… | |
… | |
163 | */ |
163 | */ |
164 | |
164 | |
165 | void |
165 | void |
166 | move_bolt (object *op) |
166 | move_bolt (object *op) |
167 | { |
167 | { |
168 | object *tmp; |
|
|
169 | int mflags; |
168 | int mflags; |
170 | sint16 x, y; |
169 | sint16 x, y; |
171 | maptile *m; |
170 | maptile *m; |
172 | |
171 | |
173 | if (--op->duration < 0) |
172 | if (--op->duration < 0) |
… | |
… | |
519 | |
518 | |
520 | /* If nothing alive on this space, no reason to do anything further */ |
519 | /* If nothing alive on this space, no reason to do anything further */ |
521 | if (!(mflags & P_IS_ALIVE)) |
520 | if (!(mflags & P_IS_ALIVE)) |
522 | return; |
521 | return; |
523 | |
522 | |
524 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
523 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
525 | { |
524 | { |
526 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
525 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
527 | { |
526 | { |
528 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
527 | dam = hit_player (tmp, op->stats.dam, op, op->attacktype, 1); |
529 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
528 | if (op->destroyed () || !tmp->destroyed () || (op->stats.dam -= dam) < 0) |
… | |
… | |
605 | } |
604 | } |
606 | else |
605 | else |
607 | check_bullet (op); |
606 | check_bullet (op); |
608 | } |
607 | } |
609 | |
608 | |
610 | |
|
|
611 | |
|
|
612 | |
|
|
613 | /* fire_bullet |
609 | /* fire_bullet |
614 | * object op (cast from caster) files a bolt in dir. |
610 | * object op (cast from caster) files a bolt in dir. |
615 | * spob is the spell object for the bolt. |
611 | * spob is the spell object for the bolt. |
616 | * we remove the magic flag - that can be derived from |
612 | * we remove the magic flag - that can be derived from |
617 | * spob->attacktype. |
613 | * spob->attacktype. |
… | |
… | |
684 | check_bullet (tmp); |
680 | check_bullet (tmp); |
685 | |
681 | |
686 | return 1; |
682 | return 1; |
687 | } |
683 | } |
688 | |
684 | |
689 | |
|
|
690 | |
|
|
691 | |
|
|
692 | /***************************************************************************** |
685 | /***************************************************************************** |
693 | * |
686 | * |
694 | * CONE RELATED FUNCTIONS |
687 | * CONE RELATED FUNCTIONS |
695 | * |
688 | * |
696 | *****************************************************************************/ |
689 | *****************************************************************************/ |
697 | |
|
|
698 | |
690 | |
699 | /* drops an object based on what is in the cone's "other_arch" */ |
691 | /* drops an object based on what is in the cone's "other_arch" */ |
700 | void |
692 | void |
701 | cone_drop (object *op) |
693 | cone_drop (object *op) |
702 | { |
694 | { |
… | |
… | |
1483 | tmp->update_stats (); |
1475 | tmp->update_stats (); |
1484 | return 1; |
1476 | return 1; |
1485 | |
1477 | |
1486 | } |
1478 | } |
1487 | |
1479 | |
1488 | |
|
|
1489 | /********************************************************************** |
1480 | /********************************************************************** |
1490 | * mood change |
1481 | * mood change |
1491 | * Arguably, this may or may not be an attack spell. But since it |
1482 | * Arguably, this may or may not be an attack spell. But since it |
1492 | * effects monsters, it seems best to put it into this file |
1483 | * effects monsters, it seems best to put it into this file |
1493 | ***********************************************************************/ |
1484 | ***********************************************************************/ |
… | |
… | |
1522 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1513 | else if (god && !strcmp (spell->race, "GOD_FRIEND")) |
1523 | race = god->race; |
1514 | race = god->race; |
1524 | else |
1515 | else |
1525 | race = spell->race; |
1516 | race = spell->race; |
1526 | |
1517 | |
1527 | |
|
|
1528 | for (x = op->x - range; x <= op->x + range; x++) |
1518 | for (x = op->x - range; x <= op->x + range; x++) |
1529 | for (y = op->y - range; y <= op->y + range; y++) |
1519 | for (y = op->y - range; y <= op->y + range; y++) |
1530 | { |
1520 | { |
1531 | |
|
|
1532 | done_one = 0; |
1521 | done_one = 0; |
1533 | m = op->map; |
1522 | m = op->map; |
1534 | nx = x; |
1523 | nx = x; |
1535 | ny = y; |
1524 | ny = y; |
1536 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
1525 | mflags = get_map_flags (m, &m, x, y, &nx, &ny); |
… | |
… | |
1539 | |
1528 | |
1540 | /* If there is nothing living on this space, no need to go further */ |
1529 | /* If there is nothing living on this space, no need to go further */ |
1541 | if (!(mflags & P_IS_ALIVE)) |
1530 | if (!(mflags & P_IS_ALIVE)) |
1542 | continue; |
1531 | continue; |
1543 | |
1532 | |
|
|
1533 | // players can only affect spaces that they can actually see |
|
|
1534 | if (caster && caster->contr |
|
|
1535 | && caster->contr->visibility_at (m, nx, ny) < 70) |
|
|
1536 | continue; |
|
|
1537 | |
1544 | for (tmp = GET_MAP_OB (m, nx, ny); tmp; tmp = tmp->above) |
1538 | for (tmp = GET_MAP_TOP (m, nx, ny); tmp; tmp = tmp->below) |
1545 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1539 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1546 | break; |
1540 | break; |
1547 | |
1541 | |
1548 | /* There can be living objects that are not monsters */ |
1542 | /* There can be living objects that are not monsters */ |
1549 | if (!tmp || tmp->type == PLAYER) |
1543 | if (!tmp || tmp->type == PLAYER) |
… | |
… | |
1556 | head = tmp; |
1550 | head = tmp; |
1557 | |
1551 | |
1558 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1552 | /* Make sure the race is OK. Likewise, only effect undead if spell specifically allows it */ |
1559 | if (race && head->race && !strstr (race, head->race)) |
1553 | if (race && head->race && !strstr (race, head->race)) |
1560 | continue; |
1554 | continue; |
|
|
1555 | |
1561 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1556 | if (QUERY_FLAG (head, FLAG_UNDEAD) && !QUERY_FLAG (spell, FLAG_UNDEAD)) |
1562 | continue; |
1557 | continue; |
1563 | |
1558 | |
1564 | /* Now do a bunch of stuff related to saving throws */ |
1559 | /* Now do a bunch of stuff related to saving throws */ |
1565 | best_at = -1; |
1560 | best_at = -1; |
… | |
… | |
1602 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1597 | if (random_roll (0, 100, caster, PREFER_LOW) >= (20 + MIN (50, 2 * (level - head->level)))) |
1603 | /* Failed, no effect */ |
1598 | /* Failed, no effect */ |
1604 | continue; |
1599 | continue; |
1605 | } |
1600 | } |
1606 | |
1601 | |
1607 | /* Done with saving throw. Now start effecting the monster */ |
1602 | /* Done with saving throw. Now start affecting the monster */ |
1608 | |
1603 | |
1609 | /* aggravation */ |
1604 | /* aggravation */ |
1610 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1605 | if (QUERY_FLAG (spell, FLAG_MONSTER)) |
1611 | { |
1606 | { |
1612 | CLEAR_FLAG (head, FLAG_SLEEP); |
1607 | CLEAR_FLAG (head, FLAG_SLEEP); |
1613 | if (QUERY_FLAG (head, FLAG_FRIENDLY)) |
|
|
1614 | remove_friendly_object (head); |
1608 | remove_friendly_object (head); |
1615 | |
|
|
1616 | done_one = 1; |
1609 | done_one = 1; |
1617 | head->enemy = op; |
1610 | head->enemy = op; |
1618 | } |
1611 | } |
1619 | |
1612 | |
1620 | /* calm monsters */ |
1613 | /* calm monsters */ |
… | |
… | |
1720 | * if this has an other_arch field, we insert that in |
1713 | * if this has an other_arch field, we insert that in |
1721 | * the surround spaces. |
1714 | * the surround spaces. |
1722 | */ |
1715 | */ |
1723 | for (j = 0; j < 9; j++) |
1716 | for (j = 0; j < 9; j++) |
1724 | { |
1717 | { |
1725 | object *new_ob; |
|
|
1726 | |
|
|
1727 | hx = nx + freearr_x[j]; |
1718 | hx = nx + freearr_x[j]; |
1728 | hy = ny + freearr_y[j]; |
1719 | hy = ny + freearr_y[j]; |
1729 | |
1720 | |
1730 | m = op->map; |
1721 | m = op->map; |
1731 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
1722 | mflags = get_map_flags (m, &m, hx, hy, &hx, &hy); |
… | |
… | |
1807 | #if 0 |
1798 | #if 0 |
1808 | // this is bogus: it causes wrong places to be checked below |
1799 | // this is bogus: it causes wrong places to be checked below |
1809 | // (a wall 2 cells away will block the effect...) and |
1800 | // (a wall 2 cells away will block the effect...) and |
1810 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1801 | // doesn't work for SP_BULLET anyhow, so again tests the wrong |
1811 | // space. |
1802 | // space. |
1812 | // should be fixed later, but correctness before featurs... |
1803 | // should be fixed later, but correctness before features... |
1813 | // (schmorp) |
1804 | // (schmorp) |
1814 | |
1805 | |
1815 | /* new offset calculation to make swarm element distribution |
1806 | /* new offset calculation to make swarm element distribution |
1816 | * more uniform |
1807 | * more uniform |
1817 | */ |
1808 | */ |
… | |
… | |
2107 | if (disease->stats.sp) |
2098 | if (disease->stats.sp) |
2108 | disease->stats.sp -= dam_mod; |
2099 | disease->stats.sp -= dam_mod; |
2109 | |
2100 | |
2110 | if (infect_object (walk, disease, 1)) |
2101 | if (infect_object (walk, disease, 1)) |
2111 | { |
2102 | { |
2112 | object *flash; /* visual effect for inflicting disease */ |
|
|
2113 | |
|
|
2114 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2103 | new_draw_info_format (NDI_UNIQUE, 0, op, "You inflict %s on %s!", &disease->name, &walk->name); |
2115 | |
2104 | |
2116 | disease->destroy (); /* don't need this one anymore */ |
2105 | disease->destroy (); /* don't need this one anymore */ |
2117 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2106 | walk->map->insert (get_archetype (ARCH_DETECT_MAGIC), x, y, op); |
2118 | return 1; |
2107 | return 1; |