… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
38 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
39 | * op is the spell object. |
40 | */ |
40 | */ |
41 | |
|
|
42 | void |
41 | void |
43 | check_spell_knockback (object *op) |
42 | check_spell_knockback (object *op) |
44 | { |
43 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
|
|
46 | int weight_move; |
44 | int weight_move; |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
45 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
48 | |
46 | |
49 | if (!op->weight) |
47 | if (!op->weight) |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
48 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
55 | { |
53 | { |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
54 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
55 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | } |
56 | } |
59 | |
57 | |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
58 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
61 | { |
59 | { |
62 | int num_sections = 1; |
60 | int num_sections = 1; |
63 | |
61 | |
64 | /* don't move DM */ |
62 | /* don't move DM */ |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
63 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
72 | /* don't move floors or immobile objects */ |
70 | /* don't move floors or immobile objects */ |
73 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
71 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
74 | continue; |
72 | continue; |
75 | |
73 | |
76 | /* count the object's sections */ |
74 | /* count the object's sections */ |
77 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
75 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
78 | num_sections++; |
76 | num_sections++; |
79 | |
77 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
78 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
79 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
80 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
106 | * |
104 | * |
107 | * BOLT CODE |
105 | * BOLT CODE |
108 | * |
106 | * |
109 | ***************************************************************************/ |
107 | ***************************************************************************/ |
110 | |
108 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
109 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
110 | * is the first piece of the fork. |
113 | */ |
111 | */ |
114 | |
|
|
115 | void |
112 | void |
116 | forklightning (object *op, object *tmp) |
113 | forklightning (object *op, object *tmp) |
117 | { |
114 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
115 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
116 | int t_dir; /* stores temporary dir calculation */ |
… | |
… | |
151 | new_bolt->duration++; |
148 | new_bolt->duration++; |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
149 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam++; |
150 | new_bolt->stats.dam++; |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
151 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam++; |
152 | tmp->stats.dam++; |
|
|
153 | |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
154 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
157 | update_turn_face (new_bolt); |
155 | update_turn_face (new_bolt); |
158 | } |
156 | } |
159 | |
157 | |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
158 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | * and checks for various things that may stop it. |
159 | * and checks for various things that may stop it. |
162 | */ |
160 | */ |
163 | |
|
|
164 | void |
161 | void |
165 | move_bolt (object *op) |
162 | move_bolt (object *op) |
166 | { |
163 | { |
167 | int mflags; |
164 | int mflags; |
168 | sint16 x, y; |
165 | sint16 x, y; |
169 | maptile *m; |
166 | maptile *m; |
170 | |
167 | |
171 | if (--op->duration < 0) |
168 | if (--op->duration < 0) |
172 | { |
169 | { |
173 | op->destroy (); |
170 | op->drop_and_destroy (); |
174 | return; |
171 | return; |
175 | } |
172 | } |
176 | |
173 | |
177 | hit_map (op, 0, op->attacktype, 1); |
174 | hit_map (op, 0, op->attacktype, 1); |
178 | |
175 | |
… | |
… | |
251 | tmp->duration++; |
248 | tmp->duration++; |
252 | |
249 | |
253 | /* New forking code. Possibly create forks of this object |
250 | /* New forking code. Possibly create forks of this object |
254 | * going off in other directions. |
251 | * going off in other directions. |
255 | */ |
252 | */ |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
253 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
257 | { /* stats.Dex % of forking */ |
254 | forklightning (op, tmp); /* stats.Dex % of forking */ |
258 | forklightning (op, tmp); |
|
|
259 | } |
|
|
260 | |
255 | |
261 | /* In this way, the object left behind sticks on the space, but |
256 | /* In this way, the object left behind sticks on the space, but |
262 | * doesn't create any bolts that continue to move onward. |
257 | * doesn't create any bolts that continue to move onward. |
263 | */ |
258 | */ |
264 | op->range = 0; |
259 | op->range = 0; |
… | |
… | |
288 | return 0; |
283 | return 0; |
289 | |
284 | |
290 | /* peterm: level dependency for bolts */ |
285 | /* peterm: level dependency for bolts */ |
291 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
286 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
292 | tmp->attacktype = spob->attacktype; |
287 | tmp->attacktype = spob->attacktype; |
|
|
288 | |
293 | if (spob->slaying) |
289 | if (spob->slaying) |
294 | tmp->slaying = spob->slaying; |
290 | tmp->slaying = spob->slaying; |
|
|
291 | |
295 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
292 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
296 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
293 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
297 | tmp->stats.Dex = spob->stats.Dex; |
294 | tmp->stats.Dex = spob->stats.Dex; |
298 | tmp->stats.Con = spob->stats.Con; |
295 | tmp->stats.Con = spob->stats.Con; |
299 | |
296 | |
… | |
… | |
310 | |
307 | |
311 | maptile *newmap; |
308 | maptile *newmap; |
312 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
309 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | if (mflags & P_OUT_OF_MAP) |
310 | if (mflags & P_OUT_OF_MAP) |
314 | { |
311 | { |
315 | tmp->destroy (); |
312 | tmp->drop_and_destroy (); |
316 | return 0; |
313 | return 0; |
317 | } |
314 | } |
318 | |
315 | |
319 | tmp->map = newmap; |
316 | tmp->map = newmap; |
320 | |
317 | |
321 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
318 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
322 | { |
319 | { |
323 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
324 | { |
321 | { |
325 | tmp->destroy (); |
322 | tmp->drop_and_destroy (); |
326 | return 0; |
323 | return 0; |
327 | } |
324 | } |
328 | |
325 | |
329 | tmp->x = op->x; |
326 | tmp->x = op->x; |
330 | tmp->y = op->y; |
327 | tmp->y = op->y; |
… | |
… | |
396 | void |
393 | void |
397 | explode_bullet (object *op) |
394 | explode_bullet (object *op) |
398 | { |
395 | { |
399 | object *tmp, *owner; |
396 | object *tmp, *owner; |
400 | |
397 | |
401 | if (op->other_arch == NULL) |
398 | if (!op->other_arch) |
402 | { |
399 | { |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
400 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
404 | op->destroy (); |
401 | op->destroy (); |
405 | return; |
402 | return; |
406 | } |
403 | } |
… | |
… | |
435 | } |
432 | } |
436 | |
433 | |
437 | if (op->attacktype) |
434 | if (op->attacktype) |
438 | { |
435 | { |
439 | hit_map (op, 0, op->attacktype, 1); |
436 | hit_map (op, 0, op->attacktype, 1); |
|
|
437 | |
440 | if (op->destroyed ()) |
438 | if (op->destroyed ()) |
441 | return; |
439 | return; |
442 | } |
440 | } |
443 | |
441 | |
444 | /* other_arch contains what this explodes into */ |
442 | /* other_arch contains what this explodes into */ |
… | |
… | |
447 | tmp->set_owner (op); |
445 | tmp->set_owner (op); |
448 | tmp->skill = op->skill; |
446 | tmp->skill = op->skill; |
449 | |
447 | |
450 | owner = op->owner; |
448 | owner = op->owner; |
451 | |
449 | |
452 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
450 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
451 | || tmp->attacktype & AT_GODPOWER) |
|
|
452 | && owner |
|
|
453 | && !tailor_god_spell (tmp, owner)) |
453 | { |
454 | { |
454 | op->destroy (); |
455 | op->destroy (); |
455 | return; |
456 | return; |
456 | } |
457 | } |
457 | |
458 | |
… | |
… | |
522 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
523 | { |
524 | { |
524 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | { |
526 | { |
526 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
528 | |
|
|
529 | // TODO: can't understand the following if's |
527 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
530 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
528 | { |
531 | { |
529 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
532 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
530 | { |
533 | { |
531 | op->destroy (); |
534 | op->destroy (); |
… | |
… | |
620 | int mflags; |
623 | int mflags; |
621 | |
624 | |
622 | if (!spob->other_arch) |
625 | if (!spob->other_arch) |
623 | return 0; |
626 | return 0; |
624 | |
627 | |
625 | tmp = arch_to_object (spob->other_arch); |
628 | tmp = spob->other_arch->instance (); |
626 | if (tmp == NULL) |
629 | if (!tmp) |
627 | return 0; |
630 | return 0; |
628 | |
631 | |
629 | /* peterm: level dependency for bolts */ |
632 | /* peterm: level dependency for bolts */ |
630 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
633 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
631 | tmp->attacktype = spob->attacktype; |
634 | tmp->attacktype = spob->attacktype; |
632 | if (spob->slaying) |
635 | if (spob->slaying) |
633 | tmp->slaying = spob->slaying; |
636 | tmp->slaying = spob->slaying; |
634 | |
637 | |
… | |
… | |
644 | SET_ANIMATION (tmp, dir); |
647 | SET_ANIMATION (tmp, dir); |
645 | |
648 | |
646 | tmp->set_owner (op); |
649 | tmp->set_owner (op); |
647 | set_spell_skill (op, caster, spob, tmp); |
650 | set_spell_skill (op, caster, spob, tmp); |
648 | |
651 | |
649 | tmp->x = op->x + freearr_x[dir]; |
652 | tmp->x = op->x + freearr_x[dir]; |
650 | tmp->y = op->y + freearr_y[dir]; |
653 | tmp->y = op->y + freearr_y[dir]; |
651 | tmp->map = op->map; |
654 | tmp->map = op->map; |
652 | |
655 | |
653 | maptile *newmap; |
656 | maptile *newmap; |
654 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
655 | if (mflags & P_OUT_OF_MAP) |
658 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
705 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
708 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
706 | |
709 | |
707 | void |
710 | void |
708 | move_cone (object *op) |
711 | move_cone (object *op) |
709 | { |
712 | { |
710 | int i; |
|
|
711 | |
|
|
712 | /* if no map then hit_map will crash so just ignore object */ |
713 | /* if no map then hit_map will crash so just ignore object */ |
713 | if (!op->map) |
714 | if (!op->map) |
714 | { |
715 | { |
715 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
716 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
716 | op->set_speed (0); |
717 | op->set_speed (0); |
… | |
… | |
736 | } |
737 | } |
737 | #endif |
738 | #endif |
738 | |
739 | |
739 | hit_map (op, 0, op->attacktype, 0); |
740 | hit_map (op, 0, op->attacktype, 0); |
740 | |
741 | |
|
|
742 | if (!op->is_on_map ()) |
|
|
743 | return; |
|
|
744 | |
741 | /* Check to see if we should push anything. |
745 | /* Check to see if we should push anything. |
742 | * Spell objects with weight push whatever they encounter to some |
746 | * Spell objects with weight push whatever they encounter to some |
743 | * degree. |
747 | * degree. |
744 | */ |
748 | */ |
745 | if (op->weight) |
749 | if (op->weight) |
|
|
750 | { |
746 | check_spell_knockback (op); |
751 | check_spell_knockback (op); |
747 | |
752 | |
748 | if (op->destroyed ()) |
753 | if (!op->is_on_map ()) |
749 | return; |
754 | return; |
|
|
755 | } |
750 | |
756 | |
751 | if ((op->duration--) < 0) |
757 | if (op->duration-- < 0) |
752 | { |
758 | { |
753 | op->destroy (); |
759 | op->destroy (); |
754 | return; |
760 | return; |
755 | } |
761 | } |
756 | /* Object has hit maximum range, so don't have it move |
762 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
761 | { |
767 | { |
762 | op->range = 0; /* just so it doesn't wrap */ |
768 | op->range = 0; /* just so it doesn't wrap */ |
763 | return; |
769 | return; |
764 | } |
770 | } |
765 | |
771 | |
766 | for (i = -1; i < 2; i++) |
772 | for (int i = -1; i <= 1; i++) |
767 | { |
773 | { |
768 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
774 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
769 | |
775 | |
770 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
776 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
771 | { |
777 | { |
… | |
… | |
825 | for (i = range_min; i <= range_max; i++) |
831 | for (i = range_min; i <= range_max; i++) |
826 | { |
832 | { |
827 | sint16 x, y, d; |
833 | sint16 x, y, d; |
828 | |
834 | |
829 | /* We can't use absdir here, because it never returns |
835 | /* We can't use absdir here, because it never returns |
830 | * 0. If this is a rune, we want to hit the person on top |
836 | * 0. If this is a rune, we want to hit the person on top |
831 | * of the trap (d==0). If it is not a rune, then we don't want |
837 | * of the trap (d==0). If it is not a rune, then we don't want |
832 | * to hit that person. |
838 | * to hit that person. |
833 | */ |
839 | */ |
834 | d = dir + i; |
840 | d = (dir + i) % 9; |
835 | while (d < 0) |
|
|
836 | d += 8; |
|
|
837 | while (d > 8) |
|
|
838 | d -= 8; |
|
|
839 | |
841 | |
840 | /* If it's not a rune, we don't want to blast the caster. |
842 | /* If it's not a rune, we don't want to blast the caster. |
841 | * In that case, we have to see - if dir is specified, |
843 | * In that case, we have to see - if dir is specified, |
842 | * turn this into direction 8. If dir is not specified (all |
844 | * turn this into direction 8. If dir is not specified (all |
843 | * direction) skip - otherwise, one line would do more damage |
845 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
863 | |
865 | |
864 | success = 1; |
866 | success = 1; |
865 | tmp = arch_to_object (spell->other_arch); |
867 | tmp = arch_to_object (spell->other_arch); |
866 | tmp->set_owner (op); |
868 | tmp->set_owner (op); |
867 | set_spell_skill (op, caster, spell, tmp); |
869 | set_spell_skill (op, caster, spell, tmp); |
868 | tmp->level = caster_level (caster, spell); |
870 | tmp->level = casting_level (caster, spell); |
869 | tmp->attacktype = spell->attacktype; |
871 | tmp->attacktype = spell->attacktype; |
870 | |
872 | |
871 | /* holy word stuff */ |
873 | /* holy word stuff */ |
872 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
874 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
873 | if (!tailor_god_spell (tmp, op)) |
875 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
947 | |
949 | |
948 | if (op->env) |
950 | if (op->env) |
949 | { |
951 | { |
950 | if (env->map == NULL) |
952 | if (env->map == NULL) |
951 | return; |
953 | return; |
952 | |
|
|
953 | if (env->type == PLAYER) |
|
|
954 | esrv_del_item (env->contr, op->count); |
|
|
955 | |
954 | |
956 | if (!(op = op->insert_at (env, op))) |
955 | if (!(op = op->insert_at (env, op))) |
957 | return; |
956 | return; |
958 | } |
957 | } |
959 | |
958 | |
… | |
… | |
1005 | int mflags; |
1004 | int mflags; |
1006 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1005 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1007 | maptile *m; |
1006 | maptile *m; |
1008 | |
1007 | |
1009 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1008 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1009 | |
|
|
1010 | // when creating a bomb below ourself it should always work, even |
|
|
1011 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1012 | // so we should also be able to make a bomb here). (originally added |
|
|
1013 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1014 | if (dir) |
|
|
1015 | { |
1010 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1016 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1011 | { |
1017 | { |
1012 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1018 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1013 | return 0; |
1019 | return 0; |
|
|
1020 | } |
1014 | } |
1021 | } |
1015 | |
1022 | |
1016 | tmp = arch_to_object (spell->other_arch); |
1023 | tmp = arch_to_object (spell->other_arch); |
1017 | |
1024 | |
1018 | /* level dependencies for bomb */ |
1025 | /* level dependencies for bomb */ |
… | |
… | |
1104 | * interesting spell. |
1111 | * interesting spell. |
1105 | * if it is a cleric spell, you need a god, and the creature |
1112 | * if it is a cleric spell, you need a god, and the creature |
1106 | * can't be friendly to your god. |
1113 | * can't be friendly to your god. |
1107 | */ |
1114 | */ |
1108 | |
1115 | |
1109 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1116 | if (!target |
|
|
1117 | || target->flag [FLAG_REFL_SPELL] |
1110 | || (!god && spell->stats.grace) |
1118 | || (!god && spell->stats.grace) |
1111 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1119 | || (target->title && god && target->title == god->name) |
|
|
1120 | || (target->race && god && strstr (target->race, god->race))) |
1112 | { |
1121 | { |
1113 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1122 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1114 | return 0; |
1123 | return 0; |
1115 | } |
1124 | } |
1116 | |
1125 | |
… | |
… | |
1118 | effect = arch_to_object (spell->other_arch); |
1127 | effect = arch_to_object (spell->other_arch); |
1119 | else |
1128 | else |
1120 | return 0; |
1129 | return 0; |
1121 | |
1130 | |
1122 | /* tailor the effect by priest level and worshipped God */ |
1131 | /* tailor the effect by priest level and worshipped God */ |
1123 | effect->level = caster_level (caster, spell); |
1132 | effect->level = casting_level (caster, spell); |
1124 | effect->attacktype = spell->attacktype; |
1133 | effect->attacktype = spell->attacktype; |
1125 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1134 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1126 | { |
1135 | { |
1127 | if (tailor_god_spell (effect, op)) |
1136 | if (tailor_god_spell (effect, op)) |
1128 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1137 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1129 | else |
1138 | else |
1130 | { |
1139 | { |
1131 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1140 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1132 | return 0; |
1141 | return 0; |
1133 | } |
1142 | } |
… | |
… | |
1183 | |
1192 | |
1184 | /* op is a missile that needs to be moved */ |
1193 | /* op is a missile that needs to be moved */ |
1185 | void |
1194 | void |
1186 | move_missile (object *op) |
1195 | move_missile (object *op) |
1187 | { |
1196 | { |
1188 | int i, mflags; |
|
|
1189 | object *owner; |
|
|
1190 | sint16 new_x, new_y; |
|
|
1191 | maptile *m; |
|
|
1192 | |
|
|
1193 | if (op->range-- <= 0) |
1197 | if (op->range-- <= 0) |
1194 | { |
1198 | { |
|
|
1199 | op->drop_and_destroy (); |
|
|
1200 | return; |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | mapxy pos (op); |
|
|
1204 | pos.move (op->direction); |
|
|
1205 | |
|
|
1206 | if (!pos.normalise ()) |
|
|
1207 | { |
1195 | op->destroy (); |
1208 | op->destroy (); |
1196 | return; |
1209 | return; |
1197 | } |
1210 | } |
1198 | |
1211 | |
1199 | owner = op->owner; |
1212 | mapspace &ms = pos.ms (); |
1200 | #if 0 |
|
|
1201 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1202 | * monster that are then killed would continue to survive |
|
|
1203 | */ |
|
|
1204 | if (owner == NULL) |
|
|
1205 | { |
|
|
1206 | op->destroy (); |
|
|
1207 | return; |
|
|
1208 | } |
|
|
1209 | #endif |
|
|
1210 | |
1213 | |
1211 | new_x = op->x + DIRX (op); |
1214 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1212 | new_y = op->y + DIRY (op); |
|
|
1213 | |
|
|
1214 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1215 | |
|
|
1216 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1217 | { |
1215 | { |
1218 | hit_map (op, op->direction, AT_MAGIC, 1); |
1216 | hit_map (op, op->direction, AT_MAGIC, 1); |
1219 | /* Basically, missile only hits one thing then goes away. |
1217 | /* Basically, missile only hits one thing then goes away. |
1220 | * we need to remove it if someone hasn't already done so. |
1218 | * we need to remove it if someone hasn't already done so. |
1221 | */ |
1219 | */ |
1222 | if (!op->destroyed ()) |
|
|
1223 | op->destroy (); |
|
|
1224 | |
|
|
1225 | return; |
|
|
1226 | } |
|
|
1227 | |
|
|
1228 | op->remove (); |
|
|
1229 | |
|
|
1230 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1231 | { |
|
|
1232 | op->destroy (); |
1220 | op->destroy (); |
1233 | return; |
1221 | return; |
1234 | } |
1222 | } |
1235 | |
1223 | |
|
|
1224 | if (!op->direction) |
|
|
1225 | { |
|
|
1226 | op->destroy (); |
|
|
1227 | return; |
|
|
1228 | } |
|
|
1229 | |
1236 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1230 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1237 | if (i > 0 && i != op->direction) |
1231 | if (i > 0 && i != op->direction) |
1238 | { |
1232 | { |
1239 | op->direction = i; |
1233 | op->direction = i; |
1240 | SET_ANIMATION (op, op->direction); |
1234 | SET_ANIMATION (op, op->direction); |
1241 | } |
1235 | } |
1242 | |
1236 | |
1243 | m->insert (op, new_x, new_y, op); |
1237 | pos.insert (op, op); |
1244 | } |
1238 | } |
1245 | |
1239 | |
1246 | /**************************************************************************** |
1240 | /**************************************************************************** |
1247 | * Destruction |
1241 | * Destruction |
1248 | ****************************************************************************/ |
1242 | ****************************************************************************/ |
… | |
… | |
1262 | |
1256 | |
1263 | object *tmp = get_archetype (FORCE_NAME); |
1257 | object *tmp = get_archetype (FORCE_NAME); |
1264 | tmp->speed = 0.01; |
1258 | tmp->speed = 0.01; |
1265 | tmp->stats.food = time; |
1259 | tmp->stats.food = time; |
1266 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1260 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1267 | tmp->glow_radius = radius; |
|
|
1268 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1269 | tmp->glow_radius = MAX_LIGHT_RADII; |
1261 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, radius); |
1270 | |
|
|
1271 | tmp = insert_ob_in_ob (tmp, op); |
1262 | tmp = insert_ob_in_ob (tmp, op); |
1272 | |
1263 | |
1273 | if (tmp->glow_radius > op->glow_radius) |
1264 | if (tmp->glow_radius > op->glow_radius) |
1274 | op->glow_radius = tmp->glow_radius; |
1265 | op->glow_radius = tmp->glow_radius; |
1275 | |
1266 | |
… | |
… | |
1277 | } |
1268 | } |
1278 | |
1269 | |
1279 | int |
1270 | int |
1280 | cast_destruction (object *op, object *caster, object *spell_ob) |
1271 | cast_destruction (object *op, object *caster, object *spell_ob) |
1281 | { |
1272 | { |
1282 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1283 | sint16 sx, sy; |
|
|
1284 | maptile *m; |
|
|
1285 | object *tmp; |
|
|
1286 | const char *skill; |
|
|
1287 | |
|
|
1288 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1273 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1289 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1274 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1290 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1275 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1291 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
1276 | |
1292 | friendly = 1; |
1277 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1293 | |
1278 | |
1294 | /* destruction doesn't use another spell object, so we need |
1279 | /* destruction doesn't use another spell object, so we need |
1295 | * update op's skill pointer so that exp is properly awarded. |
1280 | * update op's skill pointer so that exp is properly awarded. |
1296 | * We do some shortcuts here - since this is just temporary |
|
|
1297 | * and we'll reset the values back, we don't need to go through |
|
|
1298 | * the full share string/free_string route. |
|
|
1299 | */ |
1281 | */ |
1300 | skill = op->skill; |
1282 | const shstr skill = op->skill; |
|
|
1283 | |
1301 | if (caster == op) |
1284 | if (caster == op) |
1302 | op->skill = spell_ob->skill; |
1285 | op->skill = spell_ob->skill; |
1303 | else if (caster->skill) |
1286 | else if (caster->skill) |
1304 | op->skill = caster->skill; |
1287 | op->skill = caster->skill; |
1305 | else |
1288 | else |
1306 | op->skill = NULL; |
1289 | op->skill = 0; |
1307 | |
1290 | |
1308 | op->change_skill (find_skill_by_name (op, op->skill)); |
1291 | op->change_skill (find_skill_by_name (op, op->skill)); |
1309 | |
1292 | |
1310 | for (i = -range; i < range; i++) |
1293 | unordered_mapwalk (op, -range, -range, range, range) |
1311 | { |
1294 | { |
1312 | for (j = -range; j < range; j++) |
1295 | mapspace &ms = m->at (nx, ny); |
1313 | { |
|
|
1314 | m = op->map; |
|
|
1315 | sx = op->x + i; |
|
|
1316 | sy = op->y + j; |
|
|
1317 | |
1296 | |
1318 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1319 | if (mflags & P_OUT_OF_MAP) |
|
|
1320 | continue; |
|
|
1321 | |
|
|
1322 | if (mflags & P_IS_ALIVE) |
1297 | if (ms.flags () & P_IS_ALIVE) |
|
|
1298 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1299 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1323 | { |
1300 | { |
1324 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1301 | tmp = tmp->head_ (); |
1325 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1326 | break; |
|
|
1327 | |
1302 | |
1328 | if (tmp) |
1303 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
|
|
1304 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1329 | { |
1305 | { |
1330 | if (tmp->head) |
1306 | if (spell_ob->subtype == SP_DESTRUCTION) |
1331 | tmp = tmp->head; |
|
|
1332 | |
|
|
1333 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
|
|
1334 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
|
|
1335 | { |
1307 | { |
1336 | if (spell_ob->subtype == SP_DESTRUCTION) |
|
|
1337 | { |
|
|
1338 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1308 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1309 | |
1339 | if (spell_ob->other_arch) |
1310 | if (spell_ob->other_arch) |
1340 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1311 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1341 | } |
1312 | } |
1342 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1313 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1343 | { |
1314 | { |
1344 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1315 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1345 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1316 | m->insert (arch_to_object (spell_ob->other_arch), nx, ny, op); |
1346 | } |
|
|
1347 | } |
1317 | } |
1348 | } |
1318 | } |
1349 | } |
1319 | } |
1350 | } |
|
|
1351 | } |
1320 | } |
1352 | |
1321 | |
1353 | op->skill = skill; |
1322 | op->skill = skill; |
1354 | return 1; |
1323 | return 1; |
1355 | } |
1324 | } |
… | |
… | |
1462 | */ |
1431 | */ |
1463 | int |
1432 | int |
1464 | mood_change (object *op, object *caster, object *spell) |
1433 | mood_change (object *op, object *caster, object *spell) |
1465 | { |
1434 | { |
1466 | object *tmp, *god, *head; |
1435 | object *tmp, *god, *head; |
1467 | int done_one, range, mflags, level, at, best_at; |
1436 | int done_one, range, level, at, best_at; |
1468 | sint16 x, y, nx, ny; |
|
|
1469 | maptile *m; |
|
|
1470 | const char *race; |
1437 | const char *race; |
1471 | |
1438 | |
1472 | /* We precompute some values here so that we don't have to keep |
1439 | /* We precompute some values here so that we don't have to keep |
1473 | * doing it over and over again. |
1440 | * doing it over and over again. |
1474 | */ |
1441 | */ |
1475 | god = find_god (determine_god (op)); |
1442 | god = find_god (determine_god (op)); |
1476 | level = caster_level (caster, spell); |
1443 | level = casting_level (caster, spell); |
1477 | range = spell->range + SP_level_range_adjust (caster, spell); |
1444 | range = spell->range + SP_level_range_adjust (caster, spell); |
1478 | |
1445 | |
1479 | /* On the bright side, no monster should ever have a race of GOD_... |
1446 | /* On the bright side, no monster should ever have a race of GOD_... |
1480 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1447 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1481 | * won't ever match anything. |
1448 | * won't ever match anything. |
… | |
… | |
1487 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1454 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1488 | race = god->race; |
1455 | race = god->race; |
1489 | else |
1456 | else |
1490 | race = spell->race; |
1457 | race = spell->race; |
1491 | |
1458 | |
1492 | for (x = op->x - range; x <= op->x + range; x++) |
1459 | unordered_mapwalk (op, -range, -range, range, range) |
1493 | for (y = op->y - range; y <= op->y + range; y++) |
|
|
1494 | { |
1460 | { |
1495 | done_one = 0; |
1461 | mapspace &ms = m->at (nx, ny); |
1496 | m = op->map; |
|
|
1497 | nx = x; |
|
|
1498 | ny = y; |
|
|
1499 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1500 | if (mflags & P_OUT_OF_MAP) |
|
|
1501 | continue; |
|
|
1502 | |
1462 | |
1503 | /* If there is nothing living on this space, no need to go further */ |
1463 | /* If there is nothing living on this space, no need to go further */ |
1504 | if (!(mflags & P_IS_ALIVE)) |
1464 | if (!ms.flags () & P_IS_ALIVE) |
1505 | continue; |
1465 | continue; |
1506 | |
1466 | |
1507 | // players can only affect spaces that they can actually see |
1467 | // players can only affect spaces that they can actually see |
|
|
1468 | if (caster |
1508 | if (caster && caster->contr |
1469 | && caster->contr |
1509 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1470 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1510 | continue; |
1471 | continue; |
1511 | |
1472 | |
1512 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1473 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1513 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1474 | if (tmp->flag [FLAG_MONSTER]) |
1514 | break; |
1475 | break; |
1515 | |
1476 | |
1516 | /* There can be living objects that are not monsters */ |
1477 | /* There can be living objects that are not monsters */ |
1517 | if (!tmp || tmp->type == PLAYER) |
1478 | if (!tmp) |
1518 | continue; |
1479 | continue; |
1519 | |
1480 | |
1520 | /* Only the head has meaningful data, so resolve to that */ |
1481 | /* Only the head has meaningful data, so resolve to that */ |
1521 | if (tmp->head) |
|
|
1522 | head = tmp->head; |
1482 | head = tmp->head_ (); |
1523 | else |
|
|
1524 | head = tmp; |
|
|
1525 | |
1483 | |
1526 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1484 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1527 | if (race && head->race && !strstr (race, head->race)) |
1485 | if (race && head->race && !strstr (race, head->race)) |
1528 | continue; |
1486 | continue; |
1529 | |
1487 | |
1530 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1488 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1531 | continue; |
1489 | continue; |
1532 | |
1490 | |
1533 | /* Now do a bunch of stuff related to saving throws */ |
1491 | /* Now do a bunch of stuff related to saving throws */ |
1534 | best_at = -1; |
1492 | best_at = -1; |
1535 | if (spell->attacktype) |
1493 | if (spell->attacktype) |
1536 | { |
1494 | { |
1537 | for (at = 0; at < NROFATTACKS; at++) |
1495 | for (at = 0; at < NROFATTACKS; at++) |
1538 | if (spell->attacktype & (1 << at)) |
1496 | if (spell->attacktype & (1 << at)) |
1539 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1497 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1540 | best_at = at; |
1498 | best_at = at; |
1541 | |
1499 | |
1542 | if (best_at == -1) |
1500 | if (best_at == -1) |
1543 | at = 0; |
1501 | at = 0; |
1544 | else |
1502 | else |
1545 | { |
1503 | { |
1546 | if (head->resist[best_at] == 100) |
1504 | if (head->resist[best_at] == 100) |
1547 | continue; |
1505 | continue; |
1548 | else |
1506 | else |
1549 | at = head->resist[best_at] / 5; |
1507 | at = head->resist[best_at] / 5; |
1550 | } |
1508 | } |
|
|
1509 | |
1551 | at -= level / 5; |
1510 | at -= level / 5; |
1552 | if (did_make_save (head, head->level, at)) |
1511 | if (did_make_save (head, head->level, at)) |
1553 | continue; |
1512 | continue; |
1554 | } |
1513 | } |
1555 | else /* spell->attacktype */ |
1514 | else /* spell->attacktype */ |
1556 | { |
1515 | { |
1557 | /* |
1516 | /* |
1558 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1517 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1559 | * if spell level < monster level, no go |
1518 | * if spell level < monster level, no go |
1560 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1519 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1561 | |
1520 | |
1562 | The chance will then be in the range [20-70] percent, not too bad. |
1521 | The chance will then be in the range [20-70] percent, not too bad. |
1563 | |
1522 | |
1564 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1523 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1565 | charm a level 125 monster... |
1524 | charm a level 125 monster... |
1566 | |
1525 | |
1567 | Ryo, august 14th |
1526 | Ryo, august 14th |
1568 | */ |
1527 | */ |
1569 | if (head->level > level) |
1528 | if (head->level > level) |
1570 | continue; |
1529 | continue; |
1571 | |
1530 | |
1572 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1531 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1573 | /* Failed, no effect */ |
1532 | /* Failed, no effect */ |
1574 | continue; |
1533 | continue; |
1575 | } |
1534 | } |
1576 | |
1535 | |
1577 | /* Done with saving throw. Now start affecting the monster */ |
1536 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1537 | done_one = 0; |
1578 | |
1538 | |
1579 | /* aggravation */ |
1539 | /* aggravation */ |
1580 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1540 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1581 | { |
1541 | { |
1582 | CLEAR_FLAG (head, FLAG_SLEEP); |
1542 | CLEAR_FLAG (head, FLAG_SLEEP); |
1583 | remove_friendly_object (head); |
1543 | remove_friendly_object (head); |
1584 | done_one = 1; |
1544 | done_one = 1; |
1585 | head->enemy = op; |
1545 | head->enemy = op; |
1586 | } |
1546 | } |
1587 | |
1547 | |
1588 | /* calm monsters */ |
1548 | /* calm monsters */ |
1589 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1549 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1590 | { |
1550 | { |
1591 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1551 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1592 | head->enemy = NULL; |
1552 | head->enemy = NULL; |
1593 | done_one = 1; |
1553 | done_one = 1; |
1594 | } |
1554 | } |
1595 | |
1555 | |
1596 | /* berserk monsters */ |
1556 | /* berserk monsters */ |
1597 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1557 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1598 | { |
1558 | { |
1599 | SET_FLAG (head, FLAG_BERSERK); |
1559 | SET_FLAG (head, FLAG_BERSERK); |
1600 | done_one = 1; |
1560 | done_one = 1; |
1601 | } |
1561 | } |
1602 | |
1562 | |
1603 | /* charm */ |
1563 | /* charm */ |
1604 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1564 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1605 | { |
1565 | { |
|
|
1566 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1567 | |
1606 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1568 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1607 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1569 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1608 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1570 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1609 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1571 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1610 | head->set_owner (op); |
1572 | head->set_owner (op); |
1611 | set_spell_skill (op, caster, spell, head); |
1573 | set_spell_skill (op, caster, spell, head); |
1612 | add_friendly_object (head); |
1574 | add_friendly_object (head); |
1613 | head->attack_movement = PETMOVE; |
1575 | head->attack_movement = PETMOVE; |
1614 | done_one = 1; |
1576 | done_one = 1; |
1615 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1577 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1616 | head->stats.exp = 0; |
1578 | head->stats.exp = 0; |
1617 | } |
1579 | } |
1618 | |
1580 | |
1619 | /* If a monster was effected, put an effect in */ |
1581 | /* If a monster was effected, put an effect in */ |
1620 | if (done_one && spell->other_arch) |
1582 | if (done_one && spell->other_arch) |
1621 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1583 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1622 | } /* for y */ |
1584 | } |
1623 | |
1585 | |
1624 | return 1; |
1586 | return 1; |
1625 | } |
1587 | } |
1626 | |
|
|
1627 | |
1588 | |
1628 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1589 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1629 | * about. was called move_ball_lightning, but since more than the ball |
1590 | * about. was called move_ball_lightning, but since more than the ball |
1630 | * lightning spell used it, that seemed misnamed. |
1591 | * lightning spell used it, that seemed misnamed. |
1631 | * op is the spell effect. |
1592 | * op is the spell effect. |
1632 | * note that duration is handled by process_object() in time.c |
1593 | * note that duration is handled by process_object() in time.c |
1633 | */ |
1594 | */ |
1634 | |
|
|
1635 | void |
1595 | void |
1636 | move_ball_spell (object *op) |
1596 | move_ball_spell (object *op) |
1637 | { |
1597 | { |
1638 | int i, j, dam_save, dir, mflags; |
1598 | int i, j, dam_save, dir, mflags; |
1639 | sint16 nx, ny, hx, hy; |
1599 | sint16 nx, ny, hx, hy; |
… | |
… | |
1658 | for (i = 1; i < 9; i++) |
1618 | for (i = 1; i < 9; i++) |
1659 | { |
1619 | { |
1660 | /* i bit 0: alters sign of offset |
1620 | /* i bit 0: alters sign of offset |
1661 | * other bits (i / 2): absolute value of offset |
1621 | * other bits (i / 2): absolute value of offset |
1662 | */ |
1622 | */ |
1663 | |
|
|
1664 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1623 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1665 | int tmpdir = absdir (op->direction + offset); |
1624 | int tmpdir = absdir (op->direction + offset); |
1666 | |
1625 | |
1667 | nx = op->x + freearr_x[tmpdir]; |
1626 | nx = op->x + freearr_x[tmpdir]; |
1668 | ny = op->y + freearr_y[tmpdir]; |
1627 | ny = op->y + freearr_y[tmpdir]; |
… | |
… | |
1670 | { |
1629 | { |
1671 | dir = tmpdir; |
1630 | dir = tmpdir; |
1672 | break; |
1631 | break; |
1673 | } |
1632 | } |
1674 | } |
1633 | } |
|
|
1634 | |
1675 | if (dir == 0) |
1635 | if (dir == 0) |
1676 | { |
1636 | { |
1677 | nx = op->x; |
1637 | nx = op->x; |
1678 | ny = op->y; |
1638 | ny = op->y; |
1679 | m = op->map; |
1639 | m = op->map; |
… | |
… | |
1705 | |
1665 | |
1706 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1666 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1707 | { |
1667 | { |
1708 | if (j) |
1668 | if (j) |
1709 | op->stats.dam = dam_save / 2; |
1669 | op->stats.dam = dam_save / 2; |
|
|
1670 | |
1710 | hit_map (op, j, op->attacktype, 1); |
1671 | hit_map (op, j, op->attacktype, 1); |
1711 | |
|
|
1712 | } |
1672 | } |
1713 | |
1673 | |
1714 | /* insert the other arch */ |
1674 | /* insert the other arch */ |
1715 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1675 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1716 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1676 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
… | |
… | |
1730 | |
1690 | |
1731 | op->direction = i; |
1691 | op->direction = i; |
1732 | } |
1692 | } |
1733 | } |
1693 | } |
1734 | |
1694 | |
1735 | |
|
|
1736 | /* move_swarm_spell: peterm |
1695 | /* move_swarm_spell: peterm |
1737 | * This is an implementation of the swarm spell. It was written for |
1696 | * This is an implementation of the swarm spell. It was written for |
1738 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1697 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1739 | * is a special type of object that casts swarms of other types |
1698 | * is a special type of object that casts swarms of other types |
1740 | * of spells. Which spell it casts is flexible. It fires the spells |
1699 | * of spells. Which spell it casts is flexible. It fires the spells |
1741 | * from a set of squares surrounding the caster, in a given direction. |
1700 | * from a set of squares surrounding the caster, in a given direction. |
1742 | */ |
1701 | */ |
1743 | |
|
|
1744 | void |
1702 | void |
1745 | move_swarm_spell (object *op) |
1703 | move_swarm_spell (object *op) |
1746 | { |
1704 | { |
1747 | #if 0 |
1705 | #if 0 |
1748 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1706 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1749 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1707 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1750 | sint16 target_x, target_y, origin_x, origin_y; |
1708 | sint16 target_x, target_y, origin_x, origin_y; |
1751 | int adjustdir; |
1709 | int adjustdir; |
1752 | maptile *m; |
1710 | maptile *m; |
1753 | #endif |
1711 | #endif |
1754 | int basedir; |
|
|
1755 | object *owner; |
1712 | object *owner = op->env; |
1756 | |
1713 | |
1757 | owner = op->owner; |
1714 | if (!owner) // MUST not happen, remove when true TODO |
1758 | if (op->duration == 0 || owner == NULL) |
|
|
1759 | { |
1715 | { |
|
|
1716 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1760 | op->destroy (); |
1717 | op->destroy (); |
1761 | return; |
1718 | return; |
1762 | } |
1719 | } |
1763 | |
1720 | |
|
|
1721 | if (!op->duration || !owner->is_on_map ()) |
|
|
1722 | { |
|
|
1723 | op->drop_and_destroy (); |
|
|
1724 | return; |
|
|
1725 | } |
|
|
1726 | |
1764 | op->duration--; |
1727 | op->duration--; |
1765 | |
1728 | |
1766 | basedir = op->direction; |
1729 | int basedir = op->direction; |
1767 | if (basedir == 0) |
1730 | if (!basedir) |
1768 | { |
1731 | { |
1769 | /* spray in all directions! 8) */ |
1732 | /* spray in all directions! 8) */ |
1770 | basedir = rndm (1, 8); |
1733 | op->facing = (op->facing + op->state) & 7; |
|
|
1734 | basedir = op->facing + 1; |
1771 | } |
1735 | } |
1772 | |
1736 | |
1773 | #if 0 |
1737 | #if 0 |
1774 | // this is bogus: it causes wrong places to be checked below |
1738 | // this is bogus: it causes wrong places to be checked below |
1775 | // (a wall 2 cells away will block the effect...) and |
1739 | // (a wall 2 cells away will block the effect...) and |
… | |
… | |
1836 | { |
1800 | { |
1837 | /* Bullet spells have a bunch more customization that needs to be done */ |
1801 | /* Bullet spells have a bunch more customization that needs to be done */ |
1838 | if (op->spell->subtype == SP_BULLET) |
1802 | if (op->spell->subtype == SP_BULLET) |
1839 | fire_bullet (owner, op, basedir, op->spell); |
1803 | fire_bullet (owner, op, basedir, op->spell); |
1840 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1804 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1841 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1805 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1842 | } |
1806 | } |
1843 | } |
1807 | } |
1844 | |
|
|
1845 | |
|
|
1846 | |
|
|
1847 | |
1808 | |
1848 | /* fire_swarm: |
1809 | /* fire_swarm: |
1849 | * The following routine creates a swarm of objects. It actually |
1810 | * The following routine creates a swarm of objects. It actually |
1850 | * sets up a specific swarm object, which then fires off all |
1811 | * sets up a specific swarm object, which then fires off all |
1851 | * the parts of the swarm. |
1812 | * the parts of the swarm. |
… | |
… | |
1854 | * caster: the caster (owner, wand, rod, scroll) |
1815 | * caster: the caster (owner, wand, rod, scroll) |
1855 | * dir: the direction everything will be fired in |
1816 | * dir: the direction everything will be fired in |
1856 | * spell - the spell that is this spell. |
1817 | * spell - the spell that is this spell. |
1857 | * n: the number to be fired. |
1818 | * n: the number to be fired. |
1858 | */ |
1819 | */ |
1859 | |
|
|
1860 | int |
1820 | int |
1861 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1821 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1862 | { |
1822 | { |
1863 | object *tmp; |
|
|
1864 | int i; |
|
|
1865 | |
|
|
1866 | if (!spell->other_arch) |
1823 | if (!spell->other_arch) |
1867 | return 0; |
1824 | return 0; |
1868 | |
1825 | |
1869 | tmp = get_archetype (SWARM_SPELL); |
1826 | object *tmp = archetype::get (SWARM_SPELL); |
1870 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1827 | |
1871 | set_spell_skill (op, caster, spell, tmp); |
1828 | set_spell_skill (op, caster, spell, tmp); |
1872 | |
|
|
1873 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1829 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1874 | tmp->spell = arch_to_object (spell->other_arch); |
1830 | tmp->spell = spell->other_arch->instance (); |
1875 | |
|
|
1876 | tmp->attacktype = tmp->spell->attacktype; |
1831 | tmp->attacktype = tmp->spell->attacktype; |
1877 | |
1832 | |
1878 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1833 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1879 | if (!tailor_god_spell (tmp, op)) |
1834 | if (!tailor_god_spell (tmp, op)) |
1880 | return 1; |
1835 | return 1; |
1881 | |
1836 | |
1882 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1837 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1883 | for (i = 0; i < spell->duration; i++) |
1838 | for (int i = 0; i < spell->duration; i++) |
1884 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1839 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1885 | |
1840 | |
|
|
1841 | tmp->invisible = 1; |
|
|
1842 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1886 | tmp->direction = dir; |
1843 | tmp->direction = dir; |
1887 | tmp->invisible = 1; |
1844 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1845 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1888 | |
1846 | |
1889 | tmp->insert_at (op, op); |
1847 | op->insert (tmp); |
|
|
1848 | |
1890 | return 1; |
1849 | return 1; |
1891 | } |
1850 | } |
1892 | |
|
|
1893 | |
1851 | |
1894 | /* See the spells documentation file for why this is its own |
1852 | /* See the spells documentation file for why this is its own |
1895 | * function. |
1853 | * function. |
1896 | */ |
1854 | */ |
1897 | int |
1855 | int |
… | |
… | |
1902 | int dam, mflags; |
1860 | int dam, mflags; |
1903 | maptile *m; |
1861 | maptile *m; |
1904 | |
1862 | |
1905 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1863 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1906 | |
1864 | |
1907 | if (!dir) |
1865 | if (dir) |
1908 | { |
|
|
1909 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1910 | return 0; |
|
|
1911 | } |
1866 | { |
1912 | |
|
|
1913 | x = op->x + freearr_x[dir]; |
1867 | x = op->x + freearr_x[dir]; |
1914 | y = op->y + freearr_y[dir]; |
1868 | y = op->y + freearr_y[dir]; |
1915 | m = op->map; |
1869 | m = op->map; |
1916 | |
1870 | |
1917 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1871 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1918 | |
1872 | |
1919 | if (mflags & P_OUT_OF_MAP) |
1873 | if (mflags & P_OUT_OF_MAP) |
1920 | { |
1874 | { |
1921 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1875 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1922 | return 0; |
1876 | return 0; |
1923 | } |
1877 | } |
1924 | |
1878 | |
1925 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1879 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1926 | { |
1880 | { |
1927 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1881 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1928 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1882 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1929 | { |
1883 | { |
1930 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1884 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1931 | if (target->head) |
1885 | if (target->head) |
1932 | target = target->head; |
1886 | target = target->head; |
|
|
1887 | |
1933 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1888 | hit_player (target, dam, op, spell->attacktype, 1); |
1934 | return 1; /* one success only! */ |
1889 | return 1; /* one success only! */ |
|
|
1890 | } |
1935 | } |
1891 | } |
1936 | } |
|
|
1937 | |
1892 | |
1938 | /* no live target, perhaps a wall is in the way? */ |
1893 | /* no live target, perhaps a wall is in the way? */ |
1939 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1894 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1940 | { |
1895 | { |
1941 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1896 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1942 | return 0; |
1897 | return 0; |
|
|
1898 | } |
1943 | } |
1899 | } |
1944 | |
1900 | |
1945 | /* ok, looks groovy to just insert a new light on the map */ |
1901 | /* ok, looks groovy to just insert a new light on the map */ |
1946 | tmp = arch_to_object (spell->other_arch); |
1902 | tmp = arch_to_object (spell->other_arch); |
1947 | if (!tmp) |
1903 | if (!tmp) |
1948 | { |
1904 | { |
1949 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1905 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1950 | return 0; |
1906 | return 0; |
1951 | } |
1907 | } |
|
|
1908 | |
1952 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1909 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1910 | |
1953 | if (tmp->glow_radius) |
1911 | if (tmp->glow_radius) |
1954 | { |
|
|
1955 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1912 | tmp->glow_radius = min (MAX_LIGHT_RADIUS, spell->range + SP_level_range_adjust (caster, spell)); |
1956 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1957 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1958 | } |
|
|
1959 | |
1913 | |
|
|
1914 | if (dir) |
1960 | m->insert (tmp, x, y, op); |
1915 | m->insert (tmp, x, y, op); |
|
|
1916 | else |
|
|
1917 | caster->outer_env ()->insert (tmp); |
|
|
1918 | |
1961 | return 1; |
1919 | return 1; |
1962 | } |
1920 | } |
1963 | |
1921 | |
1964 | /* cast_cause_disease: this spell looks along <dir> from the |
1922 | /* cast_cause_disease: this spell looks along <dir> from the |
1965 | * player and infects someone. |
1923 | * player and infects someone. |
… | |
… | |
2018 | object *disease = arch_to_object (spell->other_arch); |
1976 | object *disease = arch_to_object (spell->other_arch); |
2019 | |
1977 | |
2020 | disease->set_owner (op); |
1978 | disease->set_owner (op); |
2021 | set_spell_skill (op, caster, spell, disease); |
1979 | set_spell_skill (op, caster, spell, disease); |
2022 | disease->stats.exp = 0; |
1980 | disease->stats.exp = 0; |
2023 | disease->level = caster_level (caster, spell); |
1981 | disease->level = casting_level (caster, spell); |
2024 | |
1982 | |
2025 | /* do level adjustments */ |
1983 | /* do level adjustments */ |
2026 | if (disease->stats.wc) |
1984 | if (disease->stats.wc) |
2027 | disease->stats.wc += dur_mod / 2; |
1985 | disease->stats.wc += dur_mod / 2; |
2028 | |
1986 | |