1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
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|
21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | /* This file contains all the spell attack code. Grouping this code |
26 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
27 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
28 | * of code |
… | |
… | |
36 | /* this function checks to see if a spell pushes objects as well |
38 | /* this function checks to see if a spell pushes objects as well |
37 | * as flies over and damages them (only used for cones for now) |
39 | * as flies over and damages them (only used for cones for now) |
38 | * but moved here so it could be applied to bolts too |
40 | * but moved here so it could be applied to bolts too |
39 | * op is the spell object. |
41 | * op is the spell object. |
40 | */ |
42 | */ |
41 | |
43 | static void |
42 | void |
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|
43 | check_spell_knockback (object *op) |
44 | check_spell_knockback (object *op) |
44 | { |
45 | { |
45 | object *tmp, *tmp2; /* object on the map */ |
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|
46 | int weight_move; |
46 | int weight_move; |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
47 | int frictionmod = 2; /*poor man's physics - multipy targets weight by this amount */ |
48 | |
48 | |
49 | if (!op->weight) |
49 | if (!op->weight) |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
50 | { /*shouldn't happen but if cone object has no weight drop out */ |
… | |
… | |
55 | { |
55 | { |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
58 | } |
58 | } |
59 | |
59 | |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
60 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
61 | { |
61 | { |
62 | int num_sections = 1; |
62 | int num_sections = 1; |
63 | |
63 | |
64 | /* don't move DM */ |
64 | /* don't move DM */ |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
65 | if (tmp->flag [FLAG_WIZ]) |
66 | return; |
66 | return; |
67 | |
67 | |
68 | /* don't move parts of objects */ |
68 | /* don't move parts of objects */ |
69 | if (tmp->head) |
69 | if (tmp->head) |
70 | continue; |
70 | continue; |
71 | |
71 | |
72 | /* don't move floors or immobile objects */ |
72 | /* don't move floors or immobile objects */ |
73 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
73 | if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK])) |
74 | continue; |
74 | continue; |
75 | |
75 | |
76 | /* count the object's sections */ |
76 | /* count the object's sections */ |
77 | for (tmp2 = tmp; tmp2 != NULL; tmp2 = tmp2->more) |
77 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
78 | num_sections++; |
78 | num_sections++; |
79 | |
79 | |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
80 | /* I'm not sure if it makes sense to divide by num_sections - bigger |
81 | * objects should be harder to move, and we are moving the entire |
81 | * objects should be harder to move, and we are moving the entire |
82 | * object, not just the head, so the total weight should be relevant. |
82 | * object, not just the head, so the total weight should be relevant. |
… | |
… | |
87 | if (tmp->move_type & MOVE_FLYING) |
87 | if (tmp->move_type & MOVE_FLYING) |
88 | frictionmod = 1; /* flying objects loose the friction modifier */ |
88 | frictionmod = 1; /* flying objects loose the friction modifier */ |
89 | |
89 | |
90 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
90 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
91 | { /* move it. */ |
91 | { /* move it. */ |
92 | /* move_object is really for monsters, but looking at |
92 | /* move_object is really for monsters, but looking at |
93 | * the move_object function, it appears that it should |
93 | * the move_object function, it appears that it should |
94 | * also be safe for objects. |
94 | * also be safe for objects. |
95 | * This does return if successful or not, but |
95 | * This does return if successful or not, but |
96 | * I don't see us doing anything useful with that information |
96 | * I don't see us doing anything useful with that information |
97 | * right now. |
97 | * right now. |
98 | */ |
98 | */ |
99 | move_object (tmp, absdir (op->stats.sp)); |
99 | tmp->move (absdir (op->stats.sp)); |
100 | } |
100 | } |
101 | |
101 | |
102 | } |
102 | } |
103 | } |
103 | } |
104 | |
104 | |
… | |
… | |
106 | * |
106 | * |
107 | * BOLT CODE |
107 | * BOLT CODE |
108 | * |
108 | * |
109 | ***************************************************************************/ |
109 | ***************************************************************************/ |
110 | |
110 | |
111 | /* Causes op to fork. op is the original bolt, tmp |
111 | /* Causes op to fork. op is the original bolt, tmp |
112 | * is the first piece of the fork. |
112 | * is the first piece of the fork. |
113 | */ |
113 | */ |
114 | |
114 | static void |
115 | void |
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|
116 | forklightning (object *op, object *tmp) |
115 | forklightning (object *op, object *tmp) |
117 | { |
116 | { |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
117 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
119 | int t_dir; /* stores temporary dir calculation */ |
118 | int t_dir; /* stores temporary dir calculation */ |
120 | maptile *m; |
119 | maptile *m; |
… | |
… | |
131 | new_dir = -1; |
130 | new_dir = -1; |
132 | |
131 | |
133 | /* check the new dir for a wall and in the map */ |
132 | /* check the new dir for a wall and in the map */ |
134 | t_dir = absdir (tmp->direction + new_dir); |
133 | t_dir = absdir (tmp->direction + new_dir); |
135 | |
134 | |
136 | if (get_map_flags (tmp->map, &m, tmp->x + freearr_x[t_dir], tmp->y + freearr_y[t_dir], &sx, &sy) & P_OUT_OF_MAP) |
135 | if (get_map_flags (tmp->map, &m, tmp->x + DIRX (t_dir), tmp->y + DIRY (t_dir), &sx, &sy) & P_OUT_OF_MAP) |
137 | return; |
136 | return; |
138 | |
137 | |
139 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
138 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
140 | return; |
139 | return; |
141 | |
140 | |
… | |
… | |
151 | new_bolt->duration++; |
150 | new_bolt->duration++; |
152 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
151 | new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ |
153 | new_bolt->stats.dam++; |
152 | new_bolt->stats.dam++; |
154 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
153 | tmp->stats.dam /= 2; /* reduce father bolt damage */ |
155 | tmp->stats.dam++; |
154 | tmp->stats.dam++; |
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|
155 | |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
156 | if ((new_bolt = m->insert (new_bolt, sx, sy, op))) |
157 | update_turn_face (new_bolt); |
157 | update_turn_face (new_bolt); |
158 | } |
158 | } |
159 | |
159 | |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
160 | /* move_bolt: moves bolt 'op'. Basically, it just advances a space, |
161 | * and checks for various things that may stop it. |
161 | * and checks for various things that may stop it. |
162 | */ |
162 | */ |
163 | |
|
|
164 | void |
163 | void |
165 | move_bolt (object *op) |
164 | move_bolt (object *op) |
166 | { |
165 | { |
167 | int mflags; |
166 | int mflags; |
168 | sint16 x, y; |
167 | sint16 x, y; |
169 | maptile *m; |
168 | maptile *m; |
170 | |
169 | |
171 | if (--op->duration < 0) |
170 | if (--op->duration < 0) |
172 | { |
171 | { |
173 | op->destroy (); |
172 | op->drop_and_destroy (); |
174 | return; |
173 | return; |
175 | } |
174 | } |
176 | |
175 | |
177 | hit_map (op, 0, op->attacktype, 1); |
176 | hit_map (op, 0, op->attacktype, 1); |
178 | |
177 | |
… | |
… | |
181 | |
180 | |
182 | if (--op->range < 0) |
181 | if (--op->range < 0) |
183 | op->range = 0; |
182 | op->range = 0; |
184 | else |
183 | else |
185 | { |
184 | { |
186 | x = op->x + DIRX (op); |
185 | x = op->x + DIRX (op->direction); |
187 | y = op->y + DIRY (op); |
186 | y = op->y + DIRY (op->direction); |
188 | m = op->map; |
187 | m = op->map; |
189 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
188 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
190 | |
189 | |
191 | if (mflags & P_OUT_OF_MAP) |
190 | if (mflags & P_OUT_OF_MAP) |
192 | return; |
191 | return; |
… | |
… | |
196 | * on the space. So only call reflwall if we think the data it returns |
195 | * on the space. So only call reflwall if we think the data it returns |
197 | * will be useful. |
196 | * will be useful. |
198 | */ |
197 | */ |
199 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
198 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
200 | { |
199 | { |
201 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
200 | if (!op->flag [FLAG_REFLECTING]) |
202 | return; |
201 | return; |
203 | |
202 | |
204 | /* Since walls don't run diagonal, if the bolt is in |
203 | /* Since walls don't run diagonal, if the bolt is in |
205 | * one of 4 main directions, it just reflects back in the |
204 | * one of 4 main directions, it just reflects back in the |
206 | * opposite direction. However, if the bolt is travelling |
205 | * opposite direction. However, if the bolt is travelling |
… | |
… | |
219 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
218 | /* Need to check for P_OUT_OF_MAP: if the bolt is tavelling |
220 | * over a corner in a tiled map, it is possible that |
219 | * over a corner in a tiled map, it is possible that |
221 | * op->direction is within an adjacent map but either |
220 | * op->direction is within an adjacent map but either |
222 | * op->direction-1 or op->direction+1 does not exist. |
221 | * op->direction-1 or op->direction+1 does not exist. |
223 | */ |
222 | */ |
224 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction - 1)], |
223 | mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction - 1)), |
225 | op->y + freearr_y[absdir (op->direction - 1)], &x, &y); |
224 | op->y + DIRY (absdir (op->direction - 1)), &x, &y); |
226 | |
225 | |
227 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
226 | left = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
228 | |
227 | |
229 | mflags = get_map_flags (op->map, &m, op->x + freearr_x[absdir (op->direction + 1)], |
228 | mflags = get_map_flags (op->map, &m, op->x + DIRX (absdir (op->direction + 1)), |
230 | op->y + freearr_y[absdir (op->direction + 1)], &x, &y); |
229 | op->y + DIRY (absdir (op->direction + 1)), &x, &y); |
231 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
230 | right = (mflags & P_OUT_OF_MAP) ? 0 : OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)); |
232 | |
231 | |
233 | if (left == right) |
232 | if (left == right) |
234 | op->direction = absdir (op->direction + 4); |
233 | op->direction = absdir (op->direction + 4); |
235 | else if (left) |
234 | else if (left) |
… | |
… | |
249 | tmp->speed_left = -0.1f; |
248 | tmp->speed_left = -0.1f; |
250 | /* To make up for the decrease at the top of the function */ |
249 | /* To make up for the decrease at the top of the function */ |
251 | tmp->duration++; |
250 | tmp->duration++; |
252 | |
251 | |
253 | /* New forking code. Possibly create forks of this object |
252 | /* New forking code. Possibly create forks of this object |
254 | * going off in other directions. |
253 | * going off in other directions. |
255 | */ |
254 | */ |
256 | if (rndm (0, 99) < tmp->stats.Dex) |
255 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
257 | { /* stats.Dex % of forking */ |
256 | forklightning (op, tmp); /* stats.Dex % of forking */ |
258 | forklightning (op, tmp); |
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|
259 | } |
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|
260 | |
257 | |
261 | /* In this way, the object left behind sticks on the space, but |
258 | /* In this way, the object left behind sticks on the space, but |
262 | * doesn't create any bolts that continue to move onward. |
259 | * doesn't create any bolts that continue to move onward. |
263 | */ |
260 | */ |
264 | op->range = 0; |
261 | op->range = 0; |
… | |
… | |
281 | int mflags; |
278 | int mflags; |
282 | |
279 | |
283 | if (!spob->other_arch) |
280 | if (!spob->other_arch) |
284 | return 0; |
281 | return 0; |
285 | |
282 | |
286 | tmp = arch_to_object (spob->other_arch); |
283 | tmp = spob->other_arch->instance (); |
287 | if (tmp == NULL) |
284 | if (tmp == NULL) |
288 | return 0; |
285 | return 0; |
289 | |
286 | |
290 | /* peterm: level dependency for bolts */ |
287 | /* peterm: level dependency for bolts */ |
291 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
288 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
292 | tmp->attacktype = spob->attacktype; |
289 | tmp->attacktype = spob->attacktype; |
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|
290 | |
293 | if (spob->slaying) |
291 | if (spob->slaying) |
294 | tmp->slaying = spob->slaying; |
292 | tmp->slaying = spob->slaying; |
|
|
293 | |
295 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
294 | tmp->range = spob->range + SP_level_range_adjust (caster, spob); |
296 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
297 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Dex = spob->stats.Dex; |
298 | tmp->stats.Con = spob->stats.Con; |
297 | tmp->stats.Con = spob->stats.Con; |
299 | |
298 | |
300 | tmp->direction = dir; |
299 | tmp->direction = dir; |
301 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
300 | if (tmp->flag [FLAG_IS_TURNABLE]) |
302 | SET_ANIMATION (tmp, dir); |
301 | tmp->set_anim_frame (dir); |
303 | |
302 | |
304 | tmp->set_owner (op); |
303 | tmp->set_owner (op); |
305 | set_spell_skill (op, caster, spob, tmp); |
304 | set_spell_skill (op, caster, spob, tmp); |
306 | |
305 | |
307 | tmp->x = op->x + DIRX (tmp); |
306 | tmp->x = op->x + DIRX (tmp->direction); |
308 | tmp->y = op->y + DIRY (tmp); |
307 | tmp->y = op->y + DIRY (tmp->direction); |
309 | tmp->map = op->map; |
308 | tmp->map = op->map; |
310 | |
309 | |
311 | maptile *newmap; |
310 | maptile *newmap; |
312 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
311 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
313 | if (mflags & P_OUT_OF_MAP) |
312 | if (mflags & P_OUT_OF_MAP) |
314 | { |
313 | { |
315 | tmp->destroy (); |
314 | tmp->drop_and_destroy (); |
316 | return 0; |
315 | return 0; |
317 | } |
316 | } |
318 | |
317 | |
319 | tmp->map = newmap; |
318 | tmp->map = newmap; |
320 | |
319 | |
321 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
322 | { |
321 | { |
323 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
322 | if (!tmp->flag [FLAG_REFLECTING]) |
324 | { |
323 | { |
325 | tmp->destroy (); |
324 | tmp->drop_and_destroy (); |
326 | return 0; |
325 | return 0; |
327 | } |
326 | } |
328 | |
327 | |
329 | tmp->x = op->x; |
328 | tmp->x = op->x; |
330 | tmp->y = op->y; |
329 | tmp->y = op->y; |
… | |
… | |
366 | { |
365 | { |
367 | for (i = 1; i < 9; i++) |
366 | for (i = 1; i < 9; i++) |
368 | { |
367 | { |
369 | sint16 dx, dy; |
368 | sint16 dx, dy; |
370 | |
369 | |
371 | dx = op->x + freearr_x[i]; |
370 | dx = op->x + DIRX (i); |
372 | dy = op->y + freearr_y[i]; |
371 | dy = op->y + DIRY (i); |
373 | |
372 | |
374 | /* ok_to_put_more already does things like checks for walls, |
373 | /* ok_to_put_more already does things like checks for walls, |
375 | * out of map, etc. |
374 | * out of map, etc. |
376 | */ |
375 | */ |
377 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
376 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
378 | { |
377 | { |
379 | object *tmp = op->clone (); |
378 | object *tmp = op->clone (); |
… | |
… | |
391 | |
390 | |
392 | /* Causes an object to explode, eg, a firebullet, |
391 | /* Causes an object to explode, eg, a firebullet, |
393 | * poison cloud ball, etc. op is the object to |
392 | * poison cloud ball, etc. op is the object to |
394 | * explode. |
393 | * explode. |
395 | */ |
394 | */ |
396 | void |
395 | static void |
397 | explode_bullet (object *op) |
396 | explode_bullet (object *op) |
398 | { |
397 | { |
399 | object *tmp, *owner; |
398 | object *tmp, *owner; |
400 | |
399 | |
401 | if (op->other_arch == NULL) |
400 | if (!op->other_arch) |
402 | { |
401 | { |
403 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
402 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
404 | op->destroy (); |
403 | op->destroy (); |
405 | return; |
404 | return; |
406 | } |
405 | } |
407 | |
406 | |
408 | if (op->env) |
407 | if (op->env) |
409 | { |
408 | { |
410 | object *env = object_get_env_recursive (op); |
409 | object *env = op->outer_env (); |
|
|
410 | |
411 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
411 | if (!env->map || out_of_map (env->map, env->x, env->y)) |
412 | { |
412 | { |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
413 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
414 | op->destroy (); |
414 | op->destroy (); |
415 | return; |
415 | return; |
416 | } |
416 | } |
… | |
… | |
434 | } |
434 | } |
435 | |
435 | |
436 | if (op->attacktype) |
436 | if (op->attacktype) |
437 | { |
437 | { |
438 | hit_map (op, 0, op->attacktype, 1); |
438 | hit_map (op, 0, op->attacktype, 1); |
|
|
439 | |
439 | if (op->destroyed ()) |
440 | if (op->destroyed ()) |
440 | return; |
441 | return; |
441 | } |
442 | } |
442 | |
443 | |
443 | /* other_arch contains what this explodes into */ |
444 | /* other_arch contains what this explodes into */ |
444 | tmp = arch_to_object (op->other_arch); |
445 | tmp = op->other_arch->instance (); |
445 | |
446 | |
446 | tmp->set_owner (op); |
447 | tmp->set_owner (op); |
447 | tmp->skill = op->skill; |
448 | tmp->skill = op->skill; |
448 | |
449 | |
449 | owner = op->owner; |
450 | owner = op->owner; |
450 | |
451 | |
451 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
452 | if ((tmp->attacktype & AT_HOLYWORD |
|
|
453 | || tmp->attacktype & AT_GODPOWER) |
|
|
454 | && owner |
|
|
455 | && !tailor_god_spell (tmp, owner)) |
452 | { |
456 | { |
453 | op->destroy (); |
457 | op->destroy (); |
454 | return; |
458 | return; |
455 | } |
459 | } |
456 | |
460 | |
… | |
… | |
518 | if (!(mflags & P_IS_ALIVE)) |
522 | if (!(mflags & P_IS_ALIVE)) |
519 | return; |
523 | return; |
520 | |
524 | |
521 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
522 | { |
526 | { |
523 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
527 | if (tmp->flag [FLAG_ALIVE]) |
524 | { |
528 | { |
525 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
529 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
|
|
530 | |
|
|
531 | // TODO: can't understand the following if's |
526 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
532 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
527 | { |
533 | { |
528 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
534 | if (!op->flag [FLAG_REMOVED]) |
529 | { |
535 | { |
530 | op->destroy (); |
536 | op->destroy (); |
531 | return; |
537 | return; |
532 | } |
538 | } |
533 | } |
539 | } |
… | |
… | |
541 | * fired arches (eg, bolts). |
547 | * fired arches (eg, bolts). |
542 | */ |
548 | */ |
543 | void |
549 | void |
544 | move_bullet (object *op) |
550 | move_bullet (object *op) |
545 | { |
551 | { |
546 | sint16 new_x, new_y; |
|
|
547 | int mflags; |
|
|
548 | maptile *m; |
|
|
549 | |
|
|
550 | #if 0 |
552 | #if 0 |
551 | /* We need a better general purpose way to do this */ |
553 | /* We need a better general purpose way to do this */ |
552 | |
554 | |
553 | /* peterm: added to make comet leave a trail of burnouts |
555 | /* peterm: added to make comet leave a trail of burnouts |
554 | it's an unadulterated hack, but the effect is cool. */ |
556 | it's an unadulterated hack, but the effect is cool. */ |
555 | if (op->stats.sp == SP_METEOR) |
557 | if (op->stats.sp == SP_METEOR) |
556 | { |
558 | { |
557 | replace_insert_ob_in_map ("fire_trail", op); |
559 | replace_insert_ob_in_map ("fire_trail", op); |
558 | if (op->destroyed ()) |
560 | if (op->destroyed ()) |
… | |
… | |
569 | op->destroy (); |
571 | op->destroy (); |
570 | |
572 | |
571 | return; |
573 | return; |
572 | } |
574 | } |
573 | |
575 | |
574 | new_x = op->x + DIRX (op); |
576 | mapxy pos (op); |
575 | new_y = op->y + DIRY (op); |
577 | pos.move (op->direction); |
576 | m = op->map; |
|
|
577 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
|
|
578 | |
578 | |
579 | if (mflags & P_OUT_OF_MAP) |
579 | if (!pos.normalise ()) |
580 | { |
580 | { |
581 | op->destroy (); |
581 | op->destroy (); |
582 | return; |
582 | return; |
583 | } |
583 | } |
584 | |
584 | |
585 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
585 | mapspace &ms = pos.ms (); |
|
|
586 | |
|
|
587 | ms.update (); |
|
|
588 | |
|
|
589 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, ms.move_block)) |
586 | { |
590 | { |
587 | if (op->other_arch) |
591 | if (op->other_arch) |
588 | explode_bullet (op); |
592 | explode_bullet (op); |
589 | else |
593 | else |
590 | op->destroy (); |
594 | op->destroy (); |
591 | |
595 | |
592 | return; |
596 | return; |
593 | } |
597 | } |
594 | |
598 | |
595 | if (!(op = m->insert (op, new_x, new_y, op))) |
599 | if (!(op = pos.insert (op, op))) |
596 | return; |
600 | return; |
597 | |
601 | |
598 | if (reflwall (op->map, op->x, op->y, op)) |
602 | if (reflwall (op->map, op->x, op->y, op)) |
599 | { |
603 | { |
600 | op->direction = absdir (op->direction + 4); |
604 | op->direction = absdir (op->direction + 4); |
… | |
… | |
619 | int mflags; |
623 | int mflags; |
620 | |
624 | |
621 | if (!spob->other_arch) |
625 | if (!spob->other_arch) |
622 | return 0; |
626 | return 0; |
623 | |
627 | |
624 | tmp = arch_to_object (spob->other_arch); |
628 | tmp = spob->other_arch->instance (); |
625 | if (tmp == NULL) |
629 | if (!tmp) |
626 | return 0; |
630 | return 0; |
627 | |
631 | |
628 | /* peterm: level dependency for bolts */ |
632 | /* peterm: level dependency for bolts */ |
629 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
633 | tmp->stats.dam = spob->stats.dam + SP_level_dam_adjust (caster, spob); |
630 | tmp->attacktype = spob->attacktype; |
634 | tmp->attacktype = spob->attacktype; |
631 | if (spob->slaying) |
635 | if (spob->slaying) |
632 | tmp->slaying = spob->slaying; |
636 | tmp->slaying = spob->slaying; |
633 | |
637 | |
… | |
… | |
637 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
641 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
638 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
642 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
639 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
643 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
640 | |
644 | |
641 | tmp->direction = dir; |
645 | tmp->direction = dir; |
642 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
646 | if (tmp->flag [FLAG_IS_TURNABLE]) |
643 | SET_ANIMATION (tmp, dir); |
647 | tmp->set_anim_frame (dir); |
644 | |
648 | |
645 | tmp->set_owner (op); |
649 | tmp->set_owner (op); |
646 | set_spell_skill (op, caster, spob, tmp); |
650 | set_spell_skill (op, caster, spob, tmp); |
647 | |
651 | |
648 | tmp->x = op->x + freearr_x[dir]; |
652 | tmp->x = op->x + DIRX (dir); |
649 | tmp->y = op->y + freearr_y[dir]; |
653 | tmp->y = op->y + DIRY (dir); |
650 | tmp->map = op->map; |
654 | tmp->map = op->map; |
651 | |
655 | |
652 | maptile *newmap; |
656 | maptile *newmap; |
653 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
657 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
654 | if (mflags & P_OUT_OF_MAP) |
658 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
657 | return 0; |
661 | return 0; |
658 | } |
662 | } |
659 | |
663 | |
660 | tmp->map = newmap; |
664 | tmp->map = newmap; |
661 | |
665 | |
|
|
666 | // in case the bullet has direction 0 we explode it in place. |
|
|
667 | // direction 0 is possible for instance when a poison cloud trap springs. |
|
|
668 | if (tmp->direction == 0) |
|
|
669 | { |
|
|
670 | if (tmp->other_arch |
|
|
671 | && (tmp = tmp->insert_at (tmp, op))) // insert before explode cleanly |
|
|
672 | explode_bullet (tmp); // explode object will/should remove tmp |
|
|
673 | else |
|
|
674 | tmp->destroy (); |
|
|
675 | |
|
|
676 | return 0; |
|
|
677 | } |
|
|
678 | |
662 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
679 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
663 | { |
680 | { |
664 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
681 | if (!tmp->flag [FLAG_REFLECTING]) |
665 | { |
682 | { |
666 | tmp->destroy (); |
683 | tmp->destroy (); |
667 | return 0; |
684 | return 0; |
668 | } |
685 | } |
669 | |
686 | |
… | |
… | |
684 | * CONE RELATED FUNCTIONS |
701 | * CONE RELATED FUNCTIONS |
685 | * |
702 | * |
686 | *****************************************************************************/ |
703 | *****************************************************************************/ |
687 | |
704 | |
688 | /* drops an object based on what is in the cone's "other_arch" */ |
705 | /* drops an object based on what is in the cone's "other_arch" */ |
689 | void |
706 | static void |
690 | cone_drop (object *op) |
707 | cone_drop (object *op) |
691 | { |
708 | { |
692 | object *new_ob = arch_to_object (op->other_arch); |
709 | object *new_ob = op->other_arch->instance (); |
693 | |
710 | |
694 | new_ob->level = op->level; |
711 | new_ob->level = op->level; |
695 | new_ob->set_owner (op->owner); |
712 | new_ob->set_owner (op->owner); |
696 | |
713 | |
697 | /* preserve skill ownership */ |
714 | /* preserve skill ownership */ |
… | |
… | |
704 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
721 | /* move_cone: causes cone object 'op' to move a space/hit creatures */ |
705 | |
722 | |
706 | void |
723 | void |
707 | move_cone (object *op) |
724 | move_cone (object *op) |
708 | { |
725 | { |
709 | int i; |
|
|
710 | |
|
|
711 | /* if no map then hit_map will crash so just ignore object */ |
726 | /* if no map then hit_map will crash so just ignore object */ |
712 | if (!op->map) |
727 | if (!op->map) |
713 | { |
728 | { |
714 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
729 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
715 | op->set_speed (0); |
730 | op->set_speed (0); |
716 | return; |
731 | return; |
717 | } |
732 | } |
718 | |
733 | |
719 | /* lava saves it's life, but not yours :) */ |
734 | /* lava saves it's life, but not yours :) */ |
720 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
735 | if (op->flag [FLAG_LIFESAVE]) |
721 | { |
736 | { |
722 | hit_map (op, 0, op->attacktype, 0); |
737 | hit_map (op, 0, op->attacktype, 0); |
723 | return; |
738 | return; |
724 | } |
739 | } |
725 | |
740 | |
… | |
… | |
735 | } |
750 | } |
736 | #endif |
751 | #endif |
737 | |
752 | |
738 | hit_map (op, 0, op->attacktype, 0); |
753 | hit_map (op, 0, op->attacktype, 0); |
739 | |
754 | |
|
|
755 | if (!op->is_on_map ()) |
|
|
756 | return; |
|
|
757 | |
740 | /* Check to see if we should push anything. |
758 | /* Check to see if we should push anything. |
741 | * Spell objects with weight push whatever they encounter to some |
759 | * Spell objects with weight push whatever they encounter to some |
742 | * degree. |
760 | * degree. |
743 | */ |
761 | */ |
744 | if (op->weight) |
762 | if (op->weight) |
|
|
763 | { |
745 | check_spell_knockback (op); |
764 | check_spell_knockback (op); |
746 | |
765 | |
747 | if (op->destroyed ()) |
766 | if (!op->is_on_map ()) |
748 | return; |
767 | return; |
|
|
768 | } |
749 | |
769 | |
750 | if ((op->duration--) < 0) |
770 | if (op->duration-- < 0) |
751 | { |
771 | { |
752 | op->destroy (); |
772 | op->destroy (); |
753 | return; |
773 | return; |
754 | } |
774 | } |
755 | /* Object has hit maximum range, so don't have it move |
775 | /* Object has hit maximum range, so don't have it move |
… | |
… | |
760 | { |
780 | { |
761 | op->range = 0; /* just so it doesn't wrap */ |
781 | op->range = 0; /* just so it doesn't wrap */ |
762 | return; |
782 | return; |
763 | } |
783 | } |
764 | |
784 | |
765 | for (i = -1; i < 2; i++) |
785 | for (int i = -1; i <= 1; i++) |
766 | { |
786 | { |
767 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
787 | sint16 x = op->x + DIRX (absdir (op->stats.sp + i)), y = op->y + DIRY (absdir (op->stats.sp + i)); |
768 | |
788 | |
769 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
789 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
770 | { |
790 | { |
771 | object *tmp = op->clone (); |
791 | object *tmp = op->clone (); |
772 | |
792 | |
… | |
… | |
801 | MoveType movetype; |
821 | MoveType movetype; |
802 | |
822 | |
803 | if (!spell->other_arch) |
823 | if (!spell->other_arch) |
804 | return 0; |
824 | return 0; |
805 | |
825 | |
806 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
826 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
807 | { |
827 | { |
808 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
828 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
809 | return 0; |
829 | return 0; |
810 | } |
830 | } |
811 | |
831 | |
812 | if (!dir) |
832 | if (!dir) |
813 | { |
833 | { |
… | |
… | |
821 | */ |
841 | */ |
822 | movetype = spell->other_arch->move_type; |
842 | movetype = spell->other_arch->move_type; |
823 | |
843 | |
824 | for (i = range_min; i <= range_max; i++) |
844 | for (i = range_min; i <= range_max; i++) |
825 | { |
845 | { |
826 | sint16 x, y, d; |
846 | sint16 x, y; |
827 | |
847 | |
828 | /* We can't use absdir here, because it never returns |
848 | /* We can't use absdir here, because it never returns |
829 | * 0. If this is a rune, we want to hit the person on top |
849 | * 0. If this is a rune, we want to hit the person on top |
830 | * of the trap (d==0). If it is not a rune, then we don't want |
850 | * of the trap (d==0). If it is not a rune, then we don't want |
831 | * to hit that person. |
851 | * to hit that person. |
832 | */ |
852 | */ |
833 | d = dir + i; |
853 | int d = dir ? absdir (dir + i) : i; |
834 | while (d < 0) |
|
|
835 | d += 8; |
|
|
836 | while (d > 8) |
|
|
837 | d -= 8; |
|
|
838 | |
854 | |
839 | /* If it's not a rune, we don't want to blast the caster. |
855 | /* If it's not a rune, we don't want to blast the caster. |
840 | * In that case, we have to see - if dir is specified, |
856 | * In that case, we have to see - if dir is specified, |
841 | * turn this into direction 8. If dir is not specified (all |
857 | * turn this into direction 8. If dir is not specified (all |
842 | * direction) skip - otherwise, one line would do more damage |
858 | * direction) skip - otherwise, one line would do more damage |
… | |
… | |
849 | d = 8; |
865 | d = 8; |
850 | else |
866 | else |
851 | continue; |
867 | continue; |
852 | } |
868 | } |
853 | |
869 | |
854 | x = op->x + freearr_x[d]; |
870 | x = op->x + DIRX (d); |
855 | y = op->y + freearr_y[d]; |
871 | y = op->y + DIRY (d); |
856 | |
872 | |
857 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
873 | if (get_map_flags (op->map, &m, x, y, &sx, &sy) & P_OUT_OF_MAP) |
858 | continue; |
874 | continue; |
859 | |
875 | |
860 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
876 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
861 | continue; |
877 | continue; |
862 | |
878 | |
863 | success = 1; |
879 | success = 1; |
864 | tmp = arch_to_object (spell->other_arch); |
880 | tmp = spell->other_arch->instance (); |
865 | tmp->set_owner (op); |
881 | tmp->set_owner (op); |
866 | set_spell_skill (op, caster, spell, tmp); |
882 | set_spell_skill (op, caster, spell, tmp); |
867 | tmp->level = caster_level (caster, spell); |
883 | tmp->level = casting_level (caster, spell); |
868 | tmp->attacktype = spell->attacktype; |
884 | tmp->attacktype = spell->attacktype; |
869 | |
885 | |
870 | /* holy word stuff */ |
886 | /* holy word stuff */ |
871 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
887 | if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) |
872 | if (!tailor_god_spell (tmp, op)) |
888 | if (!tailor_god_spell (tmp, op)) |
… | |
… | |
937 | * op is the original bomb object. |
953 | * op is the original bomb object. |
938 | */ |
954 | */ |
939 | void |
955 | void |
940 | animate_bomb (object *op) |
956 | animate_bomb (object *op) |
941 | { |
957 | { |
942 | int i; |
958 | if (op->state != op->anim_frames () - 1) |
943 | object *env, *tmp; |
|
|
944 | |
|
|
945 | if (op->state != NUM_ANIMATIONS (op) - 1) |
|
|
946 | return; |
959 | return; |
947 | |
960 | |
948 | env = object_get_env_recursive (op); |
961 | object *env = op->outer_env (); |
949 | |
962 | |
950 | if (op->env) |
963 | if (op->env) |
951 | { |
964 | { |
952 | if (env->map == NULL) |
965 | if (!env->map) |
953 | return; |
966 | return; |
954 | |
|
|
955 | if (env->type == PLAYER) |
|
|
956 | esrv_del_item (env->contr, op->count); |
|
|
957 | |
967 | |
958 | if (!(op = op->insert_at (env, op))) |
968 | if (!(op = op->insert_at (env, op))) |
959 | return; |
969 | return; |
960 | } |
970 | } |
961 | |
971 | |
962 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
972 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
963 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
973 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
964 | // as bombs can be carried. |
974 | // as bombs can be carried. |
965 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
975 | if (op->ms ().flags () & P_SAFE) |
966 | { |
976 | { |
967 | op->destroy (); |
977 | op->destroy (); |
968 | return; |
978 | return; |
969 | } |
979 | } |
970 | |
980 | |
… | |
… | |
972 | * but using the cast_bullet isn't really feasible, |
982 | * but using the cast_bullet isn't really feasible, |
973 | * so just set up the appropriate values. |
983 | * so just set up the appropriate values. |
974 | */ |
984 | */ |
975 | if (archetype *at = archetype::find (SPLINT)) |
985 | if (archetype *at = archetype::find (SPLINT)) |
976 | { |
986 | { |
977 | for (i = 1; i < 9; i++) |
987 | for (int i = 1; i < 9; i++) |
978 | { |
988 | { |
979 | if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) |
989 | if (out_of_map (op->map, op->x + DIRX (i), op->y + DIRX (i))) |
980 | continue; |
990 | continue; |
981 | |
991 | |
982 | tmp = arch_to_object (at); |
992 | object *tmp = at->instance (); |
983 | tmp->direction = i; |
993 | tmp->direction = i; |
984 | tmp->range = op->range; |
994 | tmp->range = op->range; |
985 | tmp->stats.dam = op->stats.dam; |
995 | tmp->stats.dam = op->stats.dam; |
986 | tmp->duration = op->duration; |
996 | tmp->duration = op->duration; |
987 | tmp->attacktype = op->attacktype; |
997 | tmp->attacktype = op->attacktype; |
988 | tmp->set_owner (op); |
998 | tmp->set_owner (op); |
989 | if (op->skill && op->skill != tmp->skill) |
999 | if (op->skill && op->skill != tmp->skill) |
990 | tmp->skill = op->skill; |
1000 | tmp->skill = op->skill; |
991 | |
1001 | |
992 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1002 | if (tmp->flag [FLAG_IS_TURNABLE]) |
993 | SET_ANIMATION (tmp, i); |
1003 | tmp->set_anim_frame (1); |
994 | |
1004 | |
995 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1005 | op->map->insert (tmp, op->x + DIRX (i), op->y + DIRX (i), op); |
996 | move_bullet (tmp); |
1006 | move_bullet (tmp); |
997 | } |
1007 | } |
998 | } |
1008 | } |
999 | |
1009 | |
1000 | explode_bullet (op); |
1010 | explode_bullet (op); |
1001 | } |
1011 | } |
1002 | |
1012 | |
1003 | int |
1013 | int |
1004 | create_bomb (object *op, object *caster, int dir, object *spell) |
1014 | create_bomb (object *op, object *caster, int dir, object *spell) |
1005 | { |
1015 | { |
1006 | |
|
|
1007 | object *tmp; |
1016 | object *tmp; |
1008 | int mflags; |
1017 | int mflags; |
1009 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1018 | sint16 dx = op->x + DIRX (dir), dy = op->y + DIRY (dir); |
1010 | maptile *m; |
1019 | maptile *m; |
1011 | |
1020 | |
1012 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1021 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
|
|
1022 | |
|
|
1023 | // when creating a bomb below ourself it should always work, even |
|
|
1024 | // when movement is blocked (somehow we got here, somehow we are here, |
|
|
1025 | // so we should also be able to make a bomb here). (originally added |
|
|
1026 | // to fix create bomb traps in doors, which cast with dir=0). |
|
|
1027 | if (dir) |
|
|
1028 | { |
1013 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1029 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1014 | { |
1030 | { |
1015 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1031 | op->failmsg ("There is something in the way."); |
1016 | return 0; |
1032 | return 0; |
|
|
1033 | } |
1017 | } |
1034 | } |
1018 | tmp = arch_to_object (spell->other_arch); |
1035 | |
|
|
1036 | tmp = spell->other_arch->instance (); |
1019 | |
1037 | |
1020 | /* level dependencies for bomb */ |
1038 | /* level dependencies for bomb */ |
1021 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1039 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1022 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1040 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1023 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1041 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
… | |
… | |
1043 | * dir is the direction to look in. |
1061 | * dir is the direction to look in. |
1044 | * range is how far out to look. |
1062 | * range is how far out to look. |
1045 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1063 | * type is the type of spell - either SPELL_MANA or SPELL_GRACE. |
1046 | * this info is used for blocked magic/unholy spaces. |
1064 | * this info is used for blocked magic/unholy spaces. |
1047 | */ |
1065 | */ |
1048 | object * |
1066 | static object * |
1049 | get_pointed_target (object *op, int dir, int range, int type) |
1067 | get_pointed_target (object *op, int dir, int range, int type) |
1050 | { |
1068 | { |
1051 | object *target; |
1069 | object *target; |
1052 | sint16 x, y; |
1070 | sint16 x, y; |
1053 | int dist, mflags; |
1071 | int dist, mflags; |
… | |
… | |
1056 | if (dir == 0) |
1074 | if (dir == 0) |
1057 | return NULL; |
1075 | return NULL; |
1058 | |
1076 | |
1059 | for (dist = 1; dist < range; dist++) |
1077 | for (dist = 1; dist < range; dist++) |
1060 | { |
1078 | { |
1061 | x = op->x + freearr_x[dir] * dist; |
1079 | x = op->x + DIRX (dir) * dist; |
1062 | y = op->y + freearr_y[dir] * dist; |
1080 | y = op->y + DIRY (dir) * dist; |
1063 | mp = op->map; |
1081 | mp = op->map; |
1064 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
1082 | mflags = get_map_flags (op->map, &mp, x, y, &x, &y); |
1065 | |
1083 | |
1066 | if (mflags & P_OUT_OF_MAP) |
1084 | if (mflags & P_OUT_OF_MAP) |
1067 | return NULL; |
1085 | return NULL; |
… | |
… | |
1072 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1090 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1073 | return NULL; |
1091 | return NULL; |
1074 | |
1092 | |
1075 | if (mflags & P_IS_ALIVE) |
1093 | if (mflags & P_IS_ALIVE) |
1076 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1094 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1077 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1095 | if (target->flag [FLAG_MONSTER]) |
1078 | return target; |
1096 | return target; |
1079 | } |
1097 | } |
1080 | |
1098 | |
1081 | return NULL; |
1099 | return NULL; |
1082 | } |
1100 | } |
1083 | |
1101 | |
1084 | /* cast_smite_arch() - the priest points to a creature and causes |
1102 | /* cast_smite_spell() - the priest points to a creature and causes |
1085 | * a 'godly curse' to decend. |
1103 | * a 'godly curse' to decend. |
1086 | * usual params - |
1104 | * usual params - |
1087 | * op = player |
1105 | * op = player |
1088 | * caster = object casting the spell. |
1106 | * caster = object casting the spell. |
1089 | * dir = direction being cast |
1107 | * dir = direction being cast |
1090 | * spell = spell object |
1108 | * spell = spell object |
… | |
… | |
1092 | int |
1110 | int |
1093 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1111 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1094 | { |
1112 | { |
1095 | object *effect, *target; |
1113 | object *effect, *target; |
1096 | object *god = find_god (determine_god (op)); |
1114 | object *god = find_god (determine_god (op)); |
1097 | int range; |
|
|
1098 | |
1115 | |
1099 | range = spell->range + SP_level_range_adjust (caster, spell); |
|
|
1100 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1116 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1101 | |
1117 | |
1102 | /* Bunch of conditions for casting this spell. Note that only |
1118 | /* Bunch of conditions for casting this spell. Note that only |
1103 | * require a god if this is a cleric spell (requires grace). |
1119 | * require a god if this is a cleric spell (requires grace). |
1104 | * This makes this spell much more general purpose - it can be used |
1120 | * This makes this spell much more general purpose - it can be used |
1105 | * by wizards also, which is good, because I think this is a very |
1121 | * by wizards also, which is good, because I think this is a very |
1106 | * interesting spell. |
1122 | * interesting spell. |
1107 | * if it is a cleric spell, you need a god, and the creature |
1123 | * if it is a cleric spell, you need a god, and the creature |
1108 | * can't be friendly to your god. |
1124 | * can't be friendly to your god. |
1109 | */ |
1125 | */ |
1110 | |
1126 | |
1111 | if (!target || QUERY_FLAG (target, FLAG_REFL_SPELL) |
1127 | if (!target |
|
|
1128 | || target->flag [FLAG_REFL_SPELL] |
1112 | || (!god && spell->stats.grace) |
1129 | || (!god && spell->stats.grace) |
1113 | || (target->title && god && !strcmp (target->title, god->name)) || (target->race && god && strstr (target->race, god->race))) |
1130 | || (god && target->title == god->name) |
|
|
1131 | || (god && target->race.contains (god->race))) |
1114 | { |
1132 | { |
1115 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1133 | op->failmsg ("Your request is unheeded."); |
1116 | return 0; |
1134 | return 0; |
1117 | } |
1135 | } |
1118 | |
1136 | |
1119 | if (spell->other_arch) |
1137 | if (spell->other_arch) |
1120 | effect = arch_to_object (spell->other_arch); |
1138 | effect = spell->other_arch->instance (); |
1121 | else |
1139 | else |
1122 | return 0; |
1140 | return 0; |
1123 | |
1141 | |
1124 | /* tailor the effect by priest level and worshipped God */ |
1142 | /* tailor the effect by priest level and worshipped God */ |
1125 | effect->level = caster_level (caster, spell); |
1143 | effect->level = casting_level (caster, spell); |
1126 | effect->attacktype = spell->attacktype; |
1144 | effect->attacktype = spell->attacktype; |
1127 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1145 | if (effect->attacktype & (AT_HOLYWORD | AT_GODPOWER)) |
1128 | { |
1146 | { |
1129 | if (tailor_god_spell (effect, op)) |
1147 | if (tailor_god_spell (effect, op)) |
1130 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", determine_god (op)); |
1148 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1131 | else |
1149 | else |
1132 | { |
1150 | { |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1151 | op->failmsg ("Your request is ignored."); |
1134 | return 0; |
1152 | return 0; |
1135 | } |
1153 | } |
1136 | } |
1154 | } |
1137 | |
1155 | |
1138 | /* size of the area of destruction */ |
1156 | /* size of the area of destruction */ |
… | |
… | |
1142 | if (effect->attacktype & AT_DEATH) |
1160 | if (effect->attacktype & AT_DEATH) |
1143 | { |
1161 | { |
1144 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1162 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1145 | |
1163 | |
1146 | /* casting death spells at undead isn't a good thing */ |
1164 | /* casting death spells at undead isn't a good thing */ |
1147 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1165 | if (target->flag [FLAG_UNDEAD]) |
1148 | { |
1166 | { |
1149 | if (random_roll (0, 2, op, PREFER_LOW)) |
1167 | if (random_roll (0, 2, op, PREFER_LOW)) |
1150 | { |
1168 | { |
1151 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1169 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1152 | effect->x = op->x; |
1170 | effect->x = op->x; |
… | |
… | |
1185 | |
1203 | |
1186 | /* op is a missile that needs to be moved */ |
1204 | /* op is a missile that needs to be moved */ |
1187 | void |
1205 | void |
1188 | move_missile (object *op) |
1206 | move_missile (object *op) |
1189 | { |
1207 | { |
1190 | int i, mflags; |
|
|
1191 | object *owner; |
|
|
1192 | sint16 new_x, new_y; |
|
|
1193 | maptile *m; |
|
|
1194 | |
|
|
1195 | if (op->range-- <= 0) |
1208 | if (op->range-- <= 0) |
1196 | { |
1209 | { |
|
|
1210 | op->drop_and_destroy (); |
|
|
1211 | return; |
|
|
1212 | } |
|
|
1213 | |
|
|
1214 | mapxy pos (op); |
|
|
1215 | pos.move (op->direction); |
|
|
1216 | |
|
|
1217 | if (!pos.normalise ()) |
|
|
1218 | { |
1197 | op->destroy (); |
1219 | op->destroy (); |
1198 | return; |
1220 | return; |
1199 | } |
1221 | } |
1200 | |
1222 | |
1201 | owner = op->owner; |
1223 | mapspace &ms = pos.ms (); |
1202 | #if 0 |
|
|
1203 | /* It'd make things nastier if this wasn't here - spells cast by |
|
|
1204 | * monster that are then killed would continue to survive |
|
|
1205 | */ |
|
|
1206 | if (owner == NULL) |
|
|
1207 | { |
|
|
1208 | op->destroy (); |
|
|
1209 | return; |
|
|
1210 | } |
|
|
1211 | #endif |
|
|
1212 | |
1224 | |
1213 | new_x = op->x + DIRX (op); |
1225 | if (ms.flags () & P_IS_ALIVE || ms.blocks (op)) |
1214 | new_y = op->y + DIRY (op); |
|
|
1215 | |
|
|
1216 | mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); |
|
|
1217 | |
|
|
1218 | if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) |
|
|
1219 | { |
1226 | { |
1220 | hit_map (op, op->direction, AT_MAGIC, 1); |
1227 | hit_map (op, op->direction, AT_MAGIC, 1); |
1221 | /* Basically, missile only hits one thing then goes away. |
1228 | /* Basically, missile only hits one thing then goes away. |
1222 | * we need to remove it if someone hasn't already done so. |
1229 | * we need to remove it if someone hasn't already done so. |
1223 | */ |
1230 | */ |
1224 | if (!op->destroyed ()) |
|
|
1225 | op->destroy (); |
|
|
1226 | |
|
|
1227 | return; |
|
|
1228 | } |
|
|
1229 | |
|
|
1230 | op->remove (); |
|
|
1231 | |
|
|
1232 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
|
|
1233 | { |
|
|
1234 | op->destroy (); |
1231 | op->destroy (); |
1235 | return; |
1232 | return; |
1236 | } |
1233 | } |
1237 | |
1234 | |
|
|
1235 | if (!op->direction) |
|
|
1236 | { |
|
|
1237 | op->destroy (); |
|
|
1238 | return; |
|
|
1239 | } |
|
|
1240 | |
1238 | i = spell_find_dir (m, new_x, new_y, op->owner); |
1241 | int i = spell_find_dir (pos.m, pos.x, pos.y, op->owner); |
1239 | if (i > 0 && i != op->direction) |
1242 | if (i > 0 && i != op->direction) |
1240 | { |
1243 | { |
1241 | op->direction = i; |
1244 | op->direction = i; |
1242 | SET_ANIMATION (op, op->direction); |
1245 | op->set_anim_frame (op->direction); |
1243 | } |
1246 | } |
1244 | |
1247 | |
1245 | m->insert (op, new_x, new_y, op); |
1248 | pos.insert (op, op); |
1246 | } |
1249 | } |
1247 | |
1250 | |
1248 | /**************************************************************************** |
1251 | /**************************************************************************** |
1249 | * Destruction |
1252 | * Destruction |
1250 | ****************************************************************************/ |
1253 | ****************************************************************************/ |
1251 | |
1254 | |
1252 | /* make_object_glow() - currently only makes living objects glow. |
1255 | /* make_object_glow() - currently only makes living objects glow. |
1253 | * we do this by creating a force and inserting it in the |
1256 | * we do this by creating a force and inserting it in the |
1254 | * object. if time is 0, the object glows permanently. To truely |
1257 | * object. if time is 0, the object glows permanently. To truely |
1255 | * make this work for non-living objects, we would have to |
1258 | * make this work for non-living objects, we would have to |
1256 | * give them the capability to have an inventory. b.t. |
1259 | * give them the capability to have an inventory. b.t. |
1257 | */ |
1260 | */ |
1258 | int |
1261 | static int |
1259 | make_object_glow (object *op, int radius, int time) |
1262 | make_object_glow (object *op, int radius, int time) |
1260 | { |
1263 | { |
1261 | /* some things are unaffected... */ |
1264 | /* some things are unaffected... */ |
1262 | if (op->path_denied & PATH_LIGHT) |
1265 | if (op->path_denied & PATH_LIGHT) |
1263 | return 0; |
1266 | return 0; |
1264 | |
1267 | |
1265 | object *tmp = get_archetype (FORCE_NAME); |
1268 | object *tmp = archetype::get (FORCE_NAME); |
1266 | tmp->speed = 0.01; |
1269 | tmp->set_speed (0.01); |
1267 | tmp->stats.food = time; |
1270 | tmp->stats.food = time; |
1268 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1271 | tmp->set_flag (FLAG_IS_USED_UP); |
1269 | tmp->glow_radius = radius; |
1272 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1270 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
|
|
1271 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1272 | |
|
|
1273 | tmp = insert_ob_in_ob (tmp, op); |
1273 | tmp = insert_ob_in_ob (tmp, op); |
1274 | |
1274 | |
1275 | if (tmp->glow_radius > op->glow_radius) |
1275 | if (tmp->glow_radius > op->glow_radius) |
1276 | op->glow_radius = tmp->glow_radius; |
1276 | op->set_glow_radius (tmp->glow_radius); |
1277 | |
1277 | |
1278 | return 1; |
1278 | return 1; |
1279 | } |
1279 | } |
1280 | |
1280 | |
1281 | int |
1281 | int |
1282 | cast_destruction (object *op, object *caster, object *spell_ob) |
1282 | cast_destruction (object *op, object *caster, object *spell_ob) |
1283 | { |
1283 | { |
1284 | int i, j, range, mflags, friendly = 0, dam, dur; |
|
|
1285 | sint16 sx, sy; |
|
|
1286 | maptile *m; |
|
|
1287 | object *tmp; |
|
|
1288 | const char *skill; |
|
|
1289 | |
|
|
1290 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1284 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1291 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1285 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1292 | dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1286 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1293 | if (QUERY_FLAG (op, FLAG_FRIENDLY) || op->type == PLAYER) |
|
|
1294 | friendly = 1; |
|
|
1295 | |
1287 | |
1296 | /* destruction doesn't use another spell object, so we need |
1288 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1297 | * update op's skill pointer so that exp is properly awarded. |
|
|
1298 | * We do some shortcuts here - since this is just temporary |
|
|
1299 | * and we'll reset the values back, we don't need to go through |
|
|
1300 | * the full share string/free_string route. |
|
|
1301 | */ |
|
|
1302 | skill = op->skill; |
|
|
1303 | if (caster == op) |
|
|
1304 | op->skill = spell_ob->skill; |
|
|
1305 | else if (caster->skill) |
|
|
1306 | op->skill = caster->skill; |
|
|
1307 | else |
|
|
1308 | op->skill = NULL; |
|
|
1309 | |
1289 | |
1310 | op->change_skill (find_skill_by_name (op, op->skill)); |
1290 | dynbuf buf; |
1311 | |
1291 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1312 | for (i = -range; i < range; i++) |
|
|
1313 | { |
1292 | { |
1314 | for (j = -range; j < range; j++) |
1293 | mapspace &ms = m->at (nx, ny); |
1315 | { |
|
|
1316 | m = op->map; |
|
|
1317 | sx = op->x + i; |
|
|
1318 | sy = op->y + j; |
|
|
1319 | |
1294 | |
1320 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
|
|
1321 | if (mflags & P_OUT_OF_MAP) |
|
|
1322 | continue; |
|
|
1323 | |
|
|
1324 | if (mflags & P_IS_ALIVE) |
1295 | if (ms.flags () & P_IS_ALIVE) |
|
|
1296 | for (object *next, *tmp = ms.bot; tmp; tmp = next) |
1325 | { |
1297 | { |
1326 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1298 | next = tmp->above; |
1327 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
|
|
1328 | break; |
|
|
1329 | |
1299 | |
1330 | if (tmp) |
1300 | if (tmp->flag [FLAG_ALIVE] || tmp->is_player ()) |
1331 | { |
1301 | { |
1332 | if (tmp->head) |
|
|
1333 | tmp = tmp->head; |
1302 | tmp = tmp->head_ (); |
1334 | |
1303 | |
1335 | if ((friendly && !QUERY_FLAG (tmp, FLAG_FRIENDLY) && tmp->type != PLAYER) || |
1304 | if ((friendly && !tmp->flag [FLAG_FRIENDLY] && !tmp->is_player ()) |
1336 | (!friendly && (QUERY_FLAG (tmp, FLAG_FRIENDLY) || tmp->type == PLAYER))) |
1305 | || (!friendly && (tmp->flag [FLAG_FRIENDLY] || tmp->is_player ()))) |
1337 | { |
1306 | { |
1338 | if (spell_ob->subtype == SP_DESTRUCTION) |
1307 | if (spell_ob->subtype == SP_DESTRUCTION) |
1339 | { |
1308 | { |
1340 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
1309 | hit_player (tmp, dam, op, spell_ob->attacktype, 0); |
|
|
1310 | |
1341 | if (spell_ob->other_arch) |
1311 | if (spell_ob->other_arch) |
1342 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1312 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1343 | } |
1313 | } |
1344 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) |
1314 | else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist [ATNR_MAGIC] != 100) |
1345 | { |
1315 | { |
1346 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1316 | if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) |
1347 | m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op); |
1317 | m->insert (spell_ob->other_arch->instance (), nx, ny, op); |
1348 | } |
1318 | } |
1349 | } |
1319 | } |
1350 | } |
1320 | } |
1351 | } |
1321 | } |
1352 | } |
|
|
1353 | } |
1322 | } |
1354 | |
1323 | |
1355 | op->skill = skill; |
|
|
1356 | return 1; |
1324 | return 1; |
1357 | } |
1325 | } |
1358 | |
1326 | |
1359 | /*************************************************************************** |
1327 | /*************************************************************************** |
1360 | * |
1328 | * |
1361 | * CURSE |
1329 | * CURSE |
1362 | * |
1330 | * |
1363 | ***************************************************************************/ |
1331 | ***************************************************************************/ |
1364 | |
|
|
1365 | int |
1332 | int |
1366 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1333 | cast_curse (object *op, object *caster, object *spell_ob, int dir) |
1367 | { |
1334 | { |
1368 | object *god = find_god (determine_god (op)); |
1335 | object *god = find_god (determine_god (op)); |
1369 | object *tmp, *force; |
1336 | object *tmp, *force; |
1370 | |
1337 | |
1371 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1338 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1372 | if (!tmp) |
1339 | if (!tmp) |
1373 | { |
1340 | { |
1374 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1341 | op->failmsg ("There is no one in that direction to curse."); |
1375 | return 0; |
1342 | return 0; |
1376 | } |
1343 | } |
1377 | |
1344 | |
1378 | tmp = tmp->head_ (); |
1345 | tmp = tmp->head_ (); |
1379 | |
1346 | |
… | |
… | |
1394 | } |
1361 | } |
1395 | } |
1362 | } |
1396 | |
1363 | |
1397 | if (!force) |
1364 | if (!force) |
1398 | { |
1365 | { |
1399 | force = get_archetype (FORCE_NAME); |
1366 | force = archetype::get (FORCE_NAME); |
1400 | force->subtype = FORCE_CHANGE_ABILITY; |
1367 | force->subtype = FORCE_CHANGE_ABILITY; |
1401 | |
1368 | |
1402 | if (spell_ob->race) |
1369 | if (spell_ob->race) |
1403 | force->name = spell_ob->race; |
1370 | force->name = spell_ob->race; |
1404 | else |
1371 | else |
… | |
… | |
1422 | |
1389 | |
1423 | return 1; |
1390 | return 1; |
1424 | } |
1391 | } |
1425 | |
1392 | |
1426 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1393 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1427 | force->speed = 1.f; |
|
|
1428 | force->speed_left = -1.f; |
1394 | force->speed_left = -1.f; |
1429 | SET_FLAG (force, FLAG_APPLIED); |
1395 | force->set_speed (1.f); |
|
|
1396 | force->set_flag (FLAG_APPLIED); |
1430 | |
1397 | |
1431 | if (god) |
1398 | if (god) |
1432 | { |
1399 | { |
1433 | if (spell_ob->last_grace) |
1400 | if (spell_ob->last_grace) |
1434 | force->path_repelled = god->path_repelled; |
1401 | force->path_repelled = god->path_repelled; |
… | |
… | |
1447 | force->stats.wc = spell_ob->stats.wc; |
1414 | force->stats.wc = spell_ob->stats.wc; |
1448 | |
1415 | |
1449 | change_abil (tmp, force); /* Mostly to display any messages */ |
1416 | change_abil (tmp, force); /* Mostly to display any messages */ |
1450 | insert_ob_in_ob (force, tmp); |
1417 | insert_ob_in_ob (force, tmp); |
1451 | tmp->update_stats (); |
1418 | tmp->update_stats (); |
|
|
1419 | |
1452 | return 1; |
1420 | return 1; |
1453 | |
|
|
1454 | } |
1421 | } |
1455 | |
1422 | |
1456 | /********************************************************************** |
1423 | /********************************************************************** |
1457 | * mood change |
1424 | * mood change |
1458 | * Arguably, this may or may not be an attack spell. But since it |
1425 | * Arguably, this may or may not be an attack spell. But since it |
… | |
… | |
1464 | */ |
1431 | */ |
1465 | int |
1432 | int |
1466 | mood_change (object *op, object *caster, object *spell) |
1433 | mood_change (object *op, object *caster, object *spell) |
1467 | { |
1434 | { |
1468 | object *tmp, *god, *head; |
1435 | object *tmp, *god, *head; |
1469 | int done_one, range, mflags, level, at, best_at; |
1436 | int done_one, range, level, at, best_at; |
1470 | sint16 x, y, nx, ny; |
|
|
1471 | maptile *m; |
|
|
1472 | const char *race; |
1437 | const char *race; |
1473 | |
1438 | |
1474 | /* We precompute some values here so that we don't have to keep |
1439 | /* We precompute some values here so that we don't have to keep |
1475 | * doing it over and over again. |
1440 | * doing it over and over again. |
1476 | */ |
1441 | */ |
1477 | god = find_god (determine_god (op)); |
1442 | god = find_god (determine_god (op)); |
1478 | level = caster_level (caster, spell); |
1443 | level = casting_level (caster, spell); |
1479 | range = spell->range + SP_level_range_adjust (caster, spell); |
1444 | range = spell->range + SP_level_range_adjust (caster, spell); |
1480 | |
1445 | |
1481 | /* On the bright side, no monster should ever have a race of GOD_... |
1446 | /* On the bright side, no monster should ever have a race of GOD_... |
1482 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1447 | * so even if the player doesn't worship a god, if race=GOD_.., it |
1483 | * won't ever match anything. |
1448 | * won't ever match anything. |
1484 | */ |
1449 | */ |
1485 | if (!spell->race) |
1450 | if (!spell->race) |
1486 | race = NULL; |
1451 | race = NULL; |
1487 | else if (god && !strcmp (spell->race, "GOD_SLAYING")) |
1452 | else if (god && spell->race == shstr_GOD_SLAYING) |
1488 | race = god->slaying; |
1453 | race = god->slaying; |
1489 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1454 | else if (god && spell->race == shstr_GOD_FRIEND) |
1490 | race = god->race; |
1455 | race = god->race; |
1491 | else |
1456 | else |
1492 | race = spell->race; |
1457 | race = spell->race; |
1493 | |
1458 | |
1494 | for (x = op->x - range; x <= op->x + range; x++) |
1459 | dynbuf buf; |
1495 | for (y = op->y - range; y <= op->y + range; y++) |
1460 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1496 | { |
1461 | { |
1497 | done_one = 0; |
1462 | mapspace &ms = m->at (nx, ny); |
1498 | m = op->map; |
|
|
1499 | nx = x; |
|
|
1500 | ny = y; |
|
|
1501 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
|
|
1502 | if (mflags & P_OUT_OF_MAP) |
|
|
1503 | continue; |
|
|
1504 | |
1463 | |
1505 | /* If there is nothing living on this space, no need to go further */ |
1464 | /* If there is nothing living on this space, no need to go further */ |
1506 | if (!(mflags & P_IS_ALIVE)) |
1465 | if (!(ms.flags () & P_IS_ALIVE)) |
1507 | continue; |
1466 | continue; |
1508 | |
1467 | |
1509 | // players can only affect spaces that they can actually see |
1468 | // players can only affect spaces that they can actually see |
|
|
1469 | if (caster |
1510 | if (caster && caster->contr |
1470 | && caster->contr |
1511 | && caster->contr->visibility_at (m, nx, ny) < 70) |
1471 | && caster->contr->darkness_at (m, nx, ny) == LOS_BLOCKED) |
1512 | continue; |
1472 | continue; |
1513 | |
1473 | |
1514 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1474 | for (tmp = ms.top; tmp; tmp = tmp->below) |
1515 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1475 | if (tmp->flag [FLAG_MONSTER]) |
1516 | break; |
1476 | break; |
1517 | |
1477 | |
1518 | /* There can be living objects that are not monsters */ |
1478 | /* There can be living objects that are not monsters */ |
1519 | if (!tmp || tmp->type == PLAYER) |
1479 | if (!tmp) |
1520 | continue; |
1480 | continue; |
1521 | |
1481 | |
1522 | /* Only the head has meaningful data, so resolve to that */ |
1482 | /* Only the head has meaningful data, so resolve to that */ |
1523 | if (tmp->head) |
|
|
1524 | head = tmp->head; |
1483 | head = tmp->head_ (); |
1525 | else |
|
|
1526 | head = tmp; |
|
|
1527 | |
1484 | |
1528 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1485 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1529 | if (race && head->race && !strstr (race, head->race)) |
1486 | if (race && head->race && !strstr (race, head->race)) |
1530 | continue; |
1487 | continue; |
1531 | |
1488 | |
1532 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1489 | if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD]) |
1533 | continue; |
1490 | continue; |
1534 | |
1491 | |
1535 | /* Now do a bunch of stuff related to saving throws */ |
1492 | /* Now do a bunch of stuff related to saving throws */ |
1536 | best_at = -1; |
1493 | best_at = -1; |
1537 | if (spell->attacktype) |
1494 | if (spell->attacktype) |
1538 | { |
1495 | { |
1539 | for (at = 0; at < NROFATTACKS; at++) |
1496 | for (at = 0; at < NROFATTACKS; at++) |
1540 | if (spell->attacktype & (1 << at)) |
1497 | if (spell->attacktype & (1 << at)) |
1541 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1498 | if (best_at == -1 || head->resist[at] > head->resist[best_at]) |
1542 | best_at = at; |
1499 | best_at = at; |
1543 | |
1500 | |
1544 | if (best_at == -1) |
1501 | if (best_at == -1) |
1545 | at = 0; |
1502 | at = 0; |
1546 | else |
1503 | else |
1547 | { |
1504 | { |
1548 | if (head->resist[best_at] == 100) |
1505 | if (head->resist[best_at] == 100) |
1549 | continue; |
1506 | continue; |
1550 | else |
1507 | else |
1551 | at = head->resist[best_at] / 5; |
1508 | at = head->resist[best_at] / 5; |
1552 | } |
1509 | } |
|
|
1510 | |
1553 | at -= level / 5; |
1511 | at -= level / 5; |
1554 | if (did_make_save (head, head->level, at)) |
1512 | if (did_make_save (head, head->level, at)) |
1555 | continue; |
1513 | continue; |
1556 | } |
1514 | } |
1557 | else /* spell->attacktype */ |
1515 | else /* spell->attacktype */ |
1558 | { |
1516 | { |
1559 | /* |
1517 | /* |
1560 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1518 | Spell has no attacktype (charm & such), so we'll have a specific saving: |
1561 | * if spell level < monster level, no go |
1519 | * if spell level < monster level, no go |
1562 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1520 | * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) ) |
1563 | |
1521 | |
1564 | The chance will then be in the range [20-70] percent, not too bad. |
1522 | The chance will then be in the range [20-70] percent, not too bad. |
1565 | |
1523 | |
1566 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1524 | This is required to fix the 'charm monster' abuse, where a player level 1 can |
1567 | charm a level 125 monster... |
1525 | charm a level 125 monster... |
1568 | |
1526 | |
1569 | Ryo, august 14th |
1527 | Ryo, august 14th |
1570 | */ |
1528 | */ |
1571 | if (head->level > level) |
1529 | if (head->level > level) |
1572 | continue; |
1530 | continue; |
1573 | |
1531 | |
1574 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1532 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + min (50, 2 * (level - head->level)))) |
1575 | /* Failed, no effect */ |
1533 | /* Failed, no effect */ |
1576 | continue; |
1534 | continue; |
1577 | } |
1535 | } |
1578 | |
1536 | |
1579 | /* Done with saving throw. Now start affecting the monster */ |
1537 | /* Done with saving throw. Now start affecting the monster */ |
|
|
1538 | done_one = 0; |
1580 | |
1539 | |
1581 | /* aggravation */ |
1540 | /* aggravation */ |
1582 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1541 | if (spell->flag [FLAG_MONSTER]) |
1583 | { |
1542 | { |
1584 | CLEAR_FLAG (head, FLAG_SLEEP); |
1543 | head->clr_flag (FLAG_SLEEP); |
1585 | remove_friendly_object (head); |
1544 | remove_friendly_object (head); |
1586 | done_one = 1; |
1545 | done_one = 1; |
1587 | head->enemy = op; |
1546 | head->enemy = op; |
1588 | } |
1547 | } |
1589 | |
1548 | |
1590 | /* calm monsters */ |
1549 | /* calm monsters */ |
1591 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1550 | if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE]) |
1592 | { |
1551 | { |
1593 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1552 | head->set_flag (FLAG_UNAGGRESSIVE); |
1594 | head->enemy = NULL; |
1553 | head->enemy = NULL; |
1595 | done_one = 1; |
1554 | done_one = 1; |
1596 | } |
1555 | } |
1597 | |
1556 | |
1598 | /* berserk monsters */ |
1557 | /* berserk monsters */ |
1599 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1558 | if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK]) |
1600 | { |
1559 | { |
1601 | SET_FLAG (head, FLAG_BERSERK); |
1560 | head->set_flag (FLAG_BERSERK); |
1602 | done_one = 1; |
1561 | done_one = 1; |
1603 | } |
1562 | } |
1604 | |
1563 | |
1605 | /* charm */ |
1564 | /* charm */ |
1606 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1565 | if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY]) |
1607 | { |
1566 | { |
|
|
1567 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
|
|
1568 | |
1608 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1569 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1609 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1570 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1610 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1571 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1611 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1572 | head->clr_flag (FLAG_GENERATOR); |
1612 | head->set_owner (op); |
1573 | head->set_owner (op); |
1613 | set_spell_skill (op, caster, spell, head); |
1574 | set_spell_skill (op, caster, spell, head); |
1614 | add_friendly_object (head); |
1575 | add_friendly_object (head); |
1615 | head->attack_movement = PETMOVE; |
1576 | head->attack_movement = PETMOVE; |
1616 | done_one = 1; |
1577 | done_one = 1; |
1617 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1578 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1618 | head->stats.exp = 0; |
1579 | head->stats.exp = 0; |
1619 | } |
1580 | } |
1620 | |
1581 | |
1621 | /* If a monster was effected, put an effect in */ |
1582 | /* If a monster was effected, put an effect in */ |
1622 | if (done_one && spell->other_arch) |
1583 | if (done_one && spell->other_arch) |
1623 | m->insert (arch_to_object (spell->other_arch), nx, ny, op); |
1584 | m->insert (spell->other_arch->instance (), nx, ny, op); |
1624 | } /* for y */ |
1585 | } |
1625 | |
1586 | |
1626 | return 1; |
1587 | return 1; |
1627 | } |
1588 | } |
1628 | |
|
|
1629 | |
1589 | |
1630 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1590 | /* Move_ball_spell: This handles ball type spells that just sort of wander |
1631 | * about. was called move_ball_lightning, but since more than the ball |
1591 | * about. was called move_ball_lightning, but since more than the ball |
1632 | * lightning spell used it, that seemed misnamed. |
1592 | * lightning spell used it, that seemed misnamed. |
1633 | * op is the spell effect. |
1593 | * op is the spell effect. |
1634 | * note that duration is handled by process_object() in time.c |
1594 | * note that duration is handled by process_object() in time.c |
1635 | */ |
1595 | */ |
1636 | |
|
|
1637 | void |
1596 | void |
1638 | move_ball_spell (object *op) |
1597 | move_ball_spell (object *op) |
1639 | { |
1598 | { |
1640 | int i, j, dam_save, dir, mflags; |
1599 | int i, j, dam_save, dir, mflags; |
1641 | sint16 nx, ny, hx, hy; |
1600 | sint16 nx, ny, hx, hy; |
… | |
… | |
1660 | for (i = 1; i < 9; i++) |
1619 | for (i = 1; i < 9; i++) |
1661 | { |
1620 | { |
1662 | /* i bit 0: alters sign of offset |
1621 | /* i bit 0: alters sign of offset |
1663 | * other bits (i / 2): absolute value of offset |
1622 | * other bits (i / 2): absolute value of offset |
1664 | */ |
1623 | */ |
1665 | |
|
|
1666 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1624 | int offset = ((i ^ j) & 1) ? (i / 2) : -(i / 2); |
1667 | int tmpdir = absdir (op->direction + offset); |
1625 | int tmpdir = absdir (op->direction + offset); |
1668 | |
1626 | |
1669 | nx = op->x + freearr_x[tmpdir]; |
1627 | nx = op->x + DIRX (tmpdir); |
1670 | ny = op->y + freearr_y[tmpdir]; |
1628 | ny = op->y + DIRY (tmpdir); |
1671 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1629 | if (!(get_map_flags (op->map, &m, nx, ny, &nx, &ny) & P_OUT_OF_MAP) && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, nx, ny)))) |
1672 | { |
1630 | { |
1673 | dir = tmpdir; |
1631 | dir = tmpdir; |
1674 | break; |
1632 | break; |
1675 | } |
1633 | } |
1676 | } |
1634 | } |
|
|
1635 | |
1677 | if (dir == 0) |
1636 | if (dir == 0) |
1678 | { |
1637 | { |
1679 | nx = op->x; |
1638 | nx = op->x; |
1680 | ny = op->y; |
1639 | ny = op->y; |
1681 | m = op->map; |
1640 | m = op->map; |
1682 | } |
1641 | } |
1683 | |
1642 | |
1684 | m->insert (op, nx, ny, op); |
1643 | m->insert (op, nx, ny, op); |
1685 | |
1644 | |
1686 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1645 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1687 | surrounding squares */ |
1646 | surrounding squares */ |
1688 | |
1647 | |
1689 | /* loop over current square and neighbors to hit. |
1648 | /* loop over current square and neighbors to hit. |
1690 | * if this has an other_arch field, we insert that in |
1649 | * if this has an other_arch field, we insert that in |
1691 | * the surround spaces. |
1650 | * the surround spaces. |
1692 | */ |
1651 | */ |
1693 | for (j = 0; j < 9; j++) |
1652 | for (j = 0; j < 9; j++) |
1694 | { |
1653 | { |
1695 | hx = nx + freearr_x[j]; |
1654 | hx = nx + DIRX (j); |
1696 | hy = ny + freearr_y[j]; |
1655 | hy = ny + DIRY (j); |
1697 | |
1656 | |
1698 | m = op->map; |
1657 | m = op->map; |
1699 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1658 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1700 | |
1659 | |
1701 | if (mflags & P_OUT_OF_MAP) |
1660 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
1707 | |
1666 | |
1708 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1667 | if ((mflags & P_IS_ALIVE) && (!owner || owner->x != hx || owner->y != hy || !on_same_map (owner, op))) |
1709 | { |
1668 | { |
1710 | if (j) |
1669 | if (j) |
1711 | op->stats.dam = dam_save / 2; |
1670 | op->stats.dam = dam_save / 2; |
|
|
1671 | |
1712 | hit_map (op, j, op->attacktype, 1); |
1672 | hit_map (op, j, op->attacktype, 1); |
1713 | |
|
|
1714 | } |
1673 | } |
1715 | |
1674 | |
1716 | /* insert the other arch */ |
1675 | /* insert the other arch */ |
1717 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1676 | if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) |
1718 | m->insert (arch_to_object (op->other_arch), hx, hy, op); |
1677 | m->insert (op->other_arch->instance (), hx, hy, op); |
1719 | } |
1678 | } |
1720 | |
1679 | |
1721 | /* restore to the center location and damage */ |
1680 | /* restore to the center location and damage */ |
1722 | op->stats.dam = dam_save; |
1681 | op->stats.dam = dam_save; |
1723 | |
1682 | |
1724 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1683 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1725 | |
1684 | |
1726 | if (i >= 0) |
1685 | if (i >= 0) |
1727 | { /* we have a preferred direction! */ |
1686 | { /* we have a preferred direction! */ |
1728 | /* pick another direction if the preferred dir is blocked. */ |
1687 | /* pick another direction if the preferred dir is blocked. */ |
1729 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1688 | if (get_map_flags (op->map, &m, nx + DIRX (i), ny + DIRY (i), &hx, &hy) & P_OUT_OF_MAP || |
1730 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1689 | OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) |
1731 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1690 | i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ |
1732 | |
1691 | |
1733 | op->direction = i; |
1692 | op->direction = i; |
1734 | } |
1693 | } |
1735 | } |
1694 | } |
1736 | |
1695 | |
1737 | |
|
|
1738 | /* move_swarm_spell: peterm |
1696 | /* move_swarm_spell: peterm |
1739 | * This is an implementation of the swarm spell. It was written for |
1697 | * This is an implementation of the swarm spell. It was written for |
1740 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1698 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1741 | * is a special type of object that casts swarms of other types |
1699 | * is a special type of object that casts swarms of other types |
1742 | * of spells. Which spell it casts is flexible. It fires the spells |
1700 | * of spells. Which spell it casts is flexible. It fires the spells |
1743 | * from a set of squares surrounding the caster, in a given direction. |
1701 | * from a set of squares surrounding the caster, in a given direction. |
1744 | */ |
1702 | */ |
1745 | |
|
|
1746 | void |
1703 | void |
1747 | move_swarm_spell (object *op) |
1704 | move_swarm_spell (object *op) |
1748 | { |
1705 | { |
1749 | #if 0 |
1706 | #if 0 |
1750 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1707 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1751 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1708 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1752 | sint16 target_x, target_y, origin_x, origin_y; |
1709 | sint16 target_x, target_y, origin_x, origin_y; |
1753 | int adjustdir; |
1710 | int adjustdir; |
1754 | maptile *m; |
1711 | maptile *m; |
1755 | #endif |
1712 | #endif |
1756 | int basedir; |
|
|
1757 | object *owner; |
1713 | object *owner = op->env; |
1758 | |
1714 | |
1759 | owner = op->owner; |
1715 | if (!owner) // MUST not happen, remove when true TODO |
1760 | if (op->duration == 0 || owner == NULL) |
|
|
1761 | { |
1716 | { |
|
|
1717 | LOG (llevError, "swarm spell found outside inventory: %s\n", op->debug_desc ()); |
1762 | op->destroy (); |
1718 | op->destroy (); |
1763 | return; |
1719 | return; |
1764 | } |
1720 | } |
1765 | |
1721 | |
|
|
1722 | if (!op->duration || !owner->is_on_map ()) |
|
|
1723 | { |
|
|
1724 | op->drop_and_destroy (); |
|
|
1725 | return; |
|
|
1726 | } |
|
|
1727 | |
1766 | op->duration--; |
1728 | op->duration--; |
1767 | |
1729 | |
1768 | basedir = op->direction; |
1730 | int basedir = op->direction; |
1769 | if (basedir == 0) |
1731 | if (!basedir) |
1770 | { |
1732 | { |
1771 | /* spray in all directions! 8) */ |
1733 | /* spray in all directions! 8) */ |
1772 | basedir = rndm (1, 8); |
1734 | op->facing = (op->facing + op->state) & 7; |
|
|
1735 | basedir = op->facing + 1; |
1773 | } |
1736 | } |
1774 | |
1737 | |
1775 | #if 0 |
1738 | #if 0 |
1776 | // this is bogus: it causes wrong places to be checked below |
1739 | // this is bogus: it causes wrong places to be checked below |
1777 | // (a wall 2 cells away will block the effect...) and |
1740 | // (a wall 2 cells away will block the effect...) and |
… | |
… | |
1779 | // space. |
1742 | // space. |
1780 | // should be fixed later, but correctness before features... |
1743 | // should be fixed later, but correctness before features... |
1781 | // (schmorp) |
1744 | // (schmorp) |
1782 | |
1745 | |
1783 | /* new offset calculation to make swarm element distribution |
1746 | /* new offset calculation to make swarm element distribution |
1784 | * more uniform |
1747 | * more uniform |
1785 | */ |
1748 | */ |
1786 | if (op->duration) |
1749 | if (op->duration) |
1787 | { |
1750 | { |
1788 | if (basedir & 1) |
1751 | if (basedir & 1) |
1789 | { |
1752 | { |
… | |
… | |
1797 | else |
1760 | else |
1798 | { |
1761 | { |
1799 | adjustdir = 0; /* fire the last one from forward. */ |
1762 | adjustdir = 0; /* fire the last one from forward. */ |
1800 | } |
1763 | } |
1801 | |
1764 | |
1802 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
1765 | target_x = op->x + DIRX (absdir (basedir + adjustdir)); |
1803 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
1766 | target_y = op->y + DIRY (absdir (basedir + adjustdir)); |
1804 | |
1767 | |
1805 | /* back up one space so we can hit point-blank targets, but this |
1768 | /* back up one space so we can hit point-blank targets, but this |
1806 | * necessitates extra out_of_map check below |
1769 | * necessitates extra out_of_map check below |
1807 | */ |
1770 | */ |
1808 | origin_x = target_x - freearr_x[basedir]; |
1771 | origin_x = target_x - DIRX (basedir); |
1809 | origin_y = target_y - freearr_y[basedir]; |
1772 | origin_y = target_y - DIRY (basedir); |
1810 | |
1773 | |
1811 | |
1774 | |
1812 | /* spell pointer is set up for the spell this casts. Since this |
1775 | /* spell pointer is set up for the spell this casts. Since this |
1813 | * should just be a pointer to the spell in some inventory, |
1776 | * should just be a pointer to the spell in some inventory, |
1814 | * it is unlikely to disappear by the time we need it. However, |
1777 | * it is unlikely to disappear by the time we need it. However, |
… | |
… | |
1838 | { |
1801 | { |
1839 | /* Bullet spells have a bunch more customization that needs to be done */ |
1802 | /* Bullet spells have a bunch more customization that needs to be done */ |
1840 | if (op->spell->subtype == SP_BULLET) |
1803 | if (op->spell->subtype == SP_BULLET) |
1841 | fire_bullet (owner, op, basedir, op->spell); |
1804 | fire_bullet (owner, op, basedir, op->spell); |
1842 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1805 | else if (op->spell->subtype == SP_MAGIC_MISSILE) |
1843 | fire_arch_from_position (owner, op, op->x, op->y, basedir, op->spell); |
1806 | fire_arch_from_position (owner, op, owner->x, owner->y, basedir, op->spell); |
1844 | } |
1807 | } |
1845 | } |
1808 | } |
1846 | |
|
|
1847 | |
|
|
1848 | |
|
|
1849 | |
1809 | |
1850 | /* fire_swarm: |
1810 | /* fire_swarm: |
1851 | * The following routine creates a swarm of objects. It actually |
1811 | * The following routine creates a swarm of objects. It actually |
1852 | * sets up a specific swarm object, which then fires off all |
1812 | * sets up a specific swarm object, which then fires off all |
1853 | * the parts of the swarm. |
1813 | * the parts of the swarm. |
1854 | * |
1814 | * |
1855 | * op: the owner |
1815 | * op: the owner |
1856 | * caster: the caster (owner, wand, rod, scroll) |
1816 | * caster: the caster (owner, wand, rod, scroll) |
1857 | * dir: the direction everything will be fired in |
1817 | * dir: the direction everything will be fired in |
1858 | * spell - the spell that is this spell. |
1818 | * spell - the spell that is this spell. |
1859 | * n: the number to be fired. |
1819 | * n: the number to be fired. |
1860 | */ |
1820 | */ |
1861 | |
|
|
1862 | int |
1821 | int |
1863 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1822 | fire_swarm (object *op, object *caster, object *spell, int dir) |
1864 | { |
1823 | { |
1865 | object *tmp; |
|
|
1866 | int i; |
|
|
1867 | |
|
|
1868 | if (!spell->other_arch) |
1824 | if (!spell->other_arch) |
1869 | return 0; |
1825 | return 0; |
1870 | |
1826 | |
1871 | tmp = get_archetype (SWARM_SPELL); |
1827 | object *tmp = archetype::get (SWARM_SPELL); |
1872 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1828 | |
1873 | set_spell_skill (op, caster, spell, tmp); |
1829 | set_spell_skill (op, caster, spell, tmp); |
1874 | |
|
|
1875 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1830 | tmp->level = casting_level (caster, spell); /* needed later, to get level dep. right. */ |
1876 | tmp->spell = arch_to_object (spell->other_arch); |
1831 | tmp->spell = spell->other_arch->instance (); |
1877 | |
|
|
1878 | tmp->attacktype = tmp->spell->attacktype; |
1832 | tmp->attacktype = tmp->spell->attacktype; |
1879 | |
1833 | |
1880 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1834 | if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) |
1881 | if (!tailor_god_spell (tmp, op)) |
1835 | if (!tailor_god_spell (tmp, op)) |
1882 | return 1; |
1836 | return 1; |
1883 | |
1837 | |
1884 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1838 | tmp->duration = SP_level_duration_adjust (caster, spell); |
1885 | for (i = 0; i < spell->duration; i++) |
1839 | for (int i = 0; i < spell->duration; i++) |
1886 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1840 | tmp->duration += die_roll (1, 3, op, PREFER_HIGH); |
1887 | |
1841 | |
|
|
1842 | tmp->invisible = 1; |
|
|
1843 | tmp->flag [FLAG_NO_DROP] = 1; // make sure it stays in inv, or else |
1888 | tmp->direction = dir; |
1844 | tmp->direction = dir; |
1889 | tmp->invisible = 1; |
1845 | tmp->facing = rndm (1, 8); // initial firing direction |
|
|
1846 | tmp->state = rndm (4) * 2 + 1; // direction increment |
1890 | |
1847 | |
1891 | tmp->insert_at (op, op); |
1848 | op->insert (tmp); |
|
|
1849 | |
1892 | return 1; |
1850 | return 1; |
1893 | } |
1851 | } |
1894 | |
|
|
1895 | |
1852 | |
1896 | /* See the spells documentation file for why this is its own |
1853 | /* See the spells documentation file for why this is its own |
1897 | * function. |
1854 | * function. |
1898 | */ |
1855 | */ |
1899 | int |
1856 | int |
… | |
… | |
1904 | int dam, mflags; |
1861 | int dam, mflags; |
1905 | maptile *m; |
1862 | maptile *m; |
1906 | |
1863 | |
1907 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1864 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1908 | |
1865 | |
1909 | if (!dir) |
1866 | if (dir) |
1910 | { |
|
|
1911 | new_draw_info (NDI_UNIQUE, 0, op, "In what direction?"); |
|
|
1912 | return 0; |
|
|
1913 | } |
1867 | { |
1914 | |
1868 | x = op->x + DIRX (dir); |
1915 | x = op->x + freearr_x[dir]; |
1869 | y = op->y + DIRY (dir); |
1916 | y = op->y + freearr_y[dir]; |
|
|
1917 | m = op->map; |
1870 | m = op->map; |
1918 | |
1871 | |
1919 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1872 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1920 | |
1873 | |
1921 | if (mflags & P_OUT_OF_MAP) |
1874 | if (mflags & P_OUT_OF_MAP) |
1922 | { |
1875 | { |
1923 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1876 | op->failmsg ("Nothing is there."); |
1924 | return 0; |
1877 | return 0; |
1925 | } |
1878 | } |
1926 | |
1879 | |
1927 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1880 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1928 | { |
1881 | { |
1929 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1882 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1930 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1883 | if (target->flag [FLAG_MONSTER]) |
1931 | { |
1884 | { |
1932 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1885 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1933 | if (target->head) |
1886 | if (target->head) |
1934 | target = target->head; |
1887 | target = target->head; |
|
|
1888 | |
1935 | (void) hit_player (target, dam, op, spell->attacktype, 1); |
1889 | hit_player (target, dam, op, spell->attacktype, 1); |
1936 | return 1; /* one success only! */ |
1890 | return 1; /* one success only! */ |
|
|
1891 | } |
1937 | } |
1892 | } |
1938 | } |
|
|
1939 | |
1893 | |
1940 | /* no live target, perhaps a wall is in the way? */ |
1894 | /* no live target, perhaps a wall is in the way? */ |
1941 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1895 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1942 | { |
1896 | { |
1943 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1897 | op->failmsg ("Something is in the way."); |
1944 | return 0; |
1898 | return 0; |
|
|
1899 | } |
1945 | } |
1900 | } |
1946 | |
1901 | |
1947 | /* ok, looks groovy to just insert a new light on the map */ |
1902 | /* ok, looks groovy to just insert a new light on the map */ |
1948 | tmp = arch_to_object (spell->other_arch); |
1903 | tmp = spell->other_arch->instance (); |
1949 | if (!tmp) |
1904 | if (!tmp) |
1950 | { |
1905 | { |
1951 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1906 | LOG (llevError, "Error: spell arch for cast_light() missing.\n"); |
1952 | return 0; |
1907 | return 0; |
1953 | } |
1908 | } |
|
|
1909 | |
1954 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
1910 | tmp->stats.food = spell->duration + SP_level_duration_adjust (caster, spell); |
|
|
1911 | |
1955 | if (tmp->glow_radius) |
1912 | if (tmp->glow_radius) |
1956 | { |
1913 | tmp->set_glow_radius ( |
1957 | tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); |
1914 | clamp (spell->range + SP_level_range_adjust (caster, spell), 1, MAX_LIGHT_RADIUS) |
1958 | if (tmp->glow_radius > MAX_LIGHT_RADII) |
1915 | ); |
1959 | tmp->glow_radius = MAX_LIGHT_RADII; |
|
|
1960 | } |
|
|
1961 | |
1916 | |
|
|
1917 | if (dir) |
1962 | m->insert (tmp, x, y, op); |
1918 | m->insert (tmp, x, y, op); |
|
|
1919 | else |
|
|
1920 | caster->outer_env_or_self ()->insert (tmp); |
|
|
1921 | |
1963 | return 1; |
1922 | return 1; |
1964 | } |
1923 | } |
1965 | |
1924 | |
1966 | |
|
|
1967 | |
|
|
1968 | |
|
|
1969 | /* cast_cause_disease: this spell looks along <dir> from the |
1925 | /* cast_cause_disease: this spell looks along <dir> from the |
1970 | * player and infects someone. |
1926 | * player and infects someone. |
1971 | * op is the player/monster, caster is the object, dir is the direction |
1927 | * op is the player/monster, caster is the object, dir is the direction |
1972 | * to cast, disease_arch is the specific disease, and type is the spell number |
1928 | * to cast, disease_arch is the specific disease, and type is the spell number |
1973 | * perhaps this should actually be in disease.c? |
1929 | * perhaps this should actually be in disease.c? |
1974 | */ |
1930 | */ |
1975 | |
|
|
1976 | int |
1931 | int |
1977 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1932 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1978 | { |
1933 | { |
1979 | sint16 x, y; |
1934 | sint16 x, y; |
1980 | int i, mflags, range, dam_mod, dur_mod; |
1935 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
1982 | maptile *m; |
1937 | maptile *m; |
1983 | |
1938 | |
1984 | x = op->x; |
1939 | x = op->x; |
1985 | y = op->y; |
1940 | y = op->y; |
1986 | |
1941 | |
1987 | /* If casting from a scroll, no direction will be available, so refer to the |
1942 | /* If casting from a scroll, no direction will be available, so refer to the |
1988 | * direction the player is pointing. |
1943 | * direction the player is pointing. |
1989 | */ |
1944 | */ |
1990 | if (!dir) |
1945 | if (!dir) |
1991 | dir = op->facing; |
1946 | dir = op->facing; |
|
|
1947 | |
1992 | if (!dir) |
1948 | if (!dir) |
1993 | return 0; /* won't find anything if casting on ourself, so just return */ |
1949 | return 0; /* won't find anything if casting on ourself, so just return */ |
1994 | |
1950 | |
1995 | /* Calculate these once here */ |
1951 | /* Calculate these once here */ |
1996 | range = spell->range + SP_level_range_adjust (caster, spell); |
1952 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
1998 | dur_mod = SP_level_duration_adjust (caster, spell); |
1954 | dur_mod = SP_level_duration_adjust (caster, spell); |
1999 | |
1955 | |
2000 | /* search in a line for a victim */ |
1956 | /* search in a line for a victim */ |
2001 | for (i = 1; i < range; i++) |
1957 | for (i = 1; i < range; i++) |
2002 | { |
1958 | { |
2003 | x = op->x + i * freearr_x[dir]; |
1959 | x = op->x + i * DIRX (dir); |
2004 | y = op->y + i * freearr_y[dir]; |
1960 | y = op->y + i * DIRY (dir); |
2005 | m = op->map; |
1961 | m = op->map; |
2006 | |
1962 | |
2007 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1963 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
2008 | |
1964 | |
2009 | if (mflags & P_OUT_OF_MAP) |
1965 | if (mflags & P_OUT_OF_MAP) |
… | |
… | |
2016 | /* Only bother looking on this space if there is something living here */ |
1972 | /* Only bother looking on this space if there is something living here */ |
2017 | if (mflags & P_IS_ALIVE) |
1973 | if (mflags & P_IS_ALIVE) |
2018 | { |
1974 | { |
2019 | /* search this square for a victim */ |
1975 | /* search this square for a victim */ |
2020 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1976 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2021 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1977 | if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER)) |
2022 | { /* found a victim */ |
1978 | { /* found a victim */ |
2023 | object *disease = arch_to_object (spell->other_arch); |
1979 | object *disease = spell->other_arch->instance (); |
2024 | |
1980 | |
2025 | disease->set_owner (op); |
1981 | disease->set_owner (op); |
2026 | set_spell_skill (op, caster, spell, disease); |
1982 | set_spell_skill (op, caster, spell, disease); |
2027 | disease->stats.exp = 0; |
1983 | disease->stats.exp = 0; |
2028 | disease->level = caster_level (caster, spell); |
1984 | disease->level = casting_level (caster, spell); |
2029 | |
1985 | |
2030 | /* do level adjustments */ |
1986 | /* do level adjustments */ |
2031 | if (disease->stats.wc) |
1987 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
2032 | disease->stats.wc += dur_mod / 2; |
1988 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
2033 | |
1989 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
2034 | if (disease->magic > 0) |
1990 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
2035 | disease->magic += dur_mod / 4; |
|
|
2036 | |
|
|
2037 | if (disease->stats.maxhp > 0) |
|
|
2038 | disease->stats.maxhp += dur_mod; |
|
|
2039 | |
|
|
2040 | if (disease->stats.maxgrace > 0) |
|
|
2041 | disease->stats.maxgrace += dur_mod; |
|
|
2042 | |
|
|
2043 | if (disease->stats.dam) |
|
|
2044 | { |
|
|
2045 | if (disease->stats.dam > 0) |
|
|
2046 | disease->stats.dam += dam_mod; |
|
|
2047 | else |
|
|
2048 | disease->stats.dam -= dam_mod; |
|
|
2049 | } |
|
|
2050 | |
1991 | |
2051 | if (disease->last_sp) |
1992 | if (disease->last_sp) |
2052 | { |
1993 | { |
2053 | disease->last_sp -= 2 * dam_mod; |
1994 | disease->last_sp -= 2 * dam_mod; |
|
|
1995 | |
2054 | if (disease->last_sp < 1) |
1996 | if (disease->last_sp < 1) |
2055 | disease->last_sp = 1; |
1997 | disease->last_sp = 1; |
2056 | } |
1998 | } |
2057 | |
1999 | |
2058 | if (disease->stats.maxsp) |
2000 | if (disease->stats.dam ) disease->stats.dam += copysignl (disease->stats.dam , dam_mod); |
2059 | { |
2001 | if (disease->stats.maxsp) disease->stats.maxsp += copysignl (disease->stats.maxsp, dam_mod); |
2060 | if (disease->stats.maxsp > 0) |
2002 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2061 | disease->stats.maxsp += dam_mod; |
2003 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2062 | else |
2004 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2063 | disease->stats.maxsp -= dam_mod; |
2005 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2064 | } |
|
|
2065 | |
|
|
2066 | if (disease->stats.ac) |
|
|
2067 | disease->stats.ac += dam_mod; |
|
|
2068 | |
|
|
2069 | if (disease->last_eat) |
|
|
2070 | disease->last_eat -= dam_mod; |
|
|
2071 | |
|
|
2072 | if (disease->stats.hp) |
|
|
2073 | disease->stats.hp -= dam_mod; |
|
|
2074 | |
|
|
2075 | if (disease->stats.sp) |
|
|
2076 | disease->stats.sp -= dam_mod; |
|
|
2077 | |
2006 | |
2078 | if (infect_object (walk, disease, 1)) |
2007 | if (infect_object (walk, disease, 1)) |
2079 | { |
2008 | { |
2080 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2009 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2081 | |
2010 | |
2082 | disease->destroy (); /* don't need this one anymore */ |
2011 | disease->destroy (); /* don't need this one anymore */ |
2083 | walk->map->insert (get_archetype ("detect_magic"), x, y, op); |
2012 | walk->map->insert (archetype::get (shstr_detect_magic), x, y, op); |
2084 | return 1; |
2013 | return 1; |
2085 | } |
2014 | } |
2086 | |
2015 | |
2087 | disease->destroy (); |
2016 | disease->destroy (); |
2088 | } |
2017 | } |