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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
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337 | move_bolt (tmp); |
336 | move_bolt (tmp); |
338 | |
337 | |
339 | return 1; |
338 | return 1; |
340 | } |
339 | } |
341 | |
340 | |
342 | |
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343 | |
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344 | /*************************************************************************** |
341 | /*************************************************************************** |
345 | * |
342 | * |
346 | * BULLET/BALL CODE |
343 | * BULLET/BALL CODE |
347 | * |
344 | * |
348 | ***************************************************************************/ |
345 | ***************************************************************************/ |
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389 | m->insert (tmp, dx, dy, op); |
386 | m->insert (tmp, dx, dy, op); |
390 | } |
387 | } |
391 | } |
388 | } |
392 | } |
389 | } |
393 | } |
390 | } |
394 | |
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395 | |
391 | |
396 | /* Causes an object to explode, eg, a firebullet, |
392 | /* Causes an object to explode, eg, a firebullet, |
397 | * poison cloud ball, etc. op is the object to |
393 | * poison cloud ball, etc. op is the object to |
398 | * explode. |
394 | * explode. |
399 | */ |
395 | */ |
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612 | * we remove the magic flag - that can be derived from |
608 | * we remove the magic flag - that can be derived from |
613 | * spob->attacktype. |
609 | * spob->attacktype. |
614 | * This function sets up the appropriate owner and skill |
610 | * This function sets up the appropriate owner and skill |
615 | * pointers. |
611 | * pointers. |
616 | */ |
612 | */ |
617 | |
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618 | int |
613 | int |
619 | fire_bullet (object *op, object *caster, int dir, object *spob) |
614 | fire_bullet (object *op, object *caster, int dir, object *spob) |
620 | { |
615 | { |
621 | object *tmp = NULL; |
616 | object *tmp = NULL; |
622 | int mflags; |
617 | int mflags; |
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… | |
820 | |
815 | |
821 | /* Need to know what the movetype of the object we are about |
816 | /* Need to know what the movetype of the object we are about |
822 | * to create is, so we can know if the space we are about to |
817 | * to create is, so we can know if the space we are about to |
823 | * insert it into is blocked. |
818 | * insert it into is blocked. |
824 | */ |
819 | */ |
825 | movetype = spell->other_arch->clone.move_type; |
820 | movetype = spell->other_arch->move_type; |
826 | |
821 | |
827 | for (i = range_min; i <= range_max; i++) |
822 | for (i = range_min; i <= range_max; i++) |
828 | { |
823 | { |
829 | sint16 x, y, d; |
824 | sint16 x, y, d; |
830 | |
825 | |
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934 | * |
929 | * |
935 | * BOMB related code |
930 | * BOMB related code |
936 | * |
931 | * |
937 | ****************************************************************************/ |
932 | ****************************************************************************/ |
938 | |
933 | |
939 | |
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|
940 | /* This handles an exploding bomb. |
934 | /* This handles an exploding bomb. |
941 | * op is the original bomb object. |
935 | * op is the original bomb object. |
942 | */ |
936 | */ |
943 | void |
937 | void |
944 | animate_bomb (object *op) |
938 | animate_bomb (object *op) |
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1047 | * dir is the direction to look in. |
1041 | * dir is the direction to look in. |
1048 | * range is how far out to look. |
1042 | * range is how far out to look. |
1049 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1043 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1050 | * this info is used for blocked magic/unholy spaces. |
1044 | * this info is used for blocked magic/unholy spaces. |
1051 | */ |
1045 | */ |
1052 | |
|
|
1053 | object * |
1046 | object * |
1054 | get_pointed_target (object *op, int dir, int range, int type) |
1047 | get_pointed_target (object *op, int dir, int range, int type) |
1055 | { |
1048 | { |
1056 | object *target; |
1049 | object *target; |
1057 | sint16 x, y; |
1050 | sint16 x, y; |
… | |
… | |
1076 | return NULL; |
1069 | return NULL; |
1077 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1070 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1078 | return NULL; |
1071 | return NULL; |
1079 | |
1072 | |
1080 | if (mflags & P_IS_ALIVE) |
1073 | if (mflags & P_IS_ALIVE) |
1081 | { |
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1082 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1074 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1083 | { |
1075 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1084 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
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|
1085 | { |
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|
1086 | return target; |
1076 | return target; |
1087 | } |
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|
1088 | } |
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|
1089 | } |
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|
1090 | } |
1077 | } |
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1078 | |
1091 | return NULL; |
1079 | return NULL; |
1092 | } |
1080 | } |
1093 | |
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1094 | |
1081 | |
1095 | /* cast_smite_arch() - the priest points to a creature and causes |
1082 | /* cast_smite_arch() - the priest points to a creature and causes |
1096 | * a 'godly curse' to decend. |
1083 | * a 'godly curse' to decend. |
1097 | * usual params - |
1084 | * usual params - |
1098 | * op = player |
1085 | * op = player |
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2099 | if (infect_object (walk, disease, 1)) |
2086 | if (infect_object (walk, disease, 1)) |
2100 | { |
2087 | { |
2101 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2088 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2102 | |
2089 | |
2103 | disease->destroy (); /* don't need this one anymore */ |
2090 | disease->destroy (); /* don't need this one anymore */ |
2104 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2091 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2105 | return 1; |
2092 | return 1; |
2106 | } |
2093 | } |
2107 | |
2094 | |
2108 | disease->destroy (); |
2095 | disease->destroy (); |
2109 | } |
2096 | } |