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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.10 by root, Sun Sep 10 23:24:12 2006 UTC vs.
Revision 1.17 by root, Tue Dec 12 21:39:57 2006 UTC

1
2/*
3 * static char *rcsid_spell_attack_c =
4 * "$Id: spell_attack.C,v 1.10 2006/09/10 23:24:12 root Exp $";
5 */
6
7
8/* 1/*
9 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
10 3
11 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
12 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
23 16
24 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
25 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
26 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27 20
28 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
29*/ 22*/
30 23
31/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
32 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
33 * of code 26 * of code
124void 117void
125forklightning (object *op, object *tmp) 118forklightning (object *op, object *tmp)
126{ 119{
127 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 120 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
128 int t_dir; /* stores temporary dir calculation */ 121 int t_dir; /* stores temporary dir calculation */
129 mapstruct *m; 122 maptile *m;
130 sint16 sx, sy; 123 sint16 sx, sy;
131 object *new_bolt; 124 object *new_bolt;
132 125
133 /* pick a fork direction. tmp->stats.Con is the left bias 126 /* pick a fork direction. tmp->stats.Con is the left bias
134 * i.e., the chance in 100 of forking LEFT 127 * i.e., the chance in 100 of forking LEFT
147 140
148 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 141 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
149 return; 142 return;
150 143
151 /* OK, we made a fork */ 144 /* OK, we made a fork */
152 new_bolt = get_object (); 145 new_bolt = object::create ();
153 copy_object (tmp, new_bolt); 146 tmp->copy_to (new_bolt);
154 147
155 /* reduce chances of subsequent forking */ 148 /* reduce chances of subsequent forking */
156 new_bolt->stats.Dex -= 10; 149 new_bolt->stats.Dex -= 10;
157 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 150 tmp->stats.Dex -= 10; /* less forks from main bolt too */
158 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 151 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
177move_bolt (object *op) 170move_bolt (object *op)
178{ 171{
179 object *tmp; 172 object *tmp;
180 int mflags; 173 int mflags;
181 sint16 x, y; 174 sint16 x, y;
182 mapstruct *m; 175 maptile *m;
183 176
184 if (--(op->duration) < 0) 177 if (--(op->duration) < 0)
185 { 178 {
186 remove_ob (op); 179 op->destroy ();
187 free_object (op);
188 return; 180 return;
189 } 181 }
182
190 hit_map (op, 0, op->attacktype, 1); 183 hit_map (op, 0, op->attacktype, 1);
191 184
192 if (!op->direction) 185 if (!op->direction)
193 return; 186 return;
194 187
256 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 249 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
257 return; 250 return;
258 } 251 }
259 else 252 else
260 { /* Create a copy of this object and put it ahead */ 253 { /* Create a copy of this object and put it ahead */
261 tmp = get_object (); 254 tmp = object::create ();
262 copy_object (op, tmp); 255 op->copy_to (tmp);
263 tmp->speed_left = -0.1; 256 tmp->speed_left = -0.1;
264 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); 257 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
265 tmp = insert_ob_in_map (tmp, op->map, op, 0); 258 tmp = insert_ob_in_map (tmp, op->map, op, 0);
266 /* To make up for the decrease at the top of the function */ 259 /* To make up for the decrease at the top of the function */
267 tmp->duration++; 260 tmp->duration++;
326 tmp->map = op->map; 319 tmp->map = op->map;
327 320
328 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 321 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y);
329 if (mflags & P_OUT_OF_MAP) 322 if (mflags & P_OUT_OF_MAP)
330 { 323 {
331 free_object (tmp); 324 tmp->destroy ();
332 return 0; 325 return 0;
333 } 326 }
327
334 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 328 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
335 { 329 {
336 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 330 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
337 { 331 {
338 free_object (tmp); 332 tmp->destroy ();
339 return 0; 333 return 0;
340 } 334 }
335
341 tmp->x = op->x; 336 tmp->x = op->x;
342 tmp->y = op->y; 337 tmp->y = op->y;
343 tmp->direction = absdir (tmp->direction + 4); 338 tmp->direction = absdir (tmp->direction + 4);
344 tmp->map = op->map; 339 tmp->map = op->map;
345 } 340 }
341
346 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 342 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL)
347 move_bolt (tmp); 343 move_bolt (tmp);
344
348 return 1; 345 return 1;
349} 346}
350 347
351 348
352 349
362 */ 359 */
363void 360void
364explosion (object *op) 361explosion (object *op)
365{ 362{
366 object *tmp; 363 object *tmp;
367 mapstruct *m = op->map; 364 maptile *m = op->map;
368 int i; 365 int i;
369 366
370 if (--(op->duration) < 0) 367 if (--(op->duration) < 0)
371 { 368 {
372 remove_ob (op); 369 op->destroy ();
373 free_object (op);
374 return; 370 return;
375 } 371 }
372
376 hit_map (op, 0, op->attacktype, 0); 373 hit_map (op, 0, op->attacktype, 0);
377 374
378 if (op->range > 0) 375 if (op->range > 0)
379 { 376 {
380 for (i = 1; i < 9; i++) 377 for (i = 1; i < 9; i++)
386 /* ok_to_put_more already does things like checks for walls, 383 /* ok_to_put_more already does things like checks for walls,
387 * out of map, etc. 384 * out of map, etc.
388 */ 385 */
389 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 386 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
390 { 387 {
391 tmp = get_object (); 388 tmp = object::create ();
392 copy_object (op, tmp); 389 op->copy_to (tmp);
393 tmp->state = 0; 390 tmp->state = 0;
394 tmp->speed_left = -0.21; 391 tmp->speed_left = -0.21;
395 tmp->range--; 392 tmp->range--;
396 tmp->value = 0; 393 tmp->value = 0;
397 tmp->x = dx; 394 tmp->x = dx;
408 * explode. 405 * explode.
409 */ 406 */
410void 407void
411explode_bullet (object *op) 408explode_bullet (object *op)
412{ 409{
413 tag_t op_tag = op->count;
414 object *tmp, *owner; 410 object *tmp, *owner;
415 411
416 if (op->other_arch == NULL) 412 if (op->other_arch == NULL)
417 { 413 {
418 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 414 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
419 remove_ob (op); 415 op->destroy ();
420 free_object (op);
421 return; 416 return;
422 } 417 }
423 418
424 if (op->env) 419 if (op->env)
425 { 420 {
427 422
428 env = object_get_env_recursive (op); 423 env = object_get_env_recursive (op);
429 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 424 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
430 { 425 {
431 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 426 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
432 remove_ob (op); 427 op->destroy ();
433 free_object (op);
434 return; 428 return;
435 } 429 }
430
436 remove_ob (op); 431 op->remove ();
437 op->x = env->x; 432 op->x = env->x;
438 op->y = env->y; 433 op->y = env->y;
439 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); 434 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
440 } 435 }
441 else if (out_of_map (op->map, op->x, op->y)) 436 else if (out_of_map (op->map, op->x, op->y))
442 { 437 {
443 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 438 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
444 remove_ob (op); 439 op->destroy ();
445 free_object (op);
446 return; 440 return;
447 } 441 }
448 442
449 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 443 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
450 // NOTE: If this breaks something important: remove this. I can't think of anything 444 // NOTE: If this breaks something important: remove this. I can't think of anything
451 // bad at the moment that might happen from this. 445 // bad at the moment that might happen from this.
452 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 446 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
453 { 447 {
454 remove_ob (op); 448 op->destroy ();
455 free_object (op);
456 return; 449 return;
457 } 450 }
458 451
459 if (op->attacktype) 452 if (op->attacktype)
460 { 453 {
461 hit_map (op, 0, op->attacktype, 1); 454 hit_map (op, 0, op->attacktype, 1);
462 if (was_destroyed (op, op_tag)) 455 if (op->destroyed ())
463 return; 456 return;
464 } 457 }
465 458
466 /* other_arch contains what this explodes into */ 459 /* other_arch contains what this explodes into */
467 tmp = arch_to_object (op->other_arch); 460 tmp = arch_to_object (op->other_arch);
471 464
472 owner = get_owner (op); 465 owner = get_owner (op);
473 466
474 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 467 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
475 { 468 {
476 remove_ob (op); 469 op->destroy ();
477 free_object (op);
478 return; 470 return;
479 } 471 }
480 472
481 tmp->x = op->x; 473 tmp->x = op->x;
482 tmp->y = op->y; 474 tmp->y = op->y;
510 /* Prevent recursion */ 502 /* Prevent recursion */
511 op->move_on = 0; 503 op->move_on = 0;
512 504
513 insert_ob_in_map (tmp, op->map, op, 0); 505 insert_ob_in_map (tmp, op->map, op, 0);
514 /* remove the firebullet */ 506 /* remove the firebullet */
515 if (!was_destroyed (op, op_tag)) 507 if (!op->destroyed ())
516 { 508 {
517 remove_ob (op); 509 op->destroy ();
518 free_object (op);
519 } 510 }
520} 511}
521 512
522 513
523 514
526 */ 517 */
527 518
528void 519void
529check_bullet (object *op) 520check_bullet (object *op)
530{ 521{
531 tag_t op_tag = op->count, tmp_tag;
532 object *tmp; 522 object *tmp;
533 int dam, mflags; 523 int dam, mflags;
534 mapstruct *m; 524 maptile *m;
535 sint16 sx, sy; 525 sint16 sx, sy;
536 526
537 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 527 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
538 528
539 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 529 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
552 542
553 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 543 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
554 { 544 {
555 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 545 if (QUERY_FLAG (tmp, FLAG_ALIVE))
556 { 546 {
557 tmp_tag = tmp->count;
558 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 547 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
559 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 548 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
560 { 549 {
561 if (!QUERY_FLAG (op, FLAG_REMOVED)) 550 if (!QUERY_FLAG (op, FLAG_REMOVED))
562 { 551 {
563 remove_ob (op); 552 op->destroy ();
564 free_object (op);
565 return; 553 return;
566 } 554 }
567 } 555 }
568 } 556 }
569 } 557 }
579void 567void
580move_bullet (object *op) 568move_bullet (object *op)
581{ 569{
582 sint16 new_x, new_y; 570 sint16 new_x, new_y;
583 int mflags; 571 int mflags;
584 mapstruct *m; 572 maptile *m;
585 573
586#if 0 574#if 0
587 /* We need a better general purpose way to do this */ 575 /* We need a better general purpose way to do this */
588 576
589 /* peterm: added to make comet leave a trail of burnouts 577 /* peterm: added to make comet leave a trail of burnouts
590 it's an unadulterated hack, but the effect is cool. */ 578 it's an unadulterated hack, but the effect is cool. */
591 if (op->stats.sp == SP_METEOR) 579 if (op->stats.sp == SP_METEOR)
592 { 580 {
593 replace_insert_ob_in_map ("fire_trail", op); 581 replace_insert_ob_in_map ("fire_trail", op);
594 if (was_destroyed (op, op_tag)) 582 if (op->destroyed ())
595 return; 583 return;
596 } /* end addition. */ 584 } /* end addition. */
597#endif 585#endif
598 586
599 /* Reached the end of its life - remove it */ 587 /* Reached the end of its life - remove it */
600 if (--op->range <= 0) 588 if (--op->range <= 0)
601 { 589 {
602 if (op->other_arch) 590 if (op->other_arch)
603 {
604 explode_bullet (op); 591 explode_bullet (op);
605 }
606 else 592 else
607 { 593 op->destroy ();
608 remove_ob (op); 594
609 free_object (op);
610 }
611 return; 595 return;
612 } 596 }
613 597
614 new_x = op->x + DIRX (op); 598 new_x = op->x + DIRX (op);
615 new_y = op->y + DIRY (op); 599 new_y = op->y + DIRY (op);
616 m = op->map; 600 m = op->map;
617 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 601 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
618 602
619 if (mflags & P_OUT_OF_MAP) 603 if (mflags & P_OUT_OF_MAP)
620 { 604 {
621 remove_ob (op); 605 op->destroy ();
622 free_object (op);
623 return; 606 return;
624 } 607 }
625 608
626 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 609 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
627 { 610 {
628 if (op->other_arch) 611 if (op->other_arch)
629 {
630 explode_bullet (op); 612 explode_bullet (op);
631 }
632 else 613 else
633 { 614 op->destroy ();
634 remove_ob (op); 615
635 free_object (op);
636 }
637 return; 616 return;
638 } 617 }
639 618
640 remove_ob (op); 619 op->remove ();
641 op->x = new_x; 620 op->x = new_x;
642 op->y = new_y; 621 op->y = new_y;
643 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) 622 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
644 return; 623 return;
645 624
704 tmp->map = op->map; 683 tmp->map = op->map;
705 684
706 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 685 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y);
707 if (mflags & P_OUT_OF_MAP) 686 if (mflags & P_OUT_OF_MAP)
708 { 687 {
709 free_object (tmp); 688 tmp->destroy ();
710 return 0; 689 return 0;
711 } 690 }
691
712 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 692 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
713 { 693 {
714 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 694 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
715 { 695 {
716 free_object (tmp); 696 tmp->destroy ();
717 return 0; 697 return 0;
718 } 698 }
699
719 tmp->x = op->x; 700 tmp->x = op->x;
720 tmp->y = op->y; 701 tmp->y = op->y;
721 tmp->direction = absdir (tmp->direction + 4); 702 tmp->direction = absdir (tmp->direction + 4);
722 tmp->map = op->map; 703 tmp->map = op->map;
723 } 704 }
705
724 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 706 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL)
725 {
726 check_bullet (tmp); 707 check_bullet (tmp);
727 } 708
728 return 1; 709 return 1;
729} 710}
730 711
731 712
732 713
762 743
763void 744void
764move_cone (object *op) 745move_cone (object *op)
765{ 746{
766 int i; 747 int i;
767 tag_t tag;
768 748
769 /* if no map then hit_map will crash so just ignore object */ 749 /* if no map then hit_map will crash so just ignore object */
770 if (!op->map) 750 if (!op->map)
771 { 751 {
772 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 752 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
787 * when their cone dies when they die. 767 * when their cone dies when they die.
788 */ 768 */
789 /* If no owner left, the spell dies out. */ 769 /* If no owner left, the spell dies out. */
790 if (get_owner (op) == NULL) 770 if (get_owner (op) == NULL)
791 { 771 {
792 remove_ob (op); 772 op->destroy ();
793 free_object (op);
794 return; 773 return;
795 } 774 }
796#endif 775#endif
797 776
798 tag = op->count;
799 hit_map (op, 0, op->attacktype, 0); 777 hit_map (op, 0, op->attacktype, 0);
800 778
801 /* Check to see if we should push anything. 779 /* Check to see if we should push anything.
802 * Spell objects with weight push whatever they encounter to some 780 * Spell objects with weight push whatever they encounter to some
803 * degree. 781 * degree.
804 */ 782 */
805 if (op->weight) 783 if (op->weight)
806 check_spell_knockback (op); 784 check_spell_knockback (op);
807 785
808 if (was_destroyed (op, tag)) 786 if (op->destroyed ())
809 return; 787 return;
810 788
811 if ((op->duration--) < 0) 789 if ((op->duration--) < 0)
812 { 790 {
813 remove_ob (op); 791 op->destroy ();
814 free_object (op);
815 return; 792 return;
816 } 793 }
817 /* Object has hit maximum range, so don't have it move 794 /* Object has hit maximum range, so don't have it move
818 * any further. When the duration above expires, 795 * any further. When the duration above expires,
819 * then the object will get removed. 796 * then the object will get removed.
828 { 805 {
829 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 806 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
830 807
831 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 808 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
832 { 809 {
833 object *tmp = get_object (); 810 object *tmp = object::create ();
834 811
835 copy_object (op, tmp); 812 op->copy_to (tmp);
836 tmp->x = x; 813 tmp->x = x;
837 tmp->y = y; 814 tmp->y = y;
838 815
839 tmp->duration = op->duration + 1; 816 tmp->duration = op->duration + 1;
840 817
858int 835int
859cast_cone (object *op, object *caster, int dir, object *spell) 836cast_cone (object *op, object *caster, int dir, object *spell)
860{ 837{
861 object *tmp; 838 object *tmp;
862 int i, success = 0, range_min = -1, range_max = 1; 839 int i, success = 0, range_min = -1, range_max = 1;
863 mapstruct *m; 840 maptile *m;
864 sint16 sx, sy; 841 sint16 sx, sy;
865 MoveType movetype; 842 MoveType movetype;
866 843
867 if (!spell->other_arch) 844 if (!spell->other_arch)
868 return 0; 845 return 0;
1023 return; 1000 return;
1024 1001
1025 if (env->type == PLAYER) 1002 if (env->type == PLAYER)
1026 esrv_del_item (env->contr, op->count); 1003 esrv_del_item (env->contr, op->count);
1027 1004
1028 remove_ob (op); 1005 op->remove ();
1029 op->x = env->x; 1006 op->x = env->x;
1030 op->y = env->y; 1007 op->y = env->y;
1031 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) 1008 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1032 return; 1009 return;
1033 } 1010 }
1035 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 1012 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1036 // on a safe map. I don't like this special casing, but it seems to be neccessary 1013 // on a safe map. I don't like this special casing, but it seems to be neccessary
1037 // as bombs can be carried. 1014 // as bombs can be carried.
1038 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 1015 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1039 { 1016 {
1040 remove_ob (op); 1017 op->destroy ();
1041 free_object (op);
1042 return; 1018 return;
1043 } 1019 }
1044 1020
1045 /* This copies a lot of the code from the fire bullet, 1021 /* This copies a lot of the code from the fire bullet,
1046 * but using the cast_bullet isn't really feasible, 1022 * but using the cast_bullet isn't really feasible,
1047 * so just set up the appropriate values. 1023 * so just set up the appropriate values.
1048 */ 1024 */
1049 at = find_archetype (SPLINT); 1025 at = archetype::find (SPLINT);
1050 if (at) 1026 if (at)
1051 { 1027 {
1052 for (i = 1; i < 9; i++) 1028 for (i = 1; i < 9; i++)
1053 { 1029 {
1054 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 1030 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1081{ 1057{
1082 1058
1083 object *tmp; 1059 object *tmp;
1084 int mflags; 1060 int mflags;
1085 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1061 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1086 mapstruct *m; 1062 maptile *m;
1087 1063
1088 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1064 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1089 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1065 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1090 { 1066 {
1091 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1067 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1127get_pointed_target (object *op, int dir, int range, int type) 1103get_pointed_target (object *op, int dir, int range, int type)
1128{ 1104{
1129 object *target; 1105 object *target;
1130 sint16 x, y; 1106 sint16 x, y;
1131 int dist, mflags; 1107 int dist, mflags;
1132 mapstruct *mp; 1108 maptile *mp;
1133 1109
1134 if (dir == 0) 1110 if (dir == 0)
1135 return NULL; 1111 return NULL;
1136 1112
1137 for (dist = 1; dist < range; dist++) 1113 for (dist = 1; dist < range; dist++)
1240 } 1216 }
1241 else 1217 else
1242 { 1218 {
1243 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1219 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1244 target->stats.hp = target->stats.maxhp * 2; 1220 target->stats.hp = target->stats.maxhp * 2;
1245 free_object (effect); 1221 effect->destroy ();
1246 return 0; 1222 return 0;
1247 } 1223 }
1248 } 1224 }
1249 } 1225 }
1250 else 1226 else
1277move_missile (object *op) 1253move_missile (object *op)
1278{ 1254{
1279 int i, mflags; 1255 int i, mflags;
1280 object *owner; 1256 object *owner;
1281 sint16 new_x, new_y; 1257 sint16 new_x, new_y;
1282 mapstruct *m; 1258 maptile *m;
1283 1259
1284 if (op->range-- <= 0) 1260 if (op->range-- <= 0)
1285 { 1261 {
1286 remove_ob (op); 1262 op->destroy ();
1287 free_object (op);
1288 return; 1263 return;
1289 } 1264 }
1290 1265
1291 owner = get_owner (op); 1266 owner = get_owner (op);
1292#if 0 1267#if 0
1293 /* It'd make things nastier if this wasn't here - spells cast by 1268 /* It'd make things nastier if this wasn't here - spells cast by
1294 * monster that are then killed would continue to survive 1269 * monster that are then killed would continue to survive
1295 */ 1270 */
1296 if (owner == NULL) 1271 if (owner == NULL)
1297 { 1272 {
1298 remove_ob (op); 1273 op->destroy ();
1299 free_object (op);
1300 return; 1274 return;
1301 } 1275 }
1302#endif 1276#endif
1303 1277
1304 new_x = op->x + DIRX (op); 1278 new_x = op->x + DIRX (op);
1306 1280
1307 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1281 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1308 1282
1309 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1283 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1310 { 1284 {
1311 tag_t tag = op->count;
1312
1313 hit_map (op, op->direction, AT_MAGIC, 1); 1285 hit_map (op, op->direction, AT_MAGIC, 1);
1314 /* Basically, missile only hits one thing then goes away. 1286 /* Basically, missile only hits one thing then goes away.
1315 * we need to remove it if someone hasn't already done so. 1287 * we need to remove it if someone hasn't already done so.
1316 */ 1288 */
1317 if (!was_destroyed (op, tag)) 1289 if (!op->destroyed ())
1318 { 1290 op->destroy ();
1319 remove_ob (op); 1291
1320 free_object (op);
1321 }
1322 return; 1292 return;
1323 } 1293 }
1324 1294
1325 remove_ob (op); 1295 op->remove ();
1296
1326 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1297 if (!op->direction || (mflags & P_OUT_OF_MAP))
1327 { 1298 {
1328 free_object (op); 1299 op->destroy ();
1329 return; 1300 return;
1330 } 1301 }
1302
1331 op->x = new_x; 1303 op->x = new_x;
1332 op->y = new_y; 1304 op->y = new_y;
1333 op->map = m; 1305 op->map = m;
1334 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1306 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1335 if (i > 0 && i != op->direction) 1307 if (i > 0 && i != op->direction)
1336 { 1308 {
1337 op->direction = i; 1309 op->direction = i;
1338 SET_ANIMATION (op, op->direction); 1310 SET_ANIMATION (op, op->direction);
1339 } 1311 }
1312
1340 insert_ob_in_map (op, op->map, op, 0); 1313 insert_ob_in_map (op, op->map, op, 0);
1341} 1314}
1342 1315
1343/**************************************************************************** 1316/****************************************************************************
1344 * Destruction 1317 * Destruction
1390int 1363int
1391cast_destruction (object *op, object *caster, object *spell_ob) 1364cast_destruction (object *op, object *caster, object *spell_ob)
1392{ 1365{
1393 int i, j, range, mflags, friendly = 0, dam, dur; 1366 int i, j, range, mflags, friendly = 0, dam, dur;
1394 sint16 sx, sy; 1367 sint16 sx, sy;
1395 mapstruct *m; 1368 maptile *m;
1396 object *tmp; 1369 object *tmp;
1397 const char *skill; 1370 const char *skill;
1398 1371
1399 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1372 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1400 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1373 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1582mood_change (object *op, object *caster, object *spell) 1555mood_change (object *op, object *caster, object *spell)
1583{ 1556{
1584 object *tmp, *god, *head; 1557 object *tmp, *god, *head;
1585 int done_one, range, mflags, level, at, best_at; 1558 int done_one, range, mflags, level, at, best_at;
1586 sint16 x, y, nx, ny; 1559 sint16 x, y, nx, ny;
1587 mapstruct *m; 1560 maptile *m;
1588 const char *race; 1561 const char *race;
1589 1562
1590 /* We precompute some values here so that we don't have to keep 1563 /* We precompute some values here so that we don't have to keep
1591 * doing it over and over again. 1564 * doing it over and over again.
1592 */ 1565 */
1756move_ball_spell (object *op) 1729move_ball_spell (object *op)
1757{ 1730{
1758 int i, j, dam_save, dir, mflags; 1731 int i, j, dam_save, dir, mflags;
1759 sint16 nx, ny, hx, hy; 1732 sint16 nx, ny, hx, hy;
1760 object *owner; 1733 object *owner;
1761 mapstruct *m; 1734 maptile *m;
1762 1735
1763 owner = get_owner (op); 1736 owner = get_owner (op);
1764 1737
1765 /* the following logic makes sure that the ball doesn't move into a wall, 1738 /* the following logic makes sure that the ball doesn't move into a wall,
1766 * and makes sure that it will move along a wall to try and get at it's 1739 * and makes sure that it will move along a wall to try and get at it's
1797 nx = op->x; 1770 nx = op->x;
1798 ny = op->y; 1771 ny = op->y;
1799 m = op->map; 1772 m = op->map;
1800 } 1773 }
1801 1774
1802 remove_ob (op); 1775 op->remove ();
1803 op->y = ny; 1776 op->y = ny;
1804 op->x = nx; 1777 op->x = nx;
1805 insert_ob_in_map (op, m, op, 0); 1778 insert_ob_in_map (op, m, op, 0);
1806 1779
1807 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1780 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1878#if 0 1851#if 0
1879 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1852 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1880 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1853 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1881 sint16 target_x, target_y, origin_x, origin_y; 1854 sint16 target_x, target_y, origin_x, origin_y;
1882 int adjustdir; 1855 int adjustdir;
1883 mapstruct *m; 1856 maptile *m;
1884#endif 1857#endif
1885 int basedir; 1858 int basedir;
1886 object *owner; 1859 object *owner;
1887 1860
1888 owner = get_owner (op); 1861 owner = get_owner (op);
1889 if (op->duration == 0 || owner == NULL) 1862 if (op->duration == 0 || owner == NULL)
1890 { 1863 {
1891 remove_ob (op); 1864 op->destroy ();
1892 free_object (op);
1893 return; 1865 return;
1894 } 1866 }
1867
1895 op->duration--; 1868 op->duration--;
1896 1869
1897 basedir = op->direction; 1870 basedir = op->direction;
1898 if (basedir == 0) 1871 if (basedir == 0)
1899 { 1872 {
2031cast_light (object *op, object *caster, object *spell, int dir) 2004cast_light (object *op, object *caster, object *spell, int dir)
2032{ 2005{
2033 object *target = NULL, *tmp = NULL; 2006 object *target = NULL, *tmp = NULL;
2034 sint16 x, y; 2007 sint16 x, y;
2035 int dam, mflags; 2008 int dam, mflags;
2036 mapstruct *m; 2009 maptile *m;
2037 2010
2038 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 2011 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2039 2012
2040 if (!dir) 2013 if (!dir)
2041 { 2014 {
2109cast_cause_disease (object *op, object *caster, object *spell, int dir) 2082cast_cause_disease (object *op, object *caster, object *spell, int dir)
2110{ 2083{
2111 sint16 x, y; 2084 sint16 x, y;
2112 int i, mflags, range, dam_mod, dur_mod; 2085 int i, mflags, range, dam_mod, dur_mod;
2113 object *walk; 2086 object *walk;
2114 mapstruct *m; 2087 maptile *m;
2115 2088
2116 x = op->x; 2089 x = op->x;
2117 y = op->y; 2090 y = op->y;
2118 2091
2119 /* If casting from a scroll, no direction will be available, so refer to the 2092 /* If casting from a scroll, no direction will be available, so refer to the
2211 { 2184 {
2212 object *flash; /* visual effect for inflicting disease */ 2185 object *flash; /* visual effect for inflicting disease */
2213 2186
2214 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2187 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2215 2188
2216 free_object (disease); /* don't need this one anymore */ 2189 disease->destroy (); /* don't need this one anymore */
2217 flash = get_archetype (ARCH_DETECT_MAGIC); 2190 flash = get_archetype (ARCH_DETECT_MAGIC);
2218 flash->x = x; 2191 flash->x = x;
2219 flash->y = y; 2192 flash->y = y;
2220 flash->map = walk->map; 2193 flash->map = walk->map;
2221 insert_ob_in_map (flash, walk->map, op, 0); 2194 insert_ob_in_map (flash, walk->map, op, 0);
2222 return 1; 2195 return 1;
2223 } 2196 }
2224 free_object (disease); 2197
2198 disease->destroy ();
2225 } 2199 }
2226 } /* if living creature */ 2200 } /* if living creature */
2227 } /* for range of spaces */ 2201 } /* for range of spaces */
2228 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2202 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2229 return 1; 2203 return 1;

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