1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
822 | if (!spell->other_arch) |
822 | if (!spell->other_arch) |
823 | return 0; |
823 | return 0; |
824 | |
824 | |
825 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
825 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
826 | { |
826 | { |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
827 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
828 | return 0; |
828 | return 0; |
829 | } |
829 | } |
830 | |
830 | |
831 | if (!dir) |
831 | if (!dir) |
832 | { |
832 | { |
… | |
… | |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1026 | if (dir) |
1026 | if (dir) |
1027 | { |
1027 | { |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1029 | { |
1029 | { |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | op->failmsg ("There is something in the way."); |
1031 | return 0; |
1031 | return 0; |
1032 | } |
1032 | } |
1033 | } |
1033 | } |
1034 | |
1034 | |
1035 | tmp = spell->other_arch->instance (); |
1035 | tmp = spell->other_arch->instance (); |
… | |
… | |
1129 | || target->flag [FLAG_REFL_SPELL] |
1129 | || target->flag [FLAG_REFL_SPELL] |
1130 | || (!god && spell->stats.grace) |
1130 | || (!god && spell->stats.grace) |
1131 | || (god && target->title == god->name) |
1131 | || (god && target->title == god->name) |
1132 | || (god && target->race.contains (god->race))) |
1132 | || (god && target->race.contains (god->race))) |
1133 | { |
1133 | { |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1134 | op->failmsg ("Your request is unheeded."); |
1135 | return 0; |
1135 | return 0; |
1136 | } |
1136 | } |
1137 | |
1137 | |
1138 | if (spell->other_arch) |
1138 | if (spell->other_arch) |
1139 | effect = spell->other_arch->instance (); |
1139 | effect = spell->other_arch->instance (); |
… | |
… | |
1147 | { |
1147 | { |
1148 | if (tailor_god_spell (effect, op)) |
1148 | if (tailor_god_spell (effect, op)) |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1150 | else |
1150 | else |
1151 | { |
1151 | { |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1152 | op->failmsg ("Your request is ignored."); |
1153 | return 0; |
1153 | return 0; |
1154 | } |
1154 | } |
1155 | } |
1155 | } |
1156 | |
1156 | |
1157 | /* size of the area of destruction */ |
1157 | /* size of the area of destruction */ |
… | |
… | |
1264 | { |
1264 | { |
1265 | /* some things are unaffected... */ |
1265 | /* some things are unaffected... */ |
1266 | if (op->path_denied & PATH_LIGHT) |
1266 | if (op->path_denied & PATH_LIGHT) |
1267 | return 0; |
1267 | return 0; |
1268 | |
1268 | |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1269 | object *tmp = archetype::get (FORCE_NAME); |
1270 | tmp->speed = 0.01; |
1270 | tmp->set_speed (0.01); |
1271 | tmp->stats.food = time; |
1271 | tmp->stats.food = time; |
1272 | tmp->set_flag (FLAG_IS_USED_UP); |
1272 | tmp->set_flag (FLAG_IS_USED_UP); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1275 | |
1275 | |
… | |
… | |
1337 | object *tmp, *force; |
1337 | object *tmp, *force; |
1338 | |
1338 | |
1339 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1339 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1340 | if (!tmp) |
1340 | if (!tmp) |
1341 | { |
1341 | { |
1342 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1342 | op->failmsg ("There is no one in that direction to curse."); |
1343 | return 0; |
1343 | return 0; |
1344 | } |
1344 | } |
1345 | |
1345 | |
1346 | tmp = tmp->head_ (); |
1346 | tmp = tmp->head_ (); |
1347 | |
1347 | |
… | |
… | |
1362 | } |
1362 | } |
1363 | } |
1363 | } |
1364 | |
1364 | |
1365 | if (!force) |
1365 | if (!force) |
1366 | { |
1366 | { |
1367 | force = get_archetype (FORCE_NAME); |
1367 | force = archetype::get (FORCE_NAME); |
1368 | force->subtype = FORCE_CHANGE_ABILITY; |
1368 | force->subtype = FORCE_CHANGE_ABILITY; |
1369 | |
1369 | |
1370 | if (spell_ob->race) |
1370 | if (spell_ob->race) |
1371 | force->name = spell_ob->race; |
1371 | force->name = spell_ob->race; |
1372 | else |
1372 | else |
… | |
… | |
1390 | |
1390 | |
1391 | return 1; |
1391 | return 1; |
1392 | } |
1392 | } |
1393 | |
1393 | |
1394 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1394 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1395 | force->speed = 1.f; |
|
|
1396 | force->speed_left = -1.f; |
1395 | force->speed_left = -1.f; |
|
|
1396 | force->set_speed (1.f); |
1397 | force->set_flag (FLAG_APPLIED); |
1397 | force->set_flag (FLAG_APPLIED); |
1398 | |
1398 | |
1399 | if (god) |
1399 | if (god) |
1400 | { |
1400 | { |
1401 | if (spell_ob->last_grace) |
1401 | if (spell_ob->last_grace) |
… | |
… | |
1872 | |
1872 | |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1873 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1874 | |
1874 | |
1875 | if (mflags & P_OUT_OF_MAP) |
1875 | if (mflags & P_OUT_OF_MAP) |
1876 | { |
1876 | { |
1877 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1877 | op->failmsg ("Nothing is there."); |
1878 | return 0; |
1878 | return 0; |
1879 | } |
1879 | } |
1880 | |
1880 | |
1881 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1881 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1882 | { |
1882 | { |
… | |
… | |
1893 | } |
1893 | } |
1894 | |
1894 | |
1895 | /* no live target, perhaps a wall is in the way? */ |
1895 | /* no live target, perhaps a wall is in the way? */ |
1896 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1896 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1897 | { |
1897 | { |
1898 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1898 | op->failmsg ("Something is in the way."); |
1899 | return 0; |
1899 | return 0; |
1900 | } |
1900 | } |
1901 | } |
1901 | } |
1902 | |
1902 | |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
1903 | /* ok, looks groovy to just insert a new light on the map */ |
… | |
… | |
2008 | if (infect_object (walk, disease, 1)) |
2008 | if (infect_object (walk, disease, 1)) |
2009 | { |
2009 | { |
2010 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2010 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2011 | |
2011 | |
2012 | disease->destroy (); /* don't need this one anymore */ |
2012 | disease->destroy (); /* don't need this one anymore */ |
2013 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2013 | walk->map->insert (archetype::get (shstr_detect_magic), x, y, op); |
2014 | return 1; |
2014 | return 1; |
2015 | } |
2015 | } |
2016 | |
2016 | |
2017 | disease->destroy (); |
2017 | disease->destroy (); |
2018 | } |
2018 | } |