1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
27 | * of code |
27 | */ |
28 | */ |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <object.h> |
31 | #include <object.h> |
31 | #include <living.h> |
32 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
33 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
34 | #include <spells.h> |
36 | #include <sounds.h> |
35 | #include <sounds.h> |
37 | |
36 | |
38 | /* this function checks to see if a spell pushes objects as well |
37 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
38 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
146 | |
145 | |
147 | /* reduce chances of subsequent forking */ |
146 | /* reduce chances of subsequent forking */ |
148 | new_bolt->stats.Dex -= 10; |
147 | new_bolt->stats.Dex -= 10; |
149 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
148 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
150 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
149 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
151 | new_bolt->speed_left = -0.1; |
150 | new_bolt->speed_left = -0.1f; |
152 | new_bolt->direction = t_dir; |
151 | new_bolt->direction = t_dir; |
153 | new_bolt->duration++; |
152 | new_bolt->duration++; |
154 | new_bolt->x = sx; |
|
|
155 | new_bolt->y = sy; |
|
|
156 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
157 | new_bolt->stats.dam++; |
154 | new_bolt->stats.dam++; |
158 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
159 | tmp->stats.dam++; |
156 | tmp->stats.dam++; |
160 | new_bolt = insert_ob_in_map (new_bolt, m, op, 0); |
157 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
161 | update_turn_face (new_bolt); |
158 | update_turn_face (new_bolt); |
162 | } |
159 | } |
163 | |
160 | |
164 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
165 | * and checks for various things that may stop it. |
162 | * and checks for various things that may stop it. |
166 | */ |
163 | */ |
167 | |
164 | |
168 | void |
165 | void |
169 | move_bolt (object *op) |
166 | move_bolt (object *op) |
170 | { |
167 | { |
171 | object *tmp; |
|
|
172 | int mflags; |
168 | int mflags; |
173 | sint16 x, y; |
169 | sint16 x, y; |
174 | maptile *m; |
170 | maptile *m; |
175 | |
171 | |
176 | if (--(op->duration) < 0) |
172 | if (--op->duration < 0) |
177 | { |
173 | { |
178 | op->destroy (); |
174 | op->destroy (); |
179 | return; |
175 | return; |
180 | } |
176 | } |
181 | |
177 | |
… | |
… | |
183 | |
179 | |
184 | if (!op->direction) |
180 | if (!op->direction) |
185 | return; |
181 | return; |
186 | |
182 | |
187 | if (--op->range < 0) |
183 | if (--op->range < 0) |
188 | { |
|
|
189 | op->range = 0; |
184 | op->range = 0; |
190 | } |
|
|
191 | else |
185 | else |
192 | { |
186 | { |
193 | x = op->x + DIRX (op); |
187 | x = op->x + DIRX (op); |
194 | y = op->y + DIRY (op); |
188 | y = op->y + DIRY (op); |
195 | m = op->map; |
189 | m = op->map; |
… | |
… | |
203 | * on the space. So only call reflwall if we think the data it returns |
197 | * on the space. So only call reflwall if we think the data it returns |
204 | * will be useful. |
198 | * will be useful. |
205 | */ |
199 | */ |
206 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
200 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
207 | { |
201 | { |
208 | |
|
|
209 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
202 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
210 | return; |
203 | return; |
211 | |
204 | |
212 | /* Since walls don't run diagonal, if the bolt is in |
205 | /* Since walls don't run diagonal, if the bolt is in |
213 | * one of 4 main directions, it just reflects back in the |
206 | * one of 4 main directions, it just reflects back in the |
… | |
… | |
243 | else if (left) |
236 | else if (left) |
244 | op->direction = absdir (op->direction + 2); |
237 | op->direction = absdir (op->direction + 2); |
245 | else if (right) |
238 | else if (right) |
246 | op->direction = absdir (op->direction - 2); |
239 | op->direction = absdir (op->direction - 2); |
247 | } |
240 | } |
|
|
241 | |
248 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
242 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
249 | return; |
243 | return; |
250 | } |
244 | } |
251 | else |
245 | else |
252 | { /* Create a copy of this object and put it ahead */ |
246 | { /* Create a copy of this object and put it ahead */ |
253 | tmp = op->clone (); |
247 | object *tmp = op->clone (); |
254 | |
248 | |
|
|
249 | m->insert (tmp, x, y, op); |
255 | tmp->speed_left = -0.1; |
250 | tmp->speed_left = -0.1f; |
256 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
|
|
257 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
|
|
258 | /* To make up for the decrease at the top of the function */ |
251 | /* To make up for the decrease at the top of the function */ |
259 | tmp->duration++; |
252 | tmp->duration++; |
260 | |
253 | |
261 | /* New forking code. Possibly create forks of this object |
254 | /* New forking code. Possibly create forks of this object |
262 | * going off in other directions. |
255 | * going off in other directions. |
263 | */ |
256 | */ |
264 | |
|
|
265 | if (rndm (0, 99) < tmp->stats.Dex) |
257 | if (rndm (0, 99) < tmp->stats.Dex) |
266 | { /* stats.Dex % of forking */ |
258 | { /* stats.Dex % of forking */ |
267 | forklightning (op, tmp); |
259 | forklightning (op, tmp); |
268 | } |
260 | } |
|
|
261 | |
269 | /* In this way, the object left behind sticks on the space, but |
262 | /* In this way, the object left behind sticks on the space, but |
270 | * doesn't create any bolts that continue to move onward. |
263 | * doesn't create any bolts that continue to move onward. |
271 | */ |
264 | */ |
272 | op->range = 0; |
265 | op->range = 0; |
273 | } /* copy object and move it along */ |
266 | } /* copy object and move it along */ |
… | |
… | |
280 | * we remove the magic flag - that can be derived from |
273 | * we remove the magic flag - that can be derived from |
281 | * spob->attacktype. |
274 | * spob->attacktype. |
282 | * This function sets up the appropriate owner and skill |
275 | * This function sets up the appropriate owner and skill |
283 | * pointers. |
276 | * pointers. |
284 | */ |
277 | */ |
285 | |
|
|
286 | int |
278 | int |
287 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
279 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
288 | { |
280 | { |
289 | object *tmp = NULL; |
281 | object *tmp = NULL; |
290 | int mflags; |
282 | int mflags; |
… | |
… | |
315 | |
307 | |
316 | tmp->x = op->x + DIRX (tmp); |
308 | tmp->x = op->x + DIRX (tmp); |
317 | tmp->y = op->y + DIRY (tmp); |
309 | tmp->y = op->y + DIRY (tmp); |
318 | tmp->map = op->map; |
310 | tmp->map = op->map; |
319 | |
311 | |
|
|
312 | maptile *newmap; |
320 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
321 | if (mflags & P_OUT_OF_MAP) |
314 | if (mflags & P_OUT_OF_MAP) |
322 | { |
315 | { |
323 | tmp->destroy (); |
316 | tmp->destroy (); |
324 | return 0; |
317 | return 0; |
325 | } |
318 | } |
|
|
319 | |
|
|
320 | tmp->map = newmap; |
326 | |
321 | |
327 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
322 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
328 | { |
323 | { |
329 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
324 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
330 | { |
325 | { |
… | |
… | |
336 | tmp->y = op->y; |
331 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
332 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
333 | tmp->map = op->map; |
339 | } |
334 | } |
340 | |
335 | |
341 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
336 | if ((tmp = tmp->insert_at (tmp, op))) |
342 | move_bolt (tmp); |
337 | move_bolt (tmp); |
343 | |
338 | |
344 | return 1; |
339 | return 1; |
345 | } |
340 | } |
346 | |
341 | |
… | |
… | |
357 | * At least that is what I think this does. |
352 | * At least that is what I think this does. |
358 | */ |
353 | */ |
359 | void |
354 | void |
360 | explosion (object *op) |
355 | explosion (object *op) |
361 | { |
356 | { |
362 | object *tmp; |
|
|
363 | maptile *m = op->map; |
357 | maptile *m = op->map; |
364 | int i; |
358 | int i; |
365 | |
359 | |
366 | if (--(op->duration) < 0) |
360 | if (--op->duration < 0) |
367 | { |
361 | { |
368 | op->destroy (); |
362 | op->destroy (); |
369 | return; |
363 | return; |
370 | } |
364 | } |
371 | |
365 | |
… | |
… | |
377 | { |
371 | { |
378 | sint16 dx, dy; |
372 | sint16 dx, dy; |
379 | |
373 | |
380 | dx = op->x + freearr_x[i]; |
374 | dx = op->x + freearr_x[i]; |
381 | dy = op->y + freearr_y[i]; |
375 | dy = op->y + freearr_y[i]; |
|
|
376 | |
382 | /* ok_to_put_more already does things like checks for walls, |
377 | /* ok_to_put_more already does things like checks for walls, |
383 | * out of map, etc. |
378 | * out of map, etc. |
384 | */ |
379 | */ |
385 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
380 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
386 | { |
381 | { |
387 | tmp = op->clone (); |
382 | object *tmp = op->clone (); |
|
|
383 | |
388 | tmp->state = 0; |
384 | tmp->state = 0; |
389 | tmp->speed_left = -0.21; |
385 | tmp->speed_left = -0.21f; |
390 | tmp->range--; |
386 | tmp->range--; |
391 | tmp->value = 0; |
387 | tmp->value = 0; |
392 | tmp->x = dx; |
388 | |
393 | tmp->y = dy; |
389 | m->insert (tmp, dx, dy, op); |
394 | insert_ob_in_map (tmp, m, op, 0); |
|
|
395 | } |
390 | } |
396 | } |
391 | } |
397 | } |
392 | } |
398 | } |
393 | } |
399 | |
394 | |
… | |
… | |
414 | return; |
409 | return; |
415 | } |
410 | } |
416 | |
411 | |
417 | if (op->env) |
412 | if (op->env) |
418 | { |
413 | { |
419 | object *env; |
|
|
420 | |
|
|
421 | env = object_get_env_recursive (op); |
414 | object *env = object_get_env_recursive (op); |
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
415 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
423 | { |
416 | { |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
417 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | op->destroy (); |
418 | op->destroy (); |
426 | return; |
419 | return; |
427 | } |
420 | } |
428 | |
421 | |
429 | op->remove (); |
422 | op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON); |
430 | op->x = env->x; |
|
|
431 | op->y = env->y; |
|
|
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
433 | } |
423 | } |
434 | else if (out_of_map (op->map, op->x, op->y)) |
424 | else if (out_of_map (op->map, op->x, op->y)) |
435 | { |
425 | { |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
426 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
437 | op->destroy (); |
427 | op->destroy (); |
… | |
… | |
466 | { |
456 | { |
467 | op->destroy (); |
457 | op->destroy (); |
468 | return; |
458 | return; |
469 | } |
459 | } |
470 | |
460 | |
471 | tmp->x = op->x; |
|
|
472 | tmp->y = op->y; |
|
|
473 | |
|
|
474 | /* special for bombs - it actually has sane values for these */ |
461 | /* special for bombs - it actually has sane values for these */ |
475 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
462 | if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) |
476 | { |
463 | { |
477 | tmp->attacktype = op->attacktype; |
464 | tmp->attacktype = op->attacktype; |
478 | tmp->range = op->range; |
465 | tmp->range = op->range; |
… | |
… | |
481 | } |
468 | } |
482 | else |
469 | else |
483 | { |
470 | { |
484 | if (op->attacktype & AT_MAGIC) |
471 | if (op->attacktype & AT_MAGIC) |
485 | tmp->attacktype |= AT_MAGIC; |
472 | tmp->attacktype |= AT_MAGIC; |
|
|
473 | |
486 | /* Spell doc describes what is going on here */ |
474 | /* Spell doc describes what is going on here */ |
487 | tmp->stats.dam = op->dam_modifier; |
475 | tmp->stats.dam = op->dam_modifier; |
488 | tmp->range = op->stats.maxhp; |
476 | tmp->range = op->stats.maxhp; |
489 | tmp->duration = op->stats.hp; |
477 | tmp->duration = op->stats.hp; |
490 | /* Used for spell tracking - just need a unique val for this spell - |
478 | /* Used for spell tracking - just need a unique val for this spell - |
… | |
… | |
498 | tmp->stats.sp = op->direction; |
486 | tmp->stats.sp = op->direction; |
499 | |
487 | |
500 | /* Prevent recursion */ |
488 | /* Prevent recursion */ |
501 | op->move_on = 0; |
489 | op->move_on = 0; |
502 | |
490 | |
503 | insert_ob_in_map (tmp, op->map, op, 0); |
491 | tmp->insert_at (op, op); |
504 | /* remove the firebullet */ |
492 | /* remove the firebullet */ |
505 | if (!op->destroyed ()) |
|
|
506 | { |
|
|
507 | op->destroy (); |
493 | op->destroy (); |
508 | } |
|
|
509 | } |
494 | } |
510 | |
|
|
511 | |
|
|
512 | |
495 | |
513 | /* checks to see what op should do, given the space it is on |
496 | /* checks to see what op should do, given the space it is on |
514 | * (eg, explode, damage player, etc) |
497 | * (eg, explode, damage player, etc) |
515 | */ |
498 | */ |
516 | |
|
|
517 | void |
499 | void |
518 | check_bullet (object *op) |
500 | check_bullet (object *op) |
519 | { |
501 | { |
520 | object *tmp; |
502 | object *tmp; |
521 | int dam, mflags; |
503 | int dam, mflags; |
… | |
… | |
536 | |
518 | |
537 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
538 | if (!(mflags & P_IS_ALIVE)) |
520 | if (!(mflags & P_IS_ALIVE)) |
539 | return; |
521 | return; |
540 | |
522 | |
541 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
542 | { |
524 | { |
543 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
544 | { |
526 | { |
545 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
546 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
553 | } |
535 | } |
554 | } |
536 | } |
555 | } |
537 | } |
556 | } |
538 | } |
557 | |
539 | |
558 | |
|
|
559 | /* Basically, we move 'op' one square, and if it hits something, |
540 | /* Basically, we move 'op' one square, and if it hits something, |
560 | * call check_bullet. |
541 | * call check_bullet. |
561 | * This function is only applicable to bullets, but not to all |
542 | * This function is only applicable to bullets, but not to all |
562 | * fired arches (eg, bolts). |
543 | * fired arches (eg, bolts). |
563 | */ |
544 | */ |
564 | |
|
|
565 | void |
545 | void |
566 | move_bullet (object *op) |
546 | move_bullet (object *op) |
567 | { |
547 | { |
568 | sint16 new_x, new_y; |
548 | sint16 new_x, new_y; |
569 | int mflags; |
549 | int mflags; |
… | |
… | |
612 | op->destroy (); |
592 | op->destroy (); |
613 | |
593 | |
614 | return; |
594 | return; |
615 | } |
595 | } |
616 | |
596 | |
617 | op->remove (); |
597 | if (!(op = m->insert (op, new_x, new_y, op))) |
618 | op->x = new_x; |
|
|
619 | op->y = new_y; |
|
|
620 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
|
|
621 | return; |
598 | return; |
622 | |
599 | |
623 | if (reflwall (op->map, op->x, op->y, op)) |
600 | if (reflwall (op->map, op->x, op->y, op)) |
624 | { |
601 | { |
625 | op->direction = absdir (op->direction + 4); |
602 | op->direction = absdir (op->direction + 4); |
626 | update_turn_face (op); |
603 | update_turn_face (op); |
627 | } |
604 | } |
628 | else |
605 | else |
629 | { |
|
|
630 | check_bullet (op); |
606 | check_bullet (op); |
631 | } |
|
|
632 | } |
607 | } |
633 | |
|
|
634 | |
|
|
635 | |
|
|
636 | |
608 | |
637 | /* fire_bullet |
609 | /* fire_bullet |
638 | * object op (cast from caster) files a bolt in dir. |
610 | * object op (cast from caster) files a bolt in dir. |
639 | * spob is the spell object for the bolt. |
611 | * spob is the spell object for the bolt. |
640 | * we remove the magic flag - that can be derived from |
612 | * we remove the magic flag - that can be derived from |
… | |
… | |
678 | |
650 | |
679 | tmp->x = op->x + freearr_x[dir]; |
651 | tmp->x = op->x + freearr_x[dir]; |
680 | tmp->y = op->y + freearr_y[dir]; |
652 | tmp->y = op->y + freearr_y[dir]; |
681 | tmp->map = op->map; |
653 | tmp->map = op->map; |
682 | |
654 | |
|
|
655 | maptile *newmap; |
683 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
656 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
684 | if (mflags & P_OUT_OF_MAP) |
657 | if (mflags & P_OUT_OF_MAP) |
685 | { |
658 | { |
686 | tmp->destroy (); |
659 | tmp->destroy (); |
687 | return 0; |
660 | return 0; |
688 | } |
661 | } |
|
|
662 | |
|
|
663 | tmp->map = newmap; |
689 | |
664 | |
690 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
665 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
691 | { |
666 | { |
692 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
667 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
693 | { |
668 | { |
… | |
… | |
699 | tmp->y = op->y; |
674 | tmp->y = op->y; |
700 | tmp->direction = absdir (tmp->direction + 4); |
675 | tmp->direction = absdir (tmp->direction + 4); |
701 | tmp->map = op->map; |
676 | tmp->map = op->map; |
702 | } |
677 | } |
703 | |
678 | |
704 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
679 | if ((tmp = tmp->insert_at (tmp, op))) |
705 | check_bullet (tmp); |
680 | check_bullet (tmp); |
706 | |
681 | |
707 | return 1; |
682 | return 1; |
708 | } |
683 | } |
709 | |
|
|
710 | |
|
|
711 | |
|
|
712 | |
684 | |
713 | /***************************************************************************** |
685 | /***************************************************************************** |
714 | * |
686 | * |
715 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
716 | * |
688 | * |
717 | *****************************************************************************/ |
689 | *****************************************************************************/ |
718 | |
690 | |
719 | |
|
|
720 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
721 | void |
692 | void |
722 | cone_drop (object *op) |
693 | cone_drop (object *op) |
723 | { |
694 | { |
724 | object *new_ob = arch_to_object (op->other_arch); |
695 | object *new_ob = arch_to_object (op->other_arch); |
725 | |
696 | |
726 | new_ob->x = op->x; |
|
|
727 | new_ob->y = op->y; |
|
|
728 | new_ob->level = op->level; |
697 | new_ob->level = op->level; |
729 | new_ob->set_owner (op->owner); |
698 | new_ob->set_owner (op->owner); |
730 | |
699 | |
731 | /* preserve skill ownership */ |
700 | /* preserve skill ownership */ |
732 | if (op->skill && op->skill != new_ob->skill) |
701 | if (op->skill && op->skill != new_ob->skill) |
733 | { |
|
|
734 | new_ob->skill = op->skill; |
702 | new_ob->skill = op->skill; |
735 | } |
|
|
736 | insert_ob_in_map (new_ob, op->map, op, 0); |
|
|
737 | |
703 | |
|
|
704 | new_ob->insert_at (op, op); |
738 | } |
705 | } |
739 | |
706 | |
740 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
707 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
741 | |
708 | |
742 | void |
709 | void |
… | |
… | |
746 | |
713 | |
747 | /* if no map then hit_map will crash so just ignore object */ |
714 | /* if no map then hit_map will crash so just ignore object */ |
748 | if (!op->map) |
715 | if (!op->map) |
749 | { |
716 | { |
750 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
717 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
751 | op->speed = 0; |
718 | op->set_speed (0); |
752 | update_ob_speed (op); |
|
|
753 | return; |
719 | return; |
754 | } |
720 | } |
755 | |
721 | |
756 | /* lava saves it's life, but not yours :) */ |
722 | /* lava saves it's life, but not yours :) */ |
757 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
723 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
805 | |
771 | |
806 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
772 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
807 | { |
773 | { |
808 | object *tmp = op->clone (); |
774 | object *tmp = op->clone (); |
809 | |
775 | |
810 | tmp->x = x; |
|
|
811 | tmp->y = y; |
|
|
812 | |
|
|
813 | tmp->duration = op->duration + 1; |
776 | tmp->duration = op->duration + 1; |
814 | |
777 | |
815 | /* Use for spell tracking - see ok_to_put_more() */ |
778 | /* Use for spell tracking - see ok_to_put_more() */ |
816 | tmp->stats.maxhp = op->stats.maxhp; |
779 | tmp->stats.maxhp = op->stats.maxhp; |
817 | insert_ob_in_map (tmp, op->map, op, 0); |
780 | |
|
|
781 | op->map->insert (tmp, x, y, op); |
|
|
782 | |
818 | if (tmp->other_arch) |
783 | if (tmp->other_arch) |
819 | cone_drop (tmp); |
784 | cone_drop (tmp); |
820 | } |
785 | } |
821 | } |
786 | } |
822 | } |
787 | } |
… | |
… | |
901 | success = 1; |
866 | success = 1; |
902 | tmp = arch_to_object (spell->other_arch); |
867 | tmp = arch_to_object (spell->other_arch); |
903 | tmp->set_owner (op); |
868 | tmp->set_owner (op); |
904 | set_spell_skill (op, caster, spell, tmp); |
869 | set_spell_skill (op, caster, spell, tmp); |
905 | tmp->level = caster_level (caster, spell); |
870 | tmp->level = caster_level (caster, spell); |
906 | tmp->x = sx; |
|
|
907 | tmp->y = sy; |
|
|
908 | tmp->attacktype = spell->attacktype; |
871 | tmp->attacktype = spell->attacktype; |
909 | |
872 | |
910 | /* holy word stuff */ |
873 | /* holy word stuff */ |
911 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
874 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
912 | if (!tailor_god_spell (tmp, op)) |
875 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
949 | |
912 | |
950 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
913 | if (!(tmp->move_type & MOVE_FLY_LOW)) |
951 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
914 | LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); |
952 | |
915 | |
953 | if (!tmp->move_on && tmp->stats.dam) |
916 | if (!tmp->move_on && tmp->stats.dam) |
954 | { |
|
|
955 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
917 | LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); |
956 | } |
|
|
957 | |
918 | |
958 | insert_ob_in_map (tmp, m, op, 0); |
919 | m->insert (tmp, sx, sy, op); |
959 | |
920 | |
960 | /* This is used for tracking spells so that one effect doesn't hit |
921 | /* This is used for tracking spells so that one effect doesn't hit |
961 | * a single space too many times. |
922 | * a single space too many times. |
962 | */ |
923 | */ |
963 | tmp->stats.maxhp = tmp->count; |
924 | tmp->stats.maxhp = tmp->count; |
… | |
… | |
982 | void |
943 | void |
983 | animate_bomb (object *op) |
944 | animate_bomb (object *op) |
984 | { |
945 | { |
985 | int i; |
946 | int i; |
986 | object *env, *tmp; |
947 | object *env, *tmp; |
987 | archetype *at; |
|
|
988 | |
948 | |
989 | if (op->state != NUM_ANIMATIONS (op) - 1) |
949 | if (op->state != NUM_ANIMATIONS (op) - 1) |
990 | return; |
950 | return; |
991 | |
951 | |
992 | env = object_get_env_recursive (op); |
952 | env = object_get_env_recursive (op); |
… | |
… | |
997 | return; |
957 | return; |
998 | |
958 | |
999 | if (env->type == PLAYER) |
959 | if (env->type == PLAYER) |
1000 | esrv_del_item (env->contr, op->count); |
960 | esrv_del_item (env->contr, op->count); |
1001 | |
961 | |
1002 | op->remove (); |
962 | if (!(op = op->insert_at (env, op))) |
1003 | op->x = env->x; |
|
|
1004 | op->y = env->y; |
|
|
1005 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
|
|
1006 | return; |
963 | return; |
1007 | } |
964 | } |
1008 | |
965 | |
1009 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
966 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1010 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
967 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
… | |
… | |
1017 | |
974 | |
1018 | /* This copies a lot of the code from the fire bullet, |
975 | /* This copies a lot of the code from the fire bullet, |
1019 | * but using the cast_bullet isn't really feasible, |
976 | * but using the cast_bullet isn't really feasible, |
1020 | * so just set up the appropriate values. |
977 | * so just set up the appropriate values. |
1021 | */ |
978 | */ |
1022 | at = archetype::find (SPLINT); |
979 | if (archetype *at = archetype::find (SPLINT)) |
1023 | if (at) |
|
|
1024 | { |
980 | { |
1025 | for (i = 1; i < 9; i++) |
981 | for (i = 1; i < 9; i++) |
1026 | { |
982 | { |
1027 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
983 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
1028 | continue; |
984 | continue; |
|
|
985 | |
1029 | tmp = arch_to_object (at); |
986 | tmp = arch_to_object (at); |
1030 | tmp->direction = i; |
987 | tmp->direction = i; |
1031 | tmp->range = op->range; |
988 | tmp->range = op->range; |
1032 | tmp->stats.dam = op->stats.dam; |
989 | tmp->stats.dam = op->stats.dam; |
1033 | tmp->duration = op->duration; |
990 | tmp->duration = op->duration; |
1034 | tmp->attacktype = op->attacktype; |
991 | tmp->attacktype = op->attacktype; |
1035 | tmp->set_owner (op); |
992 | tmp->set_owner (op); |
1036 | if (op->skill && op->skill != tmp->skill) |
993 | if (op->skill && op->skill != tmp->skill) |
1037 | { |
|
|
1038 | tmp->skill = op->skill; |
994 | tmp->skill = op->skill; |
1039 | } |
995 | |
1040 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
996 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1041 | SET_ANIMATION (tmp, i); |
997 | SET_ANIMATION (tmp, i); |
1042 | tmp->x = op->x + freearr_x[i]; |
998 | |
1043 | tmp->y = op->y + freearr_x[i]; |
999 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1044 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1045 | move_bullet (tmp); |
1000 | move_bullet (tmp); |
1046 | } |
1001 | } |
1047 | } |
1002 | } |
1048 | |
1003 | |
1049 | explode_bullet (op); |
1004 | explode_bullet (op); |
… | |
… | |
1072 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1027 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1073 | tmp->attacktype = spell->attacktype; |
1028 | tmp->attacktype = spell->attacktype; |
1074 | |
1029 | |
1075 | tmp->set_owner (op); |
1030 | tmp->set_owner (op); |
1076 | set_spell_skill (op, caster, spell, tmp); |
1031 | set_spell_skill (op, caster, spell, tmp); |
1077 | tmp->x = dx; |
1032 | |
1078 | tmp->y = dy; |
1033 | m->insert (tmp, dx, dy, op); |
1079 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1080 | return 1; |
1034 | return 1; |
1081 | } |
1035 | } |
1082 | |
1036 | |
1083 | /**************************************************************************** |
1037 | /**************************************************************************** |
1084 | * |
1038 | * |
… | |
… | |
1227 | |
1181 | |
1228 | effect->set_owner (op); |
1182 | effect->set_owner (op); |
1229 | set_spell_skill (op, caster, spell, effect); |
1183 | set_spell_skill (op, caster, spell, effect); |
1230 | |
1184 | |
1231 | /* ok, tell it where to be, and insert! */ |
1185 | /* ok, tell it where to be, and insert! */ |
1232 | effect->x = target->x; |
1186 | effect->insert_at (target, op); |
1233 | effect->y = target->y; |
|
|
1234 | insert_ob_in_map (effect, target->map, op, 0); |
|
|
1235 | |
1187 | |
1236 | return 1; |
1188 | return 1; |
1237 | } |
1189 | } |
1238 | |
1190 | |
1239 | |
1191 | |
… | |
… | |
1294 | { |
1246 | { |
1295 | op->destroy (); |
1247 | op->destroy (); |
1296 | return; |
1248 | return; |
1297 | } |
1249 | } |
1298 | |
1250 | |
1299 | op->x = new_x; |
|
|
1300 | op->y = new_y; |
|
|
1301 | op->map = m; |
|
|
1302 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1251 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1303 | if (i > 0 && i != op->direction) |
1252 | if (i > 0 && i != op->direction) |
1304 | { |
1253 | { |
1305 | op->direction = i; |
1254 | op->direction = i; |
1306 | SET_ANIMATION (op, op->direction); |
1255 | SET_ANIMATION (op, op->direction); |
1307 | } |
1256 | } |
1308 | |
1257 | |
1309 | insert_ob_in_map (op, op->map, op, 0); |
1258 | m->insert (op, new_x, new_y, op); |
1310 | } |
1259 | } |
1311 | |
1260 | |
1312 | /**************************************************************************** |
1261 | /**************************************************************************** |
1313 | * Destruction |
1262 | * Destruction |
1314 | ****************************************************************************/ |
1263 | ****************************************************************************/ |
… | |
… | |
1350 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1299 | LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name); |
1351 | return 0; |
1300 | return 0; |
1352 | } |
1301 | } |
1353 | return 1; |
1302 | return 1; |
1354 | } |
1303 | } |
1355 | |
|
|
1356 | |
|
|
1357 | |
|
|
1358 | |
1304 | |
1359 | int |
1305 | int |
1360 | cast_destruction (object *op, object *caster, object *spell_ob) |
1306 | cast_destruction (object *op, object *caster, object *spell_ob) |
1361 | { |
1307 | { |
1362 | int i, j, range, mflags, friendly = 0, dam, dur; |
1308 | int i, j, range, mflags, friendly = 0, dam, dur; |
… | |
… | |
1383 | else if (caster->skill) |
1329 | else if (caster->skill) |
1384 | op->skill = caster->skill; |
1330 | op->skill = caster->skill; |
1385 | else |
1331 | else |
1386 | op->skill = NULL; |
1332 | op->skill = NULL; |
1387 | |
1333 | |
1388 | change_skill (op, find_skill_by_name (op, op->skill), 1); |
1334 | op->change_skill (find_skill_by_name (op, op->skill)); |
1389 | |
1335 | |
1390 | for (i = -range; i < range; i++) |
1336 | for (i = -range; i < range; i++) |
1391 | { |
1337 | { |
1392 | for (j = -range; j < range; j++) |
1338 | for (j = -range; j < range; j++) |
1393 | { |
1339 | { |
1394 | m = op->map; |
1340 | m = op->map; |
1395 | sx = op->x + i; |
1341 | sx = op->x + i; |
1396 | sy = op->y + j; |
1342 | sy = op->y + j; |
|
|
1343 | |
1397 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1344 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1398 | if (mflags & P_OUT_OF_MAP) |
1345 | if (mflags & P_OUT_OF_MAP) |
1399 | continue; |
1346 | continue; |
|
|
1347 | |
1400 | if (mflags & P_IS_ALIVE) |
1348 | if (mflags & P_IS_ALIVE) |
1401 | { |
1349 | { |
1402 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1350 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1403 | { |
|
|
1404 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1351 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1405 | break; |
1352 | break; |
1406 | } |
1353 | |
1407 | if (tmp) |
1354 | if (tmp) |
1408 | { |
1355 | { |
1409 | if (tmp->head) |
1356 | if (tmp->head) |
1410 | tmp = tmp->head; |
1357 | tmp = tmp->head; |
1411 | |
1358 | |
… | |
… | |
1414 | { |
1361 | { |
1415 | if (spell_ob->subtype == SP_DESTRUCTION) |
1362 | if (spell_ob->subtype == SP_DESTRUCTION) |
1416 | { |
1363 | { |
1417 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1364 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1418 | if (spell_ob->other_arch) |
1365 | if (spell_ob->other_arch) |
1419 | { |
|
|
1420 | tmp = arch_to_object (spell_ob->other_arch); |
1366 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1421 | tmp->x = sx; |
|
|
1422 | tmp->y = sy; |
|
|
1423 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1424 | } |
|
|
1425 | } |
1367 | } |
1426 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1368 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1427 | { |
1369 | { |
1428 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1370 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1429 | { |
|
|
1430 | object *effect = arch_to_object (spell_ob->other_arch); |
1371 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1431 | |
|
|
1432 | effect->x = sx; |
|
|
1433 | effect->y = sy; |
|
|
1434 | insert_ob_in_map (effect, m, op, 0); |
|
|
1435 | } |
|
|
1436 | } |
1372 | } |
1437 | } |
1373 | } |
1438 | } |
1374 | } |
1439 | } |
1375 | } |
1440 | } |
1376 | } |
1441 | } |
1377 | } |
|
|
1378 | |
1442 | op->skill = skill; |
1379 | op->skill = skill; |
1443 | return 1; |
1380 | return 1; |
1444 | } |
1381 | } |
1445 | |
1382 | |
1446 | /*************************************************************************** |
1383 | /*************************************************************************** |
… | |
… | |
1506 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1443 | new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); |
1507 | } |
1444 | } |
1508 | return 1; |
1445 | return 1; |
1509 | } |
1446 | } |
1510 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1447 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1511 | force->speed = 1.0; |
1448 | force->speed = 1.f; |
1512 | force->speed_left = -1.0; |
1449 | force->speed_left = -1.f; |
1513 | SET_FLAG (force, FLAG_APPLIED); |
1450 | SET_FLAG (force, FLAG_APPLIED); |
1514 | |
1451 | |
1515 | if (god) |
1452 | if (god) |
1516 | { |
1453 | { |
1517 | if (spell_ob->last_grace) |
1454 | if (spell_ob->last_grace) |
… | |
… | |
1530 | force->stats.ac = spell_ob->stats.ac; |
1467 | force->stats.ac = spell_ob->stats.ac; |
1531 | force->stats.wc = spell_ob->stats.wc; |
1468 | force->stats.wc = spell_ob->stats.wc; |
1532 | |
1469 | |
1533 | change_abil (tmp, force); /* Mostly to display any messages */ |
1470 | change_abil (tmp, force); /* Mostly to display any messages */ |
1534 | insert_ob_in_ob (force, tmp); |
1471 | insert_ob_in_ob (force, tmp); |
1535 | fix_player (tmp); |
1472 | tmp->update_stats (); |
1536 | return 1; |
1473 | return 1; |
1537 | |
1474 | |
1538 | } |
1475 | } |
1539 | |
|
|
1540 | |
1476 | |
1541 | /********************************************************************** |
1477 | /********************************************************************** |
1542 | * mood change |
1478 | * mood change |
1543 | * Arguably, this may or may not be an attack spell. But since it |
1479 | * Arguably, this may or may not be an attack spell. But since it |
1544 | * effects monsters, it seems best to put it into this file |
1480 | * effects monsters, it seems best to put it into this file |
… | |
… | |
1574 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1510 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1575 | race = god->race; |
1511 | race = god->race; |
1576 | else |
1512 | else |
1577 | race = spell->race; |
1513 | race = spell->race; |
1578 | |
1514 | |
1579 | |
|
|
1580 | for (x = op->x - range; x <= op->x + range; x++) |
1515 | for (x = op->x - range; x <= op->x + range; x++) |
1581 | for (y = op->y - range; y <= op->y + range; y++) |
1516 | for (y = op->y - range; y <= op->y + range; y++) |
1582 | { |
1517 | { |
1583 | |
|
|
1584 | done_one = 0; |
1518 | done_one = 0; |
1585 | m = op->map; |
1519 | m = op->map; |
1586 | nx = x; |
1520 | nx = x; |
1587 | ny = y; |
1521 | ny = y; |
1588 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1522 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1591 | |
1525 | |
1592 | /* If there is nothing living on this space, no need to go further */ |
1526 | /* If there is nothing living on this space, no need to go further */ |
1593 | if (!(mflags & P_IS_ALIVE)) |
1527 | if (!(mflags & P_IS_ALIVE)) |
1594 | continue; |
1528 | continue; |
1595 | |
1529 | |
|
|
1530 | // players can only affect spaces that they can actually see |
|
|
1531 | if (caster && caster->contr |
|
|
1532 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1533 | continue; |
|
|
1534 | |
1596 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1535 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1597 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1536 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1598 | break; |
1537 | break; |
1599 | |
1538 | |
1600 | /* There can be living objects that are not monsters */ |
1539 | /* There can be living objects that are not monsters */ |
1601 | if (!tmp || tmp->type == PLAYER) |
1540 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1608 | head = tmp; |
1547 | head = tmp; |
1609 | |
1548 | |
1610 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1549 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1611 | if (race && head->race && !strstr (race, head->race)) |
1550 | if (race && head->race && !strstr (race, head->race)) |
1612 | continue; |
1551 | continue; |
|
|
1552 | |
1613 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1553 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1614 | continue; |
1554 | continue; |
1615 | |
1555 | |
1616 | /* Now do a bunch of stuff related to saving throws */ |
1556 | /* Now do a bunch of stuff related to saving throws */ |
1617 | best_at = -1; |
1557 | best_at = -1; |
… | |
… | |
1634 | at -= level / 5; |
1574 | at -= level / 5; |
1635 | if (did_make_save (head, head->level, at)) |
1575 | if (did_make_save (head, head->level, at)) |
1636 | continue; |
1576 | continue; |
1637 | } |
1577 | } |
1638 | else /* spell->attacktype */ |
1578 | else /* spell->attacktype */ |
1639 | /* |
|
|
1640 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1641 | * if spell level < monster level, no go |
|
|
1642 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1643 | |
|
|
1644 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1645 | |
|
|
1646 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1647 | charm a level 125 monster... |
|
|
1648 | |
|
|
1649 | Ryo, august 14th |
|
|
1650 | */ |
|
|
1651 | { |
1579 | { |
|
|
1580 | /* |
|
|
1581 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
|
|
1582 | * if spell level < monster level, no go |
|
|
1583 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
|
|
1584 | |
|
|
1585 | The chance will then be in the range [20-70] percent, not too bad. |
|
|
1586 | |
|
|
1587 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
|
|
1588 | charm a level 125 monster... |
|
|
1589 | |
|
|
1590 | Ryo, august 14th |
|
|
1591 | */ |
1652 | if (head->level > level) |
1592 | if (head->level > level) |
1653 | continue; |
1593 | continue; |
|
|
1594 | |
1654 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1595 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1655 | /* Failed, no effect */ |
1596 | /* Failed, no effect */ |
1656 | continue; |
1597 | continue; |
1657 | } |
1598 | } |
1658 | |
1599 | |
1659 | /* Done with saving throw. Now start effecting the monster */ |
1600 | /* Done with saving throw. Now start affecting the monster */ |
1660 | |
1601 | |
1661 | /* aggravation */ |
1602 | /* aggravation */ |
1662 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1603 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1663 | { |
1604 | { |
1664 | CLEAR_FLAG (head, FLAG_SLEEP); |
1605 | CLEAR_FLAG (head, FLAG_SLEEP); |
1665 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1666 | remove_friendly_object (head); |
1606 | remove_friendly_object (head); |
1667 | |
|
|
1668 | done_one = 1; |
1607 | done_one = 1; |
1669 | head->enemy = op; |
1608 | head->enemy = op; |
1670 | } |
1609 | } |
1671 | |
1610 | |
1672 | /* calm monsters */ |
1611 | /* calm monsters */ |
… | |
… | |
1681 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1620 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1682 | { |
1621 | { |
1683 | SET_FLAG (head, FLAG_BERSERK); |
1622 | SET_FLAG (head, FLAG_BERSERK); |
1684 | done_one = 1; |
1623 | done_one = 1; |
1685 | } |
1624 | } |
|
|
1625 | |
1686 | /* charm */ |
1626 | /* charm */ |
1687 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1627 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1688 | { |
1628 | { |
1689 | SET_FLAG (head, FLAG_FRIENDLY); |
|
|
1690 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1629 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1691 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1630 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1692 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1631 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1693 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1632 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1694 | head->set_owner (op); |
1633 | head->set_owner (op); |
… | |
… | |
1700 | head->stats.exp = 0; |
1639 | head->stats.exp = 0; |
1701 | } |
1640 | } |
1702 | |
1641 | |
1703 | /* If a monster was effected, put an effect in */ |
1642 | /* If a monster was effected, put an effect in */ |
1704 | if (done_one && spell->other_arch) |
1643 | if (done_one && spell->other_arch) |
1705 | { |
|
|
1706 | tmp = arch_to_object (spell->other_arch); |
1644 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1707 | tmp->x = nx; |
|
|
1708 | tmp->y = ny; |
|
|
1709 | insert_ob_in_map (tmp, m, op, 0); |
|
|
1710 | } |
|
|
1711 | } /* for y */ |
1645 | } /* for y */ |
1712 | |
1646 | |
1713 | return 1; |
1647 | return 1; |
1714 | } |
1648 | } |
1715 | |
1649 | |
… | |
… | |
1766 | nx = op->x; |
1700 | nx = op->x; |
1767 | ny = op->y; |
1701 | ny = op->y; |
1768 | m = op->map; |
1702 | m = op->map; |
1769 | } |
1703 | } |
1770 | |
1704 | |
1771 | op->remove (); |
1705 | m->insert (op, nx, ny, op); |
1772 | op->y = ny; |
|
|
1773 | op->x = nx; |
|
|
1774 | insert_ob_in_map (op, m, op, 0); |
|
|
1775 | |
1706 | |
1776 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1707 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1777 | surrounding squares */ |
1708 | surrounding squares */ |
1778 | |
1709 | |
1779 | /* loop over current square and neighbors to hit. |
1710 | /* loop over current square and neighbors to hit. |
1780 | * if this has an other_arch field, we insert that in |
1711 | * if this has an other_arch field, we insert that in |
1781 | * the surround spaces. |
1712 | * the surround spaces. |
1782 | */ |
1713 | */ |
1783 | for (j = 0; j < 9; j++) |
1714 | for (j = 0; j < 9; j++) |
1784 | { |
1715 | { |
1785 | object *new_ob; |
|
|
1786 | |
|
|
1787 | hx = nx + freearr_x[j]; |
1716 | hx = nx + freearr_x[j]; |
1788 | hy = ny + freearr_y[j]; |
1717 | hy = ny + freearr_y[j]; |
1789 | |
1718 | |
1790 | m = op->map; |
1719 | m = op->map; |
1791 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1720 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1805 | |
1734 | |
1806 | } |
1735 | } |
1807 | |
1736 | |
1808 | /* insert the other arch */ |
1737 | /* insert the other arch */ |
1809 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1738 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1810 | { |
1739 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1811 | new_ob = arch_to_object (op->other_arch); |
|
|
1812 | new_ob->x = hx; |
|
|
1813 | new_ob->y = hy; |
|
|
1814 | insert_ob_in_map (new_ob, m, op, 0); |
|
|
1815 | } |
|
|
1816 | } |
1740 | } |
1817 | |
1741 | |
1818 | /* restore to the center location and damage */ |
1742 | /* restore to the center location and damage */ |
1819 | op->stats.dam = dam_save; |
1743 | op->stats.dam = dam_save; |
1820 | |
1744 | |
… | |
… | |
1823 | if (i >= 0) |
1747 | if (i >= 0) |
1824 | { /* we have a preferred direction! */ |
1748 | { /* we have a preferred direction! */ |
1825 | /* pick another direction if the preferred dir is blocked. */ |
1749 | /* pick another direction if the preferred dir is blocked. */ |
1826 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1750 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1827 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1751 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1828 | { |
|
|
1829 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1752 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1830 | } |
1753 | |
1831 | op->direction = i; |
1754 | op->direction = i; |
1832 | } |
1755 | } |
1833 | } |
1756 | } |
1834 | |
1757 | |
1835 | |
1758 | |
… | |
… | |
1873 | #if 0 |
1796 | #if 0 |
1874 | // this is bogus: it causes wrong places to be checked below |
1797 | // this is bogus: it causes wrong places to be checked below |
1875 | // (a wall 2 cells away will block the effect...) and |
1798 | // (a wall 2 cells away will block the effect...) and |
1876 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1799 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1877 | // space. |
1800 | // space. |
1878 | // should be fixed later, but correctness before featurs... |
1801 | // should be fixed later, but correctness before features... |
1879 | // (schmorp) |
1802 | // (schmorp) |
1880 | |
1803 | |
1881 | /* new offset calculation to make swarm element distribution |
1804 | /* new offset calculation to make swarm element distribution |
1882 | * more uniform |
1805 | * more uniform |
1883 | */ |
1806 | */ |
… | |
… | |
1965 | |
1888 | |
1966 | if (!spell->other_arch) |
1889 | if (!spell->other_arch) |
1967 | return 0; |
1890 | return 0; |
1968 | |
1891 | |
1969 | tmp = get_archetype (SWARM_SPELL); |
1892 | tmp = get_archetype (SWARM_SPELL); |
1970 | tmp->x = op->x; |
|
|
1971 | tmp->y = op->y; |
|
|
1972 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1893 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1973 | set_spell_skill (op, caster, spell, tmp); |
1894 | set_spell_skill (op, caster, spell, tmp); |
1974 | |
1895 | |
1975 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1896 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1976 | tmp->spell = arch_to_object (spell->other_arch); |
1897 | tmp->spell = arch_to_object (spell->other_arch); |
1977 | |
1898 | |
1978 | tmp->attacktype = tmp->spell->attacktype; |
1899 | tmp->attacktype = tmp->spell->attacktype; |
1979 | |
1900 | |
1980 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1901 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1981 | { |
|
|
1982 | if (!tailor_god_spell (tmp, op)) |
1902 | if (!tailor_god_spell (tmp, op)) |
1983 | return 1; |
1903 | return 1; |
1984 | } |
1904 | |
1985 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1905 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1986 | for (i = 0; i < spell->duration; i++) |
1906 | for (i = 0; i < spell->duration; i++) |
1987 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1907 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1988 | |
1908 | |
1989 | tmp->direction = dir; |
1909 | tmp->direction = dir; |
1990 | tmp->invisible = 1; |
1910 | tmp->invisible = 1; |
1991 | insert_ob_in_map (tmp, op->map, op, 0); |
1911 | |
|
|
1912 | tmp->insert_at (op, op); |
1992 | return 1; |
1913 | return 1; |
1993 | } |
1914 | } |
1994 | |
1915 | |
1995 | |
1916 | |
1996 | /* See the spells documentation file for why this is its own |
1917 | /* See the spells documentation file for why this is its own |
… | |
… | |
2056 | { |
1977 | { |
2057 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1978 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
2058 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1979 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
2059 | tmp->glow_radius = MAX_LIGHT_RADII; |
1980 | tmp->glow_radius = MAX_LIGHT_RADII; |
2060 | } |
1981 | } |
2061 | tmp->x = x; |
1982 | |
2062 | tmp->y = y; |
1983 | m->insert (tmp, x, y, op); |
2063 | insert_ob_in_map (tmp, m, op, 0); |
|
|
2064 | return 1; |
1984 | return 1; |
2065 | } |
1985 | } |
2066 | |
1986 | |
2067 | |
1987 | |
2068 | |
1988 | |
… | |
… | |
2176 | if (disease->stats.sp) |
2096 | if (disease->stats.sp) |
2177 | disease->stats.sp -= dam_mod; |
2097 | disease->stats.sp -= dam_mod; |
2178 | |
2098 | |
2179 | if (infect_object (walk, disease, 1)) |
2099 | if (infect_object (walk, disease, 1)) |
2180 | { |
2100 | { |
2181 | object *flash; /* visual effect for inflicting disease */ |
|
|
2182 | |
|
|
2183 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2101 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2184 | |
2102 | |
2185 | disease->destroy (); /* don't need this one anymore */ |
2103 | disease->destroy (); /* don't need this one anymore */ |
2186 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2104 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2187 | flash->x = x; |
|
|
2188 | flash->y = y; |
|
|
2189 | flash->map = walk->map; |
|
|
2190 | insert_ob_in_map (flash, walk->map, op, 0); |
|
|
2191 | return 1; |
2105 | return 1; |
2192 | } |
2106 | } |
2193 | |
2107 | |
2194 | disease->destroy (); |
2108 | disease->destroy (); |
2195 | } |
2109 | } |
2196 | } /* if living creature */ |
2110 | } /* if living creature */ |
2197 | } /* for range of spaces */ |
2111 | } /* for range of spaces */ |
|
|
2112 | |
2198 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2113 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2199 | return 1; |
2114 | return 1; |
2200 | } |
2115 | } |