str * (load_factor < 1.0 ? load_factor : 1.0)) |
1618 | eff_str = (int) ((float) eff_str * item_factor * str_factor); |
1621 | * item_factor * str_factor; |
1619 | |
1622 | |
1620 | /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to |
1623 | /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to |
1621 | * account for super-strong throwers. */ |
1624 | * account for super-strong throwers. */ |
1622 | if (eff_str > MAX_STAT) |
1625 | min_it (eff_str, MAX_STAT); |
1623 | eff_str = MAX_STAT; |
|
|
1624 | |
1626 | |
1625 | #ifdef DEBUG_THROW |
1627 | #ifdef DEBUG_THROW |
1626 | LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); |
1628 | LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); |
1627 | LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); |
1629 | LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); |
1628 | LOG (llevDebug, " str_factor=%f\n", str_factor); |
1630 | LOG (llevDebug, " str_factor=%f\n", str_factor); |
… | |
… | |
1764 | if (throw_ob->weight > 50) |
1766 | if (throw_ob->weight > 50) |
1765 | throw_ob->speed *= 0.5; |
1767 | throw_ob->speed *= 0.5; |
1766 | } /* else tailor thrown object */ |
1768 | } /* else tailor thrown object */ |
1767 | |
1769 | |
1768 | /* some limits, and safeties (needed?) */ |
1770 | /* some limits, and safeties (needed?) */ |
1769 | if (throw_ob->stats.dam < 0) |
1771 | max_it (throw_ob->stats.dam, 0); |
1770 | throw_ob->stats.dam = 0; |
|
|
1771 | if (throw_ob->last_sp > eff_str) |
1772 | min_it (throw_ob->last_sp, eff_str); |
1772 | throw_ob->last_sp = eff_str; |
|
|
1773 | if (throw_ob->stats.food < 0) |
1773 | max_it (throw_ob->stats.food, 0); |
1774 | throw_ob->stats.food = 0; |
|
|
1775 | if (throw_ob->stats.food > 100) |
|
|
1776 | throw_ob->stats.food = 100; |
|
|
1777 | if (throw_ob->stats.wc > 30) |
1774 | min_it (throw_ob->stats.wc, 30); |
1778 | throw_ob->stats.wc = 30; |
|
|
1779 | |
1775 | |
1780 | /* how long to pause the thrower. Higher values mean less pause */ |
1776 | /* how long to pause the thrower. Higher values mean less pause */ |
1781 | pause_f = ((2 * eff_str) / 3) + 20 + skill->level; |
1777 | pause_f = ((2 * eff_str) / 3) + 20 + skill->level; |
1782 | |
1778 | |
1783 | /* Put a lower limit on this */ |
1779 | /* Put a lower limit on this */ |
1784 | if (pause_f < 10) |
1780 | clamp_it (pause_f, 10, 100); |
1785 | pause_f = 10; |
|
|
1786 | if (pause_f > 100) |
|
|
1787 | pause_f = 100; |
|
|
1788 | |
1781 | |
1789 | /* Changed in 0.94.2 - the calculation before was really goofy. |
1782 | /* Changed in 0.94.2 - the calculation before was really goofy. |
1790 | * In short summary, a throw can take anywhere between speed 5 and |
1783 | * In short summary, a throw can take anywhere between speed 5 and |
1791 | * speed 0.5 |
1784 | * speed 0.5 |
1792 | */ |
1785 | */ |
… | |
… | |
1830 | else |
1823 | else |
1831 | throw_ob = find_mon_throw_ob (op); |
1824 | throw_ob = find_mon_throw_ob (op); |
1832 | |
1825 | |
1833 | return do_throw (op, part, throw_ob, dir, skill); |
1826 | return do_throw (op, part, throw_ob, dir, skill); |
1834 | } |
1827 | } |
|
|
1828 | |
|
|
1829 | bool |
|
|
1830 | skill_mining (object *who, object *tool, object *skill, int dir, const char *string) |
|
|
1831 | { |
|
|
1832 | if (!who->is_player ()) |
|
|
1833 | return 0; |
|
|
1834 | |
|
|
1835 | if (!dir) |
|
|
1836 | { |
|
|
1837 | who->failmsg ("In what direction?"); |
|
|
1838 | return 0; |
|
|
1839 | } |
|
|
1840 | |
|
|
1841 | mapxy pos (who); pos.move (dir); |
|
|
1842 | |
|
|
1843 | if (!pos.normalise ()) |
|
|
1844 | { |
|
|
1845 | who->failmsg (format ( |
|
|
1846 | "You brandish your %s, with not so convincing results. " |
|
|
1847 | "H<There is nothing in this direction.>", |
|
|
1848 | &tool->name |
|
|
1849 | )); |
|
|
1850 | return 0; |
|
|
1851 | } |
|
|
1852 | |
|
|
1853 | mapspace &ms = pos.ms (); |
|
|
1854 | |
|
|
1855 | for (object *vein = pos.ms ().top; vein; vein = vein->below) |
|
|
1856 | if (vein->type == VEIN) |
|
|
1857 | { |
|
|
1858 | who->speed_left -= who->speed / tool->speed; |
|
|
1859 | |
|
|
1860 | who->play_sound (tool->sound); |
|
|
1861 | |
|
|
1862 | if (rndm (100 - vein->stats.ac) > rndm (tool->stats.wc)) |
|
|
1863 | who->failmsg (format ( |
|
|
1864 | "You use your %s.... nothing. " |
|
|
1865 | "H<Try again, perhaps?>", |
|
|
1866 | &tool->name |
|
|
1867 | )); |
|
|
1868 | else if (vein->race != tool->race) |
|
|
1869 | who->failmsg (format ( |
|
|
1870 | "You use your %s.... but it doesn't work. " |
|
|
1871 | "H<Maybe you are using the wrong tool?>", |
|
|
1872 | &tool->name |
|
|
1873 | )); |
|
|
1874 | else if (!vein->stats.food) |
|
|
1875 | who->failmsg (format ( |
|
|
1876 | "You use your %s.... but there is nothing. " |
|
|
1877 | "H<This space is exhausted, you should try somewhere else.>", |
|
|
1878 | &tool->name |
|
|
1879 | )); |
|
|
1880 | else |
|
|
1881 | { |
|
|
1882 | --vein->stats.food; |
|
|
1883 | |
|
|
1884 | object *ore = vein->other_arch->instance (); |
|
|
1885 | |
|
|
1886 | who->statusmsg (format ( |
|
|
1887 | "You use your %s.... and find some %s!", |
|
|
1888 | &tool->name, &ore->name |
|
|
1889 | )); |
|
|
1890 | |
|
|
1891 | ore->insert_at (who); |
|
|
1892 | |
|
|
1893 | return true; |
|
|
1894 | } |
|
|
1895 | } |
|
|
1896 | |
|
|
1897 | return false; |
|
|
1898 | } |
|
|
1899 | |
|
|
1900 | bool |
|
|
1901 | skill_fishing (object *who, object *tool, object *skill, int dir, const char *string) |
|
|
1902 | { |
|
|
1903 | printf ("******** fishing\n"); |
|
|
1904 | return false; |
|
|
1905 | } |