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Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.10 by root, Sun Sep 10 23:24:12 2006 UTC vs.
Revision 1.25 by root, Tue Dec 26 20:04:09 2006 UTC

1
2/*
3 * static char *rcsid_spell_attack_c =
4 * "$Id: spell_attack.C,v 1.10 2006/09/10 23:24:12 root Exp $";
5 */
6
7
8/* 1/*
9 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
10 3
11 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
12 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
23 16
24 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
25 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
26 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27 20
28 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
29*/ 22*/
30 23
31/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
32 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
33 * of code 26 * of code
34 */ 27 */
35 28
36#include <global.h> 29#include <global.h>
37#include <object.h> 30#include <object.h>
38#include <living.h> 31#include <living.h>
39#ifndef __CEXTRACT__
40# include <sproto.h> 32#include <sproto.h>
41#endif
42#include <spells.h> 33#include <spells.h>
43#include <sounds.h> 34#include <sounds.h>
44 35
45/* this function checks to see if a spell pushes objects as well 36/* this function checks to see if a spell pushes objects as well
46 * as flies over and damages them (only used for cones for now) 37 * as flies over and damages them (only used for cones for now)
64 { 55 {
65 weight_move = op->weight + (op->weight * op->level) / 3; 56 weight_move = op->weight + (op->weight * op->level) / 3;
66 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ 57 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */
67 } 58 }
68 59
69 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 60 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
70 { 61 {
71 int num_sections = 1; 62 int num_sections = 1;
72 63
73 /* don't move DM */ 64 /* don't move DM */
74 if (QUERY_FLAG (tmp, FLAG_WIZ)) 65 if (QUERY_FLAG (tmp, FLAG_WIZ))
124void 115void
125forklightning (object *op, object *tmp) 116forklightning (object *op, object *tmp)
126{ 117{
127 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 118 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
128 int t_dir; /* stores temporary dir calculation */ 119 int t_dir; /* stores temporary dir calculation */
129 mapstruct *m; 120 maptile *m;
130 sint16 sx, sy; 121 sint16 sx, sy;
131 object *new_bolt; 122 object *new_bolt;
132 123
133 /* pick a fork direction. tmp->stats.Con is the left bias 124 /* pick a fork direction. tmp->stats.Con is the left bias
134 * i.e., the chance in 100 of forking LEFT 125 * i.e., the chance in 100 of forking LEFT
147 138
148 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 139 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
149 return; 140 return;
150 141
151 /* OK, we made a fork */ 142 /* OK, we made a fork */
152 new_bolt = get_object (); 143 new_bolt = tmp->clone ();
153 copy_object (tmp, new_bolt);
154 144
155 /* reduce chances of subsequent forking */ 145 /* reduce chances of subsequent forking */
156 new_bolt->stats.Dex -= 10; 146 new_bolt->stats.Dex -= 10;
157 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 147 tmp->stats.Dex -= 10; /* less forks from main bolt too */
158 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 148 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
159 new_bolt->speed_left = -0.1; 149 new_bolt->speed_left = -0.1;
160 new_bolt->direction = t_dir; 150 new_bolt->direction = t_dir;
161 new_bolt->duration++; 151 new_bolt->duration++;
162 new_bolt->x = sx;
163 new_bolt->y = sy;
164 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 152 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
165 new_bolt->stats.dam++; 153 new_bolt->stats.dam++;
166 tmp->stats.dam /= 2; /* reduce father bolt damage */ 154 tmp->stats.dam /= 2; /* reduce father bolt damage */
167 tmp->stats.dam++; 155 tmp->stats.dam++;
168 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 156 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
169 update_turn_face (new_bolt); 157 update_turn_face (new_bolt);
170} 158}
171 159
172/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 160/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
173 * and checks for various things that may stop it. 161 * and checks for various things that may stop it.
174 */ 162 */
177move_bolt (object *op) 165move_bolt (object *op)
178{ 166{
179 object *tmp; 167 object *tmp;
180 int mflags; 168 int mflags;
181 sint16 x, y; 169 sint16 x, y;
182 mapstruct *m; 170 maptile *m;
183 171
184 if (--(op->duration) < 0) 172 if (--op->duration < 0)
185 { 173 {
186 remove_ob (op); 174 op->destroy ();
187 free_object (op);
188 return; 175 return;
189 } 176 }
177
190 hit_map (op, 0, op->attacktype, 1); 178 hit_map (op, 0, op->attacktype, 1);
191 179
192 if (!op->direction) 180 if (!op->direction)
193 return; 181 return;
194 182
195 if (--op->range < 0) 183 if (--op->range < 0)
196 {
197 op->range = 0; 184 op->range = 0;
198 }
199 else 185 else
200 { 186 {
201 x = op->x + DIRX (op); 187 x = op->x + DIRX (op);
202 y = op->y + DIRY (op); 188 y = op->y + DIRY (op);
203 m = op->map; 189 m = op->map;
211 * on the space. So only call reflwall if we think the data it returns 197 * on the space. So only call reflwall if we think the data it returns
212 * will be useful. 198 * will be useful.
213 */ 199 */
214 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 200 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
215 { 201 {
216
217 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 202 if (!QUERY_FLAG (op, FLAG_REFLECTING))
218 return; 203 return;
219 204
220 /* Since walls don't run diagonal, if the bolt is in 205 /* Since walls don't run diagonal, if the bolt is in
221 * one of 4 main directions, it just reflects back in the 206 * one of 4 main directions, it just reflects back in the
251 else if (left) 236 else if (left)
252 op->direction = absdir (op->direction + 2); 237 op->direction = absdir (op->direction + 2);
253 else if (right) 238 else if (right)
254 op->direction = absdir (op->direction - 2); 239 op->direction = absdir (op->direction - 2);
255 } 240 }
241
256 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 242 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
257 return; 243 return;
258 } 244 }
259 else 245 else
260 { /* Create a copy of this object and put it ahead */ 246 { /* Create a copy of this object and put it ahead */
261 tmp = get_object (); 247 object *tmp = op->clone ();
262 copy_object (op, tmp); 248
249 m->insert (tmp, x, y, op);
263 tmp->speed_left = -0.1; 250 tmp->speed_left = -0.1;
264 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
265 tmp = insert_ob_in_map (tmp, op->map, op, 0);
266 /* To make up for the decrease at the top of the function */ 251 /* To make up for the decrease at the top of the function */
267 tmp->duration++; 252 tmp->duration++;
268 253
269 /* New forking code. Possibly create forks of this object 254 /* New forking code. Possibly create forks of this object
270 * going off in other directions. 255 * going off in other directions.
271 */ 256 */
272
273 if (rndm (0, 99) < tmp->stats.Dex) 257 if (rndm (0, 99) < tmp->stats.Dex)
274 { /* stats.Dex % of forking */ 258 { /* stats.Dex % of forking */
275 forklightning (op, tmp); 259 forklightning (op, tmp);
276 } 260 }
261
277 /* In this way, the object left behind sticks on the space, but 262 /* In this way, the object left behind sticks on the space, but
278 * doesn't create any bolts that continue to move onward. 263 * doesn't create any bolts that continue to move onward.
279 */ 264 */
280 op->range = 0; 265 op->range = 0;
281 } /* copy object and move it along */ 266 } /* copy object and move it along */
288 * we remove the magic flag - that can be derived from 273 * we remove the magic flag - that can be derived from
289 * spob->attacktype. 274 * spob->attacktype.
290 * This function sets up the appropriate owner and skill 275 * This function sets up the appropriate owner and skill
291 * pointers. 276 * pointers.
292 */ 277 */
293
294int 278int
295fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) 279fire_bolt (object *op, object *caster, int dir, object *spob, object *skill)
296{ 280{
297 object *tmp = NULL; 281 object *tmp = NULL;
298 int mflags; 282 int mflags;
316 300
317 tmp->direction = dir; 301 tmp->direction = dir;
318 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 302 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
319 SET_ANIMATION (tmp, dir); 303 SET_ANIMATION (tmp, dir);
320 304
321 set_owner (tmp, op); 305 tmp->set_owner (op);
322 set_spell_skill (op, caster, spob, tmp); 306 set_spell_skill (op, caster, spob, tmp);
323 307
324 tmp->x = op->x + DIRX (tmp); 308 tmp->x = op->x + DIRX (tmp);
325 tmp->y = op->y + DIRY (tmp); 309 tmp->y = op->y + DIRY (tmp);
326 tmp->map = op->map; 310 tmp->map = op->map;
327 311
312 maptile *newmap;
328 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 313 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
329 if (mflags & P_OUT_OF_MAP) 314 if (mflags & P_OUT_OF_MAP)
330 { 315 {
331 free_object (tmp); 316 tmp->destroy ();
332 return 0; 317 return 0;
333 } 318 }
319
320 tmp->map = newmap;
321
334 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 322 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
335 { 323 {
336 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 324 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
337 { 325 {
338 free_object (tmp); 326 tmp->destroy ();
339 return 0; 327 return 0;
340 } 328 }
329
341 tmp->x = op->x; 330 tmp->x = op->x;
342 tmp->y = op->y; 331 tmp->y = op->y;
343 tmp->direction = absdir (tmp->direction + 4); 332 tmp->direction = absdir (tmp->direction + 4);
344 tmp->map = op->map; 333 tmp->map = op->map;
345 } 334 }
346 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 335
336 if ((tmp = tmp->insert_at (tmp, op)))
347 move_bolt (tmp); 337 move_bolt (tmp);
338
348 return 1; 339 return 1;
349} 340}
350 341
351 342
352 343
361 * At least that is what I think this does. 352 * At least that is what I think this does.
362 */ 353 */
363void 354void
364explosion (object *op) 355explosion (object *op)
365{ 356{
366 object *tmp;
367 mapstruct *m = op->map; 357 maptile *m = op->map;
368 int i; 358 int i;
369 359
370 if (--(op->duration) < 0) 360 if (--op->duration < 0)
371 { 361 {
372 remove_ob (op); 362 op->destroy ();
373 free_object (op);
374 return; 363 return;
375 } 364 }
365
376 hit_map (op, 0, op->attacktype, 0); 366 hit_map (op, 0, op->attacktype, 0);
377 367
378 if (op->range > 0) 368 if (op->range > 0)
379 { 369 {
380 for (i = 1; i < 9; i++) 370 for (i = 1; i < 9; i++)
381 { 371 {
382 sint16 dx, dy; 372 sint16 dx, dy;
383 373
384 dx = op->x + freearr_x[i]; 374 dx = op->x + freearr_x[i];
385 dy = op->y + freearr_y[i]; 375 dy = op->y + freearr_y[i];
376
386 /* ok_to_put_more already does things like checks for walls, 377 /* ok_to_put_more already does things like checks for walls,
387 * out of map, etc. 378 * out of map, etc.
388 */ 379 */
389 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 380 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
390 { 381 {
391 tmp = get_object (); 382 object *tmp = op->clone ();
392 copy_object (op, tmp); 383
393 tmp->state = 0; 384 tmp->state = 0;
394 tmp->speed_left = -0.21; 385 tmp->speed_left = -0.21;
395 tmp->range--; 386 tmp->range--;
396 tmp->value = 0; 387 tmp->value = 0;
397 tmp->x = dx; 388
398 tmp->y = dy; 389 m->insert (tmp, dx, dy, op);
399 insert_ob_in_map (tmp, m, op, 0);
400 } 390 }
401 } 391 }
402 } 392 }
403} 393}
404 394
408 * explode. 398 * explode.
409 */ 399 */
410void 400void
411explode_bullet (object *op) 401explode_bullet (object *op)
412{ 402{
413 tag_t op_tag = op->count;
414 object *tmp, *owner; 403 object *tmp, *owner;
415 404
416 if (op->other_arch == NULL) 405 if (op->other_arch == NULL)
417 { 406 {
418 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 407 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
419 remove_ob (op); 408 op->destroy ();
420 free_object (op);
421 return; 409 return;
422 } 410 }
423 411
424 if (op->env) 412 if (op->env)
425 { 413 {
426 object *env;
427
428 env = object_get_env_recursive (op); 414 object *env = object_get_env_recursive (op);
429 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 415 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
430 { 416 {
431 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 417 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
432 remove_ob (op); 418 op->destroy ();
433 free_object (op);
434 return; 419 return;
435 } 420 }
436 remove_ob (op); 421
437 op->x = env->x; 422 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
438 op->y = env->y;
439 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
440 } 423 }
441 else if (out_of_map (op->map, op->x, op->y)) 424 else if (out_of_map (op->map, op->x, op->y))
442 { 425 {
443 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 426 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
444 remove_ob (op); 427 op->destroy ();
445 free_object (op);
446 return; 428 return;
447 } 429 }
448 430
449 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 431 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
450 // NOTE: If this breaks something important: remove this. I can't think of anything 432 // NOTE: If this breaks something important: remove this. I can't think of anything
451 // bad at the moment that might happen from this. 433 // bad at the moment that might happen from this.
452 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 434 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
453 { 435 {
454 remove_ob (op); 436 op->destroy ();
455 free_object (op);
456 return; 437 return;
457 } 438 }
458 439
459 if (op->attacktype) 440 if (op->attacktype)
460 { 441 {
461 hit_map (op, 0, op->attacktype, 1); 442 hit_map (op, 0, op->attacktype, 1);
462 if (was_destroyed (op, op_tag)) 443 if (op->destroyed ())
463 return; 444 return;
464 } 445 }
465 446
466 /* other_arch contains what this explodes into */ 447 /* other_arch contains what this explodes into */
467 tmp = arch_to_object (op->other_arch); 448 tmp = arch_to_object (op->other_arch);
468 449
469 copy_owner (tmp, op); 450 tmp->set_owner (op);
470 tmp->skill = op->skill; 451 tmp->skill = op->skill;
471 452
472 owner = get_owner (op); 453 owner = op->owner;
473 454
474 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 455 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
475 { 456 {
476 remove_ob (op); 457 op->destroy ();
477 free_object (op);
478 return; 458 return;
479 } 459 }
480
481 tmp->x = op->x;
482 tmp->y = op->y;
483 460
484 /* special for bombs - it actually has sane values for these */ 461 /* special for bombs - it actually has sane values for these */
485 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 462 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
486 { 463 {
487 tmp->attacktype = op->attacktype; 464 tmp->attacktype = op->attacktype;
491 } 468 }
492 else 469 else
493 { 470 {
494 if (op->attacktype & AT_MAGIC) 471 if (op->attacktype & AT_MAGIC)
495 tmp->attacktype |= AT_MAGIC; 472 tmp->attacktype |= AT_MAGIC;
473
496 /* Spell doc describes what is going on here */ 474 /* Spell doc describes what is going on here */
497 tmp->stats.dam = op->dam_modifier; 475 tmp->stats.dam = op->dam_modifier;
498 tmp->range = op->stats.maxhp; 476 tmp->range = op->stats.maxhp;
499 tmp->duration = op->stats.hp; 477 tmp->duration = op->stats.hp;
500 /* Used for spell tracking - just need a unique val for this spell - 478 /* Used for spell tracking - just need a unique val for this spell -
508 tmp->stats.sp = op->direction; 486 tmp->stats.sp = op->direction;
509 487
510 /* Prevent recursion */ 488 /* Prevent recursion */
511 op->move_on = 0; 489 op->move_on = 0;
512 490
513 insert_ob_in_map (tmp, op->map, op, 0); 491 tmp->insert_at (op, op);
514 /* remove the firebullet */ 492 /* remove the firebullet */
515 if (!was_destroyed (op, op_tag)) 493 op->destroy ();
516 {
517 remove_ob (op);
518 free_object (op);
519 }
520} 494}
521
522
523 495
524/* checks to see what op should do, given the space it is on 496/* checks to see what op should do, given the space it is on
525 * (eg, explode, damage player, etc) 497 * (eg, explode, damage player, etc)
526 */ 498 */
527
528void 499void
529check_bullet (object *op) 500check_bullet (object *op)
530{ 501{
531 tag_t op_tag = op->count, tmp_tag;
532 object *tmp; 502 object *tmp;
533 int dam, mflags; 503 int dam, mflags;
534 mapstruct *m; 504 maptile *m;
535 sint16 sx, sy; 505 sint16 sx, sy;
536 506
537 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 507 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
538 508
539 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 509 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
548 518
549 /* If nothing alive on this space, no reason to do anything further */ 519 /* If nothing alive on this space, no reason to do anything further */
550 if (!(mflags & P_IS_ALIVE)) 520 if (!(mflags & P_IS_ALIVE))
551 return; 521 return;
552 522
553 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 523 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
554 { 524 {
555 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 525 if (QUERY_FLAG (tmp, FLAG_ALIVE))
556 { 526 {
557 tmp_tag = tmp->count;
558 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 527 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
559 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 528 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
560 { 529 {
561 if (!QUERY_FLAG (op, FLAG_REMOVED)) 530 if (!QUERY_FLAG (op, FLAG_REMOVED))
562 { 531 {
563 remove_ob (op); 532 op->destroy ();
564 free_object (op);
565 return; 533 return;
566 } 534 }
567 } 535 }
568 } 536 }
569 } 537 }
570} 538}
571
572 539
573/* Basically, we move 'op' one square, and if it hits something, 540/* Basically, we move 'op' one square, and if it hits something,
574 * call check_bullet. 541 * call check_bullet.
575 * This function is only applicable to bullets, but not to all 542 * This function is only applicable to bullets, but not to all
576 * fired arches (eg, bolts). 543 * fired arches (eg, bolts).
577 */ 544 */
578
579void 545void
580move_bullet (object *op) 546move_bullet (object *op)
581{ 547{
582 sint16 new_x, new_y; 548 sint16 new_x, new_y;
583 int mflags; 549 int mflags;
584 mapstruct *m; 550 maptile *m;
585 551
586#if 0 552#if 0
587 /* We need a better general purpose way to do this */ 553 /* We need a better general purpose way to do this */
588 554
589 /* peterm: added to make comet leave a trail of burnouts 555 /* peterm: added to make comet leave a trail of burnouts
590 it's an unadulterated hack, but the effect is cool. */ 556 it's an unadulterated hack, but the effect is cool. */
591 if (op->stats.sp == SP_METEOR) 557 if (op->stats.sp == SP_METEOR)
592 { 558 {
593 replace_insert_ob_in_map ("fire_trail", op); 559 replace_insert_ob_in_map ("fire_trail", op);
594 if (was_destroyed (op, op_tag)) 560 if (op->destroyed ())
595 return; 561 return;
596 } /* end addition. */ 562 } /* end addition. */
597#endif 563#endif
598 564
599 /* Reached the end of its life - remove it */ 565 /* Reached the end of its life - remove it */
600 if (--op->range <= 0) 566 if (--op->range <= 0)
601 { 567 {
602 if (op->other_arch) 568 if (op->other_arch)
603 {
604 explode_bullet (op); 569 explode_bullet (op);
605 }
606 else 570 else
607 { 571 op->destroy ();
608 remove_ob (op); 572
609 free_object (op);
610 }
611 return; 573 return;
612 } 574 }
613 575
614 new_x = op->x + DIRX (op); 576 new_x = op->x + DIRX (op);
615 new_y = op->y + DIRY (op); 577 new_y = op->y + DIRY (op);
616 m = op->map; 578 m = op->map;
617 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 579 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
618 580
619 if (mflags & P_OUT_OF_MAP) 581 if (mflags & P_OUT_OF_MAP)
620 { 582 {
621 remove_ob (op); 583 op->destroy ();
622 free_object (op);
623 return; 584 return;
624 } 585 }
625 586
626 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 587 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
627 { 588 {
628 if (op->other_arch) 589 if (op->other_arch)
629 {
630 explode_bullet (op); 590 explode_bullet (op);
631 }
632 else 591 else
633 { 592 op->destroy ();
634 remove_ob (op); 593
635 free_object (op);
636 }
637 return; 594 return;
638 } 595 }
639 596
640 remove_ob (op); 597 if (!(op = m->insert (op, new_x, new_y, op)))
641 op->x = new_x;
642 op->y = new_y;
643 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
644 return; 598 return;
645 599
646 if (reflwall (op->map, op->x, op->y, op)) 600 if (reflwall (op->map, op->x, op->y, op))
647 { 601 {
648 op->direction = absdir (op->direction + 4); 602 op->direction = absdir (op->direction + 4);
649 update_turn_face (op); 603 update_turn_face (op);
650 } 604 }
651 else 605 else
652 {
653 check_bullet (op); 606 check_bullet (op);
654 }
655} 607}
656 608
657 609
658 610
659 611
694 646
695 tmp->direction = dir; 647 tmp->direction = dir;
696 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 648 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
697 SET_ANIMATION (tmp, dir); 649 SET_ANIMATION (tmp, dir);
698 650
699 set_owner (tmp, op); 651 tmp->set_owner (op);
700 set_spell_skill (op, caster, spob, tmp); 652 set_spell_skill (op, caster, spob, tmp);
701 653
702 tmp->x = op->x + freearr_x[dir]; 654 tmp->x = op->x + freearr_x[dir];
703 tmp->y = op->y + freearr_y[dir]; 655 tmp->y = op->y + freearr_y[dir];
704 tmp->map = op->map; 656 tmp->map = op->map;
705 657
658 maptile *newmap;
706 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 659 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
707 if (mflags & P_OUT_OF_MAP) 660 if (mflags & P_OUT_OF_MAP)
708 { 661 {
709 free_object (tmp); 662 tmp->destroy ();
710 return 0; 663 return 0;
711 } 664 }
665
666 tmp->map = newmap;
667
712 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 668 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
713 { 669 {
714 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 670 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
715 { 671 {
716 free_object (tmp); 672 tmp->destroy ();
717 return 0; 673 return 0;
718 } 674 }
675
719 tmp->x = op->x; 676 tmp->x = op->x;
720 tmp->y = op->y; 677 tmp->y = op->y;
721 tmp->direction = absdir (tmp->direction + 4); 678 tmp->direction = absdir (tmp->direction + 4);
722 tmp->map = op->map; 679 tmp->map = op->map;
723 } 680 }
724 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 681
725 { 682 if ((tmp = tmp->insert_at (tmp, op)))
726 check_bullet (tmp); 683 check_bullet (tmp);
727 } 684
728 return 1; 685 return 1;
729} 686}
730 687
731 688
732 689
742void 699void
743cone_drop (object *op) 700cone_drop (object *op)
744{ 701{
745 object *new_ob = arch_to_object (op->other_arch); 702 object *new_ob = arch_to_object (op->other_arch);
746 703
747 new_ob->x = op->x;
748 new_ob->y = op->y;
749 new_ob->level = op->level; 704 new_ob->level = op->level;
750 set_owner (new_ob, op->owner); 705 new_ob->set_owner (op->owner);
751 706
752 /* preserve skill ownership */ 707 /* preserve skill ownership */
753 if (op->skill && op->skill != new_ob->skill) 708 if (op->skill && op->skill != new_ob->skill)
754 {
755 new_ob->skill = op->skill; 709 new_ob->skill = op->skill;
756 }
757 insert_ob_in_map (new_ob, op->map, op, 0);
758 710
711 new_ob->insert_at (op, op);
759} 712}
760 713
761/* move_cone: causes cone object 'op' to move a space/hit creatures */ 714/* move_cone: causes cone object 'op' to move a space/hit creatures */
762 715
763void 716void
764move_cone (object *op) 717move_cone (object *op)
765{ 718{
766 int i; 719 int i;
767 tag_t tag;
768 720
769 /* if no map then hit_map will crash so just ignore object */ 721 /* if no map then hit_map will crash so just ignore object */
770 if (!op->map) 722 if (!op->map)
771 { 723 {
772 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 724 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
773 op->speed = 0; 725 op->set_speed (0);
774 update_ob_speed (op);
775 return; 726 return;
776 } 727 }
777 728
778 /* lava saves it's life, but not yours :) */ 729 /* lava saves it's life, but not yours :) */
779 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 730 if (QUERY_FLAG (op, FLAG_LIFESAVE))
785#if 0 736#if 0
786 /* Disable this - enabling it makes monsters easier, as 737 /* Disable this - enabling it makes monsters easier, as
787 * when their cone dies when they die. 738 * when their cone dies when they die.
788 */ 739 */
789 /* If no owner left, the spell dies out. */ 740 /* If no owner left, the spell dies out. */
790 if (get_owner (op) == NULL) 741 if (op->owner == NULL)
791 { 742 {
792 remove_ob (op); 743 op->destroy ();
793 free_object (op);
794 return; 744 return;
795 } 745 }
796#endif 746#endif
797 747
798 tag = op->count;
799 hit_map (op, 0, op->attacktype, 0); 748 hit_map (op, 0, op->attacktype, 0);
800 749
801 /* Check to see if we should push anything. 750 /* Check to see if we should push anything.
802 * Spell objects with weight push whatever they encounter to some 751 * Spell objects with weight push whatever they encounter to some
803 * degree. 752 * degree.
804 */ 753 */
805 if (op->weight) 754 if (op->weight)
806 check_spell_knockback (op); 755 check_spell_knockback (op);
807 756
808 if (was_destroyed (op, tag)) 757 if (op->destroyed ())
809 return; 758 return;
810 759
811 if ((op->duration--) < 0) 760 if ((op->duration--) < 0)
812 { 761 {
813 remove_ob (op); 762 op->destroy ();
814 free_object (op);
815 return; 763 return;
816 } 764 }
817 /* Object has hit maximum range, so don't have it move 765 /* Object has hit maximum range, so don't have it move
818 * any further. When the duration above expires, 766 * any further. When the duration above expires,
819 * then the object will get removed. 767 * then the object will get removed.
828 { 776 {
829 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 777 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
830 778
831 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 779 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
832 { 780 {
833 object *tmp = get_object (); 781 object *tmp = op->clone ();
834
835 copy_object (op, tmp);
836 tmp->x = x;
837 tmp->y = y;
838 782
839 tmp->duration = op->duration + 1; 783 tmp->duration = op->duration + 1;
840 784
841 /* Use for spell tracking - see ok_to_put_more() */ 785 /* Use for spell tracking - see ok_to_put_more() */
842 tmp->stats.maxhp = op->stats.maxhp; 786 tmp->stats.maxhp = op->stats.maxhp;
843 insert_ob_in_map (tmp, op->map, op, 0); 787
788 op->map->insert (tmp, x, y, op);
789
844 if (tmp->other_arch) 790 if (tmp->other_arch)
845 cone_drop (tmp); 791 cone_drop (tmp);
846 } 792 }
847 } 793 }
848} 794}
858int 804int
859cast_cone (object *op, object *caster, int dir, object *spell) 805cast_cone (object *op, object *caster, int dir, object *spell)
860{ 806{
861 object *tmp; 807 object *tmp;
862 int i, success = 0, range_min = -1, range_max = 1; 808 int i, success = 0, range_min = -1, range_max = 1;
863 mapstruct *m; 809 maptile *m;
864 sint16 sx, sy; 810 sint16 sx, sy;
865 MoveType movetype; 811 MoveType movetype;
866 812
867 if (!spell->other_arch) 813 if (!spell->other_arch)
868 return 0; 814 return 0;
924 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 870 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
925 continue; 871 continue;
926 872
927 success = 1; 873 success = 1;
928 tmp = arch_to_object (spell->other_arch); 874 tmp = arch_to_object (spell->other_arch);
929 set_owner (tmp, op); 875 tmp->set_owner (op);
930 set_spell_skill (op, caster, spell, tmp); 876 set_spell_skill (op, caster, spell, tmp);
931 tmp->level = caster_level (caster, spell); 877 tmp->level = caster_level (caster, spell);
932 tmp->x = sx;
933 tmp->y = sy;
934 tmp->attacktype = spell->attacktype; 878 tmp->attacktype = spell->attacktype;
935 879
936 /* holy word stuff */ 880 /* holy word stuff */
937 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 881 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
938 if (!tailor_god_spell (tmp, op)) 882 if (!tailor_god_spell (tmp, op))
975 919
976 if (!(tmp->move_type & MOVE_FLY_LOW)) 920 if (!(tmp->move_type & MOVE_FLY_LOW))
977 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 921 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name);
978 922
979 if (!tmp->move_on && tmp->stats.dam) 923 if (!tmp->move_on && tmp->stats.dam)
980 {
981 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 924 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name);
982 }
983 925
984 insert_ob_in_map (tmp, m, op, 0); 926 m->insert (tmp, sx, sy, op);
985 927
986 /* This is used for tracking spells so that one effect doesn't hit 928 /* This is used for tracking spells so that one effect doesn't hit
987 * a single space too many times. 929 * a single space too many times.
988 */ 930 */
989 tmp->stats.maxhp = tmp->count; 931 tmp->stats.maxhp = tmp->count;
1008void 950void
1009animate_bomb (object *op) 951animate_bomb (object *op)
1010{ 952{
1011 int i; 953 int i;
1012 object *env, *tmp; 954 object *env, *tmp;
1013 archetype *at;
1014 955
1015 if (op->state != NUM_ANIMATIONS (op) - 1) 956 if (op->state != NUM_ANIMATIONS (op) - 1)
1016 return; 957 return;
1017 958
1018 env = object_get_env_recursive (op); 959 env = object_get_env_recursive (op);
1023 return; 964 return;
1024 965
1025 if (env->type == PLAYER) 966 if (env->type == PLAYER)
1026 esrv_del_item (env->contr, op->count); 967 esrv_del_item (env->contr, op->count);
1027 968
1028 remove_ob (op); 969 if (!(op = op->insert_at (env, op)))
1029 op->x = env->x;
1030 op->y = env->y;
1031 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1032 return; 970 return;
1033 } 971 }
1034 972
1035 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 973 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1036 // on a safe map. I don't like this special casing, but it seems to be neccessary 974 // on a safe map. I don't like this special casing, but it seems to be neccessary
1037 // as bombs can be carried. 975 // as bombs can be carried.
1038 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 976 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1039 { 977 {
1040 remove_ob (op); 978 op->destroy ();
1041 free_object (op);
1042 return; 979 return;
1043 } 980 }
1044 981
1045 /* This copies a lot of the code from the fire bullet, 982 /* This copies a lot of the code from the fire bullet,
1046 * but using the cast_bullet isn't really feasible, 983 * but using the cast_bullet isn't really feasible,
1047 * so just set up the appropriate values. 984 * so just set up the appropriate values.
1048 */ 985 */
1049 at = find_archetype (SPLINT); 986 if (archetype *at = archetype::find (SPLINT))
1050 if (at)
1051 { 987 {
1052 for (i = 1; i < 9; i++) 988 for (i = 1; i < 9; i++)
1053 { 989 {
1054 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 990 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1055 continue; 991 continue;
992
1056 tmp = arch_to_object (at); 993 tmp = arch_to_object (at);
1057 tmp->direction = i; 994 tmp->direction = i;
1058 tmp->range = op->range; 995 tmp->range = op->range;
1059 tmp->stats.dam = op->stats.dam; 996 tmp->stats.dam = op->stats.dam;
1060 tmp->duration = op->duration; 997 tmp->duration = op->duration;
1061 tmp->attacktype = op->attacktype; 998 tmp->attacktype = op->attacktype;
1062 copy_owner (tmp, op); 999 tmp->set_owner (op);
1063 if (op->skill && op->skill != tmp->skill) 1000 if (op->skill && op->skill != tmp->skill)
1064 {
1065 tmp->skill = op->skill; 1001 tmp->skill = op->skill;
1066 } 1002
1067 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 1003 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1068 SET_ANIMATION (tmp, i); 1004 SET_ANIMATION (tmp, i);
1069 tmp->x = op->x + freearr_x[i]; 1005
1070 tmp->y = op->y + freearr_x[i]; 1006 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1071 insert_ob_in_map (tmp, op->map, op, 0);
1072 move_bullet (tmp); 1007 move_bullet (tmp);
1073 } 1008 }
1074 } 1009 }
1075 1010
1076 explode_bullet (op); 1011 explode_bullet (op);
1081{ 1016{
1082 1017
1083 object *tmp; 1018 object *tmp;
1084 int mflags; 1019 int mflags;
1085 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1020 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1086 mapstruct *m; 1021 maptile *m;
1087 1022
1088 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1023 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1089 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1024 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1090 { 1025 {
1091 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1026 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1097 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1032 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1098 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1033 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1099 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1034 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1100 tmp->attacktype = spell->attacktype; 1035 tmp->attacktype = spell->attacktype;
1101 1036
1102 set_owner (tmp, op); 1037 tmp->set_owner (op);
1103 set_spell_skill (op, caster, spell, tmp); 1038 set_spell_skill (op, caster, spell, tmp);
1104 tmp->x = dx; 1039
1105 tmp->y = dy; 1040 m->insert (tmp, dx, dy, op);
1106 insert_ob_in_map (tmp, m, op, 0);
1107 return 1; 1041 return 1;
1108} 1042}
1109 1043
1110/**************************************************************************** 1044/****************************************************************************
1111 * 1045 *
1127get_pointed_target (object *op, int dir, int range, int type) 1061get_pointed_target (object *op, int dir, int range, int type)
1128{ 1062{
1129 object *target; 1063 object *target;
1130 sint16 x, y; 1064 sint16 x, y;
1131 int dist, mflags; 1065 int dist, mflags;
1132 mapstruct *mp; 1066 maptile *mp;
1133 1067
1134 if (dir == 0) 1068 if (dir == 0)
1135 return NULL; 1069 return NULL;
1136 1070
1137 for (dist = 1; dist < range; dist++) 1071 for (dist = 1; dist < range; dist++)
1150 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1084 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1151 return NULL; 1085 return NULL;
1152 1086
1153 if (mflags & P_IS_ALIVE) 1087 if (mflags & P_IS_ALIVE)
1154 { 1088 {
1155 for (target = get_map_ob (mp, x, y); target; target = target->above) 1089 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1156 { 1090 {
1157 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) 1091 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER))
1158 { 1092 {
1159 return target; 1093 return target;
1160 } 1094 }
1227 if (effect->attacktype & AT_DEATH) 1161 if (effect->attacktype & AT_DEATH)
1228 { 1162 {
1229 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1163 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1230 1164
1231 /* casting death spells at undead isn't a good thing */ 1165 /* casting death spells at undead isn't a good thing */
1232 if QUERY_FLAG
1233 (target, FLAG_UNDEAD) 1166 if (QUERY_FLAG (target, FLAG_UNDEAD))
1234 { 1167 {
1235 if (random_roll (0, 2, op, PREFER_LOW)) 1168 if (random_roll (0, 2, op, PREFER_LOW))
1236 { 1169 {
1237 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1170 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1238 effect->x = op->x; 1171 effect->x = op->x;
1240 } 1173 }
1241 else 1174 else
1242 { 1175 {
1243 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1176 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1244 target->stats.hp = target->stats.maxhp * 2; 1177 target->stats.hp = target->stats.maxhp * 2;
1245 free_object (effect); 1178 effect->destroy ();
1246 return 0; 1179 return 0;
1247 } 1180 }
1248 } 1181 }
1249 } 1182 }
1250 else 1183 else
1251 { 1184 {
1252 /* how much woe to inflict :) */ 1185 /* how much woe to inflict :) */
1253 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1186 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1254 } 1187 }
1255 1188
1256 set_owner (effect, op); 1189 effect->set_owner (op);
1257 set_spell_skill (op, caster, spell, effect); 1190 set_spell_skill (op, caster, spell, effect);
1258 1191
1259 /* ok, tell it where to be, and insert! */ 1192 /* ok, tell it where to be, and insert! */
1260 effect->x = target->x; 1193 effect->insert_at (target, op);
1261 effect->y = target->y;
1262 insert_ob_in_map (effect, target->map, op, 0);
1263 1194
1264 return 1; 1195 return 1;
1265} 1196}
1266 1197
1267 1198
1277move_missile (object *op) 1208move_missile (object *op)
1278{ 1209{
1279 int i, mflags; 1210 int i, mflags;
1280 object *owner; 1211 object *owner;
1281 sint16 new_x, new_y; 1212 sint16 new_x, new_y;
1282 mapstruct *m; 1213 maptile *m;
1283 1214
1284 if (op->range-- <= 0) 1215 if (op->range-- <= 0)
1285 { 1216 {
1286 remove_ob (op); 1217 op->destroy ();
1287 free_object (op);
1288 return; 1218 return;
1289 } 1219 }
1290 1220
1291 owner = get_owner (op); 1221 owner = op->owner;
1292#if 0 1222#if 0
1293 /* It'd make things nastier if this wasn't here - spells cast by 1223 /* It'd make things nastier if this wasn't here - spells cast by
1294 * monster that are then killed would continue to survive 1224 * monster that are then killed would continue to survive
1295 */ 1225 */
1296 if (owner == NULL) 1226 if (owner == NULL)
1297 { 1227 {
1298 remove_ob (op); 1228 op->destroy ();
1299 free_object (op);
1300 return; 1229 return;
1301 } 1230 }
1302#endif 1231#endif
1303 1232
1304 new_x = op->x + DIRX (op); 1233 new_x = op->x + DIRX (op);
1306 1235
1307 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1236 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1308 1237
1309 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1238 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1310 { 1239 {
1311 tag_t tag = op->count;
1312
1313 hit_map (op, op->direction, AT_MAGIC, 1); 1240 hit_map (op, op->direction, AT_MAGIC, 1);
1314 /* Basically, missile only hits one thing then goes away. 1241 /* Basically, missile only hits one thing then goes away.
1315 * we need to remove it if someone hasn't already done so. 1242 * we need to remove it if someone hasn't already done so.
1316 */ 1243 */
1317 if (!was_destroyed (op, tag)) 1244 if (!op->destroyed ())
1318 { 1245 op->destroy ();
1319 remove_ob (op); 1246
1320 free_object (op);
1321 }
1322 return; 1247 return;
1323 } 1248 }
1324 1249
1325 remove_ob (op); 1250 op->remove ();
1251
1326 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1252 if (!op->direction || (mflags & P_OUT_OF_MAP))
1327 { 1253 {
1328 free_object (op); 1254 op->destroy ();
1329 return; 1255 return;
1330 } 1256 }
1331 op->x = new_x; 1257
1332 op->y = new_y; 1258 i = spell_find_dir (m, new_x, new_y, op->owner);
1333 op->map = m;
1334 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1335 if (i > 0 && i != op->direction) 1259 if (i > 0 && i != op->direction)
1336 { 1260 {
1337 op->direction = i; 1261 op->direction = i;
1338 SET_ANIMATION (op, op->direction); 1262 SET_ANIMATION (op, op->direction);
1339 } 1263 }
1340 insert_ob_in_map (op, op->map, op, 0); 1264
1265 m->insert (op, new_x, new_y, op);
1341} 1266}
1342 1267
1343/**************************************************************************** 1268/****************************************************************************
1344 * Destruction 1269 * Destruction
1345 ****************************************************************************/ 1270 ****************************************************************************/
1390int 1315int
1391cast_destruction (object *op, object *caster, object *spell_ob) 1316cast_destruction (object *op, object *caster, object *spell_ob)
1392{ 1317{
1393 int i, j, range, mflags, friendly = 0, dam, dur; 1318 int i, j, range, mflags, friendly = 0, dam, dur;
1394 sint16 sx, sy; 1319 sint16 sx, sy;
1395 mapstruct *m; 1320 maptile *m;
1396 object *tmp; 1321 object *tmp;
1397 const char *skill; 1322 const char *skill;
1398 1323
1399 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1324 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1400 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1325 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1423 for (j = -range; j < range; j++) 1348 for (j = -range; j < range; j++)
1424 { 1349 {
1425 m = op->map; 1350 m = op->map;
1426 sx = op->x + i; 1351 sx = op->x + i;
1427 sy = op->y + j; 1352 sy = op->y + j;
1353
1428 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1354 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1429 if (mflags & P_OUT_OF_MAP) 1355 if (mflags & P_OUT_OF_MAP)
1430 continue; 1356 continue;
1357
1431 if (mflags & P_IS_ALIVE) 1358 if (mflags & P_IS_ALIVE)
1432 { 1359 {
1433 for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) 1360 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1434 {
1435 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1361 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1436 break; 1362 break;
1437 } 1363
1438 if (tmp) 1364 if (tmp)
1439 { 1365 {
1440 if (tmp->head) 1366 if (tmp->head)
1441 tmp = tmp->head; 1367 tmp = tmp->head;
1442 1368
1445 { 1371 {
1446 if (spell_ob->subtype == SP_DESTRUCTION) 1372 if (spell_ob->subtype == SP_DESTRUCTION)
1447 { 1373 {
1448 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1374 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1449 if (spell_ob->other_arch) 1375 if (spell_ob->other_arch)
1450 {
1451 tmp = arch_to_object (spell_ob->other_arch); 1376 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1452 tmp->x = sx;
1453 tmp->y = sy;
1454 insert_ob_in_map (tmp, m, op, 0);
1455 }
1456 } 1377 }
1457 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1378 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1458 { 1379 {
1459 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1380 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1460 {
1461 object *effect = arch_to_object (spell_ob->other_arch); 1381 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1462
1463 effect->x = sx;
1464 effect->y = sy;
1465 insert_ob_in_map (effect, m, op, 0);
1466 }
1467 } 1382 }
1468 } 1383 }
1469 } 1384 }
1470 } 1385 }
1471 } 1386 }
1472 } 1387 }
1388
1473 op->skill = skill; 1389 op->skill = skill;
1474 return 1; 1390 return 1;
1475} 1391}
1476 1392
1477/*************************************************************************** 1393/***************************************************************************
1561 force->stats.ac = spell_ob->stats.ac; 1477 force->stats.ac = spell_ob->stats.ac;
1562 force->stats.wc = spell_ob->stats.wc; 1478 force->stats.wc = spell_ob->stats.wc;
1563 1479
1564 change_abil (tmp, force); /* Mostly to display any messages */ 1480 change_abil (tmp, force); /* Mostly to display any messages */
1565 insert_ob_in_ob (force, tmp); 1481 insert_ob_in_ob (force, tmp);
1566 fix_player (tmp); 1482 tmp->update_stats ();
1567 return 1; 1483 return 1;
1568 1484
1569} 1485}
1570 1486
1571 1487
1582mood_change (object *op, object *caster, object *spell) 1498mood_change (object *op, object *caster, object *spell)
1583{ 1499{
1584 object *tmp, *god, *head; 1500 object *tmp, *god, *head;
1585 int done_one, range, mflags, level, at, best_at; 1501 int done_one, range, mflags, level, at, best_at;
1586 sint16 x, y, nx, ny; 1502 sint16 x, y, nx, ny;
1587 mapstruct *m; 1503 maptile *m;
1588 const char *race; 1504 const char *race;
1589 1505
1590 /* We precompute some values here so that we don't have to keep 1506 /* We precompute some values here so that we don't have to keep
1591 * doing it over and over again. 1507 * doing it over and over again.
1592 */ 1508 */
1622 1538
1623 /* If there is nothing living on this space, no need to go further */ 1539 /* If there is nothing living on this space, no need to go further */
1624 if (!(mflags & P_IS_ALIVE)) 1540 if (!(mflags & P_IS_ALIVE))
1625 continue; 1541 continue;
1626 1542
1627 for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1543 for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above)
1628 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1544 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1629 break; 1545 break;
1630 1546
1631 /* There can be living objects that are not monsters */ 1547 /* There can be living objects that are not monsters */
1632 if (!tmp || tmp->type == PLAYER) 1548 if (!tmp || tmp->type == PLAYER)
1720 SET_FLAG (head, FLAG_FRIENDLY); 1636 SET_FLAG (head, FLAG_FRIENDLY);
1721 /* Prevent uncontolled outbreaks of self replicating monsters. 1637 /* Prevent uncontolled outbreaks of self replicating monsters.
1722 Typical use case is charm, go somwhere, use aggravation to make hostile. 1638 Typical use case is charm, go somwhere, use aggravation to make hostile.
1723 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1639 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1724 CLEAR_FLAG (head, FLAG_GENERATOR); 1640 CLEAR_FLAG (head, FLAG_GENERATOR);
1725 set_owner (head, op); 1641 head->set_owner (op);
1726 set_spell_skill (op, caster, spell, head); 1642 set_spell_skill (op, caster, spell, head);
1727 add_friendly_object (head); 1643 add_friendly_object (head);
1728 head->attack_movement = PETMOVE; 1644 head->attack_movement = PETMOVE;
1729 done_one = 1; 1645 done_one = 1;
1730 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1646 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1731 head->stats.exp = 0; 1647 head->stats.exp = 0;
1732 } 1648 }
1733 1649
1734 /* If a monster was effected, put an effect in */ 1650 /* If a monster was effected, put an effect in */
1735 if (done_one && spell->other_arch) 1651 if (done_one && spell->other_arch)
1736 {
1737 tmp = arch_to_object (spell->other_arch); 1652 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1738 tmp->x = nx;
1739 tmp->y = ny;
1740 insert_ob_in_map (tmp, m, op, 0);
1741 }
1742 } /* for y */ 1653 } /* for y */
1743 1654
1744 return 1; 1655 return 1;
1745} 1656}
1746 1657
1756move_ball_spell (object *op) 1667move_ball_spell (object *op)
1757{ 1668{
1758 int i, j, dam_save, dir, mflags; 1669 int i, j, dam_save, dir, mflags;
1759 sint16 nx, ny, hx, hy; 1670 sint16 nx, ny, hx, hy;
1760 object *owner; 1671 object *owner;
1761 mapstruct *m; 1672 maptile *m;
1762 1673
1763 owner = get_owner (op); 1674 owner = op->owner;
1764 1675
1765 /* the following logic makes sure that the ball doesn't move into a wall, 1676 /* the following logic makes sure that the ball doesn't move into a wall,
1766 * and makes sure that it will move along a wall to try and get at it's 1677 * and makes sure that it will move along a wall to try and get at it's
1767 * victim. The block immediately below more or less chooses a random 1678 * victim. The block immediately below more or less chooses a random
1768 * offset to move the ball, eg, keep it mostly on course, with some 1679 * offset to move the ball, eg, keep it mostly on course, with some
1797 nx = op->x; 1708 nx = op->x;
1798 ny = op->y; 1709 ny = op->y;
1799 m = op->map; 1710 m = op->map;
1800 } 1711 }
1801 1712
1802 remove_ob (op); 1713 m->insert (op, nx, ny, op);
1803 op->y = ny;
1804 op->x = nx;
1805 insert_ob_in_map (op, m, op, 0);
1806 1714
1807 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1715 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1808 surrounding squares */ 1716 surrounding squares */
1809 1717
1810 /* loop over current square and neighbors to hit. 1718 /* loop over current square and neighbors to hit.
1836 1744
1837 } 1745 }
1838 1746
1839 /* insert the other arch */ 1747 /* insert the other arch */
1840 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1748 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1841 { 1749 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1842 new_ob = arch_to_object (op->other_arch);
1843 new_ob->x = hx;
1844 new_ob->y = hy;
1845 insert_ob_in_map (new_ob, m, op, 0);
1846 }
1847 } 1750 }
1848 1751
1849 /* restore to the center location and damage */ 1752 /* restore to the center location and damage */
1850 op->stats.dam = dam_save; 1753 op->stats.dam = dam_save;
1851 1754
1852 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1755 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1853 1756
1854 if (i >= 0) 1757 if (i >= 0)
1855 { /* we have a preferred direction! */ 1758 { /* we have a preferred direction! */
1856 /* pick another direction if the preferred dir is blocked. */ 1759 /* pick another direction if the preferred dir is blocked. */
1857 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1760 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1858 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1761 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1859 {
1860 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1762 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1861 } 1763
1862 op->direction = i; 1764 op->direction = i;
1863 } 1765 }
1864} 1766}
1865 1767
1866 1768
1878#if 0 1780#if 0
1879 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1781 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1880 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1782 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1881 sint16 target_x, target_y, origin_x, origin_y; 1783 sint16 target_x, target_y, origin_x, origin_y;
1882 int adjustdir; 1784 int adjustdir;
1883 mapstruct *m; 1785 maptile *m;
1884#endif 1786#endif
1885 int basedir; 1787 int basedir;
1886 object *owner; 1788 object *owner;
1887 1789
1888 owner = get_owner (op); 1790 owner = op->owner;
1889 if (op->duration == 0 || owner == NULL) 1791 if (op->duration == 0 || owner == NULL)
1890 { 1792 {
1891 remove_ob (op); 1793 op->destroy ();
1892 free_object (op);
1893 return; 1794 return;
1894 } 1795 }
1796
1895 op->duration--; 1797 op->duration--;
1896 1798
1897 basedir = op->direction; 1799 basedir = op->direction;
1898 if (basedir == 0) 1800 if (basedir == 0)
1899 { 1801 {
1996 1898
1997 if (!spell->other_arch) 1899 if (!spell->other_arch)
1998 return 0; 1900 return 0;
1999 1901
2000 tmp = get_archetype (SWARM_SPELL); 1902 tmp = get_archetype (SWARM_SPELL);
2001 tmp->x = op->x;
2002 tmp->y = op->y;
2003 set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ 1903 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
2004 set_spell_skill (op, caster, spell, tmp); 1904 set_spell_skill (op, caster, spell, tmp);
2005 1905
2006 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1906 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
2007 tmp->spell = arch_to_object (spell->other_arch); 1907 tmp->spell = arch_to_object (spell->other_arch);
2008 1908
2009 tmp->attacktype = tmp->spell->attacktype; 1909 tmp->attacktype = tmp->spell->attacktype;
2010 1910
2011 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1911 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
2012 {
2013 if (!tailor_god_spell (tmp, op)) 1912 if (!tailor_god_spell (tmp, op))
2014 return 1; 1913 return 1;
2015 } 1914
2016 tmp->duration = SP_level_duration_adjust (caster, spell); 1915 tmp->duration = SP_level_duration_adjust (caster, spell);
2017 for (i = 0; i < spell->duration; i++) 1916 for (i = 0; i < spell->duration; i++)
2018 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1917 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
2019 1918
2020 tmp->direction = dir; 1919 tmp->direction = dir;
2021 tmp->invisible = 1; 1920 tmp->invisible = 1;
2022 insert_ob_in_map (tmp, op->map, op, 0); 1921
1922 tmp->insert_at (op, op);
2023 return 1; 1923 return 1;
2024} 1924}
2025 1925
2026 1926
2027/* See the spells documentation file for why this is its own 1927/* See the spells documentation file for why this is its own
2031cast_light (object *op, object *caster, object *spell, int dir) 1931cast_light (object *op, object *caster, object *spell, int dir)
2032{ 1932{
2033 object *target = NULL, *tmp = NULL; 1933 object *target = NULL, *tmp = NULL;
2034 sint16 x, y; 1934 sint16 x, y;
2035 int dam, mflags; 1935 int dam, mflags;
2036 mapstruct *m; 1936 maptile *m;
2037 1937
2038 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1938 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2039 1939
2040 if (!dir) 1940 if (!dir)
2041 { 1941 {
2055 return 0; 1955 return 0;
2056 } 1956 }
2057 1957
2058 if (mflags & P_IS_ALIVE && spell->attacktype) 1958 if (mflags & P_IS_ALIVE && spell->attacktype)
2059 { 1959 {
2060 for (target = get_map_ob (m, x, y); target; target = target->above) 1960 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
2061 if (QUERY_FLAG (target, FLAG_MONSTER)) 1961 if (QUERY_FLAG (target, FLAG_MONSTER))
2062 { 1962 {
2063 /* oky doky. got a target monster. Lets make a blinding attack */ 1963 /* oky doky. got a target monster. Lets make a blinding attack */
2064 if (target->head) 1964 if (target->head)
2065 target = target->head; 1965 target = target->head;
2087 { 1987 {
2088 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1988 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2089 if (tmp->glow_radius > MAX_LIGHT_RADII) 1989 if (tmp->glow_radius > MAX_LIGHT_RADII)
2090 tmp->glow_radius = MAX_LIGHT_RADII; 1990 tmp->glow_radius = MAX_LIGHT_RADII;
2091 } 1991 }
2092 tmp->x = x; 1992
2093 tmp->y = y; 1993 m->insert (tmp, x, y, op);
2094 insert_ob_in_map (tmp, m, op, 0);
2095 return 1; 1994 return 1;
2096} 1995}
2097 1996
2098 1997
2099 1998
2109cast_cause_disease (object *op, object *caster, object *spell, int dir) 2008cast_cause_disease (object *op, object *caster, object *spell, int dir)
2110{ 2009{
2111 sint16 x, y; 2010 sint16 x, y;
2112 int i, mflags, range, dam_mod, dur_mod; 2011 int i, mflags, range, dam_mod, dur_mod;
2113 object *walk; 2012 object *walk;
2114 mapstruct *m; 2013 maptile *m;
2115 2014
2116 x = op->x; 2015 x = op->x;
2117 y = op->y; 2016 y = op->y;
2118 2017
2119 /* If casting from a scroll, no direction will be available, so refer to the 2018 /* If casting from a scroll, no direction will be available, so refer to the
2147 2046
2148 /* Only bother looking on this space if there is something living here */ 2047 /* Only bother looking on this space if there is something living here */
2149 if (mflags & P_IS_ALIVE) 2048 if (mflags & P_IS_ALIVE)
2150 { 2049 {
2151 /* search this square for a victim */ 2050 /* search this square for a victim */
2152 for (walk = get_map_ob (m, x, y); walk; walk = walk->above) 2051 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
2153 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 2052 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2154 { /* found a victim */ 2053 { /* found a victim */
2155 object *disease = arch_to_object (spell->other_arch); 2054 object *disease = arch_to_object (spell->other_arch);
2156 2055
2157 set_owner (disease, op); 2056 disease->set_owner (op);
2158 set_spell_skill (op, caster, spell, disease); 2057 set_spell_skill (op, caster, spell, disease);
2159 disease->stats.exp = 0; 2058 disease->stats.exp = 0;
2160 disease->level = caster_level (caster, spell); 2059 disease->level = caster_level (caster, spell);
2161 2060
2162 /* do level adjustments */ 2061 /* do level adjustments */
2211 { 2110 {
2212 object *flash; /* visual effect for inflicting disease */ 2111 object *flash; /* visual effect for inflicting disease */
2213 2112
2214 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2113 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2215 2114
2216 free_object (disease); /* don't need this one anymore */ 2115 disease->destroy (); /* don't need this one anymore */
2217 flash = get_archetype (ARCH_DETECT_MAGIC); 2116 walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op);
2218 flash->x = x;
2219 flash->y = y;
2220 flash->map = walk->map;
2221 insert_ob_in_map (flash, walk->map, op, 0);
2222 return 1; 2117 return 1;
2223 } 2118 }
2224 free_object (disease); 2119
2120 disease->destroy ();
2225 } 2121 }
2226 } /* if living creature */ 2122 } /* if living creature */
2227 } /* for range of spaces */ 2123 } /* for range of spaces */
2124
2228 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2125 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2229 return 1; 2126 return 1;
2230} 2127}

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