… | |
… | |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <object.h> |
30 | #include <object.h> |
31 | #include <living.h> |
31 | #include <living.h> |
32 | #ifndef __CEXTRACT__ |
|
|
33 | # include <sproto.h> |
32 | #include <sproto.h> |
34 | #endif |
|
|
35 | #include <spells.h> |
33 | #include <spells.h> |
36 | #include <sounds.h> |
34 | #include <sounds.h> |
37 | |
35 | |
38 | /* this function checks to see if a spell pushes objects as well |
36 | /* this function checks to see if a spell pushes objects as well |
39 | * as flies over and damages them (only used for cones for now) |
37 | * as flies over and damages them (only used for cones for now) |
… | |
… | |
57 | { |
55 | { |
58 | weight_move = op->weight + (op->weight * op->level) / 3; |
56 | weight_move = op->weight + (op->weight * op->level) / 3; |
59 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
57 | /*LOG (llevDebug, "DEBUG: arch weighs %d and masses %d (%s,level %d)\n", op->weight,weight_move,op->name,op->level); */ |
60 | } |
58 | } |
61 | |
59 | |
62 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
60 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
63 | { |
61 | { |
64 | int num_sections = 1; |
62 | int num_sections = 1; |
65 | |
63 | |
66 | /* don't move DM */ |
64 | /* don't move DM */ |
67 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
65 | if (QUERY_FLAG (tmp, FLAG_WIZ)) |
… | |
… | |
117 | void |
115 | void |
118 | forklightning (object *op, object *tmp) |
116 | forklightning (object *op, object *tmp) |
119 | { |
117 | { |
120 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
118 | int new_dir = 1; /* direction or -1 for left, +1 for right 0 if no new bolt */ |
121 | int t_dir; /* stores temporary dir calculation */ |
119 | int t_dir; /* stores temporary dir calculation */ |
122 | mapstruct *m; |
120 | maptile *m; |
123 | sint16 sx, sy; |
121 | sint16 sx, sy; |
124 | object *new_bolt; |
122 | object *new_bolt; |
125 | |
123 | |
126 | /* pick a fork direction. tmp->stats.Con is the left bias |
124 | /* pick a fork direction. tmp->stats.Con is the left bias |
127 | * i.e., the chance in 100 of forking LEFT |
125 | * i.e., the chance in 100 of forking LEFT |
… | |
… | |
140 | |
138 | |
141 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
139 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
142 | return; |
140 | return; |
143 | |
141 | |
144 | /* OK, we made a fork */ |
142 | /* OK, we made a fork */ |
145 | new_bolt = get_object (); |
143 | new_bolt = tmp->clone (); |
146 | copy_object (tmp, new_bolt); |
|
|
147 | |
144 | |
148 | /* reduce chances of subsequent forking */ |
145 | /* reduce chances of subsequent forking */ |
149 | new_bolt->stats.Dex -= 10; |
146 | new_bolt->stats.Dex -= 10; |
150 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
147 | tmp->stats.Dex -= 10; /* less forks from main bolt too */ |
151 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
148 | new_bolt->stats.Con += 25 * new_dir; /* adjust the left bias */ |
… | |
… | |
170 | move_bolt (object *op) |
167 | move_bolt (object *op) |
171 | { |
168 | { |
172 | object *tmp; |
169 | object *tmp; |
173 | int mflags; |
170 | int mflags; |
174 | sint16 x, y; |
171 | sint16 x, y; |
175 | mapstruct *m; |
172 | maptile *m; |
176 | |
173 | |
177 | if (--(op->duration) < 0) |
174 | if (--(op->duration) < 0) |
178 | { |
175 | { |
179 | remove_ob (op); |
176 | op->destroy (); |
180 | free_object (op); |
|
|
181 | return; |
177 | return; |
182 | } |
178 | } |
183 | |
179 | |
184 | hit_map (op, 0, op->attacktype, 1); |
180 | hit_map (op, 0, op->attacktype, 1); |
185 | |
181 | |
… | |
… | |
250 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
246 | update_turn_face (op); /* A bolt *must* be IS_TURNABLE */ |
251 | return; |
247 | return; |
252 | } |
248 | } |
253 | else |
249 | else |
254 | { /* Create a copy of this object and put it ahead */ |
250 | { /* Create a copy of this object and put it ahead */ |
255 | tmp = get_object (); |
251 | tmp = op->clone (); |
256 | copy_object (op, tmp); |
252 | |
257 | tmp->speed_left = -0.1; |
253 | tmp->speed_left = -0.1; |
258 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
254 | tmp->x += DIRX (tmp), tmp->y += DIRY (tmp); |
259 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
255 | tmp = insert_ob_in_map (tmp, op->map, op, 0); |
260 | /* To make up for the decrease at the top of the function */ |
256 | /* To make up for the decrease at the top of the function */ |
261 | tmp->duration++; |
257 | tmp->duration++; |
… | |
… | |
282 | * we remove the magic flag - that can be derived from |
278 | * we remove the magic flag - that can be derived from |
283 | * spob->attacktype. |
279 | * spob->attacktype. |
284 | * This function sets up the appropriate owner and skill |
280 | * This function sets up the appropriate owner and skill |
285 | * pointers. |
281 | * pointers. |
286 | */ |
282 | */ |
287 | |
|
|
288 | int |
283 | int |
289 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
284 | fire_bolt (object *op, object *caster, int dir, object *spob, object *skill) |
290 | { |
285 | { |
291 | object *tmp = NULL; |
286 | object *tmp = NULL; |
292 | int mflags; |
287 | int mflags; |
… | |
… | |
310 | |
305 | |
311 | tmp->direction = dir; |
306 | tmp->direction = dir; |
312 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
307 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
313 | SET_ANIMATION (tmp, dir); |
308 | SET_ANIMATION (tmp, dir); |
314 | |
309 | |
315 | set_owner (tmp, op); |
310 | tmp->set_owner (op); |
316 | set_spell_skill (op, caster, spob, tmp); |
311 | set_spell_skill (op, caster, spob, tmp); |
317 | |
312 | |
318 | tmp->x = op->x + DIRX (tmp); |
313 | tmp->x = op->x + DIRX (tmp); |
319 | tmp->y = op->y + DIRY (tmp); |
314 | tmp->y = op->y + DIRY (tmp); |
320 | tmp->map = op->map; |
315 | tmp->map = op->map; |
321 | |
316 | |
|
|
317 | maptile *newmap; |
322 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
318 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
323 | if (mflags & P_OUT_OF_MAP) |
319 | if (mflags & P_OUT_OF_MAP) |
324 | { |
320 | { |
325 | free_object (tmp); |
321 | tmp->destroy (); |
326 | return 0; |
322 | return 0; |
327 | } |
323 | } |
|
|
324 | |
|
|
325 | tmp->map = newmap; |
|
|
326 | |
328 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
327 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
329 | { |
328 | { |
330 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
329 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
331 | { |
330 | { |
332 | free_object (tmp); |
331 | tmp->destroy (); |
333 | return 0; |
332 | return 0; |
334 | } |
333 | } |
|
|
334 | |
335 | tmp->x = op->x; |
335 | tmp->x = op->x; |
336 | tmp->y = op->y; |
336 | tmp->y = op->y; |
337 | tmp->direction = absdir (tmp->direction + 4); |
337 | tmp->direction = absdir (tmp->direction + 4); |
338 | tmp->map = op->map; |
338 | tmp->map = op->map; |
339 | } |
339 | } |
|
|
340 | |
340 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
341 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
341 | move_bolt (tmp); |
342 | move_bolt (tmp); |
|
|
343 | |
342 | return 1; |
344 | return 1; |
343 | } |
345 | } |
344 | |
346 | |
345 | |
347 | |
346 | |
348 | |
… | |
… | |
356 | */ |
358 | */ |
357 | void |
359 | void |
358 | explosion (object *op) |
360 | explosion (object *op) |
359 | { |
361 | { |
360 | object *tmp; |
362 | object *tmp; |
361 | mapstruct *m = op->map; |
363 | maptile *m = op->map; |
362 | int i; |
364 | int i; |
363 | |
365 | |
364 | if (--(op->duration) < 0) |
366 | if (--(op->duration) < 0) |
365 | { |
367 | { |
366 | remove_ob (op); |
368 | op->destroy (); |
367 | free_object (op); |
|
|
368 | return; |
369 | return; |
369 | } |
370 | } |
|
|
371 | |
370 | hit_map (op, 0, op->attacktype, 0); |
372 | hit_map (op, 0, op->attacktype, 0); |
371 | |
373 | |
372 | if (op->range > 0) |
374 | if (op->range > 0) |
373 | { |
375 | { |
374 | for (i = 1; i < 9; i++) |
376 | for (i = 1; i < 9; i++) |
… | |
… | |
380 | /* ok_to_put_more already does things like checks for walls, |
382 | /* ok_to_put_more already does things like checks for walls, |
381 | * out of map, etc. |
383 | * out of map, etc. |
382 | */ |
384 | */ |
383 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
385 | if (ok_to_put_more (op->map, dx, dy, op, op->attacktype)) |
384 | { |
386 | { |
385 | tmp = get_object (); |
387 | tmp = op->clone (); |
386 | copy_object (op, tmp); |
|
|
387 | tmp->state = 0; |
388 | tmp->state = 0; |
388 | tmp->speed_left = -0.21; |
389 | tmp->speed_left = -0.21; |
389 | tmp->range--; |
390 | tmp->range--; |
390 | tmp->value = 0; |
391 | tmp->value = 0; |
391 | tmp->x = dx; |
392 | tmp->x = dx; |
… | |
… | |
407 | object *tmp, *owner; |
408 | object *tmp, *owner; |
408 | |
409 | |
409 | if (op->other_arch == NULL) |
410 | if (op->other_arch == NULL) |
410 | { |
411 | { |
411 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
412 | LOG (llevError, "BUG: explode_bullet(): op without other_arch\n"); |
412 | remove_ob (op); |
413 | op->destroy (); |
413 | free_object (op); |
|
|
414 | return; |
414 | return; |
415 | } |
415 | } |
416 | |
416 | |
417 | if (op->env) |
417 | if (op->env) |
418 | { |
418 | { |
… | |
… | |
420 | |
420 | |
421 | env = object_get_env_recursive (op); |
421 | env = object_get_env_recursive (op); |
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
422 | if (env->map == NULL || out_of_map (env->map, env->x, env->y)) |
423 | { |
423 | { |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
424 | LOG (llevError, "BUG: explode_bullet(): env out of map\n"); |
425 | remove_ob (op); |
425 | op->destroy (); |
426 | free_object (op); |
|
|
427 | return; |
426 | return; |
428 | } |
427 | } |
|
|
428 | |
429 | remove_ob (op); |
429 | op->remove (); |
430 | op->x = env->x; |
430 | op->x = env->x; |
431 | op->y = env->y; |
431 | op->y = env->y; |
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
432 | insert_ob_in_map (op, env->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
433 | } |
433 | } |
434 | else if (out_of_map (op->map, op->x, op->y)) |
434 | else if (out_of_map (op->map, op->x, op->y)) |
435 | { |
435 | { |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
436 | LOG (llevError, "BUG: explode_bullet(): op out of map\n"); |
437 | remove_ob (op); |
437 | op->destroy (); |
438 | free_object (op); |
|
|
439 | return; |
438 | return; |
440 | } |
439 | } |
441 | |
440 | |
442 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
441 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent explosions of any kind on safe maps |
443 | // NOTE: If this breaks something important: remove this. I can't think of anything |
442 | // NOTE: If this breaks something important: remove this. I can't think of anything |
444 | // bad at the moment that might happen from this. |
443 | // bad at the moment that might happen from this. |
445 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
444 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
446 | { |
445 | { |
447 | remove_ob (op); |
446 | op->destroy (); |
448 | free_object (op); |
|
|
449 | return; |
447 | return; |
450 | } |
448 | } |
451 | |
449 | |
452 | if (op->attacktype) |
450 | if (op->attacktype) |
453 | { |
451 | { |
… | |
… | |
457 | } |
455 | } |
458 | |
456 | |
459 | /* other_arch contains what this explodes into */ |
457 | /* other_arch contains what this explodes into */ |
460 | tmp = arch_to_object (op->other_arch); |
458 | tmp = arch_to_object (op->other_arch); |
461 | |
459 | |
462 | copy_owner (tmp, op); |
460 | tmp->set_owner (op); |
463 | tmp->skill = op->skill; |
461 | tmp->skill = op->skill; |
464 | |
462 | |
465 | owner = get_owner (op); |
463 | owner = op->owner; |
466 | |
464 | |
467 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
465 | if ((tmp->attacktype & AT_HOLYWORD || tmp->attacktype & AT_GODPOWER) && owner && !tailor_god_spell (tmp, owner)) |
468 | { |
466 | { |
469 | remove_ob (op); |
467 | op->destroy (); |
470 | free_object (op); |
|
|
471 | return; |
468 | return; |
472 | } |
469 | } |
473 | |
470 | |
474 | tmp->x = op->x; |
471 | tmp->x = op->x; |
475 | tmp->y = op->y; |
472 | tmp->y = op->y; |
… | |
… | |
505 | |
502 | |
506 | insert_ob_in_map (tmp, op->map, op, 0); |
503 | insert_ob_in_map (tmp, op->map, op, 0); |
507 | /* remove the firebullet */ |
504 | /* remove the firebullet */ |
508 | if (!op->destroyed ()) |
505 | if (!op->destroyed ()) |
509 | { |
506 | { |
510 | remove_ob (op); |
507 | op->destroy (); |
511 | free_object (op); |
|
|
512 | } |
508 | } |
513 | } |
509 | } |
514 | |
510 | |
515 | |
511 | |
516 | |
512 | |
… | |
… | |
521 | void |
517 | void |
522 | check_bullet (object *op) |
518 | check_bullet (object *op) |
523 | { |
519 | { |
524 | object *tmp; |
520 | object *tmp; |
525 | int dam, mflags; |
521 | int dam, mflags; |
526 | mapstruct *m; |
522 | maptile *m; |
527 | sint16 sx, sy; |
523 | sint16 sx, sy; |
528 | |
524 | |
529 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
525 | mflags = get_map_flags (op->map, &m, op->x, op->y, &sx, &sy); |
530 | |
526 | |
531 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
527 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, sx, sy))) |
… | |
… | |
540 | |
536 | |
541 | /* If nothing alive on this space, no reason to do anything further */ |
537 | /* If nothing alive on this space, no reason to do anything further */ |
542 | if (!(mflags & P_IS_ALIVE)) |
538 | if (!(mflags & P_IS_ALIVE)) |
543 | return; |
539 | return; |
544 | |
540 | |
545 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
541 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
546 | { |
542 | { |
547 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
543 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
548 | { |
544 | { |
549 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
545 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
550 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
546 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
551 | { |
547 | { |
552 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
548 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
553 | { |
549 | { |
554 | remove_ob (op); |
550 | op->destroy (); |
555 | free_object (op); |
|
|
556 | return; |
551 | return; |
557 | } |
552 | } |
558 | } |
553 | } |
559 | } |
554 | } |
560 | } |
555 | } |
561 | } |
556 | } |
562 | |
|
|
563 | |
557 | |
564 | /* Basically, we move 'op' one square, and if it hits something, |
558 | /* Basically, we move 'op' one square, and if it hits something, |
565 | * call check_bullet. |
559 | * call check_bullet. |
566 | * This function is only applicable to bullets, but not to all |
560 | * This function is only applicable to bullets, but not to all |
567 | * fired arches (eg, bolts). |
561 | * fired arches (eg, bolts). |
568 | */ |
562 | */ |
569 | |
|
|
570 | void |
563 | void |
571 | move_bullet (object *op) |
564 | move_bullet (object *op) |
572 | { |
565 | { |
573 | sint16 new_x, new_y; |
566 | sint16 new_x, new_y; |
574 | int mflags; |
567 | int mflags; |
575 | mapstruct *m; |
568 | maptile *m; |
576 | |
569 | |
577 | #if 0 |
570 | #if 0 |
578 | /* We need a better general purpose way to do this */ |
571 | /* We need a better general purpose way to do this */ |
579 | |
572 | |
580 | /* peterm: added to make comet leave a trail of burnouts |
573 | /* peterm: added to make comet leave a trail of burnouts |
… | |
… | |
589 | |
582 | |
590 | /* Reached the end of its life - remove it */ |
583 | /* Reached the end of its life - remove it */ |
591 | if (--op->range <= 0) |
584 | if (--op->range <= 0) |
592 | { |
585 | { |
593 | if (op->other_arch) |
586 | if (op->other_arch) |
594 | { |
|
|
595 | explode_bullet (op); |
587 | explode_bullet (op); |
596 | } |
|
|
597 | else |
588 | else |
598 | { |
589 | op->destroy (); |
599 | remove_ob (op); |
590 | |
600 | free_object (op); |
|
|
601 | } |
|
|
602 | return; |
591 | return; |
603 | } |
592 | } |
604 | |
593 | |
605 | new_x = op->x + DIRX (op); |
594 | new_x = op->x + DIRX (op); |
606 | new_y = op->y + DIRY (op); |
595 | new_y = op->y + DIRY (op); |
607 | m = op->map; |
596 | m = op->map; |
608 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
597 | mflags = get_map_flags (m, &m, new_x, new_y, &new_x, &new_y); |
609 | |
598 | |
610 | if (mflags & P_OUT_OF_MAP) |
599 | if (mflags & P_OUT_OF_MAP) |
611 | { |
600 | { |
612 | remove_ob (op); |
601 | op->destroy (); |
613 | free_object (op); |
|
|
614 | return; |
602 | return; |
615 | } |
603 | } |
616 | |
604 | |
617 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
605 | if (!op->direction || OB_TYPE_MOVE_BLOCK (op, GET_MAP_MOVE_BLOCK (m, new_x, new_y))) |
618 | { |
606 | { |
619 | if (op->other_arch) |
607 | if (op->other_arch) |
620 | { |
|
|
621 | explode_bullet (op); |
608 | explode_bullet (op); |
622 | } |
|
|
623 | else |
609 | else |
624 | { |
610 | op->destroy (); |
625 | remove_ob (op); |
611 | |
626 | free_object (op); |
|
|
627 | } |
|
|
628 | return; |
612 | return; |
629 | } |
613 | } |
630 | |
614 | |
631 | remove_ob (op); |
615 | op->remove (); |
632 | op->x = new_x; |
616 | op->x = new_x; |
633 | op->y = new_y; |
617 | op->y = new_y; |
634 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
618 | if ((op = insert_ob_in_map (op, m, op, 0)) == NULL) |
635 | return; |
619 | return; |
636 | |
620 | |
… | |
… | |
638 | { |
622 | { |
639 | op->direction = absdir (op->direction + 4); |
623 | op->direction = absdir (op->direction + 4); |
640 | update_turn_face (op); |
624 | update_turn_face (op); |
641 | } |
625 | } |
642 | else |
626 | else |
643 | { |
|
|
644 | check_bullet (op); |
627 | check_bullet (op); |
645 | } |
|
|
646 | } |
628 | } |
647 | |
629 | |
648 | |
630 | |
649 | |
631 | |
650 | |
632 | |
… | |
… | |
685 | |
667 | |
686 | tmp->direction = dir; |
668 | tmp->direction = dir; |
687 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
669 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
688 | SET_ANIMATION (tmp, dir); |
670 | SET_ANIMATION (tmp, dir); |
689 | |
671 | |
690 | set_owner (tmp, op); |
672 | tmp->set_owner (op); |
691 | set_spell_skill (op, caster, spob, tmp); |
673 | set_spell_skill (op, caster, spob, tmp); |
692 | |
674 | |
693 | tmp->x = op->x + freearr_x[dir]; |
675 | tmp->x = op->x + freearr_x[dir]; |
694 | tmp->y = op->y + freearr_y[dir]; |
676 | tmp->y = op->y + freearr_y[dir]; |
695 | tmp->map = op->map; |
677 | tmp->map = op->map; |
696 | |
678 | |
|
|
679 | maptile *newmap; |
697 | mflags = get_map_flags (tmp->map, &tmp->map, tmp->x, tmp->y, &tmp->x, &tmp->y); |
680 | mflags = get_map_flags (tmp->map, &newmap, tmp->x, tmp->y, &tmp->x, &tmp->y); |
698 | if (mflags & P_OUT_OF_MAP) |
681 | if (mflags & P_OUT_OF_MAP) |
699 | { |
682 | { |
700 | free_object (tmp); |
683 | tmp->destroy (); |
701 | return 0; |
684 | return 0; |
702 | } |
685 | } |
|
|
686 | |
|
|
687 | tmp->map = newmap; |
|
|
688 | |
703 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
689 | if (OB_TYPE_MOVE_BLOCK (tmp, GET_MAP_MOVE_BLOCK (tmp->map, tmp->x, tmp->y))) |
704 | { |
690 | { |
705 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
691 | if (!QUERY_FLAG (tmp, FLAG_REFLECTING)) |
706 | { |
692 | { |
707 | free_object (tmp); |
693 | tmp->destroy (); |
708 | return 0; |
694 | return 0; |
709 | } |
695 | } |
|
|
696 | |
710 | tmp->x = op->x; |
697 | tmp->x = op->x; |
711 | tmp->y = op->y; |
698 | tmp->y = op->y; |
712 | tmp->direction = absdir (tmp->direction + 4); |
699 | tmp->direction = absdir (tmp->direction + 4); |
713 | tmp->map = op->map; |
700 | tmp->map = op->map; |
714 | } |
701 | } |
|
|
702 | |
715 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0)) != NULL) |
703 | if ((tmp = insert_ob_in_map (tmp, tmp->map, op, 0))) |
716 | { |
|
|
717 | check_bullet (tmp); |
704 | check_bullet (tmp); |
718 | } |
705 | |
719 | return 1; |
706 | return 1; |
720 | } |
707 | } |
721 | |
708 | |
722 | |
709 | |
723 | |
710 | |
… | |
… | |
736 | object *new_ob = arch_to_object (op->other_arch); |
723 | object *new_ob = arch_to_object (op->other_arch); |
737 | |
724 | |
738 | new_ob->x = op->x; |
725 | new_ob->x = op->x; |
739 | new_ob->y = op->y; |
726 | new_ob->y = op->y; |
740 | new_ob->level = op->level; |
727 | new_ob->level = op->level; |
741 | set_owner (new_ob, op->owner); |
728 | new_ob->set_owner (op->owner); |
742 | |
729 | |
743 | /* preserve skill ownership */ |
730 | /* preserve skill ownership */ |
744 | if (op->skill && op->skill != new_ob->skill) |
731 | if (op->skill && op->skill != new_ob->skill) |
745 | { |
732 | { |
746 | new_ob->skill = op->skill; |
733 | new_ob->skill = op->skill; |
… | |
… | |
758 | |
745 | |
759 | /* if no map then hit_map will crash so just ignore object */ |
746 | /* if no map then hit_map will crash so just ignore object */ |
760 | if (!op->map) |
747 | if (!op->map) |
761 | { |
748 | { |
762 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
749 | LOG (llevError, "Tried to move_cone object %s without a map.\n", op->name ? &op->name : "unknown"); |
763 | op->speed = 0; |
750 | op->set_speed (0); |
764 | update_ob_speed (op); |
|
|
765 | return; |
751 | return; |
766 | } |
752 | } |
767 | |
753 | |
768 | /* lava saves it's life, but not yours :) */ |
754 | /* lava saves it's life, but not yours :) */ |
769 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
755 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
… | |
… | |
775 | #if 0 |
761 | #if 0 |
776 | /* Disable this - enabling it makes monsters easier, as |
762 | /* Disable this - enabling it makes monsters easier, as |
777 | * when their cone dies when they die. |
763 | * when their cone dies when they die. |
778 | */ |
764 | */ |
779 | /* If no owner left, the spell dies out. */ |
765 | /* If no owner left, the spell dies out. */ |
780 | if (get_owner (op) == NULL) |
766 | if (op->owner == NULL) |
781 | { |
767 | { |
782 | remove_ob (op); |
768 | op->destroy (); |
783 | free_object (op); |
|
|
784 | return; |
769 | return; |
785 | } |
770 | } |
786 | #endif |
771 | #endif |
787 | |
772 | |
788 | hit_map (op, 0, op->attacktype, 0); |
773 | hit_map (op, 0, op->attacktype, 0); |
… | |
… | |
797 | if (op->destroyed ()) |
782 | if (op->destroyed ()) |
798 | return; |
783 | return; |
799 | |
784 | |
800 | if ((op->duration--) < 0) |
785 | if ((op->duration--) < 0) |
801 | { |
786 | { |
802 | remove_ob (op); |
787 | op->destroy (); |
803 | free_object (op); |
|
|
804 | return; |
788 | return; |
805 | } |
789 | } |
806 | /* Object has hit maximum range, so don't have it move |
790 | /* Object has hit maximum range, so don't have it move |
807 | * any further. When the duration above expires, |
791 | * any further. When the duration above expires, |
808 | * then the object will get removed. |
792 | * then the object will get removed. |
… | |
… | |
817 | { |
801 | { |
818 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
802 | sint16 x = op->x + freearr_x[absdir (op->stats.sp + i)], y = op->y + freearr_y[absdir (op->stats.sp + i)]; |
819 | |
803 | |
820 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
804 | if (ok_to_put_more (op->map, x, y, op, op->attacktype)) |
821 | { |
805 | { |
822 | object *tmp = get_object (); |
806 | object *tmp = op->clone (); |
823 | |
807 | |
824 | copy_object (op, tmp); |
|
|
825 | tmp->x = x; |
808 | tmp->x = x; |
826 | tmp->y = y; |
809 | tmp->y = y; |
827 | |
810 | |
828 | tmp->duration = op->duration + 1; |
811 | tmp->duration = op->duration + 1; |
829 | |
812 | |
… | |
… | |
847 | int |
830 | int |
848 | cast_cone (object *op, object *caster, int dir, object *spell) |
831 | cast_cone (object *op, object *caster, int dir, object *spell) |
849 | { |
832 | { |
850 | object *tmp; |
833 | object *tmp; |
851 | int i, success = 0, range_min = -1, range_max = 1; |
834 | int i, success = 0, range_min = -1, range_max = 1; |
852 | mapstruct *m; |
835 | maptile *m; |
853 | sint16 sx, sy; |
836 | sint16 sx, sy; |
854 | MoveType movetype; |
837 | MoveType movetype; |
855 | |
838 | |
856 | if (!spell->other_arch) |
839 | if (!spell->other_arch) |
857 | return 0; |
840 | return 0; |
… | |
… | |
913 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
896 | if ((movetype & GET_MAP_MOVE_BLOCK (m, sx, sy)) == movetype) |
914 | continue; |
897 | continue; |
915 | |
898 | |
916 | success = 1; |
899 | success = 1; |
917 | tmp = arch_to_object (spell->other_arch); |
900 | tmp = arch_to_object (spell->other_arch); |
918 | set_owner (tmp, op); |
901 | tmp->set_owner (op); |
919 | set_spell_skill (op, caster, spell, tmp); |
902 | set_spell_skill (op, caster, spell, tmp); |
920 | tmp->level = caster_level (caster, spell); |
903 | tmp->level = caster_level (caster, spell); |
921 | tmp->x = sx; |
904 | tmp->x = sx; |
922 | tmp->y = sy; |
905 | tmp->y = sy; |
923 | tmp->attacktype = spell->attacktype; |
906 | tmp->attacktype = spell->attacktype; |
… | |
… | |
1012 | return; |
995 | return; |
1013 | |
996 | |
1014 | if (env->type == PLAYER) |
997 | if (env->type == PLAYER) |
1015 | esrv_del_item (env->contr, op->count); |
998 | esrv_del_item (env->contr, op->count); |
1016 | |
999 | |
1017 | remove_ob (op); |
1000 | op->remove (); |
1018 | op->x = env->x; |
1001 | op->x = env->x; |
1019 | op->y = env->y; |
1002 | op->y = env->y; |
1020 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
1003 | if ((op = insert_ob_in_map (op, env->map, op, 0)) == NULL) |
1021 | return; |
1004 | return; |
1022 | } |
1005 | } |
… | |
… | |
1024 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1007 | // elmex Tue Aug 15 17:46:51 CEST 2006: Prevent bomb from exploding |
1025 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1008 | // on a safe map. I don't like this special casing, but it seems to be neccessary |
1026 | // as bombs can be carried. |
1009 | // as bombs can be carried. |
1027 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
1010 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
1028 | { |
1011 | { |
1029 | remove_ob (op); |
1012 | op->destroy (); |
1030 | free_object (op); |
|
|
1031 | return; |
1013 | return; |
1032 | } |
1014 | } |
1033 | |
1015 | |
1034 | /* This copies a lot of the code from the fire bullet, |
1016 | /* This copies a lot of the code from the fire bullet, |
1035 | * but using the cast_bullet isn't really feasible, |
1017 | * but using the cast_bullet isn't really feasible, |
… | |
… | |
1046 | tmp->direction = i; |
1028 | tmp->direction = i; |
1047 | tmp->range = op->range; |
1029 | tmp->range = op->range; |
1048 | tmp->stats.dam = op->stats.dam; |
1030 | tmp->stats.dam = op->stats.dam; |
1049 | tmp->duration = op->duration; |
1031 | tmp->duration = op->duration; |
1050 | tmp->attacktype = op->attacktype; |
1032 | tmp->attacktype = op->attacktype; |
1051 | copy_owner (tmp, op); |
1033 | tmp->set_owner (op); |
1052 | if (op->skill && op->skill != tmp->skill) |
1034 | if (op->skill && op->skill != tmp->skill) |
1053 | { |
1035 | { |
1054 | tmp->skill = op->skill; |
1036 | tmp->skill = op->skill; |
1055 | } |
1037 | } |
1056 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
1038 | if (QUERY_FLAG (tmp, FLAG_IS_TURNABLE)) |
… | |
… | |
1070 | { |
1052 | { |
1071 | |
1053 | |
1072 | object *tmp; |
1054 | object *tmp; |
1073 | int mflags; |
1055 | int mflags; |
1074 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1056 | sint16 dx = op->x + freearr_x[dir], dy = op->y + freearr_y[dir]; |
1075 | mapstruct *m; |
1057 | maptile *m; |
1076 | |
1058 | |
1077 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1059 | mflags = get_map_flags (op->map, &m, dx, dy, &dx, &dy); |
1078 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1060 | if ((mflags & P_OUT_OF_MAP) || (GET_MAP_MOVE_BLOCK (m, dx, dy) & MOVE_WALK)) |
1079 | { |
1061 | { |
1080 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
1062 | new_draw_info (NDI_UNIQUE, 0, op, "There is something in the way."); |
… | |
… | |
1086 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1068 | tmp->range = spell->range + SP_level_range_adjust (caster, spell); |
1087 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1069 | tmp->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1088 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1070 | tmp->duration = spell->duration + SP_level_duration_adjust (caster, spell); |
1089 | tmp->attacktype = spell->attacktype; |
1071 | tmp->attacktype = spell->attacktype; |
1090 | |
1072 | |
1091 | set_owner (tmp, op); |
1073 | tmp->set_owner (op); |
1092 | set_spell_skill (op, caster, spell, tmp); |
1074 | set_spell_skill (op, caster, spell, tmp); |
1093 | tmp->x = dx; |
1075 | tmp->x = dx; |
1094 | tmp->y = dy; |
1076 | tmp->y = dy; |
1095 | insert_ob_in_map (tmp, m, op, 0); |
1077 | insert_ob_in_map (tmp, m, op, 0); |
1096 | return 1; |
1078 | return 1; |
… | |
… | |
1116 | get_pointed_target (object *op, int dir, int range, int type) |
1098 | get_pointed_target (object *op, int dir, int range, int type) |
1117 | { |
1099 | { |
1118 | object *target; |
1100 | object *target; |
1119 | sint16 x, y; |
1101 | sint16 x, y; |
1120 | int dist, mflags; |
1102 | int dist, mflags; |
1121 | mapstruct *mp; |
1103 | maptile *mp; |
1122 | |
1104 | |
1123 | if (dir == 0) |
1105 | if (dir == 0) |
1124 | return NULL; |
1106 | return NULL; |
1125 | |
1107 | |
1126 | for (dist = 1; dist < range; dist++) |
1108 | for (dist = 1; dist < range; dist++) |
… | |
… | |
1139 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1121 | if (GET_MAP_MOVE_BLOCK (mp, x, y) & MOVE_FLY_LOW) |
1140 | return NULL; |
1122 | return NULL; |
1141 | |
1123 | |
1142 | if (mflags & P_IS_ALIVE) |
1124 | if (mflags & P_IS_ALIVE) |
1143 | { |
1125 | { |
1144 | for (target = get_map_ob (mp, x, y); target; target = target->above) |
1126 | for (target = GET_MAP_OB (mp, x, y); target; target = target->above) |
1145 | { |
1127 | { |
1146 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
1128 | if (QUERY_FLAG (target->head ? target->head : target, FLAG_MONSTER)) |
1147 | { |
1129 | { |
1148 | return target; |
1130 | return target; |
1149 | } |
1131 | } |
… | |
… | |
1216 | if (effect->attacktype & AT_DEATH) |
1198 | if (effect->attacktype & AT_DEATH) |
1217 | { |
1199 | { |
1218 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1200 | effect->level = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1219 | |
1201 | |
1220 | /* casting death spells at undead isn't a good thing */ |
1202 | /* casting death spells at undead isn't a good thing */ |
1221 | if QUERY_FLAG |
|
|
1222 | (target, FLAG_UNDEAD) |
1203 | if (QUERY_FLAG (target, FLAG_UNDEAD)) |
1223 | { |
1204 | { |
1224 | if (random_roll (0, 2, op, PREFER_LOW)) |
1205 | if (random_roll (0, 2, op, PREFER_LOW)) |
1225 | { |
1206 | { |
1226 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1207 | new_draw_info (NDI_UNIQUE, 0, op, "Idiot! Your spell boomerangs!"); |
1227 | effect->x = op->x; |
1208 | effect->x = op->x; |
… | |
… | |
1229 | } |
1210 | } |
1230 | else |
1211 | else |
1231 | { |
1212 | { |
1232 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1213 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s looks stronger!", query_name (target)); |
1233 | target->stats.hp = target->stats.maxhp * 2; |
1214 | target->stats.hp = target->stats.maxhp * 2; |
1234 | free_object (effect); |
1215 | effect->destroy (); |
1235 | return 0; |
1216 | return 0; |
1236 | } |
1217 | } |
1237 | } |
1218 | } |
1238 | } |
1219 | } |
1239 | else |
1220 | else |
1240 | { |
1221 | { |
1241 | /* how much woe to inflict :) */ |
1222 | /* how much woe to inflict :) */ |
1242 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1223 | effect->stats.dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
1243 | } |
1224 | } |
1244 | |
1225 | |
1245 | set_owner (effect, op); |
1226 | effect->set_owner (op); |
1246 | set_spell_skill (op, caster, spell, effect); |
1227 | set_spell_skill (op, caster, spell, effect); |
1247 | |
1228 | |
1248 | /* ok, tell it where to be, and insert! */ |
1229 | /* ok, tell it where to be, and insert! */ |
1249 | effect->x = target->x; |
1230 | effect->x = target->x; |
1250 | effect->y = target->y; |
1231 | effect->y = target->y; |
… | |
… | |
1266 | move_missile (object *op) |
1247 | move_missile (object *op) |
1267 | { |
1248 | { |
1268 | int i, mflags; |
1249 | int i, mflags; |
1269 | object *owner; |
1250 | object *owner; |
1270 | sint16 new_x, new_y; |
1251 | sint16 new_x, new_y; |
1271 | mapstruct *m; |
1252 | maptile *m; |
1272 | |
1253 | |
1273 | if (op->range-- <= 0) |
1254 | if (op->range-- <= 0) |
1274 | { |
1255 | { |
1275 | remove_ob (op); |
1256 | op->destroy (); |
1276 | free_object (op); |
|
|
1277 | return; |
1257 | return; |
1278 | } |
1258 | } |
1279 | |
1259 | |
1280 | owner = get_owner (op); |
1260 | owner = op->owner; |
1281 | #if 0 |
1261 | #if 0 |
1282 | /* It'd make things nastier if this wasn't here - spells cast by |
1262 | /* It'd make things nastier if this wasn't here - spells cast by |
1283 | * monster that are then killed would continue to survive |
1263 | * monster that are then killed would continue to survive |
1284 | */ |
1264 | */ |
1285 | if (owner == NULL) |
1265 | if (owner == NULL) |
1286 | { |
1266 | { |
1287 | remove_ob (op); |
1267 | op->destroy (); |
1288 | free_object (op); |
|
|
1289 | return; |
1268 | return; |
1290 | } |
1269 | } |
1291 | #endif |
1270 | #endif |
1292 | |
1271 | |
1293 | new_x = op->x + DIRX (op); |
1272 | new_x = op->x + DIRX (op); |
… | |
… | |
1300 | hit_map (op, op->direction, AT_MAGIC, 1); |
1279 | hit_map (op, op->direction, AT_MAGIC, 1); |
1301 | /* Basically, missile only hits one thing then goes away. |
1280 | /* Basically, missile only hits one thing then goes away. |
1302 | * we need to remove it if someone hasn't already done so. |
1281 | * we need to remove it if someone hasn't already done so. |
1303 | */ |
1282 | */ |
1304 | if (!op->destroyed ()) |
1283 | if (!op->destroyed ()) |
1305 | free_object (op); |
1284 | op->destroy (); |
1306 | |
1285 | |
1307 | return; |
1286 | return; |
1308 | } |
1287 | } |
1309 | |
1288 | |
1310 | remove_ob (op); |
1289 | op->remove (); |
1311 | |
1290 | |
1312 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1291 | if (!op->direction || (mflags & P_OUT_OF_MAP)) |
1313 | { |
1292 | { |
1314 | free_object (op); |
1293 | op->destroy (); |
1315 | return; |
1294 | return; |
1316 | } |
1295 | } |
1317 | |
1296 | |
1318 | op->x = new_x; |
1297 | op->x = new_x; |
1319 | op->y = new_y; |
1298 | op->y = new_y; |
1320 | op->map = m; |
1299 | op->map = m; |
1321 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1300 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1322 | if (i > 0 && i != op->direction) |
1301 | if (i > 0 && i != op->direction) |
1323 | { |
1302 | { |
1324 | op->direction = i; |
1303 | op->direction = i; |
1325 | SET_ANIMATION (op, op->direction); |
1304 | SET_ANIMATION (op, op->direction); |
1326 | } |
1305 | } |
… | |
… | |
1378 | int |
1357 | int |
1379 | cast_destruction (object *op, object *caster, object *spell_ob) |
1358 | cast_destruction (object *op, object *caster, object *spell_ob) |
1380 | { |
1359 | { |
1381 | int i, j, range, mflags, friendly = 0, dam, dur; |
1360 | int i, j, range, mflags, friendly = 0, dam, dur; |
1382 | sint16 sx, sy; |
1361 | sint16 sx, sy; |
1383 | mapstruct *m; |
1362 | maptile *m; |
1384 | object *tmp; |
1363 | object *tmp; |
1385 | const char *skill; |
1364 | const char *skill; |
1386 | |
1365 | |
1387 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1366 | range = spell_ob->range + SP_level_range_adjust (caster, spell_ob); |
1388 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
1367 | dam = spell_ob->stats.dam + SP_level_dam_adjust (caster, spell_ob); |
… | |
… | |
1416 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1395 | mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
1417 | if (mflags & P_OUT_OF_MAP) |
1396 | if (mflags & P_OUT_OF_MAP) |
1418 | continue; |
1397 | continue; |
1419 | if (mflags & P_IS_ALIVE) |
1398 | if (mflags & P_IS_ALIVE) |
1420 | { |
1399 | { |
1421 | for (tmp = get_map_ob (m, sx, sy); tmp; tmp = tmp->above) |
1400 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
1422 | { |
1401 | { |
1423 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1402 | if (QUERY_FLAG (tmp, FLAG_ALIVE) || tmp->type == PLAYER) |
1424 | break; |
1403 | break; |
1425 | } |
1404 | } |
1426 | if (tmp) |
1405 | if (tmp) |
… | |
… | |
1549 | force->stats.ac = spell_ob->stats.ac; |
1528 | force->stats.ac = spell_ob->stats.ac; |
1550 | force->stats.wc = spell_ob->stats.wc; |
1529 | force->stats.wc = spell_ob->stats.wc; |
1551 | |
1530 | |
1552 | change_abil (tmp, force); /* Mostly to display any messages */ |
1531 | change_abil (tmp, force); /* Mostly to display any messages */ |
1553 | insert_ob_in_ob (force, tmp); |
1532 | insert_ob_in_ob (force, tmp); |
1554 | fix_player (tmp); |
1533 | tmp->update_stats (); |
1555 | return 1; |
1534 | return 1; |
1556 | |
1535 | |
1557 | } |
1536 | } |
1558 | |
1537 | |
1559 | |
1538 | |
… | |
… | |
1570 | mood_change (object *op, object *caster, object *spell) |
1549 | mood_change (object *op, object *caster, object *spell) |
1571 | { |
1550 | { |
1572 | object *tmp, *god, *head; |
1551 | object *tmp, *god, *head; |
1573 | int done_one, range, mflags, level, at, best_at; |
1552 | int done_one, range, mflags, level, at, best_at; |
1574 | sint16 x, y, nx, ny; |
1553 | sint16 x, y, nx, ny; |
1575 | mapstruct *m; |
1554 | maptile *m; |
1576 | const char *race; |
1555 | const char *race; |
1577 | |
1556 | |
1578 | /* We precompute some values here so that we don't have to keep |
1557 | /* We precompute some values here so that we don't have to keep |
1579 | * doing it over and over again. |
1558 | * doing it over and over again. |
1580 | */ |
1559 | */ |
… | |
… | |
1610 | |
1589 | |
1611 | /* If there is nothing living on this space, no need to go further */ |
1590 | /* If there is nothing living on this space, no need to go further */ |
1612 | if (!(mflags & P_IS_ALIVE)) |
1591 | if (!(mflags & P_IS_ALIVE)) |
1613 | continue; |
1592 | continue; |
1614 | |
1593 | |
1615 | for (tmp = get_map_ob (m, nx, ny); tmp; tmp = tmp->above) |
1594 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1616 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1595 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1617 | break; |
1596 | break; |
1618 | |
1597 | |
1619 | /* There can be living objects that are not monsters */ |
1598 | /* There can be living objects that are not monsters */ |
1620 | if (!tmp || tmp->type == PLAYER) |
1599 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1708 | SET_FLAG (head, FLAG_FRIENDLY); |
1687 | SET_FLAG (head, FLAG_FRIENDLY); |
1709 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1688 | /* Prevent uncontolled outbreaks of self replicating monsters. |
1710 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1689 | Typical use case is charm, go somwhere, use aggravation to make hostile. |
1711 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1690 | This could lead to fun stuff like mice outbreak in bigworld and server crawl. */ |
1712 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1691 | CLEAR_FLAG (head, FLAG_GENERATOR); |
1713 | set_owner (head, op); |
1692 | head->set_owner (op); |
1714 | set_spell_skill (op, caster, spell, head); |
1693 | set_spell_skill (op, caster, spell, head); |
1715 | add_friendly_object (head); |
1694 | add_friendly_object (head); |
1716 | head->attack_movement = PETMOVE; |
1695 | head->attack_movement = PETMOVE; |
1717 | done_one = 1; |
1696 | done_one = 1; |
1718 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
1697 | change_exp (op, head->stats.exp / 2, head->skill, SK_EXP_ADD_SKILL); |
… | |
… | |
1744 | move_ball_spell (object *op) |
1723 | move_ball_spell (object *op) |
1745 | { |
1724 | { |
1746 | int i, j, dam_save, dir, mflags; |
1725 | int i, j, dam_save, dir, mflags; |
1747 | sint16 nx, ny, hx, hy; |
1726 | sint16 nx, ny, hx, hy; |
1748 | object *owner; |
1727 | object *owner; |
1749 | mapstruct *m; |
1728 | maptile *m; |
1750 | |
1729 | |
1751 | owner = get_owner (op); |
1730 | owner = op->owner; |
1752 | |
1731 | |
1753 | /* the following logic makes sure that the ball doesn't move into a wall, |
1732 | /* the following logic makes sure that the ball doesn't move into a wall, |
1754 | * and makes sure that it will move along a wall to try and get at it's |
1733 | * and makes sure that it will move along a wall to try and get at it's |
1755 | * victim. The block immediately below more or less chooses a random |
1734 | * victim. The block immediately below more or less chooses a random |
1756 | * offset to move the ball, eg, keep it mostly on course, with some |
1735 | * offset to move the ball, eg, keep it mostly on course, with some |
… | |
… | |
1785 | nx = op->x; |
1764 | nx = op->x; |
1786 | ny = op->y; |
1765 | ny = op->y; |
1787 | m = op->map; |
1766 | m = op->map; |
1788 | } |
1767 | } |
1789 | |
1768 | |
1790 | remove_ob (op); |
1769 | op->remove (); |
1791 | op->y = ny; |
1770 | op->y = ny; |
1792 | op->x = nx; |
1771 | op->x = nx; |
1793 | insert_ob_in_map (op, m, op, 0); |
1772 | insert_ob_in_map (op, m, op, 0); |
1794 | |
1773 | |
1795 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
1774 | dam_save = op->stats.dam; /* save the original dam: we do halfdam on |
… | |
… | |
1835 | } |
1814 | } |
1836 | |
1815 | |
1837 | /* restore to the center location and damage */ |
1816 | /* restore to the center location and damage */ |
1838 | op->stats.dam = dam_save; |
1817 | op->stats.dam = dam_save; |
1839 | |
1818 | |
1840 | i = spell_find_dir (op->map, op->x, op->y, get_owner (op)); |
1819 | i = spell_find_dir (op->map, op->x, op->y, op->owner); |
1841 | |
1820 | |
1842 | if (i >= 0) |
1821 | if (i >= 0) |
1843 | { /* we have a preferred direction! */ |
1822 | { /* we have a preferred direction! */ |
1844 | /* pick another direction if the preferred dir is blocked. */ |
1823 | /* pick another direction if the preferred dir is blocked. */ |
1845 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
1824 | if (get_map_flags (op->map, &m, nx + freearr_x[i], ny + freearr_y[i], &hx, &hy) & P_OUT_OF_MAP || |
… | |
… | |
1866 | #if 0 |
1845 | #if 0 |
1867 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1846 | static int cardinal_adjust[9] = { -3, -2, -1, 0, 0, 0, 1, 2, 3 }; |
1868 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1847 | static int diagonal_adjust[10] = { -3, -2, -2, -1, 0, 0, 1, 2, 2, 3 }; |
1869 | sint16 target_x, target_y, origin_x, origin_y; |
1848 | sint16 target_x, target_y, origin_x, origin_y; |
1870 | int adjustdir; |
1849 | int adjustdir; |
1871 | mapstruct *m; |
1850 | maptile *m; |
1872 | #endif |
1851 | #endif |
1873 | int basedir; |
1852 | int basedir; |
1874 | object *owner; |
1853 | object *owner; |
1875 | |
1854 | |
1876 | owner = get_owner (op); |
1855 | owner = op->owner; |
1877 | if (op->duration == 0 || owner == NULL) |
1856 | if (op->duration == 0 || owner == NULL) |
1878 | { |
1857 | { |
1879 | remove_ob (op); |
1858 | op->destroy (); |
1880 | free_object (op); |
|
|
1881 | return; |
1859 | return; |
1882 | } |
1860 | } |
|
|
1861 | |
1883 | op->duration--; |
1862 | op->duration--; |
1884 | |
1863 | |
1885 | basedir = op->direction; |
1864 | basedir = op->direction; |
1886 | if (basedir == 0) |
1865 | if (basedir == 0) |
1887 | { |
1866 | { |
… | |
… | |
1986 | return 0; |
1965 | return 0; |
1987 | |
1966 | |
1988 | tmp = get_archetype (SWARM_SPELL); |
1967 | tmp = get_archetype (SWARM_SPELL); |
1989 | tmp->x = op->x; |
1968 | tmp->x = op->x; |
1990 | tmp->y = op->y; |
1969 | tmp->y = op->y; |
1991 | set_owner (tmp, op); /* needed so that if swarm elements kill, caster gets xp. */ |
1970 | tmp->set_owner (op); /* needed so that if swarm elements kill, caster gets xp. */ |
1992 | set_spell_skill (op, caster, spell, tmp); |
1971 | set_spell_skill (op, caster, spell, tmp); |
1993 | |
1972 | |
1994 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1973 | tmp->level = caster_level (caster, spell); /*needed later, to get level dep. right. */ |
1995 | tmp->spell = arch_to_object (spell->other_arch); |
1974 | tmp->spell = arch_to_object (spell->other_arch); |
1996 | |
1975 | |
… | |
… | |
2019 | cast_light (object *op, object *caster, object *spell, int dir) |
1998 | cast_light (object *op, object *caster, object *spell, int dir) |
2020 | { |
1999 | { |
2021 | object *target = NULL, *tmp = NULL; |
2000 | object *target = NULL, *tmp = NULL; |
2022 | sint16 x, y; |
2001 | sint16 x, y; |
2023 | int dam, mflags; |
2002 | int dam, mflags; |
2024 | mapstruct *m; |
2003 | maptile *m; |
2025 | |
2004 | |
2026 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2005 | dam = spell->stats.dam + SP_level_dam_adjust (caster, spell); |
2027 | |
2006 | |
2028 | if (!dir) |
2007 | if (!dir) |
2029 | { |
2008 | { |
… | |
… | |
2043 | return 0; |
2022 | return 0; |
2044 | } |
2023 | } |
2045 | |
2024 | |
2046 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2025 | if (mflags & P_IS_ALIVE && spell->attacktype) |
2047 | { |
2026 | { |
2048 | for (target = get_map_ob (m, x, y); target; target = target->above) |
2027 | for (target = GET_MAP_OB (m, x, y); target; target = target->above) |
2049 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2028 | if (QUERY_FLAG (target, FLAG_MONSTER)) |
2050 | { |
2029 | { |
2051 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2030 | /* oky doky. got a target monster. Lets make a blinding attack */ |
2052 | if (target->head) |
2031 | if (target->head) |
2053 | target = target->head; |
2032 | target = target->head; |
… | |
… | |
2097 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2076 | cast_cause_disease (object *op, object *caster, object *spell, int dir) |
2098 | { |
2077 | { |
2099 | sint16 x, y; |
2078 | sint16 x, y; |
2100 | int i, mflags, range, dam_mod, dur_mod; |
2079 | int i, mflags, range, dam_mod, dur_mod; |
2101 | object *walk; |
2080 | object *walk; |
2102 | mapstruct *m; |
2081 | maptile *m; |
2103 | |
2082 | |
2104 | x = op->x; |
2083 | x = op->x; |
2105 | y = op->y; |
2084 | y = op->y; |
2106 | |
2085 | |
2107 | /* If casting from a scroll, no direction will be available, so refer to the |
2086 | /* If casting from a scroll, no direction will be available, so refer to the |
… | |
… | |
2135 | |
2114 | |
2136 | /* Only bother looking on this space if there is something living here */ |
2115 | /* Only bother looking on this space if there is something living here */ |
2137 | if (mflags & P_IS_ALIVE) |
2116 | if (mflags & P_IS_ALIVE) |
2138 | { |
2117 | { |
2139 | /* search this square for a victim */ |
2118 | /* search this square for a victim */ |
2140 | for (walk = get_map_ob (m, x, y); walk; walk = walk->above) |
2119 | for (walk = GET_MAP_OB (m, x, y); walk; walk = walk->above) |
2141 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2120 | if (QUERY_FLAG (walk, FLAG_MONSTER) || (walk->type == PLAYER)) |
2142 | { /* found a victim */ |
2121 | { /* found a victim */ |
2143 | object *disease = arch_to_object (spell->other_arch); |
2122 | object *disease = arch_to_object (spell->other_arch); |
2144 | |
2123 | |
2145 | set_owner (disease, op); |
2124 | disease->set_owner (op); |
2146 | set_spell_skill (op, caster, spell, disease); |
2125 | set_spell_skill (op, caster, spell, disease); |
2147 | disease->stats.exp = 0; |
2126 | disease->stats.exp = 0; |
2148 | disease->level = caster_level (caster, spell); |
2127 | disease->level = caster_level (caster, spell); |
2149 | |
2128 | |
2150 | /* do level adjustments */ |
2129 | /* do level adjustments */ |
… | |
… | |
2199 | { |
2178 | { |
2200 | object *flash; /* visual effect for inflicting disease */ |
2179 | object *flash; /* visual effect for inflicting disease */ |
2201 | |
2180 | |
2202 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2181 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2203 | |
2182 | |
2204 | free_object (disease); /* don't need this one anymore */ |
2183 | disease->destroy (); /* don't need this one anymore */ |
2205 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2184 | flash = get_archetype (ARCH_DETECT_MAGIC); |
2206 | flash->x = x; |
2185 | flash->x = x; |
2207 | flash->y = y; |
2186 | flash->y = y; |
2208 | flash->map = walk->map; |
2187 | flash->map = walk->map; |
2209 | insert_ob_in_map (flash, walk->map, op, 0); |
2188 | insert_ob_in_map (flash, walk->map, op, 0); |
2210 | return 1; |
2189 | return 1; |
2211 | } |
2190 | } |
2212 | free_object (disease); |
2191 | |
|
|
2192 | disease->destroy (); |
2213 | } |
2193 | } |
2214 | } /* if living creature */ |
2194 | } /* if living creature */ |
2215 | } /* for range of spaces */ |
2195 | } /* for range of spaces */ |
2216 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "No one caught anything!"); |
2217 | return 1; |
2197 | return 1; |