1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains all the spell attack code. Grouping this code |
25 | /* This file contains all the spell attack code. Grouping this code |
26 | * together should hopefully make it easier to find the relevent bits |
26 | * together should hopefully make it easier to find the relevent bits |
… | |
… | |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
59 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
60 | { |
60 | { |
61 | int num_sections = 1; |
61 | int num_sections = 1; |
62 | |
62 | |
63 | /* don't move DM */ |
63 | /* don't move DM */ |
64 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
64 | if (tmp->flag [FLAG_WIZ]) |
65 | return; |
65 | return; |
66 | |
66 | |
67 | /* don't move parts of objects */ |
67 | /* don't move parts of objects */ |
68 | if (tmp->head) |
68 | if (tmp->head) |
69 | continue; |
69 | continue; |
70 | |
70 | |
71 | /* don't move floors or immobile objects */ |
71 | /* don't move floors or immobile objects */ |
72 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || (!QUERY_FLAG (tmp, FLAG_ALIVE) && QUERY_FLAG (tmp, FLAG_NO_PICK))) |
72 | if (tmp->flag [FLAG_IS_FLOOR] || (!tmp->flag [FLAG_ALIVE] && tmp->flag [FLAG_NO_PICK])) |
73 | continue; |
73 | continue; |
74 | |
74 | |
75 | /* count the object's sections */ |
75 | /* count the object's sections */ |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
76 | for (object *tmp2 = tmp; tmp2; tmp2 = tmp2->more) |
77 | num_sections++; |
77 | num_sections++; |
… | |
… | |
86 | if (tmp->move_type & MOVE_FLYING) |
86 | if (tmp->move_type & MOVE_FLYING) |
87 | frictionmod = 1; /* flying objects loose the friction modifier */ |
87 | frictionmod = 1; /* flying objects loose the friction modifier */ |
88 | |
88 | |
89 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
89 | if (rndm (0, weight_move - 1) > ((tmp->weight / num_sections) * frictionmod)) |
90 | { /* move it. */ |
90 | { /* move it. */ |
91 | /* move_object is really for monsters, but looking at |
91 | /* move_object is really for monsters, but looking at |
92 | * the move_object function, it appears that it should |
92 | * the move_object function, it appears that it should |
93 | * also be safe for objects. |
93 | * also be safe for objects. |
94 | * This does return if successful or not, but |
94 | * This does return if successful or not, but |
95 | * I don't see us doing anything useful with that information |
95 | * I don't see us doing anything useful with that information |
96 | * right now. |
96 | * right now. |
… | |
… | |
194 | * on the space. So only call reflwall if we think the data it returns |
194 | * on the space. So only call reflwall if we think the data it returns |
195 | * will be useful. |
195 | * will be useful. |
196 | */ |
196 | */ |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
197 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) |
198 | { |
198 | { |
199 | if (!QUERY_FLAG (op, FLAG_REFLECTING)) |
199 | if (!op->flag [FLAG_REFLECTING]) |
200 | return; |
200 | return; |
201 | |
201 | |
202 | /* Since walls don't run diagonal, if the bolt is in |
202 | /* Since walls don't run diagonal, if the bolt is in |
203 | * one of 4 main directions, it just reflects back in the |
203 | * one of 4 main directions, it just reflects back in the |
204 | * opposite direction. However, if the bolt is travelling |
204 | * opposite direction. However, if the bolt is travelling |
… | |
… | |
247 | tmp->speed_left = -0.1f; |
247 | tmp->speed_left = -0.1f; |
248 | /* To make up for the decrease at the top of the function */ |
248 | /* To make up for the decrease at the top of the function */ |
249 | tmp->duration++; |
249 | tmp->duration++; |
250 | |
250 | |
251 | /* New forking code. Possibly create forks of this object |
251 | /* New forking code. Possibly create forks of this object |
252 | * going off in other directions. |
252 | * going off in other directions. |
253 | */ |
253 | */ |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
254 | if (tmp->stats.Dex && rndm (0, 99) < tmp->stats.Dex) |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
255 | forklightning (op, tmp); /* stats.Dex % of forking */ |
256 | |
256 | |
257 | /* In this way, the object left behind sticks on the space, but |
257 | /* In this way, the object left behind sticks on the space, but |
… | |
… | |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
294 | tmp->duration = spob->duration + SP_level_duration_adjust (caster, spob); |
295 | tmp->stats.Dex = spob->stats.Dex; |
295 | tmp->stats.Dex = spob->stats.Dex; |
296 | tmp->stats.Con = spob->stats.Con; |
296 | tmp->stats.Con = spob->stats.Con; |
297 | |
297 | |
298 | tmp->direction = dir; |
298 | tmp->direction = dir; |
299 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
299 | if (tmp->flag [FLAG_IS_TURNABLE]) |
300 | SET_ANIMATION (tmp, dir); |
300 | SET_ANIMATION (tmp, dir); |
301 | |
301 | |
302 | tmp->set_owner (op); |
302 | tmp->set_owner (op); |
303 | set_spell_skill (op, caster, spob, tmp); |
303 | set_spell_skill (op, caster, spob, tmp); |
304 | |
304 | |
… | |
… | |
316 | |
316 | |
317 | tmp->map = newmap; |
317 | tmp->map = newmap; |
318 | |
318 | |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
319 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
320 | { |
320 | { |
321 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
321 | if (!tmp->flag [FLAG_REFLECTING]) |
322 | { |
322 | { |
323 | tmp->drop_and_destroy (); |
323 | tmp->drop_and_destroy (); |
324 | return 0; |
324 | return 0; |
325 | } |
325 | } |
326 | |
326 | |
… | |
… | |
367 | sint16 dx, dy; |
367 | sint16 dx, dy; |
368 | |
368 | |
369 | dx = op->x + freearr_x[i]; |
369 | dx = op->x + freearr_x[i]; |
370 | dy = op->y + freearr_y[i]; |
370 | dy = op->y + freearr_y[i]; |
371 | |
371 | |
372 | /* ok_to_put_more already does things like checks for walls, |
372 | /* ok_to_put_more already does things like checks for walls, |
373 | * out of map, etc. |
373 | * out of map, etc. |
374 | */ |
374 | */ |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
375 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
376 | { |
376 | { |
377 | object *tmp = op->clone (); |
377 | object *tmp = op->clone (); |
… | |
… | |
521 | if (!(mflags & P_IS_ALIVE)) |
521 | if (!(mflags & P_IS_ALIVE)) |
522 | return; |
522 | return; |
523 | |
523 | |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
524 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | { |
525 | { |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
526 | if (tmp->flag [FLAG_ALIVE]) |
527 | { |
527 | { |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
529 | |
529 | |
530 | // TODO: can't understand the following if's |
530 | // TODO: can't understand the following if's |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
531 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
532 | { |
532 | { |
533 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
533 | if (!op->flag [FLAG_REMOVED]) |
534 | { |
534 | { |
535 | op->destroy (); |
535 | op->destroy (); |
536 | return; |
536 | return; |
537 | } |
537 | } |
538 | } |
538 | } |
… | |
… | |
549 | move_bullet (object *op) |
549 | move_bullet (object *op) |
550 | { |
550 | { |
551 | #if 0 |
551 | #if 0 |
552 | /* We need a better general purpose way to do this */ |
552 | /* We need a better general purpose way to do this */ |
553 | |
553 | |
554 | /* peterm: added to make comet leave a trail of burnouts |
554 | /* peterm: added to make comet leave a trail of burnouts |
555 | it's an unadulterated hack, but the effect is cool. */ |
555 | it's an unadulterated hack, but the effect is cool. */ |
556 | if (op->stats.sp == SP_METEOR) |
556 | if (op->stats.sp == SP_METEOR) |
557 | { |
557 | { |
558 | replace_insert_ob_in_map ("fire_trail", op); |
558 | replace_insert_ob_in_map ("fire_trail", op); |
559 | if (op->destroyed ()) |
559 | if (op->destroyed ()) |
… | |
… | |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
640 | tmp->stats.hp = spob->duration + SP_level_duration_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
641 | tmp->stats.maxhp = spob->range + SP_level_range_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
642 | tmp->dam_modifier = spob->stats.food + SP_level_dam_adjust (caster, spob); |
643 | |
643 | |
644 | tmp->direction = dir; |
644 | tmp->direction = dir; |
645 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
645 | if (tmp->flag [FLAG_IS_TURNABLE]) |
646 | SET_ANIMATION (tmp, dir); |
646 | SET_ANIMATION (tmp, dir); |
647 | |
647 | |
648 | tmp->set_owner (op); |
648 | tmp->set_owner (op); |
649 | set_spell_skill (op, caster, spob, tmp); |
649 | set_spell_skill (op, caster, spob, tmp); |
650 | |
650 | |
… | |
… | |
675 | return 0; |
675 | return 0; |
676 | } |
676 | } |
677 | |
677 | |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
678 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
679 | { |
679 | { |
680 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
680 | if (!tmp->flag [FLAG_REFLECTING]) |
681 | { |
681 | { |
682 | tmp->destroy (); |
682 | tmp->destroy (); |
683 | return 0; |
683 | return 0; |
684 | } |
684 | } |
685 | |
685 | |
… | |
… | |
729 | op->set_speed (0); |
729 | op->set_speed (0); |
730 | return; |
730 | return; |
731 | } |
731 | } |
732 | |
732 | |
733 | /* lava saves it's life, but not yours :) */ |
733 | /* lava saves it's life, but not yours :) */ |
734 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
734 | if (op->flag [FLAG_LIFESAVE]) |
735 | { |
735 | { |
736 | hit_map (op, 0, op->attacktype, 0); |
736 | hit_map (op, 0, op->attacktype, 0); |
737 | return; |
737 | return; |
738 | } |
738 | } |
739 | |
739 | |
… | |
… | |
754 | if (!op->is_on_map ()) |
754 | if (!op->is_on_map ()) |
755 | return; |
755 | return; |
756 | |
756 | |
757 | /* Check to see if we should push anything. |
757 | /* Check to see if we should push anything. |
758 | * Spell objects with weight push whatever they encounter to some |
758 | * Spell objects with weight push whatever they encounter to some |
759 | * degree. |
759 | * degree. |
760 | */ |
760 | */ |
761 | if (op->weight) |
761 | if (op->weight) |
762 | { |
762 | { |
763 | check_spell_knockback (op); |
763 | check_spell_knockback (op); |
764 | |
764 | |
… | |
… | |
820 | MoveType movetype; |
820 | MoveType movetype; |
821 | |
821 | |
822 | if (!spell->other_arch) |
822 | if (!spell->other_arch) |
823 | return 0; |
823 | return 0; |
824 | |
824 | |
825 | if (op->type == PLAYER && QUERY_FLAG (op, FLAG_UNDEAD) && op->attacktype & AT_TURN_UNDEAD) |
825 | if (op->type == PLAYER && op->flag [FLAG_UNDEAD] && op->attacktype & AT_TURN_UNDEAD) |
826 | { |
826 | { |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Your undead nature prevents you from turning undead!"); |
827 | op->failmsg ("Your undead nature prevents you from turning undead!"); |
828 | return 0; |
828 | return 0; |
829 | } |
829 | } |
830 | |
830 | |
831 | if (!dir) |
831 | if (!dir) |
832 | { |
832 | { |
… | |
… | |
996 | tmp->attacktype = op->attacktype; |
996 | tmp->attacktype = op->attacktype; |
997 | tmp->set_owner (op); |
997 | tmp->set_owner (op); |
998 | if (op->skill && op->skill != tmp->skill) |
998 | if (op->skill && op->skill != tmp->skill) |
999 | tmp->skill = op->skill; |
999 | tmp->skill = op->skill; |
1000 | |
1000 | |
1001 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1001 | if (tmp->flag [FLAG_IS_TURNABLE]) |
1002 | SET_ANIMATION (tmp, i); |
1002 | SET_ANIMATION (tmp, i); |
1003 | |
1003 | |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1004 | op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op); |
1005 | move_bullet (tmp); |
1005 | move_bullet (tmp); |
1006 | } |
1006 | } |
… | |
… | |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1025 | // to fix create bomb traps in doors, which cast with dir=0). |
1026 | if (dir) |
1026 | if (dir) |
1027 | { |
1027 | { |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1028 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1029 | { |
1029 | { |
1030 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1030 | op->failmsg ("There is something in the way."); |
1031 | return 0; |
1031 | return 0; |
1032 | } |
1032 | } |
1033 | } |
1033 | } |
1034 | |
1034 | |
1035 | tmp = spell->other_arch->instance (); |
1035 | tmp = spell->other_arch->instance (); |
… | |
… | |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1089 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1090 | return NULL; |
1090 | return NULL; |
1091 | |
1091 | |
1092 | if (mflags & P_IS_ALIVE) |
1092 | if (mflags & P_IS_ALIVE) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1093 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1094 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1094 | if (target->flag [FLAG_MONSTER]) |
1095 | return target; |
1095 | return target; |
1096 | } |
1096 | } |
1097 | |
1097 | |
1098 | return NULL; |
1098 | return NULL; |
1099 | } |
1099 | } |
1100 | |
1100 | |
1101 | /* cast_smite_arch() - the priest points to a creature and causes |
1101 | /* cast_smite_spell() - the priest points to a creature and causes |
1102 | * a 'godly curse' to decend. |
1102 | * a 'godly curse' to decend. |
1103 | * usual params - |
1103 | * usual params - |
1104 | * op = player |
1104 | * op = player |
1105 | * caster = object casting the spell. |
1105 | * caster = object casting the spell. |
1106 | * dir = direction being cast |
1106 | * dir = direction being cast |
1107 | * spell = spell object |
1107 | * spell = spell object |
… | |
… | |
1109 | int |
1109 | int |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1110 | cast_smite_spell (object *op, object *caster, int dir, object *spell) |
1111 | { |
1111 | { |
1112 | object *effect, *target; |
1112 | object *effect, *target; |
1113 | object *god = find_god (determine_god (op)); |
1113 | object *god = find_god (determine_god (op)); |
1114 | int range; |
|
|
1115 | |
1114 | |
1116 | range = spell->range + SP_level_range_adjust (caster, spell); |
|
|
1117 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1115 | target = get_pointed_target (op, dir, 50, spell->stats.grace ? SPELL_GRACE : SPELL_MANA); |
1118 | |
1116 | |
1119 | /* Bunch of conditions for casting this spell. Note that only |
1117 | /* Bunch of conditions for casting this spell. Note that only |
1120 | * require a god if this is a cleric spell (requires grace). |
1118 | * require a god if this is a cleric spell (requires grace). |
1121 | * This makes this spell much more general purpose - it can be used |
1119 | * This makes this spell much more general purpose - it can be used |
1122 | * by wizards also, which is good, because I think this is a very |
1120 | * by wizards also, which is good, because I think this is a very |
1123 | * interesting spell. |
1121 | * interesting spell. |
1124 | * if it is a cleric spell, you need a god, and the creature |
1122 | * if it is a cleric spell, you need a god, and the creature |
… | |
… | |
1129 | || target->flag [FLAG_REFL_SPELL] |
1127 | || target->flag [FLAG_REFL_SPELL] |
1130 | || (!god && spell->stats.grace) |
1128 | || (!god && spell->stats.grace) |
1131 | || (god && target->title == god->name) |
1129 | || (god && target->title == god->name) |
1132 | || (god && target->race.contains (god->race))) |
1130 | || (god && target->race.contains (god->race))) |
1133 | { |
1131 | { |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is unheeded."); |
1132 | op->failmsg ("Your request is unheeded."); |
1135 | return 0; |
1133 | return 0; |
1136 | } |
1134 | } |
1137 | |
1135 | |
1138 | if (spell->other_arch) |
1136 | if (spell->other_arch) |
1139 | effect = spell->other_arch->instance (); |
1137 | effect = spell->other_arch->instance (); |
… | |
… | |
1147 | { |
1145 | { |
1148 | if (tailor_god_spell (effect, op)) |
1146 | if (tailor_god_spell (effect, op)) |
1149 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1147 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s answers your call!", (const char *)determine_god (op)); |
1150 | else |
1148 | else |
1151 | { |
1149 | { |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "Your request is ignored."); |
1150 | op->failmsg ("Your request is ignored."); |
1153 | return 0; |
1151 | return 0; |
1154 | } |
1152 | } |
1155 | } |
1153 | } |
1156 | |
1154 | |
1157 | /* size of the area of destruction */ |
1155 | /* size of the area of destruction */ |
… | |
… | |
1161 | if (effect->attacktype & AT_DEATH) |
1159 | if (effect->attacktype & AT_DEATH) |
1162 | { |
1160 | { |
1163 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1161 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1164 | |
1162 | |
1165 | /* casting death spells at undead isn't a good thing */ |
1163 | /* casting death spells at undead isn't a good thing */ |
1166 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1164 | if (target->flag [FLAG_UNDEAD]) |
1167 | { |
1165 | { |
1168 | if (random_roll (0, 2, op, PREFER_LOW)) |
1166 | if (random_roll (0, 2, op, PREFER_LOW)) |
1169 | { |
1167 | { |
1170 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1168 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1171 | effect->x = op->x; |
1169 | effect->x = op->x; |
… | |
… | |
1252 | /**************************************************************************** |
1250 | /**************************************************************************** |
1253 | * Destruction |
1251 | * Destruction |
1254 | ****************************************************************************/ |
1252 | ****************************************************************************/ |
1255 | |
1253 | |
1256 | /* make_object_glow() - currently only makes living objects glow. |
1254 | /* make_object_glow() - currently only makes living objects glow. |
1257 | * we do this by creating a force and inserting it in the |
1255 | * we do this by creating a force and inserting it in the |
1258 | * object. if time is 0, the object glows permanently. To truely |
1256 | * object. if time is 0, the object glows permanently. To truely |
1259 | * make this work for non-living objects, we would have to |
1257 | * make this work for non-living objects, we would have to |
1260 | * give them the capability to have an inventory. b.t. |
1258 | * give them the capability to have an inventory. b.t. |
1261 | */ |
1259 | */ |
1262 | static int |
1260 | static int |
1263 | make_object_glow (object *op, int radius, int time) |
1261 | make_object_glow (object *op, int radius, int time) |
1264 | { |
1262 | { |
1265 | /* some things are unaffected... */ |
1263 | /* some things are unaffected... */ |
1266 | if (op->path_denied & PATH_LIGHT) |
1264 | if (op->path_denied & PATH_LIGHT) |
1267 | return 0; |
1265 | return 0; |
1268 | |
1266 | |
1269 | object *tmp = get_archetype (FORCE_NAME); |
1267 | object *tmp = archetype::get (FORCE_NAME); |
1270 | tmp->speed = 0.01; |
1268 | tmp->set_speed (0.01); |
1271 | tmp->stats.food = time; |
1269 | tmp->stats.food = time; |
1272 | SET_FLAG (tmp, FLAG_IS_USED_UP); |
1270 | tmp->set_flag (FLAG_IS_USED_UP); |
1273 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1271 | tmp->set_glow_radius (min (MAX_LIGHT_RADIUS, radius)); |
1274 | tmp = insert_ob_in_ob (tmp, op); |
1272 | tmp = insert_ob_in_ob (tmp, op); |
1275 | |
1273 | |
1276 | if (tmp->glow_radius > op->glow_radius) |
1274 | if (tmp->glow_radius > op->glow_radius) |
1277 | op->set_glow_radius (tmp->glow_radius); |
1275 | op->set_glow_radius (tmp->glow_radius); |
… | |
… | |
1285 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1283 | int range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1286 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1284 | int dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1287 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1285 | int dur = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob); |
1288 | |
1286 | |
1289 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1287 | bool friendly = op->flag [FLAG_FRIENDLY] || op->is_player (); |
1290 | |
|
|
1291 | /* destruction doesn't use another spell object, so we need |
|
|
1292 | * update op's skill pointer so that exp is properly awarded. |
|
|
1293 | */ |
|
|
1294 | const shstr skill = op->skill; |
|
|
1295 | |
|
|
1296 | if (caster == op) |
|
|
1297 | op->skill = spell_ob->skill; |
|
|
1298 | else if (caster->skill) |
|
|
1299 | op->skill = caster->skill; |
|
|
1300 | else |
|
|
1301 | op->skill = 0; |
|
|
1302 | |
|
|
1303 | op->change_skill (find_skill_by_name (op, op->skill)); |
|
|
1304 | |
1288 | |
1305 | dynbuf buf; |
1289 | dynbuf buf; |
1306 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1290 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1307 | { |
1291 | { |
1308 | mapspace &ms = m->at (nx, ny); |
1292 | mapspace &ms = m->at (nx, ny); |
… | |
… | |
1334 | } |
1318 | } |
1335 | } |
1319 | } |
1336 | } |
1320 | } |
1337 | } |
1321 | } |
1338 | |
1322 | |
1339 | op->skill = skill; |
|
|
1340 | return 1; |
1323 | return 1; |
1341 | } |
1324 | } |
1342 | |
1325 | |
1343 | /*************************************************************************** |
1326 | /*************************************************************************** |
1344 | * |
1327 | * |
… | |
… | |
1352 | object *tmp, *force; |
1335 | object *tmp, *force; |
1353 | |
1336 | |
1354 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1337 | tmp = get_pointed_target (op, (dir == 0) ? op->direction : dir, spell_ob->range, SPELL_GRACE); |
1355 | if (!tmp) |
1338 | if (!tmp) |
1356 | { |
1339 | { |
1357 | new_draw_info (NDI_UNIQUE, 0, op, "There is no one in that direction to curse."); |
1340 | op->failmsg ("There is no one in that direction to curse."); |
1358 | return 0; |
1341 | return 0; |
1359 | } |
1342 | } |
1360 | |
1343 | |
1361 | tmp = tmp->head_ (); |
1344 | tmp = tmp->head_ (); |
1362 | |
1345 | |
… | |
… | |
1377 | } |
1360 | } |
1378 | } |
1361 | } |
1379 | |
1362 | |
1380 | if (!force) |
1363 | if (!force) |
1381 | { |
1364 | { |
1382 | force = get_archetype (FORCE_NAME); |
1365 | force = archetype::get (FORCE_NAME); |
1383 | force->subtype = FORCE_CHANGE_ABILITY; |
1366 | force->subtype = FORCE_CHANGE_ABILITY; |
1384 | |
1367 | |
1385 | if (spell_ob->race) |
1368 | if (spell_ob->race) |
1386 | force->name = spell_ob->race; |
1369 | force->name = spell_ob->race; |
1387 | else |
1370 | else |
… | |
… | |
1405 | |
1388 | |
1406 | return 1; |
1389 | return 1; |
1407 | } |
1390 | } |
1408 | |
1391 | |
1409 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1392 | force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; |
1410 | force->speed = 1.f; |
|
|
1411 | force->speed_left = -1.f; |
1393 | force->speed_left = -1.f; |
1412 | SET_FLAG (force, FLAG_APPLIED); |
1394 | force->set_speed (1.f); |
|
|
1395 | force->set_flag (FLAG_APPLIED); |
1413 | |
1396 | |
1414 | if (god) |
1397 | if (god) |
1415 | { |
1398 | { |
1416 | if (spell_ob->last_grace) |
1399 | if (spell_ob->last_grace) |
1417 | force->path_repelled = god->path_repelled; |
1400 | force->path_repelled = god->path_repelled; |
… | |
… | |
1476 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1459 | unordered_mapwalk (buf, op, -range, -range, range, range) |
1477 | { |
1460 | { |
1478 | mapspace &ms = m->at (nx, ny); |
1461 | mapspace &ms = m->at (nx, ny); |
1479 | |
1462 | |
1480 | /* If there is nothing living on this space, no need to go further */ |
1463 | /* If there is nothing living on this space, no need to go further */ |
1481 | if (!ms.flags () & P_IS_ALIVE) |
1464 | if (!(ms.flags () & P_IS_ALIVE)) |
1482 | continue; |
1465 | continue; |
1483 | |
1466 | |
1484 | // players can only affect spaces that they can actually see |
1467 | // players can only affect spaces that they can actually see |
1485 | if (caster |
1468 | if (caster |
1486 | && caster->contr |
1469 | && caster->contr |
… | |
… | |
1500 | |
1483 | |
1501 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1484 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1502 | if (race && head->race && !strstr (race, head->race)) |
1485 | if (race && head->race && !strstr (race, head->race)) |
1503 | continue; |
1486 | continue; |
1504 | |
1487 | |
1505 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1488 | if (head->flag [FLAG_UNDEAD] && !spell->flag [FLAG_UNDEAD]) |
1506 | continue; |
1489 | continue; |
1507 | |
1490 | |
1508 | /* Now do a bunch of stuff related to saving throws */ |
1491 | /* Now do a bunch of stuff related to saving throws */ |
1509 | best_at = -1; |
1492 | best_at = -1; |
1510 | if (spell->attacktype) |
1493 | if (spell->attacktype) |
… | |
… | |
1552 | |
1535 | |
1553 | /* Done with saving throw. Now start affecting the monster */ |
1536 | /* Done with saving throw. Now start affecting the monster */ |
1554 | done_one = 0; |
1537 | done_one = 0; |
1555 | |
1538 | |
1556 | /* aggravation */ |
1539 | /* aggravation */ |
1557 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1540 | if (spell->flag [FLAG_MONSTER]) |
1558 | { |
1541 | { |
1559 | CLEAR_FLAG (head, FLAG_SLEEP); |
1542 | head->clr_flag (FLAG_SLEEP); |
1560 | remove_friendly_object (head); |
1543 | remove_friendly_object (head); |
1561 | done_one = 1; |
1544 | done_one = 1; |
1562 | head->enemy = op; |
1545 | head->enemy = op; |
1563 | } |
1546 | } |
1564 | |
1547 | |
1565 | /* calm monsters */ |
1548 | /* calm monsters */ |
1566 | if (QUERY_FLAG (spell, FLAG_UNAGGRESSIVE) && !QUERY_FLAG (head, FLAG_UNAGGRESSIVE)) |
1549 | if (spell->flag [FLAG_UNAGGRESSIVE] && !head->flag [FLAG_UNAGGRESSIVE]) |
1567 | { |
1550 | { |
1568 | SET_FLAG (head, FLAG_UNAGGRESSIVE); |
1551 | head->set_flag (FLAG_UNAGGRESSIVE); |
1569 | head->enemy = NULL; |
1552 | head->enemy = NULL; |
1570 | done_one = 1; |
1553 | done_one = 1; |
1571 | } |
1554 | } |
1572 | |
1555 | |
1573 | /* berserk monsters */ |
1556 | /* berserk monsters */ |
1574 | if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) |
1557 | if (spell->flag [FLAG_BERSERK] && !head->flag [FLAG_BERSERK]) |
1575 | { |
1558 | { |
1576 | SET_FLAG (head, FLAG_BERSERK); |
1559 | head->set_flag (FLAG_BERSERK); |
1577 | done_one = 1; |
1560 | done_one = 1; |
1578 | } |
1561 | } |
1579 | |
1562 | |
1580 | /* charm */ |
1563 | /* charm */ |
1581 | if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) |
1564 | if (spell->flag [FLAG_NO_ATTACK] && !head->flag [FLAG_FRIENDLY]) |
1582 | { |
1565 | { |
1583 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1566 | INVOKE_OBJECT (KILL, head, ARG_OBJECT (caster)); |
1584 | |
1567 | |
1585 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1568 | /* Prevent uncontrolled outbreaks of self replicating monsters. |
1586 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1569 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1587 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1570 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1588 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1571 | head->clr_flag (FLAG_GENERATOR); |
1589 | head->set_owner (op); |
1572 | head->set_owner (op); |
1590 | set_spell_skill (op, caster, spell, head); |
1573 | set_spell_skill (op, caster, spell, head); |
1591 | add_friendly_object (head); |
1574 | add_friendly_object (head); |
1592 | head->attack_movement = PETMOVE; |
1575 | head->attack_movement = PETMOVE; |
1593 | done_one = 1; |
1576 | done_one = 1; |
… | |
… | |
1656 | m = op->map; |
1639 | m = op->map; |
1657 | } |
1640 | } |
1658 | |
1641 | |
1659 | m->insert (op, nx, ny, op); |
1642 | m->insert (op, nx, ny, op); |
1660 | |
1643 | |
1661 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1644 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1662 | surrounding squares */ |
1645 | surrounding squares */ |
1663 | |
1646 | |
1664 | /* loop over current square and neighbors to hit. |
1647 | /* loop over current square and neighbors to hit. |
1665 | * if this has an other_arch field, we insert that in |
1648 | * if this has an other_arch field, we insert that in |
1666 | * the surround spaces. |
1649 | * the surround spaces. |
… | |
… | |
1707 | |
1690 | |
1708 | op->direction = i; |
1691 | op->direction = i; |
1709 | } |
1692 | } |
1710 | } |
1693 | } |
1711 | |
1694 | |
1712 | /* move_swarm_spell: peterm |
1695 | /* move_swarm_spell: peterm |
1713 | * This is an implementation of the swarm spell. It was written for |
1696 | * This is an implementation of the swarm spell. It was written for |
1714 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1697 | * meteor swarm, but it could be used for any swarm. A swarm spell |
1715 | * is a special type of object that casts swarms of other types |
1698 | * is a special type of object that casts swarms of other types |
1716 | * of spells. Which spell it casts is flexible. It fires the spells |
1699 | * of spells. Which spell it casts is flexible. It fires the spells |
1717 | * from a set of squares surrounding the caster, in a given direction. |
1700 | * from a set of squares surrounding the caster, in a given direction. |
1718 | */ |
1701 | */ |
1719 | void |
1702 | void |
1720 | move_swarm_spell (object *op) |
1703 | move_swarm_spell (object *op) |
1721 | { |
1704 | { |
1722 | #if 0 |
1705 | #if 0 |
… | |
… | |
1758 | // space. |
1741 | // space. |
1759 | // should be fixed later, but correctness before features... |
1742 | // should be fixed later, but correctness before features... |
1760 | // (schmorp) |
1743 | // (schmorp) |
1761 | |
1744 | |
1762 | /* new offset calculation to make swarm element distribution |
1745 | /* new offset calculation to make swarm element distribution |
1763 | * more uniform |
1746 | * more uniform |
1764 | */ |
1747 | */ |
1765 | if (op->duration) |
1748 | if (op->duration) |
1766 | { |
1749 | { |
1767 | if (basedir & 1) |
1750 | if (basedir & 1) |
1768 | { |
1751 | { |
… | |
… | |
1780 | |
1763 | |
1781 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
1764 | target_x = op->x + freearr_x[absdir (basedir + adjustdir)]; |
1782 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
1765 | target_y = op->y + freearr_y[absdir (basedir + adjustdir)]; |
1783 | |
1766 | |
1784 | /* back up one space so we can hit point-blank targets, but this |
1767 | /* back up one space so we can hit point-blank targets, but this |
1785 | * necessitates extra out_of_map check below |
1768 | * necessitates extra out_of_map check below |
1786 | */ |
1769 | */ |
1787 | origin_x = target_x - freearr_x[basedir]; |
1770 | origin_x = target_x - freearr_x[basedir]; |
1788 | origin_y = target_y - freearr_y[basedir]; |
1771 | origin_y = target_y - freearr_y[basedir]; |
1789 | |
1772 | |
1790 | |
1773 | |
… | |
… | |
1824 | } |
1807 | } |
1825 | |
1808 | |
1826 | /* fire_swarm: |
1809 | /* fire_swarm: |
1827 | * The following routine creates a swarm of objects. It actually |
1810 | * The following routine creates a swarm of objects. It actually |
1828 | * sets up a specific swarm object, which then fires off all |
1811 | * sets up a specific swarm object, which then fires off all |
1829 | * the parts of the swarm. |
1812 | * the parts of the swarm. |
1830 | * |
1813 | * |
1831 | * op: the owner |
1814 | * op: the owner |
1832 | * caster: the caster (owner, wand, rod, scroll) |
1815 | * caster: the caster (owner, wand, rod, scroll) |
1833 | * dir: the direction everything will be fired in |
1816 | * dir: the direction everything will be fired in |
1834 | * spell - the spell that is this spell. |
1817 | * spell - the spell that is this spell. |
… | |
… | |
1887 | |
1870 | |
1888 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1871 | mflags = get_map_flags (m, &m, x, y, &x, &y); |
1889 | |
1872 | |
1890 | if (mflags & P_OUT_OF_MAP) |
1873 | if (mflags & P_OUT_OF_MAP) |
1891 | { |
1874 | { |
1892 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is there."); |
1875 | op->failmsg ("Nothing is there."); |
1893 | return 0; |
1876 | return 0; |
1894 | } |
1877 | } |
1895 | |
1878 | |
1896 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1879 | if (mflags & P_IS_ALIVE && spell->attacktype) |
1897 | { |
1880 | { |
1898 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1881 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
1899 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
1882 | if (target->flag [FLAG_MONSTER]) |
1900 | { |
1883 | { |
1901 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1884 | /* oky doky. got a target monster. Lets make a blinding attack */ |
1902 | if (target->head) |
1885 | if (target->head) |
1903 | target = target->head; |
1886 | target = target->head; |
1904 | |
1887 | |
… | |
… | |
1908 | } |
1891 | } |
1909 | |
1892 | |
1910 | /* no live target, perhaps a wall is in the way? */ |
1893 | /* no live target, perhaps a wall is in the way? */ |
1911 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1894 | if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y))) |
1912 | { |
1895 | { |
1913 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1896 | op->failmsg ("Something is in the way."); |
1914 | return 0; |
1897 | return 0; |
1915 | } |
1898 | } |
1916 | } |
1899 | } |
1917 | |
1900 | |
1918 | /* ok, looks groovy to just insert a new light on the map */ |
1901 | /* ok, looks groovy to just insert a new light on the map */ |
… | |
… | |
1937 | |
1920 | |
1938 | return 1; |
1921 | return 1; |
1939 | } |
1922 | } |
1940 | |
1923 | |
1941 | /* cast_cause_disease: this spell looks along <dir> from the |
1924 | /* cast_cause_disease: this spell looks along <dir> from the |
1942 | * player and infects someone. |
1925 | * player and infects someone. |
1943 | * op is the player/monster, caster is the object, dir is the direction |
1926 | * op is the player/monster, caster is the object, dir is the direction |
1944 | * to cast, disease_arch is the specific disease, and type is the spell number |
1927 | * to cast, disease_arch is the specific disease, and type is the spell number |
1945 | * perhaps this should actually be in disease.c? |
1928 | * perhaps this should actually be in disease.c? |
1946 | */ |
1929 | */ |
1947 | int |
1930 | int |
… | |
… | |
1953 | maptile *m; |
1936 | maptile *m; |
1954 | |
1937 | |
1955 | x = op->x; |
1938 | x = op->x; |
1956 | y = op->y; |
1939 | y = op->y; |
1957 | |
1940 | |
1958 | /* If casting from a scroll, no direction will be available, so refer to the |
1941 | /* If casting from a scroll, no direction will be available, so refer to the |
1959 | * direction the player is pointing. |
1942 | * direction the player is pointing. |
1960 | */ |
1943 | */ |
1961 | if (!dir) |
1944 | if (!dir) |
1962 | dir = op->facing; |
1945 | dir = op->facing; |
1963 | |
1946 | |
… | |
… | |
1988 | /* Only bother looking on this space if there is something living here */ |
1971 | /* Only bother looking on this space if there is something living here */ |
1989 | if (mflags & P_IS_ALIVE) |
1972 | if (mflags & P_IS_ALIVE) |
1990 | { |
1973 | { |
1991 | /* search this square for a victim */ |
1974 | /* search this square for a victim */ |
1992 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1975 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
1993 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
1976 | if (walk->flag [FLAG_MONSTER] || (walk->type == PLAYER)) |
1994 | { /* found a victim */ |
1977 | { /* found a victim */ |
1995 | object *disease = spell->other_arch->instance (); |
1978 | object *disease = spell->other_arch->instance (); |
1996 | |
1979 | |
1997 | disease->set_owner (op); |
1980 | disease->set_owner (op); |
1998 | set_spell_skill (op, caster, spell, disease); |
1981 | set_spell_skill (op, caster, spell, disease); |
1999 | disease->stats.exp = 0; |
1982 | disease->stats.exp = 0; |
2000 | disease->level = casting_level (caster, spell); |
1983 | disease->level = casting_level (caster, spell); |
2001 | |
1984 | |
2002 | /* do level adjustments */ |
1985 | /* do level adjustments */ |
2003 | if (disease->stats.wc) |
1986 | if (disease->stats.wc ) disease->stats.wc += dur_mod / 2; |
2004 | disease->stats.wc += dur_mod / 2; |
1987 | if (disease->magic > 0) disease->magic += dur_mod / 8; |
2005 | |
1988 | if (disease->stats.maxhp > 0) disease->stats.maxhp += dur_mod; |
2006 | if (disease->magic > 0) |
1989 | if (disease->stats.maxgrace > 0) disease->stats.maxgrace += dur_mod; |
2007 | disease->magic += dur_mod / 8; |
|
|
2008 | |
|
|
2009 | if (disease->stats.maxhp > 0) |
|
|
2010 | disease->stats.maxhp += dur_mod; |
|
|
2011 | |
|
|
2012 | if (disease->stats.maxgrace > 0) |
|
|
2013 | disease->stats.maxgrace += dur_mod; |
|
|
2014 | |
|
|
2015 | if (disease->stats.dam) |
|
|
2016 | { |
|
|
2017 | if (disease->stats.dam > 0) |
|
|
2018 | disease->stats.dam += dam_mod; |
|
|
2019 | else |
|
|
2020 | disease->stats.dam -= dam_mod; |
|
|
2021 | } |
|
|
2022 | |
1990 | |
2023 | if (disease->last_sp) |
1991 | if (disease->last_sp) |
2024 | { |
1992 | { |
2025 | disease->last_sp -= 2 * dam_mod; |
1993 | disease->last_sp -= 2 * dam_mod; |
|
|
1994 | |
2026 | if (disease->last_sp < 1) |
1995 | if (disease->last_sp < 1) |
2027 | disease->last_sp = 1; |
1996 | disease->last_sp = 1; |
2028 | } |
1997 | } |
2029 | |
1998 | |
2030 | if (disease->stats.maxsp) |
1999 | if (disease->stats.dam ) disease->stats.dam += copysignl (disease->stats.dam , dam_mod); |
2031 | { |
2000 | if (disease->stats.maxsp) disease->stats.maxsp += copysignl (disease->stats.maxsp, dam_mod); |
2032 | if (disease->stats.maxsp > 0) |
2001 | if (disease->stats.ac ) disease->stats.ac += dam_mod; |
2033 | disease->stats.maxsp += dam_mod; |
2002 | if (disease->last_eat ) disease->last_eat -= dam_mod; |
2034 | else |
2003 | if (disease->stats.hp ) disease->stats.hp -= dam_mod; |
2035 | disease->stats.maxsp -= dam_mod; |
2004 | if (disease->stats.sp ) disease->stats.sp -= dam_mod; |
2036 | } |
|
|
2037 | |
|
|
2038 | if (disease->stats.ac) |
|
|
2039 | disease->stats.ac += dam_mod; |
|
|
2040 | |
|
|
2041 | if (disease->last_eat) |
|
|
2042 | disease->last_eat -= dam_mod; |
|
|
2043 | |
|
|
2044 | if (disease->stats.hp) |
|
|
2045 | disease->stats.hp -= dam_mod; |
|
|
2046 | |
|
|
2047 | if (disease->stats.sp) |
|
|
2048 | disease->stats.sp -= dam_mod; |
|
|
2049 | |
2005 | |
2050 | if (infect_object (walk, disease, 1)) |
2006 | if (infect_object (walk, disease, 1)) |
2051 | { |
2007 | { |
2052 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2008 | op->statusmsg (format ("You inflict %s on %s!", &disease->name, &walk->name)); |
2053 | |
2009 | |
2054 | disease->destroy (); /* don't need this one anymore */ |
2010 | disease->destroy (); /* don't need this one anymore */ |
2055 | walk->map->insert (get_archetype (shstr_detect_magic), x, y, op); |
2011 | walk->map->insert (archetype::get (shstr_detect_magic), x, y, op); |
2056 | return 1; |
2012 | return 1; |
2057 | } |
2013 | } |
2058 | |
2014 | |
2059 | disease->destroy (); |
2015 | disease->destroy (); |
2060 | } |
2016 | } |