1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file contains all the spell attack code. Grouping this code |
24 | /* This file contains all the spell attack code. Grouping this code |
25 | * together should hopefully make it easier to find the relevent bits |
25 | * together should hopefully make it easier to find the relevent bits |
26 | * of code |
26 | * of code |
… | |
… | |
1961 | |
1961 | |
1962 | m->insert (tmp, x, y, op); |
1962 | m->insert (tmp, x, y, op); |
1963 | return 1; |
1963 | return 1; |
1964 | } |
1964 | } |
1965 | |
1965 | |
1966 | |
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|
1967 | |
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1968 | |
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1969 | /* cast_cause_disease: this spell looks along <dir> from the |
1966 | /* cast_cause_disease: this spell looks along <dir> from the |
1970 | * player and infects someone. |
1967 | * player and infects someone. |
1971 | * op is the player/monster, caster is the object, dir is the direction |
1968 | * op is the player/monster, caster is the object, dir is the direction |
1972 | * to cast, disease_arch is the specific disease, and type is the spell number |
1969 | * to cast, disease_arch is the specific disease, and type is the spell number |
1973 | * perhaps this should actually be in disease.c? |
1970 | * perhaps this should actually be in disease.c? |
1974 | */ |
1971 | */ |
1975 | |
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1976 | int |
1972 | int |
1977 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1973 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
1978 | { |
1974 | { |
1979 | sint16 x, y; |
1975 | sint16 x, y; |
1980 | int i, mflags, range, dam_mod, dur_mod; |
1976 | int i, mflags, range, dam_mod, dur_mod; |
… | |
… | |
1987 | /* If casting from a scroll, no direction will be available, so refer to the |
1983 | /* If casting from a scroll, no direction will be available, so refer to the |
1988 | * direction the player is pointing. |
1984 | * direction the player is pointing. |
1989 | */ |
1985 | */ |
1990 | if (!dir) |
1986 | if (!dir) |
1991 | dir = op->facing; |
1987 | dir = op->facing; |
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1988 | |
1992 | if (!dir) |
1989 | if (!dir) |
1993 | return 0; /* won't find anything if casting on ourself, so just return */ |
1990 | return 0; /* won't find anything if casting on ourself, so just return */ |
1994 | |
1991 | |
1995 | /* Calculate these once here */ |
1992 | /* Calculate these once here */ |
1996 | range = spell->range + SP_level_range_adjust (caster, spell); |
1993 | range = spell->range + SP_level_range_adjust (caster, spell); |
… | |
… | |
2030 | /* do level adjustments */ |
2027 | /* do level adjustments */ |
2031 | if (disease->stats.wc) |
2028 | if (disease->stats.wc) |
2032 | disease->stats.wc += dur_mod / 2; |
2029 | disease->stats.wc += dur_mod / 2; |
2033 | |
2030 | |
2034 | if (disease->magic > 0) |
2031 | if (disease->magic > 0) |
2035 | disease->magic += dur_mod / 4; |
2032 | disease->magic += dur_mod / 8; |
2036 | |
2033 | |
2037 | if (disease->stats.maxhp > 0) |
2034 | if (disease->stats.maxhp > 0) |
2038 | disease->stats.maxhp += dur_mod; |
2035 | disease->stats.maxhp += dur_mod; |
2039 | |
2036 | |
2040 | if (disease->stats.maxgrace > 0) |
2037 | if (disease->stats.maxgrace > 0) |