1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
789 | use_oratory (object *pl, int dir, object *skill) |
789 | use_oratory (object *pl, int dir, object *skill) |
790 | { |
790 | { |
791 | if (pl->type != PLAYER) |
791 | if (pl->type != PLAYER) |
792 | return 0; /* only players use this skill */ |
792 | return 0; /* only players use this skill */ |
793 | |
793 | |
|
|
794 | if (!dir) |
|
|
795 | { |
|
|
796 | pl->failmsg ("In what direction?"); |
|
|
797 | return 0; |
|
|
798 | } |
|
|
799 | |
794 | sint16 x = pl->x + freearr_x[dir], |
800 | sint16 x = pl->x + freearr_x[dir], |
795 | y = pl->y + freearr_y[dir]; |
801 | y = pl->y + freearr_y[dir]; |
796 | maptile *m = pl->map; |
802 | maptile *m = pl->map; |
797 | |
803 | |
798 | int mflags = get_map_flags (m, &m, x, y, &x, &y); |
804 | int mflags = get_map_flags (m, &m, x, y, &x, &y); |
… | |
… | |
923 | sint16 x, y; |
929 | sint16 x, y; |
924 | |
930 | |
925 | if (pl->type != PLAYER) |
931 | if (pl->type != PLAYER) |
926 | return 0; /* only players use this skill */ |
932 | return 0; /* only players use this skill */ |
927 | |
933 | |
|
|
934 | if (!dir) |
|
|
935 | { |
|
|
936 | pl->failmsg ("In what direction?"); |
|
|
937 | return 0; |
|
|
938 | } |
|
|
939 | |
928 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); |
940 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You sing."); |
|
|
941 | for (int i = skill->level >= SIZEOFFREE1 ? 0 : dir; |
929 | for (i = 0; i < min (skill->level, SIZEOFFREE); i++) |
942 | i < min (skill->level, SIZEOFFREE); |
|
|
943 | i++) |
930 | { |
944 | { |
931 | x = pl->x + freearr_x[i]; |
945 | x = pl->x + freearr_x[i]; |
932 | y = pl->y + freearr_y[i]; |
946 | y = pl->y + freearr_y[i]; |
933 | m = pl->map; |
947 | m = pl->map; |
934 | |
948 | |
… | |
… | |
1452 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1466 | * 'throwable' (ie not applied cursed obj, worn, etc). |
1453 | */ |
1467 | */ |
1454 | static object * |
1468 | static object * |
1455 | find_throw_ob (object *op, const char *request) |
1469 | find_throw_ob (object *op, const char *request) |
1456 | { |
1470 | { |
1457 | object *tmp; |
|
|
1458 | |
|
|
1459 | if (!op) |
|
|
1460 | { /* safety */ |
|
|
1461 | LOG (llevError, "find_throw_ob(): confused! have a NULL thrower!\n"); |
|
|
1462 | return (object *) NULL; |
|
|
1463 | } |
|
|
1464 | |
|
|
1465 | /* prefer marked item */ |
1471 | /* prefer marked item */ |
1466 | tmp = find_marked_object (op); |
1472 | object *tmp = find_marked_object (op); |
1467 | if (tmp != NULL) |
1473 | |
1468 | { |
|
|
1469 | /* can't toss invisible or inv-locked items */ |
1474 | /* can't toss invisible or inv-locked items */ |
1470 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1475 | if (tmp && (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED))) |
1471 | { |
1476 | tmp = 0; |
1472 | tmp = NULL; |
|
|
1473 | } |
|
|
1474 | } |
|
|
1475 | |
1477 | |
1476 | /* look through the inventory */ |
1478 | /* look through the inventory */ |
1477 | if (tmp == NULL) |
1479 | if (tmp) |
1478 | { |
|
|
1479 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1480 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1480 | { |
1481 | { |
1481 | /* can't toss invisible or inv-locked items */ |
1482 | /* can't toss invisible or inv-locked items */ |
1482 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1483 | if (tmp->invisible || QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1483 | continue; |
1484 | continue; |
|
|
1485 | |
1484 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1486 | if (!request || !strcmp (query_name (tmp), request) || !strcmp (&tmp->name, request)) |
1485 | break; |
1487 | break; |
1486 | } |
1488 | } |
1487 | } |
|
|
1488 | |
1489 | |
1489 | /* this should prevent us from throwing away |
1490 | /* this should prevent us from throwing away |
1490 | * cursed items, worn armour, etc. Only weapons |
1491 | * cursed items, worn armour, etc. Only weapons |
1491 | * can be thrown from 'hand'. |
1492 | * can be thrown from 'hand'. |
1492 | */ |
1493 | */ |
1493 | if (!tmp) |
1494 | if (!tmp) |
1494 | return NULL; |
1495 | return 0; |
1495 | |
1496 | |
1496 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
1497 | if (tmp->flag [FLAG_APPLIED]) |
1497 | { |
1498 | { |
1498 | if (tmp->type != WEAPON) |
1499 | if (tmp->type != WEAPON) |
1499 | { |
1500 | { |
1500 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.", query_name (tmp)); |
1501 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s. H<Unapply it first.>", query_name (tmp)); |
1501 | tmp = NULL; |
1502 | tmp = 0; |
1502 | } |
1503 | } |
1503 | else if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
1504 | else if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
1504 | { |
1505 | { |
1505 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand!", query_name (tmp)); |
1506 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s sticks to your hand! H<Cursed or damned items cannot be removed.>", query_name (tmp)); |
1506 | tmp = NULL; |
1507 | tmp = 0; |
1507 | } |
1508 | } |
1508 | else |
1509 | else |
1509 | { |
1510 | { |
1510 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
1511 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
1511 | { |
1512 | { |
1512 | LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); |
1513 | LOG (llevError, "BUG: find_throw_ob(): couldn't unapply\n"); |
1513 | tmp = NULL; |
1514 | tmp = 0; |
1514 | } |
1515 | } |
1515 | } |
1516 | } |
1516 | } |
1517 | } |
1517 | else if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1518 | else if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1518 | { |
1519 | { |
1519 | new_draw_info_format (NDI_UNIQUE, 0, op, "You should pay for the %s first.", query_name (tmp)); |
1520 | new_draw_info_format (NDI_UNIQUE, 0, op, "You should pay for the %s first.", query_name (tmp)); |
1520 | tmp = NULL; |
1521 | tmp = 0; |
1521 | } |
1522 | } |
1522 | |
1523 | |
|
|
1524 | //TODO: why not chekc first and give sensible message to player? |
1523 | if (tmp && QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1525 | if (tmp && QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
1524 | { |
1526 | { |
1525 | LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); |
1527 | LOG (llevError, "BUG: find_throw_ob(): object is locked\n"); |
1526 | tmp = NULL; |
1528 | tmp = 0; |
1527 | } |
1529 | } |
|
|
1530 | |
1528 | return tmp; |
1531 | return tmp; |
1529 | } |
1532 | } |
1530 | |
1533 | |
1531 | /* make_throw_ob() We construct the 'carrier' object in |
1534 | /* make_throw_ob() We construct the 'carrier' object in |
1532 | * which we will insert the object that is being thrown. |
1535 | * which we will insert the object that is being thrown. |
… | |
… | |
1567 | int pause_f, weight_f = 0, mflags; |
1570 | int pause_f, weight_f = 0, mflags; |
1568 | float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; |
1571 | float str_factor = 1.0, load_factor = 1.0, item_factor = 1.0; |
1569 | maptile *m; |
1572 | maptile *m; |
1570 | sint16 sx, sy; |
1573 | sint16 sx, sy; |
1571 | |
1574 | |
1572 | if (throw_ob == NULL) |
1575 | if (!throw_ob) |
1573 | { |
1576 | { |
1574 | if (op->type == PLAYER) |
1577 | if (op->type == PLAYER) |
1575 | new_draw_info (NDI_UNIQUE, 0, op, "You have nothing to throw."); |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "You have nothing to throw."); |
1576 | |
1579 | |
1577 | return 0; |
1580 | return 0; |
1578 | } |
1581 | } |
|
|
1582 | |
1579 | if (QUERY_FLAG (throw_ob, FLAG_STARTEQUIP)) |
1583 | if (QUERY_FLAG (throw_ob, FLAG_STARTEQUIP)) |
1580 | { |
1584 | { |
1581 | if (op->type == PLAYER) |
1585 | if (op->type == PLAYER) |
1582 | new_draw_info (NDI_UNIQUE, 0, op, "The gods won't let you throw that."); |
1586 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
1587 | "The gods won't let you throw that. " |
|
|
1588 | "H<Well, they would, but they would retrieve it " |
|
|
1589 | "- you wouldn't want that, would you?>"); |
1583 | |
1590 | |
1584 | return 0; |
1591 | return 0; |
1585 | } |
1592 | } |
1586 | |
1593 | |
1587 | /* Because throwing effectiveness must be reduced by the |
1594 | /* Because throwing effectiveness must be reduced by the |
… | |
… | |
1604 | /* lighter items are thrown harder, farther, faster */ |
1611 | /* lighter items are thrown harder, farther, faster */ |
1605 | if (throw_ob->weight > 0) |
1612 | if (throw_ob->weight > 0) |
1606 | item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); |
1613 | item_factor = (float) maxc / (float) (3.0 * throw_ob->weight); |
1607 | else |
1614 | else |
1608 | { /* 0 or negative weight?!? Odd object, can't throw it */ |
1615 | { /* 0 or negative weight?!? Odd object, can't throw it */ |
1609 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s.\n", query_name (throw_ob)); |
1616 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't throw %s. H<Better report this to your dungeon master.>\n", query_name (throw_ob)); |
1610 | return 0; |
1617 | return 0; |
1611 | } |
1618 | } |
1612 | |
1619 | |
1613 | eff_str = (int) (str * (load_factor < 1.0 ? load_factor : 1.0)); |
1620 | eff_str = (str * (load_factor < 1.0 ? load_factor : 1.0)) |
1614 | eff_str = (int) ((float) eff_str * item_factor * str_factor); |
1621 | * item_factor * str_factor; |
1615 | |
1622 | |
1616 | /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to |
1623 | /* alas, arrays limit us to a value of MAX_STAT (30). Use str_factor to |
1617 | * account for super-strong throwers. */ |
1624 | * account for super-strong throwers. */ |
1618 | if (eff_str > MAX_STAT) |
1625 | min_it (eff_str, MAX_STAT); |
1619 | eff_str = MAX_STAT; |
|
|
1620 | |
1626 | |
1621 | #ifdef DEBUG_THROW |
1627 | #ifdef DEBUG_THROW |
1622 | LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); |
1628 | LOG (llevDebug, "%s carries %d, eff_str=%d\n", op->name, op->carrying, eff_str); |
1623 | LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); |
1629 | LOG (llevDebug, " max_c=%d, item_f=%f, load_f=%f, str=%d\n", maxc, item_factor, load_factor, op->stats.Str); |
1624 | LOG (llevDebug, " str_factor=%f\n", str_factor); |
1630 | LOG (llevDebug, " str_factor=%f\n", str_factor); |
… | |
… | |
1760 | if (throw_ob->weight > 50) |
1766 | if (throw_ob->weight > 50) |
1761 | throw_ob->speed *= 0.5; |
1767 | throw_ob->speed *= 0.5; |
1762 | } /* else tailor thrown object */ |
1768 | } /* else tailor thrown object */ |
1763 | |
1769 | |
1764 | /* some limits, and safeties (needed?) */ |
1770 | /* some limits, and safeties (needed?) */ |
1765 | if (throw_ob->stats.dam < 0) |
1771 | max_it (throw_ob->stats.dam, 0); |
1766 | throw_ob->stats.dam = 0; |
|
|
1767 | if (throw_ob->last_sp > eff_str) |
1772 | min_it (throw_ob->last_sp, eff_str); |
1768 | throw_ob->last_sp = eff_str; |
|
|
1769 | if (throw_ob->stats.food < 0) |
1773 | max_it (throw_ob->stats.food, 0); |
1770 | throw_ob->stats.food = 0; |
|
|
1771 | if (throw_ob->stats.food > 100) |
|
|
1772 | throw_ob->stats.food = 100; |
|
|
1773 | if (throw_ob->stats.wc > 30) |
1774 | min_it (throw_ob->stats.wc, 30); |
1774 | throw_ob->stats.wc = 30; |
|
|
1775 | |
1775 | |
1776 | /* how long to pause the thrower. Higher values mean less pause */ |
1776 | /* how long to pause the thrower. Higher values mean less pause */ |
1777 | pause_f = ((2 * eff_str) / 3) + 20 + skill->level; |
1777 | pause_f = ((2 * eff_str) / 3) + 20 + skill->level; |
1778 | |
1778 | |
1779 | /* Put a lower limit on this */ |
1779 | /* Put a lower limit on this */ |
1780 | if (pause_f < 10) |
1780 | clamp_it (pause_f, 10, 100); |
1781 | pause_f = 10; |
|
|
1782 | if (pause_f > 100) |
|
|
1783 | pause_f = 100; |
|
|
1784 | |
1781 | |
1785 | /* Changed in 0.94.2 - the calculation before was really goofy. |
1782 | /* Changed in 0.94.2 - the calculation before was really goofy. |
1786 | * In short summary, a throw can take anywhere between speed 5 and |
1783 | * In short summary, a throw can take anywhere between speed 5 and |
1787 | * speed 0.5 |
1784 | * speed 0.5 |
1788 | */ |
1785 | */ |
… | |
… | |
1826 | else |
1823 | else |
1827 | throw_ob = find_mon_throw_ob (op); |
1824 | throw_ob = find_mon_throw_ob (op); |
1828 | |
1825 | |
1829 | return do_throw (op, part, throw_ob, dir, skill); |
1826 | return do_throw (op, part, throw_ob, dir, skill); |
1830 | } |
1827 | } |
|
|
1828 | |
|
|
1829 | bool |
|
|
1830 | skill_mining (object *who, object *tool, object *skill, int dir, const char *string) |
|
|
1831 | { |
|
|
1832 | if (!who->is_player ()) |
|
|
1833 | return 0; |
|
|
1834 | |
|
|
1835 | if (!dir) |
|
|
1836 | { |
|
|
1837 | who->failmsg ("In what direction?"); |
|
|
1838 | return 0; |
|
|
1839 | } |
|
|
1840 | |
|
|
1841 | mapxy pos (who); pos.move (dir); |
|
|
1842 | |
|
|
1843 | if (!pos.normalise ()) |
|
|
1844 | { |
|
|
1845 | who->failmsg (format ( |
|
|
1846 | "You brandish your %s, with not so convincing results. " |
|
|
1847 | "H<There is nothing in this direction.>", |
|
|
1848 | &tool->name |
|
|
1849 | )); |
|
|
1850 | return 0; |
|
|
1851 | } |
|
|
1852 | |
|
|
1853 | mapspace &ms = pos.ms (); |
|
|
1854 | |
|
|
1855 | for (object *vein = pos.ms ().top; vein; vein = vein->below) |
|
|
1856 | if (vein->type == VEIN) |
|
|
1857 | { |
|
|
1858 | who->speed_left -= who->speed / tool->speed; |
|
|
1859 | |
|
|
1860 | who->play_sound (tool->sound); |
|
|
1861 | |
|
|
1862 | if (rndm (100 - vein->stats.ac) > rndm (tool->stats.wc)) |
|
|
1863 | who->failmsg (format ( |
|
|
1864 | "You use your %s.... nothing. " |
|
|
1865 | "H<Try again, perhaps?>", |
|
|
1866 | &tool->name |
|
|
1867 | )); |
|
|
1868 | else if (vein->race != tool->race) |
|
|
1869 | who->failmsg (format ( |
|
|
1870 | "You use your %s.... but it doesn't work. " |
|
|
1871 | "H<Maybe you are using the wrong tool?>", |
|
|
1872 | &tool->name |
|
|
1873 | )); |
|
|
1874 | else if (!vein->stats.food) |
|
|
1875 | who->failmsg (format ( |
|
|
1876 | "You use your %s.... but there is nothing. " |
|
|
1877 | "H<This space is exhausted, you should try somewhere else.>", |
|
|
1878 | &tool->name |
|
|
1879 | )); |
|
|
1880 | else |
|
|
1881 | { |
|
|
1882 | --vein->stats.food; |
|
|
1883 | |
|
|
1884 | object *ore = vein->other_arch->instance (); |
|
|
1885 | |
|
|
1886 | who->statusmsg (format ( |
|
|
1887 | "You use your %s.... and find some %s!", |
|
|
1888 | &tool->name, &ore->name |
|
|
1889 | )); |
|
|
1890 | |
|
|
1891 | ore->insert_at (who); |
|
|
1892 | |
|
|
1893 | return true; |
|
|
1894 | } |
|
|
1895 | } |
|
|
1896 | |
|
|
1897 | return false; |
|
|
1898 | } |
|
|
1899 | |
|
|
1900 | bool |
|
|
1901 | skill_fishing (object *who, object *tool, object *skill, int dir, const char *string) |
|
|
1902 | { |
|
|
1903 | printf ("******** fishing\n"); |
|
|
1904 | return false; |
|
|
1905 | } |