ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/spell_attack.C
(Generate patch)

Comparing deliantra/server/server/spell_attack.C (file contents):
Revision 1.10 by root, Sun Sep 10 23:24:12 2006 UTC vs.
Revision 1.42 by root, Sun Jul 1 05:00:20 2007 UTC

1
2/* 1/*
3 * static char *rcsid_spell_attack_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: spell_attack.C,v 1.10 2006/09/10 23:24:12 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
5 */ 22 */
6
7
8/*
9 CrossFire, A Multiplayer game for X-windows
10
11 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
12 Copyright (C) 1992 Frank Tore Johansen
13
14 This program is free software; you can redistribute it and/or modify
15 it under the terms of the GNU General Public License as published by
16 the Free Software Foundation; either version 2 of the License, or
17 (at your option) any later version.
18
19 This program is distributed in the hope that it will be useful,
20 but WITHOUT ANY WARRANTY; without even the implied warranty of
21 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 GNU General Public License for more details.
23
24 You should have received a copy of the GNU General Public License
25 along with this program; if not, write to the Free Software
26 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27
28 The authors can be reached via e-mail at crossfire-devel@real-time.com
29*/
30 23
31/* This file contains all the spell attack code. Grouping this code 24/* This file contains all the spell attack code. Grouping this code
32 * together should hopefully make it easier to find the relevent bits 25 * together should hopefully make it easier to find the relevent bits
33 * of code 26 * of code
34 */ 27 */
35 28
36#include <global.h> 29#include <global.h>
37#include <object.h> 30#include <object.h>
38#include <living.h> 31#include <living.h>
39#ifndef __CEXTRACT__
40# include <sproto.h> 32#include <sproto.h>
41#endif
42#include <spells.h> 33#include <spells.h>
43#include <sounds.h> 34#include <sounds.h>
44 35
45/* this function checks to see if a spell pushes objects as well 36/* this function checks to see if a spell pushes objects as well
46 * as flies over and damages them (only used for cones for now) 37 * as flies over and damages them (only used for cones for now)
64 { 55 {
65 weight_move = op->weight + (op->weight * op->level) / 3; 56 weight_move = op->weight + (op->weight * op->level) / 3;
66 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ 57 /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */
67 } 58 }
68 59
69 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 60 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
70 { 61 {
71 int num_sections = 1; 62 int num_sections = 1;
72 63
73 /* don't move DM */ 64 /* don't move DM */
74 if (QUERY_FLAG (tmp, FLAG_WIZ)) 65 if (QUERY_FLAG (tmp, FLAG_WIZ))
124void 115void
125forklightning (object *op, object *tmp) 116forklightning (object *op, object *tmp)
126{ 117{
127 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ 118 int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */
128 int t_dir; /* stores temporary dir calculation */ 119 int t_dir; /* stores temporary dir calculation */
129 mapstruct *m; 120 maptile *m;
130 sint16 sx, sy; 121 sint16 sx, sy;
131 object *new_bolt; 122 object *new_bolt;
132 123
133 /* pick a fork direction. tmp->stats.Con is the left bias 124 /* pick a fork direction. tmp->stats.Con is the left bias
134 * i.e., the chance in 100 of forking LEFT 125 * i.e., the chance in 100 of forking LEFT
147 138
148 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) 139 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy)))
149 return; 140 return;
150 141
151 /* OK, we made a fork */ 142 /* OK, we made a fork */
152 new_bolt = get_object (); 143 new_bolt = tmp->clone ();
153 copy_object (tmp, new_bolt);
154 144
155 /* reduce chances of subsequent forking */ 145 /* reduce chances of subsequent forking */
156 new_bolt->stats.Dex -= 10; 146 new_bolt->stats.Dex -= 10;
157 tmp->stats.Dex -= 10; /* less forks from main bolt too */ 147 tmp->stats.Dex -= 10; /* less forks from main bolt too */
158 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ 148 new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */
159 new_bolt->speed_left = -0.1; 149 new_bolt->speed_left = -0.1f;
160 new_bolt->direction = t_dir; 150 new_bolt->direction = t_dir;
161 new_bolt->duration++; 151 new_bolt->duration++;
162 new_bolt->x = sx;
163 new_bolt->y = sy;
164 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */ 152 new_bolt->stats.dam /= 2; /* reduce daughter bolt damage */
165 new_bolt->stats.dam++; 153 new_bolt->stats.dam++;
166 tmp->stats.dam /= 2; /* reduce father bolt damage */ 154 tmp->stats.dam /= 2; /* reduce father bolt damage */
167 tmp->stats.dam++; 155 tmp->stats.dam++;
168 new_bolt = insert_ob_in_map (new_bolt, m, op, 0); 156 if ((new_bolt = m->insert (new_bolt, sx, sy, op)))
169 update_turn_face (new_bolt); 157 update_turn_face (new_bolt);
170} 158}
171 159
172/* move_bolt: moves bolt 'op'. Basically, it just advances a space, 160/* move_bolt: moves bolt 'op'. Basically, it just advances a space,
173 * and checks for various things that may stop it. 161 * and checks for various things that may stop it.
174 */ 162 */
175 163
176void 164void
177move_bolt (object *op) 165move_bolt (object *op)
178{ 166{
179 object *tmp;
180 int mflags; 167 int mflags;
181 sint16 x, y; 168 sint16 x, y;
182 mapstruct *m; 169 maptile *m;
183 170
184 if (--(op->duration) < 0) 171 if (--op->duration < 0)
185 { 172 {
186 remove_ob (op); 173 op->destroy ();
187 free_object (op);
188 return; 174 return;
189 } 175 }
176
190 hit_map (op, 0, op->attacktype, 1); 177 hit_map (op, 0, op->attacktype, 1);
191 178
192 if (!op->direction) 179 if (!op->direction)
193 return; 180 return;
194 181
195 if (--op->range < 0) 182 if (--op->range < 0)
196 {
197 op->range = 0; 183 op->range = 0;
198 }
199 else 184 else
200 { 185 {
201 x = op->x + DIRX (op); 186 x = op->x + DIRX (op);
202 y = op->y + DIRY (op); 187 y = op->y + DIRY (op);
203 m = op->map; 188 m = op->map;
211 * on the space. So only call reflwall if we think the data it returns 196 * on the space. So only call reflwall if we think the data it returns
212 * will be useful. 197 * will be useful.
213 */ 198 */
214 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op))) 199 if (OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, x, y)) || ((mflags & P_IS_ALIVE) && reflwall (m, x, y, op)))
215 { 200 {
216
217 if (!QUERY_FLAG (op, FLAG_REFLECTING)) 201 if (!QUERY_FLAG (op, FLAG_REFLECTING))
218 return; 202 return;
219 203
220 /* Since walls don't run diagonal, if the bolt is in 204 /* Since walls don't run diagonal, if the bolt is in
221 * one of 4 main directions, it just reflects back in the 205 * one of 4 main directions, it just reflects back in the
251 else if (left) 235 else if (left)
252 op->direction = absdir (op->direction + 2); 236 op->direction = absdir (op->direction + 2);
253 else if (right) 237 else if (right)
254 op->direction = absdir (op->direction - 2); 238 op->direction = absdir (op->direction - 2);
255 } 239 }
240
256 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ 241 update_turn_face (op); /* A bolt *must* be IS_TURNABLE */
257 return; 242 return;
258 } 243 }
259 else 244 else
260 { /* Create a copy of this object and put it ahead */ 245 { /* Create a copy of this object and put it ahead */
261 tmp = get_object (); 246 object *tmp = op->clone ();
262 copy_object (op, tmp); 247
248 m->insert (tmp, x, y, op);
263 tmp->speed_left = -0.1; 249 tmp->speed_left = -0.1f;
264 tmp->x += DIRX (tmp), tmp->y += DIRY (tmp);
265 tmp = insert_ob_in_map (tmp, op->map, op, 0);
266 /* To make up for the decrease at the top of the function */ 250 /* To make up for the decrease at the top of the function */
267 tmp->duration++; 251 tmp->duration++;
268 252
269 /* New forking code. Possibly create forks of this object 253 /* New forking code. Possibly create forks of this object
270 * going off in other directions. 254 * going off in other directions.
271 */ 255 */
272
273 if (rndm (0, 99) < tmp->stats.Dex) 256 if (rndm (0, 99) < tmp->stats.Dex)
274 { /* stats.Dex % of forking */ 257 { /* stats.Dex % of forking */
275 forklightning (op, tmp); 258 forklightning (op, tmp);
276 } 259 }
260
277 /* In this way, the object left behind sticks on the space, but 261 /* In this way, the object left behind sticks on the space, but
278 * doesn't create any bolts that continue to move onward. 262 * doesn't create any bolts that continue to move onward.
279 */ 263 */
280 op->range = 0; 264 op->range = 0;
281 } /* copy object and move it along */ 265 } /* copy object and move it along */
288 * we remove the magic flag - that can be derived from 272 * we remove the magic flag - that can be derived from
289 * spob->attacktype. 273 * spob->attacktype.
290 * This function sets up the appropriate owner and skill 274 * This function sets up the appropriate owner and skill
291 * pointers. 275 * pointers.
292 */ 276 */
293
294int 277int
295fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) 278fire_bolt (object *op, object *caster, int dir, object *spob, object *skill)
296{ 279{
297 object *tmp = NULL; 280 object *tmp = NULL;
298 int mflags; 281 int mflags;
316 299
317 tmp->direction = dir; 300 tmp->direction = dir;
318 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 301 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
319 SET_ANIMATION (tmp, dir); 302 SET_ANIMATION (tmp, dir);
320 303
321 set_owner (tmp, op); 304 tmp->set_owner (op);
322 set_spell_skill (op, caster, spob, tmp); 305 set_spell_skill (op, caster, spob, tmp);
323 306
324 tmp->x = op->x + DIRX (tmp); 307 tmp->x = op->x + DIRX (tmp);
325 tmp->y = op->y + DIRY (tmp); 308 tmp->y = op->y + DIRY (tmp);
326 tmp->map = op->map; 309 tmp->map = op->map;
327 310
311 maptile *newmap;
328 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 312 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
329 if (mflags & P_OUT_OF_MAP) 313 if (mflags & P_OUT_OF_MAP)
330 { 314 {
331 free_object (tmp); 315 tmp->destroy ();
332 return 0; 316 return 0;
333 } 317 }
318
319 tmp->map = newmap;
320
334 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 321 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
335 { 322 {
336 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 323 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
337 { 324 {
338 free_object (tmp); 325 tmp->destroy ();
339 return 0; 326 return 0;
340 } 327 }
328
341 tmp->x = op->x; 329 tmp->x = op->x;
342 tmp->y = op->y; 330 tmp->y = op->y;
343 tmp->direction = absdir (tmp->direction + 4); 331 tmp->direction = absdir (tmp->direction + 4);
344 tmp->map = op->map; 332 tmp->map = op->map;
345 } 333 }
346 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 334
335 if ((tmp = tmp->insert_at (tmp, op)))
347 move_bolt (tmp); 336 move_bolt (tmp);
337
348 return 1; 338 return 1;
349} 339}
350
351
352 340
353/*************************************************************************** 341/***************************************************************************
354 * 342 *
355 * BULLET/BALL CODE 343 * BULLET/BALL CODE
356 * 344 *
361 * At least that is what I think this does. 349 * At least that is what I think this does.
362 */ 350 */
363void 351void
364explosion (object *op) 352explosion (object *op)
365{ 353{
366 object *tmp;
367 mapstruct *m = op->map; 354 maptile *m = op->map;
368 int i; 355 int i;
369 356
370 if (--(op->duration) < 0) 357 if (--op->duration < 0)
371 { 358 {
372 remove_ob (op); 359 op->destroy ();
373 free_object (op);
374 return; 360 return;
375 } 361 }
362
376 hit_map (op, 0, op->attacktype, 0); 363 hit_map (op, 0, op->attacktype, 0);
377 364
378 if (op->range > 0) 365 if (op->range > 0)
379 { 366 {
380 for (i = 1; i < 9; i++) 367 for (i = 1; i < 9; i++)
381 { 368 {
382 sint16 dx, dy; 369 sint16 dx, dy;
383 370
384 dx = op->x + freearr_x[i]; 371 dx = op->x + freearr_x[i];
385 dy = op->y + freearr_y[i]; 372 dy = op->y + freearr_y[i];
373
386 /* ok_to_put_more already does things like checks for walls, 374 /* ok_to_put_more already does things like checks for walls,
387 * out of map, etc. 375 * out of map, etc.
388 */ 376 */
389 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) 377 if (ok_to_put_more (op->map, dx, dy, op, op->attacktype))
390 { 378 {
391 tmp = get_object (); 379 object *tmp = op->clone ();
392 copy_object (op, tmp); 380
393 tmp->state = 0; 381 tmp->state = 0;
394 tmp->speed_left = -0.21; 382 tmp->speed_left = -0.21f;
395 tmp->range--; 383 tmp->range--;
396 tmp->value = 0; 384 tmp->value = 0;
397 tmp->x = dx; 385
398 tmp->y = dy; 386 m->insert (tmp, dx, dy, op);
399 insert_ob_in_map (tmp, m, op, 0);
400 } 387 }
401 } 388 }
402 } 389 }
403} 390}
404
405 391
406/* Causes an object to explode, eg, a firebullet, 392/* Causes an object to explode, eg, a firebullet,
407 * poison cloud ball, etc. op is the object to 393 * poison cloud ball, etc. op is the object to
408 * explode. 394 * explode.
409 */ 395 */
410void 396void
411explode_bullet (object *op) 397explode_bullet (object *op)
412{ 398{
413 tag_t op_tag = op->count;
414 object *tmp, *owner; 399 object *tmp, *owner;
415 400
416 if (op->other_arch == NULL) 401 if (op->other_arch == NULL)
417 { 402 {
418 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); 403 LOG (llevError, "BUG: explode_bullet(): op without other_arch\n");
419 remove_ob (op); 404 op->destroy ();
420 free_object (op);
421 return; 405 return;
422 } 406 }
423 407
424 if (op->env) 408 if (op->env)
425 { 409 {
426 object *env;
427
428 env = object_get_env_recursive (op); 410 object *env = object_get_env_recursive (op);
429 if (env->map == NULL || out_of_map (env->map, env->x, env->y)) 411 if (env->map == NULL || out_of_map (env->map, env->x, env->y))
430 { 412 {
431 LOG (llevError, "BUG: explode_bullet(): env out of map\n"); 413 LOG (llevError, "BUG: explode_bullet(): env out of map\n");
432 remove_ob (op); 414 op->destroy ();
433 free_object (op);
434 return; 415 return;
435 } 416 }
436 remove_ob (op); 417
437 op->x = env->x; 418 op->insert_at (env, op, INS_NO_MERGE | INS_NO_WALK_ON);
438 op->y = env->y;
439 insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON);
440 } 419 }
441 else if (out_of_map (op->map, op->x, op->y)) 420 else if (out_of_map (op->map, op->x, op->y))
442 { 421 {
443 LOG (llevError, "BUG: explode_bullet(): op out of map\n"); 422 LOG (llevError, "BUG: explode_bullet(): op out of map\n");
444 remove_ob (op); 423 op->destroy ();
445 free_object (op);
446 return; 424 return;
447 } 425 }
448 426
449 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps 427 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps
450 // NOTE: If this breaks something important: remove this. I can't think of anything 428 // NOTE: If this breaks something important: remove this. I can't think of anything
451 // bad at the moment that might happen from this. 429 // bad at the moment that might happen from this.
452 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 430 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
453 { 431 {
454 remove_ob (op); 432 op->destroy ();
455 free_object (op);
456 return; 433 return;
457 } 434 }
458 435
459 if (op->attacktype) 436 if (op->attacktype)
460 { 437 {
461 hit_map (op, 0, op->attacktype, 1); 438 hit_map (op, 0, op->attacktype, 1);
462 if (was_destroyed (op, op_tag)) 439 if (op->destroyed ())
463 return; 440 return;
464 } 441 }
465 442
466 /* other_arch contains what this explodes into */ 443 /* other_arch contains what this explodes into */
467 tmp = arch_to_object (op->other_arch); 444 tmp = arch_to_object (op->other_arch);
468 445
469 copy_owner (tmp, op); 446 tmp->set_owner (op);
470 tmp->skill = op->skill; 447 tmp->skill = op->skill;
471 448
472 owner = get_owner (op); 449 owner = op->owner;
473 450
474 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) 451 if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner))
475 { 452 {
476 remove_ob (op); 453 op->destroy ();
477 free_object (op);
478 return; 454 return;
479 } 455 }
480
481 tmp->x = op->x;
482 tmp->y = op->y;
483 456
484 /* special for bombs - it actually has sane values for these */ 457 /* special for bombs - it actually has sane values for these */
485 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB) 458 if (op->type == SPELL_EFFECT && op->subtype == SP_BOMB)
486 { 459 {
487 tmp->attacktype = op->attacktype; 460 tmp->attacktype = op->attacktype;
491 } 464 }
492 else 465 else
493 { 466 {
494 if (op->attacktype & AT_MAGIC) 467 if (op->attacktype & AT_MAGIC)
495 tmp->attacktype |= AT_MAGIC; 468 tmp->attacktype |= AT_MAGIC;
469
496 /* Spell doc describes what is going on here */ 470 /* Spell doc describes what is going on here */
497 tmp->stats.dam = op->dam_modifier; 471 tmp->stats.dam = op->dam_modifier;
498 tmp->range = op->stats.maxhp; 472 tmp->range = op->stats.maxhp;
499 tmp->duration = op->stats.hp; 473 tmp->duration = op->stats.hp;
500 /* Used for spell tracking - just need a unique val for this spell - 474 /* Used for spell tracking - just need a unique val for this spell -
508 tmp->stats.sp = op->direction; 482 tmp->stats.sp = op->direction;
509 483
510 /* Prevent recursion */ 484 /* Prevent recursion */
511 op->move_on = 0; 485 op->move_on = 0;
512 486
513 insert_ob_in_map (tmp, op->map, op, 0); 487 tmp->insert_at (op, op);
514 /* remove the firebullet */ 488 /* remove the firebullet */
515 if (!was_destroyed (op, op_tag)) 489 op->destroy ();
516 {
517 remove_ob (op);
518 free_object (op);
519 }
520} 490}
521
522
523 491
524/* checks to see what op should do, given the space it is on 492/* checks to see what op should do, given the space it is on
525 * (eg, explode, damage player, etc) 493 * (eg, explode, damage player, etc)
526 */ 494 */
527
528void 495void
529check_bullet (object *op) 496check_bullet (object *op)
530{ 497{
531 tag_t op_tag = op->count, tmp_tag;
532 object *tmp; 498 object *tmp;
533 int dam, mflags; 499 int dam, mflags;
534 mapstruct *m; 500 maptile *m;
535 sint16 sx, sy; 501 sint16 sx, sy;
536 502
537 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); 503 mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy);
538 504
539 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) 505 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy)))
548 514
549 /* If nothing alive on this space, no reason to do anything further */ 515 /* If nothing alive on this space, no reason to do anything further */
550 if (!(mflags & P_IS_ALIVE)) 516 if (!(mflags & P_IS_ALIVE))
551 return; 517 return;
552 518
553 for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 519 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
554 { 520 {
555 if (QUERY_FLAG (tmp, FLAG_ALIVE)) 521 if (QUERY_FLAG (tmp, FLAG_ALIVE))
556 { 522 {
557 tmp_tag = tmp->count;
558 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); 523 dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1);
559 if (was_destroyed (op, op_tag) || !was_destroyed (tmp, tmp_tag) || (op->stats.dam -= dam) < 0) 524 if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0)
560 { 525 {
561 if (!QUERY_FLAG (op, FLAG_REMOVED)) 526 if (!QUERY_FLAG (op, FLAG_REMOVED))
562 { 527 {
563 remove_ob (op); 528 op->destroy ();
564 free_object (op);
565 return; 529 return;
566 } 530 }
567 } 531 }
568 } 532 }
569 } 533 }
570} 534}
571
572 535
573/* Basically, we move 'op' one square, and if it hits something, 536/* Basically, we move 'op' one square, and if it hits something,
574 * call check_bullet. 537 * call check_bullet.
575 * This function is only applicable to bullets, but not to all 538 * This function is only applicable to bullets, but not to all
576 * fired arches (eg, bolts). 539 * fired arches (eg, bolts).
577 */ 540 */
578
579void 541void
580move_bullet (object *op) 542move_bullet (object *op)
581{ 543{
582 sint16 new_x, new_y; 544 sint16 new_x, new_y;
583 int mflags; 545 int mflags;
584 mapstruct *m; 546 maptile *m;
585 547
586#if 0 548#if 0
587 /* We need a better general purpose way to do this */ 549 /* We need a better general purpose way to do this */
588 550
589 /* peterm: added to make comet leave a trail of burnouts 551 /* peterm: added to make comet leave a trail of burnouts
590 it's an unadulterated hack, but the effect is cool. */ 552 it's an unadulterated hack, but the effect is cool. */
591 if (op->stats.sp == SP_METEOR) 553 if (op->stats.sp == SP_METEOR)
592 { 554 {
593 replace_insert_ob_in_map ("fire_trail", op); 555 replace_insert_ob_in_map ("fire_trail", op);
594 if (was_destroyed (op, op_tag)) 556 if (op->destroyed ())
595 return; 557 return;
596 } /* end addition. */ 558 } /* end addition. */
597#endif 559#endif
598 560
599 /* Reached the end of its life - remove it */ 561 /* Reached the end of its life - remove it */
600 if (--op->range <= 0) 562 if (--op->range <= 0)
601 { 563 {
602 if (op->other_arch) 564 if (op->other_arch)
603 {
604 explode_bullet (op); 565 explode_bullet (op);
605 }
606 else 566 else
607 { 567 op->destroy ();
608 remove_ob (op); 568
609 free_object (op);
610 }
611 return; 569 return;
612 } 570 }
613 571
614 new_x = op->x + DIRX (op); 572 new_x = op->x + DIRX (op);
615 new_y = op->y + DIRY (op); 573 new_y = op->y + DIRY (op);
616 m = op->map; 574 m = op->map;
617 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); 575 mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y);
618 576
619 if (mflags & P_OUT_OF_MAP) 577 if (mflags & P_OUT_OF_MAP)
620 { 578 {
621 remove_ob (op); 579 op->destroy ();
622 free_object (op);
623 return; 580 return;
624 } 581 }
625 582
626 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) 583 if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))
627 { 584 {
628 if (op->other_arch) 585 if (op->other_arch)
629 {
630 explode_bullet (op); 586 explode_bullet (op);
631 }
632 else 587 else
633 { 588 op->destroy ();
634 remove_ob (op); 589
635 free_object (op);
636 }
637 return; 590 return;
638 } 591 }
639 592
640 remove_ob (op); 593 if (!(op = m->insert (op, new_x, new_y, op)))
641 op->x = new_x;
642 op->y = new_y;
643 if ((op = insert_ob_in_map (op, m, op, 0)) == NULL)
644 return; 594 return;
645 595
646 if (reflwall (op->map, op->x, op->y, op)) 596 if (reflwall (op->map, op->x, op->y, op))
647 { 597 {
648 op->direction = absdir (op->direction + 4); 598 op->direction = absdir (op->direction + 4);
649 update_turn_face (op); 599 update_turn_face (op);
650 } 600 }
651 else 601 else
652 {
653 check_bullet (op); 602 check_bullet (op);
654 }
655} 603}
656
657
658
659 604
660/* fire_bullet 605/* fire_bullet
661 * object op (cast from caster) files a bolt in dir. 606 * object op (cast from caster) files a bolt in dir.
662 * spob is the spell object for the bolt. 607 * spob is the spell object for the bolt.
663 * we remove the magic flag - that can be derived from 608 * we remove the magic flag - that can be derived from
664 * spob->attacktype. 609 * spob->attacktype.
665 * This function sets up the appropriate owner and skill 610 * This function sets up the appropriate owner and skill
666 * pointers. 611 * pointers.
667 */ 612 */
668
669int 613int
670fire_bullet (object *op, object *caster, int dir, object *spob) 614fire_bullet (object *op, object *caster, int dir, object *spob)
671{ 615{
672 object *tmp = NULL; 616 object *tmp = NULL;
673 int mflags; 617 int mflags;
694 638
695 tmp->direction = dir; 639 tmp->direction = dir;
696 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 640 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
697 SET_ANIMATION (tmp, dir); 641 SET_ANIMATION (tmp, dir);
698 642
699 set_owner (tmp, op); 643 tmp->set_owner (op);
700 set_spell_skill (op, caster, spob, tmp); 644 set_spell_skill (op, caster, spob, tmp);
701 645
702 tmp->x = op->x + freearr_x[dir]; 646 tmp->x = op->x + freearr_x[dir];
703 tmp->y = op->y + freearr_y[dir]; 647 tmp->y = op->y + freearr_y[dir];
704 tmp->map = op->map; 648 tmp->map = op->map;
705 649
650 maptile *newmap;
706 mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); 651 mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y);
707 if (mflags & P_OUT_OF_MAP) 652 if (mflags & P_OUT_OF_MAP)
708 { 653 {
709 free_object (tmp); 654 tmp->destroy ();
710 return 0; 655 return 0;
711 } 656 }
657
658 tmp->map = newmap;
659
712 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) 660 if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y)))
713 { 661 {
714 if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) 662 if (!QUERY_FLAG (tmp, FLAG_REFLECTING))
715 { 663 {
716 free_object (tmp); 664 tmp->destroy ();
717 return 0; 665 return 0;
718 } 666 }
667
719 tmp->x = op->x; 668 tmp->x = op->x;
720 tmp->y = op->y; 669 tmp->y = op->y;
721 tmp->direction = absdir (tmp->direction + 4); 670 tmp->direction = absdir (tmp->direction + 4);
722 tmp->map = op->map; 671 tmp->map = op->map;
723 } 672 }
724 if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) 673
725 { 674 if ((tmp = tmp->insert_at (tmp, op)))
726 check_bullet (tmp); 675 check_bullet (tmp);
727 } 676
728 return 1; 677 return 1;
729} 678}
730
731
732
733 679
734/***************************************************************************** 680/*****************************************************************************
735 * 681 *
736 * CONE RELATED FUNCTIONS 682 * CONE RELATED FUNCTIONS
737 * 683 *
738 *****************************************************************************/ 684 *****************************************************************************/
739 685
740
741/* drops an object based on what is in the cone's "other_arch" */ 686/* drops an object based on what is in the cone's "other_arch" */
742void 687void
743cone_drop (object *op) 688cone_drop (object *op)
744{ 689{
745 object *new_ob = arch_to_object (op->other_arch); 690 object *new_ob = arch_to_object (op->other_arch);
746 691
747 new_ob->x = op->x;
748 new_ob->y = op->y;
749 new_ob->level = op->level; 692 new_ob->level = op->level;
750 set_owner (new_ob, op->owner); 693 new_ob->set_owner (op->owner);
751 694
752 /* preserve skill ownership */ 695 /* preserve skill ownership */
753 if (op->skill && op->skill != new_ob->skill) 696 if (op->skill && op->skill != new_ob->skill)
754 {
755 new_ob->skill = op->skill; 697 new_ob->skill = op->skill;
756 }
757 insert_ob_in_map (new_ob, op->map, op, 0);
758 698
699 new_ob->insert_at (op, op);
759} 700}
760 701
761/* move_cone: causes cone object 'op' to move a space/hit creatures */ 702/* move_cone: causes cone object 'op' to move a space/hit creatures */
762 703
763void 704void
764move_cone (object *op) 705move_cone (object *op)
765{ 706{
766 int i; 707 int i;
767 tag_t tag;
768 708
769 /* if no map then hit_map will crash so just ignore object */ 709 /* if no map then hit_map will crash so just ignore object */
770 if (!op->map) 710 if (!op->map)
771 { 711 {
772 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); 712 LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown");
773 op->speed = 0; 713 op->set_speed (0);
774 update_ob_speed (op);
775 return; 714 return;
776 } 715 }
777 716
778 /* lava saves it's life, but not yours :) */ 717 /* lava saves it's life, but not yours :) */
779 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 718 if (QUERY_FLAG (op, FLAG_LIFESAVE))
785#if 0 724#if 0
786 /* Disable this - enabling it makes monsters easier, as 725 /* Disable this - enabling it makes monsters easier, as
787 * when their cone dies when they die. 726 * when their cone dies when they die.
788 */ 727 */
789 /* If no owner left, the spell dies out. */ 728 /* If no owner left, the spell dies out. */
790 if (get_owner (op) == NULL) 729 if (op->owner == NULL)
791 { 730 {
792 remove_ob (op); 731 op->destroy ();
793 free_object (op);
794 return; 732 return;
795 } 733 }
796#endif 734#endif
797 735
798 tag = op->count;
799 hit_map (op, 0, op->attacktype, 0); 736 hit_map (op, 0, op->attacktype, 0);
800 737
801 /* Check to see if we should push anything. 738 /* Check to see if we should push anything.
802 * Spell objects with weight push whatever they encounter to some 739 * Spell objects with weight push whatever they encounter to some
803 * degree. 740 * degree.
804 */ 741 */
805 if (op->weight) 742 if (op->weight)
806 check_spell_knockback (op); 743 check_spell_knockback (op);
807 744
808 if (was_destroyed (op, tag)) 745 if (op->destroyed ())
809 return; 746 return;
810 747
811 if ((op->duration--) < 0) 748 if ((op->duration--) < 0)
812 { 749 {
813 remove_ob (op); 750 op->destroy ();
814 free_object (op);
815 return; 751 return;
816 } 752 }
817 /* Object has hit maximum range, so don't have it move 753 /* Object has hit maximum range, so don't have it move
818 * any further. When the duration above expires, 754 * any further. When the duration above expires,
819 * then the object will get removed. 755 * then the object will get removed.
828 { 764 {
829 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; 765 sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)];
830 766
831 if (ok_to_put_more (op->map, x, y, op, op->attacktype)) 767 if (ok_to_put_more (op->map, x, y, op, op->attacktype))
832 { 768 {
833 object *tmp = get_object (); 769 object *tmp = op->clone ();
834
835 copy_object (op, tmp);
836 tmp->x = x;
837 tmp->y = y;
838 770
839 tmp->duration = op->duration + 1; 771 tmp->duration = op->duration + 1;
840 772
841 /* Use for spell tracking - see ok_to_put_more() */ 773 /* Use for spell tracking - see ok_to_put_more() */
842 tmp->stats.maxhp = op->stats.maxhp; 774 tmp->stats.maxhp = op->stats.maxhp;
843 insert_ob_in_map (tmp, op->map, op, 0); 775
776 op->map->insert (tmp, x, y, op);
777
844 if (tmp->other_arch) 778 if (tmp->other_arch)
845 cone_drop (tmp); 779 cone_drop (tmp);
846 } 780 }
847 } 781 }
848} 782}
858int 792int
859cast_cone (object *op, object *caster, int dir, object *spell) 793cast_cone (object *op, object *caster, int dir, object *spell)
860{ 794{
861 object *tmp; 795 object *tmp;
862 int i, success = 0, range_min = -1, range_max = 1; 796 int i, success = 0, range_min = -1, range_max = 1;
863 mapstruct *m; 797 maptile *m;
864 sint16 sx, sy; 798 sint16 sx, sy;
865 MoveType movetype; 799 MoveType movetype;
866 800
867 if (!spell->other_arch) 801 if (!spell->other_arch)
868 return 0; 802 return 0;
881 815
882 /* Need to know what the movetype of the object we are about 816 /* Need to know what the movetype of the object we are about
883 * to create is, so we can know if the space we are about to 817 * to create is, so we can know if the space we are about to
884 * insert it into is blocked. 818 * insert it into is blocked.
885 */ 819 */
886 movetype = spell->other_arch->clone.move_type; 820 movetype = spell->other_arch->move_type;
887 821
888 for (i = range_min; i <= range_max; i++) 822 for (i = range_min; i <= range_max; i++)
889 { 823 {
890 sint16 x, y, d; 824 sint16 x, y, d;
891 825
924 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) 858 if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype)
925 continue; 859 continue;
926 860
927 success = 1; 861 success = 1;
928 tmp = arch_to_object (spell->other_arch); 862 tmp = arch_to_object (spell->other_arch);
929 set_owner (tmp, op); 863 tmp->set_owner (op);
930 set_spell_skill (op, caster, spell, tmp); 864 set_spell_skill (op, caster, spell, tmp);
931 tmp->level = caster_level (caster, spell); 865 tmp->level = caster_level (caster, spell);
932 tmp->x = sx;
933 tmp->y = sy;
934 tmp->attacktype = spell->attacktype; 866 tmp->attacktype = spell->attacktype;
935 867
936 /* holy word stuff */ 868 /* holy word stuff */
937 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER)) 869 if ((tmp->attacktype & AT_HOLYWORD) || (tmp->attacktype & AT_GODPOWER))
938 if (!tailor_god_spell (tmp, op)) 870 if (!tailor_god_spell (tmp, op))
972 else 904 else
973 tmp->duration += caster->level / 3; 905 tmp->duration += caster->level / 3;
974 } 906 }
975 907
976 if (!(tmp->move_type & MOVE_FLY_LOW)) 908 if (!(tmp->move_type & MOVE_FLY_LOW))
977 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->name); 909 LOG (llevDebug, "cast_cone(): arch %s doesn't have flying 1\n", &spell->other_arch->archname);
978 910
979 if (!tmp->move_on && tmp->stats.dam) 911 if (!tmp->move_on && tmp->stats.dam)
980 {
981 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->name); 912 LOG (llevDebug, "cast_cone(): arch %s doesn't have move_on set\n", &spell->other_arch->archname);
982 }
983 913
984 insert_ob_in_map (tmp, m, op, 0); 914 m->insert (tmp, sx, sy, op);
985 915
986 /* This is used for tracking spells so that one effect doesn't hit 916 /* This is used for tracking spells so that one effect doesn't hit
987 * a single space too many times. 917 * a single space too many times.
988 */ 918 */
989 tmp->stats.maxhp = tmp->count; 919 tmp->stats.maxhp = tmp->count;
999 * 929 *
1000 * BOMB related code 930 * BOMB related code
1001 * 931 *
1002 ****************************************************************************/ 932 ****************************************************************************/
1003 933
1004
1005/* This handles an exploding bomb. 934/* This handles an exploding bomb.
1006 * op is the original bomb object. 935 * op is the original bomb object.
1007 */ 936 */
1008void 937void
1009animate_bomb (object *op) 938animate_bomb (object *op)
1010{ 939{
1011 int i; 940 int i;
1012 object *env, *tmp; 941 object *env, *tmp;
1013 archetype *at;
1014 942
1015 if (op->state != NUM_ANIMATIONS (op) - 1) 943 if (op->state != NUM_ANIMATIONS (op) - 1)
1016 return; 944 return;
1017 945
1018 env = object_get_env_recursive (op); 946 env = object_get_env_recursive (op);
1023 return; 951 return;
1024 952
1025 if (env->type == PLAYER) 953 if (env->type == PLAYER)
1026 esrv_del_item (env->contr, op->count); 954 esrv_del_item (env->contr, op->count);
1027 955
1028 remove_ob (op); 956 if (!(op = op->insert_at (env, op)))
1029 op->x = env->x;
1030 op->y = env->y;
1031 if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL)
1032 return; 957 return;
1033 } 958 }
1034 959
1035 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding 960 // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding
1036 // on a safe map. I don't like this special casing, but it seems to be neccessary 961 // on a safe map. I don't like this special casing, but it seems to be neccessary
1037 // as bombs can be carried. 962 // as bombs can be carried.
1038 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 963 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1039 { 964 {
1040 remove_ob (op); 965 op->destroy ();
1041 free_object (op);
1042 return; 966 return;
1043 } 967 }
1044 968
1045 /* This copies a lot of the code from the fire bullet, 969 /* This copies a lot of the code from the fire bullet,
1046 * but using the cast_bullet isn't really feasible, 970 * but using the cast_bullet isn't really feasible,
1047 * so just set up the appropriate values. 971 * so just set up the appropriate values.
1048 */ 972 */
1049 at = find_archetype (SPLINT); 973 if (archetype *at = archetype::find (SPLINT))
1050 if (at)
1051 { 974 {
1052 for (i = 1; i < 9; i++) 975 for (i = 1; i < 9; i++)
1053 { 976 {
1054 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i])) 977 if (out_of_map (op->map, op->x + freearr_x[i], op->y + freearr_x[i]))
1055 continue; 978 continue;
979
1056 tmp = arch_to_object (at); 980 tmp = arch_to_object (at);
1057 tmp->direction = i; 981 tmp->direction = i;
1058 tmp->range = op->range; 982 tmp->range = op->range;
1059 tmp->stats.dam = op->stats.dam; 983 tmp->stats.dam = op->stats.dam;
1060 tmp->duration = op->duration; 984 tmp->duration = op->duration;
1061 tmp->attacktype = op->attacktype; 985 tmp->attacktype = op->attacktype;
1062 copy_owner (tmp, op); 986 tmp->set_owner (op);
1063 if (op->skill && op->skill != tmp->skill) 987 if (op->skill && op->skill != tmp->skill)
1064 {
1065 tmp->skill = op->skill; 988 tmp->skill = op->skill;
1066 } 989
1067 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) 990 if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE))
1068 SET_ANIMATION (tmp, i); 991 SET_ANIMATION (tmp, i);
1069 tmp->x = op->x + freearr_x[i]; 992
1070 tmp->y = op->y + freearr_x[i]; 993 op->map->insert (tmp, op->x + freearr_x[i], op->y + freearr_x[i], op);
1071 insert_ob_in_map (tmp, op->map, op, 0);
1072 move_bullet (tmp); 994 move_bullet (tmp);
1073 } 995 }
1074 } 996 }
1075 997
1076 explode_bullet (op); 998 explode_bullet (op);
1081{ 1003{
1082 1004
1083 object *tmp; 1005 object *tmp;
1084 int mflags; 1006 int mflags;
1085 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; 1007 sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir];
1086 mapstruct *m; 1008 maptile *m;
1087 1009
1088 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); 1010 mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy);
1089 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) 1011 if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK))
1090 { 1012 {
1091 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); 1013 new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way.");
1097 tmp->range = spell->range + SP_level_range_adjust (caster, spell); 1019 tmp->range = spell->range + SP_level_range_adjust (caster, spell);
1098 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1020 tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1099 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); 1021 tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell);
1100 tmp->attacktype = spell->attacktype; 1022 tmp->attacktype = spell->attacktype;
1101 1023
1102 set_owner (tmp, op); 1024 tmp->set_owner (op);
1103 set_spell_skill (op, caster, spell, tmp); 1025 set_spell_skill (op, caster, spell, tmp);
1104 tmp->x = dx; 1026
1105 tmp->y = dy; 1027 m->insert (tmp, dx, dy, op);
1106 insert_ob_in_map (tmp, m, op, 0);
1107 return 1; 1028 return 1;
1108} 1029}
1109 1030
1110/**************************************************************************** 1031/****************************************************************************
1111 * 1032 *
1120 * dir is the direction to look in. 1041 * dir is the direction to look in.
1121 * range is how far out to look. 1042 * range is how far out to look.
1122 * type is the type of spell - either SPELL_MANA or SPELL_GRACE. 1043 * type is the type of spell - either SPELL_MANA or SPELL_GRACE.
1123 * this info is used for blocked magic/unholy spaces. 1044 * this info is used for blocked magic/unholy spaces.
1124 */ 1045 */
1125
1126object * 1046object *
1127get_pointed_target (object *op, int dir, int range, int type) 1047get_pointed_target (object *op, int dir, int range, int type)
1128{ 1048{
1129 object *target; 1049 object *target;
1130 sint16 x, y; 1050 sint16 x, y;
1131 int dist, mflags; 1051 int dist, mflags;
1132 mapstruct *mp; 1052 maptile *mp;
1133 1053
1134 if (dir == 0) 1054 if (dir == 0)
1135 return NULL; 1055 return NULL;
1136 1056
1137 for (dist = 1; dist < range; dist++) 1057 for (dist = 1; dist < range; dist++)
1149 return NULL; 1069 return NULL;
1150 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) 1070 if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW)
1151 return NULL; 1071 return NULL;
1152 1072
1153 if (mflags & P_IS_ALIVE) 1073 if (mflags & P_IS_ALIVE)
1154 {
1155 for (target = get_map_ob (mp, x, y); target; target = target->above) 1074 for (target = GET_MAP_OB (mp, x, y); target; target = target->above)
1156 { 1075 if (QUERY_FLAG (target, FLAG_MONSTER))
1157 if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER))
1158 {
1159 return target; 1076 return target;
1160 }
1161 }
1162 }
1163 } 1077 }
1078
1164 return NULL; 1079 return NULL;
1165} 1080}
1166
1167 1081
1168/* cast_smite_arch() - the priest points to a creature and causes 1082/* cast_smite_arch() - the priest points to a creature and causes
1169 * a 'godly curse' to decend. 1083 * a 'godly curse' to decend.
1170 * usual params - 1084 * usual params -
1171 * op = player 1085 * op = player
1227 if (effect->attacktype & AT_DEATH) 1141 if (effect->attacktype & AT_DEATH)
1228 { 1142 {
1229 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1143 effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1230 1144
1231 /* casting death spells at undead isn't a good thing */ 1145 /* casting death spells at undead isn't a good thing */
1232 if QUERY_FLAG
1233 (target, FLAG_UNDEAD) 1146 if (QUERY_FLAG (target, FLAG_UNDEAD))
1234 { 1147 {
1235 if (random_roll (0, 2, op, PREFER_LOW)) 1148 if (random_roll (0, 2, op, PREFER_LOW))
1236 { 1149 {
1237 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); 1150 new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!");
1238 effect->x = op->x; 1151 effect->x = op->x;
1240 } 1153 }
1241 else 1154 else
1242 { 1155 {
1243 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); 1156 new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target));
1244 target->stats.hp = target->stats.maxhp * 2; 1157 target->stats.hp = target->stats.maxhp * 2;
1245 free_object (effect); 1158 effect->destroy ();
1246 return 0; 1159 return 0;
1247 } 1160 }
1248 } 1161 }
1249 } 1162 }
1250 else 1163 else
1251 { 1164 {
1252 /* how much woe to inflict :) */ 1165 /* how much woe to inflict :) */
1253 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1166 effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
1254 } 1167 }
1255 1168
1256 set_owner (effect, op); 1169 effect->set_owner (op);
1257 set_spell_skill (op, caster, spell, effect); 1170 set_spell_skill (op, caster, spell, effect);
1258 1171
1259 /* ok, tell it where to be, and insert! */ 1172 /* ok, tell it where to be, and insert! */
1260 effect->x = target->x; 1173 effect->insert_at (target, op);
1261 effect->y = target->y;
1262 insert_ob_in_map (effect, target->map, op, 0);
1263 1174
1264 return 1; 1175 return 1;
1265} 1176}
1266 1177
1267 1178
1277move_missile (object *op) 1188move_missile (object *op)
1278{ 1189{
1279 int i, mflags; 1190 int i, mflags;
1280 object *owner; 1191 object *owner;
1281 sint16 new_x, new_y; 1192 sint16 new_x, new_y;
1282 mapstruct *m; 1193 maptile *m;
1283 1194
1284 if (op->range-- <= 0) 1195 if (op->range-- <= 0)
1285 { 1196 {
1286 remove_ob (op); 1197 op->destroy ();
1287 free_object (op);
1288 return; 1198 return;
1289 } 1199 }
1290 1200
1291 owner = get_owner (op); 1201 owner = op->owner;
1292#if 0 1202#if 0
1293 /* It'd make things nastier if this wasn't here - spells cast by 1203 /* It'd make things nastier if this wasn't here - spells cast by
1294 * monster that are then killed would continue to survive 1204 * monster that are then killed would continue to survive
1295 */ 1205 */
1296 if (owner == NULL) 1206 if (owner == NULL)
1297 { 1207 {
1298 remove_ob (op); 1208 op->destroy ();
1299 free_object (op);
1300 return; 1209 return;
1301 } 1210 }
1302#endif 1211#endif
1303 1212
1304 new_x = op->x + DIRX (op); 1213 new_x = op->x + DIRX (op);
1306 1215
1307 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y); 1216 mflags = get_map_flags (op->map, &m, new_x, new_y, &new_x, &new_y);
1308 1217
1309 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y)))) 1218 if (!(mflags & P_OUT_OF_MAP) && ((mflags & P_IS_ALIVE) || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))))
1310 { 1219 {
1311 tag_t tag = op->count;
1312
1313 hit_map (op, op->direction, AT_MAGIC, 1); 1220 hit_map (op, op->direction, AT_MAGIC, 1);
1314 /* Basically, missile only hits one thing then goes away. 1221 /* Basically, missile only hits one thing then goes away.
1315 * we need to remove it if someone hasn't already done so. 1222 * we need to remove it if someone hasn't already done so.
1316 */ 1223 */
1317 if (!was_destroyed (op, tag)) 1224 if (!op->destroyed ())
1318 { 1225 op->destroy ();
1319 remove_ob (op); 1226
1320 free_object (op);
1321 }
1322 return; 1227 return;
1323 } 1228 }
1324 1229
1325 remove_ob (op); 1230 op->remove ();
1231
1326 if (!op->direction || (mflags & P_OUT_OF_MAP)) 1232 if (!op->direction || (mflags & P_OUT_OF_MAP))
1327 { 1233 {
1328 free_object (op); 1234 op->destroy ();
1329 return; 1235 return;
1330 } 1236 }
1331 op->x = new_x; 1237
1332 op->y = new_y; 1238 i = spell_find_dir (m, new_x, new_y, op->owner);
1333 op->map = m;
1334 i = spell_find_dir (op->map, op->x, op->y, get_owner (op));
1335 if (i > 0 && i != op->direction) 1239 if (i > 0 && i != op->direction)
1336 { 1240 {
1337 op->direction = i; 1241 op->direction = i;
1338 SET_ANIMATION (op, op->direction); 1242 SET_ANIMATION (op, op->direction);
1339 } 1243 }
1340 insert_ob_in_map (op, op->map, op, 0); 1244
1245 m->insert (op, new_x, new_y, op);
1341} 1246}
1342 1247
1343/**************************************************************************** 1248/****************************************************************************
1344 * Destruction 1249 * Destruction
1345 ****************************************************************************/ 1250 ****************************************************************************/
1382 return 0; 1287 return 0;
1383 } 1288 }
1384 return 1; 1289 return 1;
1385} 1290}
1386 1291
1387
1388
1389
1390int 1292int
1391cast_destruction (object *op, object *caster, object *spell_ob) 1293cast_destruction (object *op, object *caster, object *spell_ob)
1392{ 1294{
1393 int i, j, range, mflags, friendly = 0, dam, dur; 1295 int i, j, range, mflags, friendly = 0, dam, dur;
1394 sint16 sx, sy; 1296 sint16 sx, sy;
1395 mapstruct *m; 1297 maptile *m;
1396 object *tmp; 1298 object *tmp;
1397 const char *skill; 1299 const char *skill;
1398 1300
1399 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); 1301 range = spell_ob->range + SP_level_range_adjust (caster, spell_ob);
1400 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); 1302 dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob);
1414 else if (caster->skill) 1316 else if (caster->skill)
1415 op->skill = caster->skill; 1317 op->skill = caster->skill;
1416 else 1318 else
1417 op->skill = NULL; 1319 op->skill = NULL;
1418 1320
1419 change_skill (op, find_skill_by_name (op, op->skill), 1); 1321 op->change_skill (find_skill_by_name (op, op->skill));
1420 1322
1421 for (i = -range; i < range; i++) 1323 for (i = -range; i < range; i++)
1422 { 1324 {
1423 for (j = -range; j < range; j++) 1325 for (j = -range; j < range; j++)
1424 { 1326 {
1425 m = op->map; 1327 m = op->map;
1426 sx = op->x + i; 1328 sx = op->x + i;
1427 sy = op->y + j; 1329 sy = op->y + j;
1330
1428 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); 1331 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
1429 if (mflags & P_OUT_OF_MAP) 1332 if (mflags & P_OUT_OF_MAP)
1430 continue; 1333 continue;
1334
1431 if (mflags & P_IS_ALIVE) 1335 if (mflags & P_IS_ALIVE)
1432 { 1336 {
1433 for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) 1337 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
1434 {
1435 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) 1338 if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER)
1436 break; 1339 break;
1437 } 1340
1438 if (tmp) 1341 if (tmp)
1439 { 1342 {
1440 if (tmp->head) 1343 if (tmp->head)
1441 tmp = tmp->head; 1344 tmp = tmp->head;
1442 1345
1445 { 1348 {
1446 if (spell_ob->subtype == SP_DESTRUCTION) 1349 if (spell_ob->subtype == SP_DESTRUCTION)
1447 { 1350 {
1448 hit_player (tmp, dam, op, spell_ob->attacktype, 0); 1351 hit_player (tmp, dam, op, spell_ob->attacktype, 0);
1449 if (spell_ob->other_arch) 1352 if (spell_ob->other_arch)
1450 {
1451 tmp = arch_to_object (spell_ob->other_arch); 1353 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1452 tmp->x = sx;
1453 tmp->y = sy;
1454 insert_ob_in_map (tmp, m, op, 0);
1455 }
1456 } 1354 }
1457 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100) 1355 else if (spell_ob->subtype == SP_FAERY_FIRE && tmp->resist[ATNR_MAGIC] != 100)
1458 { 1356 {
1459 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch) 1357 if (make_object_glow (tmp, 1, dur) && spell_ob->other_arch)
1460 {
1461 object *effect = arch_to_object (spell_ob->other_arch); 1358 m->insert (arch_to_object (spell_ob->other_arch), sx, sy, op);
1462
1463 effect->x = sx;
1464 effect->y = sy;
1465 insert_ob_in_map (effect, m, op, 0);
1466 }
1467 } 1359 }
1468 } 1360 }
1469 } 1361 }
1470 } 1362 }
1471 } 1363 }
1472 } 1364 }
1365
1473 op->skill = skill; 1366 op->skill = skill;
1474 return 1; 1367 return 1;
1475} 1368}
1476 1369
1477/*************************************************************************** 1370/***************************************************************************
1537 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect."); 1430 new_draw_info (NDI_UNIQUE, 0, op, "Recasting the spell had no effect.");
1538 } 1431 }
1539 return 1; 1432 return 1;
1540 } 1433 }
1541 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50; 1434 force->duration = spell_ob->duration + SP_level_duration_adjust (caster, spell_ob) * 50;
1542 force->speed = 1.0; 1435 force->speed = 1.f;
1543 force->speed_left = -1.0; 1436 force->speed_left = -1.f;
1544 SET_FLAG (force, FLAG_APPLIED); 1437 SET_FLAG (force, FLAG_APPLIED);
1545 1438
1546 if (god) 1439 if (god)
1547 { 1440 {
1548 if (spell_ob->last_grace) 1441 if (spell_ob->last_grace)
1561 force->stats.ac = spell_ob->stats.ac; 1454 force->stats.ac = spell_ob->stats.ac;
1562 force->stats.wc = spell_ob->stats.wc; 1455 force->stats.wc = spell_ob->stats.wc;
1563 1456
1564 change_abil (tmp, force); /* Mostly to display any messages */ 1457 change_abil (tmp, force); /* Mostly to display any messages */
1565 insert_ob_in_ob (force, tmp); 1458 insert_ob_in_ob (force, tmp);
1566 fix_player (tmp); 1459 tmp->update_stats ();
1567 return 1; 1460 return 1;
1568 1461
1569} 1462}
1570
1571 1463
1572/********************************************************************** 1464/**********************************************************************
1573 * mood change 1465 * mood change
1574 * Arguably, this may or may not be an attack spell. But since it 1466 * Arguably, this may or may not be an attack spell. But since it
1575 * effects monsters, it seems best to put it into this file 1467 * effects monsters, it seems best to put it into this file
1582mood_change (object *op, object *caster, object *spell) 1474mood_change (object *op, object *caster, object *spell)
1583{ 1475{
1584 object *tmp, *god, *head; 1476 object *tmp, *god, *head;
1585 int done_one, range, mflags, level, at, best_at; 1477 int done_one, range, mflags, level, at, best_at;
1586 sint16 x, y, nx, ny; 1478 sint16 x, y, nx, ny;
1587 mapstruct *m; 1479 maptile *m;
1588 const char *race; 1480 const char *race;
1589 1481
1590 /* We precompute some values here so that we don't have to keep 1482 /* We precompute some values here so that we don't have to keep
1591 * doing it over and over again. 1483 * doing it over and over again.
1592 */ 1484 */
1605 else if (god && !strcmp (spell->race, "GOD_FRIEND")) 1497 else if (god && !strcmp (spell->race, "GOD_FRIEND"))
1606 race = god->race; 1498 race = god->race;
1607 else 1499 else
1608 race = spell->race; 1500 race = spell->race;
1609 1501
1610
1611 for (x = op->x - range; x <= op->x + range; x++) 1502 for (x = op->x - range; x <= op->x + range; x++)
1612 for (y = op->y - range; y <= op->y + range; y++) 1503 for (y = op->y - range; y <= op->y + range; y++)
1613 { 1504 {
1614
1615 done_one = 0; 1505 done_one = 0;
1616 m = op->map; 1506 m = op->map;
1617 nx = x; 1507 nx = x;
1618 ny = y; 1508 ny = y;
1619 mflags = get_map_flags (m, &m, x, y, &nx, &ny); 1509 mflags = get_map_flags (m, &m, x, y, &nx, &ny);
1622 1512
1623 /* If there is nothing living on this space, no need to go further */ 1513 /* If there is nothing living on this space, no need to go further */
1624 if (!(mflags & P_IS_ALIVE)) 1514 if (!(mflags & P_IS_ALIVE))
1625 continue; 1515 continue;
1626 1516
1517 // players can only affect spaces that they can actually see
1518 if (caster && caster->contr
1519 && caster->contr->visibility_at (m, nx, ny) < 70)
1520 continue;
1521
1627 for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) 1522 for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below)
1628 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1523 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1629 break; 1524 break;
1630 1525
1631 /* There can be living objects that are not monsters */ 1526 /* There can be living objects that are not monsters */
1632 if (!tmp || tmp->type == PLAYER) 1527 if (!tmp || tmp->type == PLAYER)
1639 head = tmp; 1534 head = tmp;
1640 1535
1641 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ 1536 /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */
1642 if (race && head->race && !strstr (race, head->race)) 1537 if (race && head->race && !strstr (race, head->race))
1643 continue; 1538 continue;
1539
1644 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) 1540 if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD))
1645 continue; 1541 continue;
1646 1542
1647 /* Now do a bunch of stuff related to saving throws */ 1543 /* Now do a bunch of stuff related to saving throws */
1648 best_at = -1; 1544 best_at = -1;
1665 at -= level / 5; 1561 at -= level / 5;
1666 if (did_make_save (head, head->level, at)) 1562 if (did_make_save (head, head->level, at))
1667 continue; 1563 continue;
1668 } 1564 }
1669 else /* spell->attacktype */ 1565 else /* spell->attacktype */
1670 /*
1671 Spell has no attacktype (charm & such), so we'll have a specific saving:
1672 * if spell level < monster level, no go
1673 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1674
1675 The chance will then be in the range [20-70] percent, not too bad.
1676
1677 This is required to fix the 'charm monster' abuse, where a player level 1 can
1678 charm a level 125 monster...
1679
1680 Ryo, august 14th
1681 */
1682 { 1566 {
1567 /*
1568 Spell has no attacktype (charm & such), so we'll have a specific saving:
1569 * if spell level < monster level, no go
1570 * else, chance of effect = 20 + min( 50, 2 * ( spell level - monster level ) )
1571
1572 The chance will then be in the range [20-70] percent, not too bad.
1573
1574 This is required to fix the 'charm monster' abuse, where a player level 1 can
1575 charm a level 125 monster...
1576
1577 Ryo, august 14th
1578 */
1683 if (head->level > level) 1579 if (head->level > level)
1684 continue; 1580 continue;
1581
1685 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) 1582 if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level))))
1686 /* Failed, no effect */ 1583 /* Failed, no effect */
1687 continue; 1584 continue;
1688 } 1585 }
1689 1586
1690 /* Done with saving throw. Now start effecting the monster */ 1587 /* Done with saving throw. Now start affecting the monster */
1691 1588
1692 /* aggravation */ 1589 /* aggravation */
1693 if (QUERY_FLAG (spell, FLAG_MONSTER)) 1590 if (QUERY_FLAG (spell, FLAG_MONSTER))
1694 { 1591 {
1695 CLEAR_FLAG (head, FLAG_SLEEP); 1592 CLEAR_FLAG (head, FLAG_SLEEP);
1696 if (QUERY_FLAG (head, FLAG_FRIENDLY))
1697 remove_friendly_object (head); 1593 remove_friendly_object (head);
1698
1699 done_one = 1; 1594 done_one = 1;
1700 head->enemy = op; 1595 head->enemy = op;
1701 } 1596 }
1702 1597
1703 /* calm monsters */ 1598 /* calm monsters */
1712 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK)) 1607 if (QUERY_FLAG (spell, FLAG_BERSERK) && !QUERY_FLAG (head, FLAG_BERSERK))
1713 { 1608 {
1714 SET_FLAG (head, FLAG_BERSERK); 1609 SET_FLAG (head, FLAG_BERSERK);
1715 done_one = 1; 1610 done_one = 1;
1716 } 1611 }
1612
1717 /* charm */ 1613 /* charm */
1718 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY)) 1614 if (QUERY_FLAG (spell, FLAG_NO_ATTACK) && !QUERY_FLAG (head, FLAG_FRIENDLY))
1719 { 1615 {
1720 SET_FLAG (head, FLAG_FRIENDLY);
1721 /* Prevent uncontolled outbreaks of self replicating monsters. 1616 /* Prevent uncontolled outbreaks of self replicating monsters.
1722 Typical use case is charm, go somwhere, use aggravation to make hostile. 1617 Typical use case is charm, go somwhere, use aggravation to make hostile.
1723 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ 1618 This could lead to fun stuff like mice outbreak in bigworld and server crawl. */
1724 CLEAR_FLAG (head, FLAG_GENERATOR); 1619 CLEAR_FLAG (head, FLAG_GENERATOR);
1725 set_owner (head, op); 1620 head->set_owner (op);
1726 set_spell_skill (op, caster, spell, head); 1621 set_spell_skill (op, caster, spell, head);
1727 add_friendly_object (head); 1622 add_friendly_object (head);
1728 head->attack_movement = PETMOVE; 1623 head->attack_movement = PETMOVE;
1729 done_one = 1; 1624 done_one = 1;
1730 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); 1625 change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL);
1731 head->stats.exp = 0; 1626 head->stats.exp = 0;
1732 } 1627 }
1733 1628
1734 /* If a monster was effected, put an effect in */ 1629 /* If a monster was effected, put an effect in */
1735 if (done_one && spell->other_arch) 1630 if (done_one && spell->other_arch)
1736 {
1737 tmp = arch_to_object (spell->other_arch); 1631 m->insert (arch_to_object (spell->other_arch), nx, ny, op);
1738 tmp->x = nx;
1739 tmp->y = ny;
1740 insert_ob_in_map (tmp, m, op, 0);
1741 }
1742 } /* for y */ 1632 } /* for y */
1743 1633
1744 return 1; 1634 return 1;
1745} 1635}
1746 1636
1756move_ball_spell (object *op) 1646move_ball_spell (object *op)
1757{ 1647{
1758 int i, j, dam_save, dir, mflags; 1648 int i, j, dam_save, dir, mflags;
1759 sint16 nx, ny, hx, hy; 1649 sint16 nx, ny, hx, hy;
1760 object *owner; 1650 object *owner;
1761 mapstruct *m; 1651 maptile *m;
1762 1652
1763 owner = get_owner (op); 1653 owner = op->owner;
1764 1654
1765 /* the following logic makes sure that the ball doesn't move into a wall, 1655 /* the following logic makes sure that the ball doesn't move into a wall,
1766 * and makes sure that it will move along a wall to try and get at it's 1656 * and makes sure that it will move along a wall to try and get at it's
1767 * victim. The block immediately below more or less chooses a random 1657 * victim. The block immediately below more or less chooses a random
1768 * offset to move the ball, eg, keep it mostly on course, with some 1658 * offset to move the ball, eg, keep it mostly on course, with some
1797 nx = op->x; 1687 nx = op->x;
1798 ny = op->y; 1688 ny = op->y;
1799 m = op->map; 1689 m = op->map;
1800 } 1690 }
1801 1691
1802 remove_ob (op); 1692 m->insert (op, nx, ny, op);
1803 op->y = ny;
1804 op->x = nx;
1805 insert_ob_in_map (op, m, op, 0);
1806 1693
1807 dam_save = op->stats.dam; /* save the original dam: we do halfdam on 1694 dam_save = op->stats.dam; /* save the original dam: we do halfdam on
1808 surrounding squares */ 1695 surrounding squares */
1809 1696
1810 /* loop over current square and neighbors to hit. 1697 /* loop over current square and neighbors to hit.
1811 * if this has an other_arch field, we insert that in 1698 * if this has an other_arch field, we insert that in
1812 * the surround spaces. 1699 * the surround spaces.
1813 */ 1700 */
1814 for (j = 0; j < 9; j++) 1701 for (j = 0; j < 9; j++)
1815 { 1702 {
1816 object *new_ob;
1817
1818 hx = nx + freearr_x[j]; 1703 hx = nx + freearr_x[j];
1819 hy = ny + freearr_y[j]; 1704 hy = ny + freearr_y[j];
1820 1705
1821 m = op->map; 1706 m = op->map;
1822 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); 1707 mflags = get_map_flags (m, &m, hx, hy, &hx, &hy);
1836 1721
1837 } 1722 }
1838 1723
1839 /* insert the other arch */ 1724 /* insert the other arch */
1840 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))) 1725 if (op->other_arch && !(OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))))
1841 { 1726 m->insert (arch_to_object (op->other_arch), hx, hy, op);
1842 new_ob = arch_to_object (op->other_arch);
1843 new_ob->x = hx;
1844 new_ob->y = hy;
1845 insert_ob_in_map (new_ob, m, op, 0);
1846 }
1847 } 1727 }
1848 1728
1849 /* restore to the center location and damage */ 1729 /* restore to the center location and damage */
1850 op->stats.dam = dam_save; 1730 op->stats.dam = dam_save;
1851 1731
1852 i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); 1732 i = spell_find_dir (op->map, op->x, op->y, op->owner);
1853 1733
1854 if (i >= 0) 1734 if (i >= 0)
1855 { /* we have a preferred direction! */ 1735 { /* we have a preferred direction! */
1856 /* pick another direction if the preferred dir is blocked. */ 1736 /* pick another direction if the preferred dir is blocked. */
1857 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || 1737 if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP ||
1858 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy))) 1738 OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, hx, hy)))
1859 {
1860 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */ 1739 i = absdir (i + rndm (0, 2) - 1); /* -1, 0, +1 */
1861 } 1740
1862 op->direction = i; 1741 op->direction = i;
1863 } 1742 }
1864} 1743}
1865 1744
1866 1745
1878#if 0 1757#if 0
1879 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; 1758 static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 };
1880 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; 1759 static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 };
1881 sint16 target_x, target_y, origin_x, origin_y; 1760 sint16 target_x, target_y, origin_x, origin_y;
1882 int adjustdir; 1761 int adjustdir;
1883 mapstruct *m; 1762 maptile *m;
1884#endif 1763#endif
1885 int basedir; 1764 int basedir;
1886 object *owner; 1765 object *owner;
1887 1766
1888 owner = get_owner (op); 1767 owner = op->owner;
1889 if (op->duration == 0 || owner == NULL) 1768 if (op->duration == 0 || owner == NULL)
1890 { 1769 {
1891 remove_ob (op); 1770 op->destroy ();
1892 free_object (op);
1893 return; 1771 return;
1894 } 1772 }
1773
1895 op->duration--; 1774 op->duration--;
1896 1775
1897 basedir = op->direction; 1776 basedir = op->direction;
1898 if (basedir == 0) 1777 if (basedir == 0)
1899 { 1778 {
1904#if 0 1783#if 0
1905 // this is bogus: it causes wrong places to be checked below 1784 // this is bogus: it causes wrong places to be checked below
1906 // (a wall 2 cells away will block the effect...) and 1785 // (a wall 2 cells away will block the effect...) and
1907 // doesn't work for SP_BULLET anyhow, so again tests the wrong 1786 // doesn't work for SP_BULLET anyhow, so again tests the wrong
1908 // space. 1787 // space.
1909 // should be fixed later, but correctness before featurs... 1788 // should be fixed later, but correctness before features...
1910 // (schmorp) 1789 // (schmorp)
1911 1790
1912 /* new offset calculation to make swarm element distribution 1791 /* new offset calculation to make swarm element distribution
1913 * more uniform 1792 * more uniform
1914 */ 1793 */
1996 1875
1997 if (!spell->other_arch) 1876 if (!spell->other_arch)
1998 return 0; 1877 return 0;
1999 1878
2000 tmp = get_archetype (SWARM_SPELL); 1879 tmp = get_archetype (SWARM_SPELL);
2001 tmp->x = op->x;
2002 tmp->y = op->y;
2003 set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ 1880 tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */
2004 set_spell_skill (op, caster, spell, tmp); 1881 set_spell_skill (op, caster, spell, tmp);
2005 1882
2006 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ 1883 tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */
2007 tmp->spell = arch_to_object (spell->other_arch); 1884 tmp->spell = arch_to_object (spell->other_arch);
2008 1885
2009 tmp->attacktype = tmp->spell->attacktype; 1886 tmp->attacktype = tmp->spell->attacktype;
2010 1887
2011 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) 1888 if (tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER)
2012 {
2013 if (!tailor_god_spell (tmp, op)) 1889 if (!tailor_god_spell (tmp, op))
2014 return 1; 1890 return 1;
2015 } 1891
2016 tmp->duration = SP_level_duration_adjust (caster, spell); 1892 tmp->duration = SP_level_duration_adjust (caster, spell);
2017 for (i = 0; i < spell->duration; i++) 1893 for (i = 0; i < spell->duration; i++)
2018 tmp->duration += die_roll (1, 3, op, PREFER_HIGH); 1894 tmp->duration += die_roll (1, 3, op, PREFER_HIGH);
2019 1895
2020 tmp->direction = dir; 1896 tmp->direction = dir;
2021 tmp->invisible = 1; 1897 tmp->invisible = 1;
2022 insert_ob_in_map (tmp, op->map, op, 0); 1898
1899 tmp->insert_at (op, op);
2023 return 1; 1900 return 1;
2024} 1901}
2025 1902
2026 1903
2027/* See the spells documentation file for why this is its own 1904/* See the spells documentation file for why this is its own
2031cast_light (object *op, object *caster, object *spell, int dir) 1908cast_light (object *op, object *caster, object *spell, int dir)
2032{ 1909{
2033 object *target = NULL, *tmp = NULL; 1910 object *target = NULL, *tmp = NULL;
2034 sint16 x, y; 1911 sint16 x, y;
2035 int dam, mflags; 1912 int dam, mflags;
2036 mapstruct *m; 1913 maptile *m;
2037 1914
2038 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); 1915 dam = spell->stats.dam + SP_level_dam_adjust (caster, spell);
2039 1916
2040 if (!dir) 1917 if (!dir)
2041 { 1918 {
2055 return 0; 1932 return 0;
2056 } 1933 }
2057 1934
2058 if (mflags & P_IS_ALIVE && spell->attacktype) 1935 if (mflags & P_IS_ALIVE && spell->attacktype)
2059 { 1936 {
2060 for (target = get_map_ob (m, x, y); target; target = target->above) 1937 for (target = GET_MAP_OB (m, x, y); target; target = target->above)
2061 if (QUERY_FLAG (target, FLAG_MONSTER)) 1938 if (QUERY_FLAG (target, FLAG_MONSTER))
2062 { 1939 {
2063 /* oky doky. got a target monster. Lets make a blinding attack */ 1940 /* oky doky. got a target monster. Lets make a blinding attack */
2064 if (target->head) 1941 if (target->head)
2065 target = target->head; 1942 target = target->head;
2087 { 1964 {
2088 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell); 1965 tmp->glow_radius = spell->range + SP_level_range_adjust (caster, spell);
2089 if (tmp->glow_radius > MAX_LIGHT_RADII) 1966 if (tmp->glow_radius > MAX_LIGHT_RADII)
2090 tmp->glow_radius = MAX_LIGHT_RADII; 1967 tmp->glow_radius = MAX_LIGHT_RADII;
2091 } 1968 }
2092 tmp->x = x; 1969
2093 tmp->y = y; 1970 m->insert (tmp, x, y, op);
2094 insert_ob_in_map (tmp, m, op, 0);
2095 return 1; 1971 return 1;
2096} 1972}
2097 1973
2098 1974
2099 1975
2109cast_cause_disease (object *op, object *caster, object *spell, int dir) 1985cast_cause_disease (object *op, object *caster, object *spell, int dir)
2110{ 1986{
2111 sint16 x, y; 1987 sint16 x, y;
2112 int i, mflags, range, dam_mod, dur_mod; 1988 int i, mflags, range, dam_mod, dur_mod;
2113 object *walk; 1989 object *walk;
2114 mapstruct *m; 1990 maptile *m;
2115 1991
2116 x = op->x; 1992 x = op->x;
2117 y = op->y; 1993 y = op->y;
2118 1994
2119 /* If casting from a scroll, no direction will be available, so refer to the 1995 /* If casting from a scroll, no direction will be available, so refer to the
2147 2023
2148 /* Only bother looking on this space if there is something living here */ 2024 /* Only bother looking on this space if there is something living here */
2149 if (mflags & P_IS_ALIVE) 2025 if (mflags & P_IS_ALIVE)
2150 { 2026 {
2151 /* search this square for a victim */ 2027 /* search this square for a victim */
2152 for (walk = get_map_ob (m, x, y); walk; walk = walk->above) 2028 for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above)
2153 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) 2029 if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER))
2154 { /* found a victim */ 2030 { /* found a victim */
2155 object *disease = arch_to_object (spell->other_arch); 2031 object *disease = arch_to_object (spell->other_arch);
2156 2032
2157 set_owner (disease, op); 2033 disease->set_owner (op);
2158 set_spell_skill (op, caster, spell, disease); 2034 set_spell_skill (op, caster, spell, disease);
2159 disease->stats.exp = 0; 2035 disease->stats.exp = 0;
2160 disease->level = caster_level (caster, spell); 2036 disease->level = caster_level (caster, spell);
2161 2037
2162 /* do level adjustments */ 2038 /* do level adjustments */
2207 if (disease->stats.sp) 2083 if (disease->stats.sp)
2208 disease->stats.sp -= dam_mod; 2084 disease->stats.sp -= dam_mod;
2209 2085
2210 if (infect_object (walk, disease, 1)) 2086 if (infect_object (walk, disease, 1))
2211 { 2087 {
2212 object *flash; /* visual effect for inflicting disease */
2213
2214 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); 2088 new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name);
2215 2089
2216 free_object (disease); /* don't need this one anymore */ 2090 disease->destroy (); /* don't need this one anymore */
2217 flash = get_archetype (ARCH_DETECT_MAGIC); 2091 walk->map->insert (get_archetype ("detect_magic"), x, y, op);
2218 flash->x = x;
2219 flash->y = y;
2220 flash->map = walk->map;
2221 insert_ob_in_map (flash, walk->map, op, 0);
2222 return 1; 2092 return 1;
2223 } 2093 }
2224 free_object (disease); 2094
2095 disease->destroy ();
2225 } 2096 }
2226 } /* if living creature */ 2097 } /* if living creature */
2227 } /* for range of spaces */ 2098 } /* for range of spaces */
2099
2228 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); 2100 new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!");
2229 return 1; 2101 return 1;
2230} 2102}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines