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/cvs/deliantra/server/server/spell_attack.C
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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.42 by root, Sun Jul 1 05:00:20 2007 UTC vs.
Revision 1.44 by root, Sun Jul 22 14:17:58 2007 UTC

1085 * op = player 1085 * op = player
1086 * caster = object casting the spell. 1086 * caster = object casting the spell.
1087 * dir = direction being cast 1087 * dir = direction being cast
1088 * spell = spell object 1088 * spell = spell object
1089 */ 1089 */
1090
1091int 1090int
1092cast_smite_spell (object *op, object *caster, int dir, object *spell) 1091cast_smite_spell (object *op, object *caster, int dir, object *spell)
1093{ 1092{
1094 object *effect, *target; 1093 object *effect, *target;
1095 object *god = find_god (determine_god (op)); 1094 object *god = find_god (determine_god (op));
1253 * we do this by creating a force and inserting it in the 1252 * we do this by creating a force and inserting it in the
1254 * object. if time is 0, the object glows permanently. To truely 1253 * object. if time is 0, the object glows permanently. To truely
1255 * make this work for non-living objects, we would have to 1254 * make this work for non-living objects, we would have to
1256 * give them the capability to have an inventory. b.t. 1255 * give them the capability to have an inventory. b.t.
1257 */ 1256 */
1258
1259int 1257int
1260make_object_glow (object *op, int radius, int time) 1258make_object_glow (object *op, int radius, int time)
1261{ 1259{
1262 object *tmp;
1263
1264 /* some things are unaffected... */ 1260 /* some things are unaffected... */
1265 if (op->path_denied & PATH_LIGHT) 1261 if (op->path_denied & PATH_LIGHT)
1266 return 0; 1262 return 0;
1267 1263
1268 tmp = get_archetype (FORCE_NAME); 1264 object *tmp = get_archetype (FORCE_NAME);
1269 tmp->speed = 0.01; 1265 tmp->speed = 0.01;
1270 tmp->stats.food = time; 1266 tmp->stats.food = time;
1271 SET_FLAG (tmp, FLAG_IS_USED_UP); 1267 SET_FLAG (tmp, FLAG_IS_USED_UP);
1272 tmp->glow_radius = radius; 1268 tmp->glow_radius = radius;
1273 if (tmp->glow_radius > MAX_LIGHT_RADII) 1269 if (tmp->glow_radius > MAX_LIGHT_RADII)
1274 tmp->glow_radius = MAX_LIGHT_RADII; 1270 tmp->glow_radius = MAX_LIGHT_RADII;
1275 1271
1276 tmp->x = op->x;
1277 tmp->y = op->y;
1278 if (tmp->speed < MIN_ACTIVE_SPEED)
1279 tmp->speed = MIN_ACTIVE_SPEED; /* safety */
1280 tmp = insert_ob_in_ob (tmp, op); 1272 tmp = insert_ob_in_ob (tmp, op);
1273
1281 if (tmp->glow_radius > op->glow_radius) 1274 if (tmp->glow_radius > op->glow_radius)
1282 op->glow_radius = tmp->glow_radius; 1275 op->glow_radius = tmp->glow_radius;
1283 1276
1284 if (!tmp->env || op != tmp->env)
1285 {
1286 LOG (llevError, "make_object_glow() failed to insert glowing force in %s\n", &op->name);
1287 return 0;
1288 }
1289 return 1; 1277 return 1;
1290} 1278}
1291 1279
1292int 1280int
1293cast_destruction (object *op, object *caster, object *spell_ob) 1281cast_destruction (object *op, object *caster, object *spell_ob)

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