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(Generate patch)

Comparing deliantra/server/server/skills.C (file contents):
Revision 1.71 by root, Sat Nov 7 13:58:01 2009 UTC vs.
Revision 1.95 by root, Sat Apr 23 04:56:57 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
42 /* Only prohibit stealing if the player does not have a free 42 /* Only prohibit stealing if the player does not have a free
43 * hand available and in fact does have hands. 43 * hand available and in fact does have hands.
44 */ 44 */
45 if (op->type == PLAYER && op->slot[body_arm].used <= 0 && op->slot[body_arm].info) 45 if (op->type == PLAYER && op->slot[body_arm].used <= 0 && op->slot[body_arm].info)
46 { 46 {
47 new_draw_info (NDI_UNIQUE, 0, op, "But you have no free hands to steal with! " 47 op->failmsg ("But you have no free hands to steal with! "
48 "H<Try to unapply weapons or things you hold in your hands, use the C<body> command.>"); 48 "H<Try to unapply weapons or things you hold in your hands, use the C<body> command.>");
49 return -1; 49 return -1;
50 } 50 }
51 51
52 /* ADJUSTMENTS */ 52 /* ADJUSTMENTS */
53 53
54 /* It's harder to steal from hostile beings! */ 54 /* It's harder to steal from hostile beings! */
55 if (!QUERY_FLAG (victim, FLAG_UNAGGRESSIVE)) 55 if (!victim->flag [FLAG_UNAGGRESSIVE])
56 roll = roll / 2; 56 roll = roll / 2;
57 57
58 /* Easier to steal from sleeping beings, or if the thief is 58 /* Easier to steal from sleeping beings, or if the thief is
59 * unseen */ 59 * unseen */
60 if (QUERY_FLAG (victim, FLAG_SLEEP)) 60 if (victim->flag [FLAG_SLEEP])
61 roll = roll * 3; 61 roll = roll * 3;
62 else if (op->invisible) 62 else if (op->invisible)
63 roll = roll * 2; 63 roll = roll * 2;
64 64
65 /* check stealing 'encumberance'. Having this equipment applied makes 65 /* check stealing 'encumberance'. Having this equipment applied makes
66 * it quite a bit harder to steal. 66 * it quite a bit harder to steal.
67 */ 67 */
68 for (equip = op->inv; equip; equip = equip->below) 68 for (equip = op->inv; equip; equip = equip->below)
69 { 69 {
70 if (equip->type == WEAPON && QUERY_FLAG (equip, FLAG_APPLIED)) 70 if (equip->type == WEAPON && equip->flag [FLAG_APPLIED])
71 roll -= equip->weight / 10000; 71 roll -= equip->weight / 10000;
72 72
73 if (equip->type == BOW && QUERY_FLAG (equip, FLAG_APPLIED)) 73 if (equip->type == BOW && equip->flag [FLAG_APPLIED])
74 roll -= equip->weight / 5000; 74 roll -= equip->weight / 5000;
75 75
76 if (equip->type == SHIELD && QUERY_FLAG (equip, FLAG_APPLIED)) 76 if (equip->type == SHIELD && equip->flag [FLAG_APPLIED])
77 roll -= equip->weight / 2000; 77 roll -= equip->weight / 2000;
78 78
79 if (equip->type == ARMOUR && QUERY_FLAG (equip, FLAG_APPLIED)) 79 if (equip->type == ARMOUR && equip->flag [FLAG_APPLIED])
80 roll -= equip->weight / 5000; 80 roll -= equip->weight / 5000;
81 81
82 if (equip->type == GLOVES && QUERY_FLAG (equip, FLAG_APPLIED)) 82 if (equip->type == GLOVES && equip->flag [FLAG_APPLIED])
83 roll -= equip->weight / 100; 83 roll -= equip->weight / 100;
84 } 84 }
85 85
86 if (roll < 0) 86 if (roll < 0)
87 roll = 0; 87 roll = 0;
114 if (!op->is_player () && op->flag [FLAG_NO_STEAL]) 114 if (!op->is_player () && op->flag [FLAG_NO_STEAL])
115 { 115 {
116 if (can_detect_enemy (op, who, &rv)) 116 if (can_detect_enemy (op, who, &rv))
117 { 117 {
118 npc_call_help (op); 118 npc_call_help (op);
119 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); 119 op->clr_flag (FLAG_UNAGGRESSIVE);
120 new_draw_info (NDI_UNIQUE, 0, who, "Your attempt is prevented!"); 120 who->failmsg ("Your attempt is prevented!");
121 return 0; 121 return 0;
122 } 122 }
123 else /* help npc to detect thief next time by raising its wisdom */ 123 else /* help npc to detect thief next time by raising its wisdom */
124 op->stats.Wis += (op->stats.Int / 5) + 1; 124 op->stats.Wis += (op->stats.Int / 5) + 1;
125 125
127 op->stats.Wis = MAX_STAT; 127 op->stats.Wis = MAX_STAT;
128 } 128 }
129 129
130 if (op->is_player () && op->flag [FLAG_WIZ]) 130 if (op->is_player () && op->flag [FLAG_WIZ])
131 { 131 {
132 new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from the dungeon master!\n"); 132 who->failmsg ("You can't steal from the dungeon master!\n");
133 return 0; 133 return 0;
134 } 134 }
135 135
136 // only allow stealing between hostile players (TODO: probably should change) 136 // only allow stealing between hostile players (TODO: probably should change)
137 if (op->is_player () && who->is_player () && (who->contr->peaceful || op->contr->peaceful)) 137 if (op->is_player () && who->is_player () && (who->contr->peaceful || op->contr->peaceful))
138 { 138 {
139 new_draw_info (NDI_UNIQUE, 0, who, "You can't steal from other players!\n"); 139 who->failmsg ("You can't steal from other players!\n");
140 return 0; 140 return 0;
141 } 141 }
142 142
143 /* Ok then, go through their inventory, stealing */ 143 /* Ok then, go through their inventory, stealing */
144 for (tmp = op->inv; tmp; tmp = next) 144 for (tmp = op->inv; tmp; tmp = next)
153 * future possible problems. -b.t. 153 * future possible problems. -b.t.
154 * Flesh items generated w/ fix_flesh_item should have FLAG_NO_STEAL 154 * Flesh items generated w/ fix_flesh_item should have FLAG_NO_STEAL
155 * already -b.t. 155 * already -b.t.
156 */ 156 */
157 157
158 if (QUERY_FLAG (tmp, FLAG_APPLIED) 158 if (tmp->flag [FLAG_APPLIED]
159 || !tmp->type 159 || !tmp->type
160 || tmp->type == SPELL 160 || tmp->type == SPELL
161 || QUERY_FLAG (tmp, FLAG_STARTEQUIP) 161 || tmp->flag [FLAG_STARTEQUIP]
162 || QUERY_FLAG (tmp, FLAG_NO_STEAL) 162 || tmp->flag [FLAG_NO_STEAL]
163 || tmp->invisible) 163 || tmp->invisible)
164 continue; 164 continue;
165 165
166 /* Okay, try stealing this item. Dependent on dexterity of thief, 166 /* Okay, try stealing this item. Dependent on dexterity of thief,
167 * skill level, see the adj_stealroll fctn for more detail. 167 * skill level, see the adj_stealroll fctn for more detail.
181 */ 181 */
182 if (tmp->destroyed () || tmp->env != op) 182 if (tmp->destroyed () || tmp->env != op)
183 { 183 {
184 /* for players, play_sound: steals item */ 184 /* for players, play_sound: steals item */
185 success = tmp; 185 success = tmp;
186 CLEAR_FLAG (tmp, FLAG_INV_LOCKED); 186 tmp->clr_flag (FLAG_INV_LOCKED);
187 } 187 }
188 188
189 break; 189 break;
190 } 190 }
191 } /* for loop looking for an item */ 191 } /* for loop looking for an item */
215 { 215 {
216 npc_call_help (op); 216 npc_call_help (op);
217 new_draw_info_format (NDI_UNIQUE, 0, who, "%s notices your attempted pilfering!", query_name (op)); 217 new_draw_info_format (NDI_UNIQUE, 0, who, "%s notices your attempted pilfering!", query_name (op));
218 } 218 }
219 219
220 CLEAR_FLAG (op, FLAG_UNAGGRESSIVE); 220 op->clr_flag (FLAG_UNAGGRESSIVE);
221 /* all remaining npc items are guarded now. Set flag NO_STEAL 221 /* all remaining npc items are guarded now. Set flag NO_STEAL
222 * on the victim. 222 * on the victim.
223 */ 223 */
224 SET_FLAG (op, FLAG_NO_STEAL); 224 op->set_flag (FLAG_NO_STEAL);
225 } 225 }
226 else 226 else
227 { /* stealing from another player */ 227 { /* stealing from another player */
228 char buf[MAX_BUF]; 228 char buf[MAX_BUF];
229 229
260 260
261 x = op->x + freearr_x[dir]; 261 x = op->x + freearr_x[dir];
262 y = op->y + freearr_y[dir]; 262 y = op->y + freearr_y[dir];
263 263
264 if (dir == 0) 264 if (dir == 0)
265 { 265 return 0; // you can't steal from ourself!
266 /* Can't steal from ourself! */
267 return 0;
268 }
269 266
270 m = op->map; 267 m = op->map;
271 mflags = get_map_flags (m, &m, x, y, &x, &y); 268 mflags = get_map_flags (m, &m, x, y, &x, &y);
272 /* Out of map - can't do it. If nothing alive on this space, 269 /* Out of map - can't do it. If nothing alive on this space,
273 * don't need to look any further. 270 * don't need to look any further.
281 278
282 /* Find the topmost object at this spot */ 279 /* Find the topmost object at this spot */
283 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 280 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
284 281
285 /* For all the stacked objects at this point, attempt a steal */ 282 /* For all the stacked objects at this point, attempt a steal */
286 for (; tmp != NULL; tmp = next) 283 for (; tmp; tmp = next)
287 { 284 {
288 next = tmp->below; 285 next = tmp->below;
289 /* Minor hack--for multi square beings - make sure we get 286 /* Minor hack--for multi square beings - make sure we get
290 * the 'head' coz 'tail' objects have no inventory! - b.t. 287 * the 'head' coz 'tail' objects have no inventory! - b.t.
291 */ 288 */
292 if (tmp->head) 289 if (tmp->head)
293 tmp = tmp->head; 290 tmp = tmp->head;
294 291
295 if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) 292 if (tmp->type != PLAYER && !tmp->flag [FLAG_MONSTER])
296 continue; 293 continue;
297 294
298 /* do not reveal hidden DMs */ 295 /* do not reveal hidden DMs */
299 if (tmp->type == PLAYER && QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden) 296 if (tmp->type == PLAYER && tmp->flag [FLAG_WIZ] && tmp->contr->hidden)
300 continue; 297 continue;
298
301 if (attempt_steal (tmp, op, skill)) 299 if (attempt_steal (tmp, op, skill))
302 { 300 {
303 if (tmp->type == PLAYER) /* no xp for stealing from another player */ 301 if (tmp->type == PLAYER) /* no xp for stealing from another player */
304 return 0; 302 return 0;
305 303
306 /* no xp for stealing from pets (of players) */ 304 /* no xp for stealing from pets (of players) */
307 if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) 305 if (tmp->flag [FLAG_FRIENDLY] && tmp->attack_movement == PETMOVE)
308 { 306 {
309 object *owner = tmp->owner; 307 object *owner = tmp->owner;
310 308
311 if (owner != NULL && owner->type == PLAYER) 309 if (owner && owner->type == PLAYER)
312 return 0; 310 return 0;
313 } 311 }
314 312
315 // reduce monster experience by experience we gained, as to 313 // reduce monster experience by experience we gained, as to
316 // limit the amount of exp that can be gained by stealing from monsters 314 // limit the amount of exp that can be gained by stealing from monsters
317 // (jessies gave ~20,000,000 exp otherwise. 315 // (jessies gave ~20,000,000 exp otherwise.
318 int exp = calc_skill_exp (op, tmp, skill); 316 int exp = calc_skill_exp (op, tmp, skill);
319 317
320 exp = MIN (tmp->stats.exp, exp); 318 exp = min (tmp->stats.exp, exp);
321 tmp->stats.exp -= exp; 319 tmp->stats.exp -= exp;
322 return exp; 320 return exp;
323 } 321 }
324 } 322 }
323
325 return 0; 324 return 0;
326} 325}
327 326
328static int 327static int
329attempt_pick_lock (object *door, object *pl, object *skill) 328attempt_pick_lock (object *door, object *pl, object *skill)
365 dir = pl->facing; 364 dir = pl->facing;
366 365
367 /* For all the stacked objects at this point find a door */ 366 /* For all the stacked objects at this point find a door */
368 if (out_of_map (pl->map, x, y)) 367 if (out_of_map (pl->map, x, y))
369 { 368 {
370 new_draw_info (NDI_UNIQUE, 0, pl, "There is no lock there."); 369 pl->failmsg ("There is no lock there.");
371 return 0; 370 return 0;
372 } 371 }
373 372
374 for (tmp = GET_MAP_OB (pl->map, x, y); tmp; tmp = tmp->above) 373 for (tmp = GET_MAP_OB (pl->map, x, y); tmp; tmp = tmp->above)
375 if (tmp->type == DOOR || tmp->type == LOCKED_DOOR) 374 if (tmp->type == DOOR || tmp->type == LOCKED_DOOR)
376 break; 375 break;
377 376
378 if (!tmp) 377 if (!tmp)
379 { 378 {
380 new_draw_info (NDI_UNIQUE, 0, pl, "There is no lock there."); 379 pl->failmsg ("There is no lock there.");
381 return 0; 380 return 0;
382 } 381 }
382
383 if (tmp->type == LOCKED_DOOR) 383 if (tmp->type == LOCKED_DOOR)
384 { 384 {
385 new_draw_info (NDI_UNIQUE, 0, pl, "You can't pick that lock!"); 385 pl->failmsg ("You can't pick that lock! H<You need the right key, no matter how skilled you might be.>");
386 return 0; 386 return 0;
387 } 387 }
388 388
389 if (!tmp->move_block) 389 if (!tmp->move_block)
390 { 390 {
391 new_draw_info (NDI_UNIQUE, 0, pl, "The door has no lock!"); 391 pl->failmsg ("The door has no lock!");
392 return 0; 392 return 0;
393 } 393 }
394 394
395 if (attempt_pick_lock (tmp, pl, skill)) 395 if (attempt_pick_lock (tmp, pl, skill))
396 { 396 {
445hide (object *op, object *skill) 445hide (object *op, object *skill)
446{ 446{
447 /* the preliminaries -- Can we really hide now? */ 447 /* the preliminaries -- Can we really hide now? */
448 /* this keeps monsters from using invisibilty spells and hiding */ 448 /* this keeps monsters from using invisibilty spells and hiding */
449 449
450 if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) 450 if (op->flag [FLAG_MAKE_INVIS])
451 { 451 {
452 new_draw_info (NDI_UNIQUE, 0, op, "You don't need to hide while invisible!"); 452 new_draw_info (NDI_UNIQUE, 0, op, "You don't need to hide while invisible!");
453 return 0; 453 return 0;
454 } 454 }
455 else if (!op->flag [FLAG_HIDDEN] && op->invisible > 0 && op->type == PLAYER) 455 else if (!op->flag [FLAG_HIDDEN] && op->invisible > 0 && op->type == PLAYER)
482static void 482static void
483stop_jump (object *pl, int dist, int spaces) 483stop_jump (object *pl, int dist, int spaces)
484{ 484{
485 pl->update_stats (); 485 pl->update_stats ();
486 pl->map->insert (pl, pl->x, pl->y, pl); 486 pl->map->insert (pl, pl->x, pl->y, pl);
487 pl->speed_left -= fabs (pl->speed * 8); 487 pl->speed_left -= pl->speed * 8.;
488} 488}
489 489
490static int 490static int
491attempt_jump (object *pl, int dir, int spaces, object *skill) 491attempt_jump (object *pl, int dir, int spaces, object *skill)
492{ 492{
519 } 519 }
520 520
521 for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) 521 for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above)
522 { 522 {
523 /* Jump into creature */ 523 /* Jump into creature */
524 if (QUERY_FLAG (tmp, FLAG_MONSTER) 524 if (tmp->flag [FLAG_MONSTER]
525 || (tmp->type == PLAYER && (!QUERY_FLAG (tmp, FLAG_WIZ) || !tmp->contr->hidden))) 525 || (tmp->type == PLAYER && (!tmp->flag [FLAG_WIZ] || !tmp->contr->hidden)))
526 { 526 {
527 new_draw_info_format (NDI_UNIQUE, 0, pl, "You jump into %s%s.", tmp->type == PLAYER ? "" : "the ", &tmp->name); 527 new_draw_info_format (NDI_UNIQUE, 0, pl, "You jump into %s%s.", tmp->type == PLAYER ? "" : "the ", &tmp->name);
528 528
529 stop_jump (pl, i, spaces); 529 stop_jump (pl, i, spaces);
530 530
580 int stats = str * str * str * dex * skill->level; 580 int stats = str * str * str * dex * skill->level;
581 int spaces = min (3, skill->level, stats / (pl->carrying + 1)); 581 int spaces = min (3, skill->level, stats / (pl->carrying + 1));
582 582
583 if (spaces == 0) 583 if (spaces == 0)
584 { 584 {
585 new_draw_info (NDI_UNIQUE, 0, pl, "You are carrying too much weight to jump."); 585 pl->failmsg ("You are carrying too much weight to jump.");
586 return 0; 586 return 0;
587 } 587 }
588 588
589 return attempt_jump (pl, dir, spaces, skill); 589 return attempt_jump (pl, dir, spaces, skill);
590} 590}
599 * - b.t. (thomas@astro.psu.edu) 599 * - b.t. (thomas@astro.psu.edu)
600 */ 600 */
601static int 601static int
602do_skill_detect_curse (object *pl, object *skill) 602do_skill_detect_curse (object *pl, object *skill)
603{ 603{
604 object *tmp;
605 int success = 0; 604 int success = 0;
606 605
607 for (tmp = pl->inv; tmp; tmp = tmp->below) 606 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
608 if (!tmp->invisible 607 if (!tmp->invisible
609 && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) 608 && tmp->need_identify ()
610 && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->item_power < skill->level) 609 && !tmp->flag [FLAG_IDENTIFIED] && !tmp->flag [FLAG_KNOWN_CURSED]
610 && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])
611 && tmp->item_power < skill->level)
611 { 612 {
612 SET_FLAG (tmp, FLAG_KNOWN_CURSED); 613 tmp->set_flag (FLAG_KNOWN_CURSED);
613 esrv_update_item (UPD_FLAGS, pl, tmp); 614 esrv_update_item (UPD_FLAGS, pl, tmp);
614 success += calc_skill_exp (pl, tmp, skill); 615 success += calc_skill_exp (pl, tmp, skill);
615 } 616 }
616 617
617 /* Check ground, too, but only objects the player could pick up */ 618 /* Check ground, too, but only objects the player could pick up */
618 for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) 619 for (object *tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above)
619 if (can_pick (pl, tmp) && 620 if (can_pick (pl, tmp)
620 !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && 621 && tmp->need_identify ()
621 !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED) 622 && !tmp->flag [FLAG_IDENTIFIED] && !tmp->flag [FLAG_KNOWN_CURSED]
622 && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->item_power < skill->level) 623 && (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])
624 && tmp->item_power < skill->level)
623 { 625 {
624 SET_FLAG (tmp, FLAG_KNOWN_CURSED); 626 tmp->set_flag (FLAG_KNOWN_CURSED);
625 esrv_update_item (UPD_FLAGS, pl, tmp); 627 esrv_update_item (UPD_FLAGS, pl, tmp);
626 success += calc_skill_exp (pl, tmp, skill); 628 success += calc_skill_exp (pl, tmp, skill);
627 } 629 }
628 630
629 return success; 631 return success;
630} 632}
631 633
632static int 634static int
633do_skill_detect_magic (object *pl, object *skill) 635do_skill_detect_magic (object *pl, object *skill)
634{ 636{
635 object *tmp;
636 int success = 0; 637 int success = 0;
637 638
638 for (tmp = pl->inv; tmp; tmp = tmp->below) 639 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
639 if (!tmp->invisible 640 if (!tmp->invisible
640 && !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) 641 && tmp->need_identify ()
642 && !tmp->flag [FLAG_IDENTIFIED] && !tmp->flag [FLAG_KNOWN_MAGICAL]
643 && is_magical (tmp)
641 && (is_magical (tmp)) && tmp->item_power < skill->level) 644 && tmp->item_power < skill->level)
642 { 645 {
643 SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); 646 tmp->set_flag (FLAG_KNOWN_MAGICAL);
644 esrv_update_item (UPD_FLAGS, pl, tmp); 647 esrv_update_item (UPD_FLAGS, pl, tmp);
645 success += calc_skill_exp (pl, tmp, skill); 648 success += calc_skill_exp (pl, tmp, skill);
646 } 649 }
647 650
648 /* Check ground, too, but like above, only if the object can be picked up */ 651 /* Check ground, too, but like above, only if the object can be picked up */
649 for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above) 652 for (object *tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp; tmp = tmp->above)
650 if (can_pick (pl, tmp) && 653 if (can_pick (pl, tmp)
651 !QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && (is_magical (tmp)) && tmp->item_power < skill->level) 654 && tmp->need_identify ()
655 && !tmp->flag [FLAG_IDENTIFIED] && !tmp->flag [FLAG_KNOWN_MAGICAL]
656 && is_magical (tmp)
657 && tmp->item_power < skill->level)
652 { 658 {
653 SET_FLAG (tmp, FLAG_KNOWN_MAGICAL); 659 tmp->set_flag (FLAG_KNOWN_MAGICAL);
654 esrv_update_item (UPD_FLAGS, pl, tmp); 660 esrv_update_item (UPD_FLAGS, pl, tmp);
655 success += calc_skill_exp (pl, tmp, skill); 661 success += calc_skill_exp (pl, tmp, skill);
656 } 662 }
657 663
658 return success; 664 return success;
665do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill) 671do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill)
666{ 672{
667 int success = 0, chance; 673 int success = 0, chance;
668 int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10; 674 int skill_value = skill->level * pl->stats.Int ? pl->stats.Int : 10;
669 675
670 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED) && !QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT) 676 if (!tmp->flag [FLAG_IDENTIFIED]
671 && need_identify (tmp) && !tmp->invisible && tmp->type == obj_class) 677 && !tmp->flag [FLAG_NO_SKILL_IDENT]
678 && tmp->need_identify ()
679 && !tmp->invisible
680 && tmp->type == obj_class)
672 { 681 {
673 chance = die_roll (3, 10, pl, PREFER_LOW) - 3 + rndm (0, (tmp->magic ? tmp->magic * 5 : 1) - 1); 682 chance = die_roll (3, 10, pl, PREFER_LOW) - 3 + rndm (0, (tmp->magic ? tmp->magic * 5 : 1) - 1);
674 683
675 if (skill_value >= chance) 684 if (skill_value >= chance)
676 { 685 {
688 } 697 }
689 698
690 success += calc_skill_exp (pl, tmp, skill); 699 success += calc_skill_exp (pl, tmp, skill);
691 } 700 }
692 else 701 else
693 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); 702 tmp->set_flag (FLAG_NO_SKILL_IDENT);
694 } 703 }
695 704
696 return success; 705 return success;
697} 706}
698 707
758 break; 767 break;
759 768
760 case SK_DET_CURSE: 769 case SK_DET_CURSE:
761 success = do_skill_detect_curse (pl, skill); 770 success = do_skill_detect_curse (pl, skill);
762 if (success) 771 if (success)
763 new_draw_info (NDI_UNIQUE, 0, pl, "...and discover cursed items!"); 772 new_draw_info (NDI_UNIQUE, 0, pl, "... and discover cursed items!");
764 break; 773 break;
765 774
766 case SK_DET_MAGIC: 775 case SK_DET_MAGIC:
767 success = do_skill_detect_magic (pl, skill); 776 success = do_skill_detect_magic (pl, skill);
768 if (success) 777 if (success)
769 new_draw_info (NDI_UNIQUE, 0, pl, "...and discover items imbued with mystic forces!"); 778 new_draw_info (NDI_UNIQUE, 0, pl, "... and discover items imbued with mystic forces!");
770 break; 779 break;
771 780
772 default: 781 default:
773 LOG (llevError, "Error: bad call to skill_ident()\n"); 782 LOG (llevError, "Error: bad call to skill_ident()\n");
774 return 0; 783 return 0;
775 break;
776 } 784 }
777 785
778 if (!success) 786 if (!success)
779 new_draw_info (NDI_UNIQUE, 0, pl, "...and learn nothing more."); 787 new_draw_info (NDI_UNIQUE, 0, pl, "... and learn nothing more.");
780 788
781 return success; 789 return success;
782} 790}
783 791
784/* players using this skill can 'charm' a monster -- 792/* players using this skill can 'charm' a monster --
790use_oratory (object *pl, int dir, object *skill) 798use_oratory (object *pl, int dir, object *skill)
791{ 799{
792 if (pl->type != PLAYER) 800 if (pl->type != PLAYER)
793 return 0; /* only players use this skill */ 801 return 0; /* only players use this skill */
794 802
803 if (!dir)
804 {
805 pl->failmsg ("In what direction?");
806 return 0;
807 }
808
795 sint16 x = pl->x + freearr_x[dir], 809 sint16 x = pl->x + freearr_x[dir],
796 y = pl->y + freearr_y[dir]; 810 y = pl->y + freearr_y[dir];
797 maptile *m = pl->map; 811 maptile *m = pl->map;
798 812
799 int mflags = get_map_flags (m, &m, x, y, &x, &y); 813 int mflags = get_map_flags (m, &m, x, y, &x, &y);
802 816
803 /* Save some processing - we have the flag already anyways 817 /* Save some processing - we have the flag already anyways
804 */ 818 */
805 if (!(mflags & P_IS_ALIVE)) 819 if (!(mflags & P_IS_ALIVE))
806 { 820 {
807 new_draw_info (NDI_UNIQUE, 0, pl, "There is nothing to orate to."); 821 pl->failmsg ("There is nothing to orate to.");
808 return 0; 822 return 0;
809 } 823 }
810 824
811 object *tmp; 825 object *tmp;
812 for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) 826 for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above)
820 if (tmp->type == PLAYER 834 if (tmp->type == PLAYER
821 || tmp->more || tmp->head_ () != tmp 835 || tmp->more || tmp->head_ () != tmp
822 || tmp->msg) 836 || tmp->msg)
823 return 0; 837 return 0;
824 838
825 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 839 if (tmp->flag [FLAG_MONSTER])
826 break; 840 break;
827 } 841 }
828 842
829 if (!tmp) 843 if (!tmp)
830 { 844 {
831 new_draw_info (NDI_UNIQUE, 0, pl, "There is nothing to orate to."); 845 pl->failmsg ("There is nothing to orate to.");
832 return 0; 846 return 0;
833 } 847 }
834 848
835 new_draw_info_format (NDI_UNIQUE, 0, pl, "You orate to the %s.", query_name (tmp)); 849 new_draw_info_format (NDI_UNIQUE, 0, pl, "You orate to the %s.", query_name (tmp));
836 850
837 /* the following conditions limit who may be 'charmed' */ 851 /* the following conditions limit who may be 'charmed' */
838 852
839 /* it's hostile! */ 853 /* it's hostile! */
840 if (!QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (tmp, FLAG_FRIENDLY)) 854 if (!tmp->flag [FLAG_UNAGGRESSIVE] && !tmp->flag [FLAG_FRIENDLY])
841 { 855 {
842 new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); 856 new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp));
843 return 0; 857 return 0;
844 } 858 }
845 859
846 /* it's already allied! */ 860 /* it's already allied! */
847 if (QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->attack_movement == PETMOVE) 861 if (tmp->flag [FLAG_FRIENDLY] && tmp->attack_movement == PETMOVE)
848 { 862 {
849 if (tmp->owner == pl) 863 if (tmp->owner == pl)
850 { 864 {
851 new_draw_info (NDI_UNIQUE, 0, pl, "Your follower loves your speech.\n"); 865 new_draw_info (NDI_UNIQUE, 0, pl, "Your follower loves your speech.\n");
852 return 0; 866 return 0;
883 tmp->set_owner (pl); 897 tmp->set_owner (pl);
884 tmp->skill = skill->skill; 898 tmp->skill = skill->skill;
885 tmp->stats.exp = 0; 899 tmp->stats.exp = 0;
886 tmp->attack_movement = PETMOVE; 900 tmp->attack_movement = PETMOVE;
887 901
888 if (!QUERY_FLAG (tmp, FLAG_FRIENDLY)) 902 if (!tmp->flag [FLAG_FRIENDLY])
889 add_friendly_object (tmp); 903 add_friendly_object (tmp);
890 904
891 return calc_skill_exp (pl, tmp, skill); 905 return calc_skill_exp (pl, tmp, skill);
892 } 906 }
893 /* Charm failed. Creature may be angry now */ 907 /* Charm failed. Creature may be angry now */
894 else if ((skill->level + ((pl->stats.Cha - 10) / 2)) < random_roll (1, 2 * tmp->level, pl, PREFER_LOW)) 908 else if ((skill->level + ((pl->stats.Cha - 10) / 2)) < random_roll (1, 2 * tmp->level, pl, PREFER_LOW))
895 { 909 {
896 new_draw_info_format (NDI_UNIQUE, 0, pl, "Your speech angers the %s!\n", query_name (tmp)); 910 new_draw_info_format (NDI_UNIQUE, 0, pl, "Your speech angers the %s!\n", query_name (tmp));
897 if (QUERY_FLAG (tmp, FLAG_FRIENDLY)) 911 if (tmp->flag [FLAG_FRIENDLY])
898 { 912 {
899 remove_friendly_object (tmp); 913 remove_friendly_object (tmp);
900 tmp->attack_movement = 0; /* needed? */ 914 tmp->attack_movement = 0; /* needed? */
901 } 915 }
902 916
903 CLEAR_FLAG (tmp, FLAG_UNAGGRESSIVE); 917 tmp->clr_flag (FLAG_UNAGGRESSIVE);
904 } 918 }
905 919
906 return 0; /* Fall through - if we get here, we didn't charm anything */ 920 return 0; /* Fall through - if we get here, we didn't charm anything */
907} 921}
908 922
924 sint16 x, y; 938 sint16 x, y;
925 939
926 if (pl->type != PLAYER) 940 if (pl->type != PLAYER)
927 return 0; /* only players use this skill */ 941 return 0; /* only players use this skill */
928 942
943 if (!dir)
944 {
945 pl->failmsg ("In what direction?");
946 return 0;
947 }
948
929 new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); 949 new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing.");
930 for (i = 0; i < MIN (skill->level, SIZEOFFREE); i++) 950 for (int i = skill->level >= SIZEOFFREE1 ? 0 : dir;
951 i < min (skill->level, SIZEOFFREE);
952 i++)
931 { 953 {
932 x = pl->x + freearr_x[i]; 954 x = pl->x + freearr_x[i];
933 y = pl->y + freearr_y[i]; 955 y = pl->y + freearr_y[i];
934 m = pl->map; 956 m = pl->map;
935 957
939 if (!(mflags & P_IS_ALIVE)) 961 if (!(mflags & P_IS_ALIVE))
940 continue; 962 continue;
941 963
942 for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) 964 for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above)
943 { 965 {
944 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 966 if (tmp->flag [FLAG_MONSTER])
945 break; 967 break;
946 /* can't affect players */ 968 /* can't affect players */
947 if (tmp->type == PLAYER) 969 if (tmp->type == PLAYER)
948 break; 970 break;
949 } 971 }
950 972
951 /* Whole bunch of checks to see if this is a type of monster that would 973 /* Whole bunch of checks to see if this is a type of monster that would
952 * listen to singing. 974 * listen to singing.
953 */ 975 */
954 if (tmp && QUERY_FLAG (tmp, FLAG_MONSTER) && !QUERY_FLAG (tmp, FLAG_NO_STEAL) && /* Been charmed or abused before */ 976 if (tmp && tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_NO_STEAL] && /* Been charmed or abused before */
955 !QUERY_FLAG (tmp, FLAG_SPLITTING) && /* no ears */ 977 !tmp->flag [FLAG_SPLITTING] && /* no ears */
956 !QUERY_FLAG (tmp, FLAG_HITBACK) && /* was here before */ 978 !tmp->flag [FLAG_HITBACK] && /* was here before */
957 (tmp->level <= skill->level) && (!tmp->head) && !QUERY_FLAG (tmp, FLAG_UNDEAD) && !QUERY_FLAG (tmp, FLAG_UNAGGRESSIVE) && /* already calm */ 979 (tmp->level <= skill->level) && (!tmp->head) && !tmp->flag [FLAG_UNDEAD] && !tmp->flag [FLAG_UNAGGRESSIVE] && /* already calm */
958 !QUERY_FLAG (tmp, FLAG_FRIENDLY)) 980 !tmp->flag [FLAG_FRIENDLY])
959 { /* already calm */ 981 { /* already calm */
960 982
961 /* stealing isn't really related (although, maybe it should 983 /* stealing isn't really related (although, maybe it should
962 * be). This is mainly to prevent singing to the same monster 984 * be). This is mainly to prevent singing to the same monster
963 * over and over again and getting exp for it. 985 * over and over again and getting exp for it.
964 */ 986 */
965 int level = skill->level + (pl->stats.Cha - 5 - tmp->stats.Int) / 2; 987 int level = skill->level + (pl->stats.Cha - 5 - tmp->stats.Int) / 2;
966 988
967 if (level && tmp->level < random_roll (0, level - 1, pl, PREFER_HIGH)) 989 if (level && tmp->level < random_roll (0, level - 1, pl, PREFER_HIGH))
968 { 990 {
969 SET_FLAG (tmp, FLAG_UNAGGRESSIVE); 991 tmp->set_flag (FLAG_UNAGGRESSIVE);
970 new_draw_info_format (NDI_UNIQUE, 0, pl, "You calm down the %s\n", query_name (tmp)); 992 new_draw_info_format (NDI_UNIQUE, 0, pl, "You calm down the %s\n", query_name (tmp));
971 /* Give exp only if they are not aware */ 993 /* Give exp only if they are not aware */
972 994
973 if (!QUERY_FLAG (tmp, FLAG_NO_STEAL)) 995 if (!tmp->flag [FLAG_NO_STEAL])
974 exp += calc_skill_exp (pl, tmp, skill); 996 exp += calc_skill_exp (pl, tmp, skill);
975 997
976 SET_FLAG (tmp, FLAG_NO_STEAL); 998 tmp->set_flag (FLAG_NO_STEAL);
977 } 999 }
978 else 1000 else
979 { 1001 {
980 new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp)); 1002 new_draw_info_format (NDI_UNIQUE, 0, pl, "Too bad the %s isn't listening!\n", query_name (tmp));
981 SET_FLAG (tmp, FLAG_NO_STEAL); 1003 tmp->set_flag (FLAG_NO_STEAL);
982 } 1004 }
983 } 1005 }
984 } 1006 }
985 return exp; 1007 return exp;
986} 1008}
987 1009
988/* The find_traps skill (aka, search). Checks for traps 1010/* The find_traps skill (aka, search). Checks for traps
989 * on the spaces or in certain objects 1011 * on the spaces or in certain objects
990 */ 1012 */
991
992int 1013int
993find_traps (object *pl, object *skill) 1014find_traps (object *pl, object *skill)
994{ 1015{
995 object *tmp, *tmp2; 1016 object *tmp, *tmp2;
996 int i, expsum = 0, mflags; 1017 int i, expsum = 0, mflags;
998 maptile *m; 1019 maptile *m;
999 1020
1000 /* First we search all around us for runes and traps, which are 1021 /* First we search all around us for runes and traps, which are
1001 * all type RUNE 1022 * all type RUNE
1002 */ 1023 */
1003
1004 for (i = 0; i < 9; i++) 1024 for (i = 0; i < 9; i++)
1005 { 1025 {
1006 x = pl->x + freearr_x[i]; 1026 x = pl->x + freearr_x[i];
1007 y = pl->y + freearr_y[i]; 1027 y = pl->y + freearr_y[i];
1008 m = pl->map; 1028 m = pl->map;
1010 mflags = get_map_flags (m, &m, x, y, &x, &y); 1030 mflags = get_map_flags (m, &m, x, y, &x, &y);
1011 if (mflags & P_OUT_OF_MAP) 1031 if (mflags & P_OUT_OF_MAP)
1012 continue; 1032 continue;
1013 1033
1014 /* Check everything in the square for trapness */ 1034 /* Check everything in the square for trapness */
1015 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1035 for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above)
1016 { 1036 {
1017
1018 /* And now we'd better do an inventory traversal of each 1037 /* And now we'd better do an inventory traversal of each
1019 * of these objects' inventory 1038 * of these objects' inventory
1020 * We can narrow this down a bit - no reason to search through 1039 * We can narrow this down a bit - no reason to search through
1021 * the players inventory or monsters for that matter. 1040 * the players inventory or monsters for that matter.
1022 */ 1041 */
1023 if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) 1042 if (tmp->type != PLAYER && !tmp->flag [FLAG_MONSTER])
1024 {
1025 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 1043 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below)
1026 if (tmp2->type == RUNE || tmp2->type == TRAP) 1044 if (tmp2->type == RUNE || tmp2->type == TRAP)
1027 if (trap_see (pl, tmp2)) 1045 if (trap_see (pl, tmp2))
1028 { 1046 {
1029 trap_show (tmp2, tmp); 1047 trap_show (tmp2, tmp);
1030 if (tmp2->stats.Cha > 1) 1048 if (tmp2->stats.Cha > 1)
1031 { 1049 {
1032 if (!tmp2->owner || tmp2->owner->type != PLAYER) 1050 if (!tmp2->owner || tmp2->owner->type != PLAYER)
1033 expsum += calc_skill_exp (pl, tmp2, skill); 1051 expsum += calc_skill_exp (pl, tmp2, skill);
1034 1052
1035 tmp2->stats.Cha = 1; /* unhide the trap */ 1053 tmp2->stats.Cha = 1; /* unhide the trap */
1036 } 1054 }
1037 } 1055 }
1038 } 1056
1039 if ((tmp->type == RUNE || tmp->type == TRAP) && trap_see (pl, tmp)) 1057 if ((tmp->type == RUNE || tmp->type == TRAP) && trap_see (pl, tmp))
1040 { 1058 {
1041 trap_show (tmp, tmp); 1059 trap_show (tmp, tmp);
1042 if (tmp->stats.Cha > 1) 1060 if (tmp->stats.Cha > 1)
1043 { 1061 {
1046 tmp->stats.Cha = 1; /* unhide the trap */ 1064 tmp->stats.Cha = 1; /* unhide the trap */
1047 } 1065 }
1048 } 1066 }
1049 } 1067 }
1050 } 1068 }
1069
1051 new_draw_info (NDI_BLACK, 0, pl, "You search the area."); 1070 new_draw_info (NDI_BLACK, 0, pl, "You search the area.");
1052 return expsum; 1071 return expsum;
1053} 1072}
1054 1073
1055/* remove_trap() - This skill will disarm any previously discovered trap 1074/* remove_trap() - This skill will disarm any previously discovered trap
1079 /* And now we'd better do an inventory traversal of each 1098 /* And now we'd better do an inventory traversal of each
1080 * of these objects inventory. Like above, only 1099 * of these objects inventory. Like above, only
1081 * do this for interesting objects. 1100 * do this for interesting objects.
1082 */ 1101 */
1083 1102
1084 if (tmp->type != PLAYER && !QUERY_FLAG (tmp, FLAG_MONSTER)) 1103 if (tmp->type != PLAYER && !tmp->flag [FLAG_MONSTER])
1085 { 1104 {
1086 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) 1105 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
1087 if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1) 1106 if ((tmp2->type == RUNE || tmp2->type == TRAP) && tmp2->stats.Cha <= 1)
1088 { 1107 {
1089 trap_show (tmp2, tmp); 1108 trap_show (tmp2, tmp);
1170 1189
1171 if (pl->type != PLAYER) 1190 if (pl->type != PLAYER)
1172 return; /* players only */ 1191 return; /* players only */
1173 1192
1174 /* check if pl has removed encumbering armour and weapons */ 1193 /* check if pl has removed encumbering armour and weapons */
1175 if (QUERY_FLAG (pl, FLAG_READY_WEAPON) && (skill->level < 6)) 1194 if (pl->flag [FLAG_READY_WEAPON] && skill->level < 6)
1176 { 1195 {
1177 new_draw_info (NDI_UNIQUE, 0, pl, "You can't concentrate while wielding a weapon!\n"); 1196 pl->failmsg ("You can't concentrate while wielding a weapon!\n");
1178 return; 1197 return;
1179 } 1198 }
1180 else 1199 else
1181 { 1200 {
1182 for (tmp = pl->inv; tmp; tmp = tmp->below) 1201 for (tmp = pl->inv; tmp; tmp = tmp->below)
1183 if (((tmp->type == ARMOUR && skill->level < 12) 1202 if (((tmp->type == ARMOUR && skill->level < 12)
1184 || (tmp->type == HELMET && skill->level < 10) 1203 || (tmp->type == HELMET && skill->level < 10)
1185 || (tmp->type == SHIELD && skill->level < 6) 1204 || (tmp->type == SHIELD && skill->level < 6)
1186 || (tmp->type == BOOTS && skill->level < 4) 1205 || (tmp->type == BOOTS && skill->level < 4)
1187 || (tmp->type == GLOVES && skill->level < 2)) 1206 || (tmp->type == GLOVES && skill->level < 2))
1188 && QUERY_FLAG (tmp, FLAG_APPLIED)) 1207 && tmp->flag [FLAG_APPLIED])
1189 { 1208 {
1190 new_draw_info (NDI_UNIQUE, 0, pl, "You can't concentrate while wearing so much armour!\n"); 1209 pl->failmsg ("You can't concentrate while wearing so much armour!\n");
1191 return; 1210 return;
1192 } 1211 }
1193 } 1212 }
1194 1213
1195 /* ok let's meditate! Spell points are regained first, then once 1214 /* ok let's meditate! Spell points are regained first, then once
1220static int 1239static int
1221write_note (object *pl, object *item, const char *msg, object *skill) 1240write_note (object *pl, object *item, const char *msg, object *skill)
1222{ 1241{
1223 if (!msg_is_safe (msg)) 1242 if (!msg_is_safe (msg))
1224 { 1243 {
1225 new_draw_info (NDI_UNIQUE, 0, pl, "Trying to cheat now are we?"); 1244 pl->failmsg ("Trying to cheat now are we? H<@-signs are not allowed in notes.>");
1226 LOG (llevInfo, "write_note: player %s tried to write bogus note %s\n", &pl->name, msg); 1245 LOG (llevInfo, "write_note: player %s tried to write bogus note %s\n", &pl->name, msg);
1227 return 0; 1246 return 0;
1228 } 1247 }
1229 1248
1230 int len = strlen (msg); 1249 int len = strlen (msg);
1231 1250
1232 if (!is_utf8_string ((U8 *)msg, len)) 1251 if (!is_utf8_string ((U8 *)msg, len))
1233 { 1252 {
1234 new_draw_info_format (NDI_UNIQUE, 0, pl, "Your message is garbled (text must be UTF-8, client-bug)!"); 1253 pl->failmsg ("Your message is garbled (text must be UTF-8, client-bug)!");
1235 return 0; 1254 return 0;
1236 } 1255 }
1237 1256
1238 if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill))) 1257 if (INVOKE_OBJECT (INSCRIBE_NOTE, item, ARG_PLAYER (pl->contr), ARG_STRING (msg), ARG_OBJECT (skill)))
1239 return RESULT_INT (0); 1258 return RESULT_INT (0);
1240 1259
1241 STRLEN char_len = utf8_length ((U8 *)msg, (U8 *)(msg+len)); 1260 STRLEN char_len = utf8_length ((U8 *)msg, (U8 *)(msg+len));
1242 1261
1243 if (char_len <= item->weight_limit) 1262 if (char_len <= item->weight_limit)
1244 { 1263 {
1245 object *newbook = arch_to_object (item->other_arch); 1264 object *newbook = item->other_arch->instance ();
1246 item->decrease (); 1265 item->decrease ();
1247 newbook->nrof = 1; 1266 newbook->nrof = 1;
1248 newbook->msg = shstr (msg); 1267 newbook->msg = shstr (msg);
1249 newbook->flag [FLAG_IDENTIFIED] = true; 1268 newbook->flag [FLAG_IDENTIFIED] = true;
1250 1269
1280 /* Check if we are ready to attempt inscription */ 1299 /* Check if we are ready to attempt inscription */
1281 object *chosen_spell = pl->contr->ranged_ob; 1300 object *chosen_spell = pl->contr->ranged_ob;
1282 1301
1283 if (!chosen_spell || chosen_spell->type != SPELL) 1302 if (!chosen_spell || chosen_spell->type != SPELL)
1284 { 1303 {
1285 new_draw_info (NDI_UNIQUE, 0, pl, "You need a spell readied in order to inscribe!"); 1304 pl->failmsg ("You need a spell readied in order to inscribe!");
1286 return 0; 1305 return 0;
1287 } 1306 }
1288 1307
1289 if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE) > pl->stats.grace) 1308 if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE) > pl->stats.grace)
1290 { 1309 {
1291 new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough grace to write a scroll of %s.", &chosen_spell->name); 1310 pl->failmsgf ("You don't have enough grace to write a scroll of %s.", &chosen_spell->name);
1292 return 0; 1311 return 0;
1293 } 1312 }
1294 1313
1295 if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA) > pl->stats.sp) 1314 if (SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA) > pl->stats.sp)
1296 { 1315 {
1297 new_draw_info_format (NDI_UNIQUE, 0, pl, "You don't have enough mana to write a scroll of %s.", &chosen_spell->name); 1316 pl->failmsgf ("You don't have enough mana to write a scroll of %s.", &chosen_spell->name);
1298 return 0; 1317 return 0;
1299 } 1318 }
1300 1319
1301 /* ok, we are ready to try inscription */ 1320 /* ok, we are ready to try inscription */
1302 if (QUERY_FLAG (pl, FLAG_CONFUSED)) 1321 if (pl->flag [FLAG_CONFUSED])
1303 confused = 1; 1322 confused = 1;
1304 1323
1305 /* Lost mana/grace no matter what */ 1324 /* Lost mana/grace no matter what */
1306 pl->stats.grace -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE); 1325 pl->stats.grace -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_GRACE);
1307 pl->stats.sp -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA); 1326 pl->stats.sp -= SP_level_spellpoint_cost (pl, chosen_spell, SPELL_MANA);
1308 1327
1309 if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level) 1328 if (random_roll (0, chosen_spell->level * 4 - 1, pl, PREFER_LOW) < skill->level)
1310 { 1329 {
1311 object *newscroll = arch_to_object (scroll->other_arch); 1330 object *newscroll = scroll->other_arch->instance ();
1312 scroll->decrease (); 1331 scroll->decrease ();
1313 newscroll->nrof = 1; 1332 newscroll->nrof = 1;
1314 1333
1315 pl->contr->play_sound (sound_find ("inscribe_success")); 1334 pl->contr->play_sound (sound_find ("inscribe_success"));
1316 1335
1317 if (!confused) 1336 if (!confused)
1318 { 1337 {
1319 newscroll->level = MAX (skill->level, chosen_spell->level); 1338 newscroll->level = max (skill->level, chosen_spell->level);
1320 newscroll->flag [FLAG_IDENTIFIED] = true; 1339 newscroll->flag [FLAG_IDENTIFIED] = true;
1321 new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing the spell."); 1340 new_draw_info (NDI_UNIQUE, 0, pl, "You succeed in writing the spell.");
1322 } 1341 }
1323 else 1342 else
1324 { 1343 {
1325 chosen_spell = find_random_spell_in_ob (pl, NULL); 1344 chosen_spell = find_random_spell_in_ob (pl, NULL);
1326 if (!chosen_spell) 1345 if (!chosen_spell)
1327 return 0; 1346 return 0;
1328 1347
1329 newscroll->level = MAX (skill->level, chosen_spell->level); 1348 newscroll->level = max (skill->level, chosen_spell->level);
1330 new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell."); 1349 new_draw_info (NDI_UNIQUE, 0, pl, "In your confused state, you write down some odd spell.");
1331 } 1350 }
1332 1351
1333 object *tmp = chosen_spell->clone (); 1352 object *tmp = chosen_spell->clone ();
1334 insert_ob_in_ob (tmp, newscroll); 1353 insert_ob_in_ob (tmp, newscroll);
1352 { /* Inscription has failed */ 1371 { /* Inscription has failed */
1353 pl->contr->play_sound (sound_find ("inscribe_fail")); 1372 pl->contr->play_sound (sound_find ("inscribe_fail"));
1354 1373
1355 if (chosen_spell->level > skill->level || confused) 1374 if (chosen_spell->level > skill->level || confused)
1356 { /*backfire! */ 1375 { /*backfire! */
1357 new_draw_info (NDI_UNIQUE, 0, pl, "Ouch! Your attempt to write a new scroll strains your mind!"); 1376 new_draw_info (NDI_UNIQUE, 0, pl, "Ouch! Your attempt to write a new scroll strains your mind! H<The spell level is too high for your inscription skill.>");
1358 1377
1359 if (random_roll (0, 1, pl, PREFER_LOW) == 1) 1378 if (random_roll (0, 1, pl, PREFER_LOW) == 1)
1360 pl->drain_specific_stat (4); 1379 pl->drain_specific_stat (4);
1361 else 1380 else
1362 { 1381 {
1395 { 1414 {
1396 new_draw_info (NDI_UNIQUE, 0, pl, "You must learn to read before you can write! H<You lack the literacy skill.>"); 1415 new_draw_info (NDI_UNIQUE, 0, pl, "You must learn to read before you can write! H<You lack the literacy skill.>");
1397 return 0; 1416 return 0;
1398 } 1417 }
1399 1418
1400 object *item = find_marked_object (pl); 1419 object *item = pl->mark ();
1401 1420
1402 /* find an item of correct type to write on */ 1421 /* find an item of correct type to write on */
1403 if (!item) 1422 if (!item)
1404 { 1423 {
1405 new_draw_info (NDI_UNIQUE, 0, pl, "You don't have any marked item to write on. H<Use the mark command or the popup menu to make an item.>"); 1424 new_draw_info (NDI_UNIQUE, 0, pl, "You don't have any marked item to write on. H<Use the mark command or the popup menu to make an item.>");
1410 { 1429 {
1411 new_draw_info_format (NDI_UNIQUE, 0, pl, "You cannot inscribe this! H<You can only inscribe empty scrolls and books.>"); 1430 new_draw_info_format (NDI_UNIQUE, 0, pl, "You cannot inscribe this! H<You can only inscribe empty scrolls and books.>");
1412 return 0; 1431 return 0;
1413 } 1432 }
1414 1433
1415 if (QUERY_FLAG (item, FLAG_UNPAID)) 1434 if (item->flag [FLAG_UNPAID])
1416 { 1435 {
1417 new_draw_info (NDI_UNIQUE, 0, pl, "You had better pay for that before you write on it."); 1436 new_draw_info (NDI_UNIQUE, 0, pl, "You had better pay for that before you write on it.");
1418 return 0; 1437 return 0;
1419 } 1438 }
1420 1439
1421 if (item->other_arch->type == SCROLL) 1440 if (item->other_arch->type == SCROLL)
1422 { 1441 {
1423 if (*params) 1442 if (*params)
1424 { 1443 {
1425 // check readied scroll 1444 // check readied scroll
1426 new_draw_info_format (NDI_UNIQUE, 0, pl,
1427 "When inscribing spells you need to ready a spell and do not specify a string argument.\n" 1445 pl->failmsgf ("When inscribing spells you need to ready a spell and do not specify a string argument.\n"
1428 "Usage: cast [spell name]; use_skill %s", &skill->skill); 1446 "Usage: cast [spell name]; use_skill %s", &skill->skill);
1429 return 0; 1447 return 0;
1430 } 1448 }
1431 1449
1432 return write_scroll (pl, item, skill); 1450 return write_scroll (pl, item, skill);
1433 } 1451 }
1434 else 1452 else
1435 { 1453 {
1436 if (!*params) 1454 if (!*params)
1437 { 1455 {
1438 new_draw_info_format (NDI_UNIQUE, 0, pl,
1439 "When inscribing books you need to specify the words you want to inscribe as command argument.\n" 1456 pl->failmsgf ("When inscribing books you need to specify the words you want to inscribe as command argument.\n"
1440 "Usage: use_skill %s <message>", &skill->skill); 1457 "Usage: use_skill %s <message>", &skill->skill);
1441 return 0; 1458 return 0;
1442 } 1459 }
1443 1460
1444 return write_note (pl, item, params, skill); 1461 return write_note (pl, item, params, skill);
1445 } 1462 }
1456 * 'throwable' (ie not applied cursed obj, worn, etc). 1473 * 'throwable' (ie not applied cursed obj, worn, etc).
1457 */ 1474 */
1458static object * 1475static object *
1459find_throw_ob (object *op, const char *request) 1476find_throw_ob (object *op, const char *request)
1460{ 1477{
1461 object *tmp;
1462
1463 if (!op)
1464 { /* safety */
1465 LOG (llevError, "find_throw_ob(): confused! have a NULL thrower!\n");
1466 return (object *) NULL;
1467 }
1468
1469 /* prefer marked item */ 1478 /* prefer marked item */
1470 tmp = find_marked_object (op); 1479 object *tmp = op->mark ();
1471 if (tmp != NULL) 1480
1472 {
1473 /* can't toss invisible or inv-locked items */ 1481 /* can't toss invisible or inv-locked items */
1474 if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 1482 if (tmp && (tmp->invisible || tmp->flag [FLAG_INV_LOCKED]))
1475 { 1483 tmp = 0;
1476 tmp = NULL;
1477 }
1478 }
1479 1484
1480 /* look through the inventory */ 1485 /* look through the inventory */
1481 if (tmp == NULL) 1486 if (!tmp)
1482 {
1483 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 1487 for (tmp = op->inv; tmp; tmp = tmp->below)
1484 { 1488 {
1485 /* can't toss invisible or inv-locked items */ 1489 /* can't toss invisible or inv-locked items */
1486 if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 1490 if (tmp->invisible || tmp->flag [FLAG_INV_LOCKED])
1487 continue; 1491 continue;
1492
1488 if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) 1493 if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request))
1489 break; 1494 break;
1490 } 1495 }
1491 }
1492 1496
1493 /* this should prevent us from throwing away 1497 /* this should prevent us from throwing away
1494 * cursed items, worn armour, etc. Only weapons 1498 * cursed items, worn armour, etc. Only weapons
1495 * can be thrown from 'hand'. 1499 * can be thrown from 'hand'.
1496 */ 1500 */
1497 if (!tmp) 1501 if (!tmp)
1498 return NULL; 1502 return 0;
1499 1503
1500 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 1504 if (tmp->flag [FLAG_APPLIED])
1501 { 1505 {
1502 if (tmp->type != WEAPON) 1506 if (tmp->type != WEAPON)
1503 { 1507 {
1504 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.", query_name (tmp)); 1508 op->failmsgf ("You can't throw %s. H<Unapply it first.>", query_name (tmp));
1505 tmp = NULL; 1509 tmp = 0;
1506 }
1507 else if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
1508 { 1510 }
1511 else if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])
1512 {
1509 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand!", query_name (tmp)); 1513 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand! H<Cursed or damned items cannot be removed.>", query_name (tmp));
1510 tmp = NULL; 1514 tmp = 0;
1511 } 1515 }
1512 else 1516 else
1513 { 1517 {
1514 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 1518 if (!op->apply (tmp, AP_UNAPPLY))
1515 { 1519 {
1516 LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); 1520 LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n");
1517 tmp = NULL; 1521 tmp = 0;
1518 } 1522 }
1519 } 1523 }
1520 } 1524 }
1521 else if (QUERY_FLAG (tmp, FLAG_UNPAID)) 1525 else if (tmp->flag [FLAG_UNPAID])
1522 { 1526 {
1523 new_draw_info_format (NDI_UNIQUE, 0, op, "You should pay for the %s first.", query_name (tmp)); 1527 op->failmsgf ("You should pay for the %s first.", query_name (tmp));
1524 tmp = NULL; 1528 tmp = 0;
1525 } 1529 }
1526 1530
1527 if (tmp && QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 1531 //TODO: why not chekc first and give sensible message to player?
1532 if (tmp && tmp->flag [FLAG_INV_LOCKED])
1528 { 1533 {
1529 LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); 1534 LOG (llevError, "BUG: find_throw_ob(): object is locked\n");
1530 tmp = NULL; 1535 tmp = 0;
1531 } 1536 }
1537
1532 return tmp; 1538 return tmp;
1533} 1539}
1534 1540
1535/* make_throw_ob() We construct the 'carrier' object in 1541/* make_throw_ob() We construct the 'carrier' object in
1536 * which we will insert the object that is being thrown. 1542 * which we will insert the object that is being thrown.
1540make_throw_ob (object *orig) 1546make_throw_ob (object *orig)
1541{ 1547{
1542 if (!orig) 1548 if (!orig)
1543 return 0; 1549 return 0;
1544 1550
1545 if (QUERY_FLAG (orig, FLAG_APPLIED)) 1551 if (orig->flag [FLAG_APPLIED])
1546 { 1552 {
1547 LOG (llevError, "BUG: make_throw_ob(): ob is applied\n"); 1553 LOG (llevError, "BUG: make_throw_ob(): ob is applied\n");
1548 /* insufficient workaround, but better than nothing */ 1554 /* insufficient workaround, but better than nothing */
1549 CLEAR_FLAG (orig, FLAG_APPLIED); 1555 orig->clr_flag (FLAG_APPLIED);
1550 } 1556 }
1551 1557
1552 object *toss_item = orig->clone (); 1558 object *toss_item = orig->clone ();
1553 1559
1554 toss_item->type = THROWN_OBJ; 1560 toss_item->type = THROWN_OBJ;
1555 CLEAR_FLAG (toss_item, FLAG_CHANGING); 1561 toss_item->clr_flag (FLAG_CHANGING);
1556 toss_item->stats.dam = 0; /* default damage */ 1562 toss_item->stats.dam = 0; /* default damage */
1557 toss_item->insert (orig); 1563 toss_item->insert (orig);
1558 1564
1559 return toss_item; 1565 return toss_item;
1560} 1566}
1571 int pause_f, weight_f = 0, mflags; 1577 int pause_f, weight_f = 0, mflags;
1572 float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; 1578 float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0;
1573 maptile *m; 1579 maptile *m;
1574 sint16 sx, sy; 1580 sint16 sx, sy;
1575 1581
1576 if (throw_ob == NULL) 1582 if (!throw_ob)
1577 {
1578 if (op->type == PLAYER)
1579 new_draw_info (NDI_UNIQUE, 0, op, "You have nothing to throw.");
1580
1581 return 0;
1582 } 1583 {
1583 if (QUERY_FLAG (throw_ob, FLAG_STARTEQUIP)) 1584 op->failmsg ("You have nothing to throw.");
1585 return 0;
1584 { 1586 }
1585 if (op->type == PLAYER) 1587
1586 new_draw_info (NDI_UNIQUE, 0, op, "The gods won't let you throw that."); 1588 if (throw_ob->flag [FLAG_STARTEQUIP])
1589 {
1590 op->failmsg ("The gods won't let you throw that. "
1591 "H<Well, they would, but they would retrieve it "
1592 "- you wouldn't want that, would you?>");
1587 1593
1588 return 0; 1594 return 0;
1589 } 1595 }
1590 1596
1591 /* Because throwing effectiveness must be reduced by the 1597 /* Because throwing effectiveness must be reduced by the
1608 /* lighter items are thrown harder, farther, faster */ 1614 /* lighter items are thrown harder, farther, faster */
1609 if (throw_ob->weight > 0) 1615 if (throw_ob->weight > 0)
1610 item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); 1616 item_factor = (float) maxc / (float) (3.0 * throw_ob->weight);
1611 else 1617 else
1612 { /* 0 or negative weight?!? Odd object, can't throw it */ 1618 { /* 0 or negative weight?!? Odd object, can't throw it */
1613 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.\n", query_name (throw_ob)); 1619 op->failmsgf ("You can't throw %s. H<Better report this to your dungeon master.>\n", query_name (throw_ob));
1614 return 0; 1620 return 0;
1615 } 1621 }
1616 1622
1617 eff_str = (int) (str * (load_factor < 1.0 ? load_factor : 1.0)); 1623 eff_str = (str * (load_factor < 1.0 ? load_factor : 1.0))
1618 eff_str = (int) ((float) eff_str * item_factor * str_factor); 1624 * item_factor * str_factor;
1619 1625
1620 /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to 1626 /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to
1621 * account for super-strong throwers. */ 1627 * account for super-strong throwers. */
1622 if (eff_str > MAX_STAT) 1628 min_it (eff_str, MAX_STAT);
1623 eff_str = MAX_STAT;
1624 1629
1625#ifdef DEBUG_THROW 1630#ifdef DEBUG_THROW
1626 LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); 1631 LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str);
1627 LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); 1632 LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str);
1628 LOG (llevDebug, " str_factor=%f\n", str_factor); 1633 LOG (llevDebug, " str_factor=%f\n", str_factor);
1718 /* the properties of objects which are meant to be thrown (ie dart, 1723 /* the properties of objects which are meant to be thrown (ie dart,
1719 * throwing knife, etc) will differ from ordinary items. Lets tailor 1724 * throwing knife, etc) will differ from ordinary items. Lets tailor
1720 * this stuff in here. 1725 * this stuff in here.
1721 */ 1726 */
1722 1727
1723 if (QUERY_FLAG (throw_ob->inv, FLAG_IS_THROWN)) 1728 if (throw_ob->inv->flag [FLAG_IS_THROWN])
1724 { 1729 {
1725 throw_ob->last_sp += eff_str / 3; /* fly a little further */ 1730 throw_ob->last_sp += eff_str / 3; /* fly a little further */
1726 throw_ob->stats.dam += throw_ob->inv->stats.dam + throw_ob->magic + 2; 1731 throw_ob->stats.dam += throw_ob->inv->stats.dam + throw_ob->magic + 2;
1727 throw_ob->stats.wc -= throw_ob->magic + throw_ob->inv->stats.wc; 1732 throw_ob->stats.wc -= throw_ob->magic + throw_ob->inv->stats.wc;
1728 /* only throw objects get directional faces */ 1733 /* only throw objects get directional faces */
1764 if (throw_ob->weight > 50) 1769 if (throw_ob->weight > 50)
1765 throw_ob->speed *= 0.5; 1770 throw_ob->speed *= 0.5;
1766 } /* else tailor thrown object */ 1771 } /* else tailor thrown object */
1767 1772
1768 /* some limits, and safeties (needed?) */ 1773 /* some limits, and safeties (needed?) */
1769 if (throw_ob->stats.dam < 0) 1774 max_it (throw_ob->stats.dam, 0);
1770 throw_ob->stats.dam = 0;
1771 if (throw_ob->last_sp > eff_str) 1775 min_it (throw_ob->last_sp, eff_str);
1772 throw_ob->last_sp = eff_str;
1773 if (throw_ob->stats.food < 0) 1776 max_it (throw_ob->stats.food, 0);
1774 throw_ob->stats.food = 0;
1775 if (throw_ob->stats.food > 100)
1776 throw_ob->stats.food = 100;
1777 if (throw_ob->stats.wc > 30) 1777 min_it (throw_ob->stats.wc, 30);
1778 throw_ob->stats.wc = 30;
1779 1778
1780 /* how long to pause the thrower. Higher values mean less pause */ 1779 /* how long to pause the thrower. Higher values mean less pause */
1781 pause_f = ((2 * eff_str) / 3) + 20 + skill->level; 1780 pause_f = ((2 * eff_str) / 3) + 20 + skill->level;
1782 1781
1783 /* Put a lower limit on this */ 1782 /* Put a lower limit on this */
1784 if (pause_f < 10) 1783 clamp_it (pause_f, 10, 100);
1785 pause_f = 10;
1786 if (pause_f > 100)
1787 pause_f = 100;
1788 1784
1789 /* Changed in 0.94.2 - the calculation before was really goofy. 1785 /* Changed in 0.94.2 - the calculation before was really goofy.
1790 * In short summary, a throw can take anywhere between speed 5 and 1786 * In short summary, a throw can take anywhere between speed 5 and
1791 * speed 0.5 1787 * speed 0.5
1792 */ 1788 */
1795 throw_ob->speed_left = 0; 1791 throw_ob->speed_left = 0;
1796 throw_ob->map = part->map; 1792 throw_ob->map = part->map;
1797 1793
1798 throw_ob->move_type = MOVE_FLY_LOW; 1794 throw_ob->move_type = MOVE_FLY_LOW;
1799 throw_ob->move_on = MOVE_FLY_LOW | MOVE_WALK; 1795 throw_ob->move_on = MOVE_FLY_LOW | MOVE_WALK;
1796
1797 throw_ob->set_speed (throw_ob->speed);
1800 1798
1801#if 0 1799#if 0
1802 /* need to put in a good sound for this */ 1800 /* need to put in a good sound for this */
1803 play_sound_map (op->map, op->x, op->y, SOUND_THROW_OBJ); 1801 play_sound_map (op->map, op->x, op->y, SOUND_THROW_OBJ);
1804#endif 1802#endif
1830 else 1828 else
1831 throw_ob = find_mon_throw_ob (op); 1829 throw_ob = find_mon_throw_ob (op);
1832 1830
1833 return do_throw (op, part, throw_ob, dir, skill); 1831 return do_throw (op, part, throw_ob, dir, skill);
1834} 1832}
1833
1834bool
1835skill_mining (object *who, object *tool, object *skill, int dir, const char *string)
1836{
1837 if (!who->is_player ())
1838 return 0;
1839
1840 if (!dir)
1841 {
1842 who->failmsg ("In what direction?");
1843 return 0;
1844 }
1845
1846 mapxy pos (who); pos.move (dir);
1847
1848 if (!pos.normalise ())
1849 {
1850 who->failmsgf (
1851 "You brandish your %s, with not so convincing results. "
1852 "H<There is nothing in this direction.>",
1853 &tool->name
1854 );
1855 return 0;
1856 }
1857
1858 mapspace &ms = pos.ms ();
1859
1860 for (object *vein = pos.ms ().top; vein; vein = vein->below)
1861 if (vein->type == VEIN)
1862 {
1863 who->speed_left -= who->speed / tool->speed;
1864
1865 who->play_sound (tool->sound);
1866
1867 if (rndm (100 - vein->stats.ac) > rndm (tool->stats.wc))
1868 who->failmsgf (
1869 "You use your %s.... nothing. "
1870 "H<Try again, perhaps?>",
1871 &tool->name
1872 );
1873 else if (vein->race != tool->race)
1874 who->failmsgf (
1875 "You use your %s.... but it doesn't work. "
1876 "H<Maybe you are using the wrong tool?>",
1877 &tool->name
1878 );
1879 else if (!vein->stats.food)
1880 who->failmsgf (
1881 "You use your %s.... but there is nothing. "
1882 "H<This space is exhausted, you should try somewhere else.>",
1883 &tool->name
1884 );
1885 else
1886 {
1887 --vein->stats.food;
1888
1889 object *ore = vein->other_arch->instance ();
1890
1891 who->statusmsg (format (
1892 "You use your %s.... and find some %s!",
1893 &tool->name, &ore->name
1894 ));
1895
1896 ore->insert_at (who);
1897
1898 return true;
1899 }
1900 }
1901
1902 return false;
1903}
1904

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